mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
98d8501278
Mostly forgotten ones.
1663 lines
52 KiB
C++
1663 lines
52 KiB
C++
/* $Id$ */
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/** @file toolbar_gui.cpp Code related to the (main) toolbar. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "gui.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "viewport_func.h"
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#include "command_func.h"
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#include "variables.h"
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#include "train.h"
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#include "roadveh.h"
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#include "vehicle_gui.h"
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#include "rail_gui.h"
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#include "road_gui.h"
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "terraform_gui.h"
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#include "transparency.h"
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#include "strings_func.h"
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#include "player_base.h"
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#include "player_func.h"
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#include "player_gui.h"
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#include "settings_type.h"
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#include "toolbar_gui.h"
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#include "vehicle_base.h"
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#include "gfx_func.h"
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#include "cheat_func.h"
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#include "transparency_gui.h"
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#include "screenshot.h"
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#include "newgrf_config.h"
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#include "signs_func.h"
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#include "fios.h"
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#include "functions.h"
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#include "console_gui.h"
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#include "news_gui.h"
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#include "tilehighlight_func.h"
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#include "network/network.h"
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#include "network/network_gui.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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static void PopupMainToolbMenu(Window *parent, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask = 0, int sel_index = 0, int checked_items = 0);
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static void PopupMainPlayerToolbMenu(Window *parent, int main_button, int gray = 0);
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static void SplitToolbar(Window *w);
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RailType _last_built_railtype;
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RoadType _last_built_roadtype;
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/** This enum gathers properties of both toolbars */
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enum ToolBarProperties {
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TBP_BUTTONWIDTH = 22, ///< width of a button
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TBP_BUTTONHEIGHT = 22, ///< height of a button as well as the toolbars
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TBP_DATEPANELWIDTH = 130, ///< used in scenario editor to calculate width of the toolbar.
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TBP_TOOLBAR_MINBUTTON = 14, ///< references both toolbars
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TBP_NORMAL_MAXBUTTON = 19, ///< normal toolbar has this many buttons
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TBP_SCENARIO_MAXBUTTON = 16, ///< while the scenario has these
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};
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enum ToolbarMode {
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TB_NORMAL,
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TB_UPPER,
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TB_LOWER
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};
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enum ToolbarNormalWidgets {
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TBN_PAUSE = 0,
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TBN_FASTFORWARD,
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TBN_SETTINGS,
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TBN_SAVEGAME,
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TBN_SMALLMAP,
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TBN_TOWNDIRECTORY,
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TBN_SUBSIDIES,
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TBN_STATIONS,
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TBN_FINANCES,
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TBN_PLAYERS,
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TBN_GRAPHICS,
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TBN_LEAGUE,
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TBN_INDUSTRIES,
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TBN_VEHICLESTART, ///< trains, actually. So following are trucks, boats and planes
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TBN_TRAINS = TBN_VEHICLESTART,
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TBN_ROADVEHS,
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TBN_SHIPS,
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TBN_AIRCRAFTS,
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TBN_ZOOMIN,
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TBN_ZOOMOUT,
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TBN_RAILS,
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TBN_ROADS,
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TBN_WATER,
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TBN_AIR,
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TBN_LANDSCAPE,
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TBN_MUSICSOUND,
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TBN_NEWSREPORT,
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TBN_HELP,
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TBN_SWITCHBAR, ///< only available when toolbar has been split
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};
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enum ToolbarScenEditorWidgets {
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TBSE_PAUSE = 0,
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TBSE_FASTFORWARD,
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TBSE_SAVESCENARIO = 3,
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TBSE_SPACERPANEL,
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TBSE_DATEPANEL,
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TBSE_DATEBACKWARD,
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TBSE_DATEFORWARD,
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TBSE_SMALLMAP,
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TBSE_ZOOMIN,
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TBSE_ZOOMOUT,
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TBSE_LANDGENERATE,
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TBSE_TOWNGENERATE,
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TBSE_INDUSTRYGENERATE,
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TBSE_BUILDROAD,
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TBSE_BUILDDOCKS,
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TBSE_PLANTTREES,
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TBSE_PLACESIGNS,
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};
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/** The idea of this enum is to allow a separation between widget position
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* and _menu_clicked_procs's entry. By shifting, the "action" id is extracted and
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* kept safe for usage when required.
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* @see ToolbarMenuWindow::OnMouseLoop */
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enum ScenarioEditorMenuActions {
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SEMA_MAP_CLICK = 17 << 8,
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};
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static ToolbarMode _toolbar_mode;
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static void SelectSignTool()
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{
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if (_cursor.sprite == SPR_CURSOR_SIGN) {
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ResetObjectToPlace();
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} else {
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SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0);
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_place_proc = PlaceProc_Sign;
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}
