mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
335a2392e7
finnish: 2 changes by hpiirai portuguese: 1 change by azulcosta
5252 lines
445 KiB
Plaintext
5252 lines
445 KiB
Plaintext
##name English (US)
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##ownname English (US)
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##isocode en_US
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##plural 0
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##textdir ltr
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##digitsep ,
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##digitsepcur ,
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##decimalsep .
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##winlangid 0x0409
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##grflangid 0x00
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# This file is part of OpenTTD.
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# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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##id 0x0000
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STR_NULL :
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STR_EMPTY :
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STR_UNDEFINED :(undefined string)
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STR_JUST_NOTHING :Nothing
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# Cargo related strings
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# Plural cargo name
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STR_CARGO_PLURAL_NOTHING :
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STR_CARGO_PLURAL_PASSENGERS :Passengers
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STR_CARGO_PLURAL_COAL :Coal
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STR_CARGO_PLURAL_MAIL :Mail
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STR_CARGO_PLURAL_OIL :Oil
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STR_CARGO_PLURAL_LIVESTOCK :Livestock
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STR_CARGO_PLURAL_GOODS :Goods
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STR_CARGO_PLURAL_GRAIN :Grain
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STR_CARGO_PLURAL_WOOD :Wood
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STR_CARGO_PLURAL_IRON_ORE :Iron Ore
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STR_CARGO_PLURAL_STEEL :Steel
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STR_CARGO_PLURAL_VALUABLES :Valuables
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STR_CARGO_PLURAL_COPPER_ORE :Copper Ore
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STR_CARGO_PLURAL_MAIZE :Maize
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STR_CARGO_PLURAL_FRUIT :Fruit
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STR_CARGO_PLURAL_DIAMONDS :Diamonds
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STR_CARGO_PLURAL_FOOD :Food
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STR_CARGO_PLURAL_PAPER :Paper
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STR_CARGO_PLURAL_GOLD :Gold
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STR_CARGO_PLURAL_WATER :Water
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STR_CARGO_PLURAL_WHEAT :Wheat
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STR_CARGO_PLURAL_RUBBER :Rubber
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STR_CARGO_PLURAL_SUGAR :Sugar
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STR_CARGO_PLURAL_TOYS :Toys
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STR_CARGO_PLURAL_SWEETS :Candy
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STR_CARGO_PLURAL_COLA :Cola
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STR_CARGO_PLURAL_CANDYFLOSS :Cotton Candy
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STR_CARGO_PLURAL_BUBBLES :Bubbles
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STR_CARGO_PLURAL_TOFFEE :Toffee
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STR_CARGO_PLURAL_BATTERIES :Batteries
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STR_CARGO_PLURAL_PLASTIC :Plastic
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STR_CARGO_PLURAL_FIZZY_DRINKS :Fizzy Drinks
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# Singular cargo name
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STR_CARGO_SINGULAR_NOTHING :
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STR_CARGO_SINGULAR_PASSENGER :Passenger
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STR_CARGO_SINGULAR_COAL :Coal
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STR_CARGO_SINGULAR_MAIL :Mail
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STR_CARGO_SINGULAR_OIL :Oil
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STR_CARGO_SINGULAR_LIVESTOCK :Livestock
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STR_CARGO_SINGULAR_GOODS :Goods
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STR_CARGO_SINGULAR_GRAIN :Grain
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STR_CARGO_SINGULAR_WOOD :Wood
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STR_CARGO_SINGULAR_IRON_ORE :Iron Ore
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STR_CARGO_SINGULAR_STEEL :Steel
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STR_CARGO_SINGULAR_VALUABLES :Valuables
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STR_CARGO_SINGULAR_COPPER_ORE :Copper Ore
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STR_CARGO_SINGULAR_MAIZE :Maize
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STR_CARGO_SINGULAR_FRUIT :Fruit
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STR_CARGO_SINGULAR_DIAMOND :Diamond
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STR_CARGO_SINGULAR_FOOD :Food
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STR_CARGO_SINGULAR_PAPER :Paper
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STR_CARGO_SINGULAR_GOLD :Gold
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STR_CARGO_SINGULAR_WATER :Water
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STR_CARGO_SINGULAR_WHEAT :Wheat
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STR_CARGO_SINGULAR_RUBBER :Rubber
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STR_CARGO_SINGULAR_SUGAR :Sugar
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STR_CARGO_SINGULAR_TOY :Toy
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STR_CARGO_SINGULAR_SWEETS :Candy
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STR_CARGO_SINGULAR_COLA :Cola
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STR_CARGO_SINGULAR_CANDYFLOSS :Cotton Candy
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STR_CARGO_SINGULAR_BUBBLE :Bubble
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STR_CARGO_SINGULAR_TOFFEE :Toffee
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STR_CARGO_SINGULAR_BATTERY :Battery
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STR_CARGO_SINGULAR_PLASTIC :Plastic
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STR_CARGO_SINGULAR_FIZZY_DRINK :Fizzy Drink
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# Quantity of cargo
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STR_QUANTITY_NOTHING :
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STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passenger{P "" s}
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STR_QUANTITY_COAL :{WEIGHT_LONG} of coal
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STR_QUANTITY_MAIL :{COMMA}{NBSP}bag{P "" s} of mail
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STR_QUANTITY_OIL :{VOLUME_LONG} of oil
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STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}head of livestock
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STR_QUANTITY_GOODS :{COMMA}{NBSP}crate{P "" s} of goods
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STR_QUANTITY_GRAIN :{WEIGHT_LONG} of grain
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STR_QUANTITY_WOOD :{WEIGHT_LONG} of wood
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STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} of iron ore
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STR_QUANTITY_STEEL :{WEIGHT_LONG} of steel
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STR_QUANTITY_VALUABLES :{COMMA}{NBSP}bag{P "" s} of valuables
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STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} of copper ore
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STR_QUANTITY_MAIZE :{WEIGHT_LONG} of maize
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STR_QUANTITY_FRUIT :{WEIGHT_LONG} of fruit
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STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}bag{P "" s} of diamonds
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STR_QUANTITY_FOOD :{WEIGHT_LONG} of food
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STR_QUANTITY_PAPER :{WEIGHT_LONG} of paper
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STR_QUANTITY_GOLD :{COMMA}{NBSP}bag{P "" s} of gold
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STR_QUANTITY_WATER :{VOLUME_LONG} of water
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STR_QUANTITY_WHEAT :{WEIGHT_LONG} of wheat
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STR_QUANTITY_RUBBER :{VOLUME_LONG} of rubber
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STR_QUANTITY_SUGAR :{WEIGHT_LONG} of sugar
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STR_QUANTITY_TOYS :{COMMA}{NBSP}toy{P "" s}
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STR_QUANTITY_SWEETS :{COMMA}{NBSP}bag{P "" s} of candy
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STR_QUANTITY_COLA :{VOLUME_LONG} of cola
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STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} of cotton candy
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STR_QUANTITY_BUBBLES :{COMMA} bubble{P "" s}
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STR_QUANTITY_TOFFEE :{WEIGHT_LONG} of toffee
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STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies}
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STR_QUANTITY_PLASTIC :{VOLUME_LONG} of plastic
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STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s}
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STR_QUANTITY_N_A :N/A
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# Two letter abbreviation of cargo name
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STR_ABBREV_NOTHING :
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STR_ABBREV_PASSENGERS :{TINY_FONT}PS
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STR_ABBREV_COAL :{TINY_FONT}CL
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STR_ABBREV_MAIL :{TINY_FONT}ML
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STR_ABBREV_OIL :{TINY_FONT}OL
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STR_ABBREV_LIVESTOCK :{TINY_FONT}LV
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STR_ABBREV_GOODS :{TINY_FONT}GD
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STR_ABBREV_GRAIN :{TINY_FONT}GR
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STR_ABBREV_WOOD :{TINY_FONT}WD
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STR_ABBREV_IRON_ORE :{TINY_FONT}OR
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STR_ABBREV_STEEL :{TINY_FONT}ST
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STR_ABBREV_VALUABLES :{TINY_FONT}VL
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STR_ABBREV_COPPER_ORE :{TINY_FONT}CO
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STR_ABBREV_MAIZE :{TINY_FONT}MZ
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STR_ABBREV_FRUIT :{TINY_FONT}FT
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STR_ABBREV_DIAMONDS :{TINY_FONT}DM
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STR_ABBREV_FOOD :{TINY_FONT}FD
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STR_ABBREV_PAPER :{TINY_FONT}PR
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STR_ABBREV_GOLD :{TINY_FONT}GD
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STR_ABBREV_WATER :{TINY_FONT}WR
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STR_ABBREV_WHEAT :{TINY_FONT}WH
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STR_ABBREV_RUBBER :{TINY_FONT}RB
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STR_ABBREV_SUGAR :{TINY_FONT}SG
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STR_ABBREV_TOYS :{TINY_FONT}TY
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STR_ABBREV_SWEETS :{TINY_FONT}SW
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STR_ABBREV_COLA :{TINY_FONT}CL
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STR_ABBREV_CANDYFLOSS :{TINY_FONT}CF
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STR_ABBREV_BUBBLES :{TINY_FONT}BU
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STR_ABBREV_TOFFEE :{TINY_FONT}TF
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STR_ABBREV_BATTERIES :{TINY_FONT}BA
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STR_ABBREV_PLASTIC :{TINY_FONT}PL
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STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}FZ
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STR_ABBREV_NONE :{TINY_FONT}NO
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STR_ABBREV_ALL :{TINY_FONT}ALL
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# 'Mode' of transport for cargoes
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STR_PASSENGERS :{COMMA}{NBSP}passenger{P "" s}
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STR_BAGS :{COMMA}{NBSP}bag{P "" s}
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STR_TONS :{COMMA}{NBSP}tonne{P "" s}
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STR_LITERS :{COMMA}{NBSP}liter{P "" s}
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STR_ITEMS :{COMMA}{NBSP}item{P "" s}
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STR_CRATES :{COMMA}{NBSP}crate{P "" s}
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# Colours, do not shuffle
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STR_COLOUR_DARK_BLUE :Dark Blue
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STR_COLOUR_PALE_GREEN :Pale Green
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STR_COLOUR_PINK :Pink
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STR_COLOUR_YELLOW :Yellow
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STR_COLOUR_RED :Red
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STR_COLOUR_LIGHT_BLUE :Light Blue
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STR_COLOUR_GREEN :Green
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STR_COLOUR_DARK_GREEN :Dark Green
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STR_COLOUR_BLUE :Blue
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STR_COLOUR_CREAM :Cream
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STR_COLOUR_MAUVE :Mauve
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STR_COLOUR_PURPLE :Purple
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STR_COLOUR_ORANGE :Orange
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STR_COLOUR_BROWN :Brown
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STR_COLOUR_GREY :Gray
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STR_COLOUR_WHITE :White
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STR_COLOUR_RANDOM :Random
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STR_COLOUR_DEFAULT :Default
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# Units used in OpenTTD
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STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
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STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
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STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
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STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}tiles/day
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STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
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STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
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STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
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STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
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STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
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STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
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STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}ton{P "" s}
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STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}tonne{P "" s}
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STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg
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STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal
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STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l
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STR_UNITS_VOLUME_SHORT_SI :{COMMA}{NBSP}m³
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STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon{P "" s}
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STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}litre{P "" s}
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STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}m³
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STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf
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STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf
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STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN
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STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}ft
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STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m
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STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
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# Common window strings
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STR_LIST_FILTER_TITLE :{BLACK}Filter string:
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STR_LIST_FILTER_OSKTITLE :{BLACK}Enter filter string
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STR_LIST_FILTER_TOOLTIP :{BLACK}Enter a keyword to filter the list for
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STR_TOOLTIP_GROUP_ORDER :{BLACK}Select grouping order
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STR_TOOLTIP_SORT_ORDER :{BLACK}Select sorting order (descending/ascending)
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STR_TOOLTIP_SORT_CRITERIA :{BLACK}Select sorting criteria
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STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria
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STR_BUTTON_SORT_BY :{BLACK}Sort by
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STR_BUTTON_CATCHMENT :{BLACK}Coverage
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STR_TOOLTIP_CATCHMENT :{BLACK}Toggle coverage area display
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STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
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STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
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STR_TOOLTIP_SHADE :{BLACK}Shade window - only show the title bar
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STR_TOOLTIP_DEBUG :{BLACK}Show NewGRF debug information
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STR_TOOLTIP_DEFSIZE :{BLACK}Resize window to default size. Ctrl+Click to store current size as default
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STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key. Ctrl+Click to also save state as default
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STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window
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STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
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STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down
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STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right
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STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
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# Show engines button
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Show hidden
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Show hidden
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Show hidden
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Show hidden
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}By enabling this button, the hidden train vehicles are also displayed
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}By enabling this button, the hidden road vehicles are also displayed
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}By enabling this button, the hidden ships are also displayed
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}By enabling this button, the hidden aircraft are also displayed
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# Query window
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STR_BUTTON_DEFAULT :{BLACK}Default
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STR_BUTTON_CANCEL :{BLACK}Cancel
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STR_BUTTON_OK :{BLACK}OK
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STR_WARNING_PASSWORD_SECURITY :{YELLOW}Warning: Server administrators may be able to read any text entered here.
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# On screen keyboard window
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STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
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STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? .
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# Measurement tooltip
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STR_MEASURE_LENGTH :{BLACK}Length: {NUM}
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STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM}
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STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {HEIGHT}
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STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {HEIGHT}
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# These are used in buttons
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STR_SORT_BY_CAPTION_NAME :{BLACK}Name
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STR_SORT_BY_CAPTION_DATE :{BLACK}Date
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# These are used in dropdowns
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STR_SORT_BY_NAME :Name
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STR_SORT_BY_PRODUCTION :Production
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STR_SORT_BY_TYPE :Type
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STR_SORT_BY_TRANSPORTED :Transported
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STR_SORT_BY_NUMBER :Number
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STR_SORT_BY_PROFIT_LAST_YEAR :Profit last year
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STR_SORT_BY_PROFIT_THIS_YEAR :Profit this year
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STR_SORT_BY_AGE :Age
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STR_SORT_BY_RELIABILITY :Reliability
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STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total capacity per cargo type
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STR_SORT_BY_MAX_SPEED :Maximum speed
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STR_SORT_BY_MODEL :Model
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STR_SORT_BY_VALUE :Value
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STR_SORT_BY_LENGTH :Length
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STR_SORT_BY_LIFE_TIME :Remaining lifetime
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STR_SORT_BY_TIMETABLE_DELAY :Timetable delay
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STR_SORT_BY_FACILITY :Station type
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STR_SORT_BY_WAITING_TOTAL :Total waiting cargo
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STR_SORT_BY_WAITING_AVAILABLE :Available waiting cargo
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STR_SORT_BY_RATING_MAX :Highest cargo rating
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STR_SORT_BY_RATING_MIN :Lowest cargo rating
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STR_SORT_BY_ENGINE_ID :EngineID (classic sort)
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STR_SORT_BY_COST :Cost
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STR_SORT_BY_POWER :Power
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STR_SORT_BY_TRACTIVE_EFFORT :Tractive effort
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STR_SORT_BY_INTRO_DATE :Introduction date
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STR_SORT_BY_RUNNING_COST :Running cost
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STR_SORT_BY_POWER_VS_RUNNING_COST :Power/Running cost
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STR_SORT_BY_CARGO_CAPACITY :Cargo capacity
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STR_SORT_BY_RANGE :Range
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STR_SORT_BY_POPULATION :Population
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STR_SORT_BY_RATING :Rating
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STR_SORT_BY_NUM_VEHICLES :Number of vehicles
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STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Total profit last year
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STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Total profit this year
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STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Average profit last year
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STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Average profit this year
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# Group by options for vehicle list
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STR_GROUP_BY_NONE :None
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STR_GROUP_BY_SHARED_ORDERS :Shared orders
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# Tooltips for the main toolbar
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STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pause game
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STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Fast forward the game
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STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options
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STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, quit
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STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Display map, extra viewport, or list of signs
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STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory
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STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Display subsidies
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STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Display list of company's stations
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STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information
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STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information
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STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Display story book
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STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Display goal list
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STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Display graphs
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STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table
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STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries
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STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Display list of company's trains. Ctrl+Click toggles opening the group/vehicle list
|
|
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Display list of company's road vehicles. Ctrl+Click toggles opening the group/vehicle list
|
|
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Display list of company's ships. Ctrl+Click toggles opening the group/vehicle list
|
|
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Display list of company's aircraft. Ctrl+Click toggles opening the group/vehicle list
|
|
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Zoom the view in
|
|
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out
|
|
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railroad track
|
|
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Build roads
|
|
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Build streetcar lines
|
|
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build ship docks
|
|
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports
|
|
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
|
|
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window
|
|
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options
|
|
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information, console, script debug, screenshots, about OpenTTD
|
|
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Switch toolbars
|
|
|
|
# Extra tooltips for the scenario editor toolbar
|
|
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
|
|
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
|
|
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor
|
|
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year
|
|
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Move the starting date forward 1 year
|
|
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Click to enter the starting year
|
|
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory
|
|
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation
|
|
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation
|
|
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
|
|
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
|
|
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Streetcar line construction
|
|
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
|
|
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
|
|
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Shift toggles building/showing cost estimate
|
|
|
|
############ range for SE file menu starts
|
|
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
|
|
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
|
|
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Save heightmap
|
|
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap
|
|
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Abandon scenario editor
|
|
STR_SCENEDIT_FILE_MENU_SEPARATOR :
|
|
STR_SCENEDIT_FILE_MENU_QUIT :Quit
|
|
############ range for SE file menu starts
|
|
|
|
############ range for settings menu starts
|
|
STR_SETTINGS_MENU_GAME_OPTIONS :Game options
|
|
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Settings
|
|
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Game script settings
|
|
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
|
|
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
|
|
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed
|
|
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Station names displayed
|
|
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Waypoint names displayed
|
|
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Signs displayed
|
|
STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Competitor signs and names displayed
|
|
STR_SETTINGS_MENU_FULL_ANIMATION :Full animation
|
|
STR_SETTINGS_MENU_FULL_DETAIL :Full detail
|
|
STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Transparent buildings
|
|
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Transparent signs
|
|
############ range ends here
|
|
|
|
############ range for file menu starts
|
|
STR_FILE_MENU_SAVE_GAME :Save game
|
|
STR_FILE_MENU_LOAD_GAME :Load game
|
|
STR_FILE_MENU_QUIT_GAME :Abandon game
|
|
STR_FILE_MENU_SEPARATOR :
|
|
STR_FILE_MENU_EXIT :Quit
|
|
############ range ends here
|
|
|
|
# map menu
|
|
STR_MAP_MENU_MAP_OF_WORLD :Map of world
|
|
STR_MAP_MENU_EXTRA_VIEWPORT :Extra viewport
|
|
STR_MAP_MENU_LINGRAPH_LEGEND :Cargo Flow Legend
|
|
STR_MAP_MENU_SIGN_LIST :Sign list
|
|
|
|
############ range for town menu starts
|
|
STR_TOWN_MENU_TOWN_DIRECTORY :Town directory
|
|
STR_TOWN_MENU_FOUND_TOWN :Found town
|
|
############ range ends here
|
|
|
|
############ range for subsidies menu starts
|
|
STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies
|
|
############ range ends here
|
|
|
|
############ range for graph menu starts
|
|
STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Operating profit graph
|
|
STR_GRAPH_MENU_INCOME_GRAPH :Income graph
|
|
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Delivered cargo graph
|
|
STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Performance history graph
|
|
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Company value graph
|
|
STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Cargo payment rates
|
|
############ range ends here
|
|
|
|
############ range for company league menu starts
|
|
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Company league table
|
|
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailed performance rating
|
|
STR_GRAPH_MENU_HIGHSCORE :Highscore table
|
|
############ range ends here
|
|
|
|
############ range for industry menu starts
|
|
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industry directory
|
|
STR_INDUSTRY_MENU_INDUSTRY_CHAIN :Industry chains
|
|
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fund new industry
|
|
############ range ends here
|
|
|
|
############ range for railway construction menu starts
|
|
STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Railroad construction
|
|
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Electrified railroad construction
|
|
STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Monorail construction
|
|
STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Maglev construction
|
|
############ range ends here
|
|
|
|
############ range for road construction menu starts
|
|
STR_ROAD_MENU_ROAD_CONSTRUCTION :Road construction
|
|
STR_ROAD_MENU_TRAM_CONSTRUCTION :Streetcar construction
|
|
############ range ends here
|
|
|
|
############ range for waterways construction menu starts
|
|
STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterways construction
|
|
############ range ends here
|
|
|
|
############ range for airport construction menu starts
|
|
STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Airport construction
|
|
############ range ends here
|
|
|
|
############ range for landscaping menu starts
|
|
STR_LANDSCAPING_MENU_LANDSCAPING :Landscaping
|
|
STR_LANDSCAPING_MENU_PLANT_TREES :Plant trees
|
|
STR_LANDSCAPING_MENU_PLACE_SIGN :Place sign
|
|
############ range ends here
|
|
|
|
############ range for music menu starts
|
|
STR_TOOLBAR_SOUND_MUSIC :Sound/music
|
|
############ range ends here
|
|
|
|
############ range for message menu starts
|
|
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report
|
|
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history
|
|
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delete all messages
|
|
############ range ends here
|
|
|
|
############ range for about menu starts
|
|
STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information
|
|
STR_ABOUT_MENU_SEPARATOR :
|
|
STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console
|
|
STR_ABOUT_MENU_AI_DEBUG :AI/Game script debug
|
|
STR_ABOUT_MENU_SCREENSHOT :Screenshot
|
|
STR_ABOUT_MENU_SHOW_FRAMERATE :Show frame rate
|
|
STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
|
|
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
|
|
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes
|
|
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Toggle coloring of dirty blocks
|
|
############ range ends here
|
|
|
|
############ range for ordinal numbers used for the place in the highscore window
|
|
STR_ORDINAL_NUMBER_1ST :1st
|
|
STR_ORDINAL_NUMBER_2ND :2nd
|
|
STR_ORDINAL_NUMBER_3RD :3rd
|
|
STR_ORDINAL_NUMBER_4TH :4th
|
|
STR_ORDINAL_NUMBER_5TH :5th
|
|
STR_ORDINAL_NUMBER_6TH :6th
|
|
STR_ORDINAL_NUMBER_7TH :7th
|
|
STR_ORDINAL_NUMBER_8TH :8th
|
|
STR_ORDINAL_NUMBER_9TH :9th
|
|
STR_ORDINAL_NUMBER_10TH :10th
|
|
STR_ORDINAL_NUMBER_11TH :11th
|
|
STR_ORDINAL_NUMBER_12TH :12th
|
|
STR_ORDINAL_NUMBER_13TH :13th
|
|
STR_ORDINAL_NUMBER_14TH :14th
|
|
STR_ORDINAL_NUMBER_15TH :15th
|
|
############ range for ordinal numbers ends
|
|
|
|
############ range for days starts
|
|
STR_DAY_NUMBER_1ST :1st
|
|
STR_DAY_NUMBER_2ND :2nd
|
|
STR_DAY_NUMBER_3RD :3rd
|
|
STR_DAY_NUMBER_4TH :4th
|
|
STR_DAY_NUMBER_5TH :5th
|
|
STR_DAY_NUMBER_6TH :6th
|
|
STR_DAY_NUMBER_7TH :7th
|
|
STR_DAY_NUMBER_8TH :8th
|
|
STR_DAY_NUMBER_9TH :9th
|
|
STR_DAY_NUMBER_10TH :10th
|
|
STR_DAY_NUMBER_11TH :11th
|
|
STR_DAY_NUMBER_12TH :12th
|
|
STR_DAY_NUMBER_13TH :13th
|
|
STR_DAY_NUMBER_14TH :14th
|
|
STR_DAY_NUMBER_15TH :15th
|
|
STR_DAY_NUMBER_16TH :16th
|
|
STR_DAY_NUMBER_17TH :17th
|
|
STR_DAY_NUMBER_18TH :18th
|
|
STR_DAY_NUMBER_19TH :19th
|
|
STR_DAY_NUMBER_20TH :20th
|
|
STR_DAY_NUMBER_21ST :21st
|
|
STR_DAY_NUMBER_22ND :22nd
|
|
STR_DAY_NUMBER_23RD :23rd
|
|
STR_DAY_NUMBER_24TH :24th
|
|
STR_DAY_NUMBER_25TH :25th
|
|
STR_DAY_NUMBER_26TH :26th
|
|
STR_DAY_NUMBER_27TH :27th
|
|
STR_DAY_NUMBER_28TH :28th
|
|
STR_DAY_NUMBER_29TH :29th
|
|
STR_DAY_NUMBER_30TH :30th
|
|
STR_DAY_NUMBER_31ST :31st
|
|
############ range for days ends
|
|
|
|
############ range for months starts
|
|
STR_MONTH_ABBREV_JAN :Jan
|
|
STR_MONTH_ABBREV_FEB :Feb
|
|
STR_MONTH_ABBREV_MAR :Mar
|
|
STR_MONTH_ABBREV_APR :Apr
|
|
STR_MONTH_ABBREV_MAY :May
|
|
STR_MONTH_ABBREV_JUN :Jun
|
|
STR_MONTH_ABBREV_JUL :Jul
|
|
STR_MONTH_ABBREV_AUG :Aug
|
|
STR_MONTH_ABBREV_SEP :Sep
|
|
STR_MONTH_ABBREV_OCT :Oct
|
|
STR_MONTH_ABBREV_NOV :Nov
|
|
STR_MONTH_ABBREV_DEC :Dec
|
|
|
|
STR_MONTH_JAN :January
|
|
STR_MONTH_FEB :February
|
|
STR_MONTH_MAR :March
|
|
STR_MONTH_APR :April
|
|
STR_MONTH_MAY :May
|
|
STR_MONTH_JUN :June
|
|
STR_MONTH_JUL :July
|
|
STR_MONTH_AUG :August
|
|
STR_MONTH_SEP :September
|
|
STR_MONTH_OCT :October
|
|
STR_MONTH_NOV :November
|
|
STR_MONTH_DEC :December
|
|
############ range for months ends
|
|
|
|
# Graph window
|
|
STR_GRAPH_KEY_BUTTON :{BLACK}Key
|
|
STR_GRAPH_KEY_TOOLTIP :{BLACK}Show key to graphs
|
|
STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}
|
|
STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{}{NUM}
|
|
STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING}
|
|
STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COMMA}
|
|
|
|
STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Operating Profit Graph
|
|
STR_GRAPH_INCOME_CAPTION :{WHITE}Income Graph
|
|
STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Units of cargo delivered
|
|
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Company performance ratings (maximum rating=1000)
|
|
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Company values
|
|
|
|
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Cargo Payment Rates
|
|
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Days in transit
|
|
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Payment for delivering 10 units (or 10,000 liters) of cargo a distance of 20 squares
|
|
STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Enable all
|
|
STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Disable all
|
|
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Display all cargos on the cargo payment rates graph
|
|
STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display no cargos on the cargo payment rates graph
|
|
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off
|
|
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
|
|
|
|
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Show detailed performance ratings
|
|
|
|
# Graph key window
|
|
STR_GRAPH_KEY_CAPTION :{WHITE}Key to company graphs
|
|
STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Click here to toggle company's entry on graph on/off
|
|
|
|
# Company league window
|
|
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Company League Table
|
|
STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}'
|
|
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Engineer
|
|
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Traffic Manager
|
|
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transport Coordinator
|
|
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Route Supervisor
|
|
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director
|
|
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chief Executive
|
|
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Chairperson
|
|
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President
|
|
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon
|
|
|
|
# Performance detail window
|
|
STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating
|
|
STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail
|
|
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT})
|
|
STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
|
|
STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
|
|
STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}View details about this company
|
|
############ Those following lines need to be in this order!!
