mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-10-31 15:20:10 +00:00
a816829cd1
# Conflicts: # src/station_gui.cpp # src/vehicle_cmd.cpp # src/vehicle_gui.cpp
2245 lines
82 KiB
C++
2245 lines
82 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file town_gui.cpp GUI for towns. */
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#include "stdafx.h"
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#include "town.h"
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#include "viewport_func.h"
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#include "error.h"
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#include "gui.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "company_gui.h"
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#include "network/network.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "sound_func.h"
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#include "tilehighlight_func.h"
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#include "sortlist_type.h"
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#include "road_cmd.h"
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#include "landscape.h"
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#include "querystring_gui.h"
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#include "window_func.h"
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#include "townname_func.h"
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#include "core/backup_type.hpp"
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#include "core/geometry_func.hpp"
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#include "genworld.h"
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#include "stringfilter_type.h"
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#include "widgets/dropdown_func.h"
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#include "newgrf_config.h"
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#include "newgrf_house.h"
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#include "date_func.h"
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#include "core/random_func.hpp"
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#include "town_kdtree.h"
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#include "zoom_func.h"
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#include "hotkeys.h"
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#include "widgets/town_widget.h"
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#include "table/strings.h"
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#include "newgrf_debug.h"
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#include <algorithm>
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#include "safeguards.h"
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TownKdtree _town_local_authority_kdtree(&Kdtree_TownXYFunc);
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typedef GUIList<const Town*, const bool &> GUITownList;
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static void PlaceProc_House(TileIndex tile);
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static constexpr NWidgetPart _nested_town_authority_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
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NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TA_ZONE_BUTTON), SetMinimalSize(50, 0), SetDataTip(STR_LOCAL_AUTHORITY_ZONE, STR_LOCAL_AUTHORITY_ZONE_TOOLTIP),
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NWidget(WWT_SHADEBOX, COLOUR_BROWN),
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NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
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NWidget(WWT_STICKYBOX, COLOUR_BROWN),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_COMMAND_LIST), SetMinimalSize(305, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), SetScrollbar(WID_TA_SCROLLBAR), EndContainer(),
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NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TA_SCROLLBAR),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_TA_BTN_SEL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TA_EXECUTE), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
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NWidget(WWT_DROPDOWN, COLOUR_BROWN, WID_TA_SETTING), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING1, STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_TOOLTIP),
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EndContainer(),
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NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
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EndContainer()
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};
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/** Town authority window. */
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struct TownAuthorityWindow : Window {
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private:
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Town *town; ///< Town being displayed.
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int sel_index; ///< Currently selected town action, \c 0 to \c TACT_COUNT-1, \c -1 means no action selected.
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Scrollbar *vscroll;
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uint displayed_actions_on_previous_painting; ///< Actions that were available on the previous call to OnPaint()
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Dimension icon_size; ///< Dimensions of company icon
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Dimension exclusive_size; ///< Dimensions of exlusive icon
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/**
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* Get the position of the Nth set bit.
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*
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* If there is no Nth bit set return -1
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*
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* @param bits The value to search in
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* @param n The Nth set bit from which we want to know the position
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* @return The position of the Nth set bit
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*/
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static int GetNthSetBit(uint32_t bits, int n)
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{
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if (n >= 0) {
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for (uint i : SetBitIterator(bits)) {
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n--;
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if (n < 0) return i;
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}
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}
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return -1;
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}
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static bool ChangeSettingsDisabled()
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{
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return IsNonAdminNetworkClient() &&
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!(_local_company != COMPANY_SPECTATOR && _settings_game.difficulty.override_town_settings_in_multiplayer);
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}
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static const uint SETTING_OVERRIDE_COUNT = 6;
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public:
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TownAuthorityWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), sel_index(-1), displayed_actions_on_previous_painting(0)
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{
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this->town = Town::Get(window_number);
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this->InitNested(window_number);
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this->vscroll = this->GetScrollbar(WID_TA_SCROLLBAR);
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this->vscroll->SetCapacity((this->GetWidget<NWidgetBase>(WID_TA_COMMAND_LIST)->current_y - WidgetDimensions::scaled.framerect.Vertical()) / GetCharacterHeight(FS_NORMAL));
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}
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void OnInit() override
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{
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this->icon_size = GetSpriteSize(SPR_COMPANY_ICON);
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this->exclusive_size = GetSpriteSize(SPR_EXCLUSIVE_TRANSPORT);
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}
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void OnPaint() override
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{
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int numact;
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uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
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numact += SETTING_OVERRIDE_COUNT;
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if (buttons != displayed_actions_on_previous_painting) this->SetDirty();
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displayed_actions_on_previous_painting = buttons;
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this->vscroll->SetCount(numact + 1);
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if (this->sel_index != -1 && this->sel_index < 0x100 && !HasBit(buttons, this->sel_index)) {
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this->sel_index = -1;
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}
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this->SetWidgetLoweredState(WID_TA_ZONE_BUTTON, this->town->show_zone);
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this->SetWidgetDisabledState(WID_TA_EXECUTE, this->sel_index == -1 || this->sel_index >= 0x100);
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this->SetWidgetDisabledState(WID_TA_SETTING, ChangeSettingsDisabled());
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this->GetWidget<NWidgetStacked>(WID_TA_BTN_SEL)->SetDisplayedPlane(this->sel_index >= 0x100 ? 1 : 0);
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this->DrawWidgets();
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if (!this->IsShaded()) this->DrawRatings();
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}
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/** Draw the contents of the ratings panel. May request a resize of the window if the contents does not fit. */
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void DrawRatings()
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{
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Rect r = this->GetWidget<NWidgetBase>(WID_TA_RATING_INFO)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
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int text_y_offset = (this->resize.step_height - GetCharacterHeight(FS_NORMAL)) / 2;
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int icon_y_offset = (this->resize.step_height - this->icon_size.height) / 2;
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int exclusive_y_offset = (this->resize.step_height - this->exclusive_size.height) / 2;
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DrawString(r.left, r.right, r.top + text_y_offset, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
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r.top += this->resize.step_height;
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bool rtl = _current_text_dir == TD_RTL;
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Rect icon = r.WithWidth(this->icon_size.width, rtl);
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Rect exclusive = r.Indent(this->icon_size.width + WidgetDimensions::scaled.hsep_normal, rtl).WithWidth(this->exclusive_size.width, rtl);
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Rect text = r.Indent(this->icon_size.width + WidgetDimensions::scaled.hsep_normal + this->exclusive_size.width + WidgetDimensions::scaled.hsep_normal, rtl);
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/* Draw list of companies */
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for (const Company *c : Company::Iterate()) {
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if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
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DrawCompanyIcon(c->index, icon.left, text.top + icon_y_offset);
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SetDParam(0, c->index);
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SetDParam(1, c->index);
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int rating = this->town->ratings[c->index];
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StringID str = STR_CARGO_RATING_APPALLING;
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if (rating > RATING_APPALLING) str++;
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if (rating > RATING_VERYPOOR) str++;
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if (rating > RATING_POOR) str++;
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if (rating > RATING_MEDIOCRE) str++;
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if (rating > RATING_GOOD) str++;
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if (rating > RATING_VERYGOOD) str++;
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if (rating > RATING_EXCELLENT) str++;
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SetDParam(2, str);
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if (this->town->exclusivity == c->index) {
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DrawSprite(SPR_EXCLUSIVE_TRANSPORT, COMPANY_SPRITE_COLOUR(c->index), exclusive.left, text.top + exclusive_y_offset);
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}
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DrawString(text.left, text.right, text.top + text_y_offset, STR_LOCAL_AUTHORITY_COMPANY_RATING);
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text.top += this->resize.step_height;
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}
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}
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text.bottom = text.top - 1;
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if (text.bottom > r.bottom) {
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/* If the company list is too big to fit, mark ourself dirty and draw again. */
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ResizeWindow(this, 0, text.bottom - r.bottom, false);
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}
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}
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void SetStringParameters(WidgetID widget) const override
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{
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if (widget == WID_TA_CAPTION) {
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SetDParam(0, this->window_number);
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} else if (widget == WID_TA_SETTING) {
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SetDParam(0, STR_EMPTY);
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if (this->sel_index >= 0x100 && this->sel_index < (int)(0x100 + SETTING_OVERRIDE_COUNT)) {
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if (!HasBit(this->town->override_flags, this->sel_index - 0x100)) {
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SetDParam(0, STR_COLOUR_DEFAULT);
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} else {
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int idx = this->sel_index - 0x100;
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switch (idx) {
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case TSOF_OVERRIDE_BUILD_ROADS:
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case TSOF_OVERRIDE_BUILD_LEVEL_CROSSINGS:
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case TSOF_OVERRIDE_BUILD_BRIDGES:
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SetDParam(0, HasBit(this->town->override_values, idx) ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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break;
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case TSOF_OVERRIDE_BUILD_TUNNELS:
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SetDParam(0, STR_CONFIG_SETTING_TOWN_TUNNELS_FORBIDDEN + this->town->build_tunnels);
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break;
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case TSOF_OVERRIDE_BUILD_INCLINED_ROADS:
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SetDParam(0, STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_VALUE + ((this->town->max_road_slope == 0) ? 1 : 0));
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SetDParam(1, this->town->max_road_slope);
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break;
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case TSOF_OVERRIDE_GROWTH:
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SetDParam(0, STR_CONFIG_SETTING_TOWN_GROWTH_NONE);
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break;
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}
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}
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}
