OpenTTD-patches/src/story.cpp
Peter Nelson c0ab436077
Codechange: Store Colours in Colours type. (#11625)
This reduces casts, some magic numbers, and introduces a bit of type-safety.
2024-01-21 13:23:04 +00:00

463 lines
15 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file story.cpp Handling of stories. */
#include "stdafx.h"
#include "story_base.h"
#include "core/pool_func.hpp"
#include "command_func.h"
#include "company_base.h"
#include "company_func.h"
#include "string_func.h"
#include "timer/timer_game_calendar.h"
#include "tile_map.h"
#include "goal_type.h"
#include "goal_base.h"
#include "window_func.h"
#include "gui.h"
#include "vehicle_base.h"
#include "game/game.hpp"
#include "script/api/script_story_page.hpp"
#include "script/api/script_event_types.hpp"
#include "story_cmd.h"
#include "safeguards.h"
uint32_t _story_page_element_next_sort_value;
uint32_t _story_page_next_sort_value;
StoryPageElementPool _story_page_element_pool("StoryPageElement");
StoryPagePool _story_page_pool("StoryPage");
INSTANTIATE_POOL_METHODS(StoryPageElement)
INSTANTIATE_POOL_METHODS(StoryPage)
/**
* This helper for Create/Update PageElement Cmd procedure verifies if the page
* element parameters are correct for the given page element type.
* @param page_id The page id of the page which the page element (will) belong to
* @param type The type of the page element to create/update
* @param tile The tile parameter of the DoCommand proc
* @param reference The reference parameter of the DoCommand proc (p2)
* @param text The text parameter of the DoCommand proc
* @return true, if and only if the given parameters are valid for the given page element type and page id.
*/
static bool VerifyElementContentParameters(StoryPageID page_id, StoryPageElementType type, TileIndex tile, uint32_t reference, const std::string &text)
{
StoryPageButtonData button_data{ reference };
switch (type) {
case SPET_TEXT:
if (text.empty()) return false;
break;
case SPET_LOCATION:
if (text.empty()) return false;
if (!IsValidTile(tile)) return false;
break;
case SPET_GOAL:
if (!Goal::IsValidID((GoalID)reference)) return false;
/* Reject company specific goals on global pages */
if (StoryPage::Get(page_id)->company == INVALID_COMPANY && Goal::Get((GoalID)reference)->company != INVALID_COMPANY) return false;
break;
case SPET_BUTTON_PUSH:
if (!button_data.ValidateColour()) return false;
return true;
case SPET_BUTTON_TILE:
if (!button_data.ValidateColour()) return false;
if (!button_data.ValidateCursor()) return false;
return true;
case SPET_BUTTON_VEHICLE:
if (!button_data.ValidateColour()) return false;
if (!button_data.ValidateCursor()) return false;
if (!button_data.ValidateVehicleType()) return false;
return true;
default:
return false;
}
return true;
}
/**
* This helper for Create/Update PageElement Cmd procedure updates a page
* element with new content data.
