mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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748 lines
26 KiB
C++
748 lines
26 KiB
C++
/* $Id$ */
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/** @file window_gui.h Functions, definitions and such used only by the GUI. */
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#ifndef WINDOW_GUI_H
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#define WINDOW_GUI_H
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#include "core/bitmath_func.hpp"
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#include "core/geometry_type.hpp"
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#include "vehicle_type.h"
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#include "viewport_type.h"
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#include "company_type.h"
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#include "strings_type.h"
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#include "core/alloc_type.hpp"
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#include "window_type.h"
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#include "tile_type.h"
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/* How the resize system works:
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First, you need to add a WWT_RESIZEBOX to the widgets, and you need
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to add the flag WDF_RESIZABLE to the window. Now the window is ready
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to resize itself.
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As you may have noticed, all widgets have a RESIZE_XXX in their line.
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This lines controls how the widgets behave on resize. RESIZE_NONE means
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it doesn't do anything. Any other option let's one of the borders
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move with the changed width/height. So if a widget has
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RESIZE_RIGHT, and the window is made 5 pixels wider by the user,
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the right of the window will also be made 5 pixels wider.
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Now, what if you want to clamp a widget to the bottom? Give it the flag
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RESIZE_TB. This is RESIZE_TOP + RESIZE_BOTTOM. Now if the window gets
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5 pixels bigger, both the top and bottom gets 5 bigger, so the whole
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widgets moves downwards without resizing, and appears to be clamped
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to the bottom. Nice aint it?
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You should know one more thing about this system. Most windows can't
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handle an increase of 1 pixel. So there is a step function, which
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let the windowsize only be changed by X pixels. You configure this
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after making the window, like this:
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w->resize.step_height = 10;
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Now the window will only change in height in steps of 10.
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You can also give a minimum width and height. The default value is
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the default height/width of the window itself. You can change this
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AFTER window - creation, with:
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w->resize.width or w->resize.height.
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That was all.. good luck, and enjoy :) -- TrueLight */
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enum ResizeFlag {
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RESIZE_NONE = 0, ///< no resize required
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RESIZE_LEFT = 1, ///< left resize flag
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RESIZE_RIGHT = 2, ///< rigth resize flag
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RESIZE_TOP = 4, ///< top resize flag
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RESIZE_BOTTOM = 8, ///< bottom resize flag
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RESIZE_LR = RESIZE_LEFT | RESIZE_RIGHT, ///< combination of left and right resize flags
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RESIZE_RB = RESIZE_RIGHT | RESIZE_BOTTOM, ///< combination of right and bottom resize flags
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RESIZE_TB = RESIZE_TOP | RESIZE_BOTTOM, ///< combination of top and bottom resize flags
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RESIZE_LRB = RESIZE_LEFT | RESIZE_RIGHT | RESIZE_BOTTOM, ///< combination of left, right and bottom resize flags
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RESIZE_LRTB = RESIZE_LEFT | RESIZE_RIGHT | RESIZE_TOP | RESIZE_BOTTOM, ///< combination of all resize flags
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RESIZE_RTB = RESIZE_RIGHT | RESIZE_TOP | RESIZE_BOTTOM, ///< combination of right, top and bottom resize flag
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/* The following flags are used by the system to specify what is disabled, hidden, or clicked
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* They are used in the same place as the above RESIZE_x flags, Widget visual_flags.
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* These states are used in exceptions. If nothing is specified, they will indicate
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* Enabled, visible or unclicked widgets*/
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WIDG_DISABLED = 4, ///< widget is greyed out, not available
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WIDG_HIDDEN = 5, ///< widget is made invisible
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WIDG_LOWERED = 6, ///< widget is paint lowered, a pressed button in fact
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};
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enum {
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WIDGET_LIST_END = -1, ///< indicate the end of widgets' list for vararg functions
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};
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/**
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* Window widget data structure
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*/
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struct Widget {
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byte type; ///< Widget type, see WindowWidgetTypes
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byte display_flags; ///< Resize direction, alignment, etc. during resizing. @see ResizeFlags
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byte color; ///< Widget colour, see docs/ottd-colourtext-palette.png
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int16 left; ///< The left edge of the widget
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int16 right; ///< The right edge of the widget
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int16 top; ///< The top edge of the widget
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int16 bottom; ///< The bottom edge of the widget
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uint16 data; ///< The String/Image or special code (list-matrixes) of a widget
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StringID tooltips; ///< Tooltips that are shown when rightclicking on a widget
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};
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/**
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* Flags to describe the look of the frame
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*/
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enum FrameFlags {
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FR_NONE = 0,
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FR_TRANSPARENT = 1 << 0, ///< Makes the background transparent if set
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FR_BORDERONLY = 1 << 4, ///< Draw border only, no background
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FR_LOWERED = 1 << 5, ///< If set the frame is lowered and the background color brighter (ie. buttons when pressed)
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FR_DARKENED = 1 << 6, ///< If set the background is darker, allows for lowered frames with normal background color when used with FR_LOWERED (ie. dropdown boxes)
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};
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DECLARE_ENUM_AS_BIT_SET(FrameFlags);
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/* wiget.cpp */
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void DrawFrameRect(int left, int top, int right, int bottom, int color, FrameFlags flags);
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/**
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* High level window description
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*/
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struct WindowDesc {
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int16 left; ///< Prefered x position of left edge of the window, @see WindowDefaultPosition()
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int16 top; ///< Prefered y position of the top of the window, @see WindowDefaultPosition()
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int16 minimum_width; ///< Minimal width of the window
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int16 minimum_height; ///< Minimal height of the window
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int16 default_width; ///< Prefered initial width of the window
