mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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97e6f3062e
See: eaae0bb5e
485 lines
17 KiB
C++
485 lines
17 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_industrytiles.cpp NewGRF handling of industry tiles. */
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#include "stdafx.h"
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#include "debug.h"
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#include "landscape.h"
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#include "newgrf_industrytiles.h"
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#include "newgrf_sound.h"
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#include "industry.h"
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#include "town.h"
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#include "command_func.h"
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#include "water.h"
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#include "newgrf_animation_base.h"
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#include "newgrf_analysis.h"
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#include "newgrf_industrytiles_analysis.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/**
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* Based on newhouses equivalent, but adapted for newindustries
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* @param parameter from callback. It's in fact a pair of coordinates
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* @param tile TileIndex from which the callback was initiated
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* @param index of the industry been queried for
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* @param signed_offsets Are the x and y offset encoded in parameter signed?
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* @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
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* @return a construction of bits obeying the newgrf format
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*/
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uint32_t GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8, uint32_t mask)
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{
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if (parameter != 0) tile = GetNearbyTile(parameter, tile, signed_offsets); // only perform if it is required
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bool is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
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uint32_t result = (is_same_industry ? 1 : 0) << 8;
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if (mask & ~0x100) result |= GetNearbyTileInformation(tile, grf_version8, mask);
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return result;
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}
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/**
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* This is the position of the tile relative to the northernmost tile of the industry.
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* Format: 00yxYYXX
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* Variable Content
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* x the x offset from the northernmost tile
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* XX same, but stored in a byte instead of a nibble
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* y the y offset from the northernmost tile
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* YY same, but stored in a byte instead of a nibble
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* @param tile TileIndex of the tile to evaluate
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* @param ind_tile northernmost tile of the industry
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*/
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uint32_t GetRelativePosition(TileIndex tile, TileIndex ind_tile)
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{
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byte x = TileX(tile) - TileX(ind_tile);
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byte y = TileY(tile) - TileY(ind_tile);
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return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
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}
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/* virtual */ uint32_t IndustryTileScopeResolver::GetVariable(uint16_t variable, uint32_t parameter, GetVariableExtra *extra) const
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{
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switch (variable) {
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/* Construction state of the tile: a value between 0 and 3 */
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case 0x40: return (IsTileType(this->tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(this->tile) : 0;
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/* Terrain type */
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case 0x41: return GetTerrainType(this->tile);
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/* Current town zone of the tile in the nearest town */
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case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(this->tile, UINT_MAX), this->tile);
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/* Relative position */
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case 0x43: return GetRelativePosition(this->tile, this->industry->location.tile);
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/* Animation frame. Like house variable 46 but can contain anything 0..FF. */
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case 0x44: return IsTileType(this->tile, MP_INDUSTRY) ? GetAnimationFrame(this->tile) : 0;
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/* Land info of nearby tiles */
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case 0x60: return GetNearbyIndustryTileInformation(parameter, this->tile,
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this->industry == nullptr ? (IndustryID)INVALID_INDUSTRY : this->industry->index, true, this->ro.grffile->grf_version >= 8, extra->mask);
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/* Animation stage of nearby tiles */
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case 0x61: {
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TileIndex tile = GetNearbyTile(parameter, this->tile);
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if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == this->industry) {
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return GetAnimationFrame(tile);
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}
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return UINT_MAX;
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}
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/* Get industry tile ID at offset */
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case 0x62: return GetIndustryIDAtOffset(GetNearbyTile(parameter, this->tile), this->industry, this->ro.grffile->grfid);
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}
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DEBUG(grf, 1, "Unhandled industry tile variable 0x%X", variable);
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extra->available = false;
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return UINT_MAX;
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}
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/* virtual */ uint32_t IndustryTileScopeResolver::GetRandomBits() const
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{
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assert_tile(this->industry != nullptr && IsValidTile(this->tile), this->tile);
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assert_tile(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY), this->tile);
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return (this->industry->index != INVALID_INDUSTRY) ? GetIndustryRandomBits(this->tile) : 0;
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}
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/* virtual */ uint32_t IndustryTileScopeResolver::GetTriggers() const
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{
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assert_tile(this->industry != nullptr && IsValidTile(this->tile), this->tile);
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assert_tile(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY), this->tile);
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if (this->industry->index == INVALID_INDUSTRY) return 0;
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return GetIndustryTriggers(this->tile);
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}
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/**
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* Get the associated NewGRF file from the industry graphics.