|
|
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles:
|
|
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations:
|
|
STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit:
|
|
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income:
|
|
STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income:
|
|
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered:
|
|
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo:
|
|
STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money:
|
|
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan:
|
|
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
|
|
############ End of order list
|
|
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft
|
|
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of recently-serviced stations. Train stations, bus stops, airports and so on are counted separately even if they belong to the same station
|
|
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}The profit of the vehicle with the lowest income (only vehicles older than two years are considered)
|
|
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the lowest profit of the last 12 quarters
|
|
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the highest profit of the last 12 quarters
|
|
STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Units of cargo delivered in the last four quarters
|
|
STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Number of types of cargo delivered in the last quarter
|
|
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Amount of money this company has in the bank
|
|
STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}The amount of money this company has taken on loan
|
|
STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total points out of possible points
|
|
|
|
# Music window
|
|
STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Jukebox
|
|
STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}All
|
|
STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Old Style
|
|
STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}New Style
|
|
STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Ezy Street
|
|
STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Custom 1
|
|
STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Custom 2
|
|
STR_MUSIC_MUSIC_VOLUME :{TINY_FONT}{BLACK}Music Volume
|
|
STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLACK}Effects Volume
|
|
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
|
|
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
|
|
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
|
|
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}No music available
|
|
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
|
|
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Track
|
|
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Title
|
|
STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Shuffle
|
|
STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Program
|
|
STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection
|
|
STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection
|
|
STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Stop playing music
|
|
STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Start playing music
|
|
STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes
|
|
STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' program
|
|
STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' program
|
|
STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' program
|
|
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' program
|
|
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) program
|
|
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) program
|
|
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle program shuffle on/off
|
|
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window
|
|
|
|
# Playlist window
|
|
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Music Program - '{STRING}'
|
|
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
|
|
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Track Index
|
|
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}'
|
|
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Clear
|
|
STR_PLAYLIST_CHANGE_SET :{BLACK}Change set
|
|
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current program (Custom1 or Custom2 only)
|
|
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Change music selection to another installed set
|
|
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Click on music track to add to current program (Custom1 or Custom2 only)
|
|
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Click on music track to remove it from current program (Custom1 or Custom2 only)
|
|
|
|
# Highscore window
|
|
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top companies who reached {NUM}
|
|
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Company League Table in {NUM}
|
|
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
|
|
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businessperson
|
|
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
|
|
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrialist
|
|
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalist
|
|
STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnate
|
|
STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Mogul
|
|
STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Tycoon of the Century
|
|
STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY}
|
|
STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA})
|
|
STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} achieves '{STRING}' status!
|
|
STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} of {COMPANY} achieves '{STRING}' status!
|
|
|
|
# Smallmap window
|
|
STR_SMALLMAP_CAPTION :{WHITE}Map - {STRING}
|
|
|
|
STR_SMALLMAP_TYPE_CONTOURS :Contours
|
|
STR_SMALLMAP_TYPE_VEHICLES :Vehicles
|
|
STR_SMALLMAP_TYPE_INDUSTRIES :Industries
|
|
STR_SMALLMAP_TYPE_ROUTEMAP :Cargo Flow
|
|
STR_SMALLMAP_TYPE_ROUTES :Routes
|
|
STR_SMALLMAP_TYPE_VEGETATION :Vegetation
|
|
STR_SMALLMAP_TYPE_OWNERS :Owners
|
|
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map
|
|
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map
|
|
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map
|
|
STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Show cargo flow on map
|
|
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map
|
|
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map
|
|
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map
|
|
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Click on an industry type to toggle displaying it. Ctrl+Click disables all types except the selected one. Ctrl+Click on it again to enable all industry types
|
|
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Click on a company to toggle displaying its property. Ctrl+Click disables all companies except the selected one. Ctrl+Click on it again to enable all companies
|
|
STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Click on a cargo to toggle displaying its property. Ctrl+Click disables all cargos except the selected one. Ctrl+Click on it again to enable all cargos
|
|
|
|
STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Roads
|
|
STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Railroads
|
|
STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Stations/Airports/Docks
|
|
STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Buildings/Industries
|
|
STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Vehicles
|
|
STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Trains
|
|
STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Road Vehicles
|
|
STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Ships
|
|
STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Aircraft
|
|
STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Transport Routes
|
|
STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLACK}Forest
|
|
STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Railroad Station
|
|
STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Truck Loading Bay
|
|
STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Bus Station
|
|
STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Airport/Heliport
|
|
STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Dock
|
|
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Rough Land
|
|
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grass Land
|
|
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Bare Land
|
|
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Rainforest
|
|
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Fields
|
|
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Trees
|
|
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rocks
|
|
STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Water
|
|
STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}No Owner
|
|
STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Towns
|
|
STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Industries
|
|
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Desert
|
|
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Snow
|
|
|
|
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map
|
|
STR_SMALLMAP_CENTER :{BLACK}Center the minimap on the current position
|
|
STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
|
|
STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
|
|
STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
|
|
STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN}
|
|
STR_SMALLMAP_DISABLE_ALL :{BLACK}Disable all
|
|
STR_SMALLMAP_ENABLE_ALL :{BLACK}Enable all
|
|
STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Show height
|
|
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Display no industries on the map
|
|
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Display all industries on the map
|
|
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Toggle display of heightmap
|
|
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Display no company property on the map
|
|
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Display all company property on the map
|
|
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Display no cargos on the map
|
|
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Display all cargos on the map
|
|
|
|
# Status bar messages
|
|
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report
|
|
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
|
|
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * *
|
|
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUSED (waiting for link graph update) * *
|
|
STR_STATUSBAR_AUTOSAVE :{RED}AUTOSAVE
|
|
STR_STATUSBAR_SAVING_GAME :{RED}* * SAVING GAME * *
|
|
|
|
|
|
# News message history
|
|
STR_MESSAGE_HISTORY :{WHITE}Message History
|
|
STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}A list of the recent news messages
|
|
STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING}
|
|
|
|
STR_NEWS_MESSAGE_CAPTION :{WHITE}Message
|
|
STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING}
|
|
|
|
STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First train arrives at {STATION}!
|
|
STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First bus arrives at {STATION}!
|
|
STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First truck arrives at {STATION}!
|
|
STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First passenger streetcar arrives at {STATION}!
|
|
STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First freight streetcar arrives at {STATION}!
|
|
STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First ship arrives at {STATION}!
|
|
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First aircraft arrives at {STATION}!
|
|
|
|
STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Train Crash!{}{COMMA} die in fireball after collision
|
|
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Road Vehicle Crash!{}Driver dies in fireball after collision with train
|
|
STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
|
|
STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Plane Crash!{}{COMMA} die in fireball at {STATION}
|
|
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball
|
|
|
|
STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Zeppelin disaster at {STATION}!
|
|
STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Road vehicle destroyed in 'UFO' collision!
|
|
STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Oil refinery explosion near {TOWN}!
|
|
STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}Factory destroyed in suspicious circumstances near {TOWN}!
|
|
STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'UFO' lands near {TOWN}!
|
|
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Coal mine subsidence leaves trail of destruction near {TOWN}!
|
|
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Floods!{}At least {COMMA} missing, presumed dead after significant flooding!
|
|
|
|
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Transport company in trouble!
|
|
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} will be sold off or declared bankrupt unless performance increases soon!
|
|
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Transport company merger!
|
|
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} has been sold to {STRING} for {CURRENCY_LONG}!
|
|
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Bankrupt!
|
|
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} has been closed down by creditors and all assets sold off!
|
|
STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}New transport company launched!
|
|
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} starts construction near {TOWN}!
|
|
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} has been taken over by {STRING}!
|
|
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(President)
|
|
|
|
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponsored construction of new town {TOWN}!
|
|
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}A new town called {TOWN} has been constructed!
|
|
|
|
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}!
|
|
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}!
|
|
|
|
STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} announces imminent closure!
|
|
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Supply problems cause {STRING} to announce imminent closure!
|
|
STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}Lack of nearby trees causes {STRING} to announce imminent closure!
|
|
|
|
STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!
|
|
STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps!
|
|
STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
|
|
|
|
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} increases production!
|
|
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}New coal seam found at {INDUSTRY}!{}Production is expected to double!
|
|
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}New oil reserves found at {INDUSTRY}!{}Production is expected to double!
|
|
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Improved farming methods at {INDUSTRY} are expected to double production!
|
|
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} increases by {COMMA}%!
|
|
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} production down by 50%
|
|
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50%
|
|
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} goes down by {COMMA}%!
|
|
|
|
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
|
|
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
|
|
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
|
|
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar
|
|
|
|
# Order review system / warnings
|
|
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule
|
|
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order
|
|
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders
|
|
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders
|
|
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} has in its orders an airport whose runway is too short
|
|
|
|
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old
|
|
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old
|
|
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is getting very old and urgently needs replacing
|
|
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} can't find a path to continue
|
|
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} is lost
|
|
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}'s profit last year was {CURRENCY_LONG}
|
|
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} can't get to the next destination because it is out of range
|
|
|
|
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} stopped because an ordered refit failed
|
|
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING}
|
|
|
|
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}New {STRING} now available!
|
|
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
|
|
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE}
|
|
|
|
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Open the group window focused on the vehicle's group
|
|
|
|
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} no longer accepts {STRING}
|
|
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} no longer accepts {STRING} or {STRING}
|
|
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} now accepts {STRING}
|
|
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} now accepts {STRING} and {STRING}
|
|
|
|
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Offer of subsidy expired:{}{}{STRING} from {STRING} to {STRING} will now not attract a subsidy
|
|
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidy withdrawn:{}{}{STRING} service from {STRING} to {STRING} is no longer subsidized
|
|
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Service subsidy offered:{}{}First {STRING} service from {STRING} to {STRING} will attract a {NUM} year subsidy from the local authority!
|
|
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay 50% extra for the next {NUM} year{P "" s}!
|
|
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay double rates for the next {NUM} year{P "" s}!
|
|
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay triple rates for the next {NUM} year{P "" s}!
|
|
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay quadruple rates for the next {NUM} year{P "" s}!
|
|
|
|
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding program funded by {STRING} brings 6 months of misery to motorists!
|
|
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Transport monopoly!
|
|
STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}Local authority of {TOWN} signs contract with {STRING} for one year of exclusive transport rights!
|
|
|
|
# Extra view window
|
|
STR_EXTRA_VIEWPORT_TITLE :{WHITE}Viewport {COMMA}
|
|
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Change viewport
|
|
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the main view to this viewport
|
|
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Change main view
|
|
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Copy the location of this viewport to the main view
|
|
|
|
# Game options window
|
|
STR_GAME_OPTIONS_CAPTION :{WHITE}Game Options
|
|
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Currency units
|
|
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency units selection
|
|
|
|
############ start of currency region
|
|
STR_GAME_OPTIONS_CURRENCY_GBP :British Pound (GBP)
|
|
STR_GAME_OPTIONS_CURRENCY_USD :American Dollar (USD)
|
|
STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR)
|
|
STR_GAME_OPTIONS_CURRENCY_JPY :Japanese Yen (JPY)
|
|
STR_GAME_OPTIONS_CURRENCY_ATS :Austrian Shilling (ATS)
|
|
STR_GAME_OPTIONS_CURRENCY_BEF :Belgian Franc (BEF)
|
|
STR_GAME_OPTIONS_CURRENCY_CHF :Swiss Franc (CHF)
|
|
STR_GAME_OPTIONS_CURRENCY_CZK :Czech Koruna (CZK)
|
|
STR_GAME_OPTIONS_CURRENCY_DEM :Deutschmark (DEM)
|
|
STR_GAME_OPTIONS_CURRENCY_DKK :Danish Krone (DKK)
|
|
STR_GAME_OPTIONS_CURRENCY_ESP :Spanish Peseta (ESP)
|
|
STR_GAME_OPTIONS_CURRENCY_FIM :Finnish Markka (FIM)
|
|
STR_GAME_OPTIONS_CURRENCY_FRF :French Franc (FRF)
|
|
STR_GAME_OPTIONS_CURRENCY_GRD :Greek Drachma (GRD)
|
|
STR_GAME_OPTIONS_CURRENCY_HUF :Hungarian Forint (HUF)
|
|
STR_GAME_OPTIONS_CURRENCY_ISK :Icelandic Krona (ISK)
|
|
STR_GAME_OPTIONS_CURRENCY_ITL :Italian Lira (ITL)
|
|
STR_GAME_OPTIONS_CURRENCY_NLG :Dutch Guilder (NLG)
|
|
STR_GAME_OPTIONS_CURRENCY_NOK :Norwegian Krone (NOK)
|
|
STR_GAME_OPTIONS_CURRENCY_PLN :Polish Złoty (PLN)
|
|
STR_GAME_OPTIONS_CURRENCY_RON :Romanian Leu (RON)
|
|
STR_GAME_OPTIONS_CURRENCY_RUR :Russian Ruble (RUR)
|
|
STR_GAME_OPTIONS_CURRENCY_SIT :Slovenian Tolar (SIT)
|
|
STR_GAME_OPTIONS_CURRENCY_SEK :Swedish Krona (SEK)
|
|
STR_GAME_OPTIONS_CURRENCY_TRY :Turkish Lira (TRY)
|
|
STR_GAME_OPTIONS_CURRENCY_SKK :Slovak Koruna (SKK)
|
|
STR_GAME_OPTIONS_CURRENCY_BRL :Brazilian Real (BRL)
|
|
STR_GAME_OPTIONS_CURRENCY_EEK :Estonian Krooni (EEK)
|
|
STR_GAME_OPTIONS_CURRENCY_LTL :Lithuanian Litas (LTL)
|
|
STR_GAME_OPTIONS_CURRENCY_KRW :South Korean Won (KRW)
|
|
STR_GAME_OPTIONS_CURRENCY_ZAR :South African Rand (ZAR)
|
|
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Custom...
|
|
STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (GEL)
|
|
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
|
|
STR_GAME_OPTIONS_CURRENCY_RUB :New Russian Ruble (RUB)
|
|
STR_GAME_OPTIONS_CURRENCY_MXN :Mexican Peso (MXN)
|
|
STR_GAME_OPTIONS_CURRENCY_NTD :New Taiwan Dollar (NTD)
|
|
STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminbi (CNY)
|
|
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
|
|
STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee (INR)
|
|
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian Rupiah (IDR)
|
|
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit (MYR)
|
|
############ end of currency region
|
|
|
|
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
|
|
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right
|
|
|
|
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Town names:
|
|
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Select style of town names
|
|
|
|
############ start of townname region
|
|
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :English (Original)
|
|
STR_GAME_OPTIONS_TOWN_NAME_FRENCH :French
|
|
STR_GAME_OPTIONS_TOWN_NAME_GERMAN :German
|
|
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :English (Additional)
|
|
STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Latin-American
|
|
STR_GAME_OPTIONS_TOWN_NAME_SILLY :Silly
|
|
STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Swedish
|
|
STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Dutch
|
|
STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finnish
|
|
STR_GAME_OPTIONS_TOWN_NAME_POLISH :Polish
|
|
STR_GAME_OPTIONS_TOWN_NAME_SLOVAK :Slovak
|
|
STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN :Norwegian
|
|
STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN :Hungarian
|
|
STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN :Austrian
|
|
STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN :Romanian
|
|
STR_GAME_OPTIONS_TOWN_NAME_CZECH :Czech
|
|
STR_GAME_OPTIONS_TOWN_NAME_SWISS :Swiss
|
|
STR_GAME_OPTIONS_TOWN_NAME_DANISH :Danish
|
|
STR_GAME_OPTIONS_TOWN_NAME_TURKISH :Turkish
|
|
STR_GAME_OPTIONS_TOWN_NAME_ITALIAN :Italian
|
|
STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Catalan
|
|
############ end of townname region
|
|
|
|
STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autosave
|
|
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Select interval between automatic game saves
|
|
|
|
############ start of autosave dropdown
|
|
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Off
|
|
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Every month
|
|
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Every 3 months
|
|
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Every 6 months
|
|
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Every 12 months
|
|
############ end of autosave dropdown
|
|
|
|
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Language
|
|
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Select the interface language to use
|
|
STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% completed)
|
|
|
|
STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Fullscreen
|
|
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check this box to play OpenTTD fullscreen mode
|
|
|
|
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution
|
|
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
|
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :other
|
|
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
|
|
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware acceleration
|
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
|
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
|
|
|
|
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
|
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
|
|
|
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
|
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
|
|
|
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(auto-detect)
|
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
|
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Double size
|
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad size
|
|
|
|
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Font size
|
|
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface font size to use
|
|
|
|
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(auto-detect)
|
|
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
|
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size
|
|
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size
|
|
|
|
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphics
|
|
|
|
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Display refresh rate
|
|
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Select the screen refresh rate to use
|
|
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :other
|
|
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
|
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates higher than 60Hz might impact performance.
|
|
|
|
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
|
|
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
|
|
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
|
|
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base graphics set
|
|
|
|
STR_GAME_OPTIONS_BASE_SFX :{BLACK}Base sounds set
|
|
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Select the base sounds set to use
|
|
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base sounds set
|
|
|
|
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Base music set
|
|
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Select the base music set to use
|
|
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} corrupted file{P "" s}
|
|
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base music set
|
|
|
|
STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Failed to retrieve a list of supported resolutions
|
|
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed
|
|
|
|
# Custom currency window
|
|
|
|
STR_CURRENCY_WINDOW :{WHITE}Custom currency
|
|
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
|
|
STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Decrease the amount of your currency for one Pound (£)
|
|
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Increase the amount of your currency for one Pound (£)
|
|
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set the exchange rate of your currency for one Pound (£)
|
|
|
|
STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{STRING}
|
|
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Set the separator for your currency
|
|
|
|
STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{STRING}
|
|
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set the prefix string for your currency
|
|
STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{STRING}
|
|
STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Set the suffix string for your currency
|
|
|
|
STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{NUM}
|
|
STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never
|
|
STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Set the year to switch to Euro
|
|
STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro earlier
|
|
STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro later
|
|
|
|
STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{CURRENCY_LONG}
|
|
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pound (£) in your currency
|
|
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter
|
|
|
|
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
|
|
|
|
STR_NONE :None
|
|
STR_FUNDING_ONLY :Funding only
|
|
STR_MINIMAL :Minimal
|
|
STR_NUM_VERY_LOW :Very Low
|
|
STR_NUM_LOW :Low
|
|
STR_NUM_NORMAL :Normal
|
|
STR_NUM_HIGH :High
|
|
STR_NUM_CUSTOM :Custom
|
|
STR_NUM_CUSTOM_NUMBER :Custom ({NUM})
|
|
|
|
STR_VARIETY_NONE :None
|
|
STR_VARIETY_VERY_LOW :Very Low
|
|
STR_VARIETY_LOW :Low
|
|
STR_VARIETY_MEDIUM :Medium
|
|
STR_VARIETY_HIGH :High
|
|
STR_VARIETY_VERY_HIGH :Very High
|
|
|
|
STR_AI_SPEED_VERY_SLOW :Very Slow
|
|
STR_AI_SPEED_SLOW :Slow
|
|
STR_AI_SPEED_MEDIUM :Medium
|
|
STR_AI_SPEED_FAST :Fast
|
|
STR_AI_SPEED_VERY_FAST :Very Fast
|
|
|
|
STR_SEA_LEVEL_VERY_LOW :Very Low
|
|
STR_SEA_LEVEL_LOW :Low
|
|
STR_SEA_LEVEL_MEDIUM :Medium
|
|
STR_SEA_LEVEL_HIGH :High
|
|
STR_SEA_LEVEL_CUSTOM :Custom
|
|
STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Custom ({NUM}%)
|
|
|
|
STR_RIVERS_NONE :None
|
|
STR_RIVERS_FEW :Few
|
|
STR_RIVERS_MODERATE :Medium
|
|
STR_RIVERS_LOT :Many
|
|
|
|
STR_DISASTER_NONE :None
|
|
STR_DISASTER_REDUCED :Reduced
|
|
STR_DISASTER_NORMAL :Normal
|
|
|
|
STR_SUBSIDY_X1_5 :x1.5
|
|
STR_SUBSIDY_X2 :x2
|
|
STR_SUBSIDY_X3 :x3
|
|
STR_SUBSIDY_X4 :x4
|
|
|
|
STR_TERRAIN_TYPE_VERY_FLAT :Very Flat
|
|
STR_TERRAIN_TYPE_FLAT :Flat
|
|
STR_TERRAIN_TYPE_HILLY :Hilly
|
|
STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
|
|
STR_TERRAIN_TYPE_ALPINIST :Alpinist
|
|
STR_TERRAIN_TYPE_CUSTOM :Custom height
|
|
STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM})
|
|
|
|
STR_CITY_APPROVAL_PERMISSIVE :Permissive
|
|
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
|
STR_CITY_APPROVAL_HOSTILE :Hostile
|
|
|
|
STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system
|
|
|
|
# Settings tree window
|
|
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Settings
|
|
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter string:
|
|
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all
|
|
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all
|
|
STR_CONFIG_SETTING_RESET_ALL :{BLACK}Reset all values
|
|
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(no explanation available)
|
|
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Default value: {ORANGE}{STRING}
|
|
STR_CONFIG_SETTING_TYPE :{LTBLUE}Setting type: {ORANGE}{STRING}
|
|
STR_CONFIG_SETTING_TYPE_CLIENT :Client setting (not stored in saves; affects all games)
|
|
STR_CONFIG_SETTING_TYPE_GAME_MENU :Game setting (stored in saves; affects only new games)
|
|
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (stored in save; affects only current game)
|
|
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; affects only new games)
|
|
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; affects only current company)
|
|
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION :{WHITE}Caution!
|
|
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT :{WHITE}This action will reset all game settings to their default values.{}Are you sure you want to proceed?
|
|
|
|
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category:
|
|
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
|
|
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below using predefined filters
|
|
STR_CONFIG_SETTING_RESTRICT_BASIC :Basic (show only important settings)
|
|
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced (show most settings)
|
|
STR_CONFIG_SETTING_RESTRICT_ALL :Expert (show all settings, including weird ones)
|
|
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Settings with a different value than the default
|
|
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Settings with a different value than your new-game settings
|
|
|
|
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below to certain setting types
|
|
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :All setting types
|
|
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Client settings (not stored in saves; affect all games)
|
|
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (stored in saves; affect only new games)
|
|
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affect only current game)
|
|
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affect only new games)
|
|
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affect only current company)
|
|
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING}
|
|
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Type {BLACK}to {WHITE}All setting types
|
|
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}to {WHITE}All setting types
|
|
STR_CONFIG_SETTINGS_NONE :{WHITE}- None -
|
|
|
|
STR_CONFIG_SETTING_OFF :Off
|
|
STR_CONFIG_SETTING_ON :On
|
|
STR_CONFIG_SETTING_DISABLED :Disabled
|
|
|
|
STR_CONFIG_SETTING_COMPANIES_OFF :Off
|
|
STR_CONFIG_SETTING_COMPANIES_OWN :Own company
|
|
STR_CONFIG_SETTING_COMPANIES_ALL :All companies
|
|
|
|
STR_CONFIG_SETTING_NONE :None
|
|
STR_CONFIG_SETTING_ORIGINAL :Original
|
|
STR_CONFIG_SETTING_REALISTIC :Realistic
|
|
|
|
STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Left
|
|
STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Center
|
|
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right
|
|
|
|
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING}
|
|
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
|
|
STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING}
|
|
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
|
|
STR_CONFIG_SETTING_RUNNING_COSTS :Running costs: {STRING}
|
|
STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Set level of maintenance and running costs of vehicles and infrastructure
|
|
STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Construction speed: {STRING}
|
|
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limit the amount of construction actions for AIs
|
|
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Vehicle breakdowns: {STRING}
|
|
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Control how often inadequately maintained vehicles may break down
|
|
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsidy multiplier: {STRING}
|
|
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Set how much is paid for subsidized connections
|
|
STR_CONFIG_SETTING_SUBSIDY_DURATION :Subsidy duration: {STRING}
|
|
STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT :Set the number of years for which a subsidy is awarded
|
|
STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE :{NUM} year{P "" s}
|
|
STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :No subsidies
|
|
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Construction costs: {STRING}
|
|
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Set level of construction and purchase costs
|
|
STR_CONFIG_SETTING_RECESSIONS :Recessions: {STRING}
|
|
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :If enabled, recessions may occur every few years. During a recession all production is significantly lower (it returns to previous level when the recession is over)
|
|
STR_CONFIG_SETTING_TRAIN_REVERSING :Disallow train reversing in stations: {STRING}
|
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STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :If enabled, trains will not reverse in non-terminus stations, even if there is a shorter path to their next destination when reversing
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STR_CONFIG_SETTING_DISASTERS :Disasters: {STRING}
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STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disasters which may occasionally block or destroy vehicles or infrastructure
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STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING}
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STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
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|
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STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING}
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STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation
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STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
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STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
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STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
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STR_CONFIG_SETTING_AUTOSLOPE :Allow terraforming under buildings, tracks, etc.: {STRING}
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STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow terraforming under buildings and tracks without removing them
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STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING}
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STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Have differently sized catchment areas for different types of stations and airports
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STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Company stations can serve industries that have built-in neutral stations: {STRING}
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STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :When enabled, industries with attached stations (such as Oil Rigs) may also be served by company owned stations built nearby. When disabled, these industries may only be served by their attached stations. Any nearby company stations won't be able to serve them, nor will the attached station serve anything else other than the industry
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STR_CONFIG_SETTING_EXTRADYNAMITE :Allow removal of more town-owned roads, bridges and tunnels: {STRING}
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STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Make it easier to remove town-owned infrastructure and buildings
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STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum length of trains: {STRING}
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STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Set the maximum length of trains
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STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} tile{P 0 "" s}
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STR_CONFIG_SETTING_SMOKE_AMOUNT :Amount of vehicle smoke/sparks: {STRING}
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STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Set how much smoke or how many sparks are emitted by vehicles
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STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Train acceleration model: {STRING}
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STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Select the physics model for train acceleration. The "original" model penalizes slopes equally for all vehicles. The "realistic" model penalizes slopes and curves depending on various properties of the consist, like length and tractive effort
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STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Road vehicle acceleration model: {STRING}
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STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Select the physics model for road vehicle acceleration. The "original" model penalizes slopes equally for all vehicles. The "realistic" model penalizes slopes depending on various properties of the engine, for example 'tractive effort'
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STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Slope steepness for trains: {STRING}
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STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a train. Higher values make it more difficult to climb a hill
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STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
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STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Slope steepness for road vehicles: {STRING}
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STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a road vehicle. Higher values make it more difficult to climb a hill
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STR_CONFIG_SETTING_FORBID_90_DEG :Forbid trains from making 90° turns: {STRING}
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STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degrees when traversing the tile edge instead of the usual 45 degrees for other track combinations.
