mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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eaae0bb5e7
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
394 lines
11 KiB
C++
394 lines
11 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file clear_cmd.cpp Commands related to clear tiles. */
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#include "stdafx.h"
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#include "clear_map.h"
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#include "command_func.h"
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#include "landscape.h"
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#include "genworld.h"
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#include "viewport_func.h"
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#include "core/random_func.hpp"
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#include "newgrf_generic.h"
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#include "landscape_cmd.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "table/clear_land.h"
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#include "safeguards.h"
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static CommandCost ClearTile_Clear(TileIndex tile, DoCommandFlag flags)
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{
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static const Price clear_price_table[] = {
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PR_CLEAR_GRASS,
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PR_CLEAR_ROUGH,
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PR_CLEAR_ROCKS,
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PR_CLEAR_FIELDS,
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PR_CLEAR_ROUGH,
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PR_CLEAR_ROUGH,
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};
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CommandCost price(EXPENSES_CONSTRUCTION);
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if (!IsClearGround(tile, CLEAR_GRASS) || GetClearDensity(tile) != 0) {
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price.AddCost(_price[clear_price_table[GetClearGround(tile)]]);
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}
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if (flags & DC_EXEC) DoClearSquare(tile);
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return price;
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}
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void DrawClearLandTile(const TileInfo *ti, byte set)
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{
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DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh) + set * 19, PAL_NONE);
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}
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void DrawHillyLandTile(const TileInfo *ti)
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{
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if (ti->tileh != SLOPE_FLAT) {
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DrawGroundSprite(SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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} else {
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DrawGroundSprite(_landscape_clear_sprites_rough[GB(TileHash(ti->x, ti->y), 0, 3)], PAL_NONE);
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}
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}
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static void DrawClearLandFence(const TileInfo *ti)
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{
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/* combine fences into one sprite object */
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StartSpriteCombine();
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int maxz = GetSlopeMaxPixelZ(ti->tileh);
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uint fence_nw = GetFence(ti->tile, DIAGDIR_NW);
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if (fence_nw != 0) {
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int z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
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SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh];
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AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y - 15, 16, 31, maxz - z + 4, ti->z + z, false, 0, 15, -z);
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}
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uint fence_ne = GetFence(ti->tile, DIAGDIR_NE);
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if (fence_ne != 0) {
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int z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
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SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh];
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AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x - 15, ti->y, 31, 16, maxz - z + 4, ti->z + z, false, 15, 0, -z);
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}
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uint fence_sw = GetFence(ti->tile, DIAGDIR_SW);
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uint fence_se = GetFence(ti->tile, DIAGDIR_SE);
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if (fence_sw != 0 || fence_se != 0) {
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int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
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if (fence_sw != 0) {
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SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh];
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AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
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}
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if (fence_se != 0) {
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SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh];
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AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
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}
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}
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EndSpriteCombine();
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}
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static void DrawTile_Clear(TileInfo *ti)
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{
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switch (GetClearGround(ti->tile)) {
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case CLEAR_GRASS:
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DrawClearLandTile(ti, GetClearDensity(ti->tile));
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break;
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case CLEAR_ROUGH:
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DrawHillyLandTile(ti);
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break;
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case CLEAR_ROCKS:
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DrawGroundSprite((HasGrfMiscBit(GMB_SECOND_ROCKY_TILE_SET) && (TileHash(ti->x, ti->y) & 1) ? SPR_FLAT_ROCKY_LAND_2 : SPR_FLAT_ROCKY_LAND_1) + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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break;
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case CLEAR_FIELDS:
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DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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DrawClearLandFence(ti);
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break;
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case CLEAR_SNOW:
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case CLEAR_DESERT:
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DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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break;
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}
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DrawBridgeMiddle(ti);
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}
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static int GetSlopePixelZ_Clear(TileIndex tile, uint x, uint y, bool ground_vehicle)
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{
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int z;
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Slope tileh = GetTilePixelSlope(tile, &z);
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return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
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}
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static Foundation GetFoundation_Clear(TileIndex tile, Slope tileh)