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* @param gfx Graphics to query.
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* @return Grf file associated with the graphics, if any.
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*/
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static const GRFFile *GetIndTileGrffile(IndustryGfx gfx)
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{
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const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
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return (its != nullptr) ? its->grf_prop.grffile : nullptr;
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}
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/**
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* Constructor of the industry tiles scope resolver.
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* @param gfx Graphics of the industry.
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* @param tile %Tile of the industry.
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* @param indus %Industry owning the tile.
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* @param callback Callback ID.
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* @param callback_param1 First parameter (var 10) of the callback.
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* @param callback_param2 Second parameter (var 18) of the callback.
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*/
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IndustryTileResolverObject::IndustryTileResolverObject(IndustryGfx gfx, TileIndex tile, Industry *indus,
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CallbackID callback, uint32_t callback_param1, uint32_t callback_param2)
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: ResolverObject(GetIndTileGrffile(gfx), callback, callback_param1, callback_param2),
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indtile_scope(*this, indus, tile),
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ind_scope(*this, tile, indus, indus->type),
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gfx(gfx)
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{
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this->root_spritegroup = GetIndustryTileSpec(gfx)->grf_prop.spritegroup[0];
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}
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GrfSpecFeature IndustryTileResolverObject::GetFeature() const
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{
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return GSF_INDUSTRYTILES;
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}
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uint32_t IndustryTileResolverObject::GetDebugID() const
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{
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return GetIndustryTileSpec(gfx)->grf_prop.local_id;
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}
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static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage)
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{
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const DrawTileSprites *dts = group->ProcessRegisters(&stage);
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SpriteID image = dts->ground.sprite;
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PaletteID pal = dts->ground.pal;
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if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
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if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
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if (GB(image, 0, SPRITE_WIDTH) != 0) {
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/* If the ground sprite is the default flat water sprite, draw also canal/river borders
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* Do not do this if the tile's WaterClass is 'land'. */
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if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
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DrawWaterClassGround(ti);
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} else {
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DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour)));
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}
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}
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DrawNewGRFTileSeq(ti, dts, TO_INDUSTRIES, stage, GENERAL_SPRITE_COLOUR(rnd_colour));
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}
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uint16_t GetIndustryTileCallback(CallbackID callback, uint32_t param1, uint32_t param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
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{
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assert_tile(industry != nullptr && IsValidTile(tile), tile);
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assert_tile(industry->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY), tile);
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IndustryTileResolverObject object(gfx_id, tile, industry, callback, param1, param2);
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return object.ResolveCallback();
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}
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bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
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{
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if (ti->tileh != SLOPE_FLAT) {
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bool draw_old_one = true;
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if (HasBit(inds->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
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/* Called to determine the type (if any) of foundation to draw for industry tile */
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uint32_t callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
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if (callback_res != CALLBACK_FAILED) draw_old_one = ConvertBooleanCallback(inds->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res);
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}
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if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
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}
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IndustryTileResolverObject object(gfx, ti->tile, i);
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const SpriteGroup *group = object.Resolve();
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if (group == nullptr || group->type != SGT_TILELAYOUT) return false;
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/* Limit the building stage to the number of stages supplied. */
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const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
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byte stage = GetIndustryConstructionStage(ti->tile);
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IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage);
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return true;
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}
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extern bool IsSlopeRefused(Slope current, Slope refused);
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/**
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* Check the slope of a tile of a new industry.
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* @param ind_base_tile Base tile of the industry.
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* @param ind_tile Tile to check.
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* @param its Tile specification.
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* @param type Industry type.
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* @param gfx Gfx of the tile.
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* @param layout_index Layout.
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* @param initial_random_bits Random bits of industry after construction
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* @param founder Industry founder
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* @param creation_type The circumstances the industry is created under.
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* @return Succeeded or failed command.