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STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Allow joining stations not directly adjacent: {STRING}
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STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Allow adding parts to a station without directly touching the existing parts. Needs Ctrl+Click while placing the new parts
|
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STR_CONFIG_SETTING_INFLATION :Inflation: {STRING}
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STR_CONFIG_SETTING_INFLATION_HELPTEXT :Enable inflation in the economy, where costs are slightly faster rising than payments
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STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximum bridge length: {STRING}
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STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximum length for building bridges
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STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximum bridge height: {STRING}
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STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maximum height for building bridges
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STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximum tunnel length: {STRING}
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STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximum length for building tunnels
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STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Manual primary industry construction method: {STRING}
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STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Method of funding a primary industry. 'none' means it is not possible to fund any, 'prospecting' means funding is possible, but construction occurs in a random spot on the map and may as well fail, 'as other industries' means raw industries can be constructed by companies like processing industries in any position they like
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STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :None
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STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :As other industries
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STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospecting
|
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STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Flat area around industries: {STRING}
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STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Amount of flat space around an industry. This ensures empty space will remain available around an industry for building tracks, et cetera
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STR_CONFIG_SETTING_MULTIPINDTOWN :Allow multiple similar industries per town: {STRING}
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STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normally, a town does not want more than one industry of each type. With this setting, it will allow several industries of the same type in the same town
|
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STR_CONFIG_SETTING_SIGNALSIDE :Show signals: {STRING}
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STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Select on which side of the track to place signals
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STR_CONFIG_SETTING_SIGNALSIDE_LEFT :On the left
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STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :On the driving side
|
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STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :On the right
|
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STR_CONFIG_SETTING_SHOWFINANCES :Show finances window at the end of the year: {STRING}
|
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STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :If enabled, the finances window pops up at the end of each year to allow easy inspection of the financial status of the company
|
|
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :New orders are 'non-stop' by default: {STRING}
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STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all stations on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behavior nevertheless
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STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING} of the platform
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STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behavior nevertheless
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STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end
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STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle
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STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :far end
|
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STR_CONFIG_SETTING_AUTOSCROLL :Pan window when mouse is at the edge: {STRING}
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STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :When enabled, viewports will start to scroll when the mouse is near the edge of the window
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|
STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Disabled
|
|
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Main viewport, full-screen only
|
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STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Main viewport
|
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STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Every viewport
|
|
STR_CONFIG_SETTING_BRIBE :Allow bribing of the local authority: {STRING}
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STR_CONFIG_SETTING_BRIBE_HELPTEXT :Allow companies to try bribing the local town authority. If the bribe is noticed by an inspector, the company will not be able to act in the town for six months
|
|
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Allow buying exclusive transport rights: {STRING}
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STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :If a company buys exclusive transport rights for a town, opponents' stations (passenger and cargo) won't receive any cargo for a whole year
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STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Allow funding buildings: {STRING}
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|
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Allow companies to give money to towns for funding new houses
|
|
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Allow funding local road reconstruction: {STRING}
|
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STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Allow companies to give money to towns for road reconstruction to sabotage road-based services in the town
|
|
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Allow sending money to other companies: {STRING}
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STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Allow transfer of money between companies in multiplayer mode
|
|
STR_CONFIG_SETTING_FREIGHT_TRAINS :Weight multiplier for freight to simulate heavy trains: {STRING}
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STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Set the impact of carrying freight in trains. A higher value makes carrying freight more demanding for trains, especially at hills
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|
STR_CONFIG_SETTING_PLANE_SPEED :Plane speed factor: {STRING}
|
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STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Set the relative speed of planes compared to other vehicle types, to reduce the amount of income of transport by aircraft
|
|
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
|
|
STR_CONFIG_SETTING_PLANE_CRASHES :Number of plane crashes: {STRING}
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|
STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Set the chance of a random aircraft crash happening.{}* Large airplanes always have a risk of crashing when landing on small airports
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STR_CONFIG_SETTING_PLANE_CRASHES_NONE :None*
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|
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduced
|
|
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal
|
|
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Allow drive-through road stops on town owned roads: {STRING}
|
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STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Allow construction of drive-through road stops on town-owned roads
|
|
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Allow drive-through road stops on roads owned by competitors: {STRING}
|
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STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Allow construction of drive-through road stops on roads owned by other companies
|
|
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing this setting is not possible when there are vehicles
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STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastructure maintenance: {STRING}
|
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STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :When enabled, infrastructure causes maintenance costs. The cost grows over-proportional with the network size, thus affecting bigger companies more than smaller ones
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STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Starting company color: {STRING}
|
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STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choose starting color for the company
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|
|
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STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING}
|
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STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction
|
|
|
|
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warn if vehicle is lost: {STRING}
|
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STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Trigger messages about vehicles unable to find a path to their ordered destination
|
|
STR_CONFIG_SETTING_ORDER_REVIEW :Review vehicles' orders: {STRING}
|
|
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :When enabled, the orders of the vehicles are periodically checked, and some obvious issues are reported with a news message when detected
|
|
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :No
|
|
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Yes, but exclude stopped vehicles
|
|
STR_CONFIG_SETTING_ORDER_REVIEW_ON :Of all vehicles
|
|
STR_CONFIG_SETTING_WARN_INCOME_LESS :Warn if a vehicle's income is negative: {STRING}
|
|
STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :When enabled, a news message gets sent when a vehicle has not made any profit within a calendar year
|
|
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never expire: {STRING}
|
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STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
|
|
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenew vehicle when it gets old: {STRING}
|
|
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :When enabled, a vehicle nearing its end of life gets automatically replaced when the renew conditions are fulfilled
|
|
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenew when vehicle is {STRING} maximum age
|
|
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relative age when a vehicle should be considered for auto-renewing
|
|
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} month{P 0 "" s} before
|
|
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} month{P 0 "" s} after
|
|
STR_CONFIG_SETTING_AUTORENEW_MONEY :Autorenew minimum needed money for renew: {STRING}
|
|
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimal amount of money that must remain in the bank before considering auto-renewing vehicles
|
|
STR_CONFIG_SETTING_ERRMSG_DURATION :Duration of error message: {STRING}
|
|
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duration for displaying error messages in a red window. Note that some (critical) error messages are not closed automatically after this time, but must be closed manually
|
|
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} second{P 0 "" s}
|
|
STR_CONFIG_SETTING_HOVER_DELAY :Show tooltips: {STRING}
|
|
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Delay before tooltips are displayed when hovering the mouse over some interface element. Alternatively tooltips are bound to the right mouse button when this value is set to 0.
|
|
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hover for {COMMA} millisecond{P 0 "" s}
|
|
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Right click
|
|
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Show town population in the town name label: {STRING}
|
|
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the population of towns in their label on the map
|
|
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING}
|
|
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colors are easier to distinguish
|
|
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF's name in the build vehicle window: {STRING}
|
|
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from.
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|
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STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING}
|
|
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
|
|
STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING}
|
|
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
|
|
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
|
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
|
STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING}
|
|
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Hilliness of the landscape
|
|
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING}
|
|
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
|
|
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING}
|
|
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
|
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
|
|
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
|
|
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING}
|
|
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
|
|
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
|
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING}
|
|
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
|
|
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
|
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING}
|
|
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
|
|
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
|
|
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
|
|
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
|
|
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
|
|
STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING}
|
|
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
|
|
STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING}
|
|
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
|
|
STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING}
|
|
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups
|
|
STR_CONFIG_SETTING_TREE_PLACER_NONE :None
|
|
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
|
|
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved
|
|
STR_CONFIG_SETTING_ROAD_SIDE :Road vehicles: {STRING}
|
|
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Choose the driving side
|
|
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING}
|
|
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter-clockwise
|
|
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
|
|
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :The height level a flat scenario map gets: {STRING}
|
|
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty
|
|
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water
|
|
|
|
STR_CONFIG_SETTING_STATION_SPREAD :Maximum station spread: {STRING}
|
|
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximum area the parts of a single station may be spread out on. Note that high values will slow the game
|
|
STR_CONFIG_SETTING_SERVICEATHELIPAD :Perform maintenance on helicopters at helipads automatically: {STRING}
|
|
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Service helicopters after every landing, even if there is no depot at the airport
|
|
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Link landscape toolbar to rail/road/water/airport toolbars: {STRING}
|
|
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :When opening a construction toolbar for a transport type, also open the toolbar for terraforming
|
|
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Land color used in the minimap: {STRING}
|
|
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Color of the terrain in the smallmap
|
|
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Green
|
|
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green
|
|
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Purple
|
|
STR_CONFIG_SETTING_SCROLLMODE :Viewport scroll behaviour: {STRING}
|
|
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Behavior when scrolling the map
|
|
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Move viewport with RMB, mouse position locked
|
|
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Move map with RMB, mouse position locked
|
|
STR_CONFIG_SETTING_SCROLLMODE_RMB :Move map with RMB
|
|
STR_CONFIG_SETTING_SCROLLMODE_LMB :Move map with LMB
|
|
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Smooth viewport scrolling: {STRING}
|
|
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot
|
|
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Show a measurement tooltip when using various build-tools: {STRING}
|
|
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Display tile-distances and height differences when dragging during construction operations
|
|
STR_CONFIG_SETTING_LIVERIES :Show vehicle-type specific liveries: {STRING}
|
|
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Control usage of vehicle-type specific liveries for vehicles (in contrary to company specific)
|
|
STR_CONFIG_SETTING_LIVERIES_NONE :None
|
|
STR_CONFIG_SETTING_LIVERIES_OWN :Own company
|
|
STR_CONFIG_SETTING_LIVERIES_ALL :All companies
|
|
STR_CONFIG_SETTING_PREFER_TEAMCHAT :Prefer team chat with <ENTER>: {STRING}
|
|
STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Switch the binding of company-internal and public chat to <ENTER> resp. <Ctrl+ENTER>
|
|
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Function of scrollwheel: {STRING}
|
|
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Enable scrolling with two-dimensional mouse-wheels
|
|
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoom map
|
|
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Scroll map
|
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STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Off
|
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STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Map scrollwheel speed: {STRING}
|
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STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Control the sensitivity of mouse-wheel scrolling
|
|
STR_CONFIG_SETTING_OSK_ACTIVATION :On screen keyboard: {STRING}
|
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STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Select the method to open the on screen keyboard for entering text into editboxes only using the pointing device. This is meant for small devices without actual keyboard
|
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STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Disabled
|
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STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Double click
|
|
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Single click (when focused)
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STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Single click (immediately)
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|
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STR_CONFIG_SETTING_USE_RELAY_SERVICE :Use relay service: {STRING}
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STR_CONFIG_SETTING_USE_RELAY_SERVICE_HELPTEXT :If creating a connection to the server fails, one can use a relay service to create a connection. "Never" disallows this, "ask" will ask first, "allow" will allow it without asking
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STR_CONFIG_SETTING_USE_RELAY_SERVICE_NEVER :Never
|
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STR_CONFIG_SETTING_USE_RELAY_SERVICE_ASK :Ask
|
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STR_CONFIG_SETTING_USE_RELAY_SERVICE_ALLOW :Allow
|
|
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STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Right-click emulation: {STRING}
|
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STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Select the method to emulate right mouse-button clicks
|
|
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click
|
|
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click
|
|
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Off
|
|
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STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Close window on right-click: {STRING}
|
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STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Closes a window by right-clicking inside it. Disables the tooltip on right-click!
|
|
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STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING}
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STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves
|
|
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STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING} date format for savegame names
|
|
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format of the date in save game filenames
|
|
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :long (Dec 31st, 2008)
|
|
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :short (12/31/2008)
|
|
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
|
|
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STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatically pause when starting a new game: {STRING}
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STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :When enabled, the game will automatically pause when starting a new game, allowing for closer study of the map
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STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :When paused allow: {STRING}
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STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Select what actions may be done while the game is paused
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STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :No actions
|
|
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :All non-construction actions
|
|
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :All but landscape modifying actions
|
|
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :All actions
|
|
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Use groups in vehicle list: {STRING}
|
|
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Enable usage of the advanced vehicle lists for grouping vehicles
|
|
STR_CONFIG_SETTING_LOADING_INDICATORS :Use loading indicators: {STRING}
|
|
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Select whether loading indicators are displayed above loading or unloading vehicles
|
|
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Show timetable in ticks rather than days: {STRING}
|
|
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Show travel times in time tables in game ticks instead of days
|
|
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Show arrival and departure in timetables: {STRING}
|
|
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Display anticipated arrival and departure times in timetables
|
|
STR_CONFIG_SETTING_QUICKGOTO :Quick creation of vehicle orders: {STRING}
|
|
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pre-select the 'goto cursor' when opening the orders window
|
|
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Default rail type (after new game/game load): {STRING}
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|
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Rail type to select after starting or loading a game. 'first available' selects the oldest type of tracks, 'last available' selects the newest type of tracks, and 'most used' selects the type which is currently most in use
|
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STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :First available
|
|
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Last available
|
|
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Most used
|
|
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Show path reservations for tracks: {STRING}
|
|
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Give reserved tracks a different color to assist in problems with trains refusing to enter path-based blocks
|
|
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building tools active after usage: {STRING}
|
|
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use
|
|
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Group expenses in company finance window: {STRING}
|
|
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define the layout for the company expenses window
|
|
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatically remove signals during track construction: {STRING}
|
|
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during track construction if the signals are in the way. Note that this can potentially lead to train crashes.
|
|
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Fast forward speed limit: {STRING}
|
|
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game.
|
|
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal game speed
|
|
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :No limit (as fast as your computer allows)
|
|
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|
STR_CONFIG_SETTING_SOUND_TICKER :News ticker: {STRING}
|
|
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Play sound for summarized news messages
|
|
STR_CONFIG_SETTING_SOUND_NEWS :Newspaper: {STRING}
|
|
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Play sound upon display of newspapers
|
|
STR_CONFIG_SETTING_SOUND_NEW_YEAR :End of year: {STRING}
|
|
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Play sound at the end of a year summarizing the company's performance during the year compared to the previous year
|
|
STR_CONFIG_SETTING_SOUND_CONFIRM :Construction: {STRING}
|
|
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Play sound on successful constructions or other actions
|
|
STR_CONFIG_SETTING_SOUND_CLICK :Button clicks: {STRING}
|
|
STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Beep when clicking buttons
|
|
STR_CONFIG_SETTING_SOUND_DISASTER :Disasters/accidents: {STRING}
|
|
STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Play sound effects of accidents and disasters
|
|
STR_CONFIG_SETTING_SOUND_VEHICLE :Vehicles: {STRING}
|
|
STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Play sound effects of vehicles
|
|
STR_CONFIG_SETTING_SOUND_AMBIENT :Ambient: {STRING}
|
|
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Play ambient sounds of landscape, industries and towns
|
|
|
|
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Disable infrastructure building when no suitable vehicles are available: {STRING}
|
|
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :When enabled, infrastructure is only available if there are also vehicles available, preventing waste of time and money on unusable infrastructure
|
|
STR_CONFIG_SETTING_MAX_TRAINS :Maximum number of trains per company: {STRING}
|
|
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximum number of trains that a company can have
|
|
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum number of road vehicles per company: {STRING}
|
|
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximum number of road vehicles that a company can have
|
|
STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum number of aircraft per company: {STRING}
|
|
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximum number of aircraft that a company can have
|
|
STR_CONFIG_SETTING_MAX_SHIPS :Maximum number of ships per company: {STRING}
|
|
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximum number of ships that a company can have
|
|
|
|
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Disable trains for computer: {STRING}
|
|
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Enabling this setting makes building trains impossible for a computer player
|
|
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Disable road vehicles for computer: {STRING}
|
|
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Enabling this setting makes building road vehicles impossible for a computer player
|
|
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Disable aircraft for computer: {STRING}
|
|
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Enabling this setting makes building aircraft impossible for a computer player
|
|
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Disable ships for computer: {STRING}
|
|
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Enabling this setting makes building ships impossible for a computer player
|
|
|
|
STR_CONFIG_SETTING_AI_PROFILE :Default settings profile: {STRING}
|
|
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Choose which settings profile to use for random AIs or for initial values when adding a new AI or Game Script
|
|
STR_CONFIG_SETTING_AI_PROFILE_EASY :Easy
|
|
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Medium
|
|
STR_CONFIG_SETTING_AI_PROFILE_HARD :Hard
|
|
|
|
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Allow AIs in multiplayer: {STRING}
|
|
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Allow AI computer players to participate in multiplayer games
|
|
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes before scripts are suspended: {STRING}
|
|
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum number of computation steps that a script can take in one turn
|
|
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Max memory usage per script: {STRING}
|
|
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory a single script may consume before it's forcibly terminated. This may need to be increased for large maps.
|
|
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
|
|
|
|
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Maintenance intervals are in percents: {STRING}
|
|
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Choose whether maintenance of vehicles is triggered by the time passed since last maintenance or by reliability dropping by a certain percentage of the maximum reliability
|
|
STR_CONFIG_SETTING_SERVINT_TRAINS :Default maintenance interval for trains: {STRING}
|
|
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Set the default maintenance interval for new rail vehicles, if no explicit maintenance interval is set for the vehicle
|
|
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}day{P 0 "" s}/%
|
|
STR_CONFIG_SETTING_SERVINT_DISABLED :Disabled
|
|
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Default maintenance interval for road vehicles: {STRING}
|
|
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Set the default maintenance interval for new road vehicles, if no explicit maintenance interval is set for the vehicle
|
|
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Default maintenance interval for aircraft: {STRING}
|
|
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Set the default maintenance interval for new aircraft, if no explicit maintenance interval is set for the vehicle
|
|
STR_CONFIG_SETTING_SERVINT_SHIPS :Default maintenance interval for ships: {STRING}
|
|
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Set the default maintenance interval for new ships, if no explicit maintenance interval is set for the vehicle
|
|
STR_CONFIG_SETTING_NOSERVICE :Disable maintenance when breakdowns are set to none: {STRING}
|
|
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :When enabled, vehicles do not get maintained if they cannot break down
|
|
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Enable railroad car speed limits: {STRING}
|
|
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :When enabled, also use speed limits of wagons for deciding the maximum speed of a train
|
|
STR_CONFIG_SETTING_DISABLE_ELRAILS :Disable electric rails: {STRING}
|
|
STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Enabling this setting disables the requirement to electrify tracks to make electric engines run on them
|
|
|
|
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Arrival of first vehicle at player's station: {STRING}
|
|
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Display a newspaper when the first vehicle arrives at a new player's station
|
|
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Arrival of first vehicle at competitor's station: {STRING}
|
|
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Display a newspaper when the first vehicle arrives at a new competitor's station
|
|
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidents / disasters: {STRING}
|
|
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Display a newspaper when accidents or disasters occur
|
|
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Company information: {STRING}
|
|
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Display a newspaper when a new company starts, or when companies are at risk of going bankrupt
|
|
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Opening of industries: {STRING}
|
|
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Display a newspaper when new industries open
|
|
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Closing of industries: {STRING}
|
|
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Display a newspaper when industries close down
|
|
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Economy changes: {STRING}
|
|
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Display a newspaper about global changes to economy
|
|
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Production changes of industries served by the company: {STRING}
|
|
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Display a newspaper when the production level of industries change, which are served by the company
|
|
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Production changes of industries served by competitor(s): {STRING}
|
|
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Display a newspaper when the production level of industries change, which are served by the competitors
|
|
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Other industry production changes: {STRING}
|
|
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Display a newspaper when the production level of industries change, which are not served by the company or competitors
|
|
STR_CONFIG_SETTING_NEWS_ADVICE :Advice / information on company's vehicles: {STRING}
|
|
STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Display messages about vehicles needing attention
|
|
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :New vehicles: {STRING}
|
|
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Display a newspaper when a new vehicle type becomes available
|
|
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Changes of cargo acceptance: {STRING}
|
|
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Display messages about stations changing acceptance of some cargos
|
|
STR_CONFIG_SETTING_NEWS_SUBSIDIES :Subsidies: {STRING}
|
|
STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Display a newspaper about subsidy related events
|
|
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :General information: {STRING}
|
|
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Display newspaper about general events, such as purchase of exclusive rights or funding of road reconstruction
|
|
|
|
STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Off
|
|
STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Summary
|
|
STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Full
|
|
|
|
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Colored news appears in: {STRING}
|
|
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Year that the newspaper announcements get printed in color. Before this year, it uses monochrome black/white
|
|
STR_CONFIG_SETTING_STARTING_YEAR :Starting year: {STRING}
|
|
STR_CONFIG_SETTING_ENDING_YEAR :Scoring end year: {STRING}
|
|
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Year the game ends for scoring purposes. At the end of this year, the company's score is recorded and the high-score screen is displayed, but the players can continue playing after that.{}If this is before the starting year, the high-score screen is never displayed.
|
|
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
|
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Never
|
|
STR_CONFIG_SETTING_ECONOMY_TYPE :Economy type: {STRING}
|
|
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Smooth economy makes production changes more often, and in smaller steps. Frozen economy stops production changes and industry closures. This setting may have no effect if industry types are provided by a NewGRF.
|
|
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
|
|
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Smooth
|
|
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Frozen
|
|
STR_CONFIG_SETTING_ALLOW_SHARES :Allow buying shares from other companies: {STRING}
|
|
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :When enabled, allow buying and selling of company shares. Shares will only be available for companies reaching a certain age
|
|
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Minimum company age to trade shares: {STRING}
|
|
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :Set the minimum age of a company for others to be able to buy and sell shares from them.
|
|
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage of leg profit to pay in feeder systems: {STRING}
|
|
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income
|
|
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :When dragging, place signals every: {STRING}
|
|
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Set the distance at which signals will be built on a track up to the next obstacle (signal, junction), if signals are dragged
|
|
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tile{P 0 "" s}
|
|
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :When dragging, keep fixed distance between signals: {STRING}
|
|
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Select the behavior of signal placement when Ctrl+dragging signals. If disabled, signals are placed around tunnels or bridges to avoid long stretches without signals. If enabled, signals are placed every n tiles, making alignment of signals at parallel tracks easier
|
|
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatically build semaphores before: {STRING}
|
|
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Set the year when electric signals will be used for tracks. Before this year, non-electric signals will be used (which have the exact same function, but different looks)
|
|
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Enable the signal GUI: {STRING}
|
|
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Display a window for choosing signal types to build, instead of only window-less signal-type rotation with Ctrl+clicking on built signals
|
|
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Signal type to build by default: {STRING}
|
|
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Default signal type to use
|
|
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Block signals
|
|
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Path signals
|
|
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :One-way path signals
|
|
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Cycle through signal types: {STRING}
|
|
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Select which signal types to cycle through, when Ctrl+clicking on a build signal with the signal tool
|
|
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Block signals only
|
|
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Path signals only
|
|
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :All
|
|
|
|
STR_CONFIG_SETTING_TOWN_LAYOUT :Road layout for new towns: {STRING}
|
|
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Layout for the road network of towns
|
|
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original
|
|
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Better roads
|
|
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid
|
|
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid
|
|
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Random
|
|
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Towns are allowed to build roads: {STRING}
|
|
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Allow towns to build roads for growth. Disable to prevent town authorities from building roads themselves
|
|
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build grade crossings: {STRING}
|
|
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build grade crossings
|
|
STR_CONFIG_SETTING_NOISE_LEVEL :Allow town controlled noise level for airports: {STRING}
|
|
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a town is limited by the noise acceptance of the town, which depends on population and airport size and distance
|
|
STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING}
|
|
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game
|
|
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbidden
|
|
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Allowed
|
|
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Allowed, custom town layout
|
|
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Town cargo generation: {STRING}
|
|
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :How much cargo is produced by houses in towns, relative to the overall population of the town.{}Quadratic growth: A town twice the size generates four times as many passengers.{}Linear growth: A town twice the size generates twice the amount of passengers.
|
|
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratic (original)
|
|
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
|
|
|
|
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In-game placement of trees: {STRING}
|
|
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills
|
|
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Grow but don't spread {RED}(breaks lumber mill)
|
|
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Grow but only spread in rain forests
|
|
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Grow and spread everywhere
|
|
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Don't grow, don't spread {RED}(breaks lumber mill)
|
|
|
|
STR_CONFIG_SETTING_TOOLBAR_POS :Position of main toolbar: {STRING}
|
|
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal position of the main toolbar at the top of the screen
|
|
STR_CONFIG_SETTING_STATUSBAR_POS :Position of status bar: {STRING}
|
|
STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horizontal position of the status bar at the bottom of the screen
|
|
STR_CONFIG_SETTING_SNAP_RADIUS :Window snap radius: {STRING}
|
|
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Distance between windows before the window being moved is automatically aligned to nearby windows
|
|
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s}
|
|
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Disabled
|
|
STR_CONFIG_SETTING_SOFT_LIMIT :Maximum number of non-sticky windows: {STRING}
|
|
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Number of non-sticky open windows before old windows get automatically closed to make room for new windows
|
|
STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
|
|
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :disabled
|
|
STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in level: {STRING}
|
|
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
|
|
STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING}
|
|
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
|
|
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING}
|
|
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
|
|
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
|
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
|
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
|
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
|
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
|
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
|
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
|
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
|
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
|
STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING}
|
|
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
|
|
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
|
|
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow
|
|
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
|
|
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Fast
|
|
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Very fast
|
|
STR_CONFIG_SETTING_LARGER_TOWNS :Proportion of towns that will become cities: {STRING}
|
|
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Amount of towns which will become a city, thus a town which starts out larger and grows faster
|
|
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 in {COMMA}
|
|
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :None
|
|
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Initial city size multiplier: {STRING}
|
|
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Average size of cities relative to normal towns at start of the game
|
|
|
|
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Update distribution graph every {STRING}{NBSP}day{P 0:2 "" s}
|
|
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X days. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes.
|
|
STR_CONFIG_SETTING_LINKGRAPH_TIME :Take {STRING}{NBSP}day{P 0:2 "" s} for recalculation of distribution graph
|
|
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of days. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change.
|
|
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
|
|
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
|
|
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetric
|
|
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribution mode for passengers: {STRING}
|
|
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary numbers of passengers can go in either direction. "manual" means that no automatic distribution will take place for passengers.
