mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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544 lines
16 KiB
C++
544 lines
16 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file station.cpp Implementation of the station base class. */
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#include "stdafx.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "roadveh.h"
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#include "viewport_func.h"
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#include "date_func.h"
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#include "command_func.h"
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#include "news_func.h"
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#include "aircraft.h"
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#include "vehiclelist.h"
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#include "core/pool_func.hpp"
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#include "station_base.h"
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#include "roadstop_base.h"
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#include "industry.h"
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#include "core/random_func.hpp"
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#include "table/strings.h"
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/** The pool of stations. */
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StationPool _station_pool("Station");
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INSTANTIATE_POOL_METHODS(Station)
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BaseStation::~BaseStation()
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{
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free(this->name);
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free(this->speclist);
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if (CleaningPool()) return;
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Owner owner = this->owner;
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if (!Company::IsValidID(owner)) owner = _local_company;
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if (!Company::IsValidID(owner)) return; // Spectators
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DeleteWindowById(WC_TRAINS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_TRAIN, owner, this->index).Pack());
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DeleteWindowById(WC_ROADVEH_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_ROAD, owner, this->index).Pack());
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DeleteWindowById(WC_SHIPS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_SHIP, owner, this->index).Pack());
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DeleteWindowById(WC_AIRCRAFT_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_AIRCRAFT, owner, this->index).Pack());
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this->sign.MarkDirty();
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}
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Station::Station(TileIndex tile) :
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SpecializedStation<Station, false>(tile),
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bus_station(INVALID_TILE, 0, 0),
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truck_station(INVALID_TILE, 0, 0),
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dock_tile(INVALID_TILE),
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indtype(IT_INVALID),
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time_since_load(255),
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time_since_unload(255),
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last_vehicle_type(VEH_INVALID)
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{
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/* this->random_bits is set in Station::AddFacility() */
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}
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/**
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* Clean up a station by clearing vehicle orders and invalidating windows.
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* Aircraft-Hangar orders need special treatment here, as the hangars are
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* actually part of a station (tiletype is STATION), but the order type
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* is OT_GOTO_DEPOT.
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*/
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Station::~Station()
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{
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if (CleaningPool()) {
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for (CargoID c = 0; c < NUM_CARGO; c++) {
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this->goods[c].cargo.OnCleanPool();
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}
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return;
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}
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while (!this->loading_vehicles.empty()) {
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this->loading_vehicles.front()->LeaveStation();
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}
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Aircraft *a;
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FOR_ALL_AIRCRAFT(a) {
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if (!a->IsNormalAircraft()) continue;
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if (a->targetairport == this->index) a->targetairport = INVALID_STATION;
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}
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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/* Forget about this station if this station is removed */
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if (v->last_station_visited == this->index) {
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v->last_station_visited = INVALID_STATION;
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}
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}
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/* Clear the persistent storage. */
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delete this->airport.psa;
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if (this->owner == OWNER_NONE) {
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/* Invalidate all in case of oil rigs. */
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InvalidateWindowClassesData(WC_STATION_LIST, 0);
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} else {
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InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
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}
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DeleteWindowById(WC_STATION_VIEW, index);
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/* Now delete all orders that go to the station */
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RemoveOrderFromAllVehicles(OT_GOTO_STATION, this->index);
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/* Remove all news items */
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DeleteStationNews(this->index);
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for (CargoID c = 0; c < NUM_CARGO; c++) {
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this->goods[c].cargo.Truncate();
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}
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CargoPacket::InvalidateAllFrom(this->index);
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}
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/**
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* Invalidating of the JoinStation window has to be done
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* after removing item from the pool.
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* @param index index of deleted item
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*/
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void BaseStation::PostDestructor(size_t index)
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{
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InvalidateWindowData(WC_SELECT_STATION, 0, 0);
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}
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/**
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* Get the primary road stop (the first road stop) that the given vehicle can load/unload.
