mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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339 lines
13 KiB
C++
339 lines
13 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file newgrf_commons.h This file simplyfies and embeds a common mechanism of
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* loading/saving and mapping of grf entities.
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*/
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#ifndef NEWGRF_COMMONS_H
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#define NEWGRF_COMMONS_H
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#include "sprite.h"
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#include "core/alloc_type.hpp"
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#include "core/smallvec_type.hpp"
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#include "command_type.h"
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#include "direction_type.h"
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#include "company_type.h"
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/** Context for tile accesses */
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enum TileContext {
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TCX_NORMAL, ///< Nothing special.
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TCX_UPPER_HALFTILE, ///< Querying information about the upper part of a tile with halftile foundation.
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TCX_ON_BRIDGE, ///< Querying information about stuff on the bridge (via some bridgehead).
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};
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/**
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* Flags to enable register usage in sprite layouts.
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*/
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enum TileLayoutFlags {
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TLF_NOTHING = 0x00,
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TLF_DODRAW = 0x01, ///< Only draw sprite if value of register TileLayoutRegisters::dodraw is non-zero.
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TLF_SPRITE = 0x02, ///< Add signed offset to sprite from register TileLayoutRegisters::sprite.
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TLF_PALETTE = 0x04, ///< Add signed offset to palette from register TileLayoutRegisters::palette.
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TLF_CUSTOM_PALETTE = 0x08, ///< Palette is from Action 1 (moved to SPRITE_MODIFIER_CUSTOM_SPRITE in palette during loading).
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TLF_BB_XY_OFFSET = 0x10, ///< Add signed offset to bounding box X and Y positions from register TileLayoutRegisters::delta.parent[0..1].
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TLF_BB_Z_OFFSET = 0x20, ///< Add signed offset to bounding box Z positions from register TileLayoutRegisters::delta.parent[2].
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TLF_CHILD_X_OFFSET = 0x10, ///< Add signed offset to child sprite X positions from register TileLayoutRegisters::delta.child[0].
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TLF_CHILD_Y_OFFSET = 0x20, ///< Add signed offset to child sprite Y positions from register TileLayoutRegisters::delta.child[1].
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TLF_SPRITE_VAR10 = 0x40, ///< Resolve sprite with a specific value in variable 10.
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TLF_PALETTE_VAR10 = 0x80, ///< Resolve palette with a specific value in variable 10.
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TLF_KNOWN_FLAGS = 0x7F, ///< Known flags. Any unknown set flag will disable the GRF.
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/** Flags which are still required after loading the GRF. */
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TLF_DRAWING_FLAGS = ~TLF_CUSTOM_PALETTE,
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/** Flags which do not work for the (first) ground sprite. */
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TLF_NON_GROUND_FLAGS = TLF_BB_XY_OFFSET | TLF_BB_Z_OFFSET | TLF_CHILD_X_OFFSET | TLF_CHILD_Y_OFFSET,
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/** Flags which refer to using multiple action-1-2-3 chains. */
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TLF_VAR10_FLAGS = TLF_SPRITE_VAR10 | TLF_PALETTE_VAR10,
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/** Flags which require resolving the action-1-2-3 chain for the sprite, even if it is no action-1 sprite. */
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TLF_SPRITE_REG_FLAGS = TLF_DODRAW | TLF_SPRITE | TLF_BB_XY_OFFSET | TLF_BB_Z_OFFSET | TLF_CHILD_X_OFFSET | TLF_CHILD_Y_OFFSET,
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/** Flags which require resolving the action-1-2-3 chain for the palette, even if it is no action-1 palette. */
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TLF_PALETTE_REG_FLAGS = TLF_PALETTE,
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};
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DECLARE_ENUM_AS_BIT_SET(TileLayoutFlags)
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/**
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* Determines which sprite to use from a spriteset for a specific construction stage.
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* @param construction_stage Construction stage 0 - 3.
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* @param num_sprites Number of available sprites to select stage from.
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* @return Sprite to use
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*/
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static inline uint GetConstructionStageOffset(uint construction_stage, uint num_sprites)
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{
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assert(num_sprites > 0);
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if (num_sprites > 4) num_sprites = 4;
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switch (construction_stage) {
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case 0: return 0;
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case 1: return num_sprites > 2 ? 1 : 0;
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case 2: return num_sprites > 2 ? num_sprites - 2 : 0;
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case 3: return num_sprites - 1;
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default: NOT_REACHED();
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}
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}
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/**
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* Additional modifiers for items in sprite layouts.