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}
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}
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void DrawWidget(const Rect &r, WidgetID widget) const override
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{
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switch (widget) {
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case WID_TA_ACTION_INFO:
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if (this->sel_index != -1) {
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TextColour colour = TC_FROMSTRING;
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StringID text = STR_NULL;
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if (this->sel_index >= 0x100) {
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SetDParam(1, STR_EMPTY);
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switch (this->sel_index - 0x100) {
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case TSOF_OVERRIDE_BUILD_ROADS:
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SetDParam(1, STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT);
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break;
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case TSOF_OVERRIDE_BUILD_LEVEL_CROSSINGS:
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SetDParam(1, STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT);
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break;
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case TSOF_OVERRIDE_BUILD_TUNNELS:
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SetDParam(1, STR_CONFIG_SETTING_TOWN_TUNNELS_HELPTEXT);
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break;
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case TSOF_OVERRIDE_BUILD_INCLINED_ROADS:
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SetDParam(1, STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_HELPTEXT);
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break;
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case TSOF_OVERRIDE_GROWTH:
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SetDParam(1, STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT);
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break;
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case TSOF_OVERRIDE_BUILD_BRIDGES:
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SetDParam(1, STR_CONFIG_SETTING_ALLOW_TOWN_BRIDGES_HELPTEXT);
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break;
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}
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text = STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_TEXT;
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SetDParam(0, STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_ALLOW_ROADS + this->sel_index - 0x100);
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} else {
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colour = TC_YELLOW;
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switch (this->sel_index) {
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case 0:
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text = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING;
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break;
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case 1:
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text = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING;
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break;
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case 2:
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text = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING;
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break;
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case 3:
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text = EconTime::UsingWallclockUnits() ? STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MINUTES : STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MONTHS;
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break;
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case 4:
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text = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY;
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break;
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case 5:
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text = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS;
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break;
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case 6:
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text = EconTime::UsingWallclockUnits() ? STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MINUTES : STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MONTHS;
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break;
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case 7:
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text = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE;
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break;
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}
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SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[this->sel_index] >> 8);
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}
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DrawStringMultiLine(r.Shrink(WidgetDimensions::scaled.framerect), text, colour);
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}
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break;
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case WID_TA_COMMAND_LIST: {
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int numact;
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uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
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numact += SETTING_OVERRIDE_COUNT;
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Rect ir = r.Shrink(WidgetDimensions::scaled.framerect);
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int y = ir.top;
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int pos = this->vscroll->GetPosition();
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if (--pos < 0) {
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DrawString(ir.left, ir.right, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
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y += GetCharacterHeight(FS_NORMAL);
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}
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for (int i = 0; buttons; i++, buttons >>= 1) {
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if ((buttons & 1) && --pos < 0) {
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DrawString(ir.left, ir.right, y,
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STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, this->sel_index == i ? TC_WHITE : TC_ORANGE);
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y += GetCharacterHeight(FS_NORMAL);
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}
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}
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for (int i = 0; i < (int)SETTING_OVERRIDE_COUNT; i++) {
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if (--pos < 0) {
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const bool disabled = ChangeSettingsDisabled();
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const bool selected = (this->sel_index == (0x100 + i));
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const TextColour tc = disabled ? (TC_NO_SHADE | (selected ? TC_SILVER : TC_GREY)) : (selected ? TC_WHITE : TC_ORANGE);
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const bool overriden = HasBit(this->town->override_flags, i);
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SetDParam(0, STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_ALLOW_ROADS + i);
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SetDParam(1, overriden ? STR_JUST_STRING1 : STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_DEFAULT);
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switch (i) {
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case TSOF_OVERRIDE_BUILD_ROADS:
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SetDParam(2, this->town->GetAllowBuildRoads() ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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break;
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case TSOF_OVERRIDE_BUILD_LEVEL_CROSSINGS:
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SetDParam(2, this->town->GetAllowBuildLevelCrossings() ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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break;
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case TSOF_OVERRIDE_BUILD_TUNNELS: {
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TownTunnelMode tunnel_mode = this->town->GetBuildTunnelMode();
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SetDParam(2, STR_CONFIG_SETTING_TOWN_TUNNELS_FORBIDDEN + tunnel_mode);
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break;
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}
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case TSOF_OVERRIDE_BUILD_INCLINED_ROADS: {
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uint8_t max_slope = this->town->GetBuildMaxRoadSlope();
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SetDParam(2, STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_VALUE + ((max_slope == 0) ? 1 : 0));
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SetDParam(3, max_slope);
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break;
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}
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case TSOF_OVERRIDE_GROWTH:
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SetDParam(1, overriden ? STR_CONFIG_SETTING_TOWN_GROWTH_NONE : STR_COLOUR_DEFAULT);
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break;
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case TSOF_OVERRIDE_BUILD_BRIDGES:
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SetDParam(2, this->town->GetAllowBuildBridges() ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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break;
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}
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DrawString(ir.left, ir.right, y,
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STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_STR, tc);
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y += GetCharacterHeight(FS_NORMAL);
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}
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}
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break;
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}
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}
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}
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void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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{
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switch (widget) {
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case WID_TA_ACTION_INFO: {
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assert(size->width > padding.width && size->height > padding.height);
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Dimension d = {0, 0};
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for (int i = 0; i < TACT_COUNT; i++) {
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SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[i] >> 8);
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d = maxdim(d, GetStringMultiLineBoundingBox(STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + i, *size));
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}
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d.width += padding.width;
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d.height += padding.height;
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*size = maxdim(*size, d);
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break;
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}
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case WID_TA_COMMAND_LIST:
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size->height = (5 + SETTING_OVERRIDE_COUNT) * GetCharacterHeight(FS_NORMAL) + padding.height;
|
|
size->width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width;
|
|
for (uint i = 0; i < TACT_COUNT; i++ ) {
|
|
size->width = std::max(size->width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width + padding.width);
|
|
}
|
|
size->width += padding.width;
|
|
break;
|
|
|
|
case WID_TA_RATING_INFO:
|
|
resize->height = std::max({this->icon_size.height + WidgetDimensions::scaled.vsep_normal, this->exclusive_size.height + WidgetDimensions::scaled.vsep_normal, (uint)GetCharacterHeight(FS_NORMAL)});
|
|
size->height = 9 * resize->height + padding.height;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
|
|
{
|
|
switch (widget) {
|
|
case WID_TA_ZONE_BUTTON: {
|
|
bool new_show_state = !this->town->show_zone;
|
|
TownID index = this->town->index;
|
|
|
|
new_show_state ? _town_local_authority_kdtree.Insert(index) : _town_local_authority_kdtree.Remove(index);
|
|
|
|
this->town->show_zone = new_show_state;
|
|
this->SetWidgetLoweredState(widget, new_show_state);
|
|
this->SetWidgetDirty(widget);
|
|
MarkWholeNonMapViewportsDirty();
|
|
break;
|
|
}
|
|
|
|
case WID_TA_COMMAND_LIST: {
|
|
int y = this->GetRowFromWidget(pt.y, WID_TA_COMMAND_LIST, 1, GetCharacterHeight(FS_NORMAL));
|
|
if (!IsInsideMM(y, 0, 5 + SETTING_OVERRIDE_COUNT)) return;
|
|
|
|
const uint setting_override_offset = 32 - SETTING_OVERRIDE_COUNT;
|
|
|
|
y = GetNthSetBit(GetMaskOfTownActions(nullptr, _local_company, this->town) | (UINT32_MAX << setting_override_offset), y + this->vscroll->GetPosition() - 1);
|
|
if (y >= (int)setting_override_offset) {
|
|
this->sel_index = y + 0x100 - setting_override_offset;
|
|
this->SetDirty();
|
|
break;
|
|
} else if (y >= 0) {
|
|
this->sel_index = y;
|
|
this->SetDirty();
|
|
}
|
|
/* When double-clicking, continue */
|
|
if (click_count == 1 || y < 0) break;
|
|
[[fallthrough]];
|
|
}
|
|
|
|
case WID_TA_EXECUTE:
|
|
DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS));
|
|
break;
|
|
|
|
case WID_TA_SETTING: {
|
|
uint8_t idx = this->sel_index - 0x100;
|
|
switch (idx) {
|
|
case TSOF_OVERRIDE_BUILD_ROADS:
|
|
case TSOF_OVERRIDE_BUILD_LEVEL_CROSSINGS:
|
|
case TSOF_OVERRIDE_BUILD_BRIDGES: {
|
|
int value = HasBit(this->town->override_flags, idx) ? (HasBit(this->town->override_values, idx) ? 2 : 1) : 0;
|
|
const StringID names[] = {
|
|
STR_COLOUR_DEFAULT,
|
|
STR_CONFIG_SETTING_OFF,
|
|
STR_CONFIG_SETTING_ON,
|
|
INVALID_STRING_ID
|
|
};
|
|
ShowDropDownMenu(this, names, value, WID_TA_SETTING, 0, 0);
|
|
break;
|
|
}
|
|
case TSOF_OVERRIDE_BUILD_TUNNELS: {
|
|
const StringID names[] = {
|
|
STR_COLOUR_DEFAULT,
|
|
STR_CONFIG_SETTING_TOWN_TUNNELS_FORBIDDEN,
|
|
STR_CONFIG_SETTING_TOWN_TUNNELS_ALLOWED_OBSTRUCTION,
|
|
STR_CONFIG_SETTING_TOWN_TUNNELS_ALLOWED,
|
|
INVALID_STRING_ID
|
|
};
|
|
ShowDropDownMenu(this, names, HasBit(this->town->override_flags, idx) ? this->town->build_tunnels + 1 : 0, WID_TA_SETTING, 0, 0);
|
|
break;
|
|
}
|
|
case TSOF_OVERRIDE_BUILD_INCLINED_ROADS: {
|
|
DropDownList dlist;
|
|
dlist.emplace_back(new DropDownListStringItem(STR_COLOUR_DEFAULT, 0, false));
|
|
dlist.emplace_back(new DropDownListStringItem(STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_ZERO, 1, false));
|
|
for (int i = 1; i <= 8; i++) {
|
|
SetDParam(0, i);
|
|
dlist.emplace_back(new DropDownListStringItem(STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_VALUE, i + 1, false));
|
|
}
|
|
ShowDropDownList(this, std::move(dlist), HasBit(this->town->override_flags, idx) ? this->town->max_road_slope + 1 : 0, WID_TA_SETTING);
|
|
break;
|
|
}
|
|
case TSOF_OVERRIDE_GROWTH: {
|
|
int value = HasBit(this->town->override_flags, idx) ? 1 : 0;
|
|
const StringID names[] = {
|
|
STR_COLOUR_DEFAULT,
|
|
STR_CONFIG_SETTING_TOWN_GROWTH_NONE,
|
|
INVALID_STRING_ID
|
|
};
|
|
ShowDropDownMenu(this, names, value, WID_TA_SETTING, 0, 0);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
virtual void OnDropdownSelect(WidgetID widget, int index) override
|
|
{
|
|
switch (widget) {
|
|
case WID_TA_SETTING: {
|
|
if (index < 0) break;
|
|
uint32_t p2 = this->sel_index - 0x100;
|
|
if (index > 0) {
|
|
SetBit(p2, 16);
|
|
p2 |= (index - 1) << 8;
|
|
}
|
|
Commands cmd = IsNonAdminNetworkClient() ? CMD_TOWN_SETTING_OVERRIDE_NON_ADMIN : CMD_TOWN_SETTING_OVERRIDE;
|
|
DoCommandP(this->town->xy, this->window_number, p2, cmd | CMD_MSG(STR_ERROR_CAN_T_DO_THIS));
|
|
break;
|
|
}
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
this->SetDirty();
|
|
}
|
|
|
|
void OnHundredthTick() override
|
|
{
|
|
this->SetDirty();
|
|
}
|
|
};
|
|
|
|
static WindowDesc _town_authority_desc(__FILE__, __LINE__,
|
|
WDP_AUTO, "view_town_authority", 317, 222,
|
|
WC_TOWN_AUTHORITY, WC_NONE,
|
|
0,
|
|
std::begin(_nested_town_authority_widgets), std::end(_nested_town_authority_widgets)
|
|
);
|
|
|
|
static void ShowTownAuthorityWindow(uint town)
|
|
{
|
|
AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
|
|
}
|
|
|
|
|
|
/* Town view window. */
|
|
struct TownViewWindow : Window {
|
|
private:
|
|
Town *town; ///< Town displayed by the window.
