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OpenTTD-patches/src/network
rubidium b2e9b5d612 (svn r18683) -Fix: it's not an other 15 years ago
..
core (svn r18608) -Change: add the concept of music sets 15 years ago
network.cpp (svn r18330) -Cleanup: remove some unneeded includes 15 years ago
network.h (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
network_base.h (svn r17737) -Codechange: remove the chat window when you were chatting with someone who lost his/her connection or when you were team chatting and moved out of the company. 15 years ago
network_chat_gui.cpp (svn r18683) -Fix: it's not an other 15 years ago
network_client.cpp (svn r18330) -Cleanup: remove some unneeded includes 15 years ago
network_client.h (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
network_command.cpp (svn r17693) -Cleanup: remove some unneeded includes 15 years ago
network_content.cpp (svn r18638) -Fix: downloading music sets would fail 15 years ago
network_content.h (svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files 15 years ago
network_content_gui.cpp (svn r18640) -Fix (r18633): don't assert when accessing first invalid item, it's used quite often in the code 15 years ago
network_func.h (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. 15 years ago
network_gamelist.cpp (svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables 15 years ago
network_gamelist.h (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
network_gui.cpp (svn r18645) -Fix [FS#3433](r942): out-of-bounds access in the 'Start new multiplayer game' GUI 15 years ago
network_gui.h (svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files 15 years ago
network_internal.h (svn r18251) -Codechange: make the join status window big font aware 15 years ago
network_server.cpp (svn r18381) -Codechange: Add RoadVehicle::IsBus() to simplify some stuff. 15 years ago
network_server.h (svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status 15 years ago
network_type.h (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. 15 years ago
network_udp.cpp (svn r18028) -Codechange: unglobalise some functions 15 years ago
network_udp.h (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago