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https://github.com/JGRennison/OpenTTD-patches.git
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752b3f0dd6
a single station. Thanks to: Truelight for the saveload code, Darkvater and Hackykid for network testing and Tron for proof-reading 1500 lines of diff.
228 lines
6.5 KiB
C
228 lines
6.5 KiB
C
#ifndef STATION_H
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#define STATION_H
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#include "sprite.h"
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#include "vehicle.h"
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typedef struct GoodsEntry {
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uint16 waiting_acceptance;
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byte days_since_pickup;
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byte rating;
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byte enroute_from;
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byte enroute_time;
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byte last_speed;
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byte last_age;
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} GoodsEntry;
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typedef enum RoadStopType {
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RS_BUS,
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RS_TRUCK
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} RoadStopType;
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enum { NUM_ROAD_STOPS = 250 };
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enum { ROAD_STOP_LIMIT = 8 };
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enum { NUM_SLOTS = 2 };
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enum { INVALID_SLOT = 0xFFFF };
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typedef struct RoadStop {
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TileIndex xy;
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bool used;
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byte status;
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uint32 index;
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uint16 slot[NUM_SLOTS];
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uint16 station; //XXX should be StationIndex
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uint8 type;
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struct RoadStop *next;
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struct RoadStop *prev;
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} RoadStop;
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struct Station {
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TileIndex xy;
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RoadStop *bus_stops;
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RoadStop *truck_stops;
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TileIndex train_tile;
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TileIndex airport_tile;
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TileIndex dock_tile;
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Town *town;
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// alpha_order is obsolete since savegame format 4
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byte alpha_order_obsolete;
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uint16 string_id;
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ViewportSign sign;
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uint16 had_vehicle_of_type;
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byte time_since_load;
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byte time_since_unload;
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byte delete_ctr;
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byte owner;
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byte facilities;
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byte airport_type;
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// trainstation width/height
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byte trainst_w, trainst_h;
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byte class_id; // custom graphics station class
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byte stat_id; // custom graphics station id in the @class_id class
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uint16 build_date;
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//uint16 airport_flags;
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uint32 airport_flags;
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uint16 index;
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VehicleID last_vehicle;
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GoodsEntry goods[NUM_CARGO];
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/* Stuff that is no longer used, but needed for conversion */
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TileIndex bus_tile_obsolete;
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TileIndex lorry_tile_obsolete;
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byte truck_stop_status_obsolete;
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byte bus_stop_status_obsolete;
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byte blocked_months_obsolete;
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};
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enum {
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FACIL_TRAIN = 1,
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FACIL_TRUCK_STOP = 2,
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FACIL_BUS_STOP = 4,
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FACIL_AIRPORT = 8,
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FACIL_DOCK = 0x10,
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};
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enum {
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// HVOT_PENDING_DELETE = 1<<0, // not needed anymore
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HVOT_TRAIN = 1<<1,
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HVOT_BUS = 1 << 2,
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HVOT_TRUCK = 1 << 3,
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HVOT_AIRCRAFT = 1 << 4,
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HVOT_SHIP = 1 << 5,
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HVOT_BUOY = 1 << 6
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};
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enum {
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CA_BUS = 3,
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CA_TRUCK = 3,
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CA_AIR_OILPAD = 3,
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CA_TRAIN = 4,
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CA_AIR_HELIPORT = 4,
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CA_AIR_SMALL = 4,
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CA_AIR_LARGE = 5,
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CA_DOCK = 5,
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CA_AIR_METRO = 6,
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CA_AIR_INTER = 8,
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};
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void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius);
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TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);
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void ShowStationViewWindow(int station);
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void UpdateAllStationVirtCoord(void);
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VARDEF RoadStop _roadstops[NUM_ROAD_STOPS * 2];
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VARDEF Station _stations[250];
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VARDEF uint _roadstops_size;
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VARDEF uint _stations_size;
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VARDEF SortStruct *_station_sort;
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static inline Station *GetStation(uint index)
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{
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assert(index < _stations_size);
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return &_stations[index];
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}
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#define FOR_ALL_STATIONS(st) for(st = _stations; st != &_stations[_stations_size]; st++)
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VARDEF bool _station_sort_dirty[MAX_PLAYERS];
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VARDEF bool _global_station_sort_dirty;
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void GetProductionAroundTiles(uint *produced, uint tile, int w, int h, int rad);
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void GetAcceptanceAroundTiles(uint *accepts, uint tile, int w, int h, int rad);
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uint GetStationPlatforms(Station *st, uint tile);
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/* Station layout for given dimensions - it is a two-dimensional array
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* where index is computed as (x * platforms) + platform. */
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typedef byte *StationLayout;
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struct StationSpec {
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uint32 grfid;
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int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
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enum StationClass {
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STAT_CLASS_NONE, // unused station slot or so
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STAT_CLASS_DFLT, // default station class
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STAT_CLASS_WAYP, // waypoints
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/* TODO: When we actually support custom classes, they are
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* going to be allocated dynamically (with some classid->sclass
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* mapping, there's a TTDPatch limit on 16 custom classes in
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* the whole game at the same time) with base at
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* STAT_CLASS_CUSTOM. --pasky */
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STAT_CLASS_CUSTOM, // some custom class
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} sclass;
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/* Bitmask of platform numbers/lengths available for the station. Bits
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* 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or
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* lenght. */
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byte allowed_platforms;
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byte allowed_lengths;
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/* Custom sprites */
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byte tiles;
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/* 00 = plain platform
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* 02 = platform with building
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* 04 = platform with roof, left side
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* 06 = platform with roof, right side
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*
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* These numbers are used for stations in NE-SW direction, or these
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* numbers plus one for stations in the NW-SE direction. */
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DrawTileSprites renderdata[8];
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/* Custom layouts */
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/* The layout array is organized like [lenghts][platforms], both being
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* dynamic arrays, the field itself is length*platforms array containing
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* indexes to @renderdata (only even numbers allowed) for the given
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* station tile. */
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/* @lengths is length of the @platforms and @layouts arrays, that is
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* number of maximal length for which the layout is defined (since
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* arrays are indexed from 0, the length itself is at [length - 1]). */
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byte lengths;
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/* @platforms is array of number of platforms defined for each length.
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* Zero means no platforms defined. */
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byte *platforms;
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/* @layout is @layouts-sized array of @platforms-sized arrays,
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* containing pointers to length*platforms-sized arrays or NULL if
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* default OTTD station layout should be used for stations of these
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* dimensions. */
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StationLayout **layouts;
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/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
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* whilst spritegroup[1] is "CID_PURCHASE". */
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struct SpriteGroup spritegroup[2];
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};
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/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
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* set, it gets new dynamically allocated global index and spec->localidx is
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* set to @stid, otherwise we take it as that we are replacing it and try to
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* search for it first (that isn't much fast but we do it only very seldom). */
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void SetCustomStation(byte stid, struct StationSpec *spec);
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/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
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* (lookup is therefore very fast as we do this very frequently). */
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struct StationSpec *GetCustomStation(enum StationClass sclass, byte stid);
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/* Get sprite offset for a given custom station and station structure (may be
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* NULL if ctype is set - that means we are in a build dialog). The station
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* structure is used for variational sprite groups. */
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uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype);
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int GetCustomStationsCount(enum StationClass sclass);
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RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
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inline int GetRoadStopType(TileIndex tile);
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uint GetNumRoadStops(const Station *st, RoadStopType type);
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RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
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RoadStop * GetFirstFreeRoadStop( void );
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#endif /* STATION_H */
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