|
|
|
|
public:
|
|
static const int WID_TV_HEIGHT_NORMAL = 150;
|
|
|
|
TownViewWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
|
|
{
|
|
this->CreateNestedTree();
|
|
|
|
this->town = Town::Get(window_number);
|
|
if (this->town->larger_town) this->GetWidget<NWidgetCore>(WID_TV_CAPTION)->widget_data = STR_TOWN_VIEW_CITY_CAPTION;
|
|
|
|
this->FinishInitNested(window_number);
|
|
|
|
this->flags |= WF_DISABLE_VP_SCROLL;
|
|
NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
|
|
nvp->InitializeViewport(this, this->town->xy, ScaleZoomGUI(ZOOM_LVL_TOWN));
|
|
}
|
|
|
|
void Close([[maybe_unused]] int data = 0) override
|
|
{
|
|
SetViewportCatchmentTown(Town::Get(this->window_number), false);
|
|
this->Window::Close();
|
|
}
|
|
|
|
void SetStringParameters(WidgetID widget) const override
|
|
{
|
|
if (widget == WID_TV_CAPTION) SetDParam(0, this->town->index);
|
|
}
|
|
|
|
void OnPaint() override
|
|
{
|
|
extern const Town *_viewport_highlight_town;
|
|
this->SetWidgetLoweredState(WID_TV_CATCHMENT, _viewport_highlight_town == this->town);
|
|
this->SetWidgetDisabledState(WID_TV_CHANGE_NAME, IsNonAdminNetworkClient() &&
|
|
!(_local_company != COMPANY_SPECTATOR && _settings_game.difficulty.rename_towns_in_multiplayer));
|
|
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
void DrawWidget(const Rect &r, WidgetID widget) const override
|
|
{
|
|
if (widget != WID_TV_INFO) return;
|
|
|
|
Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
|
|
|
|
SetDParam(0, this->town->cache.population);
|
|
SetDParam(1, this->town->cache.num_houses);
|
|
DrawString(tr, STR_TOWN_VIEW_POPULATION_HOUSES);
|
|
tr.top += GetCharacterHeight(FS_NORMAL);
|
|
|
|
StringID str_last_period = EconTime::UsingWallclockUnits() ? STR_TOWN_VIEW_CARGO_LAST_MINUTE_MAX : STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX;
|
|
|
|
for (auto tpe : {TPE_PASSENGERS, TPE_MAIL}) {
|
|
for (CargoID cid : CargoSpec::town_production_cargoes[tpe]) {
|
|
SetDParam(0, 1ULL << cid);
|
|
SetDParam(1, this->town->supplied[cid].old_act);
|
|
SetDParam(2, this->town->supplied[cid].old_max);
|
|
DrawString(tr, str_last_period);
|
|
tr.top += GetCharacterHeight(FS_NORMAL);
|
|
}
|
|
}
|
|
|
|
bool first = true;
|
|
for (int i = TAE_BEGIN; i < TAE_END; i++) {
|
|
if (this->town->goal[i] == 0) continue;
|
|
if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
|
|
if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
|
|
|
|
if (first) {
|
|
DrawString(tr, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
|
|
tr.top += GetCharacterHeight(FS_NORMAL);
|
|
first = false;
|
|
}
|
|
|
|
bool rtl = _current_text_dir == TD_RTL;
|
|
|
|
const CargoSpec *cargo = FindFirstCargoWithTownAcceptanceEffect((TownAcceptanceEffect)i);
|
|
assert(cargo != nullptr);
|
|
|
|
StringID string;
|
|
|
|
if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) {
|
|
/* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */
|
|
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL;
|
|
if (this->town->received[i].old_act == 0) {
|
|
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL;
|
|
|
|
if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) {
|
|
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
|
|
}
|
|
}
|
|
|
|
SetDParam(0, cargo->name);
|
|
} else {
|
|
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED;
|
|
if (this->town->received[i].old_act < this->town->goal[i]) {
|
|
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
|
|
}
|
|
|
|
SetDParam(0, cargo->Index());
|
|
SetDParam(1, this->town->received[i].old_act);
|
|
SetDParam(2, cargo->Index());
|
|
SetDParam(3, this->town->goal[i]);
|
|
}
|
|
DrawString(tr.Indent(20, rtl), string);
|
|
tr.top += GetCharacterHeight(FS_NORMAL);
|
|
}
|
|
|
|
if (HasBit(this->town->flags, TOWN_IS_GROWING)) {
|
|
SetDParam(0, RoundDivSU(this->town->growth_rate + 1, DAY_TICKS));
|
|
DrawString(tr, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED);
|
|
tr.top += GetCharacterHeight(FS_NORMAL);
|
|
} else {
|
|
DrawString(tr, STR_TOWN_VIEW_TOWN_GROW_STOPPED);
|
|
tr.top += GetCharacterHeight(FS_NORMAL);
|
|
}
|
|
|
|
/* only show the town noise, if the noise option is activated. */
|
|
if (_settings_game.economy.station_noise_level) {
|
|
uint16_t max_noise = this->town->MaxTownNoise();
|
|
SetDParam(0, this->town->noise_reached);
|
|
SetDParam(1, max_noise);
|
|
DrawString(tr, max_noise == UINT16_MAX ? STR_TOWN_VIEW_NOISE_IN_TOWN_NO_LIMIT : STR_TOWN_VIEW_NOISE_IN_TOWN);
|
|
tr.top += GetCharacterHeight(FS_NORMAL);
|
|
}
|
|
|
|
if (!this->town->text.empty()) {
|
|
SetDParamStr(0, this->town->text);
|
|
tr.top = DrawStringMultiLine(tr, STR_JUST_RAW_STRING, TC_BLACK);
|
|
}
|
|
}
|
|
|
|
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
|
|
{
|
|
switch (widget) {
|
|
case WID_TV_CENTER_VIEW: // scroll to location
|
|
if (_ctrl_pressed) {
|
|
ShowExtraViewportWindow(this->town->xy);
|
|
} else {
|
|
ScrollMainWindowToTile(this->town->xy);
|
|
}
|
|
break;
|
|
|
|
case WID_TV_SHOW_AUTHORITY: // town authority
|
|
ShowTownAuthorityWindow(this->window_number);
|
|
break;
|
|
|
|
case WID_TV_CHANGE_NAME: // rename
|
|
SetDParam(0, this->window_number);
|
|
ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
|
|
break;
|
|
|
|
case WID_TV_CATCHMENT:
|
|
SetViewportCatchmentTown(Town::Get(this->window_number), !this->IsWidgetLowered(WID_TV_CATCHMENT));
|
|
break;
|
|
|
|
case WID_TV_EXPAND: { // expand town - only available on Scenario editor
|
|
DoCommandP(0, this->window_number, 0, CMD_EXPAND_TOWN | CMD_MSG(STR_ERROR_CAN_T_EXPAND_TOWN));
|
|
break;
|
|
}
|
|
|
|
case WID_TV_DELETE: // delete town - only available on Scenario editor
|
|
DoCommandP(0, this->window_number, 0, CMD_DELETE_TOWN | CMD_MSG(STR_ERROR_TOWN_CAN_T_DELETE));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
|
|
{
|
|
switch (widget) {
|
|
case WID_TV_INFO:
|
|
size->height = GetDesiredInfoHeight(size->width) + padding.height;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Gets the desired height for the information panel.
|
|
* @return the desired height in pixels.
|
|
*/
|
|
uint GetDesiredInfoHeight(int width) const
|
|
{
|
|
uint aimed_height = static_cast<uint>(1 + CountBits(CargoSpec::town_production_cargo_mask[TPE_PASSENGERS] | CargoSpec::town_production_cargo_mask[TPE_MAIL])) * GetCharacterHeight(FS_NORMAL);
|
|
|
|
bool first = true;
|
|
for (int i = TAE_BEGIN; i < TAE_END; i++) {
|
|
if (this->town->goal[i] == 0) continue;
|
|
if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
|
|
if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
|
|
|
|
if (first) {
|
|
aimed_height += GetCharacterHeight(FS_NORMAL);
|
|
first = false;
|
|
}
|
|
aimed_height += GetCharacterHeight(FS_NORMAL);
|
|
}
|
|
aimed_height += GetCharacterHeight(FS_NORMAL);
|
|
|
|
if (_settings_game.economy.station_noise_level) aimed_height += GetCharacterHeight(FS_NORMAL);
|
|
|
|
if (!this->town->text.empty()) {
|
|
SetDParamStr(0, this->town->text);
|
|
aimed_height += GetStringHeight(STR_JUST_RAW_STRING, width - WidgetDimensions::scaled.framerect.Horizontal());
|
|
}
|
|
|
|
return aimed_height;
|
|
}
|
|
|
|
void ResizeWindowAsNeeded()
|
|
{
|
|
const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(WID_TV_INFO);
|
|
uint aimed_height = GetDesiredInfoHeight(nwid_info->current_x);
|
|
if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
|
|
this->ReInit();
|
|
}
|
|
}
|
|
|
|
void OnResize() override
|
|
{
|
|
if (this->viewport != nullptr) {
|
|
NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
|
|
nvp->UpdateViewportCoordinates(this);
|
|
|
|
ScrollWindowToTile(this->town->xy, this, true); // Re-center viewport.
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
|
|
{
|
|
if (!gui_scope) return;
|
|
/* Called when setting station noise or required cargoes have changed, in order to resize the window */
|
|
this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
|
|
this->ResizeWindowAsNeeded();
|
|
}
|
|
|
|
void OnQueryTextFinished(char *str) override
|
|
{
|
|
if (str == nullptr) return;
|
|
|
|
DoCommandP(0, this->window_number, 0, (IsNonAdminNetworkClient() ? CMD_RENAME_TOWN_NON_ADMIN : CMD_RENAME_TOWN) | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), nullptr, str);
|
|
}
|
|
|
|
bool IsNewGRFInspectable() const override
|
|
{
|
|
return ::IsNewGRFInspectable(GSF_FAKE_TOWNS, this->window_number);
|
|
}
|
|
|
|
void ShowNewGRFInspectWindow() const override
|
|
{
|
|
::ShowNewGRFInspectWindow(GSF_FAKE_TOWNS, this->window_number);
|
|
}
|
|
};
|
|
|
|
static constexpr NWidgetPart _nested_town_game_view_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
|
|
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
|
|
NWidget(WWT_DEBUGBOX, COLOUR_BROWN),
|
|
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN),
|
|
NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
|
|
NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_SHOW_AUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
|
|
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT),
|
|
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
|
|
EndContainer(),
|
|
};
|
|
|
|
static WindowDesc _town_game_view_desc(__FILE__, __LINE__,
|
|
WDP_AUTO, "view_town", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
|
|
WC_TOWN_VIEW, WC_NONE,
|
|
0,
|
|
std::begin(_nested_town_game_view_widgets), std::end(_nested_town_game_view_widgets)
|
|
);
|
|
|
|
static constexpr NWidgetPart _nested_town_editor_view_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
|
|
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
|
|
NWidget(WWT_DEBUGBOX, COLOUR_BROWN),
|
|
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN),
|
|
NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
|
|
NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_EXPAND), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_DELETE), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
|
|
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT),
|
|
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
|
|
EndContainer(),
|
|
};
|
|
|
|
static WindowDesc _town_editor_view_desc(__FILE__, __LINE__,
|
|
WDP_AUTO, "view_town_scen", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
|
|
WC_TOWN_VIEW, WC_NONE,
|
|
0,
|
|
std::begin(_nested_town_editor_view_widgets), std::end(_nested_town_editor_view_widgets)
|
|
);
|
|
|
|
void ShowTownViewWindow(TownID town)
|
|
{
|
|
if (_game_mode == GM_EDITOR) {
|
|
AllocateWindowDescFront<TownViewWindow>(&_town_editor_view_desc, town);
|
|
} else {
|
|
AllocateWindowDescFront<TownViewWindow>(&_town_game_view_desc, town);
|
|
}
|
|
}
|
|
|
|
static constexpr NWidgetPart _nested_town_directory_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
|
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TD_SORT_ORDER), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
|
|
NWidget(WWT_DROPDOWN, COLOUR_BROWN, WID_TD_SORT_CRITERIA), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
|
|
NWidget(WWT_EDITBOX, COLOUR_BROWN, WID_TD_FILTER), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN, WID_TD_LIST), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
|
|
SetFill(1, 0), SetResize(1, 1), SetScrollbar(WID_TD_SCROLLBAR), EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_BROWN),
|
|
NWidget(WWT_TEXT, COLOUR_BROWN, WID_TD_WORLD_POPULATION), SetPadding(2, 0, 2, 2), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TOWN_DIRECTORY_INFO, STR_NULL),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TD_SCROLLBAR),
|
|
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
/** Enum referring to the Hotkeys in the town directory window */
|
|
enum TownDirectoryHotkeys {
|
|
TDHK_FOCUS_FILTER_BOX, ///< Focus the filter box
|
|
};
|
|
|
|
/** Town directory window class. */
|
|
struct TownDirectoryWindow : public Window {
|
|
private:
|
|
/* Runtime saved values */
|
|
static Listing last_sorting;
|
|
|
|
/* Constants for sorting towns */
|
|
static const StringID sorter_names[];
|
|
static GUITownList::SortFunction * const sorter_funcs[];
|
|
|
|
StringFilter string_filter; ///< Filter for towns
|
|
QueryString townname_editbox; ///< Filter editbox
|
|
|
|
GUITownList towns{TownDirectoryWindow::last_sorting.order};
|
|
|
|
Scrollbar *vscroll;
|
|
|
|
void BuildSortTownList()
|
|
{
|
|
if (this->towns.NeedRebuild()) {
|
|
this->towns.clear();
|
|
|
|
for (const Town *t : Town::Iterate()) {
|
|
if (this->string_filter.IsEmpty()) {
|
|
this->towns.push_back(t);
|
|
continue;
|
|
}
|
|
this->string_filter.ResetState();
|
|
this->string_filter.AddLine(t->GetCachedName());
|
|
if (this->string_filter.GetState()) this->towns.push_back(t);
|
|
}
|
|
|
|
this->towns.shrink_to_fit();
|
|
this->towns.RebuildDone();
|
|
this->vscroll->SetCount(this->towns.size()); // Update scrollbar as well.