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{
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return FOUNDATION_NONE;
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}
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static void UpdateFences(TileIndex tile)
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{
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assert(IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
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bool dirty = false;
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bool neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
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if (!neighbour && GetFence(tile, DIAGDIR_SW) == 0) {
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SetFence(tile, DIAGDIR_SW, 3);
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dirty = true;
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}
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neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
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if (!neighbour && GetFence(tile, DIAGDIR_SE) == 0) {
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SetFence(tile, DIAGDIR_SE, 3);
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dirty = true;
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}
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neighbour = (IsTileType(TILE_ADDXY(tile, -1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, -1, 0), CLEAR_FIELDS));
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if (!neighbour && GetFence(tile, DIAGDIR_NE) == 0) {
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SetFence(tile, DIAGDIR_NE, 3);
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dirty = true;
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}
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neighbour = (IsTileType(TILE_ADDXY(tile, 0, -1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, -1), CLEAR_FIELDS));
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if (!neighbour && GetFence(tile, DIAGDIR_NW) == 0) {
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SetFence(tile, DIAGDIR_NW, 3);
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dirty = true;
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}
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if (dirty) MarkTileDirtyByTile(tile);
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}
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/** Convert to or from snowy tiles. */
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static void TileLoopClearAlps(TileIndex tile)
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{
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int k = GetTileZ(tile) - GetSnowLine() + 1;
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if (k < 0) {
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/* Below the snow line, do nothing if no snow. */
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if (!IsSnowTile(tile)) return;
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} else {
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/* At or above the snow line, make snow tile if needed. */
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if (!IsSnowTile(tile)) {
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MakeSnow(tile);
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MarkTileDirtyByTile(tile);
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return;
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}
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}
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/* Update snow density. */
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uint current_density = GetClearDensity(tile);
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uint req_density = (k < 0) ? 0u : std::min<uint>(k, 3u);
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if (current_density < req_density) {
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AddClearDensity(tile, 1);
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} else if (current_density > req_density) {
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AddClearDensity(tile, -1);
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} else {
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/* Density at the required level. */
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if (k >= 0) return;
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ClearSnow(tile);
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}
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MarkTileDirtyByTile(tile);
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}
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/**
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* Tests if at least one surrounding tile is non-desert
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* @param tile tile to check
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* @return does this tile have at least one non-desert tile around?
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*/
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static inline bool NeighbourIsNormal(TileIndex tile)
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{
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for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
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TileIndex t = tile + TileOffsByDiagDir(dir);
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if (!IsValidTile(t)) continue;
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if (GetTropicZone(t) != TROPICZONE_DESERT) return true;
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if (HasTileWaterClass(t) && GetWaterClass(t) == WATER_CLASS_SEA) return true;
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}
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return false;
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}
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static void TileLoopClearDesert(TileIndex tile)
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{
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/* Current desert level - 0 if it is not desert */
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uint current = 0;
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if (IsClearGround(tile, CLEAR_DESERT)) current = GetClearDensity(tile);
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/* Expected desert level - 0 if it shouldn't be desert */
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uint expected = 0;
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if (GetTropicZone(tile) == TROPICZONE_DESERT) {
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expected = NeighbourIsNormal(tile) ? 1 : 3;
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}
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if (current == expected) return;
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if (expected == 0) {
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SetClearGroundDensity(tile, CLEAR_GRASS, 3);
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} else {
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/* Transition from clear to desert is not smooth (after clearing desert tile) */
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SetClearGroundDensity(tile, CLEAR_DESERT, expected);
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}
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MarkTileDirtyByTile(tile);
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}
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static void TileLoop_Clear(TileIndex tile)
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{
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AmbientSoundEffect(tile);
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switch (_settings_game.game_creation.landscape) {
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case LT_TROPIC: TileLoopClearDesert(tile); break;
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case LT_ARCTIC: TileLoopClearAlps(tile); break;
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}
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switch (GetClearGround(tile)) {
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case CLEAR_GRASS:
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if (GetClearDensity(tile) == 3) return;
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if (_game_mode != GM_EDITOR) {
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if (GetClearCounter(tile) < 7) {
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AddClearCounter(tile, 1);
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return;
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} else {
