OpenTTD-patches/src/vehicle_gui.cpp

1298 lines
40 KiB
C++

/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "player.h"
#include "station.h"
#include "strings.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "vehicle.h"
#include "window.h"
#include "engine.h"
#include "gui.h"
#include "command.h"
#include "gfx.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "viewport.h"
#include "train.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_text.h"
#include "date.h"
#include "ship.h"
#include "aircraft.h"
#include "roadveh.h"
#include "depot.h"
#include "helpers.hpp"
#include "cargotype.h"
struct Sorting {
Listing aircraft;
Listing roadveh;
Listing ship;
Listing train;
};
static Sorting _sorting;
struct vehiclelist_d {
const Vehicle** sort_list; // List of vehicles (sorted)
Listing *_sorting; // pointer to the appropiate subcategory of _sorting
uint16 length_of_sort_list; // Keeps track of how many vehicle pointers sort list got space for
byte vehicle_type; // The vehicle type that is sorted
list_d l; // General list struct
};
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d));
static bool _internal_sort_order; // descending/ascending
typedef int CDECL VehicleSortListingTypeFunction(const void*, const void*);
static VehicleSortListingTypeFunction VehicleNumberSorter;
static VehicleSortListingTypeFunction VehicleNameSorter;
static VehicleSortListingTypeFunction VehicleAgeSorter;
static VehicleSortListingTypeFunction VehicleProfitThisYearSorter;
static VehicleSortListingTypeFunction VehicleProfitLastYearSorter;
static VehicleSortListingTypeFunction VehicleCargoSorter;
static VehicleSortListingTypeFunction VehicleReliabilitySorter;
static VehicleSortListingTypeFunction VehicleMaxSpeedSorter;
static VehicleSortListingTypeFunction VehicleModelSorter;
static VehicleSortListingTypeFunction VehicleValueSorter;
static VehicleSortListingTypeFunction* const _vehicle_sorter[] = {
&VehicleNumberSorter,
&VehicleNameSorter,
&VehicleAgeSorter,
&VehicleProfitThisYearSorter,
&VehicleProfitLastYearSorter,
&VehicleCargoSorter,
&VehicleReliabilitySorter,
&VehicleMaxSpeedSorter,
&VehicleModelSorter,
&VehicleValueSorter,
};
static const StringID _vehicle_sort_listing[] = {
STR_SORT_BY_NUMBER,
STR_SORT_BY_DROPDOWN_NAME,
STR_SORT_BY_AGE,
STR_SORT_BY_PROFIT_THIS_YEAR,
STR_SORT_BY_PROFIT_LAST_YEAR,
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_MODEL,
STR_SORT_BY_VALUE,
INVALID_STRING_ID
};
void RebuildVehicleLists()
{
Window* const *wz;
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
switch (w->window_class) {
case WC_TRAINS_LIST:
case WC_ROADVEH_LIST:
case WC_SHIPS_LIST:
case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).l.flags |= VL_REBUILD;
SetWindowDirty(w);
break;
default: break;
}
}
}
void ResortVehicleLists()
{
Window* const *wz;
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
switch (w->window_class) {
case WC_TRAINS_LIST:
case WC_ROADVEH_LIST:
case WC_SHIPS_LIST:
case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).l.flags |= VL_RESORT;
SetWindowDirty(w);
break;
default: break;
}
}
}
static void BuildVehicleList(vehiclelist_d* vl, PlayerID owner, uint16 index, uint16 window_type)
{
if (!(vl->l.flags & VL_REBUILD)) return;
DEBUG(misc, 3, "Building vehicle list for player %d at station %d", owner, index);
vl->l.list_length = GenerateVehicleSortList(&vl->sort_list, &vl->length_of_sort_list, vl->vehicle_type, owner, index, window_type);
vl->l.flags &= ~VL_REBUILD;
vl->l.flags |= VL_RESORT;
}
static void SortVehicleList(vehiclelist_d *vl)
{
if (!(vl->l.flags & VL_RESORT)) return;
_internal_sort_order = (vl->l.flags & VL_DESC) != 0;
qsort((void*)vl->sort_list, vl->l.list_length, sizeof(vl->sort_list[0]),
_vehicle_sorter[vl->l.sort_type]);
vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->l.flags &= ~VL_RESORT;
}
void DepotSortList(Vehicle **v, uint16 length)
{
_internal_sort_order = 0;
qsort((void*)v, length, sizeof(v[0]), _vehicle_sorter[0]);
}
// draw the vehicle profit button in the vehicle list window.
