mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-09 19:10:38 +00:00
462 lines
9.8 KiB
C
462 lines
9.8 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "macros.h"
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#include "spritecache.h"
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#include "table/sprites.h"
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#include "fileio.h"
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#define SPRITE_CACHE_SIZE 1024*1024
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#define WANT_NEW_LRU
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static void* _sprite_ptr[MAX_SPRITES];
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static uint32 _sprite_file_pos[MAX_SPRITES];
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#if defined(WANT_NEW_LRU)
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static int16 _sprite_lru_new[MAX_SPRITES];
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#else
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static uint16 _sprite_lru[MAX_SPRITES];
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static uint16 _sprite_lru_cur[MAX_SPRITES];
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#endif
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typedef struct MemBlock {
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uint32 size;
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byte data[VARARRAY_SIZE];
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} MemBlock;
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static uint _sprite_lru_counter;
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static MemBlock *_spritecache_ptr;
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static int _compact_cache_counter;
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static void CompactSpriteCache(void);
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static bool ReadSpriteHeaderSkipData(void)
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{
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uint16 num = FioReadWord();
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byte type;
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if (num == 0) return false;
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type = FioReadByte();
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if (type == 0xFF) {
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FioSkipBytes(num);
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return true;
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}
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FioSkipBytes(7);
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num -= 8;
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if (num == 0) return true;
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if (type & 2) {
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FioSkipBytes(num);
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} else {
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while (num > 0) {
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int8 i = FioReadByte();
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if (i >= 0) {
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num -= i;
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FioSkipBytes(i);
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} else {
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i = -(i >> 3);
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num -= i;
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FioReadByte();
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}
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}
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}
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return true;
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}
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/* Check if the given Sprite ID exists */
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bool SpriteExists(SpriteID id)
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{
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/* Special case for Sprite ID zero -- its position is also 0... */
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return _sprite_file_pos[id] != 0 || id == 0;
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}
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static void* AllocSprite(size_t);
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static void* ReadSprite(SpriteID id)
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{
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uint num;
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byte type;
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DEBUG(spritecache, 9) ("load sprite %d", id);
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if (!SpriteExists(id)) {
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error(
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"Tried to load non-existing sprite #%d.\n"
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"Probable cause: Wrong/missing NewGRFs",
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id
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);
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}
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FioSeekToFile(_sprite_file_pos[id]);
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num = FioReadWord();
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type = FioReadByte();
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if (type == 0xFF) {
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byte* dest = AllocSprite(num);
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_sprite_ptr[id] = dest;
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FioReadBlock(dest, num);
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return dest;
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} else {
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uint height = FioReadByte();
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uint width = FioReadWord();
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Sprite* sprite;
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byte* dest;
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num = (type & 0x02) ? width * height : num - 8;
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sprite = AllocSprite(sizeof(*sprite) + num);
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_sprite_ptr[id] = sprite;
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sprite->info = type;
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sprite->height = (id != 142) ? height : 10; // Compensate for a TTD bug
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sprite->width = width;
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sprite->x_offs = FioReadWord();
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sprite->y_offs = FioReadWord();
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dest = sprite->data;
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while (num > 0) {
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int8 i = FioReadByte();
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if (i >= 0) {
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num -= i;
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for (; i > 0; --i) *dest++ = FioReadByte();
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} else {
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const byte* rel = dest - (((i & 7) << 8) | FioReadByte());
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i = -(i >> 3);
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num -= i;
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for (; i > 0; --i) *dest++ = *rel++;
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}
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}
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return sprite;
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}
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}
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bool LoadNextSprite(int load_index, byte file_index)
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{
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uint32 file_pos = FioGetPos() | (file_index << 24);
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if (!ReadSpriteHeaderSkipData()) return false;
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if (load_index >= MAX_SPRITES) {
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error("Tried to load too many sprites (#%d; max %d)", load_index, MAX_SPRITES);
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}
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_sprite_file_pos[load_index] = file_pos;
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_sprite_ptr[load_index] = NULL;
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#if defined(WANT_NEW_LRU)
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_sprite_lru_new[load_index] = 0;
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#else
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_sprite_lru[load_index] = 0xFFFF;
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_sprite_lru_cur[load_index] = 0;
