mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
23c472d2a0
Add animation, callback mask, general flags properties Add animation frame variables
622 lines
21 KiB
C++
622 lines
21 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_object.cpp Handling of object NewGRFs. */
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#include "stdafx.h"
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#include "company_base.h"
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#include "company_func.h"
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#include "debug.h"
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#include "genworld.h"
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#include "newgrf_class_func.h"
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#include "newgrf_object.h"
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#include "newgrf_sound.h"
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#include "object_base.h"
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#include "object_map.h"
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#include "tile_cmd.h"
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#include "town.h"
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#include "water.h"
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#include "clear_func.h"
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#include "newgrf_animation_base.h"
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#include "newgrf_extension.h"
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#include "safeguards.h"
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/** The override manager for our objects. */
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ObjectOverrideManager _object_mngr(NEW_OBJECT_OFFSET, NUM_OBJECTS, INVALID_OBJECT_TYPE);
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extern const ObjectSpec _original_objects[NEW_OBJECT_OFFSET];
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/** All the object specifications. */
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ObjectSpec _object_specs[NUM_OBJECTS];
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/**
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* Get the specification associated with a specific ObjectType.
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* @param index The object type to fetch.
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* @return The specification.
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*/
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/* static */ const ObjectSpec *ObjectSpec::Get(ObjectType index)
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{
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assert(index < NUM_OBJECTS);
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return &_object_specs[index];
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}
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/**
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* Get the specification associated with a tile.
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* @param tile The tile to fetch the data for.
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* @return The specification.
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*/
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/* static */ const ObjectSpec *ObjectSpec::GetByTile(TileIndex tile)
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{
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return ObjectSpec::Get(GetObjectType(tile));
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}
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/**
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* Check whether the object might be available at some point in this game with the current game mode.
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* @return true if it might be available.
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*/
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bool ObjectSpec::IsEverAvailable() const
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{
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return this->enabled && HasBit(this->climate, _settings_game.game_creation.landscape) &&
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(this->flags & ((_game_mode != GM_EDITOR && !_generating_world) ? OBJECT_FLAG_ONLY_IN_SCENEDIT : OBJECT_FLAG_ONLY_IN_GAME)) == 0;
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}
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/**
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* Check whether the object was available at some point in the past or present in this game with the current game mode.
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* @return true if it was ever or is available.
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*/
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bool ObjectSpec::WasEverAvailable() const
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{
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return this->IsEverAvailable() && _date > this->introduction_date;
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}
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/**
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* Check whether the object is available at this time.
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* @return true if it is available.
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*/
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bool ObjectSpec::IsAvailable() const
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{
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return this->WasEverAvailable() &&
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(_date < this->end_of_life_date || this->end_of_life_date < this->introduction_date + 365);
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}
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/**
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* Gets the index of this spec.
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* @return The index.
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*/
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uint ObjectSpec::Index() const
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{
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return this - _object_specs;
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}
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/** This function initialize the spec arrays of objects. */
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void ResetObjects()
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{
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/* Clean the pool. */
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for (uint16 i = 0; i < NUM_OBJECTS; i++) {
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_object_specs[i] = {};
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}
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/* And add our originals. */
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MemCpyT(_object_specs, _original_objects, lengthof(_original_objects));
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for (uint16 i = 0; i < lengthof(_original_objects); i++) {
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_object_specs[i].grf_prop.local_id = i;
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}
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}
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template <typename Tspec, typename Tid, Tid Tmax>
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/* static */ void NewGRFClass<Tspec, Tid, Tmax>::InsertDefaults()
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{
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ObjectClassID cls = ObjectClass::Allocate('LTHS');
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ObjectClass::Get(cls)->name = STR_OBJECT_CLASS_LTHS;
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_object_specs[OBJECT_LIGHTHOUSE].cls_id = cls;
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ObjectClass::Assign(&_object_specs[OBJECT_LIGHTHOUSE]);
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cls = ObjectClass::Allocate('TRNS');
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ObjectClass::Get(cls)->name = STR_OBJECT_CLASS_TRNS;
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_object_specs[OBJECT_TRANSMITTER].cls_id = cls;
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ObjectClass::Assign(&_object_specs[OBJECT_TRANSMITTER]);
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}
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template <typename Tspec, typename Tid, Tid Tmax>
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bool NewGRFClass<Tspec, Tid, Tmax>::IsUIAvailable(uint index) const
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{
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return this->GetSpec(index)->IsEverAvailable();
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}
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INSTANTIATE_NEWGRF_CLASS_METHODS(ObjectClass, ObjectSpec, ObjectClassID, OBJECT_CLASS_MAX)
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/* virtual */ uint32 ObjectScopeResolver::GetRandomBits() const
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{
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return IsValidTile(this->tile) && IsTileType(this->tile, MP_OBJECT) ? GetObjectRandomBits(this->tile) : 0;
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}
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/**
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* Make an analysis of a tile and get the object type.
