mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
1326 lines
41 KiB
C++
1326 lines
41 KiB
C++
/* $Id$ */
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/** @file players.cpp
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*/
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#include "stdafx.h"
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#include "openttd.h"
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#include "engine.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "player.h"
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#include "town.h"
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#include "station.h"
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#include "news.h"
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#include "saveload.h"
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#include "command_func.h"
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#include "network/network.h"
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#include "variables.h"
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#include "engine.h"
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#include "ai/ai.h"
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#include "player_face.h"
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#include "group.h"
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#include "window_func.h"
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#include "tile_map.h"
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#include "strings_func.h"
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#include "gfx_func.h"
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#include "functions.h"
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "autoreplace_func.h"
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#include "autoreplace_gui.h"
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#include "string_func.h"
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/**
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* Sets the local player and updates the patch settings that are set on a
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* per-company (player) basis to reflect the core's state in the GUI.
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* @param new_player the new player
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* @pre IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE
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*/
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void SetLocalPlayer(PlayerID new_player)
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{
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/* Player could also be PLAYER_SPECTATOR or OWNER_NONE */
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assert(IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE);
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_local_player = new_player;
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/* Do not update the patches if we are in the intro GUI */
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if (IsValidPlayer(new_player) && _game_mode != GM_MENU) {
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const Player *p = GetPlayer(new_player);
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_patches.autorenew = p->engine_renew;
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_patches.autorenew_months = p->engine_renew_months;
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_patches.autorenew_money = p->engine_renew_money;
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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}
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}
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uint16 GetDrawStringPlayerColor(PlayerID player)
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{
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/* Get the color for DrawString-subroutines which matches the color
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* of the player */
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if (!IsValidPlayer(player)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR;
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return (_colour_gradient[_player_colors[player]][4]) | IS_PALETTE_COLOR;
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}
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void DrawPlayerIcon(PlayerID p, int x, int y)
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{
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DrawSprite(SPR_PLAYER_ICON, PLAYER_SPRITE_COLOR(p), x, y);
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}
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/**
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* Converts an old player face format to the new player face format
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*
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* Meaning of the bits in the old face (some bits are used in several times):
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* - 4 and 5: chin
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* - 6 to 9: eyebrows
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* - 10 to 13: nose
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* - 13 to 15: lips (also moustache for males)
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* - 16 to 19: hair
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* - 20 to 22: eye color
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* - 20 to 27: tie, ear rings etc.
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* - 28 to 30: glasses
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* - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
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* - 31: gender (0 = male, 1 = female)
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*
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* @param face the face in the old format
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* @return the face in the new format
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*/
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PlayerFace ConvertFromOldPlayerFace(uint32 face)
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{
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PlayerFace pf = 0;
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GenderEthnicity ge = GE_WM;
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if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE);
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if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK);
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SetPlayerFaceBits(pf, PFV_GEN_ETHN, ge, ge);
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SetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
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SetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5);
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SetPlayerFaceBits(pf, PFV_CHIN, ge, ScalePlayerFaceValue(PFV_CHIN, ge, GB(face, 4, 2)));
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SetPlayerFaceBits(pf, PFV_EYEBROWS, ge, ScalePlayerFaceValue(PFV_EYEBROWS, ge, GB(face, 6, 4)));
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SetPlayerFaceBits(pf, PFV_HAIR, ge, ScalePlayerFaceValue(PFV_HAIR, ge, GB(face, 16, 4)));
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SetPlayerFaceBits(pf, PFV_JACKET, ge, ScalePlayerFaceValue(PFV_JACKET, ge, GB(face, 20, 2)));
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SetPlayerFaceBits(pf, PFV_COLLAR, ge, ScalePlayerFaceValue(PFV_COLLAR, ge, GB(face, 22, 2)));
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SetPlayerFaceBits(pf, PFV_GLASSES, ge, GB(face, 28, 1));
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uint lips = GB(face, 10, 4);
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if (!HasBit(ge, GENDER_FEMALE) && lips < 4) {
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SetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge, true);
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SetPlayerFaceBits(pf, PFV_MOUSTACHE, ge, max(lips, 1U) - 1);
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} else {
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if (!HasBit(ge, GENDER_FEMALE)) {
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lips = lips * 15 / 16;
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lips -= 3;
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if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0;
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} else {
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lips = ScalePlayerFaceValue(PFV_LIPS, ge, lips);
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}
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SetPlayerFaceBits(pf, PFV_LIPS, ge, lips);
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uint nose = GB(face, 13, 3);
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if (ge == GE_WF) {
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nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females
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} else {
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nose = ScalePlayerFaceValue(PFV_NOSE, ge, nose);
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}
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SetPlayerFaceBits(pf, PFV_NOSE, ge, nose);
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}
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uint tie_earring = GB(face, 24, 4);
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if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring
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if (HasBit(ge, GENDER_FEMALE)) SetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge, true);
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SetPlayerFaceBits(pf, PFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScalePlayerFaceValue(PFV_TIE_EARRING, ge, tie_earring / 2));
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}
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return pf;
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}
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/**
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* Checks whether a player's face is a valid encoding.
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* Unused bits are not enforced to be 0.
