mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
252 lines
6.4 KiB
C++
252 lines
6.4 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file tcp.cpp Basic functions to receive and send TCP packets.
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*/
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#ifdef ENABLE_NETWORK
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#include "../../stdafx.h"
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#include "../../debug.h"
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#include "tcp.h"
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NetworkTCPSocketHandler::NetworkTCPSocketHandler(SOCKET s) :
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NetworkSocketHandler(),
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packet_queue(NULL), packet_recv(NULL),
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sock(s), writable(false)
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{
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}
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NetworkTCPSocketHandler::~NetworkTCPSocketHandler()
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{
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this->CloseConnection();
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if (this->sock != INVALID_SOCKET) closesocket(this->sock);
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this->sock = INVALID_SOCKET;
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}
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NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection(bool error)
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{
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this->writable = false;
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NetworkSocketHandler::CloseConnection(error);
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/* Free all pending and partially received packets */
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while (this->packet_queue != NULL) {
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Packet *p = this->packet_queue->next;
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delete this->packet_queue;
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this->packet_queue = p;
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}
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delete this->packet_recv;
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this->packet_recv = NULL;
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return NETWORK_RECV_STATUS_OKAY;
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}
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/**
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* This function puts the packet in the send-queue and it is send as
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* soon as possible. This is the next tick, or maybe one tick later
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* if the OS-network-buffer is full)
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* @param packet the packet to send
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*/
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void NetworkTCPSocketHandler::SendPacket(Packet *packet)
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{
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Packet *p;
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assert(packet != NULL);
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packet->PrepareToSend();
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/* Reallocate the packet as in 99+% of the times we send at most 25 bytes and
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* keeping the other 1400+ bytes wastes memory, especially when someone tries
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* to do a denial of service attack! */
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packet->buffer = ReallocT(packet->buffer, packet->size);
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/* Locate last packet buffered for the client */
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p = this->packet_queue;
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if (p == NULL) {
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/* No packets yet */
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this->packet_queue = packet;
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} else {
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/* Skip to the last packet */
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while (p->next != NULL) p = p->next;
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p->next = packet;
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}
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}
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/**
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* Sends all the buffered packets out for this client. It stops when:
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* 1) all packets are send (queue is empty)
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* 2) the OS reports back that it can not send any more
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* data right now (full network-buffer, it happens ;))
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* 3) sending took too long
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* @param closing_down Whether we are closing down the connection.
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* @return \c true if a (part of a) packet could be sent and
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* the connection is not closed yet.
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*/
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bool NetworkTCPSocketHandler::SendPackets(bool closing_down)
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{
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ssize_t res;
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Packet *p;
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/* We can not write to this socket!! */
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if (!this->writable) return false;
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if (!this->IsConnected()) return false;
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p = this->packet_queue;
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while (p != NULL) {
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res = send(this->sock, (const char*)p->buffer + p->pos, p->size - p->pos, 0);
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if (res == -1) {
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int err = GET_LAST_ERROR();
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if (err != EWOULDBLOCK) {
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/* Something went wrong.. close client! */
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if (!closing_down) {
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DEBUG(net, 0, "send failed with error %d", err);
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this->CloseConnection();
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}
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return false;
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}
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return true;
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}
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if (res == 0) {
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/* Client/server has left us :( */
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if (!closing_down) this->CloseConnection();
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return false;
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}
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p->pos += res;
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/* Is this packet sent? */
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if (p->pos == p->size) {
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/* Go to the next packet */
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this->packet_queue = p->next;
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delete p;
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p = this->packet_queue;
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} else {
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return true;
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}
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}
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return true;
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}
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/**
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* Receives a packet for the given client
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* @param status the variable to store the status into
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* @return the received packet (or NULL when it didn't receive one)
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*/
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Packet *NetworkTCPSocketHandler::ReceivePacket()
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{
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ssize_t res;
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if (!this->IsConnected()) return NULL;
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if (this->packet_recv == NULL) {
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this->packet_recv = new Packet(this);
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}
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Packet *p = this->packet_recv;
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/* Read packet size */
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if (p->pos < sizeof(PacketSize)) {
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while (p->pos < sizeof(PacketSize)) {
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/* Read the size of the packet */
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res = recv(this->sock, (char*)p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
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if (res == -1) {
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int err = GET_LAST_ERROR();
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if (err != EWOULDBLOCK) {
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/* Something went wrong... (104 is connection reset by peer) */
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if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
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this->CloseConnection();
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return NULL;
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}
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/* Connection would block, so stop for now */
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return NULL;
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}
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if (res == 0) {
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/* Client/server has left */
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this->CloseConnection();
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return NULL;
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}
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p->pos += res;
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}
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/* Read the packet size from the received packet */
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p->ReadRawPacketSize();
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if (p->size > SEND_MTU) {
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this->CloseConnection();
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return NULL;
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}
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}
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/* Read rest of packet */
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while (p->pos < p->size) {
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res = recv(this->sock, (char*)p->buffer + p->pos, p->size - p->pos, 0);
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if (res == -1) {
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int err = GET_LAST_ERROR();
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if (err != EWOULDBLOCK) {
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/* Something went wrong... (104 is connection reset by peer) */
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if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
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this->CloseConnection();
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return NULL;
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}
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/* Connection would block */
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return NULL;
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}
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if (res == 0) {
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/* Client/server has left */
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this->CloseConnection();
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return NULL;
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}
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p->pos += res;
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}
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/* Prepare for receiving a new packet */
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this->packet_recv = NULL;
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p->PrepareToRead();
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return p;
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}
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bool NetworkTCPSocketHandler::IsPacketQueueEmpty()
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{
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return this->packet_queue == NULL;
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}
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/**
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* Check whether this socket can send or receive something.
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* @return \c true when there is something to receive.
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* @note Sets #writeable if more data can be sent.
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*/
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bool NetworkTCPSocketHandler::CanSendReceive()
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{
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fd_set read_fd, write_fd;
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struct timeval tv;
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FD_ZERO(&read_fd);
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FD_ZERO(&write_fd);
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FD_SET(this->sock, &read_fd);
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FD_SET(this->sock, &write_fd);
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tv.tv_sec = tv.tv_usec = 0; // don't block at all.
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#if !defined(__MORPHOS__) && !defined(__AMIGA__)
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select(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv);
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#else
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WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL);
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#endif
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this->writable = !!FD_ISSET(this->sock, &write_fd);
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return FD_ISSET(this->sock, &read_fd) != 0;
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}
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#endif /* ENABLE_NETWORK */
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