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}
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/** Returns the position where the toolbar wants the menu to appear.
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* Make sure the dropdown is fully visible within the window.
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* x + w->left because x is supposed to be the offset of the toolbar-button
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* we clicked on and w->left the toolbar window itself. So meaning that
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* the default position is aligned with the left side of the clicked button */
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static Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
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{
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const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
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Point pos;
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pos.x = w->widget[GB(parent_button, 0, 8)].left;
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pos.x = w->left + Clamp(pos.x, 0, w->width - width);
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pos.y = w->height;
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return pos;
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}
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/**
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* Retrieve the menu item number from a position
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* @param w Window holding the menu items
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* @param x X coordinate of the position
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* @param y Y coordinate of the position
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* @return Index number of the menu item, or \c -1 if no valid selection under position
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*/
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static int GetMenuItemIndex(const Window *w, int item_count, int disabled_items)
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{
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int x = _cursor.pos.x;
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int y = _cursor.pos.y;
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if ((x -= w->left) >= 0 && x < w->width && (y -= w->top + 1) >= 0) {
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y /= 10;
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if (y < item_count &&
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!HasBit(disabled_items, y)) {
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return y;
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}
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}
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return -1;
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}
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/* --- Pausing --- */
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static void ToolbarPauseClick(Window *w)
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{
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if (_networking && !_network_server) return; // only server can pause the game
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if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
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}
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/* --- Fast forwarding --- */
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static void ToolbarFastForwardClick(Window *w)
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{
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_fast_forward ^= true;
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SndPlayFx(SND_15_BEEP);
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}
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/* --- Options button menu --- */
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enum OptionMenuEntries {
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OME_GAMEOPTIONS = 0,
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OME_DIFFICULTIES,
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OME_PATCHES,
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OME_NEWGRFSETTINGS,
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OME_TRANSPARENCIES,
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OME_SHOW_TOWNNAMES = 6,
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OME_SHOW_STATIONNAMES,
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OME_SHOW_SIGNS,
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OME_SHOW_WAYPOINTNAMES,
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OME_FULL_ANIMATION,
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OME_FULL_DETAILS,
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OME_TRANSPARENTBUILDINGS,
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OME_SHOW_STATIONSIGNS,
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OME_MENUCOUNT,
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};
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static void ToolbarOptionsClick(Window *w)
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{
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uint16 x = 0;
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if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, OME_SHOW_TOWNNAMES);
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if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, OME_SHOW_STATIONNAMES);
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if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, OME_SHOW_SIGNS);
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if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, OME_SHOW_WAYPOINTNAMES);
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if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, OME_FULL_ANIMATION);
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if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, OME_FULL_DETAILS);
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if (IsTransparencySet(TO_HOUSES)) SetBit(x, OME_TRANSPARENTBUILDINGS);
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if (IsTransparencySet(TO_SIGNS)) SetBit(x, OME_SHOW_STATIONSIGNS);
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PopupMainToolbMenu(w, TBN_SETTINGS, STR_02C4_GAME_OPTIONS, OME_MENUCOUNT, 0, 0, x);
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}
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static void MenuClickSettings(int index)
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{
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switch (index) {
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case OME_GAMEOPTIONS: ShowGameOptions(); return;
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case OME_DIFFICULTIES: ShowGameDifficulty(); return;
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case OME_PATCHES: ShowPatchesSelection(); return;
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case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return;
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case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break;
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case OME_SHOW_TOWNNAMES: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break;
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case OME_SHOW_STATIONNAMES: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break;
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case OME_SHOW_SIGNS: ToggleBit(_display_opt, DO_SHOW_SIGNS); break;
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case OME_SHOW_WAYPOINTNAMES: ToggleBit(_display_opt, DO_WAYPOINTS); break;
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case OME_FULL_ANIMATION: ToggleBit(_display_opt, DO_FULL_ANIMATION); break;
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case OME_FULL_DETAILS: ToggleBit(_display_opt, DO_FULL_DETAIL); break;
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case OME_TRANSPARENTBUILDINGS: ToggleTransparency(TO_HOUSES); break;
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case OME_SHOW_STATIONSIGNS: ToggleTransparency(TO_SIGNS); break;
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}
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MarkWholeScreenDirty();
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}
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/* --- Saving/loading button menu --- */
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enum SaveLoadEditorMenuEntries {
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SLEME_SAVE_SCENARIO = 0,
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SLEME_LOAD_SCENARIO,
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SLEME_LOAD_HEIGHTMAP,
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SLEME_EXIT_TOINTRO,
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SLEME_EXIT_GAME = 5,
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SLEME_MENUCOUNT,
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};
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enum SaveLoadNormalMenuEntries {