|
|
}
|
|
/* Always sort the towns. */
|
|
this->towns.Sort();
|
|
this->SetWidgetDirty(WID_TD_LIST); // Force repaint of the displayed towns.
|
|
}
|
|
|
|
/** Sort by town name */
|
|
static bool TownNameSorter(const Town * const &a, const Town * const &b, const bool &)
|
|
{
|
|
return StrNaturalCompare(a->GetCachedName(), b->GetCachedName()) < 0; // Sort by name (natural sorting).
|
|
}
|
|
|
|
/** Sort by population (default descending, as big towns are of the most interest). */
|
|
static bool TownPopulationSorter(const Town * const &a, const Town * const &b, const bool &order)
|
|
{
|
|
uint32_t a_population = a->cache.population;
|
|
uint32_t b_population = b->cache.population;
|
|
if (a_population == b_population) return TownDirectoryWindow::TownNameSorter(a, b, order);
|
|
return a_population < b_population;
|
|
}
|
|
|
|
/** Sort by town rating */
|
|
static bool TownRatingSorter(const Town * const &a, const Town * const &b, const bool &order)
|
|
{
|
|
bool before = !order; // Value to get 'a' before 'b'.
|
|
|
|
/* Towns without rating are always after towns with rating. */
|
|
if (HasBit(a->have_ratings, _local_company)) {
|
|
if (HasBit(b->have_ratings, _local_company)) {
|
|
int16_t a_rating = a->ratings[_local_company];
|
|
int16_t b_rating = b->ratings[_local_company];
|
|
if (a_rating == b_rating) return TownDirectoryWindow::TownNameSorter(a, b, order);
|
|
return a_rating < b_rating;
|
|
}
|
|
return before;
|
|
}
|
|
if (HasBit(b->have_ratings, _local_company)) return !before;
|
|
|
|
/* Sort unrated towns always on ascending town name. */
|
|
if (before) return TownDirectoryWindow::TownNameSorter(a, b, order);
|
|
return TownDirectoryWindow::TownNameSorter(b, a, order);
|
|
}
|
|
|
|
public:
|
|
TownDirectoryWindow(WindowDesc *desc) : Window(desc), townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_TOWN_NAME_CHARS)
|
|
{
|
|
this->CreateNestedTree();
|
|
|
|
this->vscroll = this->GetScrollbar(WID_TD_SCROLLBAR);
|
|
|
|
this->towns.SetListing(this->last_sorting);
|
|
this->towns.SetSortFuncs(TownDirectoryWindow::sorter_funcs);
|
|
this->towns.ForceRebuild();
|
|
this->BuildSortTownList();
|
|
|
|
this->FinishInitNested(0);
|
|
|
|
this->querystrings[WID_TD_FILTER] = &this->townname_editbox;
|
|
this->townname_editbox.cancel_button = QueryString::ACTION_CLEAR;
|
|
}
|
|
|
|
void SetStringParameters(WidgetID widget) const override
|
|
{
|
|
switch (widget) {
|
|
case WID_TD_WORLD_POPULATION:
|
|
SetDParam(0, STR_TOWN_POPULATION);
|
|
SetDParam(1, GetWorldPopulation());
|
|
SetDParam(2, Town::GetNumItems());
|
|
break;
|
|
|
|
case WID_TD_SORT_CRITERIA:
|
|
SetDParam(0, TownDirectoryWindow::sorter_names[this->towns.SortType()]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the string to draw the town name.
|
|
* @param t Town to draw.
|
|
* @return The string to use.
|
|
*/
|
|
static StringID GetTownString(const Town *t)
|
|
{
|
|
return t->larger_town ? STR_TOWN_DIRECTORY_CITY : STR_TOWN_DIRECTORY_TOWN;
|
|
}
|
|
|
|
void DrawWidget(const Rect &r, WidgetID widget) const override
|
|
{
|
|
switch (widget) {
|
|
case WID_TD_SORT_ORDER:
|
|
this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
|
|
break;
|
|
|
|
case WID_TD_LIST: {
|
|
Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
|
|
if (this->towns.empty()) { // No towns available.
|
|
DrawString(tr, STR_TOWN_DIRECTORY_NONE);
|
|
break;
|
|
}
|
|
|
|
/* At least one town available. */
|
|
bool rtl = _current_text_dir == TD_RTL;
|
|
Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
|
|
int icon_x = tr.WithWidth(icon_size.width, rtl).left;
|
|
tr = tr.Indent(icon_size.width + WidgetDimensions::scaled.hsep_normal, rtl);
|
|
|
|
auto [first, last] = this->vscroll->GetVisibleRangeIterators(this->towns);
|
|
for (auto it = first; it != last; ++it) {
|
|
const Town *t = *it;
|
|
assert(t->xy != INVALID_TILE);
|
|
|
|
/* Draw rating icon. */
|
|
if (_game_mode == GM_EDITOR || !HasBit(t->have_ratings, _local_company)) {
|
|
DrawSprite(SPR_TOWN_RATING_NA, PAL_NONE, icon_x, tr.top + (this->resize.step_height - icon_size.height) / 2);
|
|
} else {
|
|
SpriteID icon = SPR_TOWN_RATING_APALLING;
|
|
if (t->ratings[_local_company] > RATING_VERYPOOR) icon = SPR_TOWN_RATING_MEDIOCRE;
|
|
if (t->ratings[_local_company] > RATING_GOOD) icon = SPR_TOWN_RATING_GOOD;
|
|
DrawSprite(icon, PAL_NONE, icon_x, tr.top + (this->resize.step_height - icon_size.height) / 2);
|
|
}
|
|
|
|
SetDParam(0, t->index);
|
|
SetDParam(1, t->cache.population);
|
|
DrawString(tr.left, tr.right, tr.top + (this->resize.step_height - GetCharacterHeight(FS_NORMAL)) / 2, GetTownString(t));
|
|
|
|
tr.top += this->resize.step_height;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
|
|
{
|
|
switch (widget) {
|
|
case WID_TD_SORT_ORDER: {
|
|
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
|
|
d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
|
|
d.height += padding.height;
|
|
*size = maxdim(*size, d);
|
|
break;
|
|
}
|
|
case WID_TD_SORT_CRITERIA: {
|
|
Dimension d = {0, 0};
|
|
for (uint i = 0; TownDirectoryWindow::sorter_names[i] != INVALID_STRING_ID; i++) {
|
|
d = maxdim(d, GetStringBoundingBox(TownDirectoryWindow::sorter_names[i]));
|
|
}
|
|
d.width += padding.width;
|
|
d.height += padding.height;
|
|
*size = maxdim(*size, d);
|
|
break;
|
|
}
|
|
case WID_TD_LIST: {
|
|
Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE);
|
|
for (uint i = 0; i < this->towns.size(); i++) {
|
|
const Town *t = this->towns[i];
|
|
|
|
assert(t != nullptr);
|
|
|
|
SetDParam(0, t->index);
|
|
SetDParamMaxDigits(1, 8);
|
|
d = maxdim(d, GetStringBoundingBox(GetTownString(t)));
|
|
}
|
|
Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
|
|
d.width += icon_size.width + 2;
|
|
d.height = std::max(d.height, icon_size.height);
|
|
resize->height = d.height;
|
|
d.height *= 5;
|
|
d.width += padding.width;
|
|
d.height += padding.height;
|
|
*size = maxdim(*size, d);
|
|
break;
|
|
}
|
|
case WID_TD_WORLD_POPULATION: {
|
|
SetDParam(0, STR_TOWN_POPULATION);
|
|
SetDParamMaxDigits(1, 10);
|
|
SetDParamMaxDigits(2, 5);
|
|
Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_INFO);
|
|
d.width += padding.width;
|
|
d.height += padding.height;
|
|
*size = maxdim(*size, d);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
|
|
{
|
|
switch (widget) {
|
|
case WID_TD_SORT_ORDER: // Click on sort order button
|
|
if (this->towns.SortType() != 2) { // A different sort than by rating.
|
|
this->towns.ToggleSortOrder();
|
|
this->last_sorting = this->towns.GetListing(); // Store new sorting order.
|
|
} else {
|
|
/* Some parts are always sorted ascending on name. */
|
|
this->last_sorting.order = !this->last_sorting.order;
|
|
this->towns.SetListing(this->last_sorting);
|
|
this->towns.ForceResort();
|
|
this->towns.Sort();
|
|
}
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case WID_TD_SORT_CRITERIA: // Click on sort criteria dropdown
|
|
ShowDropDownMenu(this, TownDirectoryWindow::sorter_names, this->towns.SortType(), WID_TD_SORT_CRITERIA, 0, 0);
|
|
break;
|
|
|
|
case WID_TD_LIST: { // Click on Town Matrix
|
|
auto it = this->vscroll->GetScrolledItemFromWidget(this->towns, pt.y, this, WID_TD_LIST, WidgetDimensions::scaled.framerect.top);
|
|
if (it == this->towns.end()) return; // click out of town bounds
|
|
|
|
const Town *t = *it;
|
|
assert(t != nullptr);
|
|
if (_ctrl_pressed) {
|
|
ShowExtraViewportWindow(t->xy);
|
|
} else {
|
|
ScrollMainWindowToTile(t->xy);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnDropdownSelect(WidgetID widget, int index) override
|
|
{
|
|
if (widget != WID_TD_SORT_CRITERIA) return;
|
|
|
|
if (this->towns.SortType() != index) {
|
|
this->towns.SetSortType(index);
|
|
this->last_sorting = this->towns.GetListing(); // Store new sorting order.