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* @param tile TileIndex of the tile to query
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* @param cur_grfid GRFID of the current callback chain
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* @return value encoded as per NFO specs
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*/
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static uint32 GetObjectIDAtOffset(TileIndex tile, uint32 cur_grfid)
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{
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if (!IsTileType(tile, MP_OBJECT)) {
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return 0xFFFF;
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}
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const Object *o = Object::GetByTile(tile);
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const ObjectSpec *spec = ObjectSpec::Get(o->type);
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/* Default objects have no associated NewGRF file */
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if (spec->grf_prop.grffile == nullptr) {
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return 0xFFFE; // Defined in another grf file
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}
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if (spec->grf_prop.grffile->grfid == cur_grfid) { // same object, same grf ?
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return spec->grf_prop.local_id | o->view << 16;
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}
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return 0xFFFE; // Defined in another grf file
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}
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/**
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* Based on newhouses equivalent, but adapted for newobjects
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* @param parameter from callback. It's in fact a pair of coordinates
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* @param tile TileIndex from which the callback was initiated
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* @param index of the object been queried for
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* @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
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* @return a construction of bits obeying the newgrf format
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*/
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static uint32 GetNearbyObjectTileInformation(byte parameter, TileIndex tile, ObjectID index, bool grf_version8)
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{
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if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required
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bool is_same_object = (IsTileType(tile, MP_OBJECT) && GetObjectIndex(tile) == index);
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return GetNearbyTileInformation(tile, grf_version8) | (is_same_object ? 1 : 0) << 8;
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}
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/**
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* Get the closest object of a given type.
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* @param tile The tile to start searching from.
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* @param type The type of the object to search for.
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* @param current The current object (to ignore).
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* @return The distance to the closest object.
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*/
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static uint32 GetClosestObject(TileIndex tile, ObjectType type, const Object *current)
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{
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uint32 best_dist = UINT32_MAX;
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for (const Object *o : Object::Iterate()) {
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if (o->type != type || o == current) continue;
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best_dist = std::min(best_dist, DistanceManhattan(tile, o->location.tile));
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}
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return best_dist;
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}
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/**
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* Implementation of var 65
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* @param local_id Parameter given to the callback, which is the set id, or the local id, in our terminology.
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* @param grfid The object's GRFID.
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* @param tile The tile to look from.