|
|
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribution mode for mail: {STRING}
|
|
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of mail can be sent in either direction. "manual" means that no automatic distribution will take place for mail.
|
|
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMORED cargo class: {STRING}
|
|
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMORED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables.
|
|
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING}
|
|
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargos.
|
|
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribution accuracy: {STRING}
|
|
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go.
|
|
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect of distance on demands: {STRING}
|
|
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :If you set this to a value higher than 0, the distance between the origin station A of some cargo and a possible destination B will have an effect on the amount of cargo sent from A to B. The further away B is from A the less cargo will be sent. The higher you set it, the less cargo will be sent to far away stations and the more cargo will be sent to near stations.
|
|
STR_CONFIG_SETTING_DEMAND_SIZE :Amount of returning cargo for symmetric mode: {STRING}
|
|
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one.
|
|
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturation of short paths before using high-capacity paths: {STRING}
|
|
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, preferring the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity.
|
|
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Speed units: {STRING}
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Whenever a speed is shown in the user interface, show it in the selected units
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metric (km/h)
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Game units (tiles/day)
|
|
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Vehicle power units: {STRING}
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Whenever a vehicle's power is shown in the user interface, show it in the selected units
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (hp)
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metric (hp)
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
|
|
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Weights units: {STRING}
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Whenever a weight is shown in the user interface, show it in the selected units
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperial (short t/ton)
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metric (t/tonne)
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
|
|
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volumes units: {STRING}
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Whenever a volume is shown in the user interface, show it in the selected units
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperial (gal)
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metric (l)
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
|
|
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Tractive effort units: {STRING}
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Whenever a tractive effort (also known as tractive force) is shown in the user interface, show it in the selected units
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperial (lbf)
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metric (kgf)
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
|
|
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Heights units: {STRING}
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Whenever a height is shown in the user interface, show it in the selected units
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperial (ft)
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metric (m)
|
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
|
|
|
|
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Localization
|
|
STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Graphics
|
|
STR_CONFIG_SETTING_SOUND :{ORANGE}Sound
|
|
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interface
|
|
STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}General
|
|
STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Viewports
|
|
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Construction
|
|
STR_CONFIG_SETTING_ADVISORS :{ORANGE}News / Advisors
|
|
STR_CONFIG_SETTING_COMPANY :{ORANGE}Company
|
|
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Accounting
|
|
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vehicles
|
|
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Physics
|
|
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routing
|
|
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Limitations
|
|
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Disasters / Accidents
|
|
STR_CONFIG_SETTING_GENWORLD :{ORANGE}World generation
|
|
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Environment
|
|
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Authorities
|
|
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Towns
|
|
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industries
|
|
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Cargo distribution
|
|
STR_CONFIG_SETTING_AI :{ORANGE}Competitors
|
|
STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computer players
|
|
STR_CONFIG_SETTING_NETWORK :{ORANGE}Network
|
|
|
|
STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
|
|
STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recommended)
|
|
|
|
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Pathfinder for trains: {STRING}
|
|
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Path finder to use for trains
|
|
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Pathfinder for road vehicles: {STRING}
|
|
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Path finder to use for road vehicles
|
|
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Pathfinder for ships: {STRING}
|
|
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Path finder to use for ships
|
|
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Automatic reversing at signals: {STRING}
|
|
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Allow trains to reverse on a signal, if they waited there a long time
|
|
|
|
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value
|
|
|
|
# Config errors
|
|
STR_CONFIG_ERROR :{WHITE}Error with the configuration file...
|
|
STR_CONFIG_ERROR_ARRAY :{WHITE}... error in array '{STRING}'
|
|
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... invalid value '{STRING}' for '{STRING}'
|
|
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... trailing characters at end of setting '{STRING}'
|
|
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ignoring NewGRF '{STRING}': duplicate GRF ID with '{STRING}'
|
|
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoring invalid NewGRF '{STRING}': {STRING}
|
|
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :not found
|
|
STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :unsafe for static use
|
|
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :system NewGRF
|
|
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :incompatible to this version of OpenTTD
|
|
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :unknown
|
|
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... compression level '{STRING}' is not valid
|
|
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegame format '{STRING}' is not available. Reverting to '{STRING}'
|
|
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoring Base Graphics set '{STRING}': not found
|
|
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoring Base Sounds set '{STRING}': not found
|
|
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoring Base Music set '{STRING}': not found
|
|
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
|
|
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
|
|
|
|
# Video initalization errors
|
|
STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings...
|
|
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled
|
|
|
|
# Intro window
|
|
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
|
|
|
STR_INTRO_NEW_GAME :{BLACK}New Game
|
|
STR_INTRO_LOAD_GAME :{BLACK}Load Game
|
|
STR_INTRO_PLAY_SCENARIO :{BLACK}Play Scenario
|
|
STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Play Heightmap
|
|
STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Editor
|
|
STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer
|
|
|
|
STR_INTRO_GAME_OPTIONS :{BLACK}Game Options
|
|
STR_INTRO_HIGHSCORE :{BLACK}Highscore Table
|
|
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Settings
|
|
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
|
|
STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content
|
|
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Game Script Settings
|
|
STR_INTRO_QUIT :{BLACK}Quit
|
|
|
|
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game. Ctrl+Click skips map configuration
|
|
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game
|
|
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start a new game, using a heightmap as landscape
|
|
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start a new game, using a customized scenario
|
|
STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Create a customized game world/scenario
|
|
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start a multiplayer game
|
|
|
|
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Select 'temperate' landscape style
|
|
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style
|
|
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style
|
|
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
|
|
|
|
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Display game options
|
|
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Display highscore table
|
|
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Display settings
|
|
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings
|
|
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download
|
|
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI/Game script settings
|
|
STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD'
|
|
|
|
STR_INTRO_BASESET :{BLACK}The currently selected base graphics set is missing {NUM} sprite{P "" s}. Please check for updates for the baseset.
|
|
STR_INTRO_TRANSLATION :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details.
|
|
|
|
# Quit window
|
|
STR_QUIT_CAPTION :{WHITE}Quit
|
|
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD?
|
|
STR_QUIT_YES :{BLACK}Yes
|
|
STR_QUIT_NO :{BLACK}No
|
|
|
|
# Abandon game
|
|
STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game
|
|
STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game?
|
|
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Are you sure you want to abandon this scenario?
|
|
|
|
# Cheat window
|
|
STR_CHEATS :{WHITE}Cheats
|
|
STR_CHEATS_TOOLTIP :{BLACK}Checkboxes indicate if you have used this cheat before
|
|
STR_CHEATS_NOTE :{BLACK}Note: any usage of these settings will be recorded by the savegame
|
|
STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY_LONG}
|
|
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA}
|
|
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovable objects): {ORANGE}{STRING}
|
|
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING}
|
|
STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING}
|
|
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Edit the maximum map height: {ORANGE}{NUM}
|
|
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Edit the maximum height of mountains on the map
|
|
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Temperate landscape
|
|
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape
|
|
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape
|
|
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Toyland landscape
|
|
STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE}{DATE_SHORT}
|
|
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Change current year
|
|
STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING}
|
|
|
|
# Livery window
|
|
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Color Scheme
|
|
|
|
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general color schemes
|
|
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train color schemes
|
|
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Show road vehicle color schemes
|
|
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Show ship color schemes
|
|
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Show aircraft color schemes
|
|
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Choose the primary color for the selected scheme. Ctrl+Click will set this color for every scheme
|
|
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Choose the secondary color for the selected scheme. Ctrl+Click will set this color for every scheme
|
|
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Select a color scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
|
|
|
|
STR_LIVERY_DEFAULT :Standard Livery
|
|
STR_LIVERY_STEAM :Steam Engine
|
|
STR_LIVERY_DIESEL :Diesel Engine
|
|
STR_LIVERY_ELECTRIC :Electric Engine
|
|
STR_LIVERY_MONORAIL :Monorail Engine
|
|
STR_LIVERY_MAGLEV :Maglev Engine
|
|
STR_LIVERY_DMU :DMU
|
|
STR_LIVERY_EMU :EMU
|
|
STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger/Mail Car (Steam)
|
|
STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger/Mail Car (Diesel)
|
|
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger/Mail Car (Electric)
|
|
STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Car (Monorail)
|
|
STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Car (Maglev)
|
|
STR_LIVERY_FREIGHT_WAGON :Freight Car
|
|
STR_LIVERY_BUS :Bus
|
|
STR_LIVERY_TRUCK :Truck
|
|
STR_LIVERY_PASSENGER_SHIP :Passenger Ship
|
|
STR_LIVERY_FREIGHT_SHIP :Freight Ship
|
|
STR_LIVERY_HELICOPTER :Helicopter
|
|
STR_LIVERY_SMALL_PLANE :Small Airplane
|
|
STR_LIVERY_LARGE_PLANE :Large Airplane
|
|
STR_LIVERY_PASSENGER_TRAM :Passenger Streetcar
|
|
STR_LIVERY_FREIGHT_TRAM :Freight Streetcar
|
|
|
|
# Face selection window
|
|
STR_FACE_CAPTION :{WHITE}Face Selection
|
|
STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection
|
|
STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection
|
|
STR_FACE_RANDOM :{BLACK}Randomize
|
|
|
|
STR_FACE_MALE_BUTTON :{BLACK}Male
|
|
STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces
|
|
STR_FACE_FEMALE_BUTTON :{BLACK}Female
|
|
STR_FACE_FEMALE_TOOLTIP :{BLACK}Select female faces
|
|
STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face
|
|
STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face
|
|
STR_FACE_ADVANCED :{BLACK}Advanced
|
|
STR_FACE_ADVANCED_TOOLTIP :{BLACK}Advanced face selection
|
|
STR_FACE_SIMPLE :{BLACK}Simple
|
|
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simple face selection
|
|
STR_FACE_LOAD :{BLACK}Load
|
|
STR_FACE_LOAD_TOOLTIP :{BLACK}Load favorite face
|
|
STR_FACE_LOAD_DONE :{WHITE}Your favorite face has been loaded from the OpenTTD configuration file
|
|
STR_FACE_FACECODE :{BLACK}Player face no.
|
|
STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set face number of the company president
|
|
STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set president face number
|
|
STR_FACE_FACECODE_SET :{WHITE}New face number code has been set
|
|
STR_FACE_FACECODE_ERR :{WHITE}Couldn't set president face number - must be a number between 0 and 4,294,967,295!
|
|
STR_FACE_SAVE :{BLACK}Save
|
|
STR_FACE_SAVE_TOOLTIP :{BLACK}Save favorite face
|
|
STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favorite in the OpenTTD configuration file
|
|
STR_FACE_EUROPEAN :{BLACK}European
|
|
STR_FACE_SELECT_EUROPEAN :{BLACK}Select European faces
|
|
STR_FACE_AFRICAN :{BLACK}African
|
|
STR_FACE_SELECT_AFRICAN :{BLACK}Select African faces
|
|
STR_FACE_YES :Yes
|
|
STR_FACE_NO :No
|
|
STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Enable mustache or earring
|
|
STR_FACE_HAIR :Hair:
|
|
STR_FACE_HAIR_TOOLTIP :{BLACK}Change hair
|
|
STR_FACE_EYEBROWS :Eyebrows:
|
|
STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Change eyebrows
|
|
STR_FACE_EYECOLOUR :Eye color:
|
|
STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eye color
|
|
STR_FACE_GLASSES :Glasses:
|
|
STR_FACE_GLASSES_TOOLTIP :{BLACK}Enable glasses
|
|
STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Change glasses
|
|
STR_FACE_NOSE :Nose:
|
|
STR_FACE_NOSE_TOOLTIP :{BLACK}Change nose
|
|
STR_FACE_LIPS :Lips:
|
|
STR_FACE_MOUSTACHE :Mustache:
|
|
STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Change lips or mustache
|
|
STR_FACE_CHIN :Chin:
|
|
STR_FACE_CHIN_TOOLTIP :{BLACK}Change chin
|
|
STR_FACE_JACKET :Jacket:
|
|
STR_FACE_JACKET_TOOLTIP :{BLACK}Change jacket
|
|
STR_FACE_COLLAR :Collar:
|
|
STR_FACE_COLLAR_TOOLTIP :{BLACK}Change collar
|
|
STR_FACE_TIE :Tie:
|
|
STR_FACE_EARRING :Earring:
|
|
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change tie or earring
|
|
|
|
############ Next lines match ServerGameType
|
|
STR_NETWORK_SERVER_VISIBILITY_LOCAL :Local
|
|
STR_NETWORK_SERVER_VISIBILITY_PUBLIC :Public
|
|
STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY :Invite only
|
|
############ End of leave-in-this-order
|
|
|
|
# Network server list
|
|
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
|
|
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name:
|
|
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}This is the name other players will identify you by
|
|
|
|
STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Name
|
|
STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Name of the game
|
|
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
|
|
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clients
|
|
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients online / clients max{}Companies online / companies max
|
|
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
|
|
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Map size
|
|
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Map size of the game{}Click to sort by area
|
|
STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Date
|
|
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Current date
|
|
STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Years
|
|
STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Number of years{}the game is running
|
|
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Language, server version, etc.
|
|
|
|
STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it
|
|
STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}The server you joined last time:
|
|
STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time
|
|
|
|
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}GAME INFO
|
|
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
|
|
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Language: {WHITE}{STRING}
|
|
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landscape: {WHITE}{STRING}
|
|
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
|
|
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Server version: {WHITE}{STRING}
|
|
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{STRING}
|
|
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT}
|
|
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT}
|
|
STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Game Script: {WHITE}{STRING} (v{NUM})
|
|
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Password protected!
|
|
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
|
|
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVER FULL
|
|
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSION MISMATCH
|
|
STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH
|
|
|
|
STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Join game
|
|
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Refresh server
|
|
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Refresh the server info
|
|
|
|
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Search internet
|
|
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Search internet for public servers
|
|
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Search LAN
|
|
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Search local area network for servers
|
|
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Add server
|
|
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list. This can either be a server address or an invite code
|
|
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start server
|
|
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Start your own server
|
|
|
|
STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name
|
|
STR_NETWORK_SERVER_LIST_ENTER_SERVER_ADDRESS :{BLACK}Enter server address or invite code
|
|
|
|
# Start new multiplayer server
|
|
STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start new multiplayer game
|
|
|
|
STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Game name:
|
|
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
|
|
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password
|
|
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
|
|
|
|
STR_NETWORK_START_SERVER_VISIBILITY_LABEL :{BLACK}Visibility
|
|
STR_NETWORK_START_SERVER_VISIBILITY_TOOLTIP :{BLACK}Whether other people can see your server in the public listing
|
|
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
|
|
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximum number of clients:
|
|
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
|
|
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} compan{P y ies}
|
|
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maximum number of companies:
|
|
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Limit the server to a certain number of companies
|
|
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Language spoken:
|
|
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Other players will know which language is spoken on the server
|
|
|
|
STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game
|
|
|
|
# Network connecting window
|
|
STR_NETWORK_CONNECTING_CAPTION :{WHITE}Connecting...
|
|
|
|
############ Leave those lines in this order!!
|
|
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting...
|
|
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorizing...
|
|
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting...
|
|
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map...
|
|
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data...
|
|
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering...
|
|
|
|
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info...
|
|
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info...
|
|
############ End of leave-in-this-order
|
|
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of you
|
|
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} downloaded so far
|
|
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} downloaded so far
|
|
|
|
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconnect
|
|
|
|
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
|
|
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
|
|
|
|
# Network company list added strings
|
|
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Online players
|
|
|
|
# Network client list
|
|
STR_NETWORK_CLIENT_LIST_CAPTION :{WHITE}Multiplayer
|
|
STR_NETWORK_CLIENT_LIST_SERVER :{BLACK}Server
|
|
STR_NETWORK_CLIENT_LIST_SERVER_NAME :{BLACK}Name
|
|
STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP :{BLACK}Name of the server you are playing on
|
|
STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP :{BLACK}Edit the name of your server
|
|
STR_NETWORK_CLIENT_LIST_SERVER_NAME_QUERY_CAPTION :Name of the server
|
|
STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY :{BLACK}Visibility
|
|
STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY_TOOLTIP :{BLACK}Whether other people can see your server in the public listing
|
|
STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE :{BLACK}Invite code
|
|
STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE_TOOLTIP :{BLACK}Invite code other players can use to join this server
|
|
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE :{BLACK}Connection type
|
|
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP :{BLACK}Whether and how your server can be reached by others
|
|
STR_NETWORK_CLIENT_LIST_PLAYER :{BLACK}Player
|
|
STR_NETWORK_CLIENT_LIST_PLAYER_NAME :{BLACK}Name
|
|
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_TOOLTIP :{BLACK}Your player name
|
|
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP :{BLACK}Edit your player name
|
|
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_QUERY_CAPTION :Your player name
|
|
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP :{BLACK}Administrative actions to perform for this client
|
|
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP :{BLACK}Administrative actions to perform for this company
|
|
STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP :{BLACK}Join this company
|
|
STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP :{BLACK}Send a message to this player
|
|
STR_NETWORK_CLIENT_LIST_CHAT_COMPANY_TOOLTIP :{BLACK}Send a message to all players of this company
|
|
STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP :{BLACK}Send a message to all spectators
|
|
STR_NETWORK_CLIENT_LIST_SPECTATORS :Spectators
|
|
STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(New company)
|
|
STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP :{BLACK}Create a new company and join it
|
|
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP :{BLACK}This is you
|
|
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}This is the host of the game
|
|
STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT :{BLACK}{NUM} client{P "" s} / {NUM} compan{P y ies}
|
|
|
|
############ Begin of ConnectionType
|
|
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_UNKNOWN :{BLACK}Local
|
|
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_ISOLATED :{RED}Remote players can't connect
|
|
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_DIRECT :{BLACK}Public
|
|
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_STUN :{BLACK}Behind NAT
|
|
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TURN :{BLACK}Via relay
|
|
############ End of ConnectionType
|
|
|
|
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK :Kick
|
|
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN :Ban
|
|
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_RESET :Delete
|
|
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_UNLOCK :Password unlock
|
|
|
|
STR_NETWORK_CLIENT_LIST_ASK_CAPTION :{WHITE}Admin action
|
|
STR_NETWORK_CLIENT_LIST_ASK_CLIENT_KICK :{YELLOW}Are you sure you want to kick player '{STRING}'?
|
|
STR_NETWORK_CLIENT_LIST_ASK_CLIENT_BAN :{YELLOW}Are you sure you want to ban player '{STRING}'?
|
|
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_RESET :{YELLOW}Are you sure you want to delete company '{COMPANY}'?
|
|
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK :{YELLOW}Are you sure you want to reset the password of company '{COMPANY}'?
|
|
|
|
STR_NETWORK_ASK_RELAY_CAPTION :{WHITE}Use relay?
|
|
STR_NETWORK_ASK_RELAY_NO :{BLACK}No
|
|
STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Yes, this once
|
|
STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Yes, don't ask again
|
|
|
|
STR_NETWORK_SERVER :Server
|
|
STR_NETWORK_CLIENT :Client
|
|
STR_NETWORK_SPECTATORS :Spectators
|
|
|
|
# Network set password
|
|
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password
|
|
STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password
|
|
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password
|
|
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Default company password
|
|
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Use this company password as default for new companies
|
|
|
|
# Network company info join/password
|
|
STR_COMPANY_VIEW_JOIN :{BLACK}Join
|
|
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Join and play as this company
|
|
STR_COMPANY_VIEW_PASSWORD :{BLACK}Password
|
|
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorized users from joining
|
|
STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Set company password
|
|
|
|
# Network chat
|
|
STR_NETWORK_CHAT_SEND :{BLACK}Send
|
|
STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] :
|
|
STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] {STRING}:
|
|
STR_NETWORK_CHAT_ALL_CAPTION :[All] :
|
|
|
|
STR_NETWORK_CHAT_COMPANY :[Team] {STRING}: {WHITE}{STRING}
|
|
STR_NETWORK_CHAT_TO_COMPANY :[Team] To {STRING}: {WHITE}{STRING}
|
|
STR_NETWORK_CHAT_CLIENT :[Private] {STRING}: {WHITE}{STRING}
|
|
STR_NETWORK_CHAT_TO_CLIENT :[Private] To {STRING}: {WHITE}{STRING}
|
|
STR_NETWORK_CHAT_ALL :[All] {STRING}: {WHITE}{STRING}
|
|
STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat
|
|
|
|
# Network messages
|
|
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found
|
|
STR_NETWORK_ERROR_NOSERVER :{WHITE}Could not find any network games
|
|
STR_NETWORK_ERROR_NOCONNECTION :{WHITE}The server didn't answer the request
|
|
STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch
|
|
STR_NETWORK_ERROR_DESYNC :{WHITE}Network-Game synchronization failed
|
|
STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Network-Game connection lost
|
|
STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Could not load savegame
|
|
STR_NETWORK_ERROR_SERVER_START :{WHITE}Could not start the server
|
|
STR_NETWORK_ERROR_CLIENT_START :{WHITE}Could not connect
|
|
STR_NETWORK_ERROR_TIMEOUT :{WHITE}Connection #{NUM} timed out
|
|
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}A protocol error was detected and the connection was closed
|
|
STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE}Your player name has not been set. The name can be set at the top of the Multiplayer window
|
|
STR_NETWORK_ERROR_BAD_SERVER_NAME :{WHITE}Your server name has not been set. The name can be set at the top of the Multiplayer window
|
|
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}The revision of this client does not match the server's revision
|
|
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Wrong password
|
|
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}The server is full
|
|
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}You are banned from this server
|
|
STR_NETWORK_ERROR_KICKED :{WHITE}You were kicked out of the game
|
|
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Reason: {STRING}
|
|
STR_NETWORK_ERROR_CHEATER :{WHITE}Cheating is not allowed on this server
|
|
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}You were sending too many commands to the server
|
|
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}You took too long to enter the password
|
|
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Your computer is too slow to keep up with the server
|
|
STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Your computer took too long to download the map
|
|
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Your computer took too long to join the server
|
|
STR_NETWORK_ERROR_INVALID_CLIENT_NAME :{WHITE}Your player name is not valid
|
|
STR_NETWORK_ERROR_SERVER_TOO_OLD :{WHITE}The queried server is too old for this client
|
|
|
|
############ Leave those lines in this order!!
|
|
STR_NETWORK_ERROR_CLIENT_GENERAL :general error
|
|
STR_NETWORK_ERROR_CLIENT_DESYNC :desync error
|
|
STR_NETWORK_ERROR_CLIENT_SAVEGAME :could not load map
|
|
STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :connection lost
|
|
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protocol error
|
|
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
|
|
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :not authorized
|
|
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received invalid or unexpected packet
|
|
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :wrong revision
|
|
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :name already in use
|
|
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :wrong game-password
|
|
STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :wrong company-id in DoCommand
|
|
STR_NETWORK_ERROR_CLIENT_KICKED :kicked by server
|
|
STR_NETWORK_ERROR_CLIENT_CHEATER :was trying to use a cheat
|
|
STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server full
|
|
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :was sending too many commands
|
|
STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :received no password in time
|
|
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :general timeout
|
|
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :downloading map took too long
|
|
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :processing map took too long
|
|
STR_NETWORK_ERROR_CLIENT_INVALID_CLIENT_NAME :invalid client name
|
|
############ End of leave-in-this-order
|
|
|
|
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possible connection loss
|
|
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}The last {NUM} second{P "" s} no data has arrived from the server
|
|
|
|
# Network related errors
|
|
STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
|
|
############ Leave those lines in this order!!
