mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
ff7e46f378
(original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..)
445 lines
16 KiB
C
445 lines
16 KiB
C
/* $Id$ */
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/** @file elrail.c
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* This file deals with displaying wires and pylons for electric railways.
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* <h2>Basics</h2>
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*
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* <h3>Tile Types</h3>
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*
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* We have two different types of tiles in the drawing code:
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* Normal Railway Tiles (NRTs) which can have more than one track on it, and
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* Special Railways tiles (SRTs) which have only one track (like crossings, depots
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* stations, etc).
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*
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* <h3>Location Categories</h3>
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*
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* All tiles are categorized into three location groups (TLG):
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* Group 0: Tiles with both an even X coordinate and an even Y coordinate
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* Group 1: Tiles with an even X and an odd Y coordinate
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* Group 2: Tiles with an odd X and an even Y coordinate
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* Group 3: Tiles with both an odd X and Y coordnate.
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*
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* <h3>Pylon Points</h3>
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* <h4>Control Points</h4>
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* A Pylon Control Point (PCP) is a position where a wire (or rather two)
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* is mounted onto a pylon.
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* Each NRT does contain 4 PCPs which are bitmapped to a byte
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* variable and are represented by the DiagDirection enum
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*
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* Each track ends on two PCPs and thus requires one pylon on each end. However,
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* there is one exception: Straight-and-level tracks only have one pylon every
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* other tile.
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*
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* Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs
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* are merged using an OR operation (i. e. if one tile needs a PCP at the postion
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* in question, both tiles get it).
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*
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* <h4>Position Points</h4>
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* A Pylon Position Point (PPP) is a position where a pylon is located on the
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* ground. Each PCP owns 8 in (45 degree steps) PPPs that are located around
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* it. PPPs are represented using the Direction enum. Each track bit has PPPs
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* that are impossible (because the pylon would be situated on the track) and
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* some that are preferred (because the pylon would be rectangular to the track).
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*
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* <img src="../../elrail_tile.png">
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* <img src="../../elrail_track.png">
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*
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*/
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#include "stdafx.h"
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#include "openttd.h"
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#include "station_map.h"
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#include "tile.h"
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#include "viewport.h"
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#include "functions.h" /* We should REALLY get rid of this goddamn file, as it is butt-ugly */
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#include "variables.h" /* ... same here */
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#include "rail.h"
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#include "debug.h"
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#include "tunnel_map.h"
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#include "road_map.h"
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#include "bridge_map.h"
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#include "bridge.h"
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#include "rail_map.h"
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#include "table/sprites.h"
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#include "table/elrail_data.h"
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#include "vehicle.h"
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#include "train.h"
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#include "gui.h"
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static inline TLG GetTLG(TileIndex t)
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{
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return (HASBIT(TileX(t), 0) << 1) + HASBIT(TileY(t), 0);
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}
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/** Finds which Rail Bits are present on a given tile. For bridge tiles,
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* returns track bits under the bridge
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*/
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static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
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{
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switch (GetTileType(t)) {
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case MP_RAILWAY:
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if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
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switch (GetRailTileType(t)) {
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case RAIL_TILE_NORMAL: case RAIL_TILE_SIGNALS:
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return GetTrackBits(t);
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case RAIL_TILE_DEPOT_WAYPOINT:
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if (GetRailTileSubtype(t) == RAIL_SUBTYPE_WAYPOINT) return GetRailWaypointBits(t);
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default:
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return 0;
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}
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break;
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case MP_TUNNELBRIDGE:
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if (IsTunnel(t)) {
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if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
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if (override != NULL) *override = 1 << GetTunnelDirection(t);
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return AxisToTrackBits(DiagDirToAxis(GetTunnelDirection(t)));
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} else {
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if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
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if (IsBridgeMiddle(t)) {
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if (IsTransportUnderBridge(t) &&
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GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL) {
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return GetRailBitsUnderBridge(t);
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} else {
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return 0;
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}
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} else {
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if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) *override = 1 << GetBridgeRampDirection(t);
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return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(t)));
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}
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}
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case MP_STREET:
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if (GetRoadTileType(t) != ROAD_TILE_CROSSING) return 0;
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if (GetRailTypeCrossing(t) != RAILTYPE_ELECTRIC) return 0;
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return GetCrossingRailBits(t);
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case MP_STATION:
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if (!IsRailwayStation(t)) return 0;
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if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
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if (!IsStationTileElectrifiable(t)) return 0;
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return TrackToTrackBits(GetRailStationTrack(t));
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default:
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return 0;
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}
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}
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/** Corrects the tileh for certain tile types. Returns an effective tileh for the track on the tile.