void DrawVehicleProfitButton(const Vehicle *v, int x, int y)
{
SpriteID pal;
// draw profit-based colored icons
if (v->age <= 365 * 2) {
pal = PALETTE_TO_GREY;
} else if (v->profit_last_year < 0) {
pal = PALETTE_TO_RED;
} else if (v->profit_last_year < 10000) {
pal = PALETTE_TO_YELLOW;
} else {
pal = PALETTE_TO_GREEN;
}
DrawSprite(SPR_BLOT, pal, x, y);
}
struct RefitOption {
CargoID cargo;
byte subtype;
uint16 value;
EngineID engine;
};
struct RefitList {
uint num_lines;
RefitOption *items;
};
static RefitList *BuildRefitList(const Vehicle *v)
{
uint max_lines = 256;
RefitOption *refit = CallocT<RefitOption>(max_lines);
RefitList *list = CallocT<RefitList>(1);
Vehicle *u = (Vehicle*)v;
uint num_lines = 0;
uint i;
do {
uint32 cmask = EngInfo(u->engine_type)->refit_mask;
byte callbackmask = EngInfo(u->engine_type)->callbackmask;
/* Skip this engine if it has no capacity */
if (u->cargo_cap == 0) continue;
/* Loop through all cargos in the refit mask */
for (CargoID cid = 0; cid < NUM_CARGO && num_lines < max_lines; cid++) {
/* Skip cargo type if it's not listed */
if (!HASBIT(cmask, cid)) continue;
/* Check the vehicle's callback mask for cargo suffixes */
if (HASBIT(callbackmask, CBM_CARGO_SUFFIX)) {
/* Make a note of the original cargo type. It has to be
* changed to test the cargo & subtype... */
CargoID temp_cargo = u->cargo_type;
byte temp_subtype = u->cargo_subtype;
byte refit_cyc;
u->cargo_type = cid;
for (refit_cyc = 0; refit_cyc < 16 && num_lines < max_lines; refit_cyc++) {
bool duplicate = false;
uint16 callback;
u->cargo_subtype = refit_cyc;
callback = GetVehicleCallback(CBID_VEHICLE_CARGO_SUFFIX, 0, 0, u->engine_type, u);
if (callback == 0xFF) callback = CALLBACK_FAILED;
if (refit_cyc != 0 && callback == CALLBACK_FAILED) break;
/* Check if this cargo and subtype combination are listed */
for (i = 0; i < num_lines && !duplicate; i++) {
if (refit[i].cargo == cid && refit[i].value == callback) duplicate = true;
}
if (duplicate) continue;
refit[num_lines].cargo = cid;
refit[num_lines].subtype = refit_cyc;
refit[num_lines].value = callback;
refit[num_lines].engine = u->engine_type;
num_lines++;
}
/* Reset the vehicle's cargo type */
u->cargo_type = temp_cargo;
u->cargo_subtype = temp_subtype;
} else {
/* No cargo suffix callback -- use no subtype */
bool duplicate = false;
for (i = 0; i < num_lines && !duplicate; i++) {
if (refit[i].cargo == cid && refit[i].value == CALLBACK_FAILED) duplicate = true;
}
if (!duplicate) {
refit[num_lines].cargo = cid;
refit[num_lines].subtype = 0;
refit[num_lines].value = CALLBACK_FAILED;
refit[num_lines].engine = INVALID_ENGINE;
num_lines++;
}
}
}
} while (v->type == VEH_TRAIN && (u = u->next) != NULL && num_lines < max_lines);
list->num_lines = num_lines;
list->items = refit;
return list;
}
/** Draw the list of available refit options for a consist.
