mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
451 lines
11 KiB
C++
451 lines
11 KiB
C++
/* $Id$ */
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/** @file console_gui.cpp Handling the GUI of the in-game console. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "textbuf_gui.h"
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#include "window_gui.h"
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#include "console_gui.h"
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#include <stdarg.h>
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#include <string.h>
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#include "console_internal.h"
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#include "window_func.h"
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#include "string_func.h"
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#include "gfx_func.h"
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#include "core/math_func.hpp"
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#include "settings_type.h"
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#include "rev.h"
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#include "table/strings.h"
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enum {
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ICON_HISTORY_SIZE = 20,
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ICON_LINE_HEIGHT = 12,
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ICON_RIGHT_BORDERWIDTH = 10,
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ICON_BOTTOM_BORDERWIDTH = 12,
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};
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/**
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* Container for a single line of console output
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*/
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struct IConsoleLine {
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static IConsoleLine *front; ///< The front of the console backlog buffer
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static int size; ///< The amount of items in the backlog
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IConsoleLine *previous; ///< The previous console message.
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char *buffer; ///< The data to store.
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uint16 colour; ///< The colour of the line.
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uint16 time; ///< The amount of time the line is in the backlog.
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/**
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* Initialize the console line.
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* @param buffer the data to print.
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* @param colour the colour of the line.
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*/
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IConsoleLine(char *buffer, uint16 colour) :
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previous(IConsoleLine::front),
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buffer(buffer),
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colour(colour),
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time(0)
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{
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IConsoleLine::front = this;
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IConsoleLine::size++;
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}
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/**
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* Clear this console line and any further ones.
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*/
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~IConsoleLine()
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{
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IConsoleLine::size--;
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free(buffer);
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delete previous;
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}
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/**
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* Get the index-ed item in the list.
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*/
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static const IConsoleLine *Get(uint index)
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{
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const IConsoleLine *item = IConsoleLine::front;
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while (index != 0 && item != NULL) {
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index--;
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item = item->previous;
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}
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return item;
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}
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/**
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* Truncate the list removing everything older than/more than the amount
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* as specified in the config file.
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* As a side effect also increase the time the other lines have been in
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* the list.
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* @return true if and only if items got removed.
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*/
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static bool Truncate()
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{
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IConsoleLine *cur = IConsoleLine::front;
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if (cur == NULL) return false;
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int count = 1;
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for (IConsoleLine *item = cur->previous; item != NULL; count++, cur = item, item = item->previous) {
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if (item->time > _settings_client.gui.console_backlog_timeout &&
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count > _settings_client.gui.console_backlog_length) {
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delete item;
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cur->previous = NULL;
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return true;
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}
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if (item->time != MAX_UVALUE(uint16)) item->time++;
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}
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return false;
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}
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/**
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* Reset the complete console line backlog.
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*/
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static void Reset()
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{
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delete IConsoleLine::front;
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IConsoleLine::front = NULL;
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IConsoleLine::size = 0;
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}
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};
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/* static */ IConsoleLine *IConsoleLine::front = NULL;
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/* static */ int IConsoleLine::size = 0;
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/* ** main console cmd buffer ** */
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static Textbuf _iconsole_cmdline;
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static char *_iconsole_history[ICON_HISTORY_SIZE];
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static byte _iconsole_historypos;
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IConsoleModes _iconsole_mode;
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/* *************** *
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* end of header *
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* *************** */
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static void IConsoleClearCommand()
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{
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memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
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_iconsole_cmdline.size = 1; // only terminating zero
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_iconsole_cmdline.width = 0;
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_iconsole_cmdline.caretpos = 0;
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_iconsole_cmdline.caretxoffs = 0;
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SetWindowDirty(FindWindowById(WC_CONSOLE, 0));
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}
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static inline void IConsoleResetHistoryPos() {_iconsole_historypos = ICON_HISTORY_SIZE - 1;}
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static void IConsoleHistoryAdd(const char *cmd);
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static void IConsoleHistoryNavigate(int direction);
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struct IConsoleWindow : Window
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{
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static int scroll;
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IConsoleWindow(const WindowDesc *desc) : Window(desc)
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{
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_iconsole_mode = ICONSOLE_OPENED;
