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OpenTTD-patches/table
celestar 18a93cca3d (svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
19 years ago
..
ai_rail.h (svn r1589) Adapt the AI to a slight behavior change of CmdBuildSignals() introduced in r1585 20 years ago
animcursors.h (svn r2420) - Codechange: magic number elminitation of cursorsprites. 19 years ago
autorail.h (svn r2532) - Fix: Don't waste space using an int where a byte would suffice. (ludde) 19 years ago
bridge_land.h (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. 20 years ago
build_industry.h (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 19 years ago
clear_land.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
currency.h (svn r1233) Fixed several currency issues. Now currencies should work correctly again. 20 years ago
engines.h (svn r2657) -Codechange: The available railtypes per player are now a bitmask, so 19 years ago
files.h (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 19 years ago
genland.h (svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff 20 years ago
industry_land.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
landscape_const.h (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron) 20 years ago
landscape_sprite.h (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron) 20 years ago
namegen.h (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 19 years ago
palettes.h (svn r2534) Small cleanup 19 years ago
road_land.h (svn r1902) Replace some casts with proper typing 20 years ago
roadveh.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
sprites.h (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 19 years ago
station_land.h (svn r1402) Trim trailing whitespace 20 years ago
town_land.h (svn r800) Check if the data tables for houses have the correct number of elements via compile time asserts 20 years ago
track_land.h (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) 20 years ago
train_cmd.h (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron) 20 years ago
tree_land.h (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 19 years ago
tunnel_land.h (svn r826) Seperate all bridge related tables from tunnel_land.h into their own file 20 years ago
unmovable_land.h (svn r907) Sprinkle holy ANSI water: 20 years ago
water_land.h (svn r1903) Replace some casts and macro magic with proper typing, similar to r1902 20 years ago