mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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136 lines
4.1 KiB
C++
136 lines
4.1 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file hotkeys.h Hotkey related functions. */
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#ifndef HOTKEYS_H
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#define HOTKEYS_H
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#include "core/smallvec_type.hpp"
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#include "gfx_type.h"
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/**
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* All data for a single hotkey. The name (for saving/loading a configfile),
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* a list of keycodes and a number to help identifying this hotkey.
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*/
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template<class T>
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struct Hotkey {
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typedef void (T::*hotkey_callback)(int);
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/**
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* A wrapper around the callback function. This wrapper is needed because
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* the size of a pointer to a member function depends on the class
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* definition. The possible solutions are to either wrap the callback
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* pointer in a class and dynamically allocate memory for it like we do
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* now or making all class definitions available in hotkeys.cpp.
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*/
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struct CallbackWrapper {
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CallbackWrapper(hotkey_callback callback) :
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callback(callback)
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{}
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hotkey_callback callback;
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};
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/**
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* Create a new Hotkey object with a single default keycode.
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* @param default_keycode The default keycode for this hotkey.
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* @param name The name of this hotkey.
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* @param num Number of this hotkey, should be unique within the hotkey list.
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* @param callback The function to call if the hotkey is pressed.
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*/
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Hotkey(uint16 default_keycode, const char *name, int num, hotkey_callback callback = NULL) :
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name(name),
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num(num)
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{
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if (callback == NULL) {
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this->callback = NULL;
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} else {
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this->callback = new CallbackWrapper(callback);
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}
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if (default_keycode != 0) this->AddKeycode(default_keycode);
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}
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/**
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* Create a new Hotkey object with multiple default keycodes.
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* @param default_keycodes An array of default keycodes terminated with 0.
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* @param name The name of this hotkey.
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* @param num Number of this hotkey, should be unique within the hotkey list.
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* @param callback The function to call if the hotkey is pressed.
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*/
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Hotkey(const uint16 *default_keycodes, const char *name, int num, hotkey_callback callback = NULL) :
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name(name),
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num(num)
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{
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if (callback == NULL) {
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this->callback = NULL;
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} else {
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this->callback = new CallbackWrapper(callback);
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}
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const uint16 *keycode = default_keycodes;
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while (*keycode != 0) {
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this->AddKeycode(*keycode);
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keycode++;
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}
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}
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~Hotkey()
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{
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delete this->callback;
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}
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/**
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* Add a keycode to this hotkey, from now that keycode will be matched
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* in addition to any previously added keycodes.
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* @param keycode The keycode to add.
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*/
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void AddKeycode(uint16 keycode)
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{
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this->keycodes.Include(keycode);
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}
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const char *name;
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int num;
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SmallVector<uint16, 1> keycodes;
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CallbackWrapper *callback;
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};
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#define HOTKEY_LIST_END(window_class) Hotkey<window_class>((uint16)0, NULL, -1)
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/**
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* Check if a keycode is bound to something.
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* @param list The list with hotkeys to check
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* @param keycode The keycode that was pressed
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* @param w The window-pointer to give to the callback function (if any).
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* @param global_only Limit the search to hotkeys defined as 'global'.
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* @return The number of the matching hotkey or -1.
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*/
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template<class T>
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int CheckHotkeyMatch(Hotkey<T> *list, uint16 keycode, T *w, bool global_only = false)
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{
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while (list->num != -1) {
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if (list->keycodes.Contains(keycode | WKC_GLOBAL_HOTKEY) || (!global_only && list->keycodes.Contains(keycode))) {
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if (!global_only && list->callback != NULL) (w->*(list->callback->callback))(-1);
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return list->num;
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}
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list++;
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}
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return -1;
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}
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bool IsQuitKey(uint16 keycode);
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void LoadHotkeysFromConfig();
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void SaveHotkeysToConfig();
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void HandleGlobalHotkeys(uint16 key, uint16 keycode);
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#endif /* HOTKEYS_H */
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