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Game paused ({STRING})
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paused ({STRING})
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING})
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING})
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING})
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING})
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :game script
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :waiting for link graph update
|
|
############ End of leave-in-this-order
|
|
STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving
|
|
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} has joined the game
|
|
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} has joined the game (Client #{2:NUM})
|
|
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} has joined company #{2:NUM}
|
|
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} has joined spectators
|
|
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} has started a new company (#{2:NUM})
|
|
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} has left the game ({2:STRING})
|
|
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} has changed their name to {STRING}
|
|
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gave {2:CURRENCY_LONG} to {1:STRING}
|
|
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}The server closed the session
|
|
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}The server is restarting...{}Please wait...
|
|
STR_NETWORK_MESSAGE_KICKED :*** {STRING} was kicked. Reason: ({STRING})
|
|
|
|
STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED :{WHITE}Server registration failed
|
|
STR_NETWORK_ERROR_COORDINATOR_ISOLATED :{WHITE}Your server doesn't allow remote connections
|
|
STR_NETWORK_ERROR_COORDINATOR_ISOLATED_DETAIL :{WHITE}Other players won't be able to connect to your server
|
|
|
|
# Content downloading window
|
|
STR_CONTENT_TITLE :{WHITE}Content downloading
|
|
STR_CONTENT_TYPE_CAPTION :{BLACK}Type
|
|
STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Type of the content
|
|
STR_CONTENT_NAME_CAPTION :{BLACK}Name
|
|
STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Name of the content
|
|
STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
|
|
STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all
|
|
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be downloaded
|
|
STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades
|
|
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
|
|
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all
|
|
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be not downloaded
|
|
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Search external websites
|
|
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Search content not available on OpenTTD's content service on websites not associated to OpenTTD
|
|
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}You are leaving OpenTTD!
|
|
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}The terms and conditions for downloading content from external websites vary.{}You will have to refer to the external sites for instructions how to install the content into OpenTTD.{}Do you want to continue?
|
|
STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter:
|
|
STR_CONTENT_OPEN_URL :{BLACK}Visit website
|
|
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Visit the website for this content
|
|
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download
|
|
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start downloading the selected content
|
|
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES}
|
|
STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO
|
|
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded
|
|
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded
|
|
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded
|
|
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this
|
|
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and can't be downloaded in OpenTTD
|
|
STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an existing {STRING}
|
|
STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{STRING}
|
|
STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{STRING}
|
|
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{STRING}
|
|
STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING}
|
|
STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING}
|
|
STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES}
|
|
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{STRING}
|
|
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{STRING}
|
|
STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{STRING}
|
|
STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is built without "zlib" support...
|
|
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible!
|
|
|
|
# Order of these is important!
|
|
STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics
|
|
STR_CONTENT_TYPE_NEWGRF :NewGRF
|
|
STR_CONTENT_TYPE_AI :AI
|
|
STR_CONTENT_TYPE_AI_LIBRARY :AI library
|
|
STR_CONTENT_TYPE_SCENARIO :Scenario
|
|
STR_CONTENT_TYPE_HEIGHTMAP :Heightmap
|
|
STR_CONTENT_TYPE_BASE_SOUNDS :Base sounds
|
|
STR_CONTENT_TYPE_BASE_MUSIC :Base music
|
|
STR_CONTENT_TYPE_GAME_SCRIPT :Game script
|
|
STR_CONTENT_TYPE_GS_LIBRARY :GS library
|
|
|
|
# Content downloading progress window
|
|
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content...
|
|
STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files...
|
|
STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {STRING} ({NUM} of {NUM})
|
|
STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete
|
|
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)
|
|
|
|
# Content downloading error messages
|
|
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server...
|
|
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed...
|
|
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connection lost
|
|
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable
|
|
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file
|
|
|
|
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Missing graphics
|
|
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD requires graphics to function but none could be found. Do you allow OpenTTD to download and install these graphics?
|
|
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
|
|
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, quit OpenTTD
|
|
|
|
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloading failed
|
|
STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloading graphics failed.{}Please download graphics manually.
|
|
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Exit OpenTTD
|
|
|
|
# Transparency settings window
|
|
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
|
|
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
|
|
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Toggle transparency for trees. Ctrl+Click to lock
|
|
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Toggle transparency for houses. Ctrl+Click to lock
|
|
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Toggle transparency for industries. Ctrl+Click to lock
|
|
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle transparency for buildables like stations, depots, and waypoints. Ctrl+Click to lock
|
|
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock
|
|
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock
|
|
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock
|
|
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock
|
|
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent
|
|
|
|
# Linkgraph legend window
|
|
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Cargo Flow Legend
|
|
STR_LINKGRAPH_LEGEND_ALL :{BLACK}All
|
|
STR_LINKGRAPH_LEGEND_NONE :{BLACK}None
|
|
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Select companies to be displayed
|
|
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
|
|
|
# Linkgraph legend window and linkgraph legend in smallmap
|
|
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}unused
|
|
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}saturated
|
|
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}overloaded
|
|
|
|
# Base for station construction window(s)
|
|
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight
|
|
STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off
|
|
STR_STATION_BUILD_COVERAGE_ON :{BLACK}On
|
|
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site
|
|
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site
|
|
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}{CARGO_LIST}
|
|
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}{CARGO_LIST}
|
|
|
|
# Join station window
|
|
STR_JOIN_STATION_CAPTION :{WHITE}Join station
|
|
STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station
|
|
|
|
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Join waypoint
|
|
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint
|
|
|
|
# Generic toolbar
|
|
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Disabled as currently no vehicles are available for this infrastructure
|
|
|
|
# Rail construction toolbar
|
|
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Railroad Construction
|
|
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Electrified Railroad Construction
|
|
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorail Construction
|
|
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Maglev Construction
|
|
|
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railroad track. Ctrl toggles build/remove for railroad construction. Shift toggles building/showing cost estimate
|
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Build railroad track using the Autorail mode. Ctrl toggles build/remove for railroad construction. Shift toggles building/showing cost estimate
|
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for buying and maintaining trains). Shift toggles building/showing cost estimate
|
|
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Convert rail to waypoint. Ctrl enables joining waypoints. Shift toggles building/showing cost estimate
|
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build railroad station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
|
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railroad signals. Ctrl toggles semaphore/light signals{}Dragging builds signals along a straight stretch of track. Ctrl builds signals up to the next junction or signal{}Ctrl+Click toggles opening the signal selection window. Shift toggles building/showing cost estimate
|
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railroad bridge. Shift toggles building/showing cost estimate
|
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railroad tunnel. Shift toggles building/showing cost estimate
|
|
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railroad track, signals, waypoints and stations. Hold Ctrl to also remove the rail of waypoints and stations
|
|
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of rail. Shift toggles building/showing cost estimate
|
|
|
|
STR_RAIL_NAME_RAILROAD :Railroad
|
|
STR_RAIL_NAME_ELRAIL :Electrified railroad
|
|
STR_RAIL_NAME_MONORAIL :Monorail
|
|
STR_RAIL_NAME_MAGLEV :Maglev
|
|
|
|
# Rail depot construction window
|
|
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation
|
|
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railroad depot orientation
|
|
|
|
# Rail waypoint construction window
|
|
STR_WAYPOINT_CAPTION :{WHITE}Waypoint
|
|
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Select waypoint type
|
|
|
|
# Rail station construction window
|
|
STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection
|
|
STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation
|
|
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Select railroad station orientation
|
|
STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Number of tracks
|
|
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Select number of platforms for railroad station
|
|
STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platform length
|
|
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select length of railroad station
|
|
STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Drop
|
|
STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Build a station with drag & drop
|
|
|
|
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Select a station class to display
|
|
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Select the station type to build
|
|
|
|
STR_STATION_CLASS_DFLT :Default station
|
|
STR_STATION_CLASS_WAYP :Waypoints
|
|
|
|
# Signal window
|
|
STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal Selection
|
|
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
|
|
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
|
|
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals
|
|
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
|
|
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
|
|
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
|
|
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
|
|
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
|
|
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals
|
|
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
|
|
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
|
|
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
|
|
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant. Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost
|
|
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal distance
|
|
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal distance
|
|
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal distance
|
|
|
|
# Bridge selection window
|
|
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
|
|
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
|
|
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
|
|
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
|
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
|
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
|
|
STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
|
|
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
|
|
STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspension, Concrete
|
|
STR_BRIDGE_NAME_WOODEN :Wooden
|
|
STR_BRIDGE_NAME_CONCRETE :Concrete
|
|
STR_BRIDGE_NAME_TUBULAR_STEEL :Tubular, Steel
|
|
STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon
|
|
|
|
|
|
# Road construction toolbar
|
|
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction
|
|
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Streetcar Construction
|
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate
|
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build streetcar track. Ctrl toggles build/remove for streetcar construction. Shift toggles building/showing cost estimate
|
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate
|
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build streetcar track using the Autostreet mode. Ctrl toggles build/remove for streetcar construction. Shift toggles building/showing cost estimate
|
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for buying and maintaining vehicles). Shift toggles building/showing cost estimate
|
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate
|
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
|
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger streetcar station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
|
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build truck loading bay. Ctrl enables joining stations. Shift toggles building/showing cost estimate
|
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight streetcar station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
|
|
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads
|
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge. Shift toggles building/showing cost estimate
|
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build streetcar bridge. Shift toggles building/showing cost estimate
|
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel. Shift toggles building/showing cost estimate
|
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build streetcar tunnel. Shift toggles building/showing cost estimate
|
|
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction
|
|
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for streetcar track construction
|
|
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Convert/Upgrade the type of road. Shift toggles building/showing cost estimate
|
|
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Convert/Upgrade the type of streetcar. Shift toggles building/showing cost estimate
|
|
|
|
STR_ROAD_NAME_ROAD :Road
|
|
STR_ROAD_NAME_TRAM :Streetcar line
|
|
|
|
# Road depot construction window
|
|
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation
|
|
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select road vehicle depot orientation
|
|
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Streetcar Depot Orientation
|
|
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select streetcar depot orientation
|
|
|
|
# Road vehicle station construction window
|
|
STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation
|
|
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation
|
|
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Truck Station Orientation
|
|
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select truck loading bay orientation
|
|
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passenger Streetcar Station Orientation
|
|
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select passenger streetcar station orientation
|
|
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Freight Streetcar Station Orientation
|
|
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select freight streetcar station orientation
|
|
|
|
# Waterways toolbar (last two for SE only)
|
|
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterways Construction
|
|
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterways
|
|
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Build canals. Shift toggles building/showing cost estimate
|
|
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Build locks. Shift toggles building/showing cost estimate
|
|
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build ship depot (for buying and maintaining ships). Shift toggles building/showing cost estimate
|
|
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock. Ctrl enables joining stations. Shift toggles building/showing cost estimate
|
|
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate
|
|
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct. Shift toggles building/showing cost estimate
|
|
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal. If Ctrl is held down at sea level, it will flood the surroundings instead
|
|
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers. Ctrl selects the area diagonally
|
|
|
|
# Ship depot construction window
|
|
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation
|
|
STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Select ship depot orientation
|
|
|
|
# Dock construction window
|
|
STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Dock
|
|
|
|
# Airport toolbar
|
|
STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports
|
|
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport. Ctrl enables joining stations. Shift toggles building/showing cost estimate
|
|
|
|
# Airport construction window
|
|
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection
|
|
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Select size/type of airport
|
|
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Airport class
|
|
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout {NUM}
|
|
|
|
STR_AIRPORT_SMALL :Small
|
|
STR_AIRPORT_CITY :City
|
|
STR_AIRPORT_METRO :Metropolitan
|
|
STR_AIRPORT_INTERNATIONAL :International
|
|
STR_AIRPORT_COMMUTER :Commuter
|
|
STR_AIRPORT_INTERCONTINENTAL :Intercontinental
|
|
STR_AIRPORT_HELIPORT :Heliport
|
|
STR_AIRPORT_HELIDEPOT :Helidepot
|
|
STR_AIRPORT_HELISTATION :Helistation
|
|
|
|
STR_AIRPORT_CLASS_SMALL :Small airports
|
|
STR_AIRPORT_CLASS_LARGE :Large airports
|
|
STR_AIRPORT_CLASS_HUB :Hub airports
|
|
STR_AIRPORT_CLASS_HELIPORTS :Helicopter airports
|
|
|
|
STR_STATION_BUILD_NOISE :{BLACK}Noise generated: {GOLD}{COMMA}
|
|
|
|
# Landscaping toolbar
|
|
STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping
|
|
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land. Dragging lowers the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
|
|
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land. Dragging raises the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
|
|
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level an area of land to the height of the first selected corner. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
|
|
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use. Shift toggles building/showing cost estimate
|
|
|
|
# Object construction window
|
|
STR_OBJECT_BUILD_CAPTION :{WHITE}Object Selection
|
|
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Select object to build. Shift toggles building/showing cost estimate
|
|
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Select class of the object to build
|
|
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview of the object
|
|
STR_OBJECT_BUILD_SIZE :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles
|
|
|
|
STR_OBJECT_CLASS_LTHS :Lighthouses
|
|
STR_OBJECT_CLASS_TRNS :Transmitters
|
|
|
|
# Tree planting window (last eight for SE only)
|
|
STR_PLANT_TREE_CAPTION :{WHITE}Trees
|
|
STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected type
|
|
STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
|
|
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate
|
|
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
|
|
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly throughout the landscape
|
|
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
|
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plant single trees by dragging over the landscape.
|
|
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Grove
|
|
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plant small forests by dragging over the landscape.
|
|
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Forest
|
|
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plant large forests by dragging over the landscape.
|
|
|
|
# Land generation window (SE)
|
|
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation
|
|
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
|
|
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Hold Ctrl to remove it
|
|
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
|
|
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
|
|
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land
|
|
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario
|
|
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape
|
|
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all company-owned property from the map
|
|
|
|
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape
|
|
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all company-owned property?
|
|
|
|
# Town generation window (SE)
|
|
STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation
|
|
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town
|
|
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Found new town. Shift+Click shows only estimated cost
|
|
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Random Town
|
|
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Found town in random location
|
|
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Many random towns
|
|
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cover the map with randomly placed towns
|
|
|
|
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Town name:
|
|
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Enter town name
|
|
STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Click to enter town name
|
|
STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Random name
|
|
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Generate new random name
|
|
|
|
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Town size:
|
|
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Small
|
|
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Medium
|
|
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Large
|
|
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Random
|
|
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Select town size
|
|
STR_FOUND_TOWN_CITY :{BLACK}City
|
|
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
|
|
|
|
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout:
|
|
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town
|
|
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
|
|
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads
|
|
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid
|
|
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid
|
|
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Random
|
|
|
|
# Fund new industry window
|
|
STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry
|
|
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list
|
|
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Create random industries
|
|
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries
|
|
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Create random industries
|
|
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Are you sure you want to create many random industries?
|
|
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY_LONG}
|
|
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
|
|
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build
|
|
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund
|
|
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Remove all industries
|
|
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Remove all industries currently present on the map
|
|
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Remove all industries
|
|
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Are you sure you want to remove all industries?
|
|
|
|
# Industry cargoes window
|
|
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industry chain for {STRING} industry
|
|
STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Industry chain for {STRING} cargo
|
|
STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Producing industries
|
|
STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Accepting industries
|
|
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Houses
|
|
STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Click at the industry to see its suppliers and customers
|
|
STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Click at the cargo to see its suppliers and customers
|
|
STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Display chain
|
|
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Display cargo supplying and accepting industries
|
|
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link to minimap
|
|
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Select the displayed industries at the minimap as well
|
|
STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Select cargo
|
|
STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Select the cargo you want to display
|
|
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Select industry
|
|
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Select the industry you want to display
|
|
|
|
# Land area window
|
|
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information
|
|
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Center the main view on tile location. Ctrl+Click opens a new viewport on tile location
|
|
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A
|
|
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY_LONG}
|
|
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY_LONG}
|
|
STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A
|
|
STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING}
|
|
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING}
|
|
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Streetcar track owner: {LTBLUE}{STRING}
|
|
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING}
|
|
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING}
|
|
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
|
|
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Co-ordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
|
|
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG}
|
|
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
|
|
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
|
|
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Airport class: {LTBLUE}{STRING}
|
|
STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Airport name: {LTBLUE}{STRING}
|
|
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Airport tile name: {LTBLUE}{STRING}
|
|
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
|
|
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
|
|
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
|
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Rail type: {LTBLUE}{STRING}
|
|
STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}Road type: {LTBLUE}{STRING}
|
|
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Streetcar type: {LTBLUE}{STRING}
|
|
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
|
|
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
|
|
STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Tram speed limit: {LTBLUE}{VELOCITY}
|
|
|
|
# Description of land area of different tiles
|
|
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
|
|
STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Rough land
|
|
STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Bare land
|
|
STR_LAI_CLEAR_DESCRIPTION_GRASS :Grass
|
|
STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fields
|
|
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land
|
|
STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert
|
|
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK :Railroad track
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Railroad track with block signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Railroad track with pre-signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Railroad track with exit-signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Railroad track with combo-signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Railroad track with path signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Railroad track with one-way path signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Railroad track with block and pre-signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Railroad track with block and exit-signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Railroad track with block and combo-signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Railroad track with block and path signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railroad track with block and one-way path signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Railroad track with pre- and exit-signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Railroad track with pre- and combo-signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Railroad track with pre- and path signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Railroad track with pre- and one-way path signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Railroad track with exit- and combo-signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Railroad track with exit- and path signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railroad track with exit- and one-way path signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Railroad track with combo- and path signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railroad track with combo- and one-way path signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Railroad track with path and one-way path signals
|
|
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Railroad train depot
|
|
|
|
STR_LAI_ROAD_DESCRIPTION_ROAD :Road
|
|
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with street lights
|
|
STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road
|
|
STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot
|
|
STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail grade crossing
|
|
STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Streetcar track
|
|
|
|
# Houses come directly from their building names
|
|
STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction)
|
|
|
|
STR_LAI_TREE_NAME_TREES :Trees
|
|
STR_LAI_TREE_NAME_RAINFOREST :Rainforest
|
|
STR_LAI_TREE_NAME_CACTUS_PLANTS :Cactuses
|
|
|
|
STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Railroad station
|
|
STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Aircraft hangar
|
|
STR_LAI_STATION_DESCRIPTION_AIRPORT :Airport
|
|
STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Truck loading area
|
|
STR_LAI_STATION_DESCRIPTION_BUS_STATION :Bus station
|
|
STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Ship dock
|
|
STR_LAI_STATION_DESCRIPTION_BUOY :Buoy
|
|
STR_LAI_STATION_DESCRIPTION_WAYPOINT :Waypoint
|
|
|
|
STR_LAI_WATER_DESCRIPTION_WATER :Water
|
|
STR_LAI_WATER_DESCRIPTION_CANAL :Canal
|
|
STR_LAI_WATER_DESCRIPTION_LOCK :Lock
|
|
STR_LAI_WATER_DESCRIPTION_RIVER :River
|
|
STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank
|
|
STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot
|
|
|
|
# Industries come directly from their industry names
|
|
|
|
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railroad tunnel
|
|
STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel
|
|
|
|
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge
|
|
STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Steel girder rail bridge
|
|
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge
|
|
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge
|
|
STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge
|
|
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge
|
|
STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge
|
|
|
|
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge
|
|
STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge
|
|
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge
|
|
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge
|
|
STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge
|
|
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge
|
|
STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge
|
|
|
|
STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct
|
|
|
|
STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Transmitter
|
|
STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Lighthouse
|
|
STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Company headquarters
|
|
STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land
|
|
|
|
# About OpenTTD window
|
|
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
|
|
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
|
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
|
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-{STRING} The OpenTTD team
|
|
|
|
# Framerate display window
|
|
STR_FRAMERATE_CAPTION :{WHITE}Frame rate
|
|
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
|
|
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING}
|
|
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second.
|
|
STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING}
|
|
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second.
|
|
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x
|
|
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
|
|
STR_FRAMERATE_CURRENT :{WHITE}Current
|
|
STR_FRAMERATE_AVERAGE :{WHITE}Average
|
|
STR_FRAMERATE_MEMORYUSE :{WHITE}Memory
|
|
STR_FRAMERATE_DATA_POINTS :{BLACK}Data based on {COMMA} measurements
|
|
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
|
|
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
|
|
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
|
|
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s
|
|
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s
|
|
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s
|
|
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
|
|
STR_FRAMERATE_BYTES_WARN :{YELLOW}{BYTES}
|
|
STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
|
|
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
|
|
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
|
|
############ Leave those lines in this order!!
|
|
STR_FRAMERATE_GAMELOOP :{BLACK}Game loop total:
|
|
STR_FRAMERATE_GL_ECONOMY :{BLACK} Cargo handling:
|
|
STR_FRAMERATE_GL_TRAINS :{BLACK} Train ticks:
|
|
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Road vehicle ticks:
|
|
STR_FRAMERATE_GL_SHIPS :{BLACK} Ship ticks:
|
|
STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Aircraft ticks:
|
|
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks:
|
|
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Link graph delay:
|
|
STR_FRAMERATE_DRAWING :{BLACK}Graphics rendering:
|
|
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports:
|
|
STR_FRAMERATE_VIDEO :{BLACK}Video output:
|
|
STR_FRAMERATE_SOUND :{BLACK}Sound mixing:
|
|
STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI total:
|
|
STR_FRAMERATE_GAMESCRIPT :{BLACK} Game script:
|
|
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
|
|
############ End of leave-in-this-order
|
|
############ Leave those lines in this order!!
|
|
STR_FRAMETIME_CAPTION_GAMELOOP :Game loop
|
|
STR_FRAMETIME_CAPTION_GL_ECONOMY :Cargo handling
|
|
STR_FRAMETIME_CAPTION_GL_TRAINS :Train ticks
|
|
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Road vehicle ticks
|
|
STR_FRAMETIME_CAPTION_GL_SHIPS :Ship ticks
|
|
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Aircraft ticks
|
|
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :World ticks
|
|
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Link graph delay
|
|
STR_FRAMETIME_CAPTION_DRAWING :Graphics rendering
|
|
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :World viewport rendering
|
|
STR_FRAMETIME_CAPTION_VIDEO :Video output
|
|
STR_FRAMETIME_CAPTION_SOUND :Sound mixing
|
|
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI scripts total
|
|
STR_FRAMETIME_CAPTION_GAMESCRIPT :Game script
|
|
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
|
|
############ End of leave-in-this-order
|
|
|
|
|
|
# Save/load game/scenario
|
|
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
|
|
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game
|
|
STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario
|
|
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario
|
|
STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Load Heightmap
|
|
STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Save Heightmap
|
|
STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory
|
|
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} free
|
|
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}List of drives, directories and saved-game files
|
|
STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Currently selected name for saved-game
|
|
STR_SAVELOAD_DELETE_BUTTON :{BLACK}Delete
|
|
STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Delete the currently selected saved-game
|
|
STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save
|
|
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name
|
|
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Load
|
|
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Load the selected game
|
|
STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Load the selected heightmap
|
|
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Details
|
|
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available
|
|
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
|
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
|
|
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter string:
|
|
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overwrite File
|
|
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Are you sure you want to overwrite the existing file?
|
|
STR_SAVELOAD_DIRECTORY :{STRING} (Directory)
|
|
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Parent directory)
|
|
|
|
STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame
|
|
|
|
# World generation
|
|
STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}World Generation
|
|
STR_MAPGEN_MAPSIZE :{BLACK}Map size:
|
|
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Select the size of the map in tiles. The number of available tiles will be slightly smaller
|
|
STR_MAPGEN_BY :{BLACK}*
|
|
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
|
|
STR_MAPGEN_DATE :{BLACK}Date:
|
|
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
|
|
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
|
|
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
|
|
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
|
|
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
|
|
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent
|
|
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent
|
|
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
|
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Desert coverage:
|
|
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Increase desert coverage by ten percent
|
|
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease desert coverage by ten percent
|
|
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
|
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
|
|
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
|
|
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
|
|
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
|
|
STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness:
|
|
STR_MAPGEN_VARIETY :{BLACK}Variety distribution:
|
|
STR_MAPGEN_GENERATE :{WHITE}Generate
|
|
|
|
# Strings for map borders at game generation
|
|
STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges:
|
|
STR_MAPGEN_NORTHWEST :{BLACK}Northwest
|
|
STR_MAPGEN_NORTHEAST :{BLACK}Northeast
|
|
STR_MAPGEN_SOUTHEAST :{BLACK}Southeast
|
|
STR_MAPGEN_SOUTHWEST :{BLACK}Southwest
|
|
STR_MAPGEN_BORDER_FREEFORM :{BLACK}Freeform
|
|
STR_MAPGEN_BORDER_WATER :{BLACK}Water
|
|
STR_MAPGEN_BORDER_RANDOM :{BLACK}Random
|
|
STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Random
|
|
STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
|
|
|
|
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
|
|
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name:
|
|
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
|
|
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
|
|
|
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
|
|
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Highest peak
|
|
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %)
|
|
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %)
|
|
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
|
|
|
|
# SE Map generation
|
|
STR_SE_MAPGEN_CAPTION :{WHITE}Scenario Type
|
|
STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat land
|
|
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land
|
|
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land
|
|
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
|
|
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land down one
|
|
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land up one
|
|
|
|
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land
|
|
|
|
# Map generation progress
|
|
STR_GENERATION_WORLD :{WHITE}Generating World...
|
|
STR_GENERATION_ABORT :{BLACK}Cancel
|
|
STR_GENERATION_ABORT_CAPTION :{WHITE}Cancel World Generation
|
|
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to cancel the generation?
|
|
STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete
|
|
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
|
STR_GENERATION_WORLD_GENERATION :{BLACK}World generation
|
|
STR_GENERATION_RIVER_GENERATION :{BLACK}River generation
|
|
STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
|
|
STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
|
|
STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
|
|
STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game
|
|
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop
|
|
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Running script
|
|
STR_GENERATION_PREPARING_GAME :{BLACK}Preparing game
|
|
|
|
# NewGRF settings
|
|
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF Settings
|
|
STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Detailed NewGRF information
|
|
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Active NewGRF files
|
|
STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inactive NewGRF files
|
|
STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Select preset:
|
|
STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter string:
|
|
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Load the selected preset
|
|
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Save preset
|
|
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Save the current list as a preset
|
|
STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Enter name for preset
|
|
STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Delete preset
|
|
STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Delete the currently selected preset
|
|
STR_NEWGRF_SETTINGS_ADD :{BLACK}Add
|
|
STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Add the selected NewGRF file to your configuration
|
|
STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Rescan files
|
|
STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Update the list of available NewGRF files
|
|
STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Remove
|
|
STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Remove the selected NewGRF file from the list
|
|
STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Move Up
|
|
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Move the selected NewGRF file up the list
|
|
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Move Down
|
|
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move the selected NewGRF file down the list
|
|
STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Upgrade
|
|
STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Upgrade NewGRF files for which you have a newer version installed
|
|
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A list of the NewGRF files that are installed
|
|
|
|
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters
|
|
STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Show parameters
|
|
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Toggle palette
|
|
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
|
|
STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Apply changes
|
|
|
|
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Find missing content online
|
|
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check whether the missing content can be found online
|
|
|
|
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Filename: {SILVER}{STRING}
|
|
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
|
|
STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: {SILVER}{NUM}
|
|
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. compatible version: {SILVER}{NUM}
|
|
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
|
|
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING}
|
|
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Default (D)
|
|
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Default (D) / 32 bpp
|
|
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W)
|
|
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp
|
|
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING}
|
|
STR_NEWGRF_SETTINGS_PARAMETER_NONE :None
|
|
|
|
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available
|
|
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found
|
|
STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled
|
|
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible with this version of OpenTTD
|
|
|
|
# NewGRF save preset window
|
|
STR_SAVE_PRESET_CAPTION :{WHITE}Save preset
|
|
STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}List of available presets, select one to copy it to the save name below
|
|
STR_SAVE_PRESET_TITLE :{BLACK}Enter a name for the preset
|
|
STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Currently selected name for the preset to save
|
|
STR_SAVE_PRESET_CANCEL :{BLACK}Cancel
|
|
STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Don't change the preset
|
|
STR_SAVE_PRESET_SAVE :{BLACK}Save
|
|
STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Save the preset to the current selected name
|
|
|
|
# NewGRF parameters window
|
|
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Change NewGRF parameters
|
|
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Close
|
|
STR_NEWGRF_PARAMETERS_RESET :{BLACK}Reset
|
|
STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Set all parameters to their default value
|
|
STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
|
|
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
|
|
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Number of parameters: {ORANGE}{NUM}
|
|
|
|
# NewGRF inspect window
|
|
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspect - {STRING}
|
|
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Parent
|
|
STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspect the object of the parent scope
|
|
|
|
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} at {HEX}
|
|
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Object
|
|
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Rail type
|
|
|
|
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal)
|
|
|
|
# Sprite aligner window
|
|
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING})
|
|
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
|
|
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the last sprite to the first
|
|
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
|
|
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
|
|
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite
|
|
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the first sprite to the last
|
|
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
|
|
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a time
|
|
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative
|
|
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reset the current relative offsets
|
|
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolute)
|
|
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relative)
|
|
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite
|
|
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen
|
|
|
|
STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Go to sprite
|
|
|
|
# NewGRF (self) generated warnings/errors
|
|
STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING}
|
|
STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{STRING}
|
|
STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING}
|
|
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING}
|
|
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}A fatal NewGRF error has occurred:{}{STRING}
|
|
STR_NEWGRF_ERROR_POPUP :{WHITE}A NewGRF error has occurred:{}{STRING}
|
|
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} will not work with the TTDPatch version reported by OpenTTD
|
|
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} is for the {STRING} version of TTD
|
|
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} is designed to be used with {STRING}
|
|
STR_NEWGRF_ERROR_INVALID_PARAMETER :Invalid parameter for {1:STRING}: parameter {STRING} ({NUM})
|
|
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} must be loaded before {STRING}
|
|
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} must be loaded after {STRING}
|
|
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} requires OpenTTD version {STRING} or better
|
|
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate
|
|
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded
|
|
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {1:STRING} as static NewGRF with {STRING} could cause desyncs
|
|
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite (sprite {3:NUM})
|
|
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property {4:HEX} (sprite {3:NUM})
|
|
STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID (sprite {3:NUM})
|
|
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?)
