mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
ae49d487cc
Add several missing chars: - Š/š (S with hacek, all sizes) - Ž/ž (Z with hacek, all sizes) - Œ/œ (OE ligature, all sizes) - Ð/ð (eth, large font was missing) - Þ/þ (thorn, large font was missing) - º (male ordinal sign, all sizes) Also move Ÿ (Y with umlaut, all sizes) to the correct position in the charset To add some chars it was necessary to shuffle some OTTD specific chars (arrows, transport type markers) around
363 lines
8.8 KiB
C
363 lines
8.8 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "gfx.h"
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#include "gfxinit.h"
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#include "spritecache.h"
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#include "table/sprites.h"
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#include "fileio.h"
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#include "newgrf.h"
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#include "md5.h"
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#include "variables.h"
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#include <ctype.h>
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typedef struct MD5File {
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const char * const filename; // filename
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const md5_byte_t hash[16]; // md5 sum of the file
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} MD5File;
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typedef struct FileList {
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const MD5File basic[5]; // grf files that always have to be loaded
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const MD5File landscape[3]; // landscape specific grf files
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} FileList;
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#include "table/files.h"
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#include "table/landscape_sprite.h"
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static const SpriteID * const _landscape_spriteindexes[] = {
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_landscape_spriteindexes_1,
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_landscape_spriteindexes_2,
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_landscape_spriteindexes_3,
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};
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static const SpriteID * const _slopes_spriteindexes[] = {
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_slopes_spriteindexes_0,
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_slopes_spriteindexes_1,
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_slopes_spriteindexes_2,
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_slopes_spriteindexes_3,
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};
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static uint LoadGrfFile(const char* filename, uint load_index, int file_index)
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{
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uint load_index_org = load_index;
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FioOpenFile(file_index, filename);
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DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);
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while (LoadNextSprite(load_index, file_index)) {
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load_index++;
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if (load_index >= MAX_SPRITES) {
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error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
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}
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}
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DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index);
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return load_index - load_index_org;
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}
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static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index)
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{
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uint start;
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FioOpenFile(file_index, filename);
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DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
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for (; (start = *index_tbl++) != 0xffff;) {
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uint end = *index_tbl++;
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if (start == 0xfffe) { // skip sprites (amount in second var)
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SkipSprites(end);
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} else { // load sprites and use indexes from start to end
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do {
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#ifdef NDEBUG
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LoadNextSprite(start, file_index);
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#else
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bool b = LoadNextSprite(start, file_index);
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assert(b);
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#endif
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} while (++start <= end);
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}
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}
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}
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/* Check that the supplied MD5 hash matches that stored for the supplied filename */
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static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
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{
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uint i;
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/* Loop through each byte of the file MD5 and the stored MD5... */
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for (i = 0; i < 16; i++) if (file.hash[i] != digest[i]) break;
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/* If all bytes of the MD5's match (i.e. the MD5's match)... */
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if (i == 16) {
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return true;
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} else {
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if (warn) fprintf(stderr, "MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename);
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return false;
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};
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}
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/* Calculate and check the MD5 hash of the supplied filename.
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* returns true if the checksum is correct */
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static bool FileMD5(const MD5File file, bool warn)
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{
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FILE *f;
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char buf[MAX_PATH];
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// open file
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sprintf(buf, "%s%s", _path.data_dir, file.filename);
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f = fopen(buf, "rb");
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#if !defined(WIN32)
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if (f == NULL) {
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char *s;
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// make lower case and check again
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for (s = buf + strlen(_path.data_dir) - 1; *s != '\0'; s++)
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*s = tolower(*s);
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f = fopen(buf, "rb");
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}
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#endif
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if (f != NULL) {
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md5_state_t filemd5state;
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md5_byte_t buffer[1024];
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md5_byte_t digest[16];
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size_t len;
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md5_init(&filemd5state);
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while ((len = fread(buffer, 1, sizeof(buffer), f)) != 0)
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md5_append(&filemd5state, buffer, len);
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if (ferror(f) && warn) fprintf(stderr, "Error Reading from %s \n", buf);
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fclose(f);
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md5_finish(&filemd5state, digest);
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return CheckMD5Digest(file, digest, warn);
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} else { // file not found
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return false;
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}
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}
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/* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF)
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* by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly.
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* If neither are found, Windows palette is assumed.