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* @param current Object for which the inquiry is made
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* @return The formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
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*/
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static uint32 GetCountAndDistanceOfClosestInstance(byte local_id, uint32 grfid, TileIndex tile, const Object *current)
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{
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uint32 grf_id = GetRegister(0x100); // Get the GRFID of the definition to look for in register 100h
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uint32 idx;
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/* Determine what will be the object type to look for */
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switch (grf_id) {
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case 0: // this is a default object type
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idx = local_id;
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break;
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case 0xFFFFFFFF: // current grf
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grf_id = grfid;
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FALLTHROUGH;
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default: // use the grfid specified in register 100h
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idx = _object_mngr.GetID(local_id, grf_id);
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break;
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}
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/* If the object type is invalid, there is none and the closest is far away. */
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if (idx >= NUM_OBJECTS) return 0 | 0xFFFF;
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return Object::GetTypeCount(idx) << 16 | std::min(GetClosestObject(tile, idx, current), 0xFFFFu);
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}
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/** Used by the resolver to get values for feature 0F deterministic spritegroups. */
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/* virtual */ uint32 ObjectScopeResolver::GetVariable(uint16 variable, uint32 parameter, GetVariableExtra *extra) const
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{
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/* We get the town from the object, or we calculate the closest
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* town if we need to when there's no object. */
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const Town *t = nullptr;
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if (this->obj == nullptr) {
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switch (variable) {
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/* Allow these when there's no object. */
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case 0x41:
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case 0x60:
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case 0x61:
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case 0x62:
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case 0x64:
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break;
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/* Allow these, but find the closest town. */
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case 0x45:
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case 0x46:
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if (!IsValidTile(this->tile)) goto unhandled;
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t = ClosestTownFromTile(this->tile, UINT_MAX);
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break;
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/* Construction date */
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case 0x42: return _date;
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/* Object founder information */
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case 0x44: return _current_company;
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/* Object view */
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case 0x48: return this->view;
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case A2VRI_OBJECT_FOUNDATION_SLOPE:
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return GetTileSlope(this->tile);
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case A2VRI_OBJECT_FOUNDATION_SLOPE_CHANGE:
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return 0;
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/*
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* Disallow the rest:
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* 0x40: Relative position is passed as parameter during construction.
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* 0x43: Animation counter is only for actual tiles.
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* 0x47: Object colour is only valid when its built.
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* 0x63: Animation counter of nearby tile, see above.
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*/
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default:
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goto unhandled;
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}
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/* If there's an invalid tile, then we don't have enough information at all. */
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if (!IsValidTile(this->tile)) goto unhandled;
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} else {
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t = this->obj->town;
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}
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switch (variable) {
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/* Relative position. */
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case 0x40: {
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uint offset = this->tile - this->obj->location.tile;
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uint offset_x = TileX(offset);
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uint offset_y = TileY(offset);
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return offset_y << 20 | offset_x << 16 | offset_y << 8 | offset_x;
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}
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/* Tile information. */
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case 0x41: return GetTileSlope(this->tile) << 8 | GetTerrainType(this->tile);
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/* Construction date */
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case 0x42: return this->obj->build_date;
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/* Animation counter */
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case 0x43: return GetAnimationFrame(this->tile);
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/* Object founder information */
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case 0x44: return GetTileOwner(this->tile);
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/* Get town zone and Manhattan distance of closest town */
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case 0x45: return GetTownRadiusGroup(t, this->tile) << 16 | std::min(DistanceManhattan(this->tile, t->xy), 0xFFFFu);
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/* Get square of Euclidian distance of closest town */
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case 0x46: return DistanceSquare(this->tile, t->xy);
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/* Object colour */
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case 0x47: return this->obj->colour;
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/* Object view */
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case 0x48: return this->obj->view;
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/* Get object ID at offset param */
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case 0x60: return GetObjectIDAtOffset(GetNearbyTile(parameter, this->tile), this->ro.grffile->grfid);
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/* Get random tile bits at offset param */
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case 0x61: {
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TileIndex tile = GetNearbyTile(parameter, this->tile);
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return (IsTileType(tile, MP_OBJECT) && Object::GetByTile(tile) == this->obj) ? GetObjectRandomBits(tile) : 0;
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}
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/* Land info of nearby tiles */
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case 0x62: return GetNearbyObjectTileInformation(parameter, this->tile, this->obj == nullptr ? INVALID_OBJECT : this->obj->index, this->ro.grffile->grf_version >= 8);
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/* Animation counter of nearby tile */
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case 0x63: {
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TileIndex tile = GetNearbyTile(parameter, this->tile);
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return (IsTileType(tile, MP_OBJECT) && Object::GetByTile(tile) == this->obj) ? GetAnimationFrame(tile) : 0;
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}
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/* Count of object, distance of closest instance */
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case 0x64: return GetCountAndDistanceOfClosestInstance(parameter, this->ro.grffile->grfid, this->tile, this->obj);
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case A2VRI_OBJECT_FOUNDATION_SLOPE: {
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extern Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
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Slope slope = GetTileSlope(this->tile);
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ApplyFoundationToSlope(GetFoundation_Object(this->tile, slope), &slope);
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return slope;
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}
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case A2VRI_OBJECT_FOUNDATION_SLOPE_CHANGE: {
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extern Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
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Slope slope = GetTileSlope(this->tile);
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Slope orig_slope = slope;
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ApplyFoundationToSlope(GetFoundation_Object(this->tile, slope), &slope);
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return slope ^ orig_slope;
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}
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}
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unhandled:
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DEBUG(grf, 1, "Unhandled object variable 0x%X", variable);
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extra->available = false;
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return UINT_MAX;
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}
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/**
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* Constructor of the object resolver.