|
|
this->BuildSortTownList();
|
|
}
|
|
}
|
|
|
|
void OnPaint() override
|
|
{
|
|
if (this->towns.NeedRebuild()) this->BuildSortTownList();
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
void OnHundredthTick() override
|
|
{
|
|
this->BuildSortTownList();
|
|
this->SetDirty();
|
|
}
|
|
|
|
void OnResize() override
|
|
{
|
|
this->vscroll->SetCapacityFromWidget(this, WID_TD_LIST);
|
|
}
|
|
|
|
void OnEditboxChanged(WidgetID wid) override
|
|
{
|
|
if (wid == WID_TD_FILTER) {
|
|
this->string_filter.SetFilterTerm(this->townname_editbox.text.buf);
|
|
this->InvalidateData(TDIWD_FORCE_REBUILD);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
|
|
{
|
|
switch (data) {
|
|
case TDIWD_FORCE_REBUILD:
|
|
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
|
|
this->towns.ForceRebuild();
|
|
break;
|
|
|
|
case TDIWD_POPULATION_CHANGE:
|
|
if (this->towns.SortType() == 1) this->towns.ForceResort();
|
|
break;
|
|
|
|
default:
|
|
this->towns.ForceResort();
|
|
}
|
|
}
|
|
|
|
EventState OnHotkey(int hotkey) override
|
|
{
|
|
switch (hotkey) {
|
|
case TDHK_FOCUS_FILTER_BOX:
|
|
this->SetFocusedWidget(WID_TD_FILTER);
|
|
SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
|
|
break;
|
|
default:
|
|
return ES_NOT_HANDLED;
|
|
}
|
|
return ES_HANDLED;
|
|
}
|
|
|
|
static HotkeyList hotkeys;
|
|
};
|
|
|
|
static Hotkey towndirectory_hotkeys[] = {
|
|
Hotkey('F', "focus_filter_box", TDHK_FOCUS_FILTER_BOX),
|
|
HOTKEY_LIST_END
|
|
};
|
|
HotkeyList TownDirectoryWindow::hotkeys("towndirectory", towndirectory_hotkeys);
|
|
|
|
Listing TownDirectoryWindow::last_sorting = {false, 0};
|
|
|
|
/** Names of the sorting functions. */
|
|
const StringID TownDirectoryWindow::sorter_names[] = {
|
|
STR_SORT_BY_NAME,
|
|
STR_SORT_BY_POPULATION,
|
|
STR_SORT_BY_RATING,
|
|
INVALID_STRING_ID
|
|
};
|
|
|
|
/** Available town directory sorting functions. */
|
|
GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
|
|
&TownNameSorter,
|
|
&TownPopulationSorter,
|
|
&TownRatingSorter,
|
|
};
|
|
|
|
static WindowDesc _town_directory_desc(__FILE__, __LINE__,
|
|
WDP_AUTO, "list_towns", 208, 202,
|
|
WC_TOWN_DIRECTORY, WC_NONE,
|
|
0,
|
|
std::begin(_nested_town_directory_widgets), std::end(_nested_town_directory_widgets),
|
|
&TownDirectoryWindow::hotkeys
|
|
);
|
|
|
|
void ShowTownDirectory()
|
|
{
|
|
if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
|
|
new TownDirectoryWindow(&_town_directory_desc);
|
|
}
|
|
|
|
void CcFoundTown(const CommandCost &result, TileIndex tile, uint32_t p1, uint32_t p2, uint64_t p3, uint32_t cmd)
|
|
{
|
|
if (result.Failed()) return;
|
|
|
|
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
|
|
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
|
|
}
|
|
|
|
void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32_t p1, uint32_t p2, uint64_t p3, uint32_t cmd)
|
|
{
|
|
if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
|
|
}
|
|
|
|
static constexpr NWidgetPart _nested_found_town_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
|
|
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
|
|
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
|
|
EndContainer(),
|
|
/* Construct new town(s) buttons. */
|
|
NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
|
|
NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_normal, 0), SetPadding(WidgetDimensions::unscaled.picker),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_NEW_TOWN), SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetFill(1, 0),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_RANDOM_TOWN), SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetFill(1, 0),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_MANY_RANDOM_TOWNS), SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetFill(1, 0),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_EXPAND_ALL_TOWNS), SetDataTip(STR_FOUND_TOWN_EXPAND_ALL_TOWNS, STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP), SetFill(1, 0),
|
|
|
|
/* Town name selection. */
|
|
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL),
|
|
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_TF_TOWN_NAME_EDITBOX), SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_HELP), SetFill(1, 0),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_TOWN_NAME_RANDOM), SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP), SetFill(1, 0),
|
|
|
|
/* Town size selection. */
|
|
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL),
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_SMALL), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_MEDIUM), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_LARGE), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_RANDOM), SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_CITY), SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
|
|
|
|
/* Town roads selection. */
|
|
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL),
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_ORIGINAL), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_BETTER), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID2), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID3), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_RANDOM), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
/** Found a town window class. */
|
|
struct FoundTownWindow : Window {
|
|
private:
|
|
TownSize town_size; ///< Selected town size
|
|
TownLayout town_layout; ///< Selected town layout
|
|
bool city; ///< Are we building a city?
|
|
QueryString townname_editbox; ///< Townname editbox
|
|
bool townnamevalid; ///< Is generated town name valid?
|
|
uint32_t townnameparts; ///< Generated town name
|
|
TownNameParams params; ///< Town name parameters
|
|
|
|
public:
|
|
FoundTownWindow(WindowDesc *desc, WindowNumber window_number) :
|
|
Window(desc),
|
|
town_size(TSZ_MEDIUM),
|
|
town_layout(_settings_game.economy.town_layout),
|
|
townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_TOWN_NAME_CHARS),
|
|
params(_settings_game.game_creation.town_name)
|
|
{
|
|
this->InitNested(window_number);
|
|
this->querystrings[WID_TF_TOWN_NAME_EDITBOX] = &this->townname_editbox;
|
|
this->RandomTownName();
|
|
this->UpdateButtons(true);
|
|
}
|
|
|
|
void RandomTownName()
|
|
{
|
|
this->townnamevalid = GenerateTownName(_interactive_random, &this->townnameparts);
|
|
|
|
if (!this->townnamevalid) {
|
|
this->townname_editbox.text.DeleteAll();
|
|
} else {
|
|
this->townname_editbox.text.Assign(GetTownName(&this->params, this->townnameparts));
|
|
}
|
|
UpdateOSKOriginalText(this, WID_TF_TOWN_NAME_EDITBOX);
|
|
|
|
this->SetWidgetDirty(WID_TF_TOWN_NAME_EDITBOX);
|
|
}
|
|
|
|
void UpdateButtons(bool check_availability)
|
|
{
|
|
if (check_availability && _game_mode != GM_EDITOR) {
|
|
this->SetWidgetsDisabledState(true, WID_TF_RANDOM_TOWN, WID_TF_MANY_RANDOM_TOWNS, WID_TF_EXPAND_ALL_TOWNS, WID_TF_SIZE_LARGE);
|
|
this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT,
|
|
WID_TF_LAYOUT_ORIGINAL, WID_TF_LAYOUT_BETTER, WID_TF_LAYOUT_GRID2, WID_TF_LAYOUT_GRID3, WID_TF_LAYOUT_RANDOM);
|
|
if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout;
|
|
}
|
|
|
|
for (WidgetID i = WID_TF_SIZE_SMALL; i <= WID_TF_SIZE_RANDOM; i++) {
|
|
this->SetWidgetLoweredState(i, i == WID_TF_SIZE_SMALL + this->town_size);
|
|
}
|
|
|
|
this->SetWidgetLoweredState(WID_TF_CITY, this->city);
|
|
|
|
for (WidgetID i = WID_TF_LAYOUT_ORIGINAL; i <= WID_TF_LAYOUT_RANDOM; i++) {
|
|
this->SetWidgetLoweredState(i, i == WID_TF_LAYOUT_ORIGINAL + this->town_layout);
|
|
}
|
|
|
|
this->SetDirty();
|
|
}
|
|
|
|
void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, CommandCallback cc)
|
|
{
|
|
const char *name = nullptr;
|
|
|
|
if (!this->townnamevalid) {
|
|
name = this->townname_editbox.text.buf;
|
|
} else {
|
|
/* If user changed the name, send it */
|
|
std::string original_name = GetTownName(&this->params, this->townnameparts);
|
|
if (original_name != this->townname_editbox.text.buf) name = this->townname_editbox.text.buf;
|
|
}
|
|
|
|
bool success = DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6,
|
|
townnameparts, CMD_FOUND_TOWN | CMD_MSG(errstr), cc, name);
|
|
|
|
/* Rerandomise name, if success and no cost-estimation. */
|
|
if (success && !_shift_pressed) this->RandomTownName();
|
|
}
|
|
|
|
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
|
|
{
|
|
switch (widget) {
|
|
case WID_TF_NEW_TOWN:
|
|
HandlePlacePushButton(this, WID_TF_NEW_TOWN, SPR_CURSOR_TOWN, HT_RECT);
|
|
break;
|
|
|
|
case WID_TF_RANDOM_TOWN:
|
|
this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown);
|
|
break;
|
|
|
|
case WID_TF_TOWN_NAME_RANDOM:
|
|
this->RandomTownName();
|
|
this->SetFocusedWidget(WID_TF_TOWN_NAME_EDITBOX);
|
|
break;
|
|
|
|
case WID_TF_MANY_RANDOM_TOWNS: {
|
|
Backup<bool> old_generating_world(_generating_world, true, FILE_LINE);
|
|
UpdateNearestTownForRoadTiles(true);
|
|
if (!GenerateTowns(this->town_layout)) {
|
|
ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, WL_INFO);
|
|
}
|
|
UpdateNearestTownForRoadTiles(false);
|
|
old_generating_world.Restore();
|
|
break;
|
|
}
|
|
|
|
case WID_TF_EXPAND_ALL_TOWNS:
|
|
for (Town *t : Town::Iterate()) {
|
|
DoCommand(0, t->index, 0, DC_EXEC, CMD_EXPAND_TOWN);