* Draw the list and highlight the selected refit option (if any)
* @param *v first vehicle in consist to get the refit-options of
* @param sel selected refit cargo-type in the window
* @return the refit option that is hightlighted, NULL if none
*/
static RefitOption *DrawVehicleRefitWindow(const RefitList *list, int sel, uint pos, uint rows, uint delta)
{
RefitOption *refit = list->items;
RefitOption *selected = NULL;
uint num_lines = list->num_lines;
uint y = 31;
uint i;
/* Draw the list, and find the selected cargo (by its position in list) */
for (i = 0; i < num_lines; i++) {
byte colour = 16;
if (sel == 0) {
selected = &refit[i];
colour = 12;
}
if (i >= pos && i < pos + rows) {
/* Draw the cargo name */
int last_x = DrawString(2, y, GetCargo(refit[i].cargo)->name, colour);
/* If the callback succeeded, draw the cargo suffix */
if (refit[i].value != CALLBACK_FAILED) {
DrawString(last_x + 1, y, GetGRFStringID(GetEngineGRFID(refit[i].engine), 0xD000 + refit[i].value), colour);
}
y += delta;
}
sel--;
}
return selected;
}
static void VehicleRefitWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
Vehicle *v = GetVehicle(w->window_number);
if (v->type == VEH_TRAIN) {
uint length = CountVehiclesInChain(v);
if (length != WP(w, refit_d).length) {
/* Consist length has changed, so rebuild the refit list */
free(WP(w, refit_d).list->items);
free(WP(w, refit_d).list);
WP(w, refit_d).list = BuildRefitList(v);
WP(w, refit_d).length = length;
}
}
SetVScrollCount(w, WP(w, refit_d).list->num_lines);
SetDParam(0, v->string_id);
SetDParam(1, v->unitnumber);
DrawWindowWidgets(w);
WP(w,refit_d).cargo = DrawVehicleRefitWindow(WP(w, refit_d).list, WP(w, refit_d).sel, w->vscroll.pos, w->vscroll.cap, w->resize.step_height);
if (WP(w,refit_d).cargo != NULL) {
int32 cost;
cost = DoCommand(v->tile, v->index, WP(w,refit_d).cargo->cargo | WP(w,refit_d).cargo->subtype << 8,
DC_QUERY_COST, GetCmdRefitVeh(GetVehicle(w->window_number)->type));
if (!CmdFailed(cost)) {
SetDParam(0, WP(w,refit_d).cargo->cargo);
SetDParam(1, _returned_refit_capacity);
SetDParam(2, cost);
DrawString(2, w->widget[5].top + 1, STR_9840_NEW_CAPACITY_COST_OF_REFIT, 0);
}
}
} break;
case WE_CLICK:
switch (e->we.click.widget) {
case 3: { // listbox
int y = e->we.click.pt.y - w->widget[3].top;
if (y >= 0) {
WP(w,refit_d).sel = (y / (int)w->resize.step_height) + w->vscroll.pos;
SetWindowDirty(w);
}
} break;
case 6: // refit button
if (WP(w,refit_d).cargo != NULL) {
const Vehicle *v = GetVehicle(w->window_number);
if (WP(w, refit_d).order == INVALID_VEH_ORDER_ID) {
int command = 0;
switch (v->type) {
case VEH_TRAIN: command = CMD_REFIT_RAIL_VEHICLE | CMD_MSG(STR_RAIL_CAN_T_REFIT_VEHICLE); break;
case VEH_ROAD: command = CMD_REFIT_ROAD_VEH | CMD_MSG(STR_REFIT_ROAD_VEHICLE_CAN_T); break;
case VEH_SHIP: command = CMD_REFIT_SHIP | CMD_MSG(STR_9841_CAN_T_REFIT_SHIP); break;
case VEH_AIRCRAFT: command = CMD_REFIT_AIRCRAFT | CMD_MSG(STR_A042_CAN_T_REFIT_AIRCRAFT); break;
}
if (DoCommandP(v->tile, v->index, WP(w,refit_d).cargo->cargo | WP(w,refit_d).cargo->subtype << 8, NULL, command)) DeleteWindow(w);
} else {
if (DoCommandP(v->tile, v->index, WP(w,refit_d).cargo->cargo | WP(w,refit_d).cargo->subtype << 8 | WP(w, refit_d).order << 16, NULL, CMD_ORDER_REFIT)) DeleteWindow(w);
}
}
break;
}
break;
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->widget[3].data = (w->vscroll.cap << 8) + 1;
break;
case WE_DESTROY:
free(WP(w, refit_d).list->items);
free(WP(w, refit_d).list);
break;
}
}
static const Widget _vehicle_refit_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 239, 0, 13, STR_983B_REFIT, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 0, 239, 14, 27, STR_983F_SELECT_CARGO_TYPE_TO_CARRY, STR_983D_SELECT_TYPE_OF_CARGO_FOR},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 227, 28, 139, 0x801, STR_EMPTY},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 228, 239, 28, 139, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 14, 0, 239, 140, 161, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 227, 162, 173, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_TB, 14, 228, 239, 162, 173, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const WindowDesc _vehicle_refit_desc = {
WDP_AUTO, WDP_AUTO, 240, 174,
WC_VEHICLE_REFIT,WC_VEHICLE_VIEW,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
_vehicle_refit_widgets,
VehicleRefitWndProc,
};
/** Show the refit window for a vehicle
* @param *v The vehicle to show the refit window for
*/
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order)