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* @param pf the fact to check
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* @return true if and only if the face is valid
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*/
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bool IsValidPlayerFace(PlayerFace pf)
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{
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if (!ArePlayerFaceBitsValid(pf, PFV_GEN_ETHN, GE_WM)) return false;
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GenderEthnicity ge = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM);
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bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0;
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bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0;
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bool has_glasses = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0;
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if (!ArePlayerFaceBitsValid(pf, PFV_EYE_COLOUR, ge)) return false;
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for (PlayerFaceVariable pfv = PFV_CHEEKS; pfv < PFV_END; pfv++) {
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switch (pfv) {
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case PFV_MOUSTACHE: if (!has_moustache) continue; break;
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case PFV_LIPS: /* FALL THROUGH */
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case PFV_NOSE: if (has_moustache) continue; break;
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case PFV_TIE_EARRING: if (!has_tie_earring) continue; break;
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case PFV_GLASSES: if (!has_glasses) continue; break;
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default: break;
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}
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if (!ArePlayerFaceBitsValid(pf, pfv, ge)) return false;
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}
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return true;
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}
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void InvalidatePlayerWindows(const Player *p)
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{
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PlayerID pid = p->index;
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if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0);
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InvalidateWindow(WC_FINANCES, pid);
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}
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bool CheckPlayerHasMoney(CommandCost cost)
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{
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if (cost.GetCost() > 0) {
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PlayerID pid = _current_player;
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if (IsValidPlayer(pid) && cost.GetCost() > GetPlayer(pid)->player_money) {
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SetDParam(0, cost.GetCost());
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_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
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return false;
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}
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}
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return true;
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}
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static void SubtractMoneyFromAnyPlayer(Player *p, CommandCost cost)
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{
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CommandCost tmp(p->player_money);
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tmp.AddCost(-cost.GetCost());
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p->player_money = tmp.GetCost();
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tmp = CommandCost(p->yearly_expenses[0][_yearly_expenses_type]);
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tmp.AddCost(cost);
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p->yearly_expenses[0][_yearly_expenses_type] = tmp.GetCost();
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if (HasBit(1 << EXPENSES_TRAIN_INC |
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1 << EXPENSES_ROADVEH_INC |
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1 << EXPENSES_AIRCRAFT_INC |
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1 << EXPENSES_SHIP_INC, _yearly_expenses_type)) {
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tmp = CommandCost(p->cur_economy.income);
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tmp.AddCost(-cost.GetCost());
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p->cur_economy.income = tmp.GetCost();
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} else if (HasBit(1 << EXPENSES_TRAIN_RUN |
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1 << EXPENSES_ROADVEH_RUN |
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1 << EXPENSES_AIRCRAFT_RUN |
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1 << EXPENSES_SHIP_RUN |
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1 << EXPENSES_PROPERTY |
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1 << EXPENSES_LOAN_INT, _yearly_expenses_type)) {
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tmp = CommandCost(p->cur_economy.expenses);
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tmp.AddCost(-cost.GetCost());
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p->cur_economy.expenses = tmp.GetCost();
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}
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InvalidatePlayerWindows(p);
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}
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void SubtractMoneyFromPlayer(CommandCost cost)
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{
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PlayerID pid = _current_player;
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if (IsValidPlayer(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
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}
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void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cst)
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{
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Player *p = GetPlayer(player);
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byte m = p->player_money_fraction;
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Money cost = cst.GetCost();
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p->player_money_fraction = m - (byte)cost;
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cost >>= 8;
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if (p->player_money_fraction > m) cost++;
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if (cost != 0) SubtractMoneyFromAnyPlayer(p, CommandCost(cost));
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}
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void GetNameOfOwner(Owner owner, TileIndex tile)
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{
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SetDParam(2, owner);
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if (owner != OWNER_TOWN) {
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if (!IsValidPlayer(owner)) {
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SetDParam(0, STR_0150_SOMEONE);
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} else {
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const Player* p = GetPlayer(owner);
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SetDParam(0, STR_COMPANY_NAME);
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SetDParam(1, p->index);
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}
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} else {
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const Town* t = ClosestTownFromTile(tile, (uint)-1);
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SetDParam(0, STR_TOWN);
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SetDParam(1, t->index);
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}
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}
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bool CheckOwnership(PlayerID owner)
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{
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assert(owner < OWNER_END);
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if (owner == _current_player) return true;
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_error_message = STR_013B_OWNED_BY;
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GetNameOfOwner(owner, 0);
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return false;
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}
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bool CheckTileOwnership(TileIndex tile)
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{
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Owner owner = GetTileOwner(tile);
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assert(owner < OWNER_END);
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if (owner == _current_player) return true;
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_error_message = STR_013B_OWNED_BY;
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/* no need to get the name of the owner unless we're the local player (saves some time) */
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if (IsLocalPlayer()) GetNameOfOwner(owner, tile);
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return false;
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}
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static void GenerateCompanyName(Player *p)
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{
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TileIndex tile;
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Town *t;
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StringID str;
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Player *pp;
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uint32 strp;
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char buffer[100];
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if (p->name_1 != STR_SV_UNNAMED) return;
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tile = p->last_build_coordinate;
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if (tile == 0) return;
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t = ClosestTownFromTile(tile, (uint)-1);
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if (IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST+1)) {
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str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
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strp = t->townnameparts;
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verify_name:;
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/* No player must have this name already */
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FOR_ALL_PLAYERS(pp) {
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if (pp->name_1 == str && pp->name_2 == strp) goto bad_town_name;
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}
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GetString(buffer, str, lastof(buffer));
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if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 150)
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goto bad_town_name;
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set_name:;
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p->name_1 = str;
