mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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77 lines
2.1 KiB
C
77 lines
2.1 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file clear_land.h Tables with sprites for clear land and fences. */
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static const SpriteID _landscape_clear_sprites_rough[8] = {
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SPR_FLAT_ROUGH_LAND,
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SPR_FLAT_ROUGH_LAND_1,
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SPR_FLAT_ROUGH_LAND_2,
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SPR_FLAT_ROUGH_LAND_3,
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SPR_FLAT_ROUGH_LAND_4,
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SPR_FLAT_ROUGH_LAND,
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SPR_FLAT_ROUGH_LAND_1,
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SPR_FLAT_ROUGH_LAND_2,
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};
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static const byte _fence_mod_by_tileh_sw[32] = {
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0, 2, 4, 0, 0, 2, 4, 0,
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0, 2, 4, 0, 0, 2, 4, 0,
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0, 2, 4, 0, 0, 2, 4, 4,
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0, 2, 4, 2, 0, 2, 4, 0,
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};
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static const byte _fence_mod_by_tileh_se[32] = {
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1, 1, 5, 5, 3, 3, 1, 1,
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1, 1, 5, 5, 3, 3, 1, 1,
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1, 1, 5, 5, 3, 3, 1, 5,
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1, 1, 5, 5, 3, 3, 3, 1,
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};
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static const byte _fence_mod_by_tileh_ne[32] = {
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0, 0, 0, 0, 4, 4, 4, 4,
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2, 2, 2, 2, 0, 0, 0, 0,
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0, 0, 0, 0, 4, 4, 4, 4,
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2, 2, 2, 2, 0, 2, 4, 0,
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};
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static const byte _fence_mod_by_tileh_nw[32] = {
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1, 5, 1, 5, 1, 5, 1, 5,
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3, 1, 3, 1, 3, 1, 3, 1,
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1, 5, 1, 5, 1, 5, 1, 5,
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3, 1, 3, 5, 3, 3, 3, 1,
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};
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static const SpriteID _clear_land_fence_sprites[7] = {
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SPR_HEDGE_BUSHES,
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SPR_HEDGE_BUSHES_WITH_GATE,
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SPR_HEDGE_FENCE,
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SPR_HEDGE_BLOOMBUSH_YELLOW,
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SPR_HEDGE_BLOOMBUSH_RED,
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SPR_HEDGE_STONE,
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};
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static const SpriteID _clear_land_sprites_farmland[16] = {
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SPR_FARMLAND_BARE,
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SPR_FARMLAND_STATE_1,
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SPR_FARMLAND_STATE_2,
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SPR_FARMLAND_STATE_3,
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SPR_FARMLAND_STATE_4,
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SPR_FARMLAND_STATE_5,
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SPR_FARMLAND_STATE_6,
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SPR_FARMLAND_STATE_7,
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SPR_FARMLAND_HAYPACKS,
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};
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static const SpriteID _clear_land_sprites_snow_desert[8] = {
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SPR_FLAT_1_QUART_SNOW_DESERT_TILE,
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SPR_FLAT_2_QUART_SNOW_DESERT_TILE,
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SPR_FLAT_3_QUART_SNOW_DESERT_TILE,
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SPR_FLAT_SNOW_DESERT_TILE,
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};
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