* @param pe The page element to update
* @param tile The tile parameter of the DoCommand proc
* @param reference The reference parameter of the DoCommand proc (p2)
* @param text The text parameter of the DoCommand proc
*/
static void UpdateElement(StoryPageElement &pe, TileIndex tile, uint32_t reference, const std::string &text)
{
switch (pe.type) {
case SPET_TEXT:
pe.text = text;
break;
case SPET_LOCATION:
pe.text = text;
pe.referenced_id = tile.base();
break;
case SPET_GOAL:
pe.referenced_id = (GoalID)reference;
break;
case SPET_BUTTON_PUSH:
case SPET_BUTTON_TILE:
case SPET_BUTTON_VEHICLE:
pe.text = text;
pe.referenced_id = reference;
break;
default: NOT_REACHED();
}
}
/** Set the button background colour. */
void StoryPageButtonData::SetColour(Colours button_colour)
{
assert(button_colour < COLOUR_END);
SB(this->referenced_id, 0, 8, button_colour);
}
void StoryPageButtonData::SetFlags(StoryPageButtonFlags flags)
{
SB(this->referenced_id, 24, 8, flags);
}
/** Set the mouse cursor used while waiting for input for the button. */
void StoryPageButtonData::SetCursor(StoryPageButtonCursor cursor)
{
assert(cursor < SPBC_END);
SB(this->referenced_id, 8, 8, cursor);
}
/** Set the type of vehicles that are accepted by the button */
void StoryPageButtonData::SetVehicleType(VehicleType vehtype)
{
assert(vehtype == VEH_INVALID || vehtype < VEH_COMPANY_END);
SB(this->referenced_id, 16, 8, vehtype);
}
/** Get the button background colour. */
Colours StoryPageButtonData::GetColour() const
{
Colours colour = static_cast<Colours>(GB(this->referenced_id, 0, 8));
if (!IsValidColours(colour)) return INVALID_COLOUR;
return colour;
}
StoryPageButtonFlags StoryPageButtonData::GetFlags() const
{
return (StoryPageButtonFlags)GB(this->referenced_id, 24, 8);
}
/** Get the mouse cursor used while waiting for input for the button. */
StoryPageButtonCursor StoryPageButtonData::GetCursor() const
{
StoryPageButtonCursor cursor = (StoryPageButtonCursor)GB(this->referenced_id, 8, 8);
if (!IsValidStoryPageButtonCursor(cursor)) return INVALID_SPBC;
return cursor;
}
/** Get the type of vehicles that are accepted by the button */
VehicleType StoryPageButtonData::GetVehicleType() const
{
return (VehicleType)GB(this->referenced_id, 16, 8);
}
/** Verify that the data stored a valid Colour value */
bool StoryPageButtonData::ValidateColour() const
{
return GB(this->referenced_id, 0, 8) < COLOUR_END;
}
bool StoryPageButtonData::ValidateFlags() const
{
byte flags = GB(this->referenced_id, 24, 8);
/* Don't allow float left and right together */
if ((flags & SPBF_FLOAT_LEFT) && (flags & SPBF_FLOAT_RIGHT)) return false;
/* Don't allow undefined flags */
if (flags & ~(SPBF_FLOAT_LEFT | SPBF_FLOAT_RIGHT)) return false;
return true;
}
/** Verify that the data stores a valid StoryPageButtonCursor value */
bool StoryPageButtonData::ValidateCursor() const
{
return GB(this->referenced_id, 8, 8) < SPBC_END;
}
/** Verity that the data stored a valid VehicleType value */
bool StoryPageButtonData::ValidateVehicleType() const
{
byte vehtype = GB(this->referenced_id, 16, 8);
return vehtype == VEH_INVALID || vehtype < VEH_COMPANY_END;
}
/**
* Create a new story page.
* @param flags type of operation
* @param company Company for which this story page belongs to.
* @param text Title of the story page. Null is allowed in which case a generic page title is provided by OpenTTD.
* @return the cost of this operation or an error
*/
std::tuple<CommandCost, StoryPageID> CmdCreateStoryPage(DoCommandFlag flags, CompanyID company, const std::string &text)
{
if (!StoryPage::CanAllocateItem()) return { CMD_ERROR, INVALID_STORY_PAGE };
if (_current_company != OWNER_DEITY) return { CMD_ERROR, INVALID_STORY_PAGE };
if (company != INVALID_COMPANY && !Company::IsValidID(company)) return { CMD_ERROR, INVALID_STORY_PAGE };
if (flags & DC_EXEC) {
if (_story_page_pool.items == 0) {
/* Initialize the next sort value variable. */
_story_page_next_sort_value = 0;
}
StoryPage *s = new StoryPage();
s->sort_value = _story_page_next_sort_value;
s->date = TimerGameCalendar::date;
s->company = company;
s->title = text;
InvalidateWindowClassesData(WC_STORY_BOOK, -1);
if (StoryPage::GetNumItems() == 1) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
_story_page_next_sort_value++;
return { CommandCost(), s->index };
}
return { CommandCost(), INVALID_STORY_PAGE };
}
/**
* Create a new story page element.