{
Window *w;
DeleteWindowById(WC_VEHICLE_REFIT, v->index);
w = AllocateWindowDescFront(&_vehicle_refit_desc, v->index);
WP(w, refit_d).order = order;
if (w != NULL) {
w->caption_color = v->owner;
w->vscroll.cap = 8;
w->resize.step_height = 14;
WP(w, refit_d).sel = -1;
WP(w, refit_d).list = BuildRefitList(v);
if (v->type == VEH_TRAIN) WP(w, refit_d).length = CountVehiclesInChain(v);
SetVScrollCount(w, WP(w, refit_d).list->num_lines);
switch (v->type) {
case VEH_TRAIN:
w->widget[3].tooltips = STR_RAIL_SELECT_TYPE_OF_CARGO_FOR;
w->widget[6].data = STR_RAIL_REFIT_VEHICLE;
w->widget[6].tooltips = STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED;
break;
case VEH_ROAD:
w->widget[3].tooltips = STR_ROAD_SELECT_TYPE_OF_CARGO_FOR;
w->widget[6].data = STR_REFIT_ROAD_VEHICLE;
w->widget[6].tooltips = STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED;
break;
case VEH_SHIP:
w->widget[3].tooltips = STR_983D_SELECT_TYPE_OF_CARGO_FOR;
w->widget[6].data = STR_983C_REFIT_SHIP;
w->widget[6].tooltips = STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED;
break;
case VEH_AIRCRAFT:
w->widget[3].tooltips = STR_A03E_SELECT_TYPE_OF_CARGO_FOR;
w->widget[6].data = STR_A03D_REFIT_AIRCRAFT;
w->widget[6].tooltips = STR_A03F_REFIT_AIRCRAFT_TO_CARRY;
break;
default: NOT_REACHED();
}
}
}
/* Display additional text from NewGRF in the purchase information window */
uint ShowAdditionalText(int x, int y, uint w, EngineID engine)
{
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL);
if (callback == CALLBACK_FAILED) return 0;
// STR_02BD is used to start the string with {BLACK}
SetDParam(0, GetGRFStringID(GetEngineGRFID(engine), 0xD000 + callback));
return DrawStringMultiLine(x, y, STR_02BD, w);
}
/* Count the number of bits that are set in a mask */
static uint CountBits(uint32 mask)
{
uint c = 0;
for (; mask != 0; mask >>= 1) if (HASBIT(mask, 0)) c++;
return c;
}
/* Display list of cargo types of the engine, for the purchase information window */
uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine)
{
/* List of cargo types of this engine */
uint32 cmask = EngInfo(engine)->refit_mask;
/* List of cargo types available in this climate */
uint32 lmask = _cargo_mask;
char *b = _userstring;
/* Draw nothing if the engine is not refittable */
if (CountBits(cmask) <= 1) return 0;
b = InlineString(b, STR_PURCHASE_INFO_REFITTABLE_TO);
if (cmask == lmask) {
/* Engine can be refitted to all types in this climate */
b = InlineString(b, STR_PURCHASE_INFO_ALL_TYPES);
} else {
/* Check if we are able to refit to more cargo types and unable to. If
* so, invert the cargo types to list those that we can't refit to. */
if (CountBits(cmask ^ lmask) < CountBits(cmask)) {
cmask ^= lmask;
b = InlineString(b, STR_PURCHASE_INFO_ALL_BUT);
}
bool first = true;
/* Add each cargo type to the list */
for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
if (!HASBIT(cmask, cid)) continue;
if (!first) b = strecpy(b, ", ", lastof(_userstring));
first = false;
b = InlineString(b, GetCargo(cid)->name);
}
}
/* Terminate and display the completed string */
*b = '\0';
return DrawStringMultiLine(x, y, STR_SPEC_USERSTRING, w);
}
// if the sorting criteria had the same value, sort vehicle by unitnumber
#define VEHICLEUNITNUMBERSORTER(r, a, b) {if (r == 0) {r = a->unitnumber - b->unitnumber;}}
static int CDECL VehicleNumberSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->unitnumber - vb->unitnumber;
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleNameSorter(const void *a, const void *b)
{
static const Vehicle *last_vehicle[2] = { NULL, NULL };
static char last_name[2][64] = { "", "" };
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r;
if (va != last_vehicle[0]) {
last_vehicle[0] = va;
if (IsCustomName(va->string_id)) {
GetString(last_name[0], va->string_id, lastof(last_name[0]));
} else {
last_name[0][0] = '\0';
}
}
if (vb != last_vehicle[1]) {
last_vehicle[1] = vb;
if (IsCustomName(vb->string_id)) {
GetString(last_name[1], vb->string_id, lastof(last_name[1]));
} else {
last_name[1][0] = '\0';
}
}
r = strcmp(last_name[0], last_name[1]); // sort by name
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleAgeSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->age - vb->age;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleProfitThisYearSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->profit_this_year - vb->profit_this_year;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleProfitLastYearSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->profit_last_year - vb->profit_last_year;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleCargoSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
