OpenTTD-patches/src/tree_map.h
Jonathan G Rennison 55d78a23be Merge branch 'master' into jgrpp
# Conflicts:
#	src/3rdparty/squirrel/include/squirrel.h
#	src/blitter/32bpp_sse_func.hpp
#	src/bridge_map.h
#	src/clear_map.h
#	src/company_manager_face.h
#	src/console_func.h
#	src/core/bitmath_func.hpp
#	src/core/endian_func.hpp
#	src/core/random_func.hpp
#	src/depot_map.h
#	src/elrail_func.h
#	src/fontcache.h
#	src/industry_map.h
#	src/map_func.h
#	src/newgrf_spritegroup.h
#	src/object_map.h
#	src/rail.h
#	src/rail_map.h
#	src/road_func.h
#	src/road_map.h
#	src/saveload/saveload.h
#	src/saveload/saveload_error.hpp
#	src/settings_gui.cpp
#	src/sl/oldloader.h
#	src/sprite.h
#	src/spritecache.h
#	src/station_func.h
#	src/station_map.h
#	src/story_base.h
#	src/strings_func.h
#	src/tile_cmd.h
#	src/tile_map.h
#	src/tile_type.h
#	src/town.h
#	src/town_map.h
#	src/tree_map.h
#	src/tunnel_map.h
#	src/tunnelbridge_map.h
#	src/vehicle_func.h
#	src/viewport_func.h
#	src/void_map.h
#	src/water.h
#	src/water_map.h
#	src/widget_type.h
2024-01-07 15:00:16 +00:00

256 lines
8.8 KiB
C

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tree_map.h Map accessors for tree tiles. */
#ifndef TREE_MAP_H
#define TREE_MAP_H
#include "tile_map.h"
#include "water_map.h"
/**
* List of tree types along all landscape types.
*
* This enumeration contains a list of the different tree types along
* all landscape types. The values for the enumerations may be used for
* offsets from the grfs files. These points to the start of
* the tree list for a landscape. See the TREE_COUNT_* enumerations
* for the amount of different trees for a specific landscape.
*/
enum TreeType {
TREE_TEMPERATE = 0x00, ///< temperate tree
TREE_SUB_ARCTIC = 0x0C, ///< tree on a sub_arctic landscape
TREE_RAINFOREST = 0x14, ///< tree on the 'green part' on a sub-tropical map
TREE_CACTUS = 0x1B, ///< a cactus for the 'desert part' on a sub-tropical map
TREE_SUB_TROPICAL = 0x1C, ///< tree on a sub-tropical map, non-rainforest, non-desert
TREE_TOYLAND = 0x20, ///< tree on a toyland map
TREE_INVALID = 0xFF, ///< An invalid tree
};
/* Counts the number of tree types for each landscape.
*
* This list contains the counts of different tree types for each landscape. This list contains
* 5 entries instead of 4 (as there are only 4 landscape types) as the sub tropic landscape
* has two types of area, one for normal trees and one only for cacti.
*/
static const uint TREE_COUNT_TEMPERATE = TREE_SUB_ARCTIC - TREE_TEMPERATE; ///< number of tree types on a temperate map.
static const uint TREE_COUNT_SUB_ARCTIC = TREE_RAINFOREST - TREE_SUB_ARCTIC; ///< number of tree types on a sub arctic map.
static const uint TREE_COUNT_RAINFOREST = TREE_CACTUS - TREE_RAINFOREST; ///< number of tree types for the 'rainforest part' of a sub-tropic map.
static const uint TREE_COUNT_SUB_TROPICAL = TREE_TOYLAND - TREE_SUB_TROPICAL; ///< number of tree types for the 'sub-tropic part' of a sub-tropic map.
static const uint TREE_COUNT_TOYLAND = 9; ///< number of tree types on a toyland map.
/**
* Enumeration for ground types of tiles with trees.
*
* This enumeration defines the ground types for tiles with trees on it.
*/
enum TreeGround {
TREE_GROUND_GRASS = 0, ///< normal grass
TREE_GROUND_ROUGH = 1, ///< some rough tile
TREE_GROUND_SNOW_DESERT = 2, ///< a desert or snow tile, depend on landscape
TREE_GROUND_SHORE = 3, ///< shore
TREE_GROUND_ROUGH_SNOW = 4, ///< A snow tile that is rough underneath.
};
/**
* Returns the treetype of a tile.
*
* This function returns the treetype of a given tile. As there are more
* possible treetypes for a tile in a game as the enumeration #TreeType defines
* this function may be return a value which isn't catch by an entry of the
* enumeration #TreeType. But there is no problem known about it.
*
* @param t The tile to get the treetype from
* @return The treetype of the given tile with trees
* @pre Tile t must be of type MP_TREES
*/
inline TreeType GetTreeType(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_TREES), t);
return (TreeType)_m[t].m3;
}
/**
* Returns the groundtype for tree tiles.
*
* This function returns the groundtype of a tile with trees.
*
* @param t The tile to get the groundtype from
* @return The groundtype of the tile
* @pre Tile must be of type MP_TREES
*/
inline TreeGround GetTreeGround(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_TREES), t);
return (TreeGround)GB(_m[t].m2, 6, 3);
}
/**
* Returns the 'density' of a tile with trees.