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int16 default_height; ///< Prefered initial height of the window
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WindowClass cls; ///< Class of the window, @see WindowClass
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WindowClass parent_cls; ///< Class of the parent window, @see WindowClass
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uint32 flags; ///< Flags, @see WindowDefaultFlags
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const Widget *widgets; ///< List of widgets with their position and size for the window
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};
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/**
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* Window default widget/window handling flags
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*/
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enum WindowDefaultFlag {
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WDF_STD_TOOLTIPS = 1 << 0, ///< use standard routine when displaying tooltips
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WDF_DEF_WIDGET = 1 << 1, ///< Default widget control for some widgets in the on click event, @see DispatchLeftClickEvent()
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WDF_STD_BTN = 1 << 2, ///< Default handling for close and titlebar widgets (widget no 0 and 1)
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WDF_CONSTRUCTION = 1 << 3, ///< This window is used for construction; close it whenever changing company.
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WDF_UNCLICK_BUTTONS = 1 << 4, ///< Unclick buttons when the window event times out
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WDF_STICKY_BUTTON = 1 << 5, ///< Set window to sticky mode; they are not closed unless closed with 'X' (widget 2)
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WDF_RESIZABLE = 1 << 6, ///< Window can be resized
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WDF_MODAL = 1 << 7, ///< The window is a modal child of some other window, meaning the parent is 'inactive'
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};
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/**
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* Special values for 'left' and 'top' to cause a specific placement
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*/
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enum WindowDefaultPosition {
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WDP_AUTO = -1, ///< Find a place automatically
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WDP_CENTER = -2, ///< Center the window (left/right or top/bottom)
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WDP_ALIGN_TBR = -3, ///< Align the right side of the window with the right side of the main toolbar
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WDP_ALIGN_TBL = -4, ///< Align the left side of the window with the left side of the main toolbar
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};
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/**
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* Scrollbar data structure
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*/
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struct Scrollbar {
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uint16 count; ///< Number of elements in the list
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uint16 cap; ///< Number of visible elements of the scroll bar
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uint16 pos; ///< Index of first visible item of the list
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};
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/**
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* Data structure for resizing a window
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*/
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struct ResizeInfo {
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uint width; ///< Minimum allowed width of the window
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uint height; ///< Minimum allowed height of the window
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uint step_width; ///< Step-size of width resize changes
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uint step_height; ///< Step-size of height resize changes
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};
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enum SortButtonState {
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SBS_OFF,
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SBS_DOWN,
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SBS_UP,
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};
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/**
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* Data structure for a window viewport
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*/
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struct ViewportData : ViewPort {
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VehicleID follow_vehicle;
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int32 scrollpos_x;
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int32 scrollpos_y;
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int32 dest_scrollpos_x;
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int32 dest_scrollpos_y;
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};
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/**
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* Data structure for an opened window
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*/
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struct Window : ZeroedMemoryAllocator {
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/** State whether an event is handled or not */
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enum EventState {
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ES_HANDLED, ///< The passed event is handled
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ES_NOT_HANDLED, ///< The passed event is not handled
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};
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protected:
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void Initialize(int x, int y, int min_width, int min_height,
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WindowClass cls, const Widget *widget, int window_number);
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void FindWindowPlacementAndResize(int def_width, int def_height);
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void FindWindowPlacementAndResize(const WindowDesc *desc);
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public:
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Window(int x, int y, int width, int height, WindowClass cls, const Widget *widget);
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Window(const WindowDesc *desc, WindowNumber number = 0);
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virtual ~Window();
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/* Don't allow arrays; arrays of Windows are pointless as you need
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* to destruct them all at the same time too, which is kinda hard. */
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FORCEINLINE void *operator new[](size_t size) { NOT_REACHED(); }
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/* Don't free the window directly; it corrupts the linked list when iterating */
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FORCEINLINE void operator delete(void *ptr, size_t size) {}
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uint16 flags4; ///< Window flags, @see WindowFlags
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WindowClass window_class; ///< Window class
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WindowNumber window_number; ///< Window number within the window class
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int left; ///< x position of left edge of the window
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int top; ///< y position of top edge of the window
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int width; ///< width of the window (number of pixels to the right in x direction)
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int height; ///< Height of the window (number of pixels down in y direction)
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Scrollbar hscroll; ///< Horizontal scroll bar
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Scrollbar vscroll; ///< First vertical scroll bar
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Scrollbar vscroll2; ///< Second vertical scroll bar
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ResizeInfo resize; ///< Resize information
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byte caption_color; ///< Background color of the window caption, contains CompanyID
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ViewportData *viewport; ///< Pointer to viewport data, if present
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Widget *widget; ///< Widgets of the window
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uint widget_count; ///< Number of widgets of the window
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uint32 desc_flags; ///< Window/widgets default flags setting, @see WindowDefaultFlag
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Window *parent; ///< Parent window
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Window *z_front; ///< The window in front of us in z-order
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Window *z_back; ///< The window behind us in z-order
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void HandleButtonClick(byte widget);
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void SetWidgetDisabledState(byte widget_index, bool disab_stat);