const Vehicle* v;
AcceptedCargo cargoa;
AcceptedCargo cargob;
int r = 0;
memset(cargoa, 0, sizeof(cargoa));
memset(cargob, 0, sizeof(cargob));
for (v = va; v != NULL; v = v->next) cargoa[v->cargo_type] += v->cargo_cap;
for (v = vb; v != NULL; v = v->next) cargob[v->cargo_type] += v->cargo_cap;
for (CargoID i = 0; i < NUM_CARGO; i++) {
r = cargoa[i] - cargob[i];
if (r != 0) break;
}
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleReliabilitySorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->reliability - vb->reliability;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleMaxSpeedSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int max_speed_a = 0xFFFF, max_speed_b = 0xFFFF;
int r;
const Vehicle *ua = va, *ub = vb;
if (va->type == VEH_TRAIN && vb->type == VEH_TRAIN) {
do {
if (RailVehInfo(ua->engine_type)->max_speed != 0)
max_speed_a = min(max_speed_a, RailVehInfo(ua->engine_type)->max_speed);
} while ((ua = ua->next) != NULL);
do {
if (RailVehInfo(ub->engine_type)->max_speed != 0)
max_speed_b = min(max_speed_b, RailVehInfo(ub->engine_type)->max_speed);
} while ((ub = ub->next) != NULL);
r = max_speed_a - max_speed_b;
} else {
r = va->max_speed - vb->max_speed;
}
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleModelSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->engine_type - vb->engine_type;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleValueSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
const Vehicle *u;
int valuea = 0, valueb = 0;
int r;
for (u = va; u != NULL; u = u->next) valuea += u->value;
for (u = vb; u != NULL; u = u->next) valueb += u->value;
r = valuea - valueb;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
void InitializeGUI()
{
memset(&_sorting, 0, sizeof(_sorting));
}
/** Assigns an already open vehicle window to a new vehicle.
* Assigns an already open vehicle window to a new vehicle. If the vehicle got
* any sub window open (orders and so on) it will change owner too.
* @param *from_v the current owner of the window
* @param *to_v the new owner of the window
*/
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
{
Window *w;
w = FindWindowById(WC_VEHICLE_VIEW, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
WP(w, vp_d).follow_vehicle = to_v->index;
SetWindowDirty(w);
w = FindWindowById(WC_VEHICLE_ORDERS, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
SetWindowDirty(w);
}
w = FindWindowById(WC_VEHICLE_REFIT, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
SetWindowDirty(w);
}
w = FindWindowById(WC_VEHICLE_DETAILS, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
SetWindowDirty(w);
}
}
}
/*
* Start of functions regarding vehicle list windows
*/
enum {
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
};
enum VehicleListWindowWidgets {
VLW_WIDGET_CLOSEBOX = 0,
VLW_WIDGET_CAPTION,
VLW_WIDGET_STICKY,
VLW_WIDGET_SORT_ORDER,
VLW_WIDGET_SORT_BY_TEXT,
VLW_WIDGET_SORT_BY_PULLDOWN,
VLW_WIDGET_EMPTY_TOP_RIGHT,
VLW_WIDGET_LIST,
VLW_WIDGET_SCROLLBAR,
VLW_WIDGET_OTHER_PLAYER_FILLER,
VLW_WIDGET_AVAILABLE_VEHICLES,
VLW_WIDGET_MANAGE_VEHICLES,
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
VLW_WIDGET_STOP_ALL,
VLW_WIDGET_START_ALL,
VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
VLW_WIDGET_RESIZE,
};
static const Widget _vehicle_list_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 247, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 14, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP},
{ WWT_PANEL, RESIZE_NONE, 14, 81, 235, 14, 25, 0x0, STR_SORT_CRITERIA_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 236, 247, 14, 25, STR_0225, STR_SORT_CRITERIA_TIP},
{ WWT_PANEL, RESIZE_RIGHT, 14, 248, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, RESIZE_RB, 14, 0, 247, 26, 169, 0x0, STR_NULL},
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 248, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
/* Widget to be shown for other players hiding the following 6 widgets */
{ WWT_PANEL, RESIZE_RTB, 14, 0, 247, 170, 181, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 105, 170, 181, 0x0, STR_AVAILABLE_ENGINES_TIP},
{ WWT_TEXTBTN, RESIZE_TB, 14, 106, 211, 170, 181, STR_MANAGE_LIST, STR_MANAGE_LIST_TIP},
{ WWT_TEXTBTN, RESIZE_TB, 14, 212, 223, 170, 181, STR_0225, STR_MANAGE_LIST_TIP},
{ WWT_PUSHIMGBTN, RESIZE_TB, 14, 224, 235, 170, 181, SPR_FLAG_VEH_STOPPED, STR_MASS_STOP_LIST_TIP},