|
|
}
|
|
break;
|
|
|
|
case WID_TF_SIZE_SMALL: case WID_TF_SIZE_MEDIUM: case WID_TF_SIZE_LARGE: case WID_TF_SIZE_RANDOM:
|
|
this->town_size = (TownSize)(widget - WID_TF_SIZE_SMALL);
|
|
this->UpdateButtons(false);
|
|
break;
|
|
|
|
case WID_TF_CITY:
|
|
this->city ^= true;
|
|
this->SetWidgetLoweredState(WID_TF_CITY, this->city);
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case WID_TF_LAYOUT_ORIGINAL: case WID_TF_LAYOUT_BETTER: case WID_TF_LAYOUT_GRID2:
|
|
case WID_TF_LAYOUT_GRID3: case WID_TF_LAYOUT_RANDOM:
|
|
this->town_layout = (TownLayout)(widget - WID_TF_LAYOUT_ORIGINAL);
|
|
this->UpdateButtons(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
|
|
{
|
|
this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown);
|
|
}
|
|
|
|
void OnPlaceObjectAbort() override
|
|
{
|
|
this->RaiseButtons();
|
|
this->UpdateButtons(false);
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
|
|
{
|
|
if (!gui_scope) return;
|
|
this->UpdateButtons(true);
|
|
}
|
|
};
|
|
|
|
static WindowDesc _found_town_desc(__FILE__, __LINE__,
|
|
WDP_AUTO, "build_town", 160, 162,
|
|
WC_FOUND_TOWN, WC_NONE,
|
|
WDF_CONSTRUCTION,
|
|
std::begin(_nested_found_town_widgets), std::end(_nested_found_town_widgets)
|
|
);
|
|
|
|
void ShowFoundTownWindow()
|
|
{
|
|
if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
|
|
AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);
|
|
}
|
|
|
|
class GUIHouseList : public std::vector<HouseID> {
|
|
protected:
|
|
std::vector<uint16_t> house_sets; ///< list of house sets, each item points the first house of the set in the houses array
|
|
|
|
static bool HouseSorter(const HouseID &a, const HouseID &b)
|
|
{
|
|
const HouseSpec *a_hs = HouseSpec::Get(a);
|
|
const GRFFile *a_set = a_hs->grf_prop.grffile;
|
|
const HouseSpec *b_hs = HouseSpec::Get(b);
|
|
const GRFFile *b_set = b_hs->grf_prop.grffile;
|
|
|
|
int ret = (a_set != nullptr) - (b_set != nullptr);
|
|
if (ret == 0) {
|
|
if (a_set != nullptr) {
|
|
static_assert(sizeof(a_set->grfid) <= sizeof(int));
|
|
ret = a_set->grfid - b_set->grfid;
|
|
if (ret == 0) ret = a_hs->grf_prop.local_id - b_hs->grf_prop.local_id;
|
|
} else {
|
|
ret = a - b;
|
|
}
|
|
}
|
|
return ret < 0;
|
|
}
|
|
|
|
public:
|
|
GUIHouseList()
|
|
{
|
|
this->house_sets.push_back(0); // terminator
|
|
}
|
|
|
|
inline HouseID GetHouseAtOffset(uint house_set, uint house_offset) const
|
|
{
|
|
return (*this)[this->house_sets[house_set] + house_offset];
|
|
}
|
|
|
|
uint NumHouseSets() const
|
|
{
|
|
return (uint)this->house_sets.size() - 1; // last item is a terminator
|
|
}
|
|
|
|
uint NumHousesInHouseSet(uint house_set) const
|
|
{
|
|
assert(house_set < this->NumHouseSets());
|
|
/* There is a terminator on the list of house sets. It's equal to the number
|
|
* of all houses. We can safely use "house_set + 1" even for the last
|
|
* house set. */
|
|
return this->house_sets[house_set + 1] - this->house_sets[house_set];
|
|
}
|
|
|
|
int FindHouseSet(HouseID house) const
|
|
{
|
|
const GRFFile *house_set = HouseSpec::Get(house)->grf_prop.grffile;
|
|
for (uint i = 0; i < this->NumHouseSets(); i++) {
|
|
if (HouseSpec::Get(this->GetHouseAtOffset(i, 0))->grf_prop.grffile == house_set) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int FindHouseOffset(uint house_set, HouseID house) const
|
|
{
|
|
assert(house_set < this->NumHouseSets());
|
|
uint count = this->NumHousesInHouseSet(house_set);
|
|
for (uint i = 0; i < count; i++) {
|
|
if (this->GetHouseAtOffset(house_set, i) == house) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
const char *GetNameOfHouseSet(uint house_set) const
|
|
{
|
|
assert(house_set < this->NumHouseSets());
|
|
const GRFFile *gf = HouseSpec::Get(this->GetHouseAtOffset(house_set, 0))->grf_prop.grffile;
|
|
if (gf != nullptr) return GetGRFConfig(gf->grfid)->GetName();
|
|
|
|
return GetStringPtr(STR_BASIC_HOUSE_SET_NAME);
|
|
}
|
|
|
|
/**
|
|
* Notify the sortlist that the rebuild is done
|
|
*
|
|
* @note This forces a resort
|
|
*/
|
|
void Build()
|
|
{
|
|
/* collect items */
|
|
this->clear();
|
|
for (HouseID house = 0; house < NUM_HOUSES; house++) {
|
|
const HouseSpec *hs = HouseSpec::Get(house);
|
|
/* is the house enabled? */
|
|
if (!hs->enabled) continue;
|
|
/* is the house overriden? */
|
|
if (hs->grf_prop.override != INVALID_HOUSE_ID) continue;
|
|
/* is the house allownd in current landscape? */
|
|
HouseZones landscapes = (HouseZones)(HZ_TEMP << _settings_game.game_creation.landscape);
|
|
if (_settings_game.game_creation.landscape == LT_ARCTIC) landscapes |= HZ_SUBARTC_ABOVE;
|
|
if (!(hs->building_availability & landscapes)) continue;
|
|
/* is the house allowed at any of house zones at all? */
|
|
if (!(hs->building_availability & HZ_ZONALL)) continue;
|
|
/* is there any year in which the house is allowed? */
|
|
if (hs->min_year > hs->max_year) continue;
|
|
|
|
/* add the house */
|
|
this->push_back(house);
|
|
}
|
|
|
|
/* arrange items */
|
|
std::sort(this->begin(), this->end(), HouseSorter);
|
|
|
|
/* list house sets */
|
|
this->house_sets.clear();
|
|
const GRFFile *last_set = nullptr;
|
|
for (uint i = 0; i < this->size(); i++) {
|
|
const HouseSpec *hs = HouseSpec::Get((*this)[i]);
|
|
/* add house set */
|
|
if (this->house_sets.size() == 0 || last_set != hs->grf_prop.grffile) {
|
|
last_set = hs->grf_prop.grffile;
|
|
this->house_sets.push_back(i);
|
|
}
|
|
}
|
|
/* put a terminator on the list to make counting easier */
|
|
this->house_sets.push_back((uint16_t)this->size());
|
|
}
|
|
};
|
|
|
|
static HouseID _cur_house = INVALID_HOUSE_ID; ///< house selected in the house picker window
|
|
|
|
/** The window used for building houses. */
|
|
class HousePickerWindow : public Window {
|
|
protected:
|
|
GUIHouseList house_list; ///< list of houses and house sets
|
|
int house_offset; ///< index of selected house
|
|
uint house_set; ///< index of selected house set
|
|
uint line_height; ///< height of a single line in the list of house sets
|
|
HouseID display_house; ///< house ID of currently displayed house
|
|
|
|
void RestoreSelectedHouseIndex()
|
|
{
|
|
this->house_set = 0;
|
|
this->house_offset = 0;
|
|
|
|
if (this->house_list.size() == 0) { // no houses at all?
|
|
_cur_house = INVALID_HOUSE_ID;
|
|
this->display_house = _cur_house;
|
|
return;
|
|
}
|
|
|
|
if (_cur_house != INVALID_HOUSE_ID) {
|
|
int house_set = this->house_list.FindHouseSet(_cur_house);
|
|
if (house_set >= 0) {
|
|
this->house_set = house_set;
|
|
int house_offset = this->house_list.FindHouseOffset(house_set, _cur_house);
|
|
if (house_offset >= 0) {
|
|
this->house_offset = house_offset;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
_cur_house = this->house_list.GetHouseAtOffset(this->house_set, this->house_offset);
|
|
this->display_house = _cur_house;
|
|
}
|
|
|
|
void SelectHouseIntl(uint new_house_set, int new_house_offset)
|
|
{
|
|
SetObjectToPlaceWnd(SPR_CURSOR_TOWN, PAL_NONE, HT_RECT, this);
|
|
this->house_set = new_house_set;
|
|
this->house_offset = new_house_offset;
|
|
_cur_house = this->house_list.GetHouseAtOffset(new_house_set, new_house_offset);
|
|
this->display_house = _cur_house;
|
|
}
|
|
|
|
/**
|
|
* Select another house.
|
|
* @param new_house_set index of the house set
|
|
* @param new_house_offset offset of the house
|
|
*/
|
|
void SelectOtherHouse(uint new_house_set, int new_house_offset)
|
|
{
|
|
assert(new_house_set < this->house_list.NumHouseSets());
|
|
assert(new_house_offset < (int) this->house_list.NumHousesInHouseSet(new_house_set));
|
|
assert(new_house_offset >= 0);
|
|
|
|
SelectHouseIntl(new_house_set, new_house_offset);
|
|
|
|
NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_HP_HOUSE_SELECT_MATRIX);
|
|
matrix->SetCount(this->house_list.NumHousesInHouseSet(this->house_set));
|
|
matrix->SetClicked(this->house_offset);
|
|
this->UpdateSelectSize();
|
|
this->SetDirty();
|
|
}
|
|
|
|
void UpdateSelectSize()
|
|
{
|
|
uint w = 1, h = 1;
|
|
if (_cur_house != INVALID_HOUSE_ID) {
|
|
const HouseSpec *hs = HouseSpec::Get(_cur_house);
|
|
if (hs->building_flags & BUILDING_2_TILES_X) w++;
|
|
if (hs->building_flags & BUILDING_2_TILES_Y) h++;
|
|
}
|
|
SetTileSelectSize(w, h);
|
|
}
|
|
|
|
public:
|
|
HousePickerWindow(WindowDesc *desc, WindowNumber number) : Window(desc)
|
|
{
|
|
this->CreateNestedTree();
|
|
/* there is no shade box but we will shade the window if there is no house to show */
|
|
this->shade_select = this->GetWidget<NWidgetStacked>(WID_HP_MAIN_PANEL_SEL);
|
|
NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_HP_HOUSE_SELECT_MATRIX);
|
|
matrix->SetScrollbar(this->GetScrollbar(WID_HP_HOUSE_SELECT_SCROLL));
|
|
this->FinishInitNested(number);
|
|
|
|
if (_cur_house != INVALID_HOUSE_ID) matrix->SetClicked(this->house_offset); // set clicked item again to make it visible
|
|
}
|
|
|
|
virtual void OnInit() override
|
|
{
|
|
this->house_list.Build();
|
|
this->RestoreSelectedHouseIndex();
|
|
this->UpdateSelectSize();
|
|
|
|
/* if we have exactly one set of houses and it's not the default one then display it's name in the title bar */
|
|
this->GetWidget<NWidgetCore>(WID_HP_CAPTION)->widget_data =
|
|
(this->house_list.NumHouseSets() == 1 && HouseSpec::Get(this->house_list[0])->grf_prop.grffile != nullptr) ?