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_no_scroll++; // override cursor arrows; the gamefield will not scroll
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this->height = _screen.height / 3;
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this->width = _screen.width;
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}
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~IConsoleWindow()
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{
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_iconsole_mode = ICONSOLE_CLOSED;
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_no_scroll--;
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}
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virtual void OnPaint()
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{
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int max = (this->height / ICON_LINE_HEIGHT) - 1;
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const IConsoleLine *print = IConsoleLine::Get(IConsoleWindow::scroll);
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GfxFillRect(this->left, this->top, this->width, this->height - 1, 0);
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for (int i = 0; i < max && print != NULL; i++, print = print->previous) {
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DoDrawString(print->buffer, 5,
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this->height - (2 + i) * ICON_LINE_HEIGHT, print->colour);
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}
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/* If the text is longer than the window, don't show the starting ']' */
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int delta = this->width - 10 - _iconsole_cmdline.width - ICON_RIGHT_BORDERWIDTH;
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if (delta > 0) {
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DoDrawString("]", 5, this->height - ICON_LINE_HEIGHT, CC_COMMAND);
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delta = 0;
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}
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DoDrawString(_iconsole_cmdline.buf, 10 + delta, this->height - ICON_LINE_HEIGHT, CC_COMMAND);
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if (_iconsole_cmdline.caret) {
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DoDrawString("_", 10 + delta + _iconsole_cmdline.caretxoffs, this->height - ICON_LINE_HEIGHT, TC_WHITE);
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}
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}
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virtual void OnHundredthTick()
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{
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if (IConsoleLine::Truncate() &&
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(IConsoleWindow::scroll > IConsoleLine::size)) {
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IConsoleWindow::scroll = max(0, IConsoleLine::size - (this->height / ICON_LINE_HEIGHT) + 1);
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this->SetDirty();
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}
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}
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virtual void OnMouseLoop()
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{
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if (HandleCaret(&_iconsole_cmdline)) this->SetDirty();
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}
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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const int scroll_height = (this->height / ICON_LINE_HEIGHT) - 1;
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switch (keycode) {
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case WKC_UP:
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IConsoleHistoryNavigate(+1);
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this->SetDirty();
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break;
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case WKC_DOWN:
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IConsoleHistoryNavigate(-1);
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this->SetDirty();
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break;
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case WKC_SHIFT | WKC_PAGEDOWN:
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if (IConsoleWindow::scroll - scroll_height < 0) {
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IConsoleWindow::scroll = 0;
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} else {
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IConsoleWindow::scroll -= scroll_height;
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}
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this->SetDirty();
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break;
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case WKC_SHIFT | WKC_PAGEUP:
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if (IConsoleWindow::scroll + scroll_height > IConsoleLine::size - scroll_height) {
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IConsoleWindow::scroll = IConsoleLine::size - scroll_height;
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} else {
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IConsoleWindow::scroll += scroll_height;
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}
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this->SetDirty();
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break;
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case WKC_SHIFT | WKC_DOWN:
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if (IConsoleWindow::scroll <= 0) {
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IConsoleWindow::scroll = 0;
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} else {
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--IConsoleWindow::scroll;
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}
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this->SetDirty();
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break;
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case WKC_SHIFT | WKC_UP:
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if (IConsoleWindow::scroll >= IConsoleLine::size) {
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IConsoleWindow::scroll = IConsoleLine::size;
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} else {
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++IConsoleWindow::scroll;
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}
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this->SetDirty();
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break;
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case WKC_BACKQUOTE:
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IConsoleSwitch();
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break;
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case WKC_RETURN: case WKC_NUM_ENTER:
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IConsolePrintF(CC_COMMAND, "] %s", _iconsole_cmdline.buf);
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IConsoleHistoryAdd(_iconsole_cmdline.buf);
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IConsoleCmdExec(_iconsole_cmdline.buf);
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IConsoleClearCommand();
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break;
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case WKC_CTRL | WKC_RETURN:
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_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
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IConsoleResize(this);
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MarkWholeScreenDirty();
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break;
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case (WKC_CTRL | 'V'):
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if (InsertTextBufferClipboard(&_iconsole_cmdline)) {
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IConsoleResetHistoryPos();
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this->SetDirty();
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}
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break;
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case (WKC_CTRL | 'L'):
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IConsoleCmdExec("clear");
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break;
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case (WKC_CTRL | 'U'):
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DeleteTextBufferAll(&_iconsole_cmdline);
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this->SetDirty();
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break;
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case WKC_BACKSPACE: case WKC_DELETE:
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if (DeleteTextBufferChar(&_iconsole_cmdline, keycode)) {
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IConsoleResetHistoryPos();
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this->SetDirty();
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}
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break;
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case WKC_LEFT: case WKC_RIGHT: case WKC_END: case WKC_HOME:
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if (MoveTextBufferPos(&_iconsole_cmdline, keycode)) {
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IConsoleResetHistoryPos();
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this->SetDirty();
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}
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break;
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default:
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if (IsValidChar(key, CS_ALPHANUMERAL)) {
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IConsoleWindow::scroll = 0;
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InsertTextBufferChar(&_iconsole_cmdline, key);