*
* This function returns the density of a tile which got trees. Note
* that this value doesn't count the number of trees on a tile, use
* #GetTreeCount instead. This function instead returns some kind of
* groundtype of the tile. As the map-array is finite in size and
* the information about the trees must be saved somehow other
* information about a tile must be saved somewhere encoded in the
* tile. So this function returns the density of a tile for sub arctic
* and sub tropical games. This means for sub arctic the type of snowline
* (0 to 3 for all 4 types of snowtiles) and for sub tropical the value
* 3 for a desert (and 0 for non-desert). The function name is not read as
* "get the tree density of a tile" but "get the density of a tile which got trees".
*
* @param t The tile to get the 'density'
* @pre Tile must be of type MP_TREES
* @see GetTreeCount
*/
inline uint GetTreeDensity(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_TREES), t);
return GB(_m[t].m2, 4, 2);
}
/**
* Set the density and ground type of a tile with trees.
*
* This functions saves the ground type and the density which belongs to it
* for a given tile.
*
* @param t The tile to set the density and ground type
* @param g The ground type to save
* @param d The density to save with
* @pre Tile must be of type MP_TREES
*/
inline void SetTreeGroundDensity(TileIndex t, TreeGround g, uint d)
{
dbg_assert_tile(IsTileType(t, MP_TREES), t); // XXX incomplete
SB(_m[t].m2, 4, 2, d);
SB(_m[t].m2, 6, 3, g);
SetWaterClass(t, g == TREE_GROUND_SHORE ? WATER_CLASS_SEA : WATER_CLASS_INVALID);
}
/**
* Returns the number of trees on a tile.
*
* This function returns the number of trees of a tile (1-4).
* The tile must be contains at least one tree or be more specific: it must be
* of type MP_TREES.
*
* @param t The index to get the number of trees
* @return The number of trees (1-4)
* @pre Tile must be of type MP_TREES
*/
inline uint GetTreeCount(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_TREES), t);
return GB(_m[t].m5, 6, 2) + 1;
}
/**
* Add a amount to the tree-count value of a tile with trees.
*
* This function add a value to the tree-count value of a tile. This
* value may be negative to reduce the tree-counter. If the resulting
* value reach 0 it doesn't get converted to a "normal" tile.
*
* @param t The tile to change the tree amount
* @param c The value to add (or reduce) on the tree-count value
* @pre Tile must be of type MP_TREES
*/
inline void AddTreeCount(TileIndex t, int c)
{
dbg_assert_tile(IsTileType(t, MP_TREES), t); // XXX incomplete
_m[t].m5 += ((uint) c) << 6;
}
/**
* Returns the tree growth status.
*
* This function returns the tree growth status of a tile with trees.
*
* @param t The tile to get the tree growth status
* @return The tree growth status
* @pre Tile must be of type MP_TREES
*/
inline uint GetTreeGrowth(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_TREES), t);
return GB(_m[t].m5, 0, 3);
}
/**
* Add a value to the tree growth status.
*
* This function adds a value to the tree grow status of a tile.
*
* @param t The tile to add the value on
* @param a The value to add on the tree growth status
* @pre Tile must be of type MP_TREES
*/
inline void AddTreeGrowth(TileIndex t, int a)
{
dbg_assert_tile(IsTileType(t, MP_TREES), t); // XXX incomplete
_m[t].m5 += a;
}
/**
* Sets the tree growth status of a tile.
*
* This function sets the tree growth status of a tile directly with
* the given value.
*
* @param t The tile to change the tree growth status
* @param g The new value
* @pre Tile must be of type MP_TREES
*/
inline void SetTreeGrowth(TileIndex t, uint g)
{
dbg_assert_tile(IsTileType(t, MP_TREES), t); // XXX incomplete
SB(_m[t].m5, 0, 3, g);
}
/**
* Clear the old tick counter for a tree-tile
*
* @param t The tile to clear the old tick counter
* @pre Tile must be of type MP_TREES
*/
inline void ClearOldTreeCounter(TileIndex t)
{
dbg_assert_tile(IsTileType(t, MP_TREES), t);
SB(_m[t].m2, 0, 4, 0);
}
/**
* Make a tree-tile.
*
* This functions change the tile to a tile with trees and all information which belongs to it.
*
* @param t The tile to make a tree-tile from
* @param type The type of the tree
* @param count the number of trees
* @param growth the growth status
* @param ground the ground type
* @param density the density (not the number of trees)
*/
inline void MakeTree(TileIndex t, TreeType type, uint count, uint growth, TreeGround ground, uint density)
{
SetTileType(t, MP_TREES);
SetTileOwner(t, OWNER_NONE);
SetWaterClass(t, ground == TREE_GROUND_SHORE ? WATER_CLASS_SEA : WATER_CLASS_INVALID);
_m[t].m2 = ground << 6 | density << 4 | 0;
_m[t].m3 = type;
_m[t].m4 = 0 << 5 | 0 << 2;
_m[t].m5 = count << 6 | growth;
SB(_me[t].m6, 2, 4, 0);
_me[t].m7 = 0;
}
#endif /* TREE_MAP_H */