{ WWT_PUSHIMGBTN, RESIZE_TB, 14, 236, 247, 170, 181, SPR_FLAG_VEH_RUNNING, STR_MASS_START_LIST_TIP},
{ WWT_PANEL, RESIZE_RTB, 14, 248, 247, 170, 181, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 248, 259, 170, 181, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static void CreateVehicleListWindow(Window *w)
{
vehiclelist_d *vl = &WP(w, vehiclelist_d);
uint16 window_type = w->window_number & VLW_MASK;
PlayerID player = (PlayerID)GB(w->window_number, 0, 8);
vl->vehicle_type = GB(w->window_number, 11, 5);
vl->length_of_sort_list = 0;
vl->sort_list = NULL;
w->caption_color = player;
/* Hide the widgets that we will not use in this window
* Some windows contains actions only fit for the owner */
if (player == _local_player) {
HideWindowWidget(w, VLW_WIDGET_OTHER_PLAYER_FILLER);
SetWindowWidgetDisabledState(w, VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD);
} else {
SetWindowWidgetsHiddenState(w, true,
VLW_WIDGET_AVAILABLE_VEHICLES,
VLW_WIDGET_MANAGE_VEHICLES,
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
VLW_WIDGET_STOP_ALL,
VLW_WIDGET_START_ALL,
VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
WIDGET_LIST_END);
}
/* Set up the window widgets */
switch (vl->vehicle_type) {
case VEH_TRAIN:
w->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
break;
case VEH_ROAD:
w->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
break;
case VEH_SHIP:
w->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
break;
case VEH_AIRCRAFT:
w->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
break;
default: NOT_REACHED();
}
switch (window_type) {
case VLW_SHARED_ORDERS:
w->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
break;
case VLW_STANDARD: /* Company Name - standard widget setup */
switch (vl->vehicle_type) {
case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break;
case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break;
case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break;
default: NOT_REACHED(); break;
}
break;
case VLW_STATION_LIST: /* Station Name */
switch (vl->vehicle_type) {
case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break;
case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break;
case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break;
default: NOT_REACHED(); break;
}
break;
case VLW_DEPOT_LIST:
switch (vl->vehicle_type) {
case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break;
case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break;
case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break;
case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break;
default: NOT_REACHED(); break;
}
break;
default: NOT_REACHED(); break;
}
switch (vl->vehicle_type) {
case VEH_TRAIN:
w->resize.step_width = 1;
/* Fallthrough */
case VEH_ROAD:
w->vscroll.cap = 7;
w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
w->vscroll.cap = 4;
w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
break;
default: NOT_REACHED();
}
w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
/* Set up sorting. Make the window-specific _sorting variable
* point to the correct global _sorting struct so we are freed
* from having conditionals during window operation */
switch (vl->vehicle_type) {
case VEH_TRAIN: vl->_sorting = &_sorting.train; break;
case VEH_ROAD: vl->_sorting = &_sorting.roadveh; break;
case VEH_SHIP: vl->_sorting = &_sorting.ship; break;
case VEH_AIRCRAFT: vl->_sorting = &_sorting.aircraft; break;
default: NOT_REACHED(); break;
}
vl->l.flags = VL_REBUILD | (vl->_sorting->order ? VL_DESC : VL_NONE);
vl->l.sort_type = vl->_sorting->criteria;
vl->sort_list = NULL;
vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
}
static void DrawSmallOrderList(const Vehicle *v, int x, int y)
{
const Order *order;
int sel, i = 0;
sel = v->cur_order_index;
FOR_VEHICLE_ORDERS(v, order) {
if (sel == 0) DrawString(x - 6, y, STR_SMALL_RIGHT_ARROW, 16);
sel--;
if (order->type == OT_GOTO_STATION) {
if (v->type == VEH_SHIP && GetStation(order->dest)->IsBuoy()) continue;
SetDParam(0, order->dest);
DrawString(x, y, STR_A036, 0);
y += 6;
if (++i == 4) break;
}
}
}
static void DrawVehicleListWindow(Window *w)
{
vehiclelist_d *vl = &WP(w, vehiclelist_d);
int x = 2;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int max;
int i;
const PlayerID owner = (PlayerID)w->caption_color;
const Player *p = GetPlayer(owner);
const uint16 window_type = w->window_number & VLW_MASK;
const uint16 index = GB(w->window_number, 16, 16);
BuildVehicleList(vl, owner, index, window_type);
SortVehicleList(vl);