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*/
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struct TileLayoutRegisters {
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TileLayoutFlags flags; ///< Flags defining which members are valid and to be used.
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uint8 dodraw; ///< Register deciding whether the sprite shall be drawn at all. Non-zero means drawing.
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uint8 sprite; ///< Register specifying a signed offset for the sprite.
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uint8 palette; ///< Register specifying a signed offset for the palette.
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uint16 max_sprite_offset; ///< Maximum offset to add to the sprite. (limited by size of the spriteset)
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uint16 max_palette_offset; ///< Maximum offset to add to the palette. (limited by size of the spriteset)
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union {
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uint8 parent[3]; ///< Registers for signed offsets for the bounding box position of parent sprites.
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uint8 child[2]; ///< Registers for signed offsets for the position of child sprites.
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} delta;
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uint8 sprite_var10; ///< Value for variable 10 when resolving the sprite.
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uint8 palette_var10; ///< Value for variable 10 when resolving the palette.
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};
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static const uint TLR_MAX_VAR10 = 7; ///< Maximum value for var 10.
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/**
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* NewGRF supplied spritelayout.
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* In contrast to #DrawTileSprites this struct is for allocated
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* layouts on the heap. It allocates data and frees them on destruction.
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*/
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struct NewGRFSpriteLayout : ZeroedMemoryAllocator, DrawTileSprites {
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const TileLayoutRegisters *registers;
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/**
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* Number of sprites in all referenced spritesets.
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* If these numbers are inconsistent, then this is 0 and the real values are in \c registers.
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*/
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uint consistent_max_offset;
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void Allocate(uint num_sprites);
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void AllocateRegisters();
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void Clone(const DrawTileSeqStruct *source);
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void Clone(const NewGRFSpriteLayout *source);
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/**
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* Clone a spritelayout.
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* @param source The spritelayout to copy.
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*/
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void Clone(const DrawTileSprites *source)
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{
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assert(source != NULL && this != source);
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this->ground = source->ground;
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this->Clone(source->seq);
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}
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virtual ~NewGRFSpriteLayout()
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{
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free(this->seq);
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free(this->registers);
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}
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/**
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* Tests whether this spritelayout needs preprocessing by
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* #PrepareLayout() and #ProcessRegisters(), or whether it can be
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* used directly.
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* @return true if preprocessing is needed
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*/
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bool NeedsPreprocessing() const
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{
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return this->registers != NULL;
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}
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uint32 PrepareLayout(uint32 orig_offset, uint32 newgrf_ground_offset, uint32 newgrf_offset, uint constr_stage, bool separate_ground) const;
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void ProcessRegisters(uint8 resolved_var10, uint32 resolved_sprite, bool separate_ground) const;
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/**
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* Returns the result spritelayout after preprocessing.
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* @pre #PrepareLayout() and #ProcessRegisters() need calling first.
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* @return result spritelayout
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*/
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const DrawTileSeqStruct *GetLayout(PalSpriteID *ground) const
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{
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DrawTileSeqStruct *front = result_seq.Begin();
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*ground = front->image;
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return front + 1;
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}
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private:
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static SmallVector<DrawTileSeqStruct, 8> result_seq; ///< Temporary storage when preprocessing spritelayouts.
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};
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/**
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* Maps an entity id stored on the map to a GRF file.
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* Entities are objects used ingame (houses, industries, industry tiles) for
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* which we need to correlate the ids from the grf files with the ones in the
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* the savegames themselves.
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* An array of EntityIDMapping structs is saved with the savegame so
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* that those GRFs can be loaded in a different order, or removed safely. The
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* index in the array is the entity's ID stored on the map.
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*
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* The substitute ID is the ID of an original entity that should be used instead
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* if the GRF containing the new entity is not available.