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p->name_2 = strp;
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MarkWholeScreenDirty();
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if (!IsHumanPlayer(p->index)) {
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SetDParam(0, t->index);
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AddNewsItem((StringID)(p->index | NB_BNEWCOMPANY), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
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}
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return;
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}
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bad_town_name:;
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if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) {
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str = SPECSTR_ANDCO_NAME;
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strp = p->president_name_2;
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goto set_name;
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} else {
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str = SPECSTR_ANDCO_NAME;
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strp = Random();
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goto verify_name;
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}
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}
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#define COLOR_SWAP(i,j) do { byte t=colors[i];colors[i]=colors[j];colors[j]=t; } while(0)
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static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
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static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14};
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static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
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static byte GeneratePlayerColor()
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{
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byte colors[16], pcolor, t2;
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int i,j,n;
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uint32 r;
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Player *p;
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/* Initialize array */
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for (i = 0; i != 16; i++) colors[i] = i;
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/* And randomize it */
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n = 100;
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do {
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r = Random();
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COLOR_SWAP(GB(r, 0, 4), GB(r, 4, 4));
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} while (--n);
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/* Bubble sort it according to the values in table 1 */
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i = 16;
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do {
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for (j = 0; j != 15; j++) {
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if (_color_sort[colors[j]] < _color_sort[colors[j + 1]]) {
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COLOR_SWAP(j, j + 1);
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}
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}
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} while (--i);
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/* Move the colors that look similar to each player's color to the side */
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FOR_ALL_PLAYERS(p) if (p->is_active) {
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pcolor = p->player_color;
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for (i=0; i!=16; i++) if (colors[i] == pcolor) {
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colors[i] = 0xFF;
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t2 = _color_similar_1[pcolor];
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if (t2 == 0xFF) break;
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for (i=0; i!=15; i++) {
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if (colors[i] == t2) {
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do COLOR_SWAP(i,i+1); while (++i != 15);
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break;
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}
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}
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t2 = _color_similar_2[pcolor];
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if (t2 == 0xFF) break;
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for (i = 0; i != 15; i++) {
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if (colors[i] == t2) {
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do COLOR_SWAP(i, i + 1); while (++i != 15);
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break;
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}
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}
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break;
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}
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}
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/* Return the first available color */
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for (i = 0;; i++) {
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if (colors[i] != 0xFF) return colors[i];
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}
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}
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static void GeneratePresidentName(Player *p)
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{
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Player *pp;
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char buffer[100], buffer2[40];
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for (;;) {
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restart:;
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p->president_name_2 = Random();
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p->president_name_1 = SPECSTR_PRESIDENT_NAME;
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SetDParam(0, p->index);
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GetString(buffer, STR_PLAYER_NAME, lastof(buffer));
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if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 94)
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continue;
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FOR_ALL_PLAYERS(pp) {
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if (pp->is_active && p != pp) {
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SetDParam(0, pp->index);
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GetString(buffer2, STR_PLAYER_NAME, lastof(buffer2));
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if (strcmp(buffer2, buffer) == 0)
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goto restart;
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}
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}
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return;
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}
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}
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static Player *AllocatePlayer()
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{
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Player *p;
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/* Find a free slot */
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FOR_ALL_PLAYERS(p) {
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if (!p->is_active) {
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PlayerID i = p->index;
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memset(p, 0, sizeof(Player));
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p->index = i;
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return p;
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}
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}
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return NULL;
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}
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void ResetPlayerLivery(Player *p)
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{
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for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
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p->livery[scheme].in_use = false;
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p->livery[scheme].colour1 = p->player_color;
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p->livery[scheme].colour2 = p->player_color;
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}
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}
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/**
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* Create a new player and sets all player variables default values
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*
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* @param is_ai is a ai player?
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* @return the player struct
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*/
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Player *DoStartupNewPlayer(bool is_ai)
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{
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Player *p;
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p = AllocatePlayer();
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if (p == NULL) return NULL;
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/* Make a color */
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p->player_color = GeneratePlayerColor();
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|
ResetPlayerLivery(p);
|
|
_player_colors[p->index] = p->player_color;
|
|
p->name_1 = STR_SV_UNNAMED;
|
|
p->is_active = true;
|
|
|
|
p->player_money = p->current_loan = 100000;
|
|
|
|
p->is_ai = is_ai;
|
|
p->ai.state = 5; // AIS_WANT_NEW_ROUTE
|
|
p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = PLAYER_SPECTATOR;
|
|
|
|
p->avail_railtypes = GetPlayerRailtypes(p->index);
|
|
p->avail_roadtypes = GetPlayerRoadtypes(p->index);
|
|
p->inaugurated_year = _cur_year;
|
|
RandomPlayerFaceBits(p->face, (GenderEthnicity)Random(), false); // create a random player face
|
|
|
|
/* Engine renewal settings */
|
|
p->engine_renew_list = NULL;
|
|
p->renew_keep_length = false;
|
|
p->engine_renew = _patches_newgame.autorenew;
|
|
p->engine_renew_months = _patches_newgame.autorenew_months;
|
|
p->engine_renew_money = _patches_newgame.autorenew_money;
|
|
|
|
GeneratePresidentName(p);
|
|
|
|
InvalidateWindow(WC_GRAPH_LEGEND, 0);
|
|
InvalidateWindow(WC_TOOLBAR_MENU, 0);
|
|
InvalidateWindow(WC_CLIENT_LIST, 0);
|
|
|
|
if (is_ai && (!_networking || _network_server) && _ai.enabled)
|
|
AI_StartNewAI(p->index);
|
|
|
|
memset(p->num_engines, 0, sizeof(p->num_engines));
|
|
|
|
return p;
|
|
}
|
|
|
|
void StartupPlayers()
|
|
{
|
|
/* The AI starts like in the setting with +2 month max */
|
|
_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
|
|
}
|
|
|
|
static void MaybeStartNewPlayer()
|
|
{
|
|
uint n;
|
|
Player *p;
|
|
|
|
/* count number of competitors */
|
|
n = 0;
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active && p->is_ai) n++;
|
|
}
|
|
|
|
/* when there's a lot of computers in game, the probability that a new one starts is lower */
|
|
if (n < (uint)_opt.diff.max_no_competitors &&
|
|
n < (_network_server ?
|
|
InteractiveRandomRange(_opt.diff.max_no_competitors + 2) :
|
|
RandomRange(_opt.diff.max_no_competitors + 2)
|
|
)) {
|
|
/* Send a command to all clients to start up a new AI.
