mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
1079 lines
36 KiB
C++
1079 lines
36 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file framerate_gui.cpp GUI for displaying framerate/game speed information. */
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#include "framerate_type.h"
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#include <chrono>
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#include "gfx_func.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "table/sprites.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "console_func.h"
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#include "console_type.h"
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#include "guitimer_func.h"
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#include "company_base.h"
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#include "ai/ai_info.hpp"
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#include "ai/ai_instance.hpp"
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#include "game/game.hpp"
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#include "game/game_instance.hpp"
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#include "widgets/framerate_widget.h"
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#include "safeguards.h"
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/**
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* Private declarations for performance measurement implementation
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*/
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namespace {
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/** Number of data points to keep in buffer for each performance measurement */
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const int NUM_FRAMERATE_POINTS = 512;
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/** %Units a second is divided into in performance measurements */
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const TimingMeasurement TIMESTAMP_PRECISION = 1000000;
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struct PerformanceData {
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/** Duration value indicating the value is not valid should be considered a gap in measurements */
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static const TimingMeasurement INVALID_DURATION = UINT64_MAX;
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/** Time spent processing each cycle of the performance element, circular buffer */
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TimingMeasurement durations[NUM_FRAMERATE_POINTS];
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/** Start time of each cycle of the performance element, circular buffer */
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TimingMeasurement timestamps[NUM_FRAMERATE_POINTS];
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/** Expected number of cycles per second when the system is running without slowdowns */
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double expected_rate;
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/** Next index to write to in \c durations and \c timestamps */
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int next_index;
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/** Last index written to in \c durations and \c timestamps */
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int prev_index;
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/** Number of data points recorded, clamped to \c NUM_FRAMERATE_POINTS */
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int num_valid;
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/** Current accumulated duration */
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TimingMeasurement acc_duration;
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/** Start time for current accumulation cycle */
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TimingMeasurement acc_timestamp;
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/**
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* Initialize a data element with an expected collection rate
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* @param expected_rate
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* Expected number of cycles per second of the performance element. Use 1 if unknown or not relevant.
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* The rate is used for highlighting slow-running elements in the GUI.
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*/
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explicit PerformanceData(double expected_rate) : expected_rate(expected_rate), next_index(0), prev_index(0), num_valid(0) { }
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/** Collect a complete measurement, given start and ending times for a processing block */
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void Add(TimingMeasurement start_time, TimingMeasurement end_time)
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{
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this->durations[this->next_index] = end_time - start_time;
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this->timestamps[this->next_index] = start_time;
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this->prev_index = this->next_index;
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this->next_index += 1;
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if (this->next_index >= NUM_FRAMERATE_POINTS) this->next_index = 0;
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this->num_valid = min(NUM_FRAMERATE_POINTS, this->num_valid + 1);
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}
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/** Begin an accumulation of multiple measurements into a single value, from a given start time */
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void BeginAccumulate(TimingMeasurement start_time)
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{
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this->timestamps[this->next_index] = this->acc_timestamp;
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this->durations[this->next_index] = this->acc_duration;
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this->prev_index = this->next_index;
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this->next_index += 1;
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if (this->next_index >= NUM_FRAMERATE_POINTS) this->next_index = 0;
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this->num_valid = min(NUM_FRAMERATE_POINTS, this->num_valid + 1);
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this->acc_duration = 0;
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this->acc_timestamp = start_time;
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}
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/** Accumulate a period onto the current measurement */
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void AddAccumulate(TimingMeasurement duration)
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{
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this->acc_duration += duration;
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}
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/** Indicate a pause/expected discontinuity in processing the element */
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void AddPause(TimingMeasurement start_time)
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{
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if (this->durations[this->prev_index] != INVALID_DURATION) {
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this->timestamps[this->next_index] = start_time;
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this->durations[this->next_index] = INVALID_DURATION;
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this->prev_index = this->next_index;
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this->next_index += 1;
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if (this->next_index >= NUM_FRAMERATE_POINTS) this->next_index = 0;
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this->num_valid += 1;
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}
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}
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/** Get average cycle processing time over a number of data points */
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double GetAverageDurationMilliseconds(int count)
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{
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count = min(count, this->num_valid);
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int first_point = this->prev_index - count;
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if (first_point < 0) first_point += NUM_FRAMERATE_POINTS;
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/* Sum durations, skipping invalid points */
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double sumtime = 0;
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for (int i = first_point; i < first_point + count; i++) {
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auto d = this->durations[i % NUM_FRAMERATE_POINTS];
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if (d != INVALID_DURATION) {
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sumtime += d;
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} else {
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/* Don't count the invalid durations */
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count--;
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}
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}
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if (count == 0) return 0; // avoid div by zero
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return sumtime * 1000 / count / TIMESTAMP_PRECISION;
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}
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/** Get current rate of a performance element, based on approximately the past one second of data */
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double GetRate()
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{
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/* Start at last recorded point, end at latest when reaching the earliest recorded point */
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int point = this->prev_index;
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int last_point = this->next_index - this->num_valid;
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if (last_point < 0) last_point += NUM_FRAMERATE_POINTS;
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/* Number of data points collected */
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int count = 0;
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/* Time of previous data point */
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TimingMeasurement last = this->timestamps[point];
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/* Total duration covered by collected points */
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TimingMeasurement total = 0;
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while (point != last_point) {
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/* Only record valid data points, but pretend the gaps in measurements aren't there */
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if (this->durations[point] != INVALID_DURATION) {
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total += last - this->timestamps[point];
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count++;
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}
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last = this->timestamps[point];
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if (total >= TIMESTAMP_PRECISION) break; // end after 1 second has been collected
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point--;
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if (point < 0) point = NUM_FRAMERATE_POINTS - 1;
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}
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if (total == 0 || count == 0) return 0;
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return (double)count * TIMESTAMP_PRECISION / total;
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}
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};
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/** %Game loop rate, cycles per second */
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static const double GL_RATE = 1000.0 / MILLISECONDS_PER_TICK;
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/**
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* Storage for all performance element measurements.