|
|
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries (sprite {3:NUM})
|
|
STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of pseudo-sprite (sprite {3:NUM})
|
|
STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available (sprite {3:NUM})
|
|
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} was disabled by {2:STRING}
|
|
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM})
|
|
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Too many elements in property value list (sprite {3:NUM}, property {4:HEX})
|
|
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Invalid industry production callback (sprite {3:NUM}, "{2:STRING}")
|
|
|
|
# NewGRF related 'general' warnings
|
|
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution!
|
|
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game. This can crash OpenTTD or break the game state. Do not file bug reports about these issues.{}Are you absolutely sure about this?
|
|
|
|
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID
|
|
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded)
|
|
STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Can't add file: NewGRF file limit reached
|
|
|
|
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files
|
|
STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled
|
|
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s)
|
|
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
|
|
|
|
# NewGRF status
|
|
STR_NEWGRF_LIST_NONE :None
|
|
STR_NEWGRF_LIST_ALL_FOUND :All files present
|
|
STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Found compatible files
|
|
STR_NEWGRF_LIST_MISSING :{RED}Missing files
|
|
|
|
# NewGRF 'it's broken' warnings
|
|
STR_NEWGRF_BROKEN :{WHITE}Behavior of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes
|
|
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
|
|
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
|
|
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
|
|
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
|
|
|
|
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information
|
|
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
|
|
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback
|
|
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}
|
|
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returned invalid cargo type in the production callback at {2:HEX}
|
|
|
|
# 'User removed essential NewGRFs'-placeholders for stuff without specs
|
|
STR_NEWGRF_INVALID_CARGO :<invalid cargo>
|
|
STR_NEWGRF_INVALID_CARGO_ABBREV :??
|
|
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} of <invalid cargo>
|
|
STR_NEWGRF_INVALID_ENGINE :<invalid vehicle model>
|
|
STR_NEWGRF_INVALID_INDUSTRYTYPE :<invalid industry>
|
|
|
|
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
|
|
STR_INVALID_VEHICLE :<invalid vehicle>
|
|
|
|
# NewGRF scanning window
|
|
STR_NEWGRF_SCAN_CAPTION :{WHITE}Scanning NewGRFs
|
|
STR_NEWGRF_SCAN_MESSAGE :{BLACK}Scanning NewGRFs. Depending on the amount this can take a while...
|
|
STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" s} scanned out of an estimated {NUM} NewGRF{P "" s}
|
|
STR_NEWGRF_SCAN_ARCHIVES :Scanning for archives
|
|
|
|
# Sign list window
|
|
STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}
|
|
STR_SIGN_LIST_MATCH_CASE :{BLACK}Match case
|
|
STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing sign names against the filter string
|
|
|
|
# Sign window
|
|
STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text
|
|
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Center the main view on sign location. Ctrl+Click opens a new viewport on sign location
|
|
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign
|
|
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign
|
|
|
|
STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Enter a name for the sign
|
|
|
|
# Town directory window
|
|
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Towns
|
|
STR_TOWN_DIRECTORY_NONE :{ORANGE}- None -
|
|
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
|
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (City){BLACK} ({COMMA})
|
|
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Town names - click on name to center main view on town. Ctrl+Click opens a new viewport on town location
|
|
STR_TOWN_POPULATION :{BLACK}World population: {COMMA}
|
|
|
|
# Town view window
|
|
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
|
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City)
|
|
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA}
|
|
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
|
|
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth:
|
|
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} required
|
|
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} required in winter
|
|
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} delivered
|
|
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (still required)
|
|
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (delivered)
|
|
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK}{NBSP}day{P "" s}
|
|
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK}{NBSP}day{P "" s} (funded)
|
|
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Town is {RED}not{BLACK} growing
|
|
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
|
|
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Center the main view on town location. Ctrl+Click opens a new viewport on town location
|
|
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Local authority
|
|
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Show information on local authority
|
|
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Change town name
|
|
|
|
STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Expand
|
|
STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Increase size of town
|
|
STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Delete
|
|
STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Delete this town completely
|
|
|
|
STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Rename Town
|
|
|
|
# Town local authority window
|
|
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} local authority
|
|
STR_LOCAL_AUTHORITY_ZONE :{BLACK}Zone
|
|
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Show zone within local authority boundaries
|
|
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transport company ratings:
|
|
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
|
|
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Actions available:
|
|
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}List of things to do at this town - click on item for more details
|
|
STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Do it
|
|
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Carry out the highlighted action in the list above
|
|
|
|
STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign
|
|
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign
|
|
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign
|
|
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Fund local road reconstruction
|
|
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Build statue of company owner
|
|
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildings
|
|
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
|
|
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
|
|
|
|
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a small radius around the town center.{}Cost: {CURRENCY_LONG}
|
|
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a medium radius around the town center.{}Cost: {CURRENCY_LONG}
|
|
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a large radius around the town center.{}Cost: {CURRENCY_LONG}
|
|
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network.{}Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
|
|
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honor of your company.{}Provides a permanent boost to station rating in this town.{}Cost: {CURRENCY_LONG}
|
|
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new buildings in the town.{}Provides a temporary boost to town growth in this town.{}Cost: {CURRENCY_LONG}
|
|
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town.{}Town authority will not allow passengers and cargo to use your competitors' stations.{}Cost: {CURRENCY_LONG}
|
|
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG}
|
|
|
|
# Goal window
|
|
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
|
|
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
|
|
STR_GOALS_SPECTATOR :Global Goals
|
|
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
|
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Show global goals
|
|
STR_GOALS_COMPANY_BUTTON :{BLACK}Company
|
|
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Show company goals
|
|
STR_GOALS_TEXT :{ORANGE}{STRING}
|
|
STR_GOALS_NONE :{ORANGE}- None -
|
|
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
|
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
|
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to center main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
|
|
|
|
# Goal question window
|
|
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Question
|
|
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Information
|
|
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Warning
|
|
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Error
|
|
|
|
############ Start of Goal Question button list
|
|
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel
|
|
STR_GOAL_QUESTION_BUTTON_OK :OK
|
|
STR_GOAL_QUESTION_BUTTON_NO :No
|
|
STR_GOAL_QUESTION_BUTTON_YES :Yes
|
|
STR_GOAL_QUESTION_BUTTON_DECLINE :Decline
|
|
STR_GOAL_QUESTION_BUTTON_ACCEPT :Accept
|
|
STR_GOAL_QUESTION_BUTTON_IGNORE :Ignore
|
|
STR_GOAL_QUESTION_BUTTON_RETRY :Retry
|
|
STR_GOAL_QUESTION_BUTTON_PREVIOUS :Previous
|
|
STR_GOAL_QUESTION_BUTTON_NEXT :Next
|
|
STR_GOAL_QUESTION_BUTTON_STOP :Stop
|
|
STR_GOAL_QUESTION_BUTTON_START :Start
|
|
STR_GOAL_QUESTION_BUTTON_GO :Go
|
|
STR_GOAL_QUESTION_BUTTON_CONTINUE :Continue
|
|
STR_GOAL_QUESTION_BUTTON_RESTART :Restart
|
|
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone
|
|
STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender
|
|
STR_GOAL_QUESTION_BUTTON_CLOSE :Close
|
|
############ End of Goal Question button list
|
|
|
|
# Subsidies window
|
|
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
|
|
STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidies on offer for services taking:
|
|
STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} from {STRING} to {STRING}{YELLOW} (by {DATE_SHORT})
|
|
STR_SUBSIDIES_NONE :{ORANGE}- None -
|
|
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Services already subsidized:
|
|
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} from {STRING} to {STRING}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT})
|
|
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to center main view on industry/town. Ctrl+Click opens a new viewport on industry/town location
|
|
|
|
# Story book window
|
|
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Story Book
|
|
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Story Book
|
|
STR_STORY_BOOK_SPECTATOR :Global Story Book
|
|
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
|
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM}
|
|
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list.
|
|
STR_STORY_BOOK_PREV_PAGE :{BLACK}Previous
|
|
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Go to previous page
|
|
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Next
|
|
STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Go to next page
|
|
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Invalid goal reference
|
|
|
|
# Station list window
|
|
STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to center main view on station. Ctrl+Click opens a new viewport on station location
|
|
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold Ctrl to select more than one item
|
|
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
|
|
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES}
|
|
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
|
|
STR_STATION_LIST_NONE :{YELLOW}- None -
|
|
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
|
|
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
|
|
STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
|
|
|
|
# Station view window
|
|
STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES}
|
|
STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG}
|
|
STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} from {STATION})
|
|
STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reserved for loading)
|
|
|
|
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepts
|
|
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Show list of accepted cargo
|
|
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}{CARGO_LIST}
|
|
|
|
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}This station has exclusive transport rights in this town.
|
|
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} bought exclusive transport rights in this town.
|
|
|
|
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratings
|
|
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Show station ratings
|
|
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Monthly supply and local rating:
|
|
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
|
|
|
|
STR_STATION_VIEW_GROUP :{BLACK}Group by
|
|
STR_STATION_VIEW_WAITING_STATION :Station: Waiting
|
|
STR_STATION_VIEW_WAITING_AMOUNT :Amount: Waiting
|
|
STR_STATION_VIEW_PLANNED_STATION :Station: Planned
|
|
STR_STATION_VIEW_PLANNED_AMOUNT :Amount: Planned
|
|
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} from {STATION}
|
|
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} via {STATION}
|
|
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} to {STATION}
|
|
STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} from unknown station
|
|
STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} to any station
|
|
STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} via any station
|
|
STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} from this station
|
|
STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} stopping at this station
|
|
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} to this station
|
|
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} non-stop
|
|
|
|
STR_STATION_VIEW_GROUP_S_V_D :Source-Via-Destination
|
|
STR_STATION_VIEW_GROUP_S_D_V :Source-Destination-Via
|
|
STR_STATION_VIEW_GROUP_V_S_D :Via-Source-Destination
|
|
STR_STATION_VIEW_GROUP_V_D_S :Via-Destination-Source
|
|
STR_STATION_VIEW_GROUP_D_S_V :Destination-Source-Via
|
|
STR_STATION_VIEW_GROUP_D_V_S :Destination-Via-Source
|
|
|
|
############ range for rating starts
|
|
STR_CARGO_RATING_APPALLING :Atrocious
|
|
STR_CARGO_RATING_VERY_POOR :Very Poor
|
|
STR_CARGO_RATING_POOR :Poor
|
|
STR_CARGO_RATING_MEDIOCRE :Mediocre
|
|
STR_CARGO_RATING_GOOD :Good
|
|
STR_CARGO_RATING_VERY_GOOD :Very Good
|
|
STR_CARGO_RATING_EXCELLENT :Excellent
|
|
STR_CARGO_RATING_OUTSTANDING :Outstanding
|
|
############ range for rating ends
|
|
|
|
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Center main view on station location. Ctrl+Click opens a new viewport on station location
|
|
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Change name of station
|
|
|
|
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Show all trains which have this station on their schedule
|
|
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Show all road vehicles which have this station on their schedule
|
|
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Show all aircraft which have this station on their schedule
|
|
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Show all ships which have this station on their schedule
|
|
|
|
STR_STATION_VIEW_RENAME_STATION_CAPTION :Rename station/loading area
|
|
|
|
STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Close airport
|
|
STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Prevent aircraft from landing on this airport
|
|
|
|
# Waypoint/buoy view window
|
|
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
|
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Center main view on waypoint location. Ctrl+Click opens a new viewport on waypoint location
|
|
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name
|
|
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Center main view on buoy location. Ctrl+Click opens a new viewport on buoy location
|
|
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Change buoy name
|
|
|
|
STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name
|
|
|
|
# Finances window
|
|
STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finances {BLACK}{COMPANY_NUM}
|
|
STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Expenditure/Income
|
|
STR_FINANCES_YEAR :{WHITE}{NUM}
|
|
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction
|
|
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles
|
|
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs
|
|
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicle Running Costs
|
|
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs
|
|
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs
|
|
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance
|
|
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Train Income
|
|
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Road Vehicle Income
|
|
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Aircraft Income
|
|
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ship Income
|
|
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Loan Interest
|
|
STR_FINANCES_SECTION_OTHER :{GOLD}Other
|
|
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
|
|
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
|
|
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
|
|
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance
|
|
STR_FINANCES_LOAN_TITLE :{WHITE}Loan
|
|
STR_FINANCES_MAX_LOAN :{WHITE}Maximum Loan: {BLACK}{CURRENCY_LONG}
|
|
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
|
STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {CURRENCY_LONG}
|
|
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
|
|
STR_FINANCES_REPAY_BUTTON :{BLACK}Repay {CURRENCY_LONG}
|
|
STR_FINANCES_REPAY_TOOLTIP :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible
|
|
STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infrastructure
|
|
|
|
# Company view
|
|
STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
|
|
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(President)
|
|
|
|
STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurated: {WHITE}{NUM}
|
|
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Color Scheme:
|
|
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicles:
|
|
STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} train{P "" s}
|
|
STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s}
|
|
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aircraft
|
|
STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} ship{P "" s}
|
|
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None
|
|
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY_LONG}
|
|
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY})
|
|
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastructure:
|
|
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} rail piece{P "" s}
|
|
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} road piece{P "" s}
|
|
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} water tile{P "" s}
|
|
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} station tile{P "" s}
|
|
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} airport{P "" s}
|
|
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}None
|
|
|
|
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ
|
|
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Build company headquarters
|
|
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}View HQ
|
|
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}View company headquarters
|
|
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Relocate HQ
|
|
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value. Shift+Click shows estimated cost without relocating HQ
|
|
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Details
|
|
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}View detailed infrastructure counts
|
|
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Give money
|
|
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Give money to this company
|
|
|
|
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face
|
|
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Select new face for president
|
|
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Color Scheme
|
|
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Change the company vehicle livery
|
|
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Company Name
|
|
STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Change the company name
|
|
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}President Name
|
|
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Change the president's name
|
|
|
|
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Buy 25% share in company
|
|
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Sell 25% share in company
|
|
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Buy 25% share in this company. Shift+Click shows estimated cost without purchasing any share
|
|
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sell 25% share in this company. Shift+Click shows estimated income without selling any share
|
|
|
|
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Company Name
|
|
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :President's Name
|
|
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Enter the amount of money you want to give
|
|
|
|
STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY_LONG}?
|
|
|
|
# Company infrastructure window
|
|
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastructure of {COMPANY}
|
|
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Rail pieces:
|
|
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signals
|
|
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Road pieces:
|
|
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Streetcar pieces:
|
|
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tiles:
|
|
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canals
|
|
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations:
|
|
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Station tiles
|
|
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Airports
|
|
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/yr
|
|
|
|
# Industry directory
|
|
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industries
|
|
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- None -
|
|
STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% transported){BLACK}
|
|
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
|
|
STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING}
|
|
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
|
|
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
|
|
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} and {NUM} more...
|
|
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industry names - click on name to center main view on industry. Ctrl+Click opens a new viewport on industry location
|
|
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Accepted cargo: {SILVER}{STRING}
|
|
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Produced cargo: {SILVER}{STRING}
|
|
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :All cargo types
|
|
STR_INDUSTRY_DIRECTORY_FILTER_NONE :None
|
|
|
|
# Industry view
|
|
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
|
|
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Production last month:
|
|
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transported)
|
|
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Center the main view on industry location. Ctrl+Click opens a new viewport on industry location
|
|
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}%
|
|
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}The industry has announced imminent closure!
|
|
|
|
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}
|
|
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}
|
|
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
|
|
|
|
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires:
|
|
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
|
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} waiting{STRING}
|
|
|
|
STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production (multiple of 8, up to 2040)
|
|
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Change production level (percentage, up to 800%)
|
|
|
|
# Vehicle lists
|
|
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Train{P "" s}
|
|
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Road Vehicle{P "" s}
|
|
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Ship{P "" s}
|
|
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Aircraft
|
|
|
|
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information
|
|
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Road vehicles - click on vehicle for information
|
|
STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Ships - click on ship for information
|
|
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft - click on aircraft for information
|
|
|
|
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit this year: {CURRENCY_LONG} (last year: {CURRENCY_LONG})
|
|
|
|
STR_VEHICLE_LIST_AVAILABLE_TRAINS :Available Trains
|
|
STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Available Road Vehicles
|
|
STR_VEHICLE_LIST_AVAILABLE_SHIPS :Available Ships
|
|
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Available Aircraft
|
|
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}See a list of available engine designs for this vehicle type
|
|
|
|
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Manage list
|
|
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Send instructions to all vehicles in this list
|
|
STR_VEHICLE_LIST_REPLACE_VEHICLES :Replace vehicles
|
|
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Send for Maintenance
|
|
|
|
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Send to Depot
|
|
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot
|
|
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Send to Depot
|
|
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar
|
|
|
|
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Click to stop all vehicles in the list
|
|
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Click to start all the vehicles in the list
|
|
|
|
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
|
|
|
|
# Group window
|
|
STR_GROUP_ALL_TRAINS :All trains
|
|
STR_GROUP_ALL_ROAD_VEHICLES :All road vehicles
|
|
STR_GROUP_ALL_SHIPS :All ships
|
|
STR_GROUP_ALL_AIRCRAFTS :All aircraft
|
|
|
|
STR_GROUP_DEFAULT_TRAINS :Ungrouped trains
|
|
STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road vehicles
|
|
STR_GROUP_DEFAULT_SHIPS :Ungrouped ships
|
|
STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft
|
|
|
|
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
|
|
|
|
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy.
|
|
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group
|
|
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group
|
|
STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group
|
|
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Change livery of the selected group
|
|
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace. Ctrl+Click to also protect sub-groups.
|
|
|
|
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Delete Group
|
|
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Are you sure you want to delete this group and any descendants?
|
|
|
|
STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles
|
|
STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles
|
|
|
|
STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group
|
|
|
|
STR_GROUP_PROFIT_THIS_YEAR :Profit this year:
|
|
STR_GROUP_PROFIT_LAST_YEAR :Profit last year:
|
|
STR_GROUP_OCCUPANCY :Current usage:
|
|
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
|
|
|
|
# Build vehicle window
|
|
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :New Rail Vehicles
|
|
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :New Electric Rail Vehicles
|
|
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :New Monorail Vehicles
|
|
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :New Maglev Vehicles
|
|
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :New Road Vehicles
|
|
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :New Streetcars
|
|
|
|
############ range for vehicle availability starts
|
|
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :New Rail Vehicles
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :New Road Vehicles
|
|
STR_BUY_VEHICLE_SHIP_CAPTION :New Ships
|
|
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft
|
|
############ range for vehicle availability ends
|
|
|
|
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT}
|
|
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Weight: {GOLD}{WEIGHT_SHORT}
|
|
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
|
|
STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY}
|
|
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Speed on ocean: {GOLD}{VELOCITY}
|
|
STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Speed on canal/river: {GOLD}{VELOCITY}
|
|
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY_LONG}/yr
|
|
STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG} {STRING}
|
|
STR_PURCHASE_INFO_REFITTABLE :(refittable)
|
|
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s}
|
|
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}%
|
|
STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG}
|
|
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK})
|
|
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
|
|
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY}
|
|
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Speed: {GOLD}{VELOCITY}
|
|
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
|
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT}
|
|
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING}
|
|
STR_PURCHASE_INFO_ALL_TYPES :All cargo types
|
|
STR_PURCHASE_INFO_NONE :None
|
|
STR_PURCHASE_INFO_ENGINES_ONLY :Engines only
|
|
STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST}
|
|
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
|
|
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
|
|
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Aircraft type: {GOLD}{STRING}
|
|
|
|
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list. Click on vehicle for information. Ctrl+Click to toggle hiding of the vehicle type
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list. Click on vehicle for information. Ctrl+Click to toggle hiding of the vehicle type
|
|
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list. Click on ship for information. Ctrl+Click to toggle hiding of the ship type
|
|
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list. Click on aircraft for information. Ctrl+Click to toggle hiding of the aircraft type
|
|
|
|
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle
|
|
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Buy Ship
|
|
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Buy Aircraft
|
|
|
|
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle
|
|
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Ship
|
|
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Aircraft
|
|
|
|
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted road vehicle. Shift+Click shows estimated cost without purchase
|
|
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted ship. Shift+Click shows estimated cost without purchase
|
|
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase
|
|
|
|
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted train vehicle. Shift+Click shows estimated cost without purchase
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted road vehicle. Shift+Click shows estimated cost without purchase
|
|
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted ship. Shift+Click shows estimated cost without purchase
|
|
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted aircraft. Shift+Click shows estimated cost without purchase
|
|
|
|
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename
|
|
STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename
|
|
STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Rename
|
|
|
|
STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Rename train vehicle type
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Rename road vehicle type
|
|
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename ship type
|
|
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type
|
|
|
|
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Hide
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Hide
|
|
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Hide
|
|
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Hide
|
|
|
|
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Display
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Display
|
|
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Display
|
|
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Display
|
|
|
|
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the train vehicle type
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the road vehicle type
|
|
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the ship type
|
|
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the aircraft type
|
|
|
|
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type
|
|
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Rename road vehicle type
|
|
STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename ship type
|
|
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Rename aircraft type
|
|
|
|
# Depot window
|
|
STR_DEPOT_CAPTION :{WHITE}{DEPOT}
|
|
|
|
STR_DEPOT_RENAME_TOOLTIP :{BLACK}Change name of depot
|
|
STR_DEPOT_RENAME_DEPOT_CAPTION :Rename depot
|
|
|
|
STR_DEPOT_NO_ENGINE :{BLACK}-
|
|
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
|
|
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{STRING}
|
|
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT})
|
|
|
|
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - drag vehicle with left-click to add/remove from train, right-click for information. Hold Ctrl to make both functions apply to the following chain
|
|
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - right-click on vehicle for information
|
|
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - right-click on ship for information
|
|
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - right-click on aircraft for information
|
|
|
|
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it
|
|
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it
|
|
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it
|
|
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it
|
|
|
|
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Drag train engine here to sell the whole train
|
|
|
|
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Sell all trains in the depot
|
|
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Sell all road vehicles in the depot
|
|
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Sell all ships in the depot
|
|
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Sell all aircraft in the hangar
|
|
|
|
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Autoreplace all trains in the depot
|
|
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autoreplace all road vehicles in the depot
|
|
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autoreplace all ships in the depot
|
|
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autoreplace all aircraft in the hangar
|
|
|
|
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
|
|
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
|
|
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}New Ships
|
|
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}New Aircraft
|
|
|
|
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new train vehicle
|
|
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new road vehicle
|
|
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new ship
|
|
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new aircraft
|
|
|
|
STR_DEPOT_CLONE_TRAIN :{BLACK}Clone Train
|
|
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle
|
|
STR_DEPOT_CLONE_SHIP :{BLACK}Clone Ship
|
|
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clone Aircraft
|
|
|
|
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will buy a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
|
|
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will buy a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
|
|
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}This will buy a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
|
|
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will buy a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
|
|
|
|
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Center main view on train depot location. Ctrl+Click opens a new viewport on train depot location
|
|
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Center main view on road vehicle depot location. Ctrl+Click opens a new viewport on road depot location
|
|
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Center main view on ship depot location. Ctrl+Click opens a new viewport on ship depot location
|
|
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Center main view on hangar location. Ctrl+Click opens a new viewport on hangar location
|
|
|
|
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Get a list of all trains with the current depot in their orders
|
|
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Get a list of all road vehicles with the current depot in their orders
|
|
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Get a list of all ships with the current depot in their orders
|
|
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
|
|
|
|
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to stop all trains inside the depot
|
|
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to stop all road vehicles inside the depot
|
|
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Click to stop all ships inside the depot
|
|
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Click to stop all aircraft inside the hangar
|
|
|
|
STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to start all trains inside the depot
|
|
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to start all the road vehicles inside the depot
|
|
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Click to start all ships inside the depot
|
|
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Click to start all aircraft inside the hangar
|
|
|
|
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
|
|
|
|
# Engine preview window
|
|
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message from vehicle manufacturer
|
|
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available ?
|
|
|
|
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railroad locomotive
|
|
STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :electrified railway locomotive
|
|
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive
|
|
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive
|
|
|
|
STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle
|
|
STR_ENGINE_PREVIEW_TRAM_VEHICLE :streetcar
|
|
|
|
STR_ENGINE_PREVIEW_AIRCRAFT :aircraft
|
|
STR_ENGINE_PREVIEW_SHIP :ship
|
|
|
|
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG}
|
|
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG}
|
|
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
|
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
|
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
|
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
|
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
|
|
|
|
# Autoreplace window
|
|
STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} - {STRING}
|
|
STR_REPLACE_VEHICLE_TRAIN :Train
|
|
STR_REPLACE_VEHICLE_ROAD_VEHICLE :Road Vehicle
|
|
STR_REPLACE_VEHICLE_SHIP :Ship
|
|
STR_REPLACE_VEHICLE_AIRCRAFT :Aircraft
|
|
|
|
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Vehicles in use
|
|
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Column with vehicles that you own
|
|
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Available vehicles
|
|
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Column with vehicles available for replacement
|
|
|
|
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace
|
|
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
|
|
|
|
STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles
|
|
STR_REPLACE_VEHICLES_NOW :Replace all vehicles now
|
|
STR_REPLACE_VEHICLES_WHEN_OLD :Replace only old vehicles
|
|
STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
|
|
STR_REPLACE_NOT_REPLACING :{BLACK}Not replacing
|
|
STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected
|
|
STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} when old
|
|
STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles
|
|
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left
|
|
|
|
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and car replacement windows
|
|
STR_REPLACE_ENGINES :Engines
|
|
STR_REPLACE_WAGONS :Cars
|
|
STR_REPLACE_ALL_RAILTYPE :All rail vehicles
|
|
STR_REPLACE_ALL_ROADTYPE :All road vehicles
|
|
|
|
STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the rail type you want to replace engines for
|
|
STR_REPLACE_HELP_ROADTYPE :{BLACK}Choose the road type you want to replace engines for
|
|
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
|
|
STR_REPLACE_RAIL_VEHICLES :Rail Vehicles
|
|
STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles
|
|
STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles
|
|
STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles
|
|
|
|
STR_REPLACE_ROAD_VEHICLES :Road Vehicles
|
|
STR_REPLACE_TRAM_VEHICLES :Streetcars
|
|
|
|
STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal ({STRING}): {ORANGE}{STRING}
|
|
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing cars (starting at the front), if replacing the engine would make the train longer
|
|
STR_REPLACE_REMOVE_WAGON_GROUP_HELP :{STRING}. Ctrl+Click to also apply to sub-groups
|
|
|
|
# Vehicle view
|
|
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
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STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Center main view on train's location. Double click will follow train in main view. Ctrl+Click opens a new viewport on train's location
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STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Center main view on vehicle's location. Double click will follow vehicle in main view. Ctrl+Click opens a new viewport on vehicle's location
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STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Center main view on ship's location. Double click will follow ship in main view. Ctrl+Click opens a new viewport on ship's location
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STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Center main view on aircraft's location. Double click will follow aircraft in main view. Ctrl+Click opens a new viewport on aircraft's location
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STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot. Ctrl+Click will only service
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STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send vehicle to depot. Ctrl+Click will only service
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STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot. Ctrl+Click will only service
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STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar. Ctrl+Click will only service
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STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}This will buy a copy of the train including all cars. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
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STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will buy a copy of the road vehicle. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
|
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STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}This will buy a copy of the ship. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
|
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STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}This will buy a copy of the aircraft. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
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STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Force train to proceed without waiting for signal to clear
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STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry a different cargo type
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STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry a different cargo type
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STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry a different cargo type
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STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry a different cargo type
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STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Reverse direction of train
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STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Force vehicle to turn around
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STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Show train's orders. Ctrl+Click to show train's timetable
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STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Show vehicle's orders. Ctrl+Click to show vehicle's timetable
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STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Show ship's orders. Ctrl+Click to show ship's timetable
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STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Show aircraft's orders. Ctrl+Click to show aircraft's timetable
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STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Show train details
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STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Show road vehicle details
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STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Show ship details
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STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Show aircraft details
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STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Current train action - click to stop/start train
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STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Current vehicle action - click to stop/start vehicle
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STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Current ship action - click to stop/start ship
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STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Current aircraft action - click to stop/start aircraft
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STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Center main view on order destination. Ctrl+Click opens a new viewport on the order destination's location
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# Messages in the start stop button in the vehicle view
|
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STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Loading / Unloading
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STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Leaving
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STR_VEHICLE_STATUS_CRASHED :{RED}Crashed!