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SLNME_SAVE_GAME = 0,
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SLNME_LOAD_GAME,
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SLNME_EXIT_TOINTRO,
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SLNME_EXIT_GAME,
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SLNME_MENUCOUNT,
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};
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static void ToolbarSaveClick(Window *w)
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{
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PopupMainToolbMenu(w, TBN_SAVEGAME, STR_015C_SAVE_GAME, SLNME_MENUCOUNT);
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}
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static void ToolbarScenSaveOrLoad(Window *w)
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{
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PopupMainToolbMenu(w, TBSE_SAVESCENARIO, STR_0292_SAVE_SCENARIO, SLEME_MENUCOUNT);
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}
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static void MenuClickSaveLoad(int index = 0)
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{
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if (_game_mode == GM_EDITOR) {
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switch (index) {
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case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
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case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
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case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break;
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case SLEME_EXIT_GAME: HandleExitGameRequest(); break;
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}
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} else {
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switch (index) {
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case SLNME_SAVE_GAME: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
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case SLNME_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
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case SLNME_EXIT_TOINTRO: AskExitToGameMenu(); break;
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case SLNME_EXIT_GAME: HandleExitGameRequest(); break;
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}
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}
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}
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/* --- Map button menu --- */
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enum MapMenuEntries {
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MME_SHOW_SMALLMAP = 0,
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MME_SHOW_EXTRAVIEWPORTS,
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MME_SHOW_SIGNLISTS,
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MME_SHOW_TOWNDIRECTORY, ///< This entry is only used in Editor mode
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MME_MENUCOUNT_NORMAL = 3,
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MME_MENUCOUNT_EDITOR = 4,
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};
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static void ToolbarMapClick(Window *w)
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{
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PopupMainToolbMenu(w, TBN_SMALLMAP, STR_02DE_MAP_OF_WORLD, MME_MENUCOUNT_NORMAL);
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}
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static void ToolbarScenMapTownDir(Window *w)
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{
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/* Scenario editor button, Use different button to activate.
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* This scheme will allow to have an action (SEMA_MAP_CLICK, which is in fact
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* an entry in _menu_clicked_procs) while at the same time having a start button
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* who is not at the same index as its action
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* @see ToolbarMenuWindow::OnMouseLoop */
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PopupMainToolbMenu(w, TBSE_SMALLMAP | SEMA_MAP_CLICK, STR_02DE_MAP_OF_WORLD, MME_MENUCOUNT_EDITOR);
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}
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static void MenuClickMap(int index)
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{
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switch (index) {
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case MME_SHOW_SMALLMAP: ShowSmallMap(); break;
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case MME_SHOW_EXTRAVIEWPORTS: ShowExtraViewPortWindow(); break;
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case MME_SHOW_SIGNLISTS: ShowSignList(); break;
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case MME_SHOW_TOWNDIRECTORY: if (_game_mode == GM_EDITOR) ShowTownDirectory(); break;
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}
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}
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/* --- Town button menu --- */
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static void ToolbarTownClick(Window *w)
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{
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PopupMainToolbMenu(w, TBN_TOWNDIRECTORY, STR_02BB_TOWN_DIRECTORY, 1);
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}
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static void MenuClickTown(int index)
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{
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ShowTownDirectory();
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}
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/* --- Subidies button menu --- */
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static void ToolbarSubsidiesClick(Window *w)
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{
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PopupMainToolbMenu(w, TBN_SUBSIDIES, STR_02DD_SUBSIDIES, 1);
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}
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static void MenuClickSubsidies(int index)
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{
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ShowSubsidiesList();
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}
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/* --- Stations button menu --- */
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static void ToolbarStationsClick(Window *w)
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{
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PopupMainPlayerToolbMenu(w, TBN_STATIONS);
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}
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static void MenuClickStations(int index)
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{
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ShowPlayerStations((PlayerID)index);
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}
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/* --- Finances button menu --- */
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static void ToolbarFinancesClick(Window *w)
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{
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PopupMainPlayerToolbMenu(w, TBN_FINANCES);
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}
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static void MenuClickFinances(int index)
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{
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ShowPlayerFinances((PlayerID)index);
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}
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/* --- Company's button menu --- */
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static void ToolbarPlayersClick(Window *w)
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{
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PopupMainPlayerToolbMenu(w, TBN_PLAYERS);
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}
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static void MenuClickCompany(int index)
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{
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if (_networking && index == 0) {
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ShowClientList();
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} else {
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if (_networking) index--;
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ShowPlayerCompany((PlayerID)index);
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}
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}
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/* --- Graphs button menu --- */
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static void ToolbarGraphsClick(Window *w)
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{