* @param flags type of operation
* @param tile Tile location if it is a location page element, otherwise unused.
* @param page_id The page which the element belongs to.
* @param type Page element type
* @param reference Id of referenced object
* @param text Text content in case it is a text or location page element
* @return the cost of this operation or an error
*/
std::tuple<CommandCost, StoryPageElementID> CmdCreateStoryPageElement(DoCommandFlag flags, TileIndex tile, StoryPageID page_id, StoryPageElementType type, uint32_t reference, const std::string &text)
{
if (!StoryPageElement::CanAllocateItem()) return { CMD_ERROR, INVALID_STORY_PAGE_ELEMENT };
/* Allow at most 128 elements per page. */
uint16_t element_count = 0;
for (StoryPageElement *iter : StoryPageElement::Iterate()) {
if (iter->page == page_id) element_count++;
}
if (element_count >= 128) return { CMD_ERROR, INVALID_STORY_PAGE_ELEMENT };
if (_current_company != OWNER_DEITY) return { CMD_ERROR, INVALID_STORY_PAGE_ELEMENT };
if (!StoryPage::IsValidID(page_id)) return { CMD_ERROR, INVALID_STORY_PAGE_ELEMENT };
if (!VerifyElementContentParameters(page_id, type, tile, reference, text)) return { CMD_ERROR, INVALID_STORY_PAGE_ELEMENT };
if (flags & DC_EXEC) {
if (_story_page_element_pool.items == 0) {
/* Initialize the next sort value variable. */
_story_page_element_next_sort_value = 0;
}
StoryPageElement *pe = new StoryPageElement();
pe->sort_value = _story_page_element_next_sort_value;
pe->type = type;
pe->page = page_id;
UpdateElement(*pe, tile, reference, text);
InvalidateWindowClassesData(WC_STORY_BOOK, page_id);
_story_page_element_next_sort_value++;
return { CommandCost(), pe->index };
}
return { CommandCost(), INVALID_STORY_PAGE_ELEMENT };
}
/**
* Update a new story page element.
* @param flags type of operation
* @param tile Tile location if it is a location page element, otherwise unused.
* @param page_element_id The page element to update.
* @param reference Id of referenced object
* @param text Text content in case it is a text or location page element
* @return the cost of this operation or an error
*/
CommandCost CmdUpdateStoryPageElement(DoCommandFlag flags, TileIndex tile, StoryPageElementID page_element_id, uint32_t reference, const std::string &text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!StoryPageElement::IsValidID(page_element_id)) return CMD_ERROR;
StoryPageElement *pe = StoryPageElement::Get(page_element_id);
StoryPageID page_id = pe->page;
StoryPageElementType type = pe->type;
if (!VerifyElementContentParameters(page_id, type, tile, reference, text)) return CMD_ERROR;
if (flags & DC_EXEC) {
UpdateElement(*pe, tile, reference, text);
InvalidateWindowClassesData(WC_STORY_BOOK, pe->page);
}
return CommandCost();
}
/**
* Update title of a story page.
* @param flags type of operation
* @param page_id StoryPageID to update.
* @param text title text of the story page.
* @return the cost of this operation or an error
*/
CommandCost CmdSetStoryPageTitle(DoCommandFlag flags, StoryPageID page_id, const std::string &text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!StoryPage::IsValidID(page_id)) return CMD_ERROR;
if (flags & DC_EXEC) {
StoryPage *p = StoryPage::Get(page_id);
p->title = text;
InvalidateWindowClassesData(WC_STORY_BOOK, page_id);
}
return CommandCost();
}
/**
* Update date of a story page.
* @param flags type of operation
* @param page_id StoryPageID to update.