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STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Broken down
|
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STR_VEHICLE_STATUS_STOPPED :{RED}Stopped
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STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY}
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STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}No power
|
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STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waiting for free path
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STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Too far to next destination
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STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY}
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STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY}
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STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
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STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Heading for {DEPOT}, {VELOCITY}
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STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Maintenance at {DEPOT}, {VELOCITY}
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# Vehicle stopped/started animations
|
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STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Stopped
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STR_VEHICLE_COMMAND_STOPPED :{RED}Stopped
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STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Started
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STR_VEHICLE_COMMAND_STARTED :{GREEN}Started
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# Vehicle details
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STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details)
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STR_VEHICLE_NAME_BUTTON :{BLACK}Name
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STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name train
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STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name road vehicle
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|
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name ship
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STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name aircraft
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STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY_LONG}/yr
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|
# The next two need to stay in this order
|
|
STR_VEHICLE_INFO_AGE :{COMMA} year{P "" s} ({COMMA})
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|
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA})
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STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
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STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Aircraft type: {LTBLUE}{STRING}
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|
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Aircraft type: {LTBLUE}{STRING} {BLACK}Range: {LTBLUE}{COMMA} tiles
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STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
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|
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
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STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY_LONG} (last year: {CURRENCY_LONG})
|
|
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last maintenance: {LTBLUE}{COMMA}
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|
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STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
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|
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacity: {LTBLUE}None{STRING}
|
|
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}{3:STRING}
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|
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
|
|
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
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|
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY_LONG}
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|
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STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Maintenance interval: {LTBLUE}{COMMA}{NBSP}days{BLACK} Last maintenance: {LTBLUE}{DATE_LONG}
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|
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Maintenance interval: {LTBLUE}{COMMA}%{BLACK} Last maintenance: {LTBLUE}{DATE_LONG}
|
|
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Increase maintenance interval by 10. Ctrl+Click increases maintenance interval by 5
|
|
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Decrease maintenance interval by 10. Ctrl+Click decreases maintenance interval by 5
|
|
|
|
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Change servicing interval type
|
|
STR_VEHICLE_DETAILS_DEFAULT :Default
|
|
STR_VEHICLE_DETAILS_DAYS :Days
|
|
STR_VEHICLE_DETAILS_PERCENT :Percentage
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STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Name train
|
|
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Name road vehicle
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|
STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Name ship
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STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Name aircraft
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|
# Extra buttons for train details windows
|
|
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
|
|
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
|
|
|
|
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train:
|
|
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT})
|
|
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
|
|
|
|
STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Empty
|
|
STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} from {STATION}
|
|
STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} from {STATION} (x{NUM})
|
|
|
|
STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo
|
|
STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Show details of cargo carried
|
|
STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information
|
|
STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Show details of train vehicles
|
|
STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities
|
|
STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Show capacities of each vehicle
|
|
STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo
|
|
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Show total capacity of train, split by cargo type
|
|
|
|
STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE}
|
|
|
|
# Vehicle refit
|
|
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit)
|
|
STR_REFIT_TITLE :{GOLD}Select cargo type to carry:
|
|
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {RED}{CURRENCY_LONG}
|
|
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Income from refit: {GREEN}{CURRENCY_LONG}
|
|
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {RED}{CURRENCY_LONG}
|
|
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Income from refit: {GREEN}{CURRENCY_LONG}
|
|
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Select the vehicles to refit. Dragging with the mouse allows to select multiple vehicles. Clicking on an empty space will select the whole vehicle. Ctrl+Click will select a vehicle and the following chain
|
|
|
|
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry
|
|
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry
|
|
STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Select type of cargo for ship to carry
|
|
STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Select type of cargo for aircraft to carry
|
|
|
|
STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train
|
|
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle
|
|
STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship
|
|
STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Refit aircraft
|
|
|
|
STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry highlighted cargo type
|
|
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry highlighted cargo type
|
|
STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry highlighted cargo type
|
|
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry highlighted cargo type
|
|
|
|
# Order view
|
|
STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Orders)
|
|
STR_ORDERS_TIMETABLE_VIEW :{BLACK}Timetable
|
|
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view
|
|
|
|
STR_ORDERS_LIST_TOOLTIP :{BLACK}Order list - click on an order to highlight it. Ctrl+Click scrolls to the order's destination
|
|
STR_ORDER_INDEX :{COMMA}:{NBSP}
|
|
STR_ORDER_TEXT :{STRING} {STRING} {STRING}
|
|
|
|
STR_ORDERS_END_OF_ORDERS :- - End of Orders - -
|
|
STR_ORDERS_END_OF_SHARED_ORDERS :- - End of Shared Orders - -
|
|
|
|
# Order bottom buttons
|
|
STR_ORDER_NON_STOP :{BLACK}Non-stop
|
|
STR_ORDER_GO_TO :Go to
|
|
STR_ORDER_GO_NON_STOP_TO :Go non-stop to
|
|
STR_ORDER_GO_VIA :Go via
|
|
STR_ORDER_GO_NON_STOP_VIA :Go non-stop via
|
|
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behavior of the highlighted order
|
|
|
|
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo
|
|
STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available
|
|
STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo
|
|
STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo
|
|
STR_ORDER_DROP_NO_LOADING :No loading
|
|
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behavior of the highlighted order
|
|
|
|
STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all
|
|
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted
|
|
STR_ORDER_DROP_UNLOAD :Unload all
|
|
STR_ORDER_DROP_TRANSFER :Transfer
|
|
STR_ORDER_DROP_NO_UNLOADING :No unloading
|
|
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behavior of the highlighted order
|
|
|
|
STR_ORDER_REFIT :{BLACK}Refit
|
|
STR_ORDER_REFIT_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
|
|
STR_ORDER_REFIT_AUTO :{BLACK}Refit at station
|
|
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction. Refitting at stations will only be done if the vehicle allows it
|
|
STR_ORDER_DROP_REFIT_AUTO :Fixed cargo
|
|
STR_ORDER_DROP_REFIT_AUTO_ANY :Available cargo
|
|
|
|
STR_ORDER_SERVICE :{BLACK}Maintenance
|
|
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go
|
|
STR_ORDER_DROP_SERVICE_DEPOT :Maintain if needed
|
|
STR_ORDER_DROP_HALT_DEPOT :Stop
|
|
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Skip this order unless maintenance is needed
|
|
|
|
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on
|
|
|
|
# Conditional order variables, must follow order of OrderConditionVariable enum
|
|
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage
|
|
STR_ORDER_CONDITIONAL_RELIABILITY :Reliability
|
|
STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed
|
|
STR_ORDER_CONDITIONAL_AGE :Age (years)
|
|
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires maintenance
|
|
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always
|
|
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Remaining lifetime (years)
|
|
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximum reliability
|
|
|
|
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value
|
|
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to
|
|
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to
|
|
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than
|
|
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less or equal to
|
|
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than
|
|
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more or equal to
|
|
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true
|
|
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false
|
|
|
|
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against
|
|
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against
|
|
|
|
STR_ORDERS_SKIP_BUTTON :{BLACK}Skip
|
|
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order
|
|
|
|
STR_ORDERS_DELETE_BUTTON :{BLACK}Delete
|
|
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Delete the highlighted order
|
|
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Delete all orders
|
|
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Stop sharing
|
|
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stop sharing the order list. Ctrl+Click additionally deletes all orders for this vehicle
|
|
|
|
STR_ORDERS_GO_TO_BUTTON :{BLACK}Go To
|
|
STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot
|
|
STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar
|
|
STR_ORDER_CONDITIONAL :Conditional order jump
|
|
STR_ORDER_SHARE :Share orders
|
|
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list. Ctrl makes station orders 'full load any cargo', waypoint orders 'non-stop', and depot orders 'maintenance'. 'Share orders' or Ctrl lets this vehicle share orders with the selected vehicle. Clicking a vehicle copies the orders from that vehicle. A depot order disables automatic maintenance of the vehicle
|
|
|
|
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Show all vehicles that share this schedule
|
|
|
|
# String parts to build the order string
|
|
STR_ORDER_GO_TO_WAYPOINT :Go via {WAYPOINT}
|
|
STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT}
|
|
|
|
STR_ORDER_SERVICE_AT :Maintain at
|
|
STR_ORDER_SERVICE_NON_STOP_AT :Maintain non-stop at
|
|
|
|
STR_ORDER_NEAREST_DEPOT :the nearest
|
|
STR_ORDER_NEAREST_HANGAR :the nearest Hangar
|
|
STR_ORDER_TRAIN_DEPOT :Train Depot
|
|
STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot
|
|
STR_ORDER_SHIP_DEPOT :Ship Depot
|
|
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
|
|
STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
|
|
|
|
STR_ORDER_REFIT_ORDER :(Refit to {STRING})
|
|
STR_ORDER_REFIT_STOP_ORDER :(Refit to {STRING} and stop)
|
|
STR_ORDER_STOP_ORDER :(Stop)
|
|
|
|
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
|
|
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Can't use station){POP_COLOUR} {STRING} {STATION} {STRING}
|
|
|
|
STR_ORDER_IMPLICIT :(Implicit)
|
|
|
|
STR_ORDER_FULL_LOAD :(Full load)
|
|
STR_ORDER_FULL_LOAD_ANY :(Full load any cargo)
|
|
STR_ORDER_NO_LOAD :(No loading)
|
|
STR_ORDER_UNLOAD :(Unload and take cargo)
|
|
STR_ORDER_UNLOAD_FULL_LOAD :(Unload and wait for full load)
|
|
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Unload and wait for any full load)
|
|
STR_ORDER_UNLOAD_NO_LOAD :(Unload and leave empty)
|
|
STR_ORDER_TRANSFER :(Transfer and take cargo)
|
|
STR_ORDER_TRANSFER_FULL_LOAD :(Transfer and wait for full load)
|
|
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer and wait for any full load)
|
|
STR_ORDER_TRANSFER_NO_LOAD :(Transfer and leave empty)
|
|
STR_ORDER_NO_UNLOAD :(No unloading and take cargo)
|
|
STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unloading and wait for full load)
|
|
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unloading and wait for any full load)
|
|
STR_ORDER_NO_UNLOAD_NO_LOAD :(No unloading and no loading)
|
|
|
|
STR_ORDER_AUTO_REFIT :(Refit to {STRING})
|
|
STR_ORDER_FULL_LOAD_REFIT :(Full load with refit to {STRING})
|
|
STR_ORDER_FULL_LOAD_ANY_REFIT :(Full load any cargo with refit to {STRING})
|
|
STR_ORDER_UNLOAD_REFIT :(Unload and take cargo with refit to {STRING})
|
|
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Unload and wait for full load with refit to {STRING})
|
|
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload and wait for any full load with refit to {STRING})
|
|
STR_ORDER_TRANSFER_REFIT :(Transfer and take cargo with refit to {STRING})
|
|
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer and wait for full load with refit to {STRING})
|
|
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer and wait for any full load with refit to {STRING})
|
|
STR_ORDER_NO_UNLOAD_REFIT :(No unloading and take cargo with refit to {STRING})
|
|
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No unloading and wait for full load with refit to {STRING})
|
|
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No unloading and wait for any full load with refit to {STRING})
|
|
|
|
STR_ORDER_AUTO_REFIT_ANY :available cargo
|
|
|
|
STR_ORDER_STOP_LOCATION_NEAR_END :[near end]
|
|
STR_ORDER_STOP_LOCATION_MIDDLE :[middle]
|
|
STR_ORDER_STOP_LOCATION_FAR_END :[far end]
|
|
|
|
STR_ORDER_OUT_OF_RANGE :{RED} (Next destination is out of range)
|
|
|
|
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA}
|
|
STR_ORDER_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
|
|
STR_ORDER_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING}
|
|
|
|
STR_INVALID_ORDER :{RED} (Invalid Order)
|
|
|
|
# Time table window
|
|
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable)
|
|
STR_TIMETABLE_ORDER_VIEW :{BLACK}Orders
|
|
STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view
|
|
|
|
STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it
|
|
|
|
STR_TIMETABLE_NO_TRAVEL :No travel
|
|
STR_TIMETABLE_NOT_TIMETABLEABLE :Travel (automatic; timetabled by next manual order)
|
|
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Travel (not timetabled)
|
|
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Travel (not timetabled) with at most {2:VELOCITY}
|
|
STR_TIMETABLE_TRAVEL_FOR :Travel for {STRING}
|
|
STR_TIMETABLE_TRAVEL_FOR_SPEED :Travel for {STRING} with at most {VELOCITY}
|
|
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Travel (for {STRING}, not timetabled)
|
|
STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Travel (for {STRING}, not timetabled) with at most {VELOCITY}
|
|
STR_TIMETABLE_STAY_FOR_ESTIMATED :(stay for {STRING}, not timetabled)
|
|
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(travel for {STRING}, not timetabled)
|
|
STR_TIMETABLE_STAY_FOR :and stay for {STRING}
|
|
STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING}
|
|
STR_TIMETABLE_DAYS :{COMMA}{NBSP}day{P "" s}
|
|
STR_TIMETABLE_TICKS :{COMMA}{NBSP}tick{P "" s}
|
|
|
|
STR_TIMETABLE_TOTAL_TIME :{BLACK}This timetable will take {STRING} to complete
|
|
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}This timetable will take at least {STRING} to complete (not all timetabled)
|
|
|
|
STR_TIMETABLE_STATUS_ON_TIME :{BLACK}This vehicle is currently running on time
|
|
STR_TIMETABLE_STATUS_LATE :{BLACK}This vehicle is currently running {STRING} late
|
|
STR_TIMETABLE_STATUS_EARLY :{BLACK}This vehicle is currently running {STRING} early
|
|
STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}This timetable has not yet started
|
|
STR_TIMETABLE_STATUS_START_AT :{BLACK}This timetable will start at {STRING}
|
|
|
|
STR_TIMETABLE_STARTING_DATE :{BLACK}Start Date
|
|
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Select a date as starting point of this timetable. Ctrl+Click sets the starting point of this timetable and distributes all vehicles sharing this order evenly based on their relative order, if the order is completely timetabled
|
|
|
|
STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time
|
|
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take
|
|
|
|
STR_TIMETABLE_CLEAR_TIME :{BLACK}Clear Time
|
|
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order
|
|
|
|
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Change Speed Limit
|
|
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Change the maximum travel speed of the highlighted order
|
|
|
|
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Clear Speed Limit
|
|
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Clear the maximum travel speed of the highlighted order
|
|
|
|
STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset Late Counter
|
|
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time
|
|
|
|
STR_TIMETABLE_AUTOFILL :{BLACK}Autofill
|
|
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)
|
|
|
|
STR_TIMETABLE_EXPECTED :{BLACK}Expected
|
|
STR_TIMETABLE_SCHEDULED :{BLACK}Scheduled
|
|
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Switch between expected and scheduled
|
|
|
|
STR_TIMETABLE_ARRIVAL_ABBREVIATION :A:
|
|
STR_TIMETABLE_DEPARTURE_ABBREVIATION :D:
|
|
|
|
|
|
# Date window (for timetable)
|
|
STR_DATE_CAPTION :{WHITE}Set date
|
|
STR_DATE_SET_DATE :{BLACK}Set date
|
|
STR_DATE_SET_DATE_TOOLTIP :{BLACK}Use the selected date as starting date for the timetable
|
|
STR_DATE_DAY_TOOLTIP :{BLACK}Select day
|
|
STR_DATE_MONTH_TOOLTIP :{BLACK}Select month
|
|
STR_DATE_YEAR_TOOLTIP :{BLACK}Select year
|
|
|
|
|
|
# AI debug window
|
|
STR_AI_DEBUG :{WHITE}AI/Game Script Debug
|
|
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
|
|
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the script
|
|
STR_AI_DEBUG_SETTINGS :{BLACK}Settings
|
|
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the script
|
|
STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
|
|
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI
|
|
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Enable/disable breaking when an AI log message matches the break string
|
|
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Break on:
|
|
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Break on
|
|
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}When an AI log message matches this string, the game is paused
|
|
STR_AI_DEBUG_MATCH_CASE :{BLACK}Match case
|
|
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing AI log messages against the break string
|
|
STR_AI_DEBUG_CONTINUE :{BLACK}Continue
|
|
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Unpause and continue the AI
|
|
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}View debug output of this AI
|
|
STR_AI_GAME_SCRIPT :{BLACK}Game Script
|
|
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check the Game Script log
|
|
|
|
STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system
|
|
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window
|
|
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Game Script Debug window is only available for the server
|
|
|
|
# AI configuration window
|
|
STR_AI_CONFIG_CAPTION :{WHITE}AI/Game Script Configuration
|
|
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The Game Script that will be loaded in the next game
|
|
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game
|
|
STR_AI_CONFIG_HUMAN_PLAYER :Human player
|
|
STR_AI_CONFIG_RANDOM_AI :Random AI
|
|
STR_AI_CONFIG_NONE :(none)
|
|
|
|
STR_AI_CONFIG_MOVE_UP :{BLACK}Move Up
|
|
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Move selected AI up in the list
|
|
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Move Down
|
|
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move selected AI down in the list
|
|
|
|
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script
|
|
STR_AI_CONFIG_AI :{SILVER}AIs
|
|
|
|
STR_AI_CONFIG_CHANGE :{BLACK}Select {STRING}
|
|
STR_AI_CONFIG_CHANGE_NONE :
|
|
STR_AI_CONFIG_CHANGE_AI :AI
|
|
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Game Script
|
|
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script
|
|
STR_AI_CONFIG_CONFIGURE :{BLACK}Configure
|
|
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the Script
|
|
|
|
# Available AIs window
|
|
STR_AI_LIST_CAPTION :{WHITE}Available {STRING}
|
|
STR_AI_LIST_CAPTION_AI :AIs
|
|
STR_AI_LIST_CAPTION_GAMESCRIPT :Game Scripts
|
|
STR_AI_LIST_TOOLTIP :{BLACK}Click to select a script
|
|
|
|
STR_AI_LIST_AUTHOR :{LTBLUE}Author: {ORANGE}{STRING}
|
|
STR_AI_LIST_VERSION :{LTBLUE}Version: {ORANGE}{NUM}
|
|
STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING}
|
|
|
|
STR_AI_LIST_ACCEPT :{BLACK}Accept
|
|
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted script
|
|
STR_AI_LIST_CANCEL :{BLACK}Cancel
|
|
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change the script
|
|
|
|
STR_SCREENSHOT_CAPTION :{WHITE}Take a screenshot
|
|
STR_SCREENSHOT_SCREENSHOT :{BLACK}Normal screenshot
|
|
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Fully zoomed in screenshot
|
|
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Default zoom screenshot
|
|
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Whole map screenshot
|
|
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Heightmap screenshot
|
|
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap screenshot
|
|
|
|
# AI Parameters
|
|
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
|
|
STR_AI_SETTINGS_CAPTION_AI :AI
|
|
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
|
|
STR_AI_SETTINGS_CLOSE :{BLACK}Close
|
|
STR_AI_SETTINGS_RESET :{BLACK}Reset
|
|
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
|
|
STR_AI_SETTINGS_START_DELAY :Number of days to start this AI after the previous one (give or take): {ORANGE}{STRING}
|
|
|
|
|
|
# Textfile window
|
|
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme of {STRING}
|
|
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} changelog of {STRING}
|
|
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} license of {STRING}
|
|
STR_TEXTFILE_WRAP_TEXT :{WHITE}Wrap text
|
|
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Wrap the text of the window so it all fits without having to scroll
|
|
STR_TEXTFILE_VIEW_README :{BLACK}View readme
|
|
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Changelog
|
|
STR_TEXTFILE_VIEW_LICENCE :{BLACK}License
|
|
|
|
|
|
# Vehicle loading indicators
|
|
STR_PERCENT_UP_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}
|
|
STR_PERCENT_UP :{WHITE}{NUM}%{UP_ARROW}
|
|
STR_PERCENT_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{DOWN_ARROW}
|
|
STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWN_ARROW}
|
|
STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
|
|
STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
|
|
STR_PERCENT_NONE_SMALL :{TINY_FONT}{WHITE}{NUM}%
|
|
STR_PERCENT_NONE :{WHITE}{NUM}%
|
|
|
|
# Income 'floats'
|
|
STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Cost: {CURRENCY_LONG}
|
|
STR_INCOME_FLOAT_COST :{RED}Cost: {CURRENCY_LONG}
|
|
STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Income: {CURRENCY_LONG}
|
|
STR_INCOME_FLOAT_INCOME :{GREEN}Income: {CURRENCY_LONG}
|
|
STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}
|
|
STR_FEEDER :{YELLOW}Transfer: {CURRENCY_LONG}
|
|
STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {GREEN}Income: {CURRENCY_LONG}
|
|
STR_FEEDER_INCOME :{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {GREEN}Income: {CURRENCY_LONG}
|
|
STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {RED}Cost: {CURRENCY_LONG}
|
|
STR_FEEDER_COST :{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {RED}Cost: {CURRENCY_LONG}
|
|
STR_MESSAGE_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY_LONG}
|
|
STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY_LONG}
|
|
|
|
# Saveload messages
|
|
STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
|
|
STR_ERROR_AUTOSAVE_FAILED :{WHITE}Autosave failed
|
|
STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive
|
|
STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING}
|
|
STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file
|
|
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING}
|
|
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {STRING}
|
|
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {STRING}
|
|
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version
|
|
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable
|
|
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writable
|
|
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed
|
|
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Savegame is made with a modified version
|
|
STR_GAME_SAVELOAD_NOT_AVAILABLE :<not available>
|
|
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without streetcar support. All streetcars have been removed
|
|
|
|
# Map generation messages
|
|
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}... no suitable town locations
|
|
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... there is no town in this scenario
|
|
|
|
STR_ERROR_PNGMAP :{WHITE}Can't load landscape from PNG...
|
|
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... file not found
|
|
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed
|
|
STR_ERROR_PNGMAP_MISC :{WHITE}... something just went wrong (probably corrupted file)
|
|
|
|
STR_ERROR_BMPMAP :{WHITE}Can't load landscape from BMP...
|
|
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... could not convert image type
|
|
|
|
STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... image is too large
|
|
|
|
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Scale warning
|
|
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
|
|
|
|
# Soundset messages
|
|
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a fallback sound set was found. If you want sounds, install a sound set via the content download system
|
|
|
|
# Screenshot related messages
|
|
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot
|
|
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
|
|
|
|
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{STRING}'. Highest peak is {NUM}
|
|
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{STRING}'
|
|
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
|
|
|
|
# Error message titles
|
|
STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message
|
|
STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING}
|
|
|
|
# Generic construction errors
|
|
STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map
|
|
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map
|
|
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY_LONG}
|
|
STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required
|
|
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction
|
|
STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this...
|
|
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first
|
|
STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area...
|
|
STR_ERROR_SITE_UNSUITABLE :{WHITE}... site unsuitable
|
|
STR_ERROR_ALREADY_BUILT :{WHITE}... already built
|
|
STR_ERROR_OWNED_BY :{WHITE}... owned by {STRING}
|
|
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... area is owned by another company
|
|
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... terraforming limit reached
|
|
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... tile clearing limit reached
|
|
STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... tree planting limit reached
|
|
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique
|
|
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} in the way
|
|
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Not allowed while paused
|
|
|
|
# Local authority errors
|
|
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} local authority refuses to allow this
|
|
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
|
|
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
|
|
STR_ERROR_BRIBE_FAILED :{WHITE}Your attempted bribery has been discovered by a regional investigator
|
|
|
|
# Levelling errors
|
|
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here...
|
|
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here...
|
|
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here...
|
|
STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel
|
|
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... already at sea level
|
|
STR_ERROR_TOO_HIGH :{WHITE}... too high
|
|
STR_ERROR_ALREADY_LEVELLED :{WHITE}... already flat
|
|
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Afterwards the bridge above it would be too high.
|
|
|
|
# Company related errors
|
|
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name...
|
|
STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change president's name...
|
|
|
|
STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maximum permitted loan size is {CURRENCY_LONG}
|
|
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money...
|
|
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... no loan to repay
|
|
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} required
|
|
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan...
|
|
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank...
|
|
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Can't give away money to this company...
|
|
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company...
|
|
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
|
|
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company...
|
|
STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company...
|
|
STR_ERROR_PROTECTED :{WHITE}This company is not old enough to trade shares yet...
|
|
|
|
# Town related errors
|
|
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns
|
|
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
|
|
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't found town here...
|
|
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Can't expand town...