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* Elements are initialized with the expected rate in recorded values per second.
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* @hideinitializer
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*/
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PerformanceData _pf_data[PFE_MAX] = {
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PerformanceData(GL_RATE), // PFE_GAMELOOP
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PerformanceData(1), // PFE_ACC_GL_ECONOMY
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PerformanceData(1), // PFE_ACC_GL_TRAINS
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PerformanceData(1), // PFE_ACC_GL_ROADVEHS
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PerformanceData(1), // PFE_ACC_GL_SHIPS
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PerformanceData(1), // PFE_ACC_GL_AIRCRAFT
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PerformanceData(1), // PFE_GL_LANDSCAPE
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PerformanceData(1), // PFE_GL_LINKGRAPH
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PerformanceData(GL_RATE), // PFE_DRAWING
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PerformanceData(1), // PFE_ACC_DRAWWORLD
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PerformanceData(60.0), // PFE_VIDEO
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PerformanceData(1000.0 * 8192 / 44100), // PFE_SOUND
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PerformanceData(1), // PFE_ALLSCRIPTS
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PerformanceData(1), // PFE_GAMESCRIPT
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PerformanceData(1), // PFE_AI0 ...
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PerformanceData(1),
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PerformanceData(1),
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PerformanceData(1),
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PerformanceData(1),
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PerformanceData(1),
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PerformanceData(1),
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PerformanceData(1),
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PerformanceData(1),
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PerformanceData(1),
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PerformanceData(1),
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PerformanceData(1),
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PerformanceData(1),
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PerformanceData(1),
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PerformanceData(1), // PFE_AI14
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};
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}
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/**
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* Return a timestamp with \c TIMESTAMP_PRECISION ticks per second precision.
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* The basis of the timestamp is implementation defined, but the value should be steady,
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* so differences can be taken to reliably measure intervals.
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*/
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static TimingMeasurement GetPerformanceTimer()
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{
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using namespace std::chrono;
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return (TimingMeasurement)time_point_cast<microseconds>(high_resolution_clock::now()).time_since_epoch().count();
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}
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/**
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* Begin a cycle of a measured element.
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* @param elem The element to be measured
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*/
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PerformanceMeasurer::PerformanceMeasurer(PerformanceElement elem)
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{
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assert(elem < PFE_MAX);
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this->elem = elem;
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this->start_time = GetPerformanceTimer();
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}
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/** Finish a cycle of a measured element and store the measurement taken. */
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PerformanceMeasurer::~PerformanceMeasurer()
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{
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if (this->elem == PFE_ALLSCRIPTS) {
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/* Hack to not record scripts total when no scripts are active */
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bool any_active = _pf_data[PFE_GAMESCRIPT].num_valid > 0;
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for (uint e = PFE_AI0; e < PFE_MAX; e++) any_active |= _pf_data[e].num_valid > 0;
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if (!any_active) {
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PerformanceMeasurer::SetInactive(PFE_ALLSCRIPTS);
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return;
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}
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}
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_pf_data[this->elem].Add(this->start_time, GetPerformanceTimer());
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}
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/** Set the rate of expected cycles per second of a performance element. */
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void PerformanceMeasurer::SetExpectedRate(double rate)
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{
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_pf_data[this->elem].expected_rate = rate;
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}
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/** Mark a performance element as not currently in use. */
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/* static */ void PerformanceMeasurer::SetInactive(PerformanceElement elem)
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{
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_pf_data[elem].num_valid = 0;
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_pf_data[elem].next_index = 0;
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_pf_data[elem].prev_index = 0;
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}
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/**
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* Indicate that a cycle of "pause" where no processing occurs.
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* @param elem The element not currently being processed
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*/
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/* static */ void PerformanceMeasurer::Paused(PerformanceElement elem)
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{
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_pf_data[elem].AddPause(GetPerformanceTimer());
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}
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/**
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* Begin measuring one block of the accumulating value.
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* @param elem The element to be measured
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*/
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PerformanceAccumulator::PerformanceAccumulator(PerformanceElement elem)
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{
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assert(elem < PFE_MAX);
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this->elem = elem;
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this->start_time = GetPerformanceTimer();
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}
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/** Finish and add one block of the accumulating value. */
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PerformanceAccumulator::~PerformanceAccumulator()
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{
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_pf_data[this->elem].AddAccumulate(GetPerformanceTimer() - this->start_time);
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}
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/**
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* Store the previous accumulator value and reset for a new cycle of accumulating measurements.
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* @note This function must be called once per frame, otherwise measurements are not collected.