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* @param obj Object being resolved.
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* @param tile %Tile of the object.
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* @param view View of the object.
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* @param callback Callback ID.
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* @param param1 First parameter (var 10) of the callback.
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* @param param2 Second parameter (var 18) of the callback.
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*/
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ObjectResolverObject::ObjectResolverObject(const ObjectSpec *spec, Object *obj, TileIndex tile, uint8 view,
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CallbackID callback, uint32 param1, uint32 param2)
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: ResolverObject(spec->grf_prop.grffile, callback, param1, param2), object_scope(*this, obj, spec, tile, view)
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{
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this->town_scope = nullptr;
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this->root_spritegroup = (obj == nullptr && spec->grf_prop.spritegroup[CT_PURCHASE_OBJECT] != nullptr) ?
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spec->grf_prop.spritegroup[CT_PURCHASE_OBJECT] : spec->grf_prop.spritegroup[0];
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}
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ObjectResolverObject::~ObjectResolverObject()
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{
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delete this->town_scope;
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}
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/**
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* Get the town resolver scope that belongs to this object resolver.
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* On the first call, the town scope is created (if possible).
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* @return Town scope, if available.
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*/
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TownScopeResolver *ObjectResolverObject::GetTown()
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{
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if (this->town_scope == nullptr) {
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Town *t;
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if (this->object_scope.obj != nullptr) {
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t = this->object_scope.obj->town;
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} else {
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t = ClosestTownFromTile(this->object_scope.tile, UINT_MAX);
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}
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if (t == nullptr) return nullptr;
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this->town_scope = new TownScopeResolver(*this, t, this->object_scope.obj == nullptr);
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}
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return this->town_scope;
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}
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GrfSpecFeature ObjectResolverObject::GetFeature() const
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{
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return GSF_OBJECTS;
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}
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uint32 ObjectResolverObject::GetDebugID() const
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{
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return this->object_scope.spec->grf_prop.local_id;
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}
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/**
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* Perform a callback for an object.
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* @param callback The callback to perform.
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* @param param1 The first parameter to pass to the NewGRF.
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* @param param2 The second parameter to pass to the NewGRF.
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* @param spec The specification of the object / the entry point.
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* @param o The object to call the callback for.
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* @param tile The tile the callback is called for.
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* @param view The view of the object (only used when o == nullptr).
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* @return The result of the callback.
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*/
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uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, Object *o, TileIndex tile, uint8 view)
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{
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ObjectResolverObject object(spec, o, tile, view, callback, param1, param2);
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return object.ResolveCallback();
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}
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/**
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* Draw an group of sprites on the map.
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* @param ti Information about the tile to draw on.
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* @param group The group of sprites to draw.
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* @param spec Object spec to draw.