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*/
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CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, size_t layout_index, uint16_t initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
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{
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Industry ind;
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ind.index = INVALID_INDUSTRY;
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ind.location.tile = ind_base_tile;
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ind.location.w = 0;
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ind.type = type;
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ind.random = initial_random_bits;
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ind.founder = founder;
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uint16_t callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, creation_type << 8 | (uint32_t)layout_index, gfx, &ind, ind_tile);
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if (callback_res == CALLBACK_FAILED) {
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if (!IsSlopeRefused(GetTileSlope(ind_tile), its->slopes_refused)) return CommandCost();
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return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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}
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if (its->grf_prop.grffile->grf_version < 7) {
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if (callback_res != 0) return CommandCost();
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return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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}
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return GetErrorMessageFromLocationCallbackResult(callback_res, its->grf_prop.grffile, STR_ERROR_SITE_UNSUITABLE);
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}
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/* Simple wrapper for GetHouseCallback to keep the animation unified. */
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uint16_t GetSimpleIndustryCallback(CallbackID callback, uint32_t param1, uint32_t param2, const IndustryTileSpec *spec, Industry *ind, TileIndex tile, int extra_data)
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{
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return GetIndustryTileCallback(callback, param1, param2, spec - GetIndustryTileSpec(0), ind, tile);
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}
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/** Helper class for animation control. */
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struct IndustryAnimationBase : public AnimationBase<IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback, TileAnimationFrameAnimationHelper<Industry> > {
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static const CallbackID cb_animation_speed = CBID_INDTILE_ANIMATION_SPEED;
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static const CallbackID cb_animation_next_frame = CBID_INDTILE_ANIM_NEXT_FRAME;
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static const IndustryTileCallbackMask cbm_animation_speed = CBM_INDT_ANIM_SPEED;
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static const IndustryTileCallbackMask cbm_animation_next_frame = CBM_INDT_ANIM_NEXT_FRAME;
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};
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void AnimateNewIndustryTile(TileIndex tile)
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{
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const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
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if (itspec == nullptr) return;
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IndustryAnimationBase::AnimateTile(itspec, Industry::GetByTile(tile), tile, (itspec->special_flags & INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS) != 0);
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}
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bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32_t random)
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{
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const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
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if (!HasBit(itspec->animation.triggers, iat)) return false;
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IndustryAnimationBase::ChangeAnimationFrame(CBID_INDTILE_ANIM_START_STOP, itspec, Industry::GetByTile(tile), tile, random, iat);
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return true;
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}
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bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat)
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{
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bool ret = true;
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uint32_t random = Random();
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for (TileIndex tile : ind->location) {
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if (ind->TileBelongsToIndustry(tile)) {
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if (StartStopIndustryTileAnimation(tile, iat, random)) {
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SB(random, 0, 16, Random());
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} else {
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ret = false;
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}
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}
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}
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return ret;
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}
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uint8_t GetNewIndustryTileAnimationSpeed(TileIndex tile)
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{
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const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
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if (itspec == nullptr) return 0;
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return IndustryAnimationBase::GetAnimationSpeed(itspec);
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}
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/**
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* Trigger random triggers for an industry tile and reseed its random bits.
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* @param tile Industry tile to trigger.
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* @param trigger Trigger to trigger.
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* @param ind Industry of the tile.
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* @param[in,out] reseed_industry Collects bits to reseed for the industry.
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*/
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static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32_t &reseed_industry)
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{
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assert_tile(IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY), tile);
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IndustryGfx gfx = GetIndustryGfx(tile);
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const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
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if (itspec->grf_prop.spritegroup[0] == nullptr) return;
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IndustryTileResolverObject object(gfx, tile, ind, CBID_RANDOM_TRIGGER);
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object.waiting_triggers = GetIndustryTriggers(tile) | trigger;
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SetIndustryTriggers(tile, object.waiting_triggers); // store now for var 5F
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const SpriteGroup *group = object.Resolve();
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if (group == nullptr) return;
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/* Store remaining triggers. */
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SetIndustryTriggers(tile, object.GetRemainingTriggers());
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/* Rerandomise tile bits */
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byte new_random_bits = Random();
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byte random_bits = GetIndustryRandomBits(tile);
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random_bits &= ~object.reseed[VSG_SCOPE_SELF];
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random_bits |= new_random_bits & object.reseed[VSG_SCOPE_SELF];
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SetIndustryRandomBits(tile, random_bits);
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MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
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reseed_industry |= object.reseed[VSG_SCOPE_PARENT];
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}
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/**
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* Reseeds the random bits of an industry.
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* @param ind Industry.
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* @param reseed Bits to reseed.
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*/
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static void DoReseedIndustry(Industry *ind, uint32_t reseed)
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{
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if (reseed == 0 || ind == nullptr) return;
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uint16_t random_bits = Random();
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ind->random &= reseed;
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ind->random |= random_bits & reseed;
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}
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/**
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* Trigger a random trigger for a single industry tile.
