mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
86be6d7e0b
Remap sprites start with a count byte followed by 256 entries, but SetupColoursAndInitialWindow did not take account of this extra byte and therefore started at palette index 0xC5 instead of 0xC6. This caused the first colour of each gradient to be incorrect and all shades were actually 1 step lower in the gradient than indicated.
99 lines
4.1 KiB
C
99 lines
4.1 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file palette_func.h Functions related to palettes. */
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#ifndef PALETTE_FUNC_H
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#define PALETTE_FUNC_H
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#include "core/enum_type.hpp"
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#include "gfx_type.h"
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#include "strings_type.h"
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#include "string_type.h"
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extern Palette _cur_palette; ///< Current palette
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bool CopyPalette(Palette &local_palette, bool force_copy = false);
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void GfxInitPalettes();
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uint8_t GetNearestColourIndex(uint8_t r, uint8_t g, uint8_t b);
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inline uint8_t GetNearestColourIndex(const Colour colour)
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{
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return GetNearestColourIndex(colour.r, colour.g, colour.b);
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}
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/**
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* Checks if a Colours value is valid.
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*
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* @param colours The value to check
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* @return true if the given value is a valid Colours.
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*/
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inline bool IsValidColours(Colours colours)
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{
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return colours < COLOUR_END;
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}
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TextColour GetContrastColour(uint8_t background, uint8_t threshold = 128);
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enum ColourShade : uint8_t {
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SHADE_BEGIN = 0,
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SHADE_DARKEST = SHADE_BEGIN,
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SHADE_DARKER,
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SHADE_DARK,
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SHADE_NORMAL,
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SHADE_LIGHT,
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SHADE_LIGHTER,
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SHADE_LIGHTEST,
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SHADE_LIGHTEREST,
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SHADE_END,
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};
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DECLARE_POSTFIX_INCREMENT(ColourShade)
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byte GetColourGradient(Colours colour, ColourShade shade);
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void SetColourGradient(Colours colour, ColourShade shade, byte palette_colour);
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/**
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* Return the colour for a particular greyscale level.
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* @param level Intensity, 0 = black, 15 = white
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* @return colour
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*/
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#define GREY_SCALE(level) (level)
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static const uint8_t PC_BLACK = GREY_SCALE(1); ///< Black palette colour.
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static const uint8_t PC_DARK_GREY = GREY_SCALE(6); ///< Dark grey palette colour.
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static const uint8_t PC_GREY = GREY_SCALE(10); ///< Grey palette colour.
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static const uint8_t PC_WHITE = GREY_SCALE(15); ///< White palette colour.
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static const uint8_t PC_VERY_DARK_RED = 0xB2; ///< Almost-black red palette colour.
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static const uint8_t PC_DARK_RED = 0xB4; ///< Dark red palette colour.
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static const uint8_t PC_RED = 0xB8; ///< Red palette colour.
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static const uint8_t PC_VERY_DARK_BROWN = 0x56; ///< Almost-black brown palette colour.
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static const uint8_t PC_ORANGE = 0xC2; ///< Orange palette colour.
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static const uint8_t PC_YELLOW = 0xBF; ///< Yellow palette colour.
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static const uint8_t PC_LIGHT_YELLOW = 0x44; ///< Light yellow palette colour.
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static const uint8_t PC_VERY_LIGHT_YELLOW = 0x45; ///< Almost-white yellow palette colour.
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static const uint8_t PC_GREEN = 0xD0; ///< Green palette colour.
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static const uint8_t PC_VERY_DARK_BLUE = 0x9A; ///< Almost-black blue palette colour.
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static const uint8_t PC_DARK_BLUE = 0x9D; ///< Dark blue palette colour.
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static const uint8_t PC_LIGHT_BLUE = 0x98; ///< Light blue palette colour.
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static const uint8_t PC_ROUGH_LAND = 0x52; ///< Dark green palette colour for rough land.
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static const uint8_t PC_GRASS_LAND = 0x54; ///< Dark green palette colour for grass land.
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static const uint8_t PC_BARE_LAND = 0x37; ///< Brown palette colour for bare land.
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static const uint8_t PC_RAINFOREST = 0x5C; ///< Pale green palette colour for rainforest.
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static const uint8_t PC_FIELDS = 0x25; ///< Light brown palette colour for fields.
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static const uint8_t PC_TREES = 0x57; ///< Green palette colour for trees.
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static const uint8_t PC_WATER = 0xC9; ///< Dark blue palette colour for water.
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#endif /* PALETTE_FUNC_H */
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