|
|
* Works fine for Multiplayer and Singleplayer */
|
|
DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL);
|
|
}
|
|
|
|
/* The next AI starts like the difficulty setting said, with +2 month max */
|
|
_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + 1;
|
|
_next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS);
|
|
}
|
|
|
|
void InitializePlayers()
|
|
{
|
|
memset(_players, 0, sizeof(_players));
|
|
for (PlayerID i = PLAYER_FIRST; i != MAX_PLAYERS; i++) {
|
|
_players[i].index = i;
|
|
for (uint j = 0; j < 4; j++) _players[i].share_owners[j] = PLAYER_SPECTATOR;
|
|
}
|
|
_cur_player_tick_index = 0;
|
|
}
|
|
|
|
void OnTick_Players()
|
|
{
|
|
Player *p;
|
|
|
|
if (_game_mode == GM_EDITOR) return;
|
|
|
|
p = GetPlayer((PlayerID)_cur_player_tick_index);
|
|
_cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS;
|
|
if (p->name_1 != 0) GenerateCompanyName(p);
|
|
|
|
if (AI_AllowNewAI() && _game_mode != GM_MENU && !--_next_competitor_start)
|
|
MaybeStartNewPlayer();
|
|
}
|
|
|
|
extern void ShowPlayerFinances(PlayerID player);
|
|
|
|
void PlayersYearlyLoop()
|
|
{
|
|
Player *p;
|
|
|
|
/* Copy statistics */
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active) {
|
|
memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0]));
|
|
memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0]));
|
|
InvalidateWindow(WC_FINANCES, p->index);
|
|
}
|
|
}
|
|
|
|
if (_patches.show_finances && _local_player != PLAYER_SPECTATOR) {
|
|
ShowPlayerFinances(_local_player);
|
|
p = GetPlayer(_local_player);
|
|
if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) {
|
|
SndPlayFx(SND_01_BAD_YEAR);
|
|
} else {
|
|
SndPlayFx(SND_00_GOOD_YEAR);
|
|
}
|
|
}
|
|
}
|
|
|
|
byte GetPlayerRailtypes(PlayerID p)
|
|
{
|
|
byte rt = 0;
|
|
EngineID i;
|
|
|
|
for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
|
|
const Engine* e = GetEngine(i);
|
|
const EngineInfo *ei = EngInfo(i);
|
|
|
|
if (e->type == VEH_TRAIN && HasBit(ei->climates, _opt.landscape) &&
|
|
(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
|
|
const RailVehicleInfo *rvi = RailVehInfo(i);
|
|
|
|
if (rvi->railveh_type != RAILVEH_WAGON) {
|
|
assert(rvi->railtype < RAILTYPE_END);
|
|
SetBit(rt, rvi->railtype);
|
|
}
|
|
}
|
|
}
|
|
|
|
return rt;
|
|
}
|
|
|
|
byte GetPlayerRoadtypes(PlayerID p)
|
|
{
|
|
byte rt = 0;
|
|
EngineID i;
|
|
|
|
for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
|
|
const Engine* e = GetEngine(i);
|
|
const EngineInfo *ei = EngInfo(i);
|
|
|
|
if (e->type == VEH_ROAD && HasBit(ei->climates, _opt.landscape) &&
|
|
(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
|
|
SetBit(rt, HasBit(ei->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
|
|
}
|
|
}
|
|
|
|
return rt;
|
|
}
|
|
|
|
static void DeletePlayerStuff(PlayerID pi)
|
|
{
|
|
Player *p;
|
|
|
|
DeletePlayerWindows(pi);
|
|
p = GetPlayer(pi);
|
|
DeleteName(p->name_1);
|
|
DeleteName(p->president_name_1);
|
|
p->name_1 = 0;
|
|
p->president_name_1 = 0;
|
|
}
|
|
|
|
/** Change engine renewal parameters
|
|
* @param tile unused
|
|
* @param flags operation to perform
|
|
* @param p1 bits 0-3 command
|
|
* - p1 = 0 - change auto renew bool
|
|
* - p1 = 1 - change auto renew months
|
|
* - p1 = 2 - change auto renew money
|
|
* - p1 = 3 - change auto renew array
|
|
* - p1 = 4 - change bool, months & money all together
|
|
* - p1 = 5 - change renew_keep_length
|
|
* @param p2 value to set
|
|
* if p1 = 0, then:
|
|
* - p2 = enable engine renewal
|
|
* if p1 = 1, then:
|
|
* - p2 = months left before engine expires to replace it
|
|
* if p1 = 2, then
|
|
* - p2 = minimum amount of money available
|
|
* if p1 = 3, then:
|
|
* - p1 bits 8-15 = engine group
|
|
* - p2 bits 0-15 = old engine type
|
|
* - p2 bits 16-31 = new engine type
|
|
* if p1 = 4, then:
|
|
* - p1 bit 15 = enable engine renewal
|
|
* - p1 bits 16-31 = months left before engine expires to replace it
|
|
* - p2 bits 0-31 = minimum amount of money available
|
|
* if p1 = 5, then
|
|
* - p2 = enable renew_keep_length
|
|
*/
|
|
CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
Player *p;
|
|
if (!IsValidPlayer(_current_player)) return CMD_ERROR;
|
|
|
|
p = GetPlayer(_current_player);
|
|
switch (GB(p1, 0, 3)) {
|
|
case 0:
|
|
if (p->engine_renew == HasBit(p2, 0))
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
p->engine_renew = HasBit(p2, 0);
|
|
if (IsLocalPlayer()) {
|
|
_patches.autorenew = p->engine_renew;
|
|
InvalidateWindow(WC_GAME_OPTIONS, 0);
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
if (p->engine_renew_months == (int16)p2)
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
p->engine_renew_months = (int16)p2;
|
|
if (IsLocalPlayer()) {
|
|
_patches.autorenew_months = p->engine_renew_months;
|
|
InvalidateWindow(WC_GAME_OPTIONS, 0);
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
if (p->engine_renew_money == (uint32)p2)
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
p->engine_renew_money = (uint32)p2;
|
|
if (IsLocalPlayer()) {
|
|
_patches.autorenew_money = p->engine_renew_money;
|
|
InvalidateWindow(WC_GAME_OPTIONS, 0);
|
|
}
|
|
}
|
|
break;
|
|
case 3: {
|
|
EngineID old_engine_type = GB(p2, 0, 16);
|
|
EngineID new_engine_type = GB(p2, 16, 16);
|
|
GroupID id_g = GB(p1, 16, 16);
|
|
CommandCost cost;
|
|
|
|
if (!IsValidGroupID(id_g) && !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
|
|
if (new_engine_type != INVALID_ENGINE) {
|
|
/* First we make sure that it's a valid type the user requested
|
|
* check that it's an engine that is in the engine array */
|
|
if (!IsEngineIndex(new_engine_type))
|
|
return CMD_ERROR;
|
|
|
|
/* check that the new vehicle type is the same as the original one */
|
|
if (GetEngine(old_engine_type)->type != GetEngine(new_engine_type)->type)
|
|
return CMD_ERROR;
|
|
|
|
/* make sure that we do not replace a plane with a helicopter or vise versa */
|
|
if (GetEngine(new_engine_type)->type == VEH_AIRCRAFT &&
|
|
(AircraftVehInfo(old_engine_type)->subtype & AIR_CTOL) != (AircraftVehInfo(new_engine_type)->subtype & AIR_CTOL))
|
|
return CMD_ERROR;
|
|
|
|
/* make sure that the player can actually buy the new engine */
|
|
if (!HasBit(GetEngine(new_engine_type)->player_avail, _current_player))
|
|
return CMD_ERROR;
|
|
|
|
cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, id_g, flags);
|
|
} else {
|
|
cost = RemoveEngineReplacementForPlayer(p, old_engine_type,id_g, flags);
|
|
}
|
|
|
|
if (IsLocalPlayer()) InvalidateAutoreplaceWindow(old_engine_type, id_g);
|
|
|
|
return cost;
|
|
}
|
|
|
|
case 4:
|
|
if (flags & DC_EXEC) {
|
|
p->engine_renew = HasBit(p1, 15);
|
|
p->engine_renew_months = (int16)GB(p1, 16, 16);
|
|
p->engine_renew_money = (uint32)p2;
|
|
|
|
if (IsLocalPlayer()) {
|
|
_patches.autorenew = p->engine_renew;
|
|
_patches.autorenew_months = p->engine_renew_months;
|
|
_patches.autorenew_money = p->engine_renew_money;
|
|
InvalidateWindow(WC_GAME_OPTIONS, 0);
|
|
}
|
|
}
|
|
break;
|
|
case 5:
|
|
if (p->renew_keep_length == HasBit(p2, 0))
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
p->renew_keep_length = HasBit(p2, 0);
|
|
if (IsLocalPlayer()) {
|
|
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN);
|
|
}
|
|
}
|
|
break;
|
|
|
|
}
|
|
return CommandCost();
|
|
}
|
|
|
|
/** Control the players: add, delete, etc.
