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https://github.com/JGRennison/OpenTTD-patches.git
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72 lines
1.7 KiB
C
72 lines
1.7 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "debug.h"
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#include "network_data.h"
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#ifdef ENABLE_NETWORK
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// This file handles the GameList
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// Also, it handles the request to a server for data about the server
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extern void UpdateNetworkGameWindow(bool unselect);
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/** Add a new item to the linked gamelist. If the IP and Port match
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* return the existing item instead of adding it again
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* @param ip the IP-address (inet_addr) of the to-be added item
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* @param port the port the server is running on
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* @return a point to the newly added or already existing item */
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
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{
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NetworkGameList *item, *prev_item;
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prev_item = NULL;
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for (item = _network_game_list; item != NULL; item = item->next) {
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if (item->ip == ip && item->port == port) return item;
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prev_item = item;
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}
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item = malloc(sizeof(*item));
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memset(item, 0, sizeof(*item));
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item->next = NULL;
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item->ip = ip;
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item->port = port;
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if (prev_item == NULL) {
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_network_game_list = item;
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} else {
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prev_item->next = item;
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}
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DEBUG(net, 4) ("[NET][GameList] Added server to list");
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UpdateNetworkGameWindow(false);
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return item;
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}
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/** Remove an item from the gamelist linked list
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* @param remove pointer to the item to be removed */
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void NetworkGameListRemoveItem(NetworkGameList *remove)
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{
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NetworkGameList *item, *prev_item;
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prev_item = NULL;
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for (item = _network_game_list; item != NULL; item = item->next) {
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if (remove == item) {
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if (prev_item == NULL) {
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_network_game_list = remove->next;
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} else {
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prev_item->next = remove->next;
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}
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free(remove);
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DEBUG(net, 4) ("[NET][GameList] Removed server from list");
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UpdateNetworkGameWindow(false);
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return;
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}
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prev_item = item;
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}
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}
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#endif /* ENABLE_NETWORK */
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