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PopupMainToolbMenu(w, TBN_GRAPHICS, STR_0154_OPERATING_PROFIT_GRAPH, (_toolbar_mode == TB_NORMAL) ? 6 : 8);
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}
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static void MenuClickGraphs(int index)
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{
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switch (index) {
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case 0: ShowOperatingProfitGraph(); break;
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case 1: ShowIncomeGraph(); break;
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case 2: ShowDeliveredCargoGraph(); break;
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case 3: ShowPerformanceHistoryGraph(); break;
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case 4: ShowCompanyValueGraph(); break;
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case 5: ShowCargoPaymentRates(); break;
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/* functions for combined graphs/league button */
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case 6: ShowCompanyLeagueTable(); break;
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case 7: ShowPerformanceRatingDetail(); break;
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}
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}
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/* --- League button menu --- */
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static void ToolbarLeagueClick(Window *w)
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{
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PopupMainToolbMenu(w, TBN_LEAGUE, STR_015A_COMPANY_LEAGUE_TABLE, 2);
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}
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static void MenuClickLeague(int index)
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{
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switch (index) {
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case 0: ShowCompanyLeagueTable(); break;
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case 1: ShowPerformanceRatingDetail(); break;
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}
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}
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/* --- Industries button menu --- */
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static void ToolbarIndustryClick(Window *w)
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{
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/* Disable build-industry menu if we are a spectator */
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PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? 2 : 0);
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}
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static void MenuClickIndustry(int index)
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{
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switch (index) {
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case 0: ShowIndustryDirectory(); break;
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case 1: ShowBuildIndustryWindow(); break;
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}
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}
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/* --- Trains button menu + 1 helper function for all vehicles. --- */
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static void ToolbarVehicleClick(Window *w, VehicleType veh)
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{
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const Vehicle *v;
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int dis = ~0;
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FOR_ALL_VEHICLES(v) {
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if (v->type == veh && v->IsPrimaryVehicle()) ClrBit(dis, v->owner);
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}
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PopupMainPlayerToolbMenu(w, TBN_VEHICLESTART + veh, dis);
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}
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static void ToolbarTrainClick(Window *w)
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{
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ToolbarVehicleClick(w, VEH_TRAIN);
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}
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static void MenuClickShowTrains(int index)
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{
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ShowVehicleListWindow((PlayerID)index, VEH_TRAIN);
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}
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/* --- Road vehicle button menu --- */
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static void ToolbarRoadClick(Window *w)
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{
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ToolbarVehicleClick(w, VEH_ROAD);
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}
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static void MenuClickShowRoad(int index)
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{
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ShowVehicleListWindow((PlayerID)index, VEH_ROAD);
|
|
}
|
|
|
|
/* --- Ship button menu --- */
|
|
|
|
static void ToolbarShipClick(Window *w)
|
|
{
|
|
ToolbarVehicleClick(w, VEH_SHIP);
|
|
}
|
|
|
|
static void MenuClickShowShips(int index)
|
|
{
|
|
ShowVehicleListWindow((PlayerID)index, VEH_SHIP);
|
|
}
|
|
|
|
/* --- Aircraft button menu --- */
|
|
|
|
static void ToolbarAirClick(Window *w)
|
|
{
|
|
ToolbarVehicleClick(w, VEH_AIRCRAFT);
|
|
}
|
|
|
|
static void MenuClickShowAir(int index)
|
|
{
|
|
ShowVehicleListWindow((PlayerID)index, VEH_AIRCRAFT);
|
|
}
|
|
|
|
/* --- Zoom in button --- */
|
|
|
|
static void ToolbarZoomInClick(Window *w)
|
|
{
|
|
if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
|
|
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)TBSE_ZOOMIN : (byte)TBN_ZOOMIN);
|
|
SndPlayFx(SND_15_BEEP);
|
|
}
|
|
}
|
|
|
|
/* --- Zoom out button --- */
|
|
|
|
static void ToolbarZoomOutClick(Window *w)
|
|
{
|
|
if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
|
|
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)TBSE_ZOOMOUT : (byte)TBN_ZOOMOUT);
|
|
SndPlayFx(SND_15_BEEP);
|
|
}
|
|
}
|
|
|
|
/* --- Rail button menu --- */
|
|
|
|
static void ToolbarBuildRailClick(Window *w)
|
|
{
|
|
const Player *p = GetPlayer(_local_player);
|
|
PopupMainToolbMenu(w, TBN_RAILS, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes, _last_built_railtype);
|
|
}
|
|
|
|
static void MenuClickBuildRail(int index)
|
|
{
|
|
_last_built_railtype = (RailType)index;
|
|
ShowBuildRailToolbar(_last_built_railtype, -1);
|
|
}
|
|
|
|
/* --- Road button menu --- */
|
|
|
|
static void ToolbarBuildRoadClick(Window *w)
|
|
{
|
|
const Player *p = GetPlayer(_local_player);
|
|
/* The standard road button is *always* available */
|
|
PopupMainToolbMenu(w, TBN_ROADS, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD), _last_built_roadtype);
|
|
}
|
|
|
|
static void MenuClickBuildRoad(int index)
|
|
{
|
|
_last_built_roadtype = (RoadType)index;
|
|
ShowBuildRoadToolbar(_last_built_roadtype);
|
|
}
|
|
|
|
/* --- Water button menu --- */
|
|
|
|
static void ToolbarBuildWaterClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_WATER, STR_9800_WATERWAYS_CONSTRUCTION, 1);
|
|
}
|
|
|
|
static void MenuClickBuildWater(int index)
|
|
{
|
|
ShowBuildDocksToolbar();
|
|
}
|
|
|
|
/* --- Airport button menu --- */
|
|
|
|
static void ToolbarBuildAirClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_AIR, STR_A01D_AIRPORT_CONSTRUCTION, 1);
|
|
}
|
|
|
|
static void MenuClickBuildAir(int index)
|
|
{
|
|
ShowBuildAirToolbar();
|
|
}
|
|
|
|
/* --- Forest button menu --- */
|
|
|
|
static void ToolbarForestClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_LANDSCAPE, STR_LANDSCAPING, 3);
|
|
}
|
|
|
|
static void MenuClickForest(int index)
|
|
{
|
|
switch (index) {
|
|
case 0: ShowTerraformToolbar(); break;
|
|
case 1: ShowBuildTreesToolbar(); break;
|
|
case 2: SelectSignTool(); break;
|
|
}
|
|
}
|
|
|
|
/* --- Music button menu --- */
|
|
|
|
static void ToolbarMusicClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_MUSICSOUND, STR_01D3_SOUND_MUSIC, 1);
|
|
}
|
|
|
|
static void MenuClickMusicWindow(int index)
|
|
{
|
|
ShowMusicWindow();
|
|
}
|
|
|
|
/* --- Newspaper button menu --- */
|
|
|
|
static void ToolbarNewspaperClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_NEWSREPORT, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3);
|
|
}
|
|
|
|
static void MenuClickNewspaper(int index)
|
|
{
|
|
switch (index) {
|
|
case 0: ShowLastNewsMessage(); break;
|
|
case 1: ShowMessageOptions(); break;
|
|
case 2: ShowMessageHistory(); break;
|
|
}
|
|
}
|
|
|
|
/* --- Help button menu --- */
|
|
|
|
static void ToolbarHelpClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_HELP, STR_02D5_LAND_BLOCK_INFO, 6);
|
|
}
|
|
|
|
static void MenuClickSmallScreenshot()
|
|
{
|
|
SetScreenshotType(SC_VIEWPORT);
|
|
}
|
|
|
|
static void MenuClickWorldScreenshot()
|
|
{
|
|
SetScreenshotType(SC_WORLD);
|
|
}
|
|
|
|
static void MenuClickHelp(int index)
|
|
{
|
|
switch (index) {
|
|