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* @param v the vehicle to get the first road stop for
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* @return the first roadstop that this vehicle can load at
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*/
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RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
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{
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RoadStop *rs = this->GetPrimaryRoadStop(v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK);
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for (; rs != NULL; rs = rs->next) {
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/* The vehicle cannot go to this roadstop (different roadtype) */
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if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
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/* The vehicle is articulated and can therefore not go to a standard road stop. */
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if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
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/* The vehicle can actually go to this road stop. So, return it! */
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break;
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}
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return rs;
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}
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/**
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* Called when new facility is built on the station. If it is the first facility
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* it initializes also 'xy' and 'random_bits' members
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*/
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void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
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{
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if (this->facilities == FACIL_NONE) {
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this->xy = facil_xy;
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this->random_bits = Random();
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}
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this->facilities |= new_facility_bit;
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this->owner = _current_company;
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this->build_date = _date;
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}
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/**
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* Marks the tiles of the station as dirty.
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*
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* @ingroup dirty
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*/
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void Station::MarkTilesDirty(bool cargo_change) const
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{
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TileIndex tile = this->train_station.tile;
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int w, h;
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if (tile == INVALID_TILE) return;
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/* cargo_change is set if we're refreshing the tiles due to cargo moving
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* around. */
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if (cargo_change) {
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/* Don't waste time updating if there are no custom station graphics
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* that might change. Even if there are custom graphics, they might
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* not change. Unfortunately we have no way of telling. */
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if (this->num_specs == 0) return;
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}
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for (h = 0; h < train_station.h; h++) {
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for (w = 0; w < train_station.w; w++) {
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if (this->TileBelongsToRailStation(tile)) {
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MarkTileDirtyByTile(tile);
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}
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tile += TileDiffXY(1, 0);
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}
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tile += TileDiffXY(-w, 1);
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}
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}
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/* virtual */ uint Station::GetPlatformLength(TileIndex tile) const
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{
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assert(this->TileBelongsToRailStation(tile));
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TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
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TileIndex t = tile;
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uint len = 0;
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do {
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t -= delta;
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len++;
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} while (IsCompatibleTrainStationTile(t, tile));
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t = tile;
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do {
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t += delta;
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len++;
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} while (IsCompatibleTrainStationTile(t, tile));
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return len - 1;
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}
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/* virtual */ uint Station::GetPlatformLength(TileIndex tile, DiagDirection dir) const
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{
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TileIndex start_tile = tile;
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uint length = 0;
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assert(IsRailStationTile(tile));
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assert(dir < DIAGDIR_END);
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do {
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length++;
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tile += TileOffsByDiagDir(dir);
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} while (IsCompatibleTrainStationTile(tile, start_tile));
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return length;
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}
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/**
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* Determines the catchment radius of the station
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* @return The radius
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*/
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uint Station::GetCatchmentRadius() const
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{
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uint ret = CA_NONE;
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if (_settings_game.station.modified_catchment) {
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if (this->bus_stops != NULL) ret = max<uint>(ret, CA_BUS);
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if (this->truck_stops != NULL) ret = max<uint>(ret, CA_TRUCK);
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if (this->train_station.tile != INVALID_TILE) ret = max<uint>(ret, CA_TRAIN);
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if (this->dock_tile != INVALID_TILE) ret = max<uint>(ret, CA_DOCK);
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if (this->airport.tile != INVALID_TILE) ret = max<uint>(ret, this->airport.GetSpec()->catchment);
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} else {
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if (this->bus_stops != NULL || this->truck_stops != NULL || this->train_station.tile != INVALID_TILE || this->dock_tile != INVALID_TILE || this->airport.tile != INVALID_TILE) {
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ret = CA_UNMODIFIED;
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}
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}
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return ret;
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}
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/**
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* Determines catchment rectangle of this station
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* @return clamped catchment rectangle
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*/
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Rect Station::GetCatchmentRect() const
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{
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assert(!this->rect.IsEmpty());
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/* Compute acceptance rectangle */
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int catchment_radius = this->GetCatchmentRadius();
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Rect ret = {
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max<int>(this->rect.left - catchment_radius, 0),
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max<int>(this->rect.top - catchment_radius, 0),
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min<int>(this->rect.right + catchment_radius, MapMaxX()),
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min<int>(this->rect.bottom + catchment_radius, MapMaxY())
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};
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return ret;
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}
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/** Rect and pointer to IndustryVector */
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struct RectAndIndustryVector {
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Rect rect; ///< The rectangle to search the industries in.
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IndustryVector *industries_near; ///< The nearby industries.