|
|
* @param tile unused
|
|
* @param flags operation to perform
|
|
* @param p1 various functionality
|
|
* - p1 = 0 - create a new player, Which player (network) it will be is in p2
|
|
* - p1 = 1 - create a new AI player
|
|
* - p1 = 2 - delete a player. Player is identified by p2
|
|
* - p1 = 3 - merge two companies together. Player to merge #1 with player #2. Identified by p2
|
|
* @param p2 various functionality, dictated by p1
|
|
* - p1 = 0 - ClientID of the newly created player
|
|
* - p1 = 2 - PlayerID of the that is getting deleted
|
|
* - p1 = 3 - #1 p2 = (bit 0-15) - player to merge (p2 & 0xFFFF)
|
|
* - #2 p2 = (bit 16-31) - player to be merged into ((p2>>16)&0xFFFF)
|
|
* @todo In the case of p1=0, create new player, the clientID of the new player is in parameter
|
|
* p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
|
* on the server itself. First of all this is unbelievably ugly; second of all, well,
|
|
* it IS ugly! <b>Someone fix this up :)</b> So where to fix?@n
|
|
* @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n
|
|
* @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received
|
|
*/
|
|
CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
if (flags & DC_EXEC) _current_player = OWNER_NONE;
|
|
|
|
switch (p1) {
|
|
case 0: { /* Create a new player */
|
|
/* Joining Client:
|
|
* _local_player: PLAYER_SPECTATOR
|
|
* _network_playas/cid = requested company/player
|
|
*
|
|
* Other client(s)/server:
|
|
* _local_player/_network_playas: what they play as
|
|
* cid = requested company/player of joining client */
|
|
Player *p;
|
|
#ifdef ENABLE_NETWORK
|
|
uint16 cid = p2; // ClientID
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
/* This command is only executed in a multiplayer game */
|
|
if (!_networking) return CMD_ERROR;
|
|
|
|
/* Has the network client a correct ClientID? */
|
|
if (!(flags & DC_EXEC)) return CommandCost();
|
|
#ifdef ENABLE_NETWORK
|
|
if (cid >= MAX_CLIENT_INFO) return CommandCost();
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
/* Delete multiplayer progress bar */
|
|
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
|
|
|
p = DoStartupNewPlayer(false);
|
|
|
|
/* A new player could not be created, revert to being a spectator */
|
|
if (p == NULL) {
|
|
#ifdef ENABLE_NETWORK
|
|
if (_network_server) {
|
|
NetworkClientInfo *ci = &_network_client_info[cid];
|
|
ci->client_playas = PLAYER_SPECTATOR;
|
|
NetworkUpdateClientInfo(ci->client_index);
|
|
} else if (_local_player == PLAYER_SPECTATOR) {
|
|
_network_playas = PLAYER_SPECTATOR;
|
|
}
|
|
#endif /* ENABLE_NETWORK */
|
|
break;
|
|
}
|
|
|
|
/* This is the joining client who wants a new company */
|
|
if (_local_player != _network_playas && _network_playas == p->index) {
|
|
assert(_local_player == PLAYER_SPECTATOR);
|
|
SetLocalPlayer(p->index);
|
|
if (!StrEmpty(_network_default_company_pass)) {
|
|
char *password = _network_default_company_pass;
|
|
NetworkChangeCompanyPassword(1, &password);
|
|
}
|
|
MarkWholeScreenDirty();
|
|
}
|
|
|
|
/* Now that we have a new player, broadcast its autorenew settings to
|
|
* all clients so everything is in sync */
|
|
DoCommand(0,
|
|
(_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4,
|
|
_patches.autorenew_money,
|
|
DC_EXEC,
|
|
CMD_SET_AUTOREPLACE
|
|
);
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
if (_network_server) {
|
|
/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
|
|
* server-side in network_server.c:838, function
|
|
* DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
|
|
NetworkClientInfo *ci = &_network_client_info[cid];
|
|
ci->client_playas = p->index;
|
|
NetworkUpdateClientInfo(ci->client_index);
|
|
|
|
if (IsValidPlayer(ci->client_playas)) {
|
|
PlayerID player_backup = _local_player;
|
|
_network_player_info[p->index].months_empty = 0;
|
|
|
|
/* XXX - When a client joins, we automatically set its name to the
|
|
* player's name (for some reason). As it stands now only the server
|
|
* knows the client's name, so it needs to send out a "broadcast" to
|
|
* do this. To achieve this we send a network command. However, it
|
|
* uses _local_player to execute the command as. To prevent abuse
|
|
* (eg. only yourself can change your name/company), we 'cheat' by
|
|
* impersonation _local_player as the server. Not the best solution;
|
|
* but it works.
|
|
* TODO: Perhaps this could be improved by when the client is ready
|
|
* with joining to let it send itself the command, and not the server?