case 0: PlaceLandBlockInfo(); break;
|
|
case 2: IConsoleSwitch(); break;
|
|
case 3: MenuClickSmallScreenshot(); break;
|
|
case 4: MenuClickWorldScreenshot(); break;
|
|
case 5: ShowAboutWindow(); break;
|
|
}
|
|
}
|
|
|
|
/* --- Switch toolbar button --- */
|
|
|
|
static void ToolbarSwitchClick(Window *w)
|
|
{
|
|
if (_toolbar_mode != TB_LOWER) {
|
|
_toolbar_mode = TB_LOWER;
|
|
} else {
|
|
_toolbar_mode = TB_UPPER;
|
|
}
|
|
|
|
SplitToolbar(w);
|
|
w->HandleButtonClick(TBN_SWITCHBAR);
|
|
SetWindowDirty(w);
|
|
SndPlayFx(SND_15_BEEP);
|
|
}
|
|
|
|
/* --- Scenario editor specific handlers. */
|
|
|
|
static void ToolbarScenDateBackward(Window *w)
|
|
{
|
|
/* don't allow too fast scrolling */
|
|
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
|
|
w->HandleButtonClick(TBSE_DATEBACKWARD);
|
|
w->SetDirty();
|
|
|
|
_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year - 1, MIN_YEAR, MAX_YEAR);
|
|
SetDate(ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
|
|
}
|
|
_left_button_clicked = false;
|
|
}
|
|
|
|
static void ToolbarScenDateForward(Window *w)
|
|
{
|
|
/* don't allow too fast scrolling */
|
|
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
|
|
w->HandleButtonClick(TBSE_DATEFORWARD);
|
|
w->SetDirty();
|
|
|
|
_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + 1, MIN_YEAR, MAX_YEAR);
|
|
SetDate(ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
|
|
}
|
|
_left_button_clicked = false;
|
|
}
|
|
|
|
static void ToolbarScenGenLand(Window *w)
|
|
{
|
|
w->HandleButtonClick(TBSE_LANDGENERATE);
|
|
SndPlayFx(SND_15_BEEP);
|
|
|
|
ShowEditorTerraformToolbar();
|
|
}
|
|
|
|
|
|
static void ToolbarScenGenTown(Window *w)
|
|
{
|
|
w->HandleButtonClick(TBSE_TOWNGENERATE);
|
|
SndPlayFx(SND_15_BEEP);
|
|
ShowBuildTownWindow();
|
|
}
|
|
|
|
static void ToolbarScenGenIndustry(Window *w)
|
|
{
|
|
w->HandleButtonClick(TBSE_INDUSTRYGENERATE);
|
|
SndPlayFx(SND_15_BEEP);
|
|
ShowBuildIndustryWindow();
|
|
}
|
|
|
|
static void ToolbarScenBuildRoad(Window *w)
|
|
{
|
|
w->HandleButtonClick(TBSE_BUILDROAD);
|
|
SndPlayFx(SND_15_BEEP);
|
|
ShowBuildRoadScenToolbar();
|
|
}
|
|
|
|
static void ToolbarScenBuildDocks(Window *w)
|
|
{
|
|
w->HandleButtonClick(TBSE_BUILDDOCKS);
|
|
SndPlayFx(SND_15_BEEP);
|
|
ShowBuildDocksScenToolbar();
|
|
}
|
|
|
|
static void ToolbarScenPlantTrees(Window *w)
|
|
{
|
|
w->HandleButtonClick(TBSE_PLANTTREES);
|
|
SndPlayFx(SND_15_BEEP);
|
|
ShowBuildTreesToolbar();
|
|
}
|
|
|
|
static void ToolbarScenPlaceSign(Window *w)
|
|
{
|
|
w->HandleButtonClick(TBSE_PLACESIGNS);
|
|
SndPlayFx(SND_15_BEEP);
|
|
SelectSignTool();
|
|
}
|
|
|
|
static void ToolbarBtn_NULL(Window *w)
|
|
{
|
|
}
|
|
|
|
/* --- Resizing the toolbar */
|
|
|
|
static void ResizeToolbar(Window *w)
|
|
{
|
|
/* There are 27 buttons plus some spacings if the space allows it */
|
|
uint button_width;
|
|
uint spacing;
|
|
uint widgetcount = w->widget_count - 1;
|
|
|
|
if (w->width >= (int)widgetcount * TBP_BUTTONWIDTH) {
|
|
button_width = TBP_BUTTONWIDTH;
|
|
spacing = w->width - (widgetcount * button_width);
|
|
} else {
|
|
button_width = w->width / widgetcount;
|
|
spacing = 0;
|
|
}
|
|
|
|
static const uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 };
|
|
uint i = 0;
|
|
for (uint x = 0, j = 0; i < widgetcount; i++) {
|
|
if (extra_spacing_at[j] == i) {
|
|
j++;
|
|
uint add = spacing / (lengthof(extra_spacing_at) - j);
|
|
spacing -= add;
|
|
x += add;
|
|
}
|
|
|
|
w->widget[i].type = WWT_IMGBTN;
|
|
w->widget[i].left = x;
|
|
x += (spacing != 0) ? button_width : (w->width - x) / (widgetcount - i);
|
|
w->widget[i].right = x - 1;
|
|
}
|
|
|
|
w->widget[i].type = WWT_EMPTY; // i now points to the last item
|
|
_toolbar_mode = TB_NORMAL;
|
|
}
|
|
|
|
/* --- Split the toolbar */
|
|
|
|
static void SplitToolbar(Window *w)
|
|
{
|
|
static const byte arrange14[] = {
|
|
0, 1, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 27,
|
|
2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 27,
|
|
};
|
|
static const byte arrange15[] = {
|
|
0, 1, 4, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27,
|
|
0, 2, 4, 3, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 27,
|
|
};
|
|
static const byte arrange16[] = {
|
|
0, 1, 2, 4, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27,
|
|
0, 1, 3, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 17, 18, 27,
|
|
};
|
|
static const byte arrange17[] = {
|
|
0, 1, 2, 4, 6, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27,
|
|
0, 1, 3, 4, 6, 5, 7, 8, 9, 10, 12, 24, 25, 26, 17, 18, 27,
|
|
};
|
|
static const byte arrange18[] = {
|
|
0, 1, 2, 4, 5, 6, 7, 8, 9, 12, 19, 20, 21, 22, 23, 17, 18, 27,
|
|
0, 1, 3, 4, 5, 6, 7, 10, 13, 14, 15, 16, 24, 25, 26, 17, 18, 27,
|
|
};
|
|
static const byte arrange19[] = {
|
|
0, 1, 2, 4, 5, 6, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24, 17, 18, 27,
|
|
0, 1, 3, 4, 7, 8, 9, 10, 12, 25, 19, 20, 21, 22, 23, 26, 17, 18, 27,
|
|
};
|
|
|
|
static const byte *arrangements[] = { arrange14, arrange15, arrange16, arrange17, arrange18, arrange19 };
|
|
|
|
uint max_icons = max(TBP_TOOLBAR_MINBUTTON, (ToolBarProperties)((w->width + TBP_BUTTONWIDTH / 2) / TBP_BUTTONWIDTH));
|
|
|
|
assert(max_icons >= TBP_TOOLBAR_MINBUTTON && max_icons <= TBP_NORMAL_MAXBUTTON);
|
|
|
|
/* first hide all icons */
|
|
for (uint i = 0; i < w->widget_count - 1; i++) {
|
|
w->widget[i].type = WWT_EMPTY;
|
|
}
|
|
|
|
/* now activate them all on their proper positions */
|
|
for (uint i = 0, x = 0, n = max_icons - TBP_TOOLBAR_MINBUTTON; i < max_icons; i++) {
|
|
uint icon = arrangements[n][i + ((_toolbar_mode == TB_LOWER) ? max_icons : 0)];
|
|
w->widget[icon].type = WWT_IMGBTN;
|
|
w->widget[icon].left = x;
|
|
x += (w->width - x) / (max_icons - i);
|
|
w->widget[icon].right = x - 1;
|
|
}
|
|
}
|
|
|
|
/* --- Toolbar handling for the 'normal' case */
|
|
|
|
typedef void ToolbarButtonProc(Window *w);
|
|
|
|
static ToolbarButtonProc * const _toolbar_button_procs[] = {
|
|
ToolbarPauseClick,
|
|
ToolbarFastForwardClick,
|
|
ToolbarOptionsClick,
|
|
ToolbarSaveClick,
|
|
ToolbarMapClick,
|
|
ToolbarTownClick,
|
|
ToolbarSubsidiesClick,
|
|
ToolbarStationsClick,
|
|
ToolbarFinancesClick,
|
|
ToolbarPlayersClick,
|
|
ToolbarGraphsClick,
|
|
ToolbarLeagueClick,
|
|
ToolbarIndustryClick,
|
|
ToolbarTrainClick,
|
|
ToolbarRoadClick,
|
|
ToolbarShipClick,
|
|
ToolbarAirClick,
|
|
ToolbarZoomInClick,
|
|
ToolbarZoomOutClick,
|
|
ToolbarBuildRailClick,
|
|
ToolbarBuildRoadClick,
|
|
ToolbarBuildWaterClick,
|
|
ToolbarBuildAirClick,
|
|
ToolbarForestClick,
|
|
ToolbarMusicClick,
|
|
ToolbarNewspaperClick,
|
|
ToolbarHelpClick,
|
|
ToolbarSwitchClick,
|
|
};
|
|
|
|
struct MainToolbarWindow : Window {
|
|
MainToolbarWindow(const WindowDesc *desc) : Window(desc)
|
|
{
|
|
this->SetWidgetDisabledState(TBN_PAUSE, _networking && !_network_server); // if not server, disable pause button
|
|
this->SetWidgetDisabledState(TBN_FASTFORWARD, _networking); // if networking, disable fast-forward button
|
|
|
|
CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
|
|
|
|
this->FindWindowPlacementAndResize(desc);
|
|
PositionMainToolbar(this);
|
|
DoZoomInOutWindow(ZOOM_NONE, this);
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
/* Draw brown-red toolbar bg. */
|
|
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB2);
|
|
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB4, FILLRECT_CHECKER);
|
|
|
|
/* If spectator, disable all construction buttons
|
|
* ie : Build road, rail, ships, airports and landscaping
|
|
* Since enabled state is the default, just disable when needed */
|
|
this->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, TBN_RAILS, TBN_ROADS, TBN_WATER, TBN_AIR, TBN_LANDSCAPE, WIDGET_LIST_END);
|
|
/* disable company list drop downs, if there are no companies */
|
|
this->SetWidgetsDisabledState(ActivePlayerCount() == TBN_PAUSE, TBN_STATIONS, TBN_FINANCES, TBN_TRAINS, TBN_ROADVEHS, TBN_SHIPS, TBN_AIRCRAFTS, WIDGET_LIST_END);
|
|
|
|
this->SetWidgetDisabledState(TBN_RAILS, !CanBuildVehicleInfrastructure(VEH_TRAIN));
|
|
this->SetWidgetDisabledState(TBN_AIR, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
|
|
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget)
|
|
{
|
|
if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this);
|
|
}
|
|
|
|
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
|
|
{
|
|
switch (keycode) {
|
|
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
|
|
case WKC_F2: ShowGameOptions(); break;
|
|
case WKC_F3: MenuClickSaveLoad(); break;
|
|
case WKC_F4: ShowSmallMap(); break;
|
|
case WKC_F5: ShowTownDirectory(); break;
|
|
case WKC_F6: ShowSubsidiesList(); break;
|
|
case WKC_F7: ShowPlayerStations(_local_player); break;
|
|
case WKC_F8: ShowPlayerFinances(_local_player); break;
|
|
case WKC_F9: ShowPlayerCompany(_local_player); break;
|
|
case WKC_F10: ShowOperatingProfitGraph(); break;
|
|
case WKC_F11: ShowCompanyLeagueTable(); break;
|
|
case WKC_F12: ShowBuildIndustryWindow(); break;
|
|
case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break;
|
|
case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break;
|
|
case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break;
|
|
case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
|
|
case WKC_NUM_PLUS: // Fall through
|
|
case WKC_EQUALS: // Fall through
|
|
case WKC_SHIFT | WKC_EQUALS: // Fall through
|
|