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* @param tile The tile to analyse
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* @param *tileh the tileh
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*/
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static void AdjustTileh(TileIndex tile, Slope *tileh)
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{
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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if (IsTunnel(tile)) {
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*tileh = SLOPE_FLAT;
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} else {
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if (IsBridgeRamp(tile)) {
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if (*tileh != SLOPE_FLAT) {
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*tileh = SLOPE_FLAT;
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} else {
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switch (GetBridgeRampDirection(tile)) {
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case DIAGDIR_NE: *tileh = SLOPE_NE; break;
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case DIAGDIR_SE: *tileh = SLOPE_SE; break;
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case DIAGDIR_SW: *tileh = SLOPE_SW; break;
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case DIAGDIR_NW: *tileh = SLOPE_NW; break;
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default: break;
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}
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}
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}
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}
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}
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}
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/** Draws wires and, if required, pylons on a given tile
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* @param ti The Tileinfo to draw the tile for
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*/
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static void DrawCatenaryRailway(const TileInfo *ti)
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{
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/* Pylons are placed on a tile edge, so we need to take into account
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* the track configuration of 2 adjacent tiles. trackconfig[0] stores the
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* current tile (home tile) while [1] holds the neighbour */
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TrackBits trackconfig[TS_END];
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bool isflat[TS_END];
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/* Note that ti->tileh has already been adjusted for Foundations */
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Slope tileh[TS_END] = { ti->tileh, SLOPE_FLAT };
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TLG tlg = GetTLG(ti->tile);
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byte PCPstatus = 0;
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byte OverridePCP = 0;
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byte PPPpreferred[DIAGDIR_END];
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byte PPPallowed[DIAGDIR_END];
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DiagDirection i;
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Track t;
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/* Find which rail bits are present, and select the override points.
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* We don't draw a pylon:
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* 1) INSIDE a tunnel (we wouldn't see it anyway)
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* 2) on the "far" end of a bridge head (the one that connects to bridge middle),
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* because that one is drawn on the bridge. Exception is for length 0 bridges
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* which have no middle tiles */
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trackconfig[TS_HOME] = GetRailTrackBitsUniversal(ti->tile, &OverridePCP);
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/* If a track bit is present that is not in the main direction, the track is level */
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isflat[TS_HOME] = trackconfig[TS_HOME] & (TRACK_BIT_HORZ | TRACK_BIT_VERT);
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AdjustTileh(ti->tile, &tileh[TS_HOME]);
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for (i = DIAGDIR_NE; i < DIAGDIR_END; i++) {
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TileIndex neighbour = ti->tile + TileOffsByDiagDir(i);
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uint foundation = 0;
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int k;
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/* Here's one of the main headaches. GetTileSlope does not correct for possibly
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* existing foundataions, so we do have to do that manually later on.*/
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tileh[TS_NEIGHBOUR] = GetTileSlope(neighbour, NULL);
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trackconfig[TS_NEIGHBOUR] = GetRailTrackBitsUniversal(neighbour, NULL);
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if (IsTunnelTile(neighbour) && i != GetTunnelDirection(neighbour)) trackconfig[TS_NEIGHBOUR] = 0;
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isflat[TS_NEIGHBOUR] = trackconfig[TS_NEIGHBOUR] & (TRACK_BIT_HORZ | TRACK_BIT_VERT);
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PPPpreferred[i] = 0xFF; /* We start with preferring everything (end-of-line in any direction) */
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PPPallowed[i] = AllowedPPPonPCP[i];
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/* We cycle through all the existing tracks at a PCP and see what
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* PPPs we want to have, or may not have at all */
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for (k = 0; k < NUM_TRACKS_AT_PCP; k++) {
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/* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */
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if (TrackSourceTile[i][k] == TS_NEIGHBOUR &&
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IsBridgeTile(neighbour) && IsBridgeRamp(neighbour) &&
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GetBridgeRampDirection(neighbour) == ReverseDiagDir(i)) {
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continue;
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}
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/* We check whether the track in question (k) is present in the tile
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* (TrackSourceTile) */
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if (HASBIT(trackconfig[TrackSourceTile[i][k]], TracksAtPCP[i][k])) {
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/* track found, if track is in the neighbour tile, adjust the number
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* of the PCP for preferred/allowed determination*/
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DiagDirection PCPpos = (TrackSourceTile[i][k] == TS_HOME) ? i : ReverseDiagDir(i);
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SETBIT(PCPstatus, i); /* This PCP is in use */
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PPPpreferred[i] &= PreferredPPPofTrackAtPCP[TracksAtPCP[i][k]][PCPpos];
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PPPallowed[i] &= ~DisallowedPPPofTrackAtPCP[TracksAtPCP[i][k]][PCPpos];