|
|
* For example in network_client.c:534? */
|
|
_cmd_text = ci->client_name;
|
|
_local_player = ci->client_playas;
|
|
NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL);
|
|
_local_player = player_backup;
|
|
}
|
|
}
|
|
#endif /* ENABLE_NETWORK */
|
|
} break;
|
|
|
|
case 1: /* Make a new AI player */
|
|
if (!(flags & DC_EXEC)) return CommandCost();
|
|
|
|
DoStartupNewPlayer(true);
|
|
break;
|
|
|
|
case 2: { /* Delete a player */
|
|
Player *p;
|
|
|
|
if (!IsValidPlayer((PlayerID)p2)) return CMD_ERROR;
|
|
|
|
if (!(flags & DC_EXEC)) return CommandCost();
|
|
|
|
p = GetPlayer((PlayerID)p2);
|
|
|
|
/* Only allow removal of HUMAN companies */
|
|
if (IsHumanPlayer(p->index)) {
|
|
/* Delete any open window of the company */
|
|
DeletePlayerWindows(p->index);
|
|
|
|
/* Show the bankrupt news */
|
|
SetDParam(0, p->index);
|
|
AddNewsItem( (StringID)(p->index | NB_BBANKRUPT), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
|
|
|
|
/* Remove the company */
|
|
ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
|
|
p->is_active = false;
|
|
}
|
|
RemoveAllEngineReplacementForPlayer(p);
|
|
RemoveAllGroupsForPlayer(p);
|
|
|
|
} break;
|
|
|
|
case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
|
|
PlayerID pid_old = (PlayerID)GB(p2, 0, 16);
|
|
PlayerID pid_new = (PlayerID)GB(p2, 16, 16);
|
|
|
|
if (!IsValidPlayer(pid_old) || !IsValidPlayer(pid_new)) return CMD_ERROR;
|
|
|
|
if (!(flags & DC_EXEC)) return CMD_ERROR;
|
|
|
|
ChangeOwnershipOfPlayerItems(pid_old, pid_new);
|
|
DeletePlayerStuff(pid_old);
|
|
} break;
|
|
|
|
default: return CMD_ERROR;
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
static const StringID _endgame_perf_titles[] = {
|
|
STR_0213_BUSINESSMAN,
|
|
STR_0213_BUSINESSMAN,
|
|
STR_0213_BUSINESSMAN,
|
|
STR_0213_BUSINESSMAN,
|
|
STR_0213_BUSINESSMAN,
|
|
STR_0214_ENTREPRENEUR,
|
|
STR_0214_ENTREPRENEUR,
|
|
STR_0215_INDUSTRIALIST,
|
|
STR_0215_INDUSTRIALIST,
|
|
STR_0216_CAPITALIST,
|
|
STR_0216_CAPITALIST,
|
|
STR_0217_MAGNATE,
|
|
STR_0217_MAGNATE,
|
|
STR_0218_MOGUL,
|
|
STR_0218_MOGUL,
|
|
STR_0219_TYCOON_OF_THE_CENTURY
|
|
};
|
|
|
|
StringID EndGameGetPerformanceTitleFromValue(uint value)
|
|
{
|
|
value = minu(value / 64, lengthof(_endgame_perf_titles) - 1);
|
|
|
|
return _endgame_perf_titles[value];
|
|
}
|
|
|
|
/** Return true if any cheat has been used, false otherwise */
|
|
static bool CheatHasBeenUsed()
|
|
{
|
|
const Cheat* cht = (Cheat*)&_cheats;
|
|
const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];
|
|
|
|
for (; cht != cht_last; cht++) {
|
|
if (cht->been_used) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/** Save the highscore for the player */
|
|
int8 SaveHighScoreValue(const Player *p)
|
|
{
|
|
HighScore *hs = _highscore_table[_opt.diff_level];
|
|
uint i;
|
|
uint16 score = p->old_economy[0].performance_history;
|
|
|
|
/* Exclude cheaters from the honour of being in the highscore table */
|
|
if (CheatHasBeenUsed()) return -1;
|
|
|
|
for (i = 0; i < lengthof(_highscore_table[0]); i++) {
|
|
/* You are in the TOP5. Move all values one down and save us there */
|
|
if (hs[i].score <= score) {
|
|
/* move all elements one down starting from the replaced one */
|
|
memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
|
|
SetDParam(0, p->index);
|
|
SetDParam(1, p->index);
|
|
GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string
|
|
hs[i].score = score;
|
|
hs[i].title = EndGameGetPerformanceTitleFromValue(score);
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1; // too bad; we did not make it into the top5
|
|
}
|
|
|
|
/** Sort all players given their performance */
|
|
static int CDECL HighScoreSorter(const void *a, const void *b)
|
|
{
|
|
const Player *pa = *(const Player* const*)a;
|
|
const Player *pb = *(const Player* const*)b;
|
|
|
|
return pb->old_economy[0].performance_history - pa->old_economy[0].performance_history;
|
|
}
|
|
|
|
/* Save the highscores in a network game when it has ended */
|
|
#define LAST_HS_ITEM lengthof(_highscore_table) - 1
|
|
int8 SaveHighScoreValueNetwork()
|
|
{
|
|
const Player* p;
|
|
const Player* pl[MAX_PLAYERS];
|
|
size_t count = 0;
|
|
int8 player = -1;
|
|
|
|
/* Sort all active players with the highest score first */
|
|
FOR_ALL_PLAYERS(p) if (p->is_active) pl[count++] = p;
|
|
qsort((Player*)pl, count, sizeof(pl[0]), HighScoreSorter);
|
|
|
|
{
|
|
uint i;
|
|
|
|
memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
|
|
|
|
/* Copy over Top5 companies */
|
|
for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
|
|
HighScore* hs = &_highscore_table[LAST_HS_ITEM][i];
|
|
|
|
SetDParam(0, pl[i]->index);
|
|
SetDParam(1, pl[i]->index);
|
|
GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string
|
|
hs->score = pl[i]->old_economy[0].performance_history;
|
|
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
|
|
|
|
/* get the ranking of the local player */
|
|
if (pl[i]->index == _local_player) player = i;
|
|
}
|
|
}
|
|
|
|