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*/
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static void DrawTileLayout(TileInfo *ti, const TileLayoutSpriteGroup *group, const ObjectSpec *spec, int building_z_offset)
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{
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const DrawTileSprites *dts = group->ProcessRegisters(nullptr);
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PaletteID palette = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? SPR_2CCMAP_BASE : PALETTE_RECOLOUR_START) + Object::GetByTile(ti->tile)->colour;
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SpriteID image = dts->ground.sprite;
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PaletteID pal = dts->ground.pal;
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if (spec->ctrl_flags & OBJECT_CTRL_FLAG_USE_LAND_GROUND) {
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if (IsTileOnWater(ti->tile) && GetObjectGroundType(ti->tile) != OBJECT_GROUND_SHORE) {
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DrawWaterClassGround(ti);
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} else {
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switch (GetObjectGroundType(ti->tile)) {
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case OBJECT_GROUND_GRASS:
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DrawClearLandTile(ti, GetObjectGroundDensity(ti->tile));
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break;
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case OBJECT_GROUND_SNOW_DESERT:
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DrawGroundSprite(GetSpriteIDForSnowDesert(ti->tileh, GetObjectGroundDensity(ti->tile)), PAL_NONE);
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break;
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case OBJECT_GROUND_SHORE:
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DrawShoreTile(ti->tileh);
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break;
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default:
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/* This should never be reached, just draw a black sprite to make the problem clear without being unnecessarily punitive */
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DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh), PALETTE_ALL_BLACK);
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break;
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}
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}
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} else if (GB(image, 0, SPRITE_WIDTH) != 0) {
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/* If the ground sprite is the default flat water sprite, draw also canal/river borders
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* Do not do this if the tile's WaterClass is 'land'. */
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if ((image == SPR_FLAT_WATER_TILE || spec->flags & OBJECT_FLAG_DRAW_WATER) && IsTileOnWater(ti->tile)) {
|
|
DrawWaterClassGround(ti);
|
|
} else {
|
|
DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
|
|
}
|
|
}
|
|
|
|
if (building_z_offset) ti->z += building_z_offset;
|
|
DrawNewGRFTileSeq(ti, dts, TO_STRUCTURES, 0, palette);
|
|
if (building_z_offset) ti->z -= building_z_offset;
|
|
}
|
|
|
|
/**
|
|
* Draw an object on the map.
|
|
* @param ti Information about the tile to draw on.
|
|
* @param spec Object spec to draw.
|
|
*/
|
|
void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec, int building_z_offset)
|
|
{
|
|
Object *o = Object::GetByTile(ti->tile);
|
|
ObjectResolverObject object(spec, o, ti->tile);
|
|
|
|
const SpriteGroup *group = object.Resolve();
|
|
if (group == nullptr || group->type != SGT_TILELAYOUT) return;
|
|
|
|
DrawTileLayout(ti, (const TileLayoutSpriteGroup *)group, spec, building_z_offset);
|
|
}
|
|
|
|
/**
|
|
* Draw representation of an object (tile) for GUI purposes.
|
|
* @param x Position x of image.
|
|
* @param y Position y of image.
|
|
* @param spec Object spec to draw.
|
|
* @param view The object's view.
|
|
*/
|
|
void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8 view)
|
|
{
|
|
ObjectResolverObject object(spec, nullptr, INVALID_TILE, view);
|
|
const SpriteGroup *group = object.Resolve();
|
|
if (group == nullptr || group->type != SGT_TILELAYOUT) return;
|
|
|
|
const DrawTileSprites *dts = ((const TileLayoutSpriteGroup *)group)->ProcessRegisters(nullptr);
|
|
|
|
PaletteID palette;
|
|
if (Company::IsValidID(_local_company)) {
|
|
/* Get the colours of our company! */
|
|
if (spec->flags & OBJECT_FLAG_2CC_COLOUR) {
|
|
const Livery *l = Company::Get(_local_company)->livery;
|
|
palette = SPR_2CCMAP_BASE + l->colour1 + l->colour2 * 16;
|
|
} else {
|
|
palette = COMPANY_SPRITE_COLOUR(_local_company);
|
|
}
|
|
} else {
|
|
/* There's no company, so just take the base palette. */
|
|
palette = (spec->flags & OBJECT_FLAG_2CC_COLOUR) ? SPR_2CCMAP_BASE : PALETTE_RECOLOUR_START;
|
|
}
|
|
|
|
SpriteID image = dts->ground.sprite;
|
|
PaletteID pal = dts->ground.pal;
|
|
|
|
if (GB(image, 0, SPRITE_WIDTH) != 0) {
|
|
DrawSprite(image, GroundSpritePaletteTransform(image, pal, palette), x, y);
|
|
}
|
|
|
|
DrawNewGRFTileSeqInGUI(x, y, dts, 0, palette);
|
|
}
|
|
|
|
/**
|
|
* Perform a callback for an object.
