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OpenTTD-patches/src/sl/saveload_internal.h

73 lines
2.3 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file saveload_internal.h Declaration of functions used in more save/load files */
#ifndef SL_SAVELOAD_INTERNAL_H
#define SL_SAVELOAD_INTERNAL_H
#include "../company_manager_face.h"
#include "../order_base.h"
#include "../engine_type.h"
#include "saveload.h"
void InitializeOldNames();
StringID RemapOldStringID(StringID s);
std::string CopyFromOldName(StringID id);
void ResetOldNames();
void ResetOldWaypoints();
void MoveBuoysToWaypoints();
void MoveWaypointsToBaseStations();
SaveLoadTable GetBaseStationDescription();
void AfterLoadVehicles(bool part_of_load);
void AfterLoadVehiclesRemoveAnyFoundInvalid();
void AfterLoadEngines();
void FixupTrainLengths();
void AfterLoadTemplateVehicles();
void AfterLoadStations();
void AfterLoadRoadStops();
void ResetLabelMaps();
void AfterLoadLabelMaps();
void AfterLoadStoryBook();
void AfterLoadLinkGraphs();
void AfterLoadCompanyStats();
void AfterLoadTraceRestrict();
void UpdateHousesAndTowns(bool cargo_update_required, bool old_map_position);
void UpdateOldAircraft();
void SaveViewportBeforeSaveGame();
void ResetViewportAfterLoadGame();
void ConvertOldMultiheadToNew();
void ConnectMultiheadedTrains();
void ResetTempEngineData();
Engine *GetTempDataEngine(EngineID index);
void CopyTempEngineData();
void AfterLoadTemplateVehiclesUpdate();
void AfterLoadTemplateVehiclesUpdateImages();
void AfterLoadTemplateVehiclesUpdateProperties();
extern int32_t _saved_scrollpos_x;
extern int32_t _saved_scrollpos_y;
extern ZoomLevel _saved_scrollpos_zoom;
extern SavegameType _savegame_type;
extern uint32_t _ttdp_version;
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32_t face);
Order UnpackOldOrder(uint16_t packed);
void ResetSettingsToDefaultForLoad();
#endif /* SL_SAVELOAD_INTERNAL_H */