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(this); break;
|
|
case WKC_NUM_MINUS: // Fall through
|
|
case WKC_MINUS: // Fall through
|
|
case WKC_SHIFT | WKC_MINUS: // Fall through
|
|
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(this); break;
|
|
case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
|
|
case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
|
|
case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
|
|
case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
|
|
case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
|
|
case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
|
|
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
|
|
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
|
|
case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
|
|
case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail
|
|
case 'L': ShowTerraformToolbar(); break;
|
|
case 'M': ShowSmallMap(); break;
|
|
case 'V': ShowExtraViewPortWindow(); break;
|
|
default: return ES_NOT_HANDLED;
|
|
}
|
|
return ES_HANDLED;
|
|
}
|
|
|
|
virtual void OnPlaceObject(Point pt, TileIndex tile)
|
|
{
|
|
_place_proc(tile);
|
|
}
|
|
|
|
virtual void OnTick()
|
|
{
|
|
if (this->IsWidgetLowered(TBN_PAUSE) != !!_pause_game) {
|
|
this->ToggleWidgetLoweredState(TBN_PAUSE);
|
|
this->InvalidateWidget(TBN_PAUSE);
|
|
}
|
|
|
|
if (this->IsWidgetLowered(TBN_FASTFORWARD) != !!_fast_forward) {
|
|
this->ToggleWidgetLoweredState(TBN_FASTFORWARD);
|
|
this->InvalidateWidget(TBN_FASTFORWARD);
|
|
}
|
|
}
|
|
|
|
virtual void OnResize(Point new_size, Point delta)
|
|
{
|
|
if (this->width <= TBP_NORMAL_MAXBUTTON * TBP_BUTTONWIDTH) {
|
|
SplitToolbar(this);
|
|
} else {
|
|
ResizeToolbar(this);
|
|
}
|
|
}
|
|
|
|
virtual void OnTimeout()
|
|
{
|
|
for (uint i = TBN_SETTINGS; i < this->widget_count - 1; i++) {
|
|
if (this->IsWidgetLowered(i)) {
|
|
this->RaiseWidget(i);
|
|
this->InvalidateWidget(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnInvalidateData(int data)
|
|
{
|
|
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, TBN_ZOOMIN, TBN_ZOOMOUT);
|
|
}
|
|
};
|
|
|
|
static const Widget _toolb_normal_widgets[] = {
|
|
{ WWT_IMGBTN, RESIZE_LEFT, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, // TBN_PAUSE
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, // TBN_FASTFORWARD
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, // TBN_SETTINGS
|
|
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME}, // TBN_SAVEGAME
|
|
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP}, // TBN_SMALLMAP
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY}, // TBN_TOWNDIRECTORY
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES}, // TBN_SUBSIDIES
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY}, // TBN_STATIONS
|
|
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES}, // TBN_FINANCES
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL}, // TBN_PLAYERS
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS}, // TBN_GRAPHICS
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE}, // TBN_LEAGUE
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW}, // TBN_INDUSTRIES
|
|
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY}, // TBN_TRAINS
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY}, // TBN_ROADVEHS
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY}, // TBN_SHIPS
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY}, // TBN_AIRCRAFTS
|
|
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, // TBN_ZOOMIN
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, // TBN_ZOOMOUT
|
|
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK}, // TBN_RAILS
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS}, // TBN_ROADS
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, // TBN_WATER
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS}, // TBN_AIR
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // TBN_LANDSCAPE tree icon is SPR_IMG_PLANTTREES
|
|
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, // TBN_MUSICSOUND
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS}, // TBN_NEWSREPORT
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, // TBN_HELP
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_SWITCH_TOOLBAR, STR_EMPTY}, // TBN_SWITCHBAR
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const WindowDesc _toolb_normal_desc = {
|
|
0, 0, 0, TBP_BUTTONHEIGHT, 640, TBP_BUTTONHEIGHT,
|
|
WC_MAIN_TOOLBAR, WC_NONE,
|
|
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
|
|
_toolb_normal_widgets,
|
|
};
|
|
|
|
|
|
/* --- Toolbar handling for the scenario editor */
|
|
|
|
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
|
|
ToolbarPauseClick,
|
|
ToolbarFastForwardClick,
|
|
ToolbarOptionsClick,
|
|
ToolbarScenSaveOrLoad,
|
|
ToolbarBtn_NULL,
|
|
ToolbarBtn_NULL,
|
|
ToolbarScenDateBackward,
|
|
ToolbarScenDateForward,
|
|
ToolbarScenMapTownDir,
|
|
ToolbarZoomInClick,
|
|
ToolbarZoomOutClick,
|
|
ToolbarScenGenLand,
|
|
ToolbarScenGenTown,
|
|
ToolbarScenGenIndustry,
|
|
ToolbarScenBuildRoad,
|
|
ToolbarScenBuildDocks,
|
|
ToolbarScenPlantTrees,
|
|
ToolbarScenPlaceSign,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
ToolbarMusicClick,
|
|
NULL,
|
|
ToolbarHelpClick,
|
|
};
|
|
|
|
struct ScenarioEditorToolbarWindow : Window {
|
|
public:
|
|
ScenarioEditorToolbarWindow(const WindowDesc *desc) : Window(desc)
|
|
{
|
|
CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
|
|
|
|
this->FindWindowPlacementAndResize(desc);
|
|
PositionMainToolbar(this);
|
|
DoZoomInOutWindow(ZOOM_NONE, this);
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->SetWidgetDisabledState(TBSE_DATEBACKWARD, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
|
|
this->SetWidgetDisabledState(TBSE_DATEFORWARD, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
|
|
|
|
/* Draw brown-red toolbar bg. */
|
|
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB2);
|
|
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0xB4, FILLRECT_CHECKER);
|
|
|
|
this->DrawWidgets();
|
|
|
|
SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
|
|
DrawStringCenteredTruncated(this->widget[TBSE_DATEBACKWARD].right, this->widget[TBSE_DATEFORWARD].left, 6, STR_00AF, TC_FROMSTRING);
|
|
|
|
/* We hide this panel when the toolbar space gets too small */
|
|
const Widget *panel = &this->widget[TBSE_SPACERPANEL];
|
|
if (panel->left != panel->right) {
|
|
DrawStringCenteredTruncated(panel->left + 1, panel->right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING);
|
|
DrawStringCenteredTruncated(panel->left + 1, panel->right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING);
|
|
}
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget)
|
|
{
|
|
if (_game_mode == GM_MENU) return;
|
|
_scen_toolbar_button_procs[widget](this);
|
|
}
|
|
|
|
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
|
|
{
|
|
switch (keycode) {
|
|
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
|
|
case WKC_F2: ShowGameOptions(); break;
|
|
case WKC_F3: MenuClickSaveLoad(); break;
|
|
case WKC_F4: ToolbarScenGenLand(this); break;
|
|
case WKC_F5: ToolbarScenGenTown(this); break;
|
|
case WKC_F6: ToolbarScenGenIndustry(this); break;
|
|
case WKC_F7: ToolbarScenBuildRoad(this); break;
|
|
case WKC_F8: ToolbarScenBuildDocks(this); break;
|
|
case WKC_F9: ToolbarScenPlantTrees(this); break;
|
|
case WKC_F10: ToolbarScenPlaceSign(this); break;
|
|
case WKC_F11: ShowMusicWindow(); break;
|
|
case WKC_F12: PlaceLandBlockInfo(); break;
|
|
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
|
|
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
|
|
|
|
/* those following are all fall through */
|
|
case WKC_NUM_PLUS:
|
|
case WKC_EQUALS:
|
|
case WKC_SHIFT | WKC_EQUALS:
|
|
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(this); break;
|
|
|
|
/* those following are all fall through */
|
|
case WKC_NUM_MINUS:
|
|
case WKC_MINUS:
|
|
case WKC_SHIFT | WKC_MINUS:
|
|
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(this); break;
|
|
|
|
case 'L': ShowEditorTerraformToolbar(); break;
|
|
case 'M': ShowSmallMap(); break;
|
|
case 'V': ShowExtraViewPortWindow(); break;
|
|
default: return ES_NOT_HANDLED;
|
|
}
|
|
return ES_HANDLED;
|
|
}
|
|
|
|
virtual void OnPlaceObject(Point pt, TileIndex tile)
|
|
{
|
|
_place_proc(tile);
|
|
}
|
|
|
|
virtual void OnResize(Point new_size, Point delta)
|
|
{
|
|
/* There are 16 buttons plus some spacings if the space allows it.
|
|
* Furthermore there are two panels of which one is non - essential
|
|
* and that one can be removed if the space is too small. */
|
|
uint buttons_width;
|
|
uint spacing;
|
|
|
|
static const int normal_min_width = (TBP_SCENARIO_MAXBUTTON * TBP_BUTTONWIDTH) + (2 * TBP_DATEPANELWIDTH);
|
|
static const int one_less_panel_min_width = (TBP_SCENARIO_MAXBUTTON * TBP_BUTTONWIDTH) + TBP_DATEPANELWIDTH;
|
|
|
|
if (this->width >= one_less_panel_min_width) {
|
|
buttons_width = TBP_SCENARIO_MAXBUTTON * TBP_BUTTONWIDTH;
|
|
spacing = this->width - ((this->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width);
|
|
} else {
|
|
buttons_width = this->width - TBP_DATEPANELWIDTH;
|
|
spacing = 0;
|
|
}
|
|
static const uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 17, 0 };
|
|
|
|
for (uint i = 0, x = 0, j = 0, b = 0; i < this->widget_count; i++) {
|
|
switch (i) {
|
|
case TBSE_SPACERPANEL:
|
|
this->widget[i].left = x;
|
|
if (this->width < normal_min_width) {
|
|