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};
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/**
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* Callback function for Station::RecomputeIndustriesNear()
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* Tests whether tile is an industry and possibly adds
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* the industry to station's industries_near list.
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* @param ind_tile tile to check
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* @param user_data pointer to RectAndIndustryVector
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* @return always false, we want to search all tiles
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*/
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static bool FindIndustryToDeliver(TileIndex ind_tile, void *user_data)
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{
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/* Only process industry tiles */
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if (!IsTileType(ind_tile, MP_INDUSTRY)) return false;
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RectAndIndustryVector *riv = (RectAndIndustryVector *)user_data;
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Industry *ind = Industry::GetByTile(ind_tile);
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/* Don't check further if this industry is already in the list */
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if (riv->industries_near->Contains(ind)) return false;
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/* Only process tiles in the station acceptance rectangle */
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int x = TileX(ind_tile);
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int y = TileY(ind_tile);
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if (x < riv->rect.left || x > riv->rect.right || y < riv->rect.top || y > riv->rect.bottom) return false;
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/* Include only industries that can accept cargo */
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uint cargo_index;
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for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
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if (ind->accepts_cargo[cargo_index] != CT_INVALID) break;
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}
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if (cargo_index >= lengthof(ind->accepts_cargo)) return false;
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*riv->industries_near->Append() = ind;
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return false;
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}
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/**
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* Recomputes Station::industries_near, list of industries possibly
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* accepting cargo in station's catchment radius
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*/
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void Station::RecomputeIndustriesNear()
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{
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this->industries_near.Clear();
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if (this->rect.IsEmpty()) return;
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RectAndIndustryVector riv = {
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this->GetCatchmentRect(),
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&this->industries_near
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};
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/* Compute maximum extent of acceptance rectangle wrt. station sign */
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TileIndex start_tile = this->xy;
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uint max_radius = max(
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max(DistanceManhattan(start_tile, TileXY(riv.rect.left, riv.rect.top)), DistanceManhattan(start_tile, TileXY(riv.rect.left, riv.rect.bottom))),
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max(DistanceManhattan(start_tile, TileXY(riv.rect.right, riv.rect.top)), DistanceManhattan(start_tile, TileXY(riv.rect.right, riv.rect.bottom)))
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);
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CircularTileSearch(&start_tile, 2 * max_radius + 1, &FindIndustryToDeliver, &riv);
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}
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/**
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* Recomputes Station::industries_near for all stations
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*/
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/* static */ void Station::RecomputeIndustriesNearForAll()
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{
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Station *st;
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FOR_ALL_STATIONS(st) st->RecomputeIndustriesNear();
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}
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/************************************************************************/
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/* StationRect implementation */
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/************************************************************************/
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StationRect::StationRect()
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{
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this->MakeEmpty();
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}
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void StationRect::MakeEmpty()
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{
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this->left = this->top = this->right = this->bottom = 0;
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}
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/**
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* Determines whether a given point (x, y) is within a certain distance of
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* the station rectangle.
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* @note x and y are in Tile coordinates
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* @param x X coordinate
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* @param y Y coordinate
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* @param distance The maximum distance a point may have (L1 norm)
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* @return true if the point is within distance tiles of the station rectangle
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*/
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bool StationRect::PtInExtendedRect(int x, int y, int distance) const
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{
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return this->left - distance <= x && x <= this->right + distance &&
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this->top - distance <= y && y <= this->bottom + distance;
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}
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bool StationRect::IsEmpty() const
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{
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return this->left == 0 || this->left > this->right || this->top > this->bottom;
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}
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CommandCost StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
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{
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int x = TileX(tile);
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int y = TileY(tile);
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if (this->IsEmpty()) {
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/* we are adding the first station tile */
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if (mode != ADD_TEST) {
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this->left = this->right = x;
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this->top = this->bottom = y;
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}
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} else if (!this->PtInExtendedRect(x, y)) {