|
|
STR_HOUSE_BUILD_CUSTOM_CAPTION : STR_HOUSE_BUILD_CAPTION;
|
|
|
|
/* hide widgets if we have no houses to show */
|
|
this->SetShaded(this->house_list.size() == 0);
|
|
|
|
if (this->house_list.size() != 0) {
|
|
/* show the list of house sets if we have at least 2 items to show */
|
|
this->GetWidget<NWidgetStacked>(WID_HP_HOUSE_SETS_SEL)->SetDisplayedPlane(this->house_list.NumHouseSets() > 1 ? 0 : SZSP_NONE);
|
|
/* set number of items in the list of house sets */
|
|
this->GetWidget<NWidgetCore>(WID_HP_HOUSE_SETS)->widget_data = (this->house_list.NumHouseSets() << MAT_ROW_START) | (1 << MAT_COL_START);
|
|
/* show the landscape info only in arctic climate (above/below snowline) */
|
|
this->GetWidget<NWidgetStacked>(WID_HP_HOUSE_LANDSCAPE_SEL)->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_ARCTIC ? 0 : SZSP_NONE);
|
|
/* update the matrix of houses */
|
|
NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_HP_HOUSE_SELECT_MATRIX);
|
|
matrix->SetCount(this->house_list.NumHousesInHouseSet(this->house_set));
|
|
matrix->SetClicked(this->house_offset);
|
|
SelectHouseIntl(this->house_set, this->house_offset);
|
|
} else {
|
|
ResetObjectToPlace();
|
|
}
|
|
}
|
|
|
|
virtual void SetStringParameters(WidgetID widget) const override
|
|
{
|
|
if (widget == WID_HP_CAPTION) {
|
|
if (this->house_list.NumHouseSets() == 1) SetDParamStr(0, this->house_list.GetNameOfHouseSet(0));
|
|
} else if (this->display_house == INVALID_HOUSE_ID) {
|
|
switch (widget) {
|
|
case WID_HP_CAPTION:
|
|
break;
|
|
|
|
case WID_HP_HOUSE_ZONES:
|
|
for (int i = 0; i < HZB_END; i++) {
|
|
SetDParam(2 * i, STR_HOUSE_BUILD_HOUSE_ZONE_DISABLED);
|
|
SetDParam(2 * i + 1, 4 - i);
|
|
}
|
|
break;
|
|
|
|
case WID_HP_HOUSE_YEARS:
|
|
SetDParam(0, STR_HOUSE_BUILD_YEARS_BAD_YEAR);
|
|
SetDParam(1, 0);
|
|
SetDParam(2, STR_HOUSE_BUILD_YEARS_BAD_YEAR);
|
|
SetDParam(3, 0);
|
|
break;
|
|
|
|
case WID_HP_HOUSE_ACCEPTANCE:
|
|
SetDParamStr(0, "");
|
|
break;
|
|
|
|
case WID_HP_HOUSE_SUPPLY:
|
|
SetDParam(0, 0);
|
|
break;
|
|
|
|
default:
|
|
SetDParam(0, STR_EMPTY);
|
|
break;
|
|
}
|
|
} else {
|
|
switch (widget) {
|
|
case WID_HP_HOUSE_NAME:
|
|
SetDParam(0, GetHouseName(this->display_house));
|
|
break;
|
|
|
|
case WID_HP_HISTORICAL_BUILDING:
|
|
SetDParam(0, HouseSpec::Get(this->display_house)->extra_flags & BUILDING_IS_HISTORICAL ? STR_HOUSE_BUILD_HISTORICAL_BUILDING : STR_EMPTY);
|
|
break;
|
|
|
|
case WID_HP_HOUSE_POPULATION:
|
|
SetDParam(0, HouseSpec::Get(this->display_house)->population);
|
|
break;
|
|
|
|
case WID_HP_HOUSE_ZONES: {
|
|
HouseZones zones = (HouseZones)(HouseSpec::Get(this->display_house)->building_availability & HZ_ZONALL);
|
|
for (int i = 0; i < HZB_END; i++) {
|
|
/* colour: gold(enabled)/grey(disabled) */
|
|
SetDParam(2 * i, HasBit(zones, HZB_END - i - 1) ? STR_HOUSE_BUILD_HOUSE_ZONE_ENABLED : STR_HOUSE_BUILD_HOUSE_ZONE_DISABLED);
|
|
/* digit: 4(center)/3/1/1/0(edge) */
|
|
SetDParam(2 * i + 1, 4 - i);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WID_HP_HOUSE_LANDSCAPE: {
|
|
StringID info = STR_HOUSE_BUILD_LANDSCAPE_ABOVE_OR_BELOW_SNOWLINE;
|
|
switch (HouseSpec::Get(this->display_house)->building_availability & (HZ_SUBARTC_ABOVE | HZ_SUBARTC_BELOW)) {
|
|
case HZ_SUBARTC_ABOVE: info = STR_HOUSE_BUILD_LANDSCAPE_ONLY_ABOVE_SNOWLINE; break;
|
|
case HZ_SUBARTC_BELOW: info = STR_HOUSE_BUILD_LANDSCAPE_ONLY_BELOW_SNOWLINE; break;
|
|
default: break;
|
|
}
|
|
SetDParam(0, info);
|
|
break;
|
|
}
|
|
|
|
case WID_HP_HOUSE_YEARS: {
|
|
const HouseSpec *hs = HouseSpec::Get(this->display_house);
|
|
SetDParam(0, hs->min_year <= CalTime::CurYear() ? STR_HOUSE_BUILD_YEARS_GOOD_YEAR : STR_HOUSE_BUILD_YEARS_BAD_YEAR);
|
|
SetDParam(1, hs->min_year);
|
|
SetDParam(2, hs->max_year >= CalTime::CurYear() ? STR_HOUSE_BUILD_YEARS_GOOD_YEAR : STR_HOUSE_BUILD_YEARS_BAD_YEAR);
|
|
SetDParam(3, hs->max_year);
|
|
break;
|
|
}
|
|
|
|
case WID_HP_HOUSE_ACCEPTANCE: {
|
|
std::string buff;
|
|
CargoArray cargo{};
|
|
CargoTypes dummy = 0;
|
|
AddAcceptedHouseCargo(this->display_house, INVALID_TILE, cargo, &dummy);
|
|
for (uint i = 0; i < NUM_CARGO; i++) {
|
|
if (cargo[i] == 0) continue;
|
|
/* If the accepted value is less than 8, show it in 1/8:ths */
|
|
SetDParam(0, cargo[i] < 8 ? STR_HOUSE_BUILD_CARGO_VALUE_EIGHTS : STR_HOUSE_BUILD_CARGO_VALUE_JUST_NAME);
|
|
SetDParam(1, cargo[i]);
|
|
SetDParam(2, CargoSpec::Get(i)->name);
|
|
GetString(StringBuilder(buff), buff.empty() ? STR_HOUSE_BUILD_CARGO_FIRST : STR_HOUSE_BUILD_CARGO_SEPARATED);
|
|
}
|
|
if (buff.empty()) GetString(StringBuilder(buff), STR_JUST_NOTHING);
|
|
SetDParamStr(0, std::move(buff));
|
|
break;
|
|
}
|
|
|
|
case WID_HP_HOUSE_SUPPLY: {
|
|
CargoArray cargo{};
|
|
AddProducedHouseCargo(this->display_house, INVALID_TILE, cargo);
|
|
uint32_t cargo_mask = 0;
|
|
for (uint i = 0; i < NUM_CARGO; i++) if (cargo[i] != 0) SetBit(cargo_mask, i);
|
|
SetDParam(0, cargo_mask);
|
|
break;
|
|
}
|
|
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void UpdateWidgetSize(WidgetID widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
|
{
|
|
switch (widget) {
|
|
case WID_HP_HOUSE_SETS: {
|
|
uint max_w = 0;
|
|
for (uint i = 0; i < this->house_list.NumHouseSets(); i++) {
|
|
max_w = std::max(max_w, GetStringBoundingBox(this->house_list.GetNameOfHouseSet(i)).width);
|
|
}
|
|
size->width = std::max(size->width, max_w + padding.width);
|
|
this->line_height = GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.matrix.Vertical();
|
|
size->height = this->house_list.NumHouseSets() * this->line_height;
|
|
break;
|
|
}
|
|
|
|
case WID_HP_HOUSE_NAME:
|
|
size->width = 120; // we do not want this window to get too wide, better clip
|
|
break;
|
|
|
|
case WID_HP_HISTORICAL_BUILDING:
|
|
size->width = std::max(size->width, GetStringBoundingBox(STR_HOUSE_BUILD_HISTORICAL_BUILDING).width + padding.width);
|
|
break;
|
|
|
|
case WID_HP_HOUSE_POPULATION:
|
|
SetDParam(0, 0);
|
|
/* max popultion is 255 - 3 digits */
|
|
size->width = std::max(size->width, GetStringBoundingBox(STR_HOUSE_BUILD_HOUSE_POPULATION).width + 3 * GetDigitWidth() + padding.width);
|
|
break;
|
|
|
|
case WID_HP_HOUSE_ZONES: {
|
|
for (int i = 0; i < HZB_END; i++) {
|
|
SetDParam(2 * i, STR_HOUSE_BUILD_HOUSE_ZONE_ENABLED); // colour
|
|
SetDParam(2 * i + 1, i + 1); // digit: 1(center)/2/3/4/5(edge)
|
|
}
|
|
size->width = std::max(size->width, GetStringBoundingBox(STR_HOUSE_BUILD_HOUSE_ZONES).width + padding.width);
|
|
break;
|
|
}
|
|
|
|
case WID_HP_HOUSE_LANDSCAPE: {
|
|
SetDParam(0, STR_HOUSE_BUILD_LANDSCAPE_ABOVE_OR_BELOW_SNOWLINE);
|
|
Dimension dim = GetStringBoundingBox(STR_HOUSE_BUILD_LANDSCAPE);
|
|
SetDParam(0, STR_HOUSE_BUILD_LANDSCAPE_ONLY_ABOVE_SNOWLINE);
|
|
dim = maxdim(dim, GetStringBoundingBox(STR_HOUSE_BUILD_LANDSCAPE));
|
|
SetDParam(0, STR_HOUSE_BUILD_LANDSCAPE_ONLY_BELOW_SNOWLINE);
|
|
dim = maxdim(dim, GetStringBoundingBox(STR_HOUSE_BUILD_LANDSCAPE));
|
|
dim.width += padding.width;
|
|
dim.height += padding.height;
|
|
*size = maxdim(*size, dim);
|
|
break;
|
|
}
|
|
|
|
case WID_HP_HOUSE_YEARS: {
|
|
SetDParam(0, STR_HOUSE_BUILD_YEARS_GOOD_YEAR);
|
|
SetDParam(1, 0);
|
|
SetDParam(2, STR_HOUSE_BUILD_YEARS_GOOD_YEAR);
|
|
SetDParam(3, 0);
|
|
Dimension dim = GetStringBoundingBox(STR_HOUSE_BUILD_YEARS);
|
|
dim.width += 14 * GetDigitWidth() + padding.width; // space for about 16 digits (14 + two zeros) should be enough, don't make the window too wide
|
|
dim.height += padding.height;
|
|
*size = maxdim(*size, dim);
|
|
break;
|
|
}
|
|
|
|
case WID_HP_HOUSE_SELECT_MATRIX:
|
|
resize->height = 1; // don't snap to rows of this matrix
|
|
break;
|
|
|
|
/* these texts can be long, better clip */
|
|
case WID_HP_HOUSE_ACCEPTANCE:
|
|
case WID_HP_HOUSE_SUPPLY:
|
|
size->width = 0;
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
virtual void DrawWidget(const Rect &r, WidgetID widget) const override
|
|
{
|
|
switch (widget) {
|
|
case WID_HP_HOUSE_SETS: {
|
|
int y = r.top + WidgetDimensions::scaled.matrix.top;
|
|
for (uint i = 0; i < this->house_list.NumHouseSets(); i++) {
|
|
SetDParamStr(0, this->house_list.GetNameOfHouseSet(i));
|
|
DrawString(r.left + WidgetDimensions::scaled.matrix.left, r.right - WidgetDimensions::scaled.matrix.right, y, STR_JUST_RAW_STRING, i == this->house_set ? TC_WHITE : TC_BLACK);
|
|
y += this->line_height;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WID_HP_HOUSE_PREVIEW:
|
|
if (this->display_house != INVALID_HOUSE_ID) {
|
|
DrawHouseImage(this->display_house, r.left, r.top, r.right, r.bottom);
|
|
}
|
|
break;
|
|
|
|
case WID_HP_HOUSE_SELECT: {
|
|
HouseID house = this->house_list.GetHouseAtOffset(this->house_set, this->GetWidget<NWidgetBase>(widget)->GetParentWidget<NWidgetMatrix>()->GetCurrentElement());
|
|
int lowered = (house == _cur_house) ? 1 : 0;
|
|
DrawHouseImage(house,
|
|
r.left + WidgetDimensions::scaled.matrix.left + lowered, r.top + WidgetDimensions::scaled.matrix.top + lowered,
|
|
r.right - WidgetDimensions::scaled.matrix.right + lowered, r.bottom - WidgetDimensions::scaled.matrix.bottom + lowered);
|
|
const HouseSpec *hs = HouseSpec::Get(house);
|
|
/* disabled? */
|
|
if (CalTime::CurYear() < hs->min_year || CalTime::CurYear() > hs->max_year) {
|
|
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, PC_BLACK, FILLRECT_CHECKER);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnClick(Point pt, WidgetID widget, int click_count) override
|
|
{
|
|
switch (widget) {
|
|
case WID_HP_HOUSE_SETS: {
|
|
uint index = (uint)(pt.y - this->GetWidget<NWidgetBase>(widget)->pos_y) / this->line_height;
|
|
if (index < this->house_list.NumHouseSets() && index != this->house_set) this->SelectOtherHouse(index, 0);
|
|
break;
|
|
}
|
|
|
|
case WID_HP_HOUSE_SELECT:
|
|
this->SelectOtherHouse(this->house_set, this->GetWidget<NWidgetBase>(widget)->GetParentWidget<NWidgetMatrix>()->GetCurrentElement());