SetVScrollCount(w, vl->l.list_length);
/* draw the widgets */
switch (window_type) {
case VLW_SHARED_ORDERS: /* Shared Orders */
if (vl->l.list_length == 0) {
/* We can't open this window without vehicles using this order
* and we should close the window when deleting the order */
NOT_REACHED();
}
SetDParam(0, w->vscroll.count);
break;
case VLW_STANDARD: /* Company Name */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
break;
case VLW_STATION_LIST: /* Station Name */
SetDParam(0, index);
SetDParam(1, w->vscroll.count);
break;
case VLW_DEPOT_LIST:
switch (vl->vehicle_type) {
case VEH_TRAIN: SetDParam(0, STR_8800_TRAIN_DEPOT); break;
case VEH_ROAD: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break;
case VEH_SHIP: SetDParam(0, STR_9803_SHIP_DEPOT); break;
case VEH_AIRCRAFT: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break;
default: NOT_REACHED(); break;
}
if (vl->vehicle_type == VEH_AIRCRAFT) {
SetDParam(1, index); // Airport name
} else {
SetDParam(1, GetDepot(index)->town_index);
}
SetDParam(2, w->vscroll.count);
break;
default: NOT_REACHED(); break;
}
SetWindowWidgetsDisabledState(w, vl->l.list_length == 0,
VLW_WIDGET_MANAGE_VEHICLES,
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
VLW_WIDGET_STOP_ALL,
VLW_WIDGET_START_ALL,
WIDGET_LIST_END);
DrawWindowWidgets(w);
/* draw sorting criteria string */
DrawString(85, 15, _vehicle_sort_listing[vl->l.sort_type], 0x10);
/* draw arrow pointing up/down for ascending/descending sorting */
DoDrawString(vl->l.flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10);
max = min(w->vscroll.pos + w->vscroll.cap, vl->l.list_length);
for (i = w->vscroll.pos; i < max; ++i) {
const Vehicle *v = vl->sort_list[i];
StringID str;
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
DrawVehicleImage(v, x + 19, y + 6, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0, INVALID_VEHICLE);
DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
if ((v->type == VEH_TRAIN && v->string_id != STR_SV_TRAIN_NAME) ||
(v->type == VEH_ROAD && v->string_id != STR_SV_ROADVEH_NAME) ||
(v->type == VEH_SHIP && v->string_id != STR_SV_SHIP_NAME) ||
(v->type == VEH_AIRCRAFT && v->string_id != STR_SV_AIRCRAFT_NAME)) {
/* The vehicle got a name so we will print it */
SetDParam(0, v->string_id);
DrawString(x + 19, y, STR_01AB, 0);
}
if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
if (IsVehicleInDepot(v)) {
str = STR_021F;
} else {
str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
}
SetDParam(0, v->unitnumber);
DrawString(x, y + 2, str, 0);
DrawVehicleProfitButton(v, x, y + 13);
y += w->resize.step_height;
}
}
/*
* bitmask for w->window_number
* 0-7 PlayerID (owner)
* 8-10 window type (use flags in vehicle_gui.h)
* 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
* 16-31 StationID or OrderID depending on window type (bit 8-10)
**/
void PlayerVehWndProc(Window *w, WindowEvent *e)
{
vehiclelist_d *vl = &WP(w, vehiclelist_d);
switch (e->event) {
case WE_CREATE:
CreateVehicleListWindow(w);
break;
case WE_PAINT:
DrawVehicleListWindow(w);
break;
case WE_CLICK: {
switch (e->we.click.widget) {
case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
vl->l.flags ^= VL_DESC;
vl->l.flags |= VL_RESORT;
vl->_sorting->order = !!(vl->l.flags & VL_DESC);
SetWindowDirty(w);
break;
case VLW_WIDGET_SORT_BY_TEXT: case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(w, _vehicle_sort_listing, vl->l.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, 0);
return;
case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height;
const Vehicle *v;
if (id_v >= w->vscroll.cap) return; // click out of bounds
id_v += w->vscroll.pos;
if (id_v >= vl->l.list_length) return; // click out of list bound
v = vl->sort_list[id_v];
switch (vl->vehicle_type) {
case VEH_TRAIN: ShowTrainViewWindow(v); break;
case VEH_ROAD: ShowRoadVehViewWindow(v); break;
case VEH_SHIP: ShowShipViewWindow(v); break;
case VEH_AIRCRAFT: ShowAircraftViewWindow(v); break;
default: NOT_REACHED(); break;
}
} break;
case VLW_WIDGET_AVAILABLE_VEHICLES:
ShowBuildVehicleWindow(0, vl->vehicle_type);
break;
case VLW_WIDGET_MANAGE_VEHICLES:
case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
static StringID action_str[] = {
STR_REPLACE_VEHICLES,
STR_SEND_FOR_SERVICING,
STR_NULL,
INVALID_STRING_ID
};
static const StringID depot_name[] = {
STR_SEND_TRAIN_TO_DEPOT,
STR_SEND_ROAD_VEHICLE_TO_DEPOT,
STR_SEND_SHIP_TO_DEPOT,
STR_SEND_AIRCRAFT_TO_HANGAR
};
/* XXX - Substite string since the dropdown cannot handle dynamic strings */