* @param date date
* @return the cost of this operation or an error
*/
CommandCost CmdSetStoryPageDate(DoCommandFlag flags, StoryPageID page_id, TimerGameCalendar::Date date)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!StoryPage::IsValidID(page_id)) return CMD_ERROR;
if (flags & DC_EXEC) {
StoryPage *p = StoryPage::Get(page_id);
p->date = date;
InvalidateWindowClassesData(WC_STORY_BOOK, page_id);
}
return CommandCost();
}
/**
* Display a story page for all clients that are allowed to
* view the story page.
* @param flags type of operation
* @param page_id StoryPageID to show.
* @return the cost of this operation or an error
*/
CommandCost CmdShowStoryPage(DoCommandFlag flags, StoryPageID page_id)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!StoryPage::IsValidID(page_id)) return CMD_ERROR;
if (flags & DC_EXEC) {
StoryPage *g = StoryPage::Get(page_id);
if ((g->company != INVALID_COMPANY && g->company == _local_company) || (g->company == INVALID_COMPANY && Company::IsValidID(_local_company))) ShowStoryBook(_local_company, page_id);
}
return CommandCost();
}
/**
* Remove a story page and associated story page elements.
* @param flags type of operation
* @param page_id StoryPageID to remove.
* @return the cost of this operation or an error
*/
CommandCost CmdRemoveStoryPage(DoCommandFlag flags, StoryPageID page_id)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!StoryPage::IsValidID(page_id)) return CMD_ERROR;
if (flags & DC_EXEC) {
StoryPage *p = StoryPage::Get(page_id);
for (StoryPageElement *pe : StoryPageElement::Iterate()) {
if (pe->page == p->index) {
delete pe;
}
}
delete p;
InvalidateWindowClassesData(WC_STORY_BOOK, -1);
if (StoryPage::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
}
return CommandCost();
}
/**
* Remove a story page element
* @param flags type of operation
* @param page_element_id StoryPageElementID to remove.
* @return the cost of this operation or an error
*/
CommandCost CmdRemoveStoryPageElement(DoCommandFlag flags, StoryPageElementID page_element_id)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!StoryPageElement::IsValidID(page_element_id)) return CMD_ERROR;
if (flags & DC_EXEC) {
StoryPageElement *pe = StoryPageElement::Get(page_element_id);
StoryPageID page_id = pe->page;
delete pe;
InvalidateWindowClassesData(WC_STORY_BOOK, page_id);
}
return CommandCost();
}
/**
* Clicked/used a button on a story page.
* @param flags Type of operation.
* @param tile Tile selected, for tile selection buttons, otherwise unused.
* @param page_element_id story page element id of button.
* @param reference ID of selected item for buttons that select an item (e.g. vehicle), otherwise unused.
* @return The cost of the operation, or an error.
*/
CommandCost CmdStoryPageButton(DoCommandFlag flags, TileIndex tile, StoryPageElementID page_element_id, VehicleID reference)
{
if (!StoryPageElement::IsValidID(page_element_id)) return CMD_ERROR;
const StoryPageElement *const pe = StoryPageElement::Get(page_element_id);
/* Check the player belongs to the company that owns the page. */
const StoryPage *const sp = StoryPage::Get(pe->page);
if (sp->company != INVALID_COMPANY && sp->company != _current_company) return CMD_ERROR;
switch (pe->type) {
case SPET_BUTTON_PUSH:
/* No validation required */
if (flags & DC_EXEC) Game::NewEvent(new ScriptEventStoryPageButtonClick(_current_company, pe->page, page_element_id));
break;
case SPET_BUTTON_TILE:
if (!IsValidTile(tile)) return CMD_ERROR;
if (flags & DC_EXEC) Game::NewEvent(new ScriptEventStoryPageTileSelect(_current_company, pe->page, page_element_id, tile));
break;
case SPET_BUTTON_VEHICLE:
if (!Vehicle::IsValidID(reference)) return CMD_ERROR;
if (flags & DC_EXEC) Game::NewEvent(new ScriptEventStoryPageVehicleSelect(_current_company, pe->page, page_element_id, reference));
break;
default:
/* Invalid page element type, not a button. */
return CMD_ERROR;
}
return CommandCost();
}