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* @param elem The element to begin a new measurement cycle of
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*/
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void PerformanceAccumulator::Reset(PerformanceElement elem)
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{
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_pf_data[elem].BeginAccumulate(GetPerformanceTimer());
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}
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void ShowFrametimeGraphWindow(PerformanceElement elem);
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static const PerformanceElement DISPLAY_ORDER_PFE[PFE_MAX] = {
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PFE_GAMELOOP,
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PFE_GL_ECONOMY,
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PFE_GL_TRAINS,
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PFE_GL_ROADVEHS,
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PFE_GL_SHIPS,
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PFE_GL_AIRCRAFT,
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PFE_GL_LANDSCAPE,
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PFE_ALLSCRIPTS,
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PFE_GAMESCRIPT,
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PFE_AI0,
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PFE_AI1,
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PFE_AI2,
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PFE_AI3,
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PFE_AI4,
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PFE_AI5,
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PFE_AI6,
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PFE_AI7,
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PFE_AI8,
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PFE_AI9,
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PFE_AI10,
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PFE_AI11,
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PFE_AI12,
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PFE_AI13,
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PFE_AI14,
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PFE_GL_LINKGRAPH,
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PFE_DRAWING,
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PFE_DRAWWORLD,
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PFE_VIDEO,
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PFE_SOUND,
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};
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static const char * GetAIName(int ai_index)
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{
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if (!Company::IsValidAiID(ai_index)) return "";
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return Company::Get(ai_index)->ai_info->GetName();
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}
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/** @hideinitializer */
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static const NWidgetPart _framerate_window_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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NWidget(WWT_CAPTION, COLOUR_GREY, WID_FRW_CAPTION), SetDataTip(STR_FRAMERATE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_SHADEBOX, COLOUR_GREY),
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NWidget(WWT_STICKYBOX, COLOUR_GREY),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY),
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NWidget(NWID_VERTICAL), SetPadding(6), SetPIP(0, 3, 0),
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NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_GAMELOOP), SetDataTip(STR_FRAMERATE_RATE_GAMELOOP, STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP),
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NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_DRAWING), SetDataTip(STR_FRAMERATE_RATE_BLITTER, STR_FRAMERATE_RATE_BLITTER_TOOLTIP),
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NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_FACTOR), SetDataTip(STR_FRAMERATE_SPEED_FACTOR, STR_FRAMERATE_SPEED_FACTOR_TOOLTIP),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PANEL, COLOUR_GREY),
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NWidget(NWID_VERTICAL), SetPadding(6), SetPIP(0, 3, 0),
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NWidget(NWID_HORIZONTAL), SetPIP(0, 6, 0),
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NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_NAMES), SetScrollbar(WID_FRW_SCROLLBAR),
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NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_CURRENT), SetScrollbar(WID_FRW_SCROLLBAR),
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NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_AVERAGE), SetScrollbar(WID_FRW_SCROLLBAR),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_FRW_SEL_MEMORY),
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NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_ALLOCSIZE), SetScrollbar(WID_FRW_SCROLLBAR),
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EndContainer(),
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EndContainer(),
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NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_INFO_DATA_POINTS), SetDataTip(STR_FRAMERATE_DATA_POINTS, 0x0),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_VERTICAL),