this->widget[i].right = x;
|
|
j++;
|
|
continue;
|
|
}
|
|
|
|
x += TBP_DATEPANELWIDTH;
|
|
this->widget[i].right = x - 1;
|
|
break;
|
|
|
|
case TBSE_DATEPANEL: {
|
|
int offset = x - this->widget[i].left;
|
|
this->widget[i + 1].left += offset;
|
|
this->widget[i + 1].right += offset;
|
|
this->widget[i + 2].left += offset;
|
|
this->widget[i + 2].right += offset;
|
|
this->widget[i].left = x;
|
|
x += TBP_DATEPANELWIDTH;
|
|
this->widget[i].right = x - 1;
|
|
i += 2;
|
|
} break;
|
|
|
|
default:
|
|
if (this->widget[i].bottom == 0) continue;
|
|
|
|
this->widget[i].left = x;
|
|
x += buttons_width / (TBP_SCENARIO_MAXBUTTON - b);
|
|
this->widget[i].right = x - 1;
|
|
buttons_width -= buttons_width / (TBP_SCENARIO_MAXBUTTON - b);
|
|
b++;
|
|
break;
|
|
}
|
|
|
|
if (extra_spacing_at[j] == i) {
|
|
j++;
|
|
uint add = spacing / (lengthof(extra_spacing_at) - j);
|
|
spacing -= add;
|
|
x += add;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnTick()
|
|
{
|
|
if (this->IsWidgetLowered(TBSE_PAUSE) != !!_pause_game) {
|
|
this->ToggleWidgetLoweredState(TBSE_PAUSE);
|
|
this->SetDirty();
|
|
}
|
|
|
|
if (this->IsWidgetLowered(TBSE_FASTFORWARD) != !!_fast_forward) {
|
|
this->ToggleWidgetLoweredState(TBSE_FASTFORWARD);
|
|
this->SetDirty();
|
|
}
|
|
}
|
|
|
|
virtual void OnInvalidateData(int data)
|
|
{
|
|
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, TBSE_ZOOMIN, TBSE_ZOOMOUT);
|
|
}
|
|
};
|
|
|
|
static const Widget _toolb_scen_widgets[] = {
|
|
{ WWT_IMGBTN, RESIZE_LEFT, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, // TBSE_PAUSE
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, // TBSE_FASTFORWARD
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
|
|
{WWT_IMGBTN_2, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO}, // TBSE_SAVESCENARIO
|
|
|
|
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, 0x0, STR_NULL}, // TBSE_SPACERPANEL
|
|
|
|
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 129, 0, 21, 0x0, STR_NULL}, // TBSE_DATEPANEL
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, // TBSE_DATEBACKWARD
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, // TBSE_DATEFORWARD
|
|
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY}, // TBSE_SMALLMAP
|
|
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, // TBSE_ZOOMIN
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, // TBSE_ZOOMOUT
|
|
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION}, // TBSE_LANDGENERATE
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION}, // TBSE_TOWNGENERATE
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION}, // TBSE_INDUSTRYGENERATE
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION}, // TBSE_BUILDROAD
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, // TBSE_BUILDDOCKS
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES}, // TBSE_PLANTTREES
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, // TBSE_PLACESIGNS
|
|
|
|
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
|
|
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
|
|
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
|
|
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
|
|
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
|
|
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
|
|
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
|
|
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
|
|
{WIDGETS_END},
|
|
};
|
|
|
|
static const WindowDesc _toolb_scen_desc = {
|
|
0, 0, 130, TBP_BUTTONHEIGHT, 640, TBP_BUTTONHEIGHT,
|
|
WC_MAIN_TOOLBAR, WC_NONE,
|
|
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
|
_toolb_scen_widgets,
|
|
};
|
|
|
|
/* --- Rendering/handling the drop down menus --- */
|
|
|
|
typedef void MenuClickedProc(int index);
|
|
|
|
static MenuClickedProc * const _menu_clicked_procs[] = {
|
|
NULL, /* 0 */
|
|
NULL, /* 1 */
|
|
MenuClickSettings, /* 2 */
|
|
MenuClickSaveLoad, /* 3 */
|
|
MenuClickMap, /* 4 */
|
|
MenuClickTown, /* 5 */
|
|
MenuClickSubsidies, /* 6 */
|
|
MenuClickStations, /* 7 */
|
|
MenuClickFinances, /* 8 */
|
|
MenuClickCompany, /* 9 */
|
|
MenuClickGraphs, /* 10 */
|
|
MenuClickLeague, /* 11 */
|
|
MenuClickIndustry, /* 12 */
|
|
MenuClickShowTrains, /* 13 */
|
|
MenuClickShowRoad, /* 14 */
|
|
MenuClickShowShips, /* 15 */
|
|
MenuClickShowAir, /* 16 */
|
|
MenuClickMap, /* 17 */
|
|
NULL, /* 18 */
|
|
MenuClickBuildRail, /* 19 */
|
|
MenuClickBuildRoad, /* 20 */
|
|
MenuClickBuildWater, /* 21 */
|
|
MenuClickBuildAir, /* 22 */
|
|
MenuClickForest, /* 23 */
|
|
MenuClickMusicWindow, /* 24 */
|
|
MenuClickNewspaper, /* 25 */
|
|
MenuClickHelp, /* 26 */
|
|
};
|
|
|
|
struct ToolbarMenuWindow : Window {
|
|
int item_count;
|
|
int sel_index;
|
|
int main_button;
|
|
int action_id;
|
|
int checked_items;
|
|
int disabled_items;
|
|
StringID base_string;
|
|
|
|
ToolbarMenuWindow(int x, int y, int width, int height, const Widget *widgets, int item_count,
|
|
int sel_index, int parent_button, StringID base_string, int checked_items,
|
|
int disabled_items) :
|
|
Window(x, y, width, height, WC_TOOLBAR_MENU, widgets),
|
|
item_count(item_count), sel_index(sel_index), main_button(GB(parent_button, 0, 8)),
|
|
action_id((GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button),
|
|
checked_items(checked_items), disabled_items(disabled_items), base_string(base_string)
|
|
{
|
|
this->widget[0].bottom = item_count * 10 + 1;
|
|
this->widget[0].right = this->width - 1;
|
|
this->flags4 &= ~WF_WHITE_BORDER_MASK;
|
|
|
|
this->FindWindowPlacementAndResize(width, height);
|
|
}
|
|
|
|
~ToolbarMenuWindow()
|
|
{
|
|
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
|
|
w->RaiseWidget(this->main_button);
|
|
w->SetDirty();
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->DrawWidgets();
|
|
|
|
for (int i = 0, x = 1, y = 1; i != this->item_count; i++, y += 10) {
|
|
TextColour color = HasBit(this->disabled_items, i) ? TC_GREY : (this->sel_index == i) ? TC_WHITE : TC_BLACK;
|
|
if (this->sel_index == i) GfxFillRect(x, y, x + this->width - 3, y + 9, 0);
|
|
|
|
if (HasBit(this->checked_items, i)) DrawString(x + 2, y, STR_CHECKMARK, color);
|
|
DrawString(x + 2, y, this->base_string + i, color);
|
|
}
|
|
}
|
|
|
|
virtual void OnMouseLoop()
|
|
{
|
|
int index = GetMenuItemIndex(this, this->item_count, this->disabled_items);
|
|
|
|
if (_left_button_down) {
|
|
if (index == -1 || index == this->sel_index) return;
|
|
|
|
this->sel_index = index;
|
|
this->SetDirty();
|
|
} else {
|
|
if (index < 0) {
|
|
Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
|
|
if (GetWidgetFromPos(w, _cursor.pos.x - w->left, _cursor.pos.y - w->top) == this->main_button) {
|
|
index = this->sel_index;
|
|
}
|
|
}
|
|
|
|
int action_id = this->action_id;
|
|
delete this;
|
|
|
|
if (index >= 0) {
|
|
assert((uint)index <= lengthof(_menu_clicked_procs));
|
|
_menu_clicked_procs[action_id](index);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
/* Dynamic widget length determined by toolbar-string length.
|
|
* See PopupMainToolbMenu en MenuWndProc */
|
|
static const Widget _menu_widgets[] = {
|
|
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
|
|
/**
|
|
* Get the maximum length of a given string in a string-list. This is an
|
|
* implicit string-list where the ID's are consecutive
|
|
* @param base_string StringID of the first string in the list
|
|
* @param count amount of StringID's in the list
|
|
* @return the length of the longest string
|
|
*/
|
|
static int GetStringListMaxWidth(StringID base_string, byte count)
|
|
{
|
|
char buffer[512];
|
|
int width, max_width = 0;
|
|
|
|
for (byte i = 0; i != count; i++) {
|
|
GetString(buffer, base_string + i, lastof(buffer));
|
|
width = GetStringBoundingBox(buffer).width;
|
|
if (width > max_width) max_width = width;
|
|
}
|
|
|
|
return max_width;
|
|
}
|
|
|
|
/**
|
|
* Show a general dropdown menu. The positioning of the dropdown menu
|
|
* defaults to the left side of the parent_button, eg the button that caused
|
|
* this window to appear. The only exceptions are when the right side of this
|
|
* dropdown would fall outside the main toolbar window, in that case it is
|
|
* aligned with the toolbar's right side.
|
|
* Since the disable-mask is only 8 bits right now, these dropdowns are
|
|
* restricted to 8 items max if any bits of disabled_mask are active.
|
|
* @param parent Pointer to a window this dropdown menu belongs to. Has no effect
|
|
* whatsoever, only graphically for positioning.
|
|
* @param parent_button The widget identifier of the button that was clicked for
|
|
* this dropdown. The created dropdown then knows what button to raise (button) on
|
|
* action and whose function to execute (action).
|
|
* It is possible to appoint another button for an action event by setting the
|
|
* upper 8 bits of this parameter. If non is set, action is presumed to be the same
|
|
* as button. So<br>
|
|
* button bits 0 - 7 - widget clicked to get dropdown
|
|
* action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
|
|
* @param base_string The first StringID shown in the dropdown list. All others are
|
|
* consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
|
|
* @param item_count Number of strings in the list, see previous parameter
|
|
* @param disabled_mask Bitmask of disabled strings in the list
|
|
* @param sel_index The selected toolbar item
|
|
* @param check_items The items to have a checked mark in front of them.