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*/
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struct EntityIDMapping {
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uint32 grfid; ///< The GRF ID of the file the entity belongs to
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uint8 entity_id; ///< The entity ID within the GRF file
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uint8 substitute_id; ///< The (original) entity ID to use if this GRF is not available
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};
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class OverrideManagerBase {
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protected:
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uint16 *entity_overrides;
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uint32 *grfid_overrides;
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uint16 max_offset; ///< what is the length of the original entity's array of specs
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uint16 max_new_entities; ///< what is the amount of entities, old and new summed
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uint16 invalid_ID; ///< ID used to detected invalid entities;
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virtual bool CheckValidNewID(uint16 testid) { return true; }
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public:
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EntityIDMapping *mapping_ID; ///< mapping of ids from grf files. Public out of convenience
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OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid);
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virtual ~OverrideManagerBase();
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void ResetOverride();
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void ResetMapping();
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void Add(uint8 local_id, uint32 grfid, uint entity_type);
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virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
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uint32 GetGRFID(uint16 entity_id) const;
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uint16 GetSubstituteID(uint16 entity_id) const;
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virtual uint16 GetID(uint8 grf_local_id, uint32 grfid) const;
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inline uint16 GetMaxMapping() const { return max_new_entities; }
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inline uint16 GetMaxOffset() const { return max_offset; }
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};
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struct HouseSpec;
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class HouseOverrideManager : public OverrideManagerBase {
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public:
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HouseOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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OverrideManagerBase(offset, maximum, invalid) {}
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void SetEntitySpec(const HouseSpec *hs);
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};
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struct IndustrySpec;
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class IndustryOverrideManager : public OverrideManagerBase {
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public:
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IndustryOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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OverrideManagerBase(offset, maximum, invalid) {}
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virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
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virtual uint16 GetID(uint8 grf_local_id, uint32 grfid) const;
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void SetEntitySpec(IndustrySpec *inds);
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};
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struct IndustryTileSpec;
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class IndustryTileOverrideManager : public OverrideManagerBase {
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protected:
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virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; }
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public:
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IndustryTileOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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OverrideManagerBase(offset, maximum, invalid) {}
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void SetEntitySpec(const IndustryTileSpec *indts);
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};
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struct AirportSpec;
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class AirportOverrideManager : public OverrideManagerBase {
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public:
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AirportOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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OverrideManagerBase(offset, maximum, invalid) {}
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void SetEntitySpec(AirportSpec *inds);
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};
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struct AirportTileSpec;
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class AirportTileOverrideManager : public OverrideManagerBase {
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protected:
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virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; }
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public:
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AirportTileOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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OverrideManagerBase(offset, maximum, invalid) {}
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void SetEntitySpec(const AirportTileSpec *ats);
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};
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struct ObjectSpec;
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class ObjectOverrideManager : public OverrideManagerBase {
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protected:
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virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; }
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public:
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ObjectOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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OverrideManagerBase(offset, maximum, invalid) {}
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void SetEntitySpec(ObjectSpec *spec);
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};
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extern HouseOverrideManager _house_mngr;
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extern IndustryOverrideManager _industry_mngr;
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extern IndustryTileOverrideManager _industile_mngr;
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extern AirportOverrideManager _airport_mngr;
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extern AirportTileOverrideManager _airporttile_mngr;
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extern ObjectOverrideManager _object_mngr;
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uint32 GetTerrainType(TileIndex tile, TileContext context = TCX_NORMAL);
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TileIndex GetNearbyTile(byte parameter, TileIndex tile, bool signed_offsets = true, Axis axis = INVALID_AXIS);
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uint32 GetNearbyTileInformation(TileIndex tile, bool grf_version8);
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uint32 GetCompanyInfo(CompanyID owner, const struct Livery *l = NULL);
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CommandCost GetErrorMessageFromLocationCallbackResult(uint16 cb_res, uint32 grfid, StringID default_error);
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void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res);
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bool ConvertBooleanCallback(const struct GRFFile *grffile, uint16 cbid, uint16 cb_res);
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bool Convert8bitBooleanCallback(const struct GRFFile *grffile, uint16 cbid, uint16 cb_res);
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/**
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* Data related to the handling of grf files.
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* @tparam Tcnt Number of spritegroups
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*/
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template <size_t Tcnt>
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struct GRFFilePropsBase {
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GRFFilePropsBase() : local_id(0), grffile(0)
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{
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/* The lack of some compilers to provide default constructors complying to the specs
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* requires us to zero the stuff ourself. */
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memset(spritegroup, 0, sizeof(spritegroup));
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}
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uint16 local_id; ///< id defined by the grf file for this entity
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const struct GRFFile *grffile; ///< grf file that introduced this entity
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const struct SpriteGroup *spritegroup[Tcnt]; ///< pointer to the different sprites of the entity
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};
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/** Data related to the handling of grf files. */
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struct GRFFileProps : GRFFilePropsBase<1> {
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/** Set all default data constructor for the props. */
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GRFFileProps(uint16 subst_id) :
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GRFFilePropsBase<1>(), subst_id(subst_id), override(subst_id)
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{
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}
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/** Simple constructor for the props. */
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GRFFileProps() : GRFFilePropsBase<1>() {}
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uint16 subst_id;
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uint16 override; ///< id of the entity been replaced by
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};
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#endif /* NEWGRF_COMMONS_H */
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