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NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_FRW_SCROLLBAR),
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NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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EndContainer(),
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EndContainer(),
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};
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struct FramerateWindow : Window {
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bool small;
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bool showing_memory;
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GUITimer next_update;
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int num_active;
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int num_displayed;
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struct CachedDecimal {
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StringID strid;
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uint32 value;
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inline void SetRate(double value, double target)
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{
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const double threshold_good = target * 0.95;
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const double threshold_bad = target * 2 / 3;
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value = min(9999.99, value);
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this->value = (uint32)(value * 100);
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this->strid = (value > threshold_good) ? STR_FRAMERATE_FPS_GOOD : (value < threshold_bad) ? STR_FRAMERATE_FPS_BAD : STR_FRAMERATE_FPS_WARN;
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}
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inline void SetTime(double value, double target)
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{
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const double threshold_good = target / 3;
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const double threshold_bad = target;
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value = min(9999.99, value);
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this->value = (uint32)(value * 100);
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this->strid = (value < threshold_good) ? STR_FRAMERATE_MS_GOOD : (value > threshold_bad) ? STR_FRAMERATE_MS_BAD : STR_FRAMERATE_MS_WARN;
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}
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inline void InsertDParams(uint n) const
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{
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SetDParam(n, this->value);
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SetDParam(n + 1, 2);
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}
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};
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CachedDecimal rate_gameloop; ///< cached game loop tick rate
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CachedDecimal rate_drawing; ///< cached drawing frame rate
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CachedDecimal speed_gameloop; ///< cached game loop speed factor
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CachedDecimal times_shortterm[PFE_MAX]; ///< cached short term average times
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CachedDecimal times_longterm[PFE_MAX]; ///< cached long term average times
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static const int VSPACING = 3; ///< space between column heading and values
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static const int MIN_ELEMENTS = 5; ///< smallest number of elements to display
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FramerateWindow(WindowDesc *desc, WindowNumber number) : Window(desc)
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{
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this->InitNested(number);
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this->small = this->IsShaded();
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this->showing_memory = true;
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this->UpdateData();
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this->num_displayed = this->num_active;
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this->next_update.SetInterval(100);
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/* Window is always initialised to MIN_ELEMENTS height, resize to contain num_displayed */
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ResizeWindow(this, 0, (max(MIN_ELEMENTS, this->num_displayed) - MIN_ELEMENTS) * FONT_HEIGHT_NORMAL);
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}
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void OnRealtimeTick(uint delta_ms) override
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{
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bool elapsed = this->next_update.Elapsed(delta_ms);
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/* Check if the shaded state has changed, switch caption text if it has */
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if (this->small != this->IsShaded()) {
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this->small = this->IsShaded();
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this->GetWidget<NWidgetLeaf>(WID_FRW_CAPTION)->SetDataTip(this->small ? STR_FRAMERATE_CAPTION_SMALL : STR_FRAMERATE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS);