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#endif
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return true;
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}
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void DupSprite(SpriteID old, SpriteID new)
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{
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_sprite_file_pos[new] = _sprite_file_pos[old];
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_sprite_ptr[new] = NULL;
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}
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void SkipSprites(uint count)
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{
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for (; count > 0; --count) {
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if (!ReadSpriteHeaderSkipData()) return;
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}
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}
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#define S_FREE_MASK 1
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static inline MemBlock* NextBlock(MemBlock* block)
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{
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return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
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}
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static uint32 GetSpriteCacheUsage(void)
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{
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uint32 tot_size = 0;
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MemBlock* s;
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for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s))
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if (!(s->size & S_FREE_MASK)) tot_size += s->size;
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return tot_size;
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}
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void IncreaseSpriteLRU(void)
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{
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int i;
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// Increase all LRU values
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#if defined(WANT_NEW_LRU)
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if (_sprite_lru_counter > 16384) {
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DEBUG(spritecache, 2) ("fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage());
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for (i = 0; i != MAX_SPRITES; i++)
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if (_sprite_ptr[i] != NULL) {
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if (_sprite_lru_new[i] >= 0) {
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_sprite_lru_new[i] = -1;
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} else if (_sprite_lru_new[i] != -32768) {
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_sprite_lru_new[i]--;
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}
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}
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_sprite_lru_counter = 0;
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}
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#else
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for (i = 0; i != MAX_SPRITES; i++)
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if (_sprite_ptr[i] != NULL && _sprite_lru[i] != 65535)
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_sprite_lru[i]++;
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// Reset the lru counter.
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_sprite_lru_counter = 0;
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#endif
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// Compact sprite cache every now and then.
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if (++_compact_cache_counter >= 740) {
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CompactSpriteCache();
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_compact_cache_counter = 0;
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}
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}
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// Called when holes in the sprite cache should be removed.
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// That is accomplished by moving the cached data.
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static void CompactSpriteCache(void)
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{
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MemBlock *s;
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DEBUG(spritecache, 2) (
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"compacting sprite cache, inuse=%d", GetSpriteCacheUsage()
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);
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for (s = _spritecache_ptr; s->size != 0;) {
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if (s->size & S_FREE_MASK) {
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MemBlock* next = NextBlock(s);
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MemBlock temp;
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void** i;
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// Since free blocks are automatically coalesced, this should hold true.
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assert(!(next->size & S_FREE_MASK));
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// If the next block is the sentinel block, we can safely return
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if (next->size == 0)
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break;
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// Locate the sprite belonging to the next pointer.
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for (i = _sprite_ptr; *i != next->data; ++i) {
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assert(i != endof(_sprite_ptr));
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}
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*i = s->data; // Adjust sprite array entry
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// Swap this and the next block
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temp = *s;
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memmove(s, next, next->size);
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s = NextBlock(s);
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*s = temp;
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// Coalesce free blocks
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while (NextBlock(s)->size & S_FREE_MASK) {
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s->size += NextBlock(s)->size & ~S_FREE_MASK;
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}
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} else {
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s = NextBlock(s);
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}
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}
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}
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static void DeleteEntryFromSpriteCache(void)
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{
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int i;
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int best = -1;
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MemBlock* s;
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int cur_lru;
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DEBUG(spritecache, 2) ("DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage());
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#if defined(WANT_NEW_LRU)
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cur_lru = 0xffff;
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for (i = 0; i != MAX_SPRITES; i++) {
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if (_sprite_ptr[i] != NULL && _sprite_lru_new[i] < cur_lru) {
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cur_lru = _sprite_lru_new[i];
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best = i;
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}
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}
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#else
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{
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uint16 cur_lru = 0, cur_lru_cur = 0xffff;
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for (i = 0; i != MAX_SPRITES; i++) {
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if (_sprite_ptr[i] == NULL || _sprite_lru[i] < cur_lru) continue;
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// Found a sprite with a higher LRU value, then remember it.
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if (_sprite_lru[i] != cur_lru) {
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cur_lru = _sprite_lru[i];
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best = i;
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// Else if both sprites were very recently referenced, compare by the cur value instead.