|
|
* @param callback The callback to perform.
|
|
* @param param1 The first parameter to pass to the NewGRF.
|
|
* @param param2 The second parameter to pass to the NewGRF.
|
|
* @param spec The specification of the object / the entry point.
|
|
* @param o The object to call the callback for.
|
|
* @param tile The tile the callback is called for.
|
|
* @param extra_data Ignored.
|
|
* @return The result of the callback.
|
|
*/
|
|
uint16 StubGetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, Object *o, TileIndex tile, int extra_data)
|
|
{
|
|
return GetObjectCallback(callback, param1, param2, spec, o, tile);
|
|
}
|
|
|
|
/** Helper class for animation control. */
|
|
struct ObjectAnimationBase : public AnimationBase<ObjectAnimationBase, ObjectSpec, Object, int, StubGetObjectCallback, TileAnimationFrameAnimationHelper<Object> > {
|
|
static const CallbackID cb_animation_speed = CBID_OBJECT_ANIMATION_SPEED;
|
|
static const CallbackID cb_animation_next_frame = CBID_OBJECT_ANIMATION_NEXT_FRAME;
|
|
|
|
static const ObjectCallbackMask cbm_animation_speed = CBM_OBJ_ANIMATION_SPEED;
|
|
static const ObjectCallbackMask cbm_animation_next_frame = CBM_OBJ_ANIMATION_NEXT_FRAME;
|
|
};
|
|
|
|
/**
|
|
* Handle the animation of the object tile.
|
|
* @param tile The tile to animate.
|
|
*/
|
|
void AnimateNewObjectTile(TileIndex tile)
|
|
{
|
|
const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
|
|
if (spec == nullptr || !(spec->flags & OBJECT_FLAG_ANIMATION)) return;
|
|
|
|
ObjectAnimationBase::AnimateTile(spec, Object::GetByTile(tile), tile, (spec->flags & OBJECT_FLAG_ANIM_RANDOM_BITS) != 0);
|
|
}
|
|
|
|
uint8 GetNewObjectTileAnimationSpeed(TileIndex tile)
|
|
{
|
|
const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
|
|
if (spec == nullptr || !(spec->flags & OBJECT_FLAG_ANIMATION)) return 0;
|
|
|
|
return ObjectAnimationBase::GetAnimationSpeed(spec);
|
|
}
|
|
|
|
/**
|
|
* Trigger the update of animation on a single tile.
|
|
* @param o The object that got triggered.
|
|
* @param tile The location of the triggered tile.
|
|
* @param trigger The trigger that is triggered.
|
|
* @param spec The spec associated with the object.
|
|
*/
|
|
void TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
|
|
{
|
|
if (!HasBit(spec->animation.triggers, trigger)) return;
|
|
|
|
ObjectAnimationBase::ChangeAnimationFrame(CBID_OBJECT_ANIMATION_START_STOP, spec, o, tile, Random(), trigger);
|
|
}
|
|
|
|
/**
|
|
* Trigger the update of animation on a whole object.
|
|
* @param o The object that got triggered.
|
|
* @param trigger The trigger that is triggered.
|
|
* @param spec The spec associated with the object.
|
|
*/
|
|
void TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
|
|
{
|
|
if (!HasBit(spec->animation.triggers, trigger)) return;
|
|
|
|
for (TileIndex tile : o->location) {
|
|
TriggerObjectTileAnimation(o, tile, trigger, spec);
|
|
}
|
|
}
|
|
|
|
void DumpObjectSpriteGroup(const ObjectSpec *spec, std::function<void(const char *)> print)
|
|
{
|
|
DumpSpriteGroup(spec->grf_prop.spritegroup[0], std::move(print));
|
|
}
|