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elapsed = true;
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}
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if (elapsed) {
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this->UpdateData();
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this->SetDirty();
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this->next_update.SetInterval(100);
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}
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}
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void UpdateData()
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{
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double gl_rate = _pf_data[PFE_GAMELOOP].GetRate();
|
|
bool have_script = false;
|
|
this->rate_gameloop.SetRate(gl_rate, _pf_data[PFE_GAMELOOP].expected_rate);
|
|
this->speed_gameloop.SetRate(gl_rate / _pf_data[PFE_GAMELOOP].expected_rate, 1.0);
|
|
if (this->small) return; // in small mode, this is everything needed
|
|
|
|
this->rate_drawing.SetRate(_pf_data[PFE_DRAWING].GetRate(), _pf_data[PFE_DRAWING].expected_rate);
|
|
|
|
int new_active = 0;
|
|
for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
|
|
this->times_shortterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(8), MILLISECONDS_PER_TICK);
|
|
this->times_longterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(NUM_FRAMERATE_POINTS), MILLISECONDS_PER_TICK);
|
|
if (_pf_data[e].num_valid > 0) {
|
|
new_active++;
|
|
if (e == PFE_GAMESCRIPT || e >= PFE_AI0) have_script = true;
|
|
}
|
|
}
|
|
|
|
if (this->showing_memory != have_script) {
|
|
NWidgetStacked *plane = this->GetWidget<NWidgetStacked>(WID_FRW_SEL_MEMORY);
|
|
plane->SetDisplayedPlane(have_script ? 0 : SZSP_VERTICAL);
|
|
this->showing_memory = have_script;
|
|
}
|
|
|
|
if (new_active != this->num_active) {
|
|
this->num_active = new_active;
|
|
Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
|
|
sb->SetCount(this->num_active);
|
|
sb->SetCapacity(min(this->num_displayed, this->num_active));
|
|
this->ReInit();
|
|
}
|
|
}
|
|
|
|
void SetStringParameters(int widget) const override
|
|
{
|
|
switch (widget) {
|
|
case WID_FRW_CAPTION:
|
|
/* When the window is shaded, the caption shows game loop rate and speed factor */
|
|
if (!this->small) break;
|
|
SetDParam(0, this->rate_gameloop.strid);
|
|
this->rate_gameloop.InsertDParams(1);
|
|
this->speed_gameloop.InsertDParams(3);
|
|
break;
|
|
|
|
case WID_FRW_RATE_GAMELOOP:
|
|
SetDParam(0, this->rate_gameloop.strid);
|
|
this->rate_gameloop.InsertDParams(1);
|
|
break;
|
|
case WID_FRW_RATE_DRAWING:
|
|
SetDParam(0, this->rate_drawing.strid);
|
|
this->rate_drawing.InsertDParams(1);
|
|
break;
|
|
case WID_FRW_RATE_FACTOR:
|
|
this->speed_gameloop.InsertDParams(0);
|
|
break;
|
|
case WID_FRW_INFO_DATA_POINTS:
|
|
SetDParam(0, NUM_FRAMERATE_POINTS);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
|
{
|
|
switch (widget) {
|
|
case WID_FRW_RATE_GAMELOOP:
|
|
SetDParam(0, STR_FRAMERATE_FPS_GOOD);
|
|
SetDParam(1, 999999);
|
|
SetDParam(2, 2);
|
|
*size = GetStringBoundingBox(STR_FRAMERATE_RATE_GAMELOOP);
|
|
break;
|
|
case WID_FRW_RATE_DRAWING:
|
|
SetDParam(0, STR_FRAMERATE_FPS_GOOD);
|
|
SetDParam(1, 999999);
|
|
SetDParam(2, 2);
|
|
*size = GetStringBoundingBox(STR_FRAMERATE_RATE_BLITTER);
|
|
break;
|
|
case WID_FRW_RATE_FACTOR:
|
|
SetDParam(0, 999999);
|
|
SetDParam(1, 2);
|
|
*size = GetStringBoundingBox(STR_FRAMERATE_SPEED_FACTOR);
|
|
break;
|
|
|
|
case WID_FRW_TIMES_NAMES: {
|
|
size->width = 0;
|
|
size->height = FONT_HEIGHT_NORMAL + VSPACING + MIN_ELEMENTS * FONT_HEIGHT_NORMAL;
|
|
resize->width = 0;
|
|
resize->height = FONT_HEIGHT_NORMAL;
|
|
for (PerformanceElement e : DISPLAY_ORDER_PFE) {
|
|
if (_pf_data[e].num_valid == 0) continue;
|
|
Dimension line_size;
|
|
if (e < PFE_AI0) {
|
|
line_size = GetStringBoundingBox(STR_FRAMERATE_GAMELOOP + e);
|
|
} else {
|
|
SetDParam(0, e - PFE_AI0 + 1);
|
|
SetDParamStr(1, GetAIName(e - PFE_AI0));
|
|
line_size = GetStringBoundingBox(STR_FRAMERATE_AI);
|
|
}
|
|
size->width = max(size->width, line_size.width);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WID_FRW_TIMES_CURRENT:
|
|
case WID_FRW_TIMES_AVERAGE:
|
|
case WID_FRW_ALLOCSIZE: {
|
|
*size = GetStringBoundingBox(STR_FRAMERATE_CURRENT + (widget - WID_FRW_TIMES_CURRENT));
|
|
SetDParam(0, 999999);
|
|
SetDParam(1, 2);
|
|
Dimension item_size = GetStringBoundingBox(STR_FRAMERATE_MS_GOOD);
|
|
size->width = max(size->width, item_size.width);
|
|
size->height += FONT_HEIGHT_NORMAL * MIN_ELEMENTS + VSPACING;
|
|
resize->width = 0;
|
|
resize->height = FONT_HEIGHT_NORMAL;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Render a column of formatted average durations */
|
|
void DrawElementTimesColumn(const Rect &r, StringID heading_str, const CachedDecimal *values) const
|
|
{
|
|
const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
|
|
uint16 skip = sb->GetPosition();
|
|
int drawable = this->num_displayed;
|
|
int y = r.top;
|
|
DrawString(r.left, r.right, y, heading_str, TC_FROMSTRING, SA_CENTER, true);
|
|
y += FONT_HEIGHT_NORMAL + VSPACING;
|
|
for (PerformanceElement e : DISPLAY_ORDER_PFE) {
|
|
if (_pf_data[e].num_valid == 0) continue;
|
|
if (skip > 0) {
|
|
skip--;
|
|
} else {
|
|
values[e].InsertDParams(0);
|
|
DrawString(r.left, r.right, y, values[e].strid, TC_FROMSTRING, SA_RIGHT);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
drawable--;
|
|
if (drawable == 0) break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrawElementAllocationsColumn(const Rect &r) const