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}
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}
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/* Deactivate all PPPs if PCP is not used */
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PPPpreferred[i] *= HASBIT(PCPstatus, i);
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PPPallowed[i] *= HASBIT(PCPstatus, i);
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/* A station is always "flat", so adjust the tileh accordingly */
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if (IsTileType(neighbour, MP_STATION)) tileh[TS_NEIGHBOUR] = SLOPE_FLAT;
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/* Read the foundataions if they are present, and adjust the tileh */
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if (IsTileType(neighbour, MP_RAILWAY) && GetRailType(neighbour) == RAILTYPE_ELECTRIC) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]);
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if (IsBridgeTile(neighbour) && IsBridgeRamp(neighbour)) {
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foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetBridgeRampDirection(neighbour)));
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}
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if (foundation != 0) {
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if (foundation < 15) {
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tileh[TS_NEIGHBOUR] = SLOPE_FLAT;
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} else {
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tileh[TS_NEIGHBOUR] = _inclined_tileh[foundation - 15];
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}
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}
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AdjustTileh(neighbour, &tileh[TS_NEIGHBOUR]);
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/* If we have a straight (and level) track, we want a pylon only every 2 tiles
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* Delete the PCP if this is the case. */
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/* Level means that the slope is the same, or the track is flat */
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if (tileh[TS_HOME] == tileh[TS_NEIGHBOUR] || (isflat[TS_HOME] && isflat[TS_NEIGHBOUR])) {
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for (k = 0; k < NUM_IGNORE_GROUPS; k++)
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if (PPPpreferred[i] == IgnoredPCP[k][tlg][i]) CLRBIT(PCPstatus, i);
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}
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/* Now decide where we draw our pylons. First try the preferred PPPs, but they may not exist.
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* In that case, we try the any of the allowed ones. if they don't exist either, don't draw
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* anything. Note that the preferred PPPs still contain the end-of-line markers.
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* Remove those (simply by ANDing with allowed, since these markers are never allowed) */
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if ((PPPallowed[i] & PPPpreferred[i]) != 0) PPPallowed[i] &= PPPpreferred[i];
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if (PPPallowed[i] != 0 && HASBIT(PCPstatus, i) && !HASBIT(OverridePCP, i)) {
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for (k = 0; k < DIR_END; k++) {
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byte temp = PPPorder[i][GetTLG(ti->tile)][k];
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if (HASBIT(PPPallowed[i], temp)) {
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uint x = ti->x + x_pcp_offsets[i] + x_ppp_offsets[temp];
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uint y = ti->y + y_pcp_offsets[i] + y_ppp_offsets[temp];
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/* Don't build the pylon if it would be outside the tile */
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if (!HASBIT(OwnedPPPonPCP[i], temp)) {
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/* We have a neighour that will draw it, bail out */
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if (trackconfig[TS_NEIGHBOUR] != 0) break;
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continue; /* No neighbour, go looking for a better position */
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}
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AddSortableSpriteToDraw(pylons_normal[temp], x, y, 1, 1, 10,
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GetSlopeZ(ti->x + x_pcp_offsets[i], ti->y + y_pcp_offsets[i]));
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break; /* We already have drawn a pylon, bail out */
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}
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}
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}
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}
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/* Don't draw a wire under a low bridge */
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if (IsBridgeTile(ti->tile) &&
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IsBridgeMiddle(ti->tile) &&
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!(_display_opt & DO_TRANS_BUILDINGS) &&
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GetBridgeHeight(ti->tile) <= TilePixelHeight(ti->tile) + TILE_HEIGHT) {
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return;
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}
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/* Drawing of pylons is finished, now draw the wires */
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for (t = 0; t < TRACK_END; t++) {
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if (HASBIT(trackconfig[TS_HOME], t)) {
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byte PCPconfig = HASBIT(PCPstatus, PCPpositions[t][0]) +
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(HASBIT(PCPstatus, PCPpositions[t][1]) << 1);
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const SortableSpriteStruct *sss;
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int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */
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assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */
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assert(!IsSteepSlope(tileh[TS_HOME]));
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sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]];
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AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
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sss->x_size, sss->y_size, sss->z_size, GetSlopeZ(ti->x + min(sss->x_offset, TILE_SIZE - 1), ti->y + min(sss->y_offset, TILE_SIZE - 1)) + sss->z_offset);
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}
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}
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}
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static void DrawCatenaryOnBridge(const TileInfo *ti)
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{
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TileIndex end = GetSouthernBridgeEnd(ti->tile);
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TileIndex start = GetOtherBridgeEnd(end);
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uint length = GetBridgeLength(start, end);
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uint num = DistanceMax(ti->tile, start);
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uint height;
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const SortableSpriteStruct *sss;