|
|
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... too close to edge of map
|
|
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too close to another town
|
|
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns
|
|
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map
|
|
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Settings->Environment->Towns
|
|
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road work in progress
|
|
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
|
|
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... there is no suitable place for a statue in the center of this town
|
|
|
|
# Industry related errors
|
|
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... too many industries
|
|
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
|
|
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
|
|
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
|
|
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... too close to another industry
|
|
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... must found town first
|
|
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only one allowed per town
|
|
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... can only be built in towns with a population of at least 1200
|
|
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... can only be built in rainforest areas
|
|
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... can only be built in desert areas
|
|
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns (replacing houses)
|
|
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... can only be built near the center of towns
|
|
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... can only be built in low areas
|
|
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... can only be positioned near edges of map
|
|
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... forest can only be planted above snow-line
|
|
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... can only be built above the snow-line
|
|
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... can only be built below the snow-line
|
|
|
|
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}There were no suitable places for '{STRING}' industries
|
|
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Change the map generation parameters to get a better map
|
|
|
|
# Station construction related errors
|
|
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railroad station here...
|
|
STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station...
|
|
STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build truck station...
|
|
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger streetcar station...
|
|
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight streetcar station...
|
|
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here...
|
|
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here...
|
|
|
|
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area
|
|
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... station too spread out
|
|
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas
|
|
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railroad station parts
|
|
STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops
|
|
STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many truck stations
|
|
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock
|
|
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport
|
|
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station...
|
|
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... this is a town owned road
|
|
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction
|
|
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive through stops can't have corners
|
|
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive through stops can't have junctions
|
|
|
|
# Station destruction related errors
|
|
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
|
|
STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railroad station first
|
|
STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station...
|
|
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove truck station...
|
|
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger streetcar station...
|
|
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight streetcar station...
|
|
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Must remove road stop first
|
|
STR_ERROR_THERE_IS_NO_STATION :{WHITE}... there is no station here
|
|
|
|
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railroad station first
|
|
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first
|
|
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Must demolish truck station first
|
|
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Must demolish passenger streetcar station first
|
|
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Must demolish freight streetcar station first
|
|
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first
|
|
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first
|
|
|
|
# Waypoint related errors
|
|
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint
|
|
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Too close to another waypoint
|
|
|
|
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here...
|
|
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here...
|
|
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name...
|
|
|
|
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here...
|
|
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first
|
|
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... buoy in the way
|
|
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... buoy is in use by another company!
|
|
|
|
# Depot related errors
|
|
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here...
|
|
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't build road vehicle depot here...
|
|
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build streetcar depot here...
|
|
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here...
|
|
|
|
STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Can't rename depot...
|
|
|
|
STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
|
|
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
|
|
STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
|
|
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... must be stopped inside a hangar
|
|
|
|
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains can only be altered when stopped inside a depot
|
|
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long
|
|
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle...
|
|
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... consists of multiple units
|
|
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types
|
|
|
|
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle...
|
|
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}The rear engine will always follow its front counterpart
|
|
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot
|
|
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot
|
|
|
|
STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type
|
|
|
|
# Autoreplace related errors
|
|
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement
|
|
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied
|
|
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit)
|
|
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}New vehicle can't carry {STRING}
|
|
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}New vehicle can't do refit in order {NUM}
|
|
|
|
# Rail construction errors
|
|
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination
|
|
STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Must remove signals first
|
|
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railroad track
|
|
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railroad track first
|
|
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked
|
|
STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}Grade crossings not allowed for this rail type
|
|
STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}Level crossings not allowed for this road type
|
|
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
|
|
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railroad track here...
|
|
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railroad track from here...
|
|
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here...
|
|
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
|
|
STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... there is no railroad track
|
|
STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... there are no signals
|
|
|
|
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert rail type here...
|
|
|
|
# Road construction errors
|
|
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first
|
|
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions
|
|
STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here...
|
|
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build streetcar track here...
|
|
STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here...
|
|
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove streetcar track from here...
|
|
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... there is no road
|
|
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... there is no streetcar track
|
|
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Can't convert road type here...
|
|
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Can't convert streetcar type here...
|
|
STR_ERROR_NO_SUITABLE_ROAD :{WHITE}No suitable road
|
|
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}No suitable streetcar line
|
|
STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}... incompatible streetcar line
|
|
|
|
# Waterway construction errors
|
|
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here...
|
|
STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Can't build locks here...
|
|
STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Can't place rivers here...
|
|
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... must be built on water
|
|
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... can't build on water
|
|
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... can't build on open sea
|
|
STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... can't build on canal
|
|
STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... can't build on river
|
|
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first
|
|
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here...
|
|
|
|
# Tree related errors
|
|
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... tree already here
|
|
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... wrong terrain for tree type
|
|
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here...
|
|
|
|
# Bridge related errors
|
|
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here...
|
|
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first
|
|
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Can't start and end in the same spot
|
|
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level
|
|
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain
|
|
STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Bridge is too high for this terrain.
|
|
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line
|
|
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land
|
|
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... bridge too long
|
|
STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bridge would end out of the map
|
|
|
|
# Tunnel related errors
|
|
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
|
|
STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance
|
|
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first
|
|
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way
|
|
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
|
|
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
|
|
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long
|
|
|
|
# Object related errors
|
|
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... too many objects
|
|
STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Can't build object...
|
|
STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object in the way
|
|
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... company headquarters in the way
|
|
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area...
|
|
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... you already own it!
|
|
|
|
# Group related errors
|
|
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Can't create group...
|
|
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group...
|
|
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group...
|
|
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Can't set parent group...
|
|
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... loops in the group hierarchy are not allowed
|
|
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group...
|
|
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group...
|
|
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group...
|
|
|
|
# Generic vehicle errors
|
|
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Train in the way
|
|
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
|
|
STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Ship in the way
|
|
STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way
|
|
|
|
STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Can't refit train...
|
|
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Can't refit road vehicle...
|
|
STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship...
|
|
STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft...
|
|
|
|
STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Can't name train...
|
|
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle...
|
|
STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Can't name ship...
|
|
STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Can't name aircraft...
|
|
|
|
STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train...
|
|
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle...
|
|
STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship...
|
|
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft...
|
|
|
|
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot...
|
|
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Can't send road vehicle to depot...
|
|
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot...
|
|
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Can't send aircraft to hangar...
|
|
|
|
STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Can't buy railroad vehicle...
|
|
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Can't buy road vehicle...
|
|
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Can't buy ship...
|
|
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Can't buy aircraft...
|
|
|
|
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Can't rename train vehicle type...
|
|
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Can't rename road vehicle type...
|
|
STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type...
|
|
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type...
|
|
|
|
STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Can't sell railroad vehicle...
|
|
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle...
|
|
STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Can't sell ship...
|
|
STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft...
|
|
|
|
STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
|
|
STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
|
|
STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available
|
|
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available
|
|
|
|
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
|
|
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change maintenance interval...
|
|
|
|
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehicle is destroyed
|
|
|
|
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}No vehicles will be available at all
|
|
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Change your NewGRF configuration
|
|
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}No vehicles are available yet
|
|
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Start a new game after {DATE_SHORT} or use a NewGRF that provides early vehicles
|
|
|
|
# Specific vehicle errors
|
|
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger...
|
|
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train...
|
|
STR_ERROR_TRAIN_START_NO_POWER :Train has no power
|
|
|
|
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around...
|
|
|
|
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight
|
|
|
|
# Order related errors
|
|
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders
|
|
STR_ERROR_TOO_MANY_ORDERS :{WHITE}Too many orders
|
|
STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order...
|
|
STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order...
|
|
STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order...
|
|
STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order...
|
|
STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order...
|
|
STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order...
|
|
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... vehicle can't go to all stations
|
|
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... vehicle can't go to that station
|
|
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... a vehicle sharing this order can't go to that station
|
|
|
|
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Can't share order list...
|
|
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Can't stop sharing order list...
|
|
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Can't copy order list...
|
|
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... too far from previous destination
|
|
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... aircraft has not enough range
|
|
|
|
# Timetable related errors
|
|
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle...
|
|
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations
|
|
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station
|
|
|
|
# Sign related errors
|
|
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... too many signs
|
|
STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here...
|
|
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name...
|
|
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign...
|
|
|
|
# Translatable comment for OpenTTD's desktop shortcut
|
|
STR_DESKTOP_SHORTCUT_COMMENT :A simulation game based on Transport Tycoon Deluxe
|
|
|
|
# Translatable descriptions in media/baseset/*.ob* files
|
|
STR_BASEGRAPHICS_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition graphics.
|
|
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Original Transport Tycoon Deluxe DOS (German) edition graphics.
|
|
STR_BASEGRAPHICS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition graphics.
|
|
STR_BASESOUNDS_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition sounds.
|
|
STR_BASESOUNDS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition sounds.
|
|
STR_BASESOUNDS_NONE_DESCRIPTION :A sound pack without any sounds.
|
|
STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition music.
|
|
STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition music.
|
|
STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS edition music.
|
|
STR_BASEMUSIC_NONE_DESCRIPTION :A music pack without actual music.
|
|
|
|
##id 0x2000
|
|
# Town building names
|
|
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block
|
|
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Office block
|
|
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small apartment building
|
|
STR_TOWN_BUILDING_NAME_CHURCH_1 :Church
|
|
STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Large office block
|
|
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Town houses
|
|
STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel
|
|
STR_TOWN_BUILDING_NAME_STATUE_1 :Statue
|
|
STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fountain
|
|
STR_TOWN_BUILDING_NAME_PARK_1 :Park
|
|
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Office block
|
|
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Shops and offices
|
|
STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Modern office building
|
|
STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Warehouse
|
|
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Office block
|
|
STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadium
|
|
STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Old houses
|
|
STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages
|
|
STR_TOWN_BUILDING_NAME_HOUSES_1 :Houses
|
|
STR_TOWN_BUILDING_NAME_FLATS_1 :Apartment Building
|
|
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Tall office block
|
|
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Shops and offices
|
|
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Shops and offices
|
|
STR_TOWN_BUILDING_NAME_THEATER_1 :Theater
|
|
STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadium
|
|
STR_TOWN_BUILDING_NAME_OFFICES_1 :Offices
|
|
STR_TOWN_BUILDING_NAME_HOUSES_2 :Houses
|
|
STR_TOWN_BUILDING_NAME_CINEMA_1 :Cinema
|
|
STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Shopping mall
|
|
STR_TOWN_BUILDING_NAME_IGLOO_1 :Igloo
|
|
STR_TOWN_BUILDING_NAME_TEPEES_1 :Tepees
|
|
STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Teapot-House
|
|
STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Piggy-Bank
|
|
|
|
##id 0x4800
|
|
# industry names
|
|
STR_INDUSTRY_NAME_COAL_MINE :Coal Mine
|
|
STR_INDUSTRY_NAME_POWER_STATION :Power Plant
|
|
STR_INDUSTRY_NAME_SAWMILL :Sawmill
|
|
STR_INDUSTRY_NAME_FOREST :Forest
|
|
STR_INDUSTRY_NAME_OIL_REFINERY :Oil Refinery
|
|
STR_INDUSTRY_NAME_OIL_RIG :Oil Rig
|
|
STR_INDUSTRY_NAME_FACTORY :Factory
|
|
STR_INDUSTRY_NAME_PRINTING_WORKS :Printing Works
|
|
STR_INDUSTRY_NAME_STEEL_MILL :Steel Mill
|
|
STR_INDUSTRY_NAME_FARM :Farm
|
|
STR_INDUSTRY_NAME_COPPER_ORE_MINE :Copper Ore Mine
|
|
STR_INDUSTRY_NAME_OIL_WELLS :Oil Wells
|
|
STR_INDUSTRY_NAME_BANK :Bank
|
|
STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :Food Processing Plant
|
|
STR_INDUSTRY_NAME_PAPER_MILL :Paper Mill
|
|
STR_INDUSTRY_NAME_GOLD_MINE :Gold Mine
|
|
STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :Bank
|
|
STR_INDUSTRY_NAME_DIAMOND_MINE :Diamond Mine
|
|
STR_INDUSTRY_NAME_IRON_ORE_MINE :Iron Ore Mine
|
|
STR_INDUSTRY_NAME_FRUIT_PLANTATION :Fruit Plantation
|
|
STR_INDUSTRY_NAME_RUBBER_PLANTATION :Rubber Plantation
|
|
STR_INDUSTRY_NAME_WATER_SUPPLY :Water Supply
|
|
STR_INDUSTRY_NAME_WATER_TOWER :Water Tower
|
|
STR_INDUSTRY_NAME_FACTORY_2 :Factory
|
|
STR_INDUSTRY_NAME_FARM_2 :Farm
|
|
STR_INDUSTRY_NAME_LUMBER_MILL :Lumber Mill
|
|
STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Cotton Candy Forest
|
|
STR_INDUSTRY_NAME_CANDY_FACTORY :Candy Factory
|
|
STR_INDUSTRY_NAME_BATTERY_FARM :Battery Farm
|
|
STR_INDUSTRY_NAME_COLA_WELLS :Cola Wells
|
|
STR_INDUSTRY_NAME_TOY_SHOP :Toy Shop
|
|
STR_INDUSTRY_NAME_TOY_FACTORY :Toy Factory
|
|
STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :Plastic Fountains
|
|
STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :Fizzy Drink Factory
|
|
STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Bubble Generator
|
|
STR_INDUSTRY_NAME_TOFFEE_QUARRY :Toffee Quarry
|
|
STR_INDUSTRY_NAME_SUGAR_MINE :Sugar Mine
|
|
|
|
############ WARNING, using range 0x6000 for strings that are stored in the savegame
|
|
############ These strings may never get a new id, or savegames will break!
|
|
##id 0x6000
|
|
STR_SV_EMPTY :
|
|
STR_SV_UNNAMED :Unnamed
|
|
STR_SV_TRAIN_NAME :Train #{COMMA}
|
|
STR_SV_ROAD_VEHICLE_NAME :Road Vehicle #{COMMA}
|
|
STR_SV_SHIP_NAME :Ship #{COMMA}
|
|
STR_SV_AIRCRAFT_NAME :Aircraft #{COMMA}
|
|
|
|
STR_SV_STNAME :{STRING}
|
|
STR_SV_STNAME_NORTH :{STRING} North
|
|
STR_SV_STNAME_SOUTH :{STRING} South
|
|
STR_SV_STNAME_EAST :{STRING} East
|
|
STR_SV_STNAME_WEST :{STRING} West
|
|
STR_SV_STNAME_CENTRAL :{STRING} Central
|
|
STR_SV_STNAME_TRANSFER :{STRING} Transfer
|
|
STR_SV_STNAME_HALT :{STRING} Halt
|
|
STR_SV_STNAME_VALLEY :{STRING} Valley
|
|
STR_SV_STNAME_HEIGHTS :{STRING} Heights
|
|
STR_SV_STNAME_WOODS :{STRING} Woods
|
|
STR_SV_STNAME_LAKESIDE :{STRING} Lakeside
|
|
STR_SV_STNAME_EXCHANGE :{STRING} Exchange
|
|
STR_SV_STNAME_AIRPORT :{STRING} Airport
|
|
STR_SV_STNAME_OILFIELD :{STRING} Oilfield
|
|
STR_SV_STNAME_MINES :{STRING} Mines
|
|
STR_SV_STNAME_DOCKS :{STRING} Docks
|
|
STR_SV_STNAME_BUOY :{STRING}
|
|
STR_SV_STNAME_WAYPOINT :{STRING}
|
|
##id 0x6020
|
|
STR_SV_STNAME_ANNEXE :{STRING} Annex
|
|
STR_SV_STNAME_SIDINGS :{STRING} Sidings
|
|
STR_SV_STNAME_BRANCH :{STRING} Branch
|
|
STR_SV_STNAME_UPPER :Upper {STRING}
|
|
STR_SV_STNAME_LOWER :Lower {STRING}
|
|
STR_SV_STNAME_HELIPORT :{STRING} Heliport
|
|
STR_SV_STNAME_FOREST :{STRING} Forest
|
|
STR_SV_STNAME_FALLBACK :{STRING} Station #{NUM}
|
|
############ end of savegame specific region!
|
|
|
|
##id 0x8000
|
|
# Vehicle names
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :MightyMover Choo-Choo
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diesel
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diesel
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Steam)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (Steam)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (Steam)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diesel)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diesel)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (Diesel)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (Diesel)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (Diesel)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diesel)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diesel)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (Diesel)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Electric)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Electric)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Electric)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Electric)
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passenger Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Mail Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Coal Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Oil Tanker
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Livestock Boxcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Goods Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Grain Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Wood Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Iron Ore Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Steel Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Armored Boxcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Food Boxcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Paper Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Copper Ore Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Water Tanker
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Fruit Gondola
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Rubber Gondola
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Sugar Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Cotton Candy Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Toffee Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Bubble Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Cola Tanker
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Candy Boxcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Toy Boxcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Battery Flatcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Fizzy Drink Flatcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Plastic Flatcar
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Electric)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Passenger Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Mail Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Coal Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Oil Tanker
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Livestock Boxcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Goods Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Grain Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Wood Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Iron Ore Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Steel Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Armored Boxcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Food Boxcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Paper Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Copper Ore Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Water Tanker
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Fruit Gondola
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Rubber Gondola
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Sugar Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Cotton Candy Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Toffee Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Bubble Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Cola Tanker
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Candy Boxcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Toy Boxcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Battery Flatcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Fizzy Drink Flatcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Plastic Flatcar
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric)
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passenger Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Mail Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Coal Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Oil Tanker
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Livestock Boxcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goods Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Grain Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Wood Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Iron Ore Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Steel Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Armored Boxcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Food Boxcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Paper Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Copper Ore Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Water Tanker
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :Fruit Gondola
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :Rubber Gondola
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :Sugar Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Cotton Candy Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :Toffee Hopper
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :Bubble Car
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :Cola Tanker
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :Candy Boxcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :Toy Boxcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :Battery Flatcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :Fizzy Drink Flatcar
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :Plastic Flatcar
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :MPS Regal Bus
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :Foster Bus
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Superbus
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Coal Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Coal Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Coal Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Mail Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Reynard Mail Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Perry Mail Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Witcombe Oil Tanker
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Foster Oil Tanker
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Perry Oil Tanker
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Talbott Livestock Van
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Uhl Livestock Van
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Foster Livestock Van
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Balogh Goods Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Craighead Goods Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Goss Goods Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Hereford Grain Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Thomas Grain Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Goss Grain Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Witcombe Wood Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Foster Wood Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Moreland Wood Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :MPS Iron Ore Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :Uhl Iron Ore Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Balogh Steel Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Uhl Steel Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Kelling Steel Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh Armored Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl Armored Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster Armored Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Foster Food Van
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Perry Food Van
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Food Van
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Uhl Paper Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Balogh Paper Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :MPS Paper Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :Uhl Water Tanker
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :Balogh Water Tanker
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :MPS Water Tanker
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl Fruit Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling Fruit Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Uhl Rubber Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :RMT Rubber Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :MightyMover Cotton Candy Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :Powernaught Cotton Candy Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Cotton Candy Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught Toy Van
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow Toy Van
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover Candy Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught Candy Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow Candy Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck
|
|
STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS Oil Tanker
|
|
STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker
|
|
STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS Passenger Ferry
|
|
STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :FFP Passenger Ferry
|
|
STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft
|
|
STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry
|
|
STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry
|
|
STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Yate Cargo Ship
|
|
STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Bakewell Cargo Ship
|
|
STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :MightyMover Cargo Ship
|
|
STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Powernaut Cargo Ship
|
|
STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :Sampson U52
|
|
STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :Coleman Count
|
|
STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :FFP Dart
|
|
STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN :Yate Haugan
|
|
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3
|
|
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8
|
|
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9
|
|
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80
|
|
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10
|
|
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11
|
|
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11
|
|
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100 :Darwin 100
|
|
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200 :Darwin 200
|
|
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300 :Darwin 300
|
|
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Darwin 400
|
|
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Darwin 500
|
|
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Darwin 600
|
|
STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Guru Galaxy
|
|
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Airtaxi A21
|
|
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Airtaxi A31
|
|
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Airtaxi A32
|
|
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Airtaxi A33
|
|
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46
|
|
STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Dinger 100
|
|
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :AirTaxi A34-1000
|
|
STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Yate Z-Shuttle
|
|
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Kelling K1
|
|
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Kelling K6
|
|
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7 :Kelling K7
|
|
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700 :Darwin 700
|
|
STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2 :FFP Hyperdart 2
|
|
STR_VEHICLE_NAME_AIRCRAFT_DINGER_200 :Dinger 200
|
|
STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000 :Dinger 1000
|
|
STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100 :Ploddyphut 100
|
|
STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500 :Ploddyphut 500
|
|
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1 :Flashbang X1
|
|
STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1 :Juggerplane M1
|
|
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizzer
|
|
STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helicopter
|
|
STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helicopter
|
|
STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helicopter
|
|
|
|
##id 0x8800
|
|
# Formatting of some strings
|
|
STR_FORMAT_DATE_TINY :{1:STRING}/{0:STRING}/{2:NUM}
|
|
STR_FORMAT_DATE_SHORT :{STRING} {NUM}
|
|
STR_FORMAT_DATE_LONG :{1:STRING} {0:STRING}, {2:NUM}
|
|
STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING}
|
|
|
|
STR_FORMAT_BUOY_NAME :{TOWN} Buoy
|
|
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Buoy #{COMMA}
|
|
STR_FORMAT_COMPANY_NUM :(Company {COMMA})
|
|
STR_FORMAT_GROUP_NAME :Group {COMMA}
|
|
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
|
|
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
|
|
STR_FORMAT_WAYPOINT_NAME :{TOWN} Waypoint
|
|
STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Waypoint #{COMMA}
|
|
|
|
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Train Depot
|
|
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Train Depot #{COMMA}
|
|
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Road Vehicle Depot
|
|
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Road Vehicle Depot #{COMMA}
|
|
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Ship Depot
|
|
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Ship Depot #{COMMA}
|
|
STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar
|
|
|
|
STR_UNKNOWN_STATION :unknown station
|
|
STR_DEFAULT_SIGN_NAME :Sign
|
|
STR_COMPANY_SOMEONE :someone
|
|
|
|
STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING}
|
|
STR_SAVEGAME_NAME_SPECTATOR :Spectator, {1:STRING}
|
|
|
|
# Viewport strings
|
|
STR_VIEWPORT_TOWN_POP :{WHITE}{TOWN} ({COMMA})
|
|
STR_VIEWPORT_TOWN :{WHITE}{TOWN}
|
|
STR_VIEWPORT_TOWN_TINY_BLACK :{TINY_FONT}{BLACK}{TOWN}
|
|
STR_VIEWPORT_TOWN_TINY_WHITE :{TINY_FONT}{WHITE}{TOWN}
|
|
|
|
STR_VIEWPORT_SIGN_SMALL_BLACK :{TINY_FONT}{BLACK}{SIGN}
|
|
STR_VIEWPORT_SIGN_SMALL_WHITE :{TINY_FONT}{WHITE}{SIGN}
|
|
|
|
STR_VIEWPORT_STATION :{STATION} {STATION_FEATURES}
|
|
STR_VIEWPORT_STATION_TINY :{TINY_FONT}{STATION}
|
|
|
|
STR_VIEWPORT_WAYPOINT :{WAYPOINT}
|
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STR_VIEWPORT_WAYPOINT_TINY :{TINY_FONT}{WAYPOINT}
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# Simple strings to get specific types of data
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STR_COMPANY_NAME :{COMPANY}
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STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
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STR_DEPOT_NAME :{DEPOT}
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STR_ENGINE_NAME :{ENGINE}
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STR_HIDDEN_ENGINE_NAME :{ENGINE} (hidden)
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STR_GROUP_NAME :{GROUP}
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STR_INDUSTRY_NAME :{INDUSTRY}
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STR_PRESIDENT_NAME :{PRESIDENT_NAME}
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STR_SIGN_NAME :{SIGN}
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STR_STATION_NAME :{STATION}
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STR_TOWN_NAME :{TOWN}
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STR_VEHICLE_NAME :{VEHICLE}
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STR_WAYPOINT_NAME :{WAYPOINT}
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STR_JUST_CARGO :{CARGO_LONG}
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STR_JUST_CHECKMARK :{CHECKMARK}
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STR_JUST_COMMA :{COMMA}
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STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
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STR_JUST_CURRENCY_LONG :{CURRENCY_LONG}
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STR_JUST_CARGO_LIST :{CARGO_LIST}
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STR_JUST_INT :{NUM}
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STR_JUST_DATE_TINY :{DATE_TINY}
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STR_JUST_DATE_SHORT :{DATE_SHORT}
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STR_JUST_DATE_LONG :{DATE_LONG}
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STR_JUST_DATE_ISO :{DATE_ISO}
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STR_JUST_STRING :{STRING}
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STR_JUST_STRING_STRING :{STRING}{STRING}
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STR_JUST_RAW_STRING :{STRING}
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STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING}
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# Slightly 'raw' stringcodes with colour or size
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STR_BLACK_COMMA :{BLACK}{COMMA}
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STR_TINY_BLACK_COMA :{TINY_FONT}{BLACK}{COMMA}
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STR_TINY_COMMA :{TINY_FONT}{COMMA}
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STR_BLUE_COMMA :{BLUE}{COMMA}
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STR_RED_COMMA :{RED}{COMMA}
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STR_WHITE_COMMA :{WHITE}{COMMA}
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STR_TINY_BLACK_DECIMAL :{TINY_FONT}{BLACK}{DECIMAL}
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STR_COMPANY_MONEY :{WHITE}{CURRENCY_LONG}
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STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG}
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STR_WHITE_DATE_LONG :{WHITE}{DATE_LONG}
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STR_SHORT_DATE :{WHITE}{DATE_TINY}
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STR_DATE_LONG_SMALL :{TINY_FONT}{BLACK}{DATE_LONG}
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STR_TINY_GROUP :{TINY_FONT}{GROUP}
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STR_BLACK_INT :{BLACK}{NUM}
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STR_ORANGE_INT :{ORANGE}{NUM}
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STR_WHITE_SIGN :{WHITE}{SIGN}
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STR_TINY_BLACK_STATION :{TINY_FONT}{BLACK}{STATION}
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STR_BLACK_STRING :{BLACK}{STRING}
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STR_BLACK_RAW_STRING :{BLACK}{STRING}
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STR_ORANGE_STRING :{ORANGE}{STRING}
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STR_LTBLUE_STRING :{LTBLUE}{STRING}
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STR_WHITE_STRING :{WHITE}{STRING}
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STR_ORANGE_STRING1_WHITE :{ORANGE}{STRING}{WHITE}
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STR_ORANGE_STRING1_LTBLUE :{ORANGE}{STRING}{LTBLUE}
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STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT}
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STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE}
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STR_TINY_RIGHT_ARROW :{TINY_FONT}{RIGHT_ARROW}
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STR_BLACK_1 :{BLACK}1
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STR_BLACK_2 :{BLACK}2
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STR_BLACK_3 :{BLACK}3
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STR_BLACK_4 :{BLACK}4
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STR_BLACK_5 :{BLACK}5
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STR_BLACK_6 :{BLACK}6
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STR_BLACK_7 :{BLACK}7
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STR_TRAIN :{BLACK}{TRAIN}
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STR_BUS :{BLACK}{BUS}
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STR_LORRY :{BLACK}{LORRY}
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STR_PLANE :{BLACK}{PLANE}
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STR_SHIP :{BLACK}{SHIP}
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STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})
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