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void OnPlaceObject(Point pt, TileIndex tile) override
|
|
{
|
|
PlaceProc_House(tile);
|
|
}
|
|
|
|
virtual void OnPlaceObjectAbort() override
|
|
{
|
|
this->house_offset = -1;
|
|
_cur_house = INVALID_HOUSE_ID;
|
|
NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_HP_HOUSE_SELECT_MATRIX);
|
|
matrix->SetClicked(-1);
|
|
this->UpdateSelectSize();
|
|
this->SetDirty();
|
|
}
|
|
};
|
|
|
|
static const NWidgetPart _nested_house_picker_widgets[] = {
|
|
/* TOP */
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
|
|
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_HP_CAPTION), SetDataTip(STR_HOUSE_BUILD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
|
|
EndContainer(),
|
|
NWidget(NWID_SELECTION, COLOUR_DARK_GREEN, WID_HP_MAIN_PANEL_SEL),
|
|
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetScrollbar(WID_HP_HOUSE_SELECT_SCROLL),
|
|
/* MIDDLE */
|
|
NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 0),
|
|
/* LEFT */
|
|
NWidget(NWID_VERTICAL), SetPIP(5, 2, 2),
|
|
/* LIST OF HOUSE SETS */
|
|
NWidget(NWID_SELECTION, COLOUR_DARK_GREEN, WID_HP_HOUSE_SETS_SEL),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_MATRIX, COLOUR_GREY, WID_HP_HOUSE_SETS), SetMinimalSize(0, 60), SetFill(1, 0), SetResize(0, 0),
|
|
SetMatrixDataTip(1, 1, STR_HOUSE_BUILD_HOUSESET_LIST_TOOLTIP),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
/* HOUSE PICTURE AND LABEL */
|
|
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_PREVIEW), SetFill(1, 1), SetResize(0, 1), SetMinimalSize(2 * TILE_PIXELS, 142),
|
|
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, WID_HP_HOUSE_NAME), SetDataTip(STR_HOUSE_BUILD_HOUSE_NAME, STR_NULL), SetMinimalSize(120, 0),
|
|
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, WID_HP_HISTORICAL_BUILDING), SetDataTip(STR_JUST_STRING, STR_NULL),
|
|
/* HOUSE INFOS (SHORT TEXTS) */
|
|
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_POPULATION), SetDataTip(STR_HOUSE_BUILD_HOUSE_POPULATION, STR_NULL), SetPadding(5, 0, 0, 0),
|
|
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_ZONES), SetDataTip(STR_HOUSE_BUILD_HOUSE_ZONES, STR_NULL),
|
|
NWidget(NWID_SELECTION, COLOUR_DARK_GREEN, WID_HP_HOUSE_LANDSCAPE_SEL),
|
|
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_LANDSCAPE), SetDataTip(STR_HOUSE_BUILD_LANDSCAPE, STR_NULL),
|
|
EndContainer(),
|
|
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_YEARS), SetDataTip(STR_HOUSE_BUILD_YEARS, STR_NULL),
|
|
EndContainer(),
|
|
/* RIGHT: MATRIX OF HOUSES */
|
|
NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_HP_HOUSE_SELECT_MATRIX), SetPIP(0, 2, 0), SetPadding(2, 2, 2, 2), SetScrollbar(WID_HP_HOUSE_SELECT_SCROLL),
|
|
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_HP_HOUSE_SELECT), SetMinimalSize(64, 64), SetFill(0, 0), SetResize(0, 0),
|
|
SetDataTip(0x0, STR_HOUSE_BUILD_SELECT_HOUSE_TOOLTIP), SetScrollbar(WID_HP_HOUSE_SELECT_SCROLL),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_HP_HOUSE_SELECT_SCROLL),
|
|
EndContainer(),
|
|
/* BOTTOM */
|
|
NWidget(NWID_HORIZONTAL), SetPIP(5, 2, 0),
|
|
/* HOUSE INFOS (LONG TEXTS) */
|
|
NWidget(NWID_VERTICAL), SetPIP(0, 2, 5),
|
|
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_ACCEPTANCE), SetDataTip(STR_HOUSE_BUILD_ACCEPTED_CARGO, STR_NULL), SetFill(1, 0), SetResize(1, 0),
|
|
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_SUPPLY), SetDataTip(STR_HOUSE_BUILD_SUPPLIED_CARGO, STR_NULL), SetFill(1, 0), SetResize(1, 0),
|
|
EndContainer(),
|
|
/* RESIZE BOX */
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(NWID_SPACER), SetFill(0, 1),
|
|
NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
static WindowDesc _house_picker_desc(__FILE__, __LINE__,
|
|
WDP_AUTO, "build_house", 0, 0,
|
|
WC_BUILD_HOUSE, WC_BUILD_TOOLBAR,
|
|
WDF_CONSTRUCTION,
|
|
std::begin(_nested_house_picker_widgets), std::end(_nested_house_picker_widgets)
|
|
);
|
|
|
|
/**
|
|
* Show our house picker.
|
|
* @param parent The toolbar window we're associated with.
|
|
*/
|
|
void ShowBuildHousePicker()
|
|
{
|
|
AllocateWindowDescFront<HousePickerWindow>(&_house_picker_desc, 0);
|
|
}
|
|
|
|
|
|
/**
|
|
* Window for selecting towns to build a house in.
|
|
*/
|
|
struct SelectTownWindow : Window {
|
|
TownList towns; ///< list of towns
|
|
CommandContainer cmd; ///< command to build the house (CMD_BUILD_HOUSE)
|
|
Scrollbar *vscroll; ///< scrollbar for the town list
|
|
|
|
SelectTownWindow(WindowDesc *desc, TownList towns, const CommandContainer &cmd) : Window(desc), towns(std::move(towns)), cmd(cmd)
|
|
{
|
|
this->CreateNestedTree();
|
|
this->vscroll = this->GetScrollbar(WID_ST_SCROLLBAR);
|
|
this->vscroll->SetCount((uint)this->towns.size());
|
|
this->FinishInitNested();
|
|
}
|
|
|
|
void UpdateWidgetSize(WidgetID widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
|
{
|
|
if (widget != WID_ST_PANEL) return;
|
|
|
|
/* Determine the widest string */
|
|
Dimension d = { 0, 0 };
|
|
for (uint i = 0; i < this->towns.size(); i++) {
|
|
SetDParam(0, this->towns[i]);
|
|
d = maxdim(d, GetStringBoundingBox(STR_SELECT_TOWN_LIST_ITEM));
|
|
}
|
|
|
|
resize->height = d.height;
|
|
d.height *= 5;
|
|
d.width += WidgetDimensions::scaled.framerect.Horizontal();
|
|
d.height += WidgetDimensions::scaled.framerect.Vertical();
|
|
*size = d;
|
|
}
|
|
|
|
void DrawWidget(const Rect &r, WidgetID widget) const override
|
|
{
|
|
if (widget != WID_ST_PANEL) return;
|
|
|
|
Rect ir = r.Shrink(WidgetDimensions::scaled.framerect);
|
|
uint y = ir.top;
|
|
uint end = std::min<uint>(this->vscroll->GetCount(), this->vscroll->GetPosition() + this->vscroll->GetCapacity());
|
|
for (uint i = this->vscroll->GetPosition(); i < end; i++) {
|
|
SetDParam(0, this->towns[i]);
|
|
DrawString(ir.left, ir.right, y, STR_SELECT_TOWN_LIST_ITEM);
|
|
y += this->resize.step_height;
|
|
}
|
|
}
|
|
|
|
void OnClick(Point pt, WidgetID widget, int click_count) override
|
|
{
|
|
if (widget != WID_ST_PANEL) return;
|
|
|
|
uint pos = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_ST_PANEL, WidgetDimensions::scaled.framerect.top);
|
|
if (pos >= this->towns.size()) return;
|
|
|
|
/* Place a house */
|
|
SB(this->cmd.p1, 16, 16, this->towns[pos]);
|
|
DoCommandP(&this->cmd);
|
|
|
|
/* Close the window */
|
|
this->Close();
|
|
}
|
|
|
|
void OnResize() override
|
|
{
|
|
this->vscroll->SetCapacityFromWidget(this, WID_ST_PANEL, WidgetDimensions::scaled.framerect.Vertical());
|
|
}
|
|
};
|
|
|
|
static const NWidgetPart _nested_select_town_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
|
|
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_ST_CAPTION), SetDataTip(STR_SELECT_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_ST_PANEL), SetResize(1, 0), SetScrollbar(WID_ST_SCROLLBAR), EndContainer(),
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_ST_SCROLLBAR),
|
|
NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
static WindowDesc _select_town_desc(__FILE__, __LINE__,
|
|
WDP_AUTO, "select_town", 100, 0,
|
|
WC_SELECT_TOWN, WC_NONE,
|
|
WDF_CONSTRUCTION,
|
|
std::begin(_nested_select_town_widgets), std::end(_nested_select_town_widgets)
|
|
);
|
|
|
|
static void ShowSelectTownWindow(TownList towns, const CommandContainer &cmd)
|
|
{
|
|
CloseWindowByClass(WC_SELECT_TOWN);
|
|
new SelectTownWindow(&_select_town_desc, std::move(towns), cmd);
|
|
}
|
|
|
|
static void PlaceProc_House(TileIndex tile)
|
|
{
|
|
if (_town_pool.items == 0) {
|
|
ShowErrorMessage(STR_ERROR_CAN_T_BUILD_HOUSE_HERE, STR_ERROR_MUST_FOUND_TOWN_FIRST, WL_INFO);
|
|
return;
|
|
}
|
|
|
|
CloseWindowById(WC_SELECT_TOWN, 0);
|
|
|
|
if (_cur_house == INVALID_HOUSE_ID) return;
|
|
|
|
/* build a list of towns to join to */
|
|
TownList towns;
|
|
HouseZones house_zones = HouseSpec::Get(_cur_house)->building_availability & HZ_ZONALL;
|
|
uint best_dist = UINT_MAX;
|
|
int best_zone = (int)HZB_BEGIN - 1;
|
|
for (const Town *t : Town::Iterate()) {
|
|
HouseZonesBits town_zone = TryGetTownRadiusGroup(t, tile);
|
|
if (HasBit(house_zones, town_zone) || (_settings_client.scenario.house_ignore_zones == 1 && town_zone != HZB_END) || _settings_client.scenario.house_ignore_zones == 2) {
|
|
/* If CTRL is NOT pressed keep only single town on the list, the best one.
|
|
* Otherwise add all towns to the list so they can be shown to the player. */
|
|
if (!_ctrl_pressed) {
|
|
if ((int)town_zone < best_zone) continue;
|
|
uint dist = DistanceSquare(tile, t->xy);
|
|
if (dist >= best_dist) continue;
|
|
best_dist = dist;
|
|
if (town_zone != HZB_END) best_zone = town_zone;
|
|
towns.clear();
|
|
}
|
|
towns.push_back(t->index);
|
|
}
|
|
}
|
|
|
|
if (towns.size() == 0) {
|
|
ShowErrorMessage(STR_ERROR_CAN_T_BUILD_HOUSE_HERE, STR_ERROR_BUILDING_NOT_ALLOWED_IN_THIS_TOWN_ZONE, WL_INFO);
|
|
return;
|
|
}
|
|
|
|
if (towns.size() > 16 && _settings_client.scenario.house_ignore_zones == 2) {
|
|
std::sort(towns.begin(), towns.end(), [&](const TownID a, const TownID b) {
|
|
return DistanceSquare(tile, Town::Get(a)->xy) < DistanceSquare(tile, Town::Get(b)->xy);
|
|
});
|
|
towns.resize(16);
|
|
}
|
|
|
|
CommandContainer cmd = NewCommandContainerBasic(
|
|
tile,
|
|
_cur_house, // p1 - house type and town index (town not yet set)
|
|
InteractiveRandom(), // p2 - random bits for the house
|
|
CMD_BUILD_HOUSE | CMD_MSG(STR_ERROR_CAN_T_BUILD_HOUSE_HERE),
|
|
CcPlaySound_CONSTRUCTION_RAIL
|
|
);
|
|
|
|
if (!_ctrl_pressed) {
|
|
SB(cmd.p1, 16, 16, towns[0]); // set the town, it's alone on the list
|
|
DoCommandP(&cmd);
|
|
} else {
|
|
if (!_settings_client.gui.persistent_buildingtools) CloseWindowById(WC_BUILD_HOUSE, 0);
|
|
ShowSelectTownWindow(std::move(towns), cmd);
|
|
}
|
|
}
|
|
|
|
void InitializeTownGui()
|
|
{
|
|
_town_local_authority_kdtree.Clear();
|
|
}
|