|
|
* @return Return a pointer to the newly created dropdown window
|
|
*/
|
|
static void PopupMainToolbMenu(Window *parent, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask, int sel_index, int checked_items)
|
|
{
|
|
assert(disabled_mask == 0 || item_count <= 8);
|
|
parent->LowerWidget(parent_button);
|
|
parent->InvalidateWidget(parent_button);
|
|
|
|
DeleteWindowById(WC_TOOLBAR_MENU, 0);
|
|
|
|
/* Extend the dropdown toolbar to the longest string in the list */
|
|
int width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
|
|
int height = item_count * 10 + 2;
|
|
|
|
Point pos = GetToolbarDropdownPos(parent_button, width, height);
|
|
|
|
new ToolbarMenuWindow(pos.x, pos.y, width, height, _menu_widgets, item_count, sel_index, parent_button, base_string, checked_items, disabled_mask);
|
|
|
|
SndPlayFx(SND_15_BEEP);
|
|
}
|
|
|
|
/* --- Rendering/drawing the player menu --- */
|
|
static int GetPlayerIndexFromMenu(int index)
|
|
{
|
|
if (index >= 0) {
|
|
const Player *p;
|
|
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (--index < 0) return p->index;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
struct ToolbarPlayerMenuWindow : Window {
|
|
int item_count;
|
|
int sel_index;
|
|
int main_button;
|
|
int action_id;
|
|
int gray_items;
|
|
|
|
ToolbarPlayerMenuWindow(int x, int y, int width, int height, const Widget *widgets, int main_button, int gray) :
|
|
Window(x, y, width, height, WC_TOOLBAR_MENU, widgets),
|
|
item_count(0), main_button(main_button), action_id(main_button), gray_items(gray)
|
|
{
|
|
this->flags4 &= ~WF_WHITE_BORDER_MASK;
|
|
this->sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
|
|
if (_networking && main_button == TBN_PLAYERS) {
|
|
if (_local_player != PLAYER_SPECTATOR) {
|
|
this->sel_index++;
|
|
} else {
|
|
/* Select client list by default for spectators */
|
|
this->sel_index = 0;
|
|
}
|
|
}
|
|
|
|
this->FindWindowPlacementAndResize(width, height);
|
|
}
|
|
|
|
~ToolbarPlayerMenuWindow()
|
|
{
|
|
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
|
|
w->RaiseWidget(this->main_button);
|
|
w->SetDirty();
|
|
}
|
|
|
|
void UpdatePlayerMenuHeight()
|
|
{
|
|
byte num = ActivePlayerCount();
|
|
|
|
/* Increase one to fit in PlayerList in the menu when in network */
|
|
if (_networking && this->main_button == TBN_PLAYERS) num++;
|
|
|
|
if (this->item_count != num) {
|
|
this->item_count = num;
|
|
this->SetDirty();
|
|
num = num * 10 + 2;
|
|
this->height = num;
|
|
this->widget[0].bottom = this->widget[0].top + num - 1;
|
|
this->top = GetToolbarDropdownPos(0, this->width, this->height).y;
|
|
this->SetDirty();
|
|
}
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->UpdatePlayerMenuHeight();
|
|
this->DrawWidgets();
|
|
|
|
int x = 1;
|
|
int y = 1;
|
|
int sel = this->sel_index;
|
|
int gray = this->gray_items;
|
|
|
|
/* 9 = playerlist */
|
|
if (_networking && this->main_button == TBN_PLAYERS) {
|
|
if (sel == 0) {
|
|
GfxFillRect(x, y, x + 238, y + 9, 0);
|
|
}
|
|
DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING);
|
|
y += 10;
|
|
sel--;
|
|
}
|
|
|
|
for (PlayerID p = PLAYER_FIRST; p < MAX_PLAYERS; p++) {
|
|
if (IsValidPlayerID(p)) {
|
|
if (p == sel) {
|
|
GfxFillRect(x, y, x + 238, y + 9, 0);
|
|
}
|
|
|
|
DrawPlayerIcon(p, x + 2, y + 1);
|
|
|
|
SetDParam(0, p);
|
|
SetDParam(1, p);
|
|
|
|
TextColour color = (p == sel) ? TC_WHITE : TC_BLACK;
|
|
if (gray & 1) color = TC_GREY;
|
|
DrawString(x + 19, y, STR_7021, color);
|
|
|
|
y += 10;
|
|
}
|
|
gray >>= 1;
|
|
}
|
|
}
|
|
|
|
virtual void OnMouseLoop()
|
|
{
|
|
int index = GetMenuItemIndex(this, this->item_count, 0);
|
|
|
|
if (_left_button_down) {
|
|
this->UpdatePlayerMenuHeight();
|
|
/* We have a new entry at the top of the list of menu 9 when networking
|
|
* so keep that in count */
|
|
if (_networking && this->main_button == TBN_PLAYERS) {
|
|
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
|
|
} else {
|
|
index = GetPlayerIndexFromMenu(index);
|
|
}
|
|
|
|
if (index == -1 || index == this->sel_index) return;
|
|
|
|
this->sel_index = index;
|
|
this->SetDirty();
|
|
} else {
|
|
int action_id = this->action_id;
|
|
|
|
/* We have a new entry at the top of the list of menu 9 when networking
|
|
* so keep that in count */
|
|
if (_networking && this->main_button == TBN_PLAYERS) {
|
|
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
|
|
} else {
|
|
index = GetPlayerIndexFromMenu(index);
|
|
}
|
|
|
|
if (index < 0) {
|
|
Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
|
|
if (GetWidgetFromPos(w, _cursor.pos.x - w->left, _cursor.pos.y - w->top) == this->main_button) {
|
|
index = this->sel_index;
|
|
}
|
|
}
|
|
|
|
delete this;
|
|
|
|
if (index >= 0) {
|
|
assert(index >= 0 && index < 30);
|
|
_menu_clicked_procs[action_id](index);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
static const Widget _player_menu_widgets[] = {
|
|
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 240, 0, 81, 0x0, STR_NULL},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
/** Shows the list of players appearing under the buttons that are linked to options for
|
|
* multiple players.
|
|
* @param parent Window who triggered that action. It's the toolbar, in fact
|
|
* @param main_button widget which has been used
|
|
* @param gray bit-mapping of the items that will need to be grayed out once displayed */
|
|
static void PopupMainPlayerToolbMenu(Window *parent, int main_button, int gray)
|
|
{
|
|
parent->LowerWidget(main_button);
|
|
parent->InvalidateWidget(main_button);
|
|
|
|
DeleteWindowById(WC_TOOLBAR_MENU, 0);
|
|
Point pos = GetToolbarDropdownPos(main_button, 241, 82);
|
|
new ToolbarPlayerMenuWindow(pos.x, pos.y, 241, 82, _player_menu_widgets, main_button, gray);
|
|
|
|
SndPlayFx(SND_15_BEEP);
|
|
}
|
|
|
|
/* --- Allocating the toolbar --- */
|
|
|
|
void AllocateToolbar()
|
|
{
|
|
/* Clean old GUI values; railtype is (re)set by rail_gui.cpp */
|
|
_last_built_roadtype = ROADTYPE_ROAD;
|
|
|
|
if (_game_mode == GM_EDITOR) {
|
|
new ScenarioEditorToolbarWindow(&_toolb_scen_desc);;
|
|
} else {
|
|
new MainToolbarWindow(&_toolb_normal_desc);
|
|
}
|
|
}
|