/* Add top5 players to highscore table */
|
|
return player;
|
|
}
|
|
|
|
/** Save HighScore table to file */
|
|
void SaveToHighScore()
|
|
{
|
|
FILE *fp = fopen(_highscore_file, "wb");
|
|
|
|
if (fp != NULL) {
|
|
uint i;
|
|
HighScore *hs;
|
|
|
|
for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
|
|
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
|
|
/* First character is a command character, so strlen will fail on that */
|
|
byte length = min(sizeof(hs->company), (hs->company[0] == '\0') ? 0 : (int)strlen(&hs->company[1]) + 1);
|
|
|
|
fwrite(&length, sizeof(length), 1, fp); // write away string length
|
|
fwrite(hs->company, length, 1, fp);
|
|
fwrite(&hs->score, sizeof(hs->score), 1, fp);
|
|
fwrite("", 2, 1, fp); // XXX - placeholder for hs->title, not saved anymore; compatibility
|
|
}
|
|
}
|
|
fclose(fp);
|
|
}
|
|
}
|
|
|
|
/** Initialize the highscore table to 0 and if any file exists, load in values */
|
|
void LoadFromHighScore()
|
|
{
|
|
FILE *fp = fopen(_highscore_file, "rb");
|
|
|
|
memset(_highscore_table, 0, sizeof(_highscore_table));
|
|
|
|
if (fp != NULL) {
|
|
uint i;
|
|
HighScore *hs;
|
|
|
|
for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
|
|
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
|
|
byte length;
|
|
fread(&length, sizeof(length), 1, fp);
|
|
|
|
fread(hs->company, 1, length, fp);
|
|
fread(&hs->score, sizeof(hs->score), 1, fp);
|
|
fseek(fp, 2, SEEK_CUR); // XXX - placeholder for hs->title, not saved anymore; compatibility
|
|
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
|
|
}
|
|
}
|
|
fclose(fp);
|
|
}
|
|
|
|
/* Initialize end of game variable (when to show highscore chart) */
|
|
_patches.ending_year = 2051;
|
|
}
|
|
|
|
/* Save/load of players */
|
|
static const SaveLoad _player_desc[] = {
|
|
SLE_VAR(Player, name_2, SLE_UINT32),
|
|
SLE_VAR(Player, name_1, SLE_STRINGID),
|
|
|
|
SLE_VAR(Player, president_name_1,SLE_UINT16),
|
|
SLE_VAR(Player, president_name_2,SLE_UINT32),
|
|
|
|
SLE_VAR(Player, face, SLE_UINT32),
|
|
|
|
/* money was changed to a 64 bit field in savegame version 1. */
|
|
SLE_CONDVAR(Player, player_money, SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
|
|
SLE_CONDVAR(Player, player_money, SLE_INT64, 1, SL_MAX_VERSION),
|
|
|
|
SLE_CONDVAR(Player, current_loan, SLE_VAR_I64 | SLE_FILE_I32, 0, 64),
|
|
SLE_CONDVAR(Player, current_loan, SLE_INT64, 65, SL_MAX_VERSION),
|
|
|
|
SLE_VAR(Player, player_color, SLE_UINT8),
|
|
SLE_VAR(Player, player_money_fraction, SLE_UINT8),
|
|
SLE_CONDVAR(Player, avail_railtypes, SLE_UINT8, 0, 57),
|
|
SLE_VAR(Player, block_preview, SLE_UINT8),
|
|
|
|
SLE_VAR(Player, cargo_types, SLE_UINT16),
|
|
SLE_CONDVAR(Player, location_of_house, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
|
SLE_CONDVAR(Player, location_of_house, SLE_UINT32, 6, SL_MAX_VERSION),
|
|
SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
|
SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION),
|
|
SLE_CONDVAR(Player, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30),
|
|
SLE_CONDVAR(Player, inaugurated_year, SLE_INT32, 31, SL_MAX_VERSION),
|
|
|
|
SLE_ARR(Player, share_owners, SLE_UINT8, 4),
|
|
|
|
SLE_VAR(Player, num_valid_stat_ent, SLE_UINT8),
|
|
|
|
SLE_VAR(Player, quarters_of_bankrupcy, SLE_UINT8),
|
|
SLE_VAR(Player, bankrupt_asked, SLE_UINT8),
|
|
SLE_VAR(Player, bankrupt_timeout, SLE_INT16),
|
|
SLE_CONDVAR(Player, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, 0, 64),
|
|
SLE_CONDVAR(Player, bankrupt_value, SLE_INT64, 65, SL_MAX_VERSION),
|
|
|
|
/* yearly expenses was changed to 64-bit in savegame version 2. */
|
|
SLE_CONDARR(Player, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1),
|
|
SLE_CONDARR(Player, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION),
|
|
|
|
SLE_CONDVAR(Player, is_ai, SLE_BOOL, 2, SL_MAX_VERSION),
|
|
SLE_CONDVAR(Player, is_active, SLE_BOOL, 4, SL_MAX_VERSION),
|
|
|
|
/* Engine renewal settings */
|
|
SLE_CONDNULL(512, 16, 18),
|
|
SLE_CONDREF(Player, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
|
|
SLE_CONDVAR(Player, engine_renew, SLE_BOOL, 16, SL_MAX_VERSION),
|
|
SLE_CONDVAR(Player, engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION),
|
|
SLE_CONDVAR(Player, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
|
|
SLE_CONDVAR(Player, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
|
|
|
|
/* reserve extra space in savegame here. (currently 63 bytes) */
|
|
SLE_CONDNULL(63, 2, SL_MAX_VERSION),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static const SaveLoad _player_economy_desc[] = {
|
|
/* these were changed to 64-bit in savegame format 2 */
|
|
SLE_CONDVAR(PlayerEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
|
|
SLE_CONDVAR(PlayerEconomyEntry, income, SLE_INT64, 2, SL_MAX_VERSION),
|
|
SLE_CONDVAR(PlayerEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
|
|
SLE_CONDVAR(PlayerEconomyEntry, expenses, SLE_INT64, 2, SL_MAX_VERSION),
|
|
SLE_CONDVAR(PlayerEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
|
|