|
|
{
|
|
const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
|
|
uint16 skip = sb->GetPosition();
|
|
int drawable = this->num_displayed;
|
|
int y = r.top;
|
|
DrawString(r.left, r.right, y, STR_FRAMERATE_MEMORYUSE, TC_FROMSTRING, SA_CENTER, true);
|
|
y += FONT_HEIGHT_NORMAL + VSPACING;
|
|
for (PerformanceElement e : DISPLAY_ORDER_PFE) {
|
|
if (_pf_data[e].num_valid == 0) continue;
|
|
if (skip > 0) {
|
|
skip--;
|
|
} else if (e == PFE_GAMESCRIPT || e >= PFE_AI0) {
|
|
if (e == PFE_GAMESCRIPT) {
|
|
SetDParam(0, Game::GetInstance()->GetAllocatedMemory());
|
|
} else {
|
|
SetDParam(0, Company::Get(e - PFE_AI0)->ai_instance->GetAllocatedMemory());
|
|
}
|
|
DrawString(r.left, r.right, y, STR_FRAMERATE_BYTES_GOOD, TC_FROMSTRING, SA_RIGHT);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
drawable--;
|
|
if (drawable == 0) break;
|
|
} else {
|
|
/* skip non-script */
|
|
y += FONT_HEIGHT_NORMAL;
|
|
drawable--;
|
|
if (drawable == 0) break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrawWidget(const Rect &r, int widget) const override
|
|
{
|
|
switch (widget) {
|
|
case WID_FRW_TIMES_NAMES: {
|
|
/* Render a column of titles for performance element names */
|
|
const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
|
|
uint16 skip = sb->GetPosition();
|
|
int drawable = this->num_displayed;
|
|
int y = r.top + FONT_HEIGHT_NORMAL + VSPACING; // first line contains headings in the value columns
|
|
for (PerformanceElement e : DISPLAY_ORDER_PFE) {
|
|
if (_pf_data[e].num_valid == 0) continue;
|
|
if (skip > 0) {
|
|
skip--;
|
|
} else {
|
|
if (e < PFE_AI0) {
|
|
DrawString(r.left, r.right, y, STR_FRAMERATE_GAMELOOP + e, TC_FROMSTRING, SA_LEFT);
|
|
} else {
|
|
SetDParam(0, e - PFE_AI0 + 1);
|
|
SetDParamStr(1, GetAIName(e - PFE_AI0));
|
|
DrawString(r.left, r.right, y, STR_FRAMERATE_AI, TC_FROMSTRING, SA_LEFT);
|
|
}
|
|
y += FONT_HEIGHT_NORMAL;
|
|
drawable--;
|
|
if (drawable == 0) break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case WID_FRW_TIMES_CURRENT:
|
|
/* Render short-term average values */
|
|
DrawElementTimesColumn(r, STR_FRAMERATE_CURRENT, this->times_shortterm);
|
|
break;
|
|
case WID_FRW_TIMES_AVERAGE:
|
|
/* Render averages of all recorded values */
|
|
DrawElementTimesColumn(r, STR_FRAMERATE_AVERAGE, this->times_longterm);
|
|
break;
|
|
case WID_FRW_ALLOCSIZE:
|
|
DrawElementAllocationsColumn(r);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void OnClick(Point pt, int widget, int click_count) override
|
|
{
|
|
switch (widget) {
|
|
case WID_FRW_TIMES_NAMES:
|
|
case WID_FRW_TIMES_CURRENT:
|
|
case WID_FRW_TIMES_AVERAGE: {
|
|
/* Open time graph windows when clicking detail measurement lines */
|
|
const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
|
|
int line = sb->GetScrolledRowFromWidget(pt.y - FONT_HEIGHT_NORMAL - VSPACING, this, widget, VSPACING, FONT_HEIGHT_NORMAL);
|
|
if (line != INT_MAX) {
|
|
line++;
|
|
/* Find the visible line that was clicked */
|
|
for (PerformanceElement e : DISPLAY_ORDER_PFE) {
|
|
if (_pf_data[e].num_valid > 0) line--;
|
|
if (line == 0) {
|
|
ShowFrametimeGraphWindow(e);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnResize() override
|
|
{
|
|
auto *wid = this->GetWidget<NWidgetResizeBase>(WID_FRW_TIMES_NAMES);
|
|
this->num_displayed = (wid->current_y - wid->min_y - VSPACING) / FONT_HEIGHT_NORMAL - 1; // subtract 1 for headings
|
|
this->GetScrollbar(WID_FRW_SCROLLBAR)->SetCapacity(this->num_displayed);
|
|
}
|
|
};
|
|
|
|
static WindowDesc _framerate_display_desc(
|
|
WDP_AUTO, "framerate_display", 0, 0,
|
|
WC_FRAMERATE_DISPLAY, WC_NONE,
|
|
0,
|
|
_framerate_window_widgets, lengthof(_framerate_window_widgets)
|
|
);
|
|
|
|
|
|
/** @hideinitializer */
|
|
static const NWidgetPart _frametime_graph_window_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
|
NWidget(WWT_CAPTION, COLOUR_GREY, WID_FGW_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_GREY),
|
|
NWidget(NWID_VERTICAL), SetPadding(6),
|
|
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FGW_GRAPH),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
struct FrametimeGraphWindow : Window {
|
|
int vertical_scale; ///< number of TIMESTAMP_PRECISION units vertically
|
|
int horizontal_scale; ///< number of half-second units horizontally
|
|
GUITimer next_scale_update; ///< interval for next scale update
|
|
|
|
PerformanceElement element; ///< what element this window renders graph for
|
|
Dimension graph_size; ///< size of the main graph area (excluding axis labels)
|
|
|
|
FrametimeGraphWindow(WindowDesc *desc, WindowNumber number) : Window(desc)
|
|
{
|
|
this->element = (PerformanceElement)number;
|
|
this->horizontal_scale = 4;
|
|
this->vertical_scale = TIMESTAMP_PRECISION / 10;
|
|
this->next_scale_update.SetInterval(1);
|
|
|
|
this->InitNested(number);
|
|
}
|
|
|
|
void SetStringParameters(int widget) const override
|
|
{
|
|
switch (widget) {
|
|
case WID_FGW_CAPTION:
|
|
if (this->element < PFE_AI0) {
|
|
SetDParam(0, STR_FRAMETIME_CAPTION_GAMELOOP + this->element);
|
|
} else {
|
|
SetDParam(0, STR_FRAMETIME_CAPTION_AI);
|
|
SetDParam(1, this->element - PFE_AI0 + 1);
|
|
SetDParamStr(2, GetAIName(this->element - PFE_AI0));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
|
{
|
|
if (widget == WID_FGW_GRAPH) {
|
|
SetDParam(0, 100);
|
|
Dimension size_ms_label = GetStringBoundingBox(STR_FRAMERATE_GRAPH_MILLISECONDS);
|
|
SetDParam(0, 100);
|
|
Dimension size_s_label = GetStringBoundingBox(STR_FRAMERATE_GRAPH_SECONDS);
|
|
|
|
/* Size graph in height to fit at least 10 vertical labels with space between, or at least 100 pixels */
