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https://github.com/JGRennison/OpenTTD-patches.git
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37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game_instance.hpp The GameInstance tracks games. */
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#ifndef GAME_INSTANCE_HPP
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#define GAME_INSTANCE_HPP
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#include "../script/script_instance.hpp"
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/** Runtime information about a game script like a pointer to the squirrel vm and the current state. */
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class GameInstance : public ScriptInstance {
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public:
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GameInstance();
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/**
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* Initialize the script and prepare it for its first run.
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* @param info The GameInfo to start.
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*/
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void Initialize(class GameInfo *info);
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int GetSetting(const char *name) override;
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ScriptInfo *FindLibrary(const char *library, int version) override;
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private:
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void RegisterAPI() override;
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void Died() override;
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CommandCallback *GetDoCommandCallback() override;
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void LoadDummyScript() override {}
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};
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#endif /* GAME_INSTANCE_HPP */
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