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SetClearCounter(tile, 0);
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AddClearDensity(tile, 1);
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}
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} else {
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SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
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}
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break;
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case CLEAR_FIELDS:
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UpdateFences(tile);
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if (_game_mode == GM_EDITOR) return;
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if (GetClearCounter(tile) < 7) {
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AddClearCounter(tile, 1);
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return;
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} else {
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SetClearCounter(tile, 0);
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}
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if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) {
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/* This farmfield is no longer farmfield, so make it grass again */
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MakeClear(tile, CLEAR_GRASS, 2);
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} else {
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uint field_type = GetFieldType(tile);
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field_type = (field_type < 8) ? field_type + 1 : 0;
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SetFieldType(tile, field_type);
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}
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break;
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default:
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return;
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}
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MarkTileDirtyByTile(tile);
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}
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void GenerateClearTile()
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{
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uint i, gi;
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TileIndex tile;
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/* add rough tiles */
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i = Map::ScaleBySize(GB(Random(), 0, 10) + 0x400);
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gi = Map::ScaleBySize(GB(Random(), 0, 7) + 0x80);
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SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
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do {
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IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
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tile = RandomTile();
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if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
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} while (--i);
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/* add rocky tiles */
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i = gi;
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do {
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uint32_t r = Random();
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tile = RandomTileSeed(r);
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IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
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if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
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uint j = GB(r, 16, 4) + 5;
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for (;;) {
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TileIndex tile_new;
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SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
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MarkTileDirtyByTile(tile);
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do {
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if (--j == 0) goto get_out;
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tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
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} while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
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tile = tile_new;
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}
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get_out:;
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}
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} while (--i);
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}
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static TrackStatus GetTileTrackStatus_Clear(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
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{
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return 0;
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}
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static const StringID _clear_land_str[] = {
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STR_LAI_CLEAR_DESCRIPTION_GRASS,
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STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND,
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STR_LAI_CLEAR_DESCRIPTION_ROCKS,
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STR_LAI_CLEAR_DESCRIPTION_FIELDS,
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STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND,
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STR_LAI_CLEAR_DESCRIPTION_DESERT
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};
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static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
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{
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if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
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td->str = STR_LAI_CLEAR_DESCRIPTION_BARE_LAND;
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} else {
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td->str = _clear_land_str[GetClearGround(tile)];
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}
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td->owner[0] = GetTileOwner(tile);
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}
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static void ChangeTileOwner_Clear(TileIndex tile, Owner old_owner, Owner new_owner)
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{
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return;
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}
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static CommandCost TerraformTile_Clear(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
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{
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return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
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}
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extern const TileTypeProcs _tile_type_clear_procs = {
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DrawTile_Clear, ///< draw_tile_proc
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GetSlopePixelZ_Clear, ///< get_slope_z_proc
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ClearTile_Clear, ///< clear_tile_proc
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nullptr, ///< add_accepted_cargo_proc
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GetTileDesc_Clear, ///< get_tile_desc_proc
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GetTileTrackStatus_Clear, ///< get_tile_track_status_proc
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nullptr, ///< click_tile_proc
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nullptr, ///< animate_tile_proc
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TileLoop_Clear, ///< tile_loop_proc
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ChangeTileOwner_Clear, ///< change_tile_owner_proc
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nullptr, ///< add_produced_cargo_proc
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nullptr, ///< vehicle_enter_tile_proc
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GetFoundation_Clear, ///< get_foundation_proc
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TerraformTile_Clear, ///< terraform_tile_proc
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};
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