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*
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* (Note: Also checks sample.cat for corruption) */
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void CheckExternalFiles(void)
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{
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uint i;
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// count of files from this version
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uint dos = 0;
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uint win = 0;
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for (i = 0; i < 2; i++) if (FileMD5(files_dos.basic[i], true)) dos++;
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for (i = 0; i < 3; i++) if (FileMD5(files_dos.landscape[i], true)) dos++;
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for (i = 0; i < 2; i++) if (FileMD5(files_win.basic[i], true)) win++;
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for (i = 0; i < 3; i++) if (FileMD5(files_win.landscape[i], true)) win++;
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if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false))
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fprintf(stderr, "Your sample.cat file is corrupted or missing!\n");
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/*
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* forced DOS palette via command line -> leave it that way
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* all Windows files present -> Windows palette
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* all DOS files present -> DOS palette
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* no Windows files present and any DOS file present -> DOS palette
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* otherwise -> Windows palette
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*/
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if (_use_dos_palette) {
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return;
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} else if (win == 5) {
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_use_dos_palette = false;
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} else if (dos == 5 || (win == 0 && dos > 0)) {
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_use_dos_palette = true;
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} else {
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_use_dos_palette = false;
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}
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}
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static const SpriteID trg1idx[] = {
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0, 1, // Mouse cursor, ZZZ
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/* Medium font */
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2, 92, // ' ' till 'z'
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0xFFFE, 36,
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160, 160, // Move <20> to the correct position
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130, 130, // TODO Up arrow
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131, 133,
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0xFFFE, 1, // skip currency sign
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135, 135,
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0xFFFE, 1,
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137, 137,
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0xFFFE, 1,
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139, 139,
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140, 140, // TODO Down arrow
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141, 141,
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142, 142, // TODO Check mark
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143, 143, // TODO Cross
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144, 144,
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145, 145, // TODO Right arrow
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146, 149,
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118, 122, // Transport markers
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0xFFFE, 2,
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157, 157,
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114, 115, // Small up/down arrows
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0xFFFE, 1,
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161, 225,
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/* Small font */
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226, 316, // ' ' till 'z'
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0xFFFE, 25,
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342, 346, // place holders for transport markers
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0xFFFE, 6,
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384, 384, // Move <20> to the correct position
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354, 354, // TODO Up arrow
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355, 357,
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0xFFFE, 1, // skip currency sign
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359, 359,
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0xFFFE, 1,
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361, 361,
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0xFFFE, 1,
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363, 363,
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364, 364, // TODO Down arrow
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365, 366,
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0xFFFE, 1,
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368, 368,
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369, 369, // TODO Right arrow
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370, 373,
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0xFFFE, 7,
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381, 381,
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0xFFFE, 3,
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385, 449,
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/* Big font */
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450, 540, // ' ' till 'z'
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0xFFFE, 36,
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608, 608, // Move <20> to the correct position
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0xFFFE, 1,
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579, 581,
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0xFFFE, 1,
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583, 583,
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0xFFFE, 5,
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589, 589,
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0xFFFE, 15,
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605, 605,
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0xFFFE, 3,
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609, 625,
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0xFFFE, 1,
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627, 632,
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0xFFFE, 1,
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634, 639,
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0xFFFE, 1,
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641, 657,
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0xFFFE, 1,
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659, 664,
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0xFFFE, 2,
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667, 671,
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0xFFFE, 1,
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673, 673,
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/* Graphics */
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674, 4792,
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0xFFFF
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};
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#define OPENTTD_SPRITES_COUNT 100
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static const SpriteID _openttd_grf_indexes[] = {
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SPR_OPENTTD_BASE + 0, SPR_OPENTTD_BASE + 7, // icons etc
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134, 134, // euro symbol medium size
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582, 582, // euro symbol large size
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358, 358, // euro symbol tiny
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SPR_OPENTTD_BASE+11, SPR_OPENTTD_BASE+57, // more icons
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648, 648, // nordic char: <20>
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616, 616, // nordic char: <20>
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666, 666, // nordic char: <20>
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634, 634, // nordic char: <20>
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SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // more icons
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382, 383, // <20> <20> tiny
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158, 159, // <20> <20> medium
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606, 607, // <20> <20> large
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360, 360, // <20> tiny
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362, 362, // <20> tiny
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136, 136, // <20> medium
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138, 138, // <20> medium
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584, 584, // <20> large
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586, 586, // <20> large
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626, 626, // <20> large
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658, 658, // <20> large
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374, 374, // <20> tiny
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378, 378, // <20> tiny
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150, 150, // <20> medium
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154, 154, // <20> medium
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598, 598, // <20> large
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602, 602, // <20> large
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640, 640, // <20> large
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672, 672, // <20> large
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380, 380, // <20> tiny
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156, 156, // <20> medium
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604, 604, // <20> large
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0xffff,
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};
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static byte _sprite_page_to_load = 0xFF;
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static void LoadSpriteTables(void)
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{
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uint load_index = 0;
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uint i;
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const FileList *files; // list of grf files to be loaded. Either Windows files or DOS files
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files = _use_dos_palette? &files_dos : &files_win;
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LoadGrfIndexed(files->basic[0].filename, trg1idx, 0);
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load_index = 4793;
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for (i = 1; files->basic[i].filename != NULL; i++) {
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load_index += LoadGrfFile(files->basic[i].filename, load_index, i);
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}
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LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
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if (_sprite_page_to_load != 0) {
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LoadGrfIndexed(
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files->landscape[_sprite_page_to_load - 1].filename,
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_landscape_spriteindexes[_sprite_page_to_load - 1],
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i++
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);
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}
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LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
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load_index = SPR_AUTORAIL_BASE;
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load_index += LoadGrfFile("autorail.grf", load_index, i++);
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load_index = SPR_CANALS_BASE;
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load_index += LoadGrfFile("canalsw.grf", load_index, i++);
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load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
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LoadNewGRF(load_index, i);
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}
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void GfxLoadSprites(void)
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{
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// Need to reload the sprites only if the landscape changed
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if (_sprite_page_to_load != _opt.landscape) {
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_sprite_page_to_load = _opt.landscape;
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// Sprite cache
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DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);
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GfxInitSpriteMem();
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LoadSpriteTables();
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GfxInitPalettes();
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}
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}
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