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IConsoleResetHistoryPos();
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this->SetDirty();
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} else {
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return ES_NOT_HANDLED;
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}
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}
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return ES_HANDLED;
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}
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};
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int IConsoleWindow::scroll = 0;
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static const Widget _iconsole_window_widgets[] = {
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{WIDGETS_END}
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};
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static const WindowDesc _iconsole_window_desc = {
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0, 0, 2, 2, 2, 2,
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WC_CONSOLE, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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_iconsole_window_widgets,
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};
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void IConsoleGUIInit()
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{
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_iconsole_historypos = ICON_HISTORY_SIZE - 1;
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_iconsole_mode = ICONSOLE_CLOSED;
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IConsoleLine::Reset();
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memset(_iconsole_history, 0, sizeof(_iconsole_history));
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_iconsole_cmdline.buf = CallocT<char>(ICON_CMDLN_SIZE); // create buffer and zero it
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_iconsole_cmdline.maxsize = ICON_CMDLN_SIZE;
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IConsolePrintF(CC_WARNING, "OpenTTD Game Console Revision 7 - %s", _openttd_revision);
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IConsolePrint(CC_WHITE, "------------------------------------");
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IConsolePrint(CC_WHITE, "use \"help\" for more information");
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IConsolePrint(CC_WHITE, "");
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IConsoleClearCommand();
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IConsoleHistoryAdd("");
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}
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void IConsoleClearBuffer()
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{
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IConsoleLine::Reset();
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}
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void IConsoleGUIFree()
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{
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free(_iconsole_cmdline.buf);
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IConsoleClearBuffer();
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}
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void IConsoleResize(Window *w)
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{
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switch (_iconsole_mode) {
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case ICONSOLE_OPENED:
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w->height = _screen.height / 3;
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w->width = _screen.width;
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break;
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case ICONSOLE_FULL:
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w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH;
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w->width = _screen.width;
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break;
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default: return;
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}
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MarkWholeScreenDirty();
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}
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void IConsoleSwitch()
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{
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switch (_iconsole_mode) {
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case ICONSOLE_CLOSED:
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new IConsoleWindow(&_iconsole_window_desc);
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break;
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case ICONSOLE_OPENED: case ICONSOLE_FULL:
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DeleteWindowById(WC_CONSOLE, 0);
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break;
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}
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MarkWholeScreenDirty();
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}
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void IConsoleClose() {if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();}
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void IConsoleOpen() {if (_iconsole_mode == ICONSOLE_CLOSED) IConsoleSwitch();}
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/**
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* Add the entered line into the history so you can look it back
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* scroll, etc. Put it to the beginning as it is the latest text
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* @param cmd Text to be entered into the 'history'
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*/
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static void IConsoleHistoryAdd(const char *cmd)
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{
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free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
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memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1));
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_iconsole_history[0] = strdup(cmd);
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IConsoleResetHistoryPos();
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}
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/**
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* Navigate Up/Down in the history of typed commands
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* @param direction Go further back in history (+1), go to recently typed commands (-1)
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*/
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static void IConsoleHistoryNavigate(int direction)
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{
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int i = _iconsole_historypos + direction;
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/* watch out for overflows, just wrap around */
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if (i < 0) i = ICON_HISTORY_SIZE - 1;
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if (i >= ICON_HISTORY_SIZE) i = 0;
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if (direction > 0) {
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if (_iconsole_history[i] == NULL) i = 0;
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}
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if (direction < 0) {
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while (i > 0 && _iconsole_history[i] == NULL) i--;
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}
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_iconsole_historypos = i;
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IConsoleClearCommand();
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/* copy history to 'command prompt / bash' */
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assert(_iconsole_history[i] != NULL && IsInsideMM(i, 0, ICON_HISTORY_SIZE));
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ttd_strlcpy(_iconsole_cmdline.buf, _iconsole_history[i], _iconsole_cmdline.maxsize);
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UpdateTextBufferSize(&_iconsole_cmdline);
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}
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/**
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* Handle the printing of text entered into the console or redirected there
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* by any other means. Text can be redirected to other clients in a network game
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* as well as to a logfile. If the network server is a dedicated server, all activities
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* are also logged. All lines to print are added to a temporary buffer which can be
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* used as a history to print them onscreen
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* @param color_code the colour of the command. Red in case of errors, etc.
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* @param string the message entered or output on the console (notice, error, etc.)
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*/
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void IConsoleGUIPrint(ConsoleColour color_code, char *str)
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{
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new IConsoleLine(str, color_code);
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SetWindowDirty(FindWindowById(WC_CONSOLE, 0));
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}
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