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* @param tile Industry tile to trigger.
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* @param trigger Trigger to trigger.
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*/
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void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
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{
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uint32_t reseed_industry = 0;
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Industry *ind = Industry::GetByTile(tile);
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DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
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DoReseedIndustry(ind, reseed_industry);
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}
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/**
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* Trigger a random trigger for all industry tiles.
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* @param ind Industry to trigger.
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* @param trigger Trigger to trigger.
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*/
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void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
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{
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uint32_t reseed_industry = 0;
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for (TileIndex tile : ind->location) {
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if (ind->TileBelongsToIndustry(tile)) {
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DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
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}
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}
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DoReseedIndustry(ind, reseed_industry);
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}
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void AnalyseIndustryTileSpriteGroups()
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{
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for (IndustrySpec &spec : _industry_specs) {
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const uint layout_count = (uint)spec.layouts.size();
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spec.layout_anim_masks.clear();
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spec.layout_anim_masks.resize(layout_count);
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IndustryTileLayout layout;
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for (uint idx = 0; idx < layout_count; idx++) {
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btree::btree_set<IndustryGfx> seen_gfx;
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layout.clear();
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for (IndustryTileLayoutTile it : spec.layouts[idx]) {
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if (it.gfx == 0xFF) continue;
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IndustryGfx gfx = GetTranslatedIndustryTileID(it.gfx);
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layout.push_back({ it.ti, gfx });
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seen_gfx.insert(gfx);
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if (layout.size() == 64) break;
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}
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/* Layout now contains the translated tile layout with gaps removed, up to a maximum of 64 tiles */
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uint64_t anim_mask = 0;
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uint64_t to_check = UINT64_MAX >> (64 - layout.size());
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while (to_check != 0) {
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uint64_t current = 0;
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uint i = FindFirstBit(to_check);
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IndustryGfx gfx = layout[i].gfx;
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for (; i < layout.size(); i++) {
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if (gfx == layout[i].gfx) SetBit(current, i);
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}
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to_check &= ~current;
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const IndustryTileSpec &tilespec = _industry_tile_specs[gfx];
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if (tilespec.grf_prop.spritegroup[0] == nullptr) continue;
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anim_mask |= current;
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AnalyseCallbackOperationIndustryTileData data;
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|
data.layout = &layout;
|
|
data.check_mask = current;
|
|
data.result_mask = &anim_mask;
|
|
data.layout_index = idx + 1;
|
|
data.anim_state_at_offset = false;
|
|
data.check_anim_next_frame_cb = HasBit(tilespec.callback_mask, CBM_INDT_ANIM_NEXT_FRAME);
|
|
|
|
AnalyseCallbackOperation op(ACOM_INDUSTRY_TILE);
|
|
op.data.indtile = &data;
|
|
tilespec.grf_prop.spritegroup[0]->AnalyseCallbacks(op);
|
|
|
|
if (data.anim_state_at_offset) {
|
|
/* Give up: use of get anim state of offset tiles */
|
|
anim_mask = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
spec.layout_anim_masks[idx] = anim_mask;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ApplyIndustryTileAnimMasking()
|
|
{
|
|
for (Industry *ind : Industry::Iterate()) {
|
|
const IndustrySpec *spec = GetIndustrySpec(ind->type);
|
|
|
|
if (ind->selected_layout == 0 || ind->selected_layout > spec->layouts.size()) continue;
|
|
|
|
uint64_t mask = spec->layout_anim_masks[ind->selected_layout - 1];
|
|
|
|
uint idx = 0;
|
|
for (IndustryTileLayoutTile it : spec->layouts[ind->selected_layout - 1]) {
|
|
if (it.gfx == 0xFF) continue;
|
|
|
|
TileIndex tile = AddTileIndexDiffCWrap(ind->location.tile, it.ti);
|
|
if (!IsValidTile(tile) || !ind->TileBelongsToIndustry(tile)) break;
|
|
|
|
IndustryGfx gfx = GetTranslatedIndustryTileID(it.gfx);
|
|
if (gfx != GetIndustryGfx(tile)) break;
|
|
|
|
if (HasBit(mask, idx)) DeleteAnimatedTile(tile);
|
|
|
|
idx++;
|
|
if (idx == 64) break;
|
|
}
|
|
}
|
|
}
|