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/* current rect is not empty and new point is outside this rect
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* make new spread-out rectangle */
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Rect new_rect = {min(x, this->left), min(y, this->top), max(x, this->right), max(y, this->bottom)};
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/* check new rect dimensions against preset max */
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int w = new_rect.right - new_rect.left + 1;
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int h = new_rect.bottom - new_rect.top + 1;
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if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) {
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assert(mode != ADD_TRY);
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return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
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}
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/* spread-out ok, return true */
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if (mode != ADD_TEST) {
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/* we should update the station rect */
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*this = new_rect;
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}
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} else {
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; // new point is inside the rect, we don't need to do anything
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}
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return CommandCost();
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}
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CommandCost StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
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{
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if (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) {
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/* Important when the old rect is completely inside the new rect, resp. the old one was empty. */
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CommandCost ret = this->BeforeAddTile(tile, mode);
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if (ret.Succeeded()) ret = this->BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
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return ret;
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}
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return CommandCost();
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}
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/**
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* Check whether station tiles of the given station id exist in the given rectangle
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* @param st_id Station ID to look for in the rectangle
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* @param left_a Minimal tile X edge of the rectangle
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* @param top_a Minimal tile Y edge of the rectangle
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* @param right_a Maximal tile X edge of the rectangle (inclusive)
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* @param bottom_a Maximal tile Y edge of the rectangle (inclusive)
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* @return \c true if a station tile with the given \a st_id exists in the rectangle, \c false otherwise
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*/
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/* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
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{
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TileArea ta(TileXY(left_a, top_a), TileXY(right_a, bottom_a));
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TILE_AREA_LOOP(tile, ta) {
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if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
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}
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return false;
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}
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bool StationRect::AfterRemoveTile(BaseStation *st, TileIndex tile)
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{
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int x = TileX(tile);
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int y = TileY(tile);
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/* look if removed tile was on the bounding rect edge
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* and try to reduce the rect by this edge
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* do it until we have empty rect or nothing to do */
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for (;;) {
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/* check if removed tile is on rect edge */
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bool left_edge = (x == this->left);
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bool right_edge = (x == this->right);
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bool top_edge = (y == this->top);
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bool bottom_edge = (y == this->bottom);
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/* can we reduce the rect in either direction? */
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bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, this->top, x, this->bottom));
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bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, this->left, y, this->right, y));
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if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
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if (reduce_x) {
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/* reduce horizontally */
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if (left_edge) {
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/* move left edge right */
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this->left = x = x + 1;
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} else {
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/* move right edge left */
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this->right = x = x - 1;
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}
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}
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if (reduce_y) {
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/* reduce vertically */
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if (top_edge) {
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/* move top edge down */
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this->top = y = y + 1;
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} else {
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/* move bottom edge up */
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this->bottom = y = y - 1;
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}
|
|
}
|
|
|
|
if (left > right || top > bottom) {
|
|
/* can't continue, if the remaining rectangle is empty */
|
|
this->MakeEmpty();
|
|
return true; // empty remaining rect
|
|
}
|
|
}
|
|
return false; // non-empty remaining rect
|
|
}
|
|
|
|
bool StationRect::AfterRemoveRect(BaseStation *st, TileArea ta)
|
|
{
|
|
assert(this->PtInExtendedRect(TileX(ta.tile), TileY(ta.tile)));
|
|
assert(this->PtInExtendedRect(TileX(ta.tile) + ta.w - 1, TileY(ta.tile) + ta.h - 1));
|
|
|
|
bool empty = this->AfterRemoveTile(st, ta.tile);
|
|
if (ta.w != 1 || ta.h != 1) empty = empty || this->AfterRemoveTile(st, TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1));
|
|
return empty;
|
|
}
|
|
|
|
StationRect& StationRect::operator = (const Rect &src)
|
|
{
|
|
this->left = src.left;
|
|
this->top = src.top;
|
|
this->right = src.right;
|
|
this->bottom = src.bottom;
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Calculates the maintenance cost of all airports of a company.
|
|
* @param owner Company.
|
|
* @return Total cost.
|
|
*/
|
|
Money AirportMaintenanceCost(Owner owner)
|
|
{
|
|
Money total_cost = 0;
|
|
|
|
const Station *st;
|
|
FOR_ALL_STATIONS(st) {
|
|
if (st->owner == owner && (st->facilities & FACIL_AIRPORT)) {
|
|
total_cost += _price[PR_INFRASTRUCTURE_AIRPORT] * st->airport.GetSpec()->maintenance_cost;
|
|
}
|
|
}
|
|
/* 3 bits fraction for the maintenance cost factor. */
|
|
return total_cost >> 3;
|
|
}
|