|
|
graph_size.height = max<uint>(100, 10 * (size_ms_label.height + 1));
|
|
/* Always 2:1 graph area */
|
|
graph_size.width = 2 * graph_size.height;
|
|
*size = graph_size;
|
|
|
|
size->width += size_ms_label.width + 2;
|
|
size->height += size_s_label.height + 2;
|
|
}
|
|
}
|
|
|
|
void SelectHorizontalScale(TimingMeasurement range)
|
|
{
|
|
/* Determine horizontal scale based on period covered by 60 points
|
|
* (slightly less than 2 seconds at full game speed) */
|
|
struct ScaleDef { TimingMeasurement range; int scale; };
|
|
static const ScaleDef hscales[] = {
|
|
{ 120, 60 },
|
|
{ 10, 20 },
|
|
{ 5, 10 },
|
|
{ 3, 4 },
|
|
{ 1, 2 },
|
|
};
|
|
for (const ScaleDef *sc = hscales; sc < hscales + lengthof(hscales); sc++) {
|
|
if (range < sc->range) this->horizontal_scale = sc->scale;
|
|
}
|
|
}
|
|
|
|
void SelectVerticalScale(TimingMeasurement range)
|
|
{
|
|
/* Determine vertical scale based on peak value (within the horizontal scale + a bit) */
|
|
static const TimingMeasurement vscales[] = {
|
|
TIMESTAMP_PRECISION * 100,
|
|
TIMESTAMP_PRECISION * 10,
|
|
TIMESTAMP_PRECISION * 5,
|
|
TIMESTAMP_PRECISION,
|
|
TIMESTAMP_PRECISION / 2,
|
|
TIMESTAMP_PRECISION / 5,
|
|
TIMESTAMP_PRECISION / 10,
|
|
TIMESTAMP_PRECISION / 50,
|
|
TIMESTAMP_PRECISION / 200,
|
|
};
|
|
for (const TimingMeasurement *sc = vscales; sc < vscales + lengthof(vscales); sc++) {
|
|
if (range < *sc) this->vertical_scale = (int)*sc;
|
|
}
|
|
}
|
|
|
|
/** Recalculate the graph scaling factors based on current recorded data */
|
|
void UpdateScale()
|
|
{
|
|
const TimingMeasurement *durations = _pf_data[this->element].durations;
|
|
const TimingMeasurement *timestamps = _pf_data[this->element].timestamps;
|
|
int num_valid = _pf_data[this->element].num_valid;
|
|
int point = _pf_data[this->element].prev_index;
|
|
|
|
TimingMeasurement lastts = timestamps[point];
|
|
TimingMeasurement time_sum = 0;
|
|
TimingMeasurement peak_value = 0;
|
|
int count = 0;
|
|
|
|
/* Sensible default for when too few measurements are available */
|
|
this->horizontal_scale = 4;
|
|
|
|
for (int i = 1; i < num_valid; i++) {
|
|
point--;
|
|
if (point < 0) point = NUM_FRAMERATE_POINTS - 1;
|
|
|
|
TimingMeasurement value = durations[point];
|
|
if (value == PerformanceData::INVALID_DURATION) {
|
|
/* Skip gaps in data by pretending time is continuous across them */
|
|
lastts = timestamps[point];
|
|
continue;
|
|
}
|
|
if (value > peak_value) peak_value = value;
|
|
count++;
|
|
|
|
/* Accumulate period of time covered by data */
|
|
time_sum += lastts - timestamps[point];
|
|
lastts = timestamps[point];
|
|
|
|
/* Enough data to select a range and get decent data density */
|
|
if (count == 60) this->SelectHorizontalScale(time_sum / TIMESTAMP_PRECISION);
|
|
|
|
/* End when enough points have been collected and the horizontal scale has been exceeded */
|
|
if (count >= 60 && time_sum >= (this->horizontal_scale + 2) * TIMESTAMP_PRECISION / 2) break;
|
|
}
|
|
|
|
this->SelectVerticalScale(peak_value);
|
|
}
|
|
|
|
void OnRealtimeTick(uint delta_ms) override
|
|
{
|
|
this->SetDirty();
|
|
|
|
if (this->next_scale_update.Elapsed(delta_ms)) {
|
|
this->next_scale_update.SetInterval(500);
|
|
this->UpdateScale();
|
|
}
|
|
}
|
|
|
|
/** Scale and interpolate a value from a source range into a destination range */
|
|
template<typename T>
|
|
static inline T Scinterlate(T dst_min, T dst_max, T src_min, T src_max, T value)
|
|
{
|
|
T dst_diff = dst_max - dst_min;
|
|
T src_diff = src_max - src_min;
|
|
return (value - src_min) * dst_diff / src_diff + dst_min;
|
|
}
|
|
|
|
void DrawWidget(const Rect &r, int widget) const override
|
|
{
|
|
if (widget == WID_FGW_GRAPH) {
|
|
const TimingMeasurement *durations = _pf_data[this->element].durations;
|
|
const TimingMeasurement *timestamps = _pf_data[this->element].timestamps;
|
|
int point = _pf_data[this->element].prev_index;
|
|
|
|
const int x_zero = r.right - (int)this->graph_size.width;
|
|
const int x_max = r.right;
|
|
const int y_zero = r.top + (int)this->graph_size.height;
|
|
const int y_max = r.top;
|
|
const int c_grid = PC_DARK_GREY;
|
|
const int c_lines = PC_BLACK;
|
|
const int c_peak = PC_DARK_RED;
|
|
|
|
const TimingMeasurement draw_horz_scale = (TimingMeasurement)this->horizontal_scale * TIMESTAMP_PRECISION / 2;
|
|
const TimingMeasurement draw_vert_scale = (TimingMeasurement)this->vertical_scale;
|
|
|
|
/* Number of \c horizontal_scale units in each horizontal division */
|
|
const uint horz_div_scl = (this->horizontal_scale <= 20) ? 1 : 10;
|
|
/* Number of divisions of the horizontal axis */
|
|
const uint horz_divisions = this->horizontal_scale / horz_div_scl;
|
|
/* Number of divisions of the vertical axis */
|
|
const uint vert_divisions = 10;
|
|
|
|
/* Draw division lines and labels for the vertical axis */
|
|
for (uint division = 0; division < vert_divisions; division++) {
|
|
int y = Scinterlate(y_zero, y_max, 0, (int)vert_divisions, (int)division);
|
|
GfxDrawLine(x_zero, y, x_max, y, c_grid);
|
|
if (division % 2 == 0) {
|
|
if ((TimingMeasurement)this->vertical_scale > TIMESTAMP_PRECISION) {
|
|
SetDParam(0, this->vertical_scale * division / 10 / TIMESTAMP_PRECISION);
|
|
DrawString(r.left, x_zero - 2, y - FONT_HEIGHT_SMALL, STR_FRAMERATE_GRAPH_SECONDS, TC_GREY, SA_RIGHT | SA_FORCE, false, FS_SMALL);
|
|
} else {
|
|
SetDParam(0, this->vertical_scale * division / 10 * 1000 / TIMESTAMP_PRECISION);
|
|
DrawString(r.left, x_zero - 2, y - FONT_HEIGHT_SMALL, STR_FRAMERATE_GRAPH_MILLISECONDS, TC_GREY, SA_RIGHT | SA_FORCE, false, FS_SMALL);
|
|
}
|
|
}
|
|
}
|
|
/* Draw division lines and labels for the horizontal axis */