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} else if (cur_lru == 0 && _sprite_lru_cur[i] <= cur_lru_cur) {
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cur_lru_cur = _sprite_lru_cur[i];
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cur_lru = _sprite_lru[i];
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best = i;
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}
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}
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}
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#endif
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// Display an error message and die, in case we found no sprite at all.
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// This shouldn't really happen, unless all sprites are locked.
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if (best == -1)
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error("Out of sprite memory");
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// Mark the block as free (the block must be in use)
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s = (MemBlock*)_sprite_ptr[best] - 1;
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assert(!(s->size & S_FREE_MASK));
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s->size |= S_FREE_MASK;
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_sprite_ptr[best] = NULL;
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// And coalesce adjacent free blocks
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for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
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if (s->size & S_FREE_MASK) {
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while (NextBlock(s)->size & S_FREE_MASK) {
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s->size += NextBlock(s)->size & ~S_FREE_MASK;
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}
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}
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}
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}
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static void* AllocSprite(size_t mem_req)
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{
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mem_req += sizeof(MemBlock);
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/* Align this to an uint32 boundary. This also makes sure that the 2 least
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* bits are not used, so we could use those for other things. */
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mem_req = ALIGN(mem_req, sizeof(uint32));
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for (;;) {
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MemBlock* s;
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for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
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if (s->size & S_FREE_MASK) {
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size_t cur_size = s->size & ~S_FREE_MASK;
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/* Is the block exactly the size we need or
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* big enough for an additional free block? */
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if (cur_size == mem_req ||
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cur_size >= mem_req + sizeof(MemBlock)) {
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// Set size and in use
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s->size = mem_req;
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// Do we need to inject a free block too?
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if (cur_size != mem_req) {
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NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK;
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}
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return s->data;
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}
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}
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}
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// Reached sentinel, but no block found yet. Delete some old entry.
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DeleteEntryFromSpriteCache();
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}
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}
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#if defined(NEW_ROTATION)
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#define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; }
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#define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; }
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#define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; }
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static uint RotateSprite(uint s)
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{
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static const byte _rotate_tile_sprite[19] = { 0, 2, 4, 6, 8, 10, 12, 14, 1, 3, 5, 7, 9, 11, 13, 17, 18, 16, 15 };
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static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7};
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static const byte _fence_map[6] = {1, 0, 5, 4, 3, 2};
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if (0);
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X19(752)
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X15(990-1)
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X19(3924)
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X19(3943)
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X19(3962)
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X19(3981)
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X19(4000)
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X19(4023)
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X19(4042)
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MAP(4061, 4069, _coast_map)
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X19(4126)
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X19(4145)
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X19(4164)
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X19(4183)
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X19(4202)
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X19(4221)
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X19(4240)
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X19(4259)
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X19(4259)
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X19(4278)
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MAP(4090, 4095, _fence_map)
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MAP(4096, 4101, _fence_map)
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MAP(4102, 4107, _fence_map)
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MAP(4108, 4113, _fence_map)
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MAP(4114, 4119, _fence_map)
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MAP(4120, 4125, _fence_map)
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return s;
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}
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#endif
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const void *GetRawSprite(SpriteID sprite)
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{
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void* p;
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assert(sprite < MAX_SPRITES);
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#if defined(NEW_ROTATION)
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sprite = RotateSprite(sprite);
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#endif
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// Update LRU
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#if defined(WANT_NEW_LRU)
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_sprite_lru_new[sprite] = ++_sprite_lru_counter;
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#else
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_sprite_lru_cur[sprite] = ++_sprite_lru_counter;
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_sprite_lru[sprite] = 0;
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#endif
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p = _sprite_ptr[sprite];
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// Load the sprite, if it is not loaded, yet
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if (p == NULL) p = ReadSprite(sprite);
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return p;
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}
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void GfxInitSpriteMem(void)
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{
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// initialize sprite cache heap
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if (_spritecache_ptr == NULL) _spritecache_ptr = malloc(SPRITE_CACHE_SIZE);
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// A big free block
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_spritecache_ptr->size = (SPRITE_CACHE_SIZE - sizeof(MemBlock)) | S_FREE_MASK;
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// Sentinel block (identified by size == 0)
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NextBlock(_spritecache_ptr)->size = 0;
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memset(_sprite_ptr, 0, sizeof(_sprite_ptr));
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_compact_cache_counter = 0;
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}
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