action_str[2] = depot_name[vl->vehicle_type];
ShowDropDownMenu(w, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, 0);
break;
}
case VLW_WIDGET_STOP_ALL:
case VLW_WIDGET_START_ALL:
DoCommandP(0, GB(w->window_number, 16, 16), (w->window_number & VLW_MASK) | (1 << 6) | (e->we.click.widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | vl->vehicle_type, NULL, CMD_MASS_START_STOP);
break;
}
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
switch (e->we.dropdown.button) {
case VLW_WIDGET_SORT_BY_PULLDOWN:
if (vl->l.sort_type != e->we.dropdown.index) {
// value has changed -> resort
vl->l.flags |= VL_RESORT;
vl->l.sort_type = e->we.dropdown.index;
vl->_sorting->criteria = vl->l.sort_type;
}
break;
case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN:
assert(vl->l.list_length != 0);
switch (e->we.dropdown.index) {
case 0: /* Replace window */
ShowReplaceVehicleWindow(vl->vehicle_type);
break;
case 1: /* Send for servicing */
DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
(w->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
NULL,
GetCmdSendToDepot(vl->vehicle_type));
break;
case 2: /* Send to Depots */
DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
(w->window_number & VLW_MASK) | DEPOT_MASS_SEND,
NULL,
GetCmdSendToDepot(vl->vehicle_type));
break;
default: NOT_REACHED();
}
break;
default: NOT_REACHED();
}
SetWindowDirty(w);
break;
case WE_DESTROY:
free((void*)vl->sort_list);
break;
case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
if (--vl->l.resort_timer == 0) {
StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
PlayerID owner = (PlayerID)w->caption_color;
DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", vl->vehicle_type, owner, station);
vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->l.flags |= VL_RESORT;
SetWindowDirty(w);
}
break;
case WE_RESIZE: /* Update the scroll + matrix */
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
break;
}
}
static const WindowDesc _player_vehicle_list_train_desc = {
WDP_AUTO, WDP_AUTO, 260, 182,
WC_TRAINS_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
PlayerVehWndProc
};
static const WindowDesc _player_vehicle_list_road_veh_desc = {
WDP_AUTO, WDP_AUTO, 260, 182,
WC_ROADVEH_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
PlayerVehWndProc
};
static const WindowDesc _player_vehicle_list_ship_desc = {
WDP_AUTO, WDP_AUTO, 260, 182,
WC_SHIPS_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
PlayerVehWndProc
};
static const WindowDesc _player_vehicle_list_aircraft_desc = {
WDP_AUTO, WDP_AUTO, 260, 182,
WC_AIRCRAFT_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
PlayerVehWndProc
};
static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, byte vehicle_type, uint16 unique_number)
{
Window *w;
WindowNumber num;
if (!IsValidPlayer(player)) return;
num = (unique_number << 16) | (vehicle_type << 11) | VLW_flag | player;
/* The vehicle list windows have been unified. Just some strings need
* to be changed which happens in the WE_CREATE event and resizing
* some of the windows to the correct size */
switch (vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num);
if (w != NULL) ResizeWindow(w, 65, 38);
break;
case VEH_ROAD:
w = AllocateWindowDescFront(&_player_vehicle_list_road_veh_desc, num);
if (w != NULL) ResizeWindow(w, 0, 38);
break;
case VEH_SHIP:
w = AllocateWindowDescFront(&_player_vehicle_list_ship_desc, num);
break;
case VEH_AIRCRAFT:
w = AllocateWindowDescFront(&_player_vehicle_list_aircraft_desc, num);
break;
}
if (w != NULL) {
/* Set the minimum window size to the current window size */
w->resize.width = w->width;
w->resize.height = w->height;
}
}
void ShowVehicleListWindow(PlayerID player, byte vehicle_type)
{
ShowVehicleListWindowLocal(player, VLW_STANDARD, vehicle_type, 0);
}
void ShowVehicleListWindow(const Vehicle *v)
{
if (v->orders == NULL) return; // no shared list to show
ShowVehicleListWindowLocal(v->owner, VLW_SHARED_ORDERS, v->type, v->orders->index);
}
void ShowVehicleListWindow(PlayerID player, byte vehicle_type, StationID station)
{
ShowVehicleListWindowLocal(player, VLW_STATION_LIST, vehicle_type, station);
}
void ShowVehicleListWindow(PlayerID player, byte vehicle_type, TileIndex depot_tile)
{
uint16 depot_airport_index;
if (vehicle_type == VEH_AIRCRAFT) {
depot_airport_index = GetStationIndex(depot_tile);
} else {
Depot *depot = GetDepotByTile(depot_tile);
if (depot == NULL) return; // no depot to show
depot_airport_index = depot->index;
}
ShowVehicleListWindowLocal(player, VLW_DEPOT_LIST, vehicle_type, depot_airport_index);
}