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Axis axis = GetBridgeAxis(ti->tile);
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TLG tlg = GetTLG(ti->tile);
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CatenarySprite offset = axis == AXIS_X ? 0 : WIRE_Y_FLAT_BOTH - WIRE_X_FLAT_BOTH;
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if ((length % 2) && num == length) {
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/* Draw the "short" wire on the southern end of the bridge
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* only needed if the length of the bridge is odd */
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sss = &CatenarySpriteData[WIRE_X_FLAT_BOTH + offset];
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} else {
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/* Draw "long" wires on all other tiles of the bridge (one pylon every two tiles) */
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sss = &CatenarySpriteData[WIRE_X_FLAT_SW + (num % 2) + offset];
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}
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height = GetBridgeHeight(ti->tile);
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AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
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sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset
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);
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/* Finished with wires, draw pylons */
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/* every other tile needs a pylon on the northern end */
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if (num % 2) {
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if (axis == AXIS_X) {
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AddSortableSpriteToDraw(pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, height);
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} else {
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AddSortableSpriteToDraw(pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, height);
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}
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}
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/* need a pylon on the southern end of the bridge */
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if (DistanceMax(ti->tile, start) == length) {
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if (axis == AXIS_X) {
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AddSortableSpriteToDraw(pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, height);
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} else {
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AddSortableSpriteToDraw(pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, height);
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}
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}
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}
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void DrawCatenary(const TileInfo *ti)
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{
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if (_patches.disable_elrails) return;
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switch (GetTileType(ti->tile)) {
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case MP_RAILWAY:
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if (IsRailDepot(ti->tile)) {
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const SortableSpriteStruct* sss = &CatenarySpriteData_Depot[GetRailDepotDirection(ti->tile)];
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AddSortableSpriteToDraw(
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sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
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sss->x_size, sss->y_size, sss->z_size,
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GetTileMaxZ(ti->tile) + sss->z_offset
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);
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return;
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}
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break;
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case MP_TUNNELBRIDGE:
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if (IsBridge(ti->tile) && IsBridgeMiddle(ti->tile) && GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenaryOnBridge(ti);
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break;
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case MP_STREET: break;
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case MP_STATION: break;
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default: return;
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}
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DrawCatenaryRailway(ti);
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}
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int32 SettingsDisableElrail(int32 p1)
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{
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EngineID e_id;
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Vehicle* v;
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Player *p;
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bool disable = (p1 != 0);
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/* we will now walk through all electric train engines and change their railtypes if it is the wrong one*/
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const RailType old_railtype = disable ? RAILTYPE_ELECTRIC : RAILTYPE_RAIL;
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const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;
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/* walk through all train engines */
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for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++)
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{
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const RailVehicleInfo *rv_info = RailVehInfo(e_id);
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Engine *e = GetEngine(e_id);
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/* if it is an electric rail engine and its railtype is the wrong one */
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if (rv_info->engclass == 2 && e->railtype == old_railtype) {
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/* change it to the proper one */
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e->railtype = new_railtype;
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}
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}
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/* when disabling elrails, make sure that all existing trains can run on
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* normal rail too */
|
|
if (disable) {
|
|
FOR_ALL_VEHICLES(v) {
|
|
if (v->type == VEH_Train && v->u.rail.railtype == RAILTYPE_ELECTRIC) {
|
|
/* this railroad vehicle is now compatible only with elrail,
|
|
* so add there also normal rail compatibility */
|
|
v->u.rail.compatible_railtypes |= (1 << RAILTYPE_RAIL);
|
|
v->u.rail.railtype = RAILTYPE_RAIL;
|
|
SETBIT(v->u.rail.flags, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* setup total power for trains */
|
|
FOR_ALL_VEHICLES(v) {
|
|
/* power is cached only for front engines */
|
|
if (v->type == VEH_Train && IsFrontEngine(v)) TrainPowerChanged(v);
|
|
}
|
|
|
|
FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index);
|
|
|
|
/* This resets the _last_built_railtype, which will be invalid for electric
|
|
* rails. It may have unintended consequences if that function is ever
|
|
* extended, though. */
|
|
ReinitGuiAfterToggleElrail(disable);
|
|
return 0;
|
|
}
|