|
|
for (uint division = horz_divisions; division > 0; division--) {
|
|
int x = Scinterlate(x_zero, x_max, 0, (int)horz_divisions, (int)horz_divisions - (int)division);
|
|
GfxDrawLine(x, y_max, x, y_zero, c_grid);
|
|
if (division % 2 == 0) {
|
|
SetDParam(0, division * horz_div_scl / 2);
|
|
DrawString(x, x_max, y_zero + 2, STR_FRAMERATE_GRAPH_SECONDS, TC_GREY, SA_LEFT | SA_FORCE, false, FS_SMALL);
|
|
}
|
|
}
|
|
|
|
/* Position of last rendered data point */
|
|
Point lastpoint = {
|
|
x_max,
|
|
(int)Scinterlate<int64>(y_zero, y_max, 0, this->vertical_scale, durations[point])
|
|
};
|
|
/* Timestamp of last rendered data point */
|
|
TimingMeasurement lastts = timestamps[point];
|
|
|
|
TimingMeasurement peak_value = 0;
|
|
Point peak_point = { 0, 0 };
|
|
TimingMeasurement value_sum = 0;
|
|
TimingMeasurement time_sum = 0;
|
|
int points_drawn = 0;
|
|
|
|
for (int i = 1; i < NUM_FRAMERATE_POINTS; i++) {
|
|
point--;
|
|
if (point < 0) point = NUM_FRAMERATE_POINTS - 1;
|
|
|
|
TimingMeasurement value = durations[point];
|
|
if (value == PerformanceData::INVALID_DURATION) {
|
|
/* Skip gaps in measurements, pretend the data points on each side are continuous */
|
|
lastts = timestamps[point];
|
|
continue;
|
|
}
|
|
|
|
/* Use total time period covered for value along horizontal axis */
|
|
time_sum += lastts - timestamps[point];
|
|
lastts = timestamps[point];
|
|
/* Stop if past the width of the graph */
|
|
if (time_sum > draw_horz_scale) break;
|
|
|
|
/* Draw line from previous point to new point */
|
|
Point newpoint = {
|
|
(int)Scinterlate<int64>(x_zero, x_max, 0, (int64)draw_horz_scale, (int64)draw_horz_scale - (int64)time_sum),
|
|
(int)Scinterlate<int64>(y_zero, y_max, 0, (int64)draw_vert_scale, (int64)value)
|
|
};
|
|
assert(newpoint.x <= lastpoint.x);
|
|
GfxDrawLine(lastpoint.x, lastpoint.y, newpoint.x, newpoint.y, c_lines);
|
|
lastpoint = newpoint;
|
|
|
|
/* Record peak and average value across graphed data */
|
|
value_sum += value;
|
|
points_drawn++;
|
|
if (value > peak_value) {
|
|
peak_value = value;
|
|
peak_point = newpoint;
|
|
}
|
|
}
|
|
|
|
/* If the peak value is significantly larger than the average, mark and label it */
|
|
if (points_drawn > 0 && peak_value > TIMESTAMP_PRECISION / 100 && 2 * peak_value > 3 * value_sum / points_drawn) {
|
|
TextColour tc_peak = (TextColour)(TC_IS_PALETTE_COLOUR | c_peak);
|
|
GfxFillRect(peak_point.x - 1, peak_point.y - 1, peak_point.x + 1, peak_point.y + 1, c_peak);
|
|
SetDParam(0, peak_value * 1000 / TIMESTAMP_PRECISION);
|
|
int label_y = max(y_max, peak_point.y - FONT_HEIGHT_SMALL);
|
|
if (peak_point.x - x_zero > (int)this->graph_size.width / 2) {
|
|
DrawString(x_zero, peak_point.x - 2, label_y, STR_FRAMERATE_GRAPH_MILLISECONDS, tc_peak, SA_RIGHT | SA_FORCE, false, FS_SMALL);
|
|
} else {
|
|
DrawString(peak_point.x + 2, x_max, label_y, STR_FRAMERATE_GRAPH_MILLISECONDS, tc_peak, SA_LEFT | SA_FORCE, false, FS_SMALL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
static WindowDesc _frametime_graph_window_desc(
|
|
WDP_AUTO, "frametime_graph", 140, 90,
|
|
WC_FRAMETIME_GRAPH, WC_NONE,
|
|
0,
|
|
_frametime_graph_window_widgets, lengthof(_frametime_graph_window_widgets)
|
|
);
|
|
|
|
|
|
|
|
/** Open the general framerate window */
|
|
void ShowFramerateWindow()
|
|
{
|
|
AllocateWindowDescFront<FramerateWindow>(&_framerate_display_desc, 0);
|
|
}
|
|
|
|
/** Open a graph window for a performance element */
|
|
void ShowFrametimeGraphWindow(PerformanceElement elem)
|
|
{
|
|
if (elem < PFE_FIRST || elem >= PFE_MAX) return; // maybe warn?
|
|
AllocateWindowDescFront<FrametimeGraphWindow>(&_frametime_graph_window_desc, elem, true);
|
|
}
|
|
|
|
/** Print performance statistics to game console */
|
|
void ConPrintFramerate()
|
|
{
|
|
const int count1 = NUM_FRAMERATE_POINTS / 8;
|
|
const int count2 = NUM_FRAMERATE_POINTS / 4;
|
|
const int count3 = NUM_FRAMERATE_POINTS / 1;
|
|
|
|
IConsolePrintF(TC_SILVER, "Based on num. data points: %d %d %d", count1, count2, count3);
|
|
|
|
static const char *MEASUREMENT_NAMES[PFE_MAX] = {
|
|
"Game loop",
|
|
" GL station ticks",
|
|
" GL train ticks",
|
|
" GL road vehicle ticks",
|
|
" GL ship ticks",
|
|
" GL aircraft ticks",
|
|
" GL landscape ticks",
|
|
" GL link graph delays",
|
|
"Drawing",
|
|
" Viewport drawing",
|
|
"Video output",
|
|
"Sound mixing",
|
|
"AI/GS scripts total",
|
|
"Game script",
|
|
};
|
|
char ai_name_buf[128];
|
|
|
|
static const PerformanceElement rate_elements[] = { PFE_GAMELOOP, PFE_DRAWING, PFE_VIDEO };
|
|
|
|
bool printed_anything = false;
|
|
|
|
for (const PerformanceElement *e = rate_elements; e < rate_elements + lengthof(rate_elements); e++) {
|
|
auto &pf = _pf_data[*e];
|
|
if (pf.num_valid == 0) continue;
|
|
IConsolePrintF(TC_GREEN, "%s rate: %.2ffps (expected: %.2ffps)",
|
|
MEASUREMENT_NAMES[*e],
|
|
pf.GetRate(),
|
|
pf.expected_rate);
|
|
printed_anything = true;
|
|
}
|
|
|
|
for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
|
|
auto &pf = _pf_data[e];
|
|
if (pf.num_valid == 0) continue;
|
|
const char *name;
|
|
if (e < PFE_AI0) {
|
|
name = MEASUREMENT_NAMES[e];
|
|
} else {
|
|
seprintf(ai_name_buf, lastof(ai_name_buf), "AI %d %s", e - PFE_AI0 + 1, GetAIName(e - PFE_AI0)),
|
|
name = ai_name_buf;
|
|
}
|
|
IConsolePrintF(TC_LIGHT_BLUE, "%s times: %.2fms %.2fms %.2fms",
|
|
name,
|
|
pf.GetAverageDurationMilliseconds(count1),
|
|
pf.GetAverageDurationMilliseconds(count2),
|
|
pf.GetAverageDurationMilliseconds(count3));
|
|
printed_anything = true;
|
|
}
|
|
|
|
if (!printed_anything) {
|
|
IConsoleWarning("No performance measurements have been taken yet");
|
|
}
|
|
}
|