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ai_rail.h
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(svn r1589) Adapt the AI to a slight behavior change of CmdBuildSignals() introduced in r1585
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2005-01-22 18:46:30 +00:00 |
animcursors.h
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autorail.h
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(svn r1571) Feature: Visually enhanced autorail placing
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2005-01-19 20:55:23 +00:00 |
bridge_land.h
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(svn r827) Dye bridge ramps in the matching colours compared to the rest of the bridge
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2004-11-26 21:11:37 +00:00 |
build_industry.h
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(svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff
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2005-01-06 11:39:00 +00:00 |
clear_land.h
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currency.h
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(svn r1233) Fixed several currency issues. Now currencies should work correctly again.
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2004-12-22 19:48:27 +00:00 |
engines.h
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(svn r1444) -Fix: fixed weight for double-head trains (and with that the acceleration)
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2005-01-09 14:45:19 +00:00 |
files.h
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(svn r1489) -Fix: You fix a GCC warning, you get a MSVC warning.. now fixed both
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2005-01-12 16:33:33 +00:00 |
genland.h
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(svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff
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2005-01-06 11:39:00 +00:00 |
industry_land.h
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landscape_const.h
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landscape_sprite.h
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namegen.h
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(svn r1977) Typedef some enums and struct plus some minor style changes
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2005-03-09 19:42:37 +00:00 |
palettes.h
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(svn r1038) Feature: OpenTTD runs with the grf files of the DOS version
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2004-12-12 20:36:24 +00:00 |
road_land.h
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(svn r1902) Replace some casts with proper typing
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2005-02-22 15:39:45 +00:00 |
roadveh.h
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sprites.h
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(svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for functions and miscellaneous improvements
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2005-02-14 20:34:31 +00:00 |
station_land.h
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(svn r1402) Trim trailing whitespace
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2005-01-06 18:45:28 +00:00 |
town_land.h
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(svn r800) Check if the data tables for houses have the correct number of elements via compile time asserts
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2004-11-24 17:19:26 +00:00 |
track_land.h
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(svn r1903) Replace some casts and macro magic with proper typing, similar to r1902
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2005-02-22 18:27:57 +00:00 |
train_cmd.h
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tree_land.h
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tunnel_land.h
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(svn r826) Seperate all bridge related tables from tunnel_land.h into their own file
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2004-11-26 20:29:05 +00:00 |
unmovable_land.h
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(svn r907) Sprinkle holy ANSI water:
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2004-12-03 07:43:00 +00:00 |
water_land.h
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(svn r1903) Replace some casts and macro magic with proper typing, similar to r1902
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2005-02-22 18:27:57 +00:00 |