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https://github.com/JGRennison/OpenTTD-patches.git
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cbdd9f84d8
# Conflicts: # src/console_gui.cpp # src/lang/korean.txt # src/video/sdl2_v.cpp # src/video/sdl2_v.h # src/window.cpp # src/window_gui.h
51 lines
4.1 KiB
C
51 lines
4.1 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file darklight_colours.h The colour tables to lighten and darken.
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*/
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static const byte _lighten_colour[] = {
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// 0 1 2 3 4 5 6 7 8 9 A B C D E F
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0x00, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0xFF, // 0
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0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x0F, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x0F, // 1
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0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x0F, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x30, // 2
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0x31, 0x0F, 0x33, 0x34, 0x45, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x0F, 0x3D, 0x3E, 0x3F, 0x40, // 3
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0x41, 0x42, 0x43, 0x44, 0x45, 0x0F, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x0F, // 4
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0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x0F, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x0F, // 5
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0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x0F, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x0F, // 6
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0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x0F, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, 0x0F, // 7
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0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x0F, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x0F, // 8
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0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x0F, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F, 0xA0, // 9
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0xA1, 0x0F, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0x0F, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, // A
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0xB1, 0x0F, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF, 0x0F, // B
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0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0x0F, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0x0F, 0xCF, 0xD0, // C
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0xD1, 0x0F, 0x0F, 0xD2, 0xD3, 0xD4, 0xD5, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF, 0x0F, // D
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0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0x0F, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0x0F, 0xE3, // E
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0xE8, 0xF1, 0xF2, 0xF3, 0xF4, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0x0F, 0xFC, 0xFD, 0xFF, // F
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};
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static const byte _darken_colour[] = {
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// 0 1 2 3 4 5 6 7 8 9 A B C D E F
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0x00, 0x01, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, // 0
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0x02, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x02, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, // 1
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0x02, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x02, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, // 2
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0x2F, 0x30, 0x42, 0x32, 0x33, 0x02, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x02, 0x3C, 0x3D, 0x3E, // 3
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0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x01, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, // 4
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0x02, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x02, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, // 5
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0x02, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x02, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, // 6
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0x69, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0xEF, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, // 7
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0x02, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x02, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, // 8
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0x02, 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x02, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, // 9
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0x9F, 0xA0, 0xB4, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0x02, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, // A
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0xAF, 0xB0, 0x02, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, // B
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0x3F, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0x02, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0x55, 0xCE, // C
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0xCF, 0xD0, 0xD3, 0xD4, 0xD5, 0xD6, 0xDF, 0x02, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, // D
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0xE1, 0xE2, 0x02, 0xEF, 0xE3, 0xE4, 0xE5, 0xE6, 0xB8, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0x02, // E
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0xB5, 0xF1, 0xF2, 0xF3, 0xF4, 0x02, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFE, 0xF5, 0x0F // F
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};
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