SLE_CONDVAR(PlayerEconomyEntry, company_value, SLE_INT64, 2, SL_MAX_VERSION),
|
|
|
|
SLE_VAR(PlayerEconomyEntry, delivered_cargo, SLE_INT32),
|
|
SLE_VAR(PlayerEconomyEntry, performance_history, SLE_INT32),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static const SaveLoad _player_ai_desc[] = {
|
|
SLE_VAR(PlayerAI, state, SLE_UINT8),
|
|
SLE_VAR(PlayerAI, tick, SLE_UINT8),
|
|
SLE_CONDVAR(PlayerAI, state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12),
|
|
SLE_CONDVAR(PlayerAI, state_counter, SLE_UINT32, 13, SL_MAX_VERSION),
|
|
SLE_VAR(PlayerAI, timeout_counter, SLE_UINT16),
|
|
|
|
SLE_VAR(PlayerAI, state_mode, SLE_UINT8),
|
|
SLE_VAR(PlayerAI, banned_tile_count, SLE_UINT8),
|
|
SLE_VAR(PlayerAI, railtype_to_use, SLE_UINT8),
|
|
|
|
SLE_VAR(PlayerAI, cargo_type, SLE_UINT8),
|
|
SLE_VAR(PlayerAI, num_wagons, SLE_UINT8),
|
|
SLE_VAR(PlayerAI, build_kind, SLE_UINT8),
|
|
SLE_VAR(PlayerAI, num_build_rec, SLE_UINT8),
|
|
SLE_VAR(PlayerAI, num_loco_to_build, SLE_UINT8),
|
|
SLE_VAR(PlayerAI, num_want_fullload, SLE_UINT8),
|
|
|
|
SLE_VAR(PlayerAI, route_type_mask, SLE_UINT8),
|
|
|
|
SLE_CONDVAR(PlayerAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
|
SLE_CONDVAR(PlayerAI, start_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
|
|
SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
|
SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
|
|
SLE_VAR(PlayerAI, start_dir_a, SLE_UINT8),
|
|
SLE_VAR(PlayerAI, cur_dir_a, SLE_UINT8),
|
|
|
|
SLE_CONDVAR(PlayerAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
|
SLE_CONDVAR(PlayerAI, start_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
|
|
SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
|
SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
|
|
SLE_VAR(PlayerAI, start_dir_b, SLE_UINT8),
|
|
SLE_VAR(PlayerAI, cur_dir_b, SLE_UINT8),
|
|
|
|
SLE_REF(PlayerAI, cur_veh, REF_VEHICLE),
|
|
|
|
SLE_ARR(PlayerAI, wagon_list, SLE_UINT16, 9),
|
|
SLE_ARR(PlayerAI, order_list_blocks, SLE_UINT8, 20),
|
|
SLE_ARR(PlayerAI, banned_tiles, SLE_UINT16, 16),
|
|
|
|
SLE_CONDNULL(64, 2, SL_MAX_VERSION),
|
|
SLE_END()
|
|
};
|
|
|
|
static const SaveLoad _player_ai_build_rec_desc[] = {
|
|
SLE_CONDVAR(AiBuildRec, spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
|
SLE_CONDVAR(AiBuildRec, spec_tile, SLE_UINT32, 6, SL_MAX_VERSION),
|
|
SLE_CONDVAR(AiBuildRec, use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
|
SLE_CONDVAR(AiBuildRec, use_tile, SLE_UINT32, 6, SL_MAX_VERSION),
|
|
SLE_VAR(AiBuildRec, rand_rng, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec, cur_building_rule, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec, unk6, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec, unk7, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec, buildcmd_a, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec, buildcmd_b, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec, direction, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec, cargo, SLE_UINT8),
|
|
SLE_END()
|
|
};
|
|
|
|
static const SaveLoad _player_livery_desc[] = {
|
|
SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION),
|
|
SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION),
|
|
SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION),
|
|
SLE_END()
|
|
};
|
|
|
|
static void SaveLoad_PLYR(Player* p)
|
|
{
|
|
int i;
|
|
|
|
SlObject(p, _player_desc);
|
|
|
|
/* Write AI? */
|
|
if (!IsHumanPlayer(p->index)) {
|
|
SlObject(&p->ai, _player_ai_desc);
|
|
for (i = 0; i != p->ai.num_build_rec; i++) {
|
|
SlObject(&p->ai.src + i, _player_ai_build_rec_desc);
|
|
}
|
|
}
|
|
|
|
/* Write economy */
|
|
SlObject(&p->cur_economy, _player_economy_desc);
|
|
|
|
/* Write old economy entries. */
|
|
for (i = 0; i < p->num_valid_stat_ent; i++) {
|
|
SlObject(&p->old_economy[i], _player_economy_desc);
|
|
}
|
|
|
|
/* Write each livery entry. */
|
|
int num_liveries = CheckSavegameVersion(63) ? LS_END - 2 : LS_END;
|
|
for (i = 0; i < num_liveries; i++) {
|
|
SlObject(&p->livery[i], _player_livery_desc);
|
|
}
|
|
|
|
if (num_liveries == LS_END - 2) {
|
|
/* Copy bus/truck liveries over to trams */
|
|
p->livery[LS_PASSENGER_TRAM] = p->livery[LS_BUS];
|
|
p->livery[LS_FREIGHT_TRAM] = p->livery[LS_TRUCK];
|
|
}
|
|
}
|
|
|
|
static void Save_PLYR()
|
|
{
|
|
Player *p;
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active) {
|
|
SlSetArrayIndex(p->index);
|
|
SlAutolength((AutolengthProc*)SaveLoad_PLYR, p);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Load_PLYR()
|
|
{
|
|
int index;
|
|
while ((index = SlIterateArray()) != -1) {
|
|
Player *p = GetPlayer((PlayerID)index);
|
|
SaveLoad_PLYR(p);
|
|
_player_colors[index] = p->player_color;
|
|
|
|
/* This is needed so an AI is attached to a loaded AI */
|
|
if (p->is_ai && (!_networking || _network_server) && _ai.enabled)
|
|
AI_StartNewAI(p->index);
|
|
}
|
|
}
|
|
|
|
extern const ChunkHandler _player_chunk_handlers[] = {
|
|
{ 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
|
|
};
|