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void DisableWidget(byte widget_index);
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void EnableWidget(byte widget_index);
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bool IsWidgetDisabled(byte widget_index) const;
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void SetWidgetHiddenState(byte widget_index, bool hidden_stat);
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void HideWidget(byte widget_index);
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void ShowWidget(byte widget_index);
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bool IsWidgetHidden(byte widget_index) const;
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void SetWidgetLoweredState(byte widget_index, bool lowered_stat);
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void ToggleWidgetLoweredState(byte widget_index);
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void LowerWidget(byte widget_index);
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void RaiseWidget(byte widget_index);
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bool IsWidgetLowered(byte widget_index) const;
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void AlignWidgetRight(byte widget_index_a, byte widget_index_b);
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int GetWidgetWidth(byte widget_index) const;
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void RaiseButtons();
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void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets, ...);
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void CDECL SetWidgetsHiddenState(bool hidden_stat, int widgets, ...);
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void CDECL SetWidgetsLoweredState(bool lowered_stat, int widgets, ...);
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void InvalidateWidget(byte widget_index) const;
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void DrawWidgets() const;
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void DrawViewport() const;
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void DrawSortButtonState(int widget, SortButtonState state) const;
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void DeleteChildWindows() const;
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void SetDirty() const;
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/*** Event handling ***/
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/**
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* This window is currently being repainted.
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*/
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virtual void OnPaint() {}
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/**
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* A key has been pressed.
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* @param key the Unicode value of the key.
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* @param keycode the untranslated key code including shift state.
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* @return ES_HANDLED if the key press has been handled and no other
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* window should receive the event.
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*/
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virtual EventState OnKeyPress(uint16 key, uint16 keycode) { return ES_NOT_HANDLED; }
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/**
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* The state of the control key has changed
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* @return ES_HANDLED if the change has been handled and no other
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* window should receive the event.
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*/
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virtual EventState OnCTRLStateChange() { return ES_NOT_HANDLED; }
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/**
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* A click with the left mouse button has been made on the window.
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* @param pt the point inside the window that has been clicked.
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* @param widget the clicked widget.
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*/
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virtual void OnClick(Point pt, int widget) {}
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/**
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* A double click with the left mouse button has been made on the window.
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* @param pt the point inside the window that has been clicked.
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* @param widget the clicked widget.
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*/
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virtual void OnDoubleClick(Point pt, int widget) {}
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/**
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* A click with the right mouse button has been made on the window.
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* @param pt the point inside the window that has been clicked.
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* @param widget the clicked widget.
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*/
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virtual void OnRightClick(Point pt, int widget) {}
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/**
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* A dragged 'object' has been released.
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* @param pt the point inside the window where the release took place.
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* @param widget the widget where the release took place.
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*/
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virtual void OnDragDrop(Point pt, int widget) {}
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/**
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* Handle the request for (viewport) scrolling.
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* @param delta the amount the viewport must be scrolled.
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*/
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virtual void OnScroll(Point delta) {}
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/**
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* The mouse is currently moving over the window or has just moved outside
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* of the window. In the latter case pt is (-1, -1).
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* @param pt the point inside the window that the mouse hovers over.
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* @param widget the widget the mouse hovers over.
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*/
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virtual void OnMouseOver(Point pt, int widget) {}
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/**
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* The mouse wheel has been turned.
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* @param wheel the amount of movement of the mouse wheel.
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*/
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virtual void OnMouseWheel(int wheel) {}
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/**
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* Called for every mouse loop run, which is at least once per (game) tick.
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*/
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virtual void OnMouseLoop() {}
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/**
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* Called once per (game) tick.
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*/
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virtual void OnTick() {}
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/**
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* Called once every 100 (game) ticks.
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*/
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virtual void OnHundredthTick() {}
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/**
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* Called when this window's timeout has been reached.
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*/
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virtual void OnTimeout() {}
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/**
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* Called when the window got resized.
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* @param new_size the new size of the window.
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* @param delta the amount of which the window size changed.
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*/
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virtual void OnResize(Point new_size, Point delta) {}
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/**
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* A dropdown option associated to this window has been selected.
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* @param widget the widget (button) that the dropdown is associated with.
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* @param index the element in the dropdown that is selected.
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*/
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virtual void OnDropdownSelect(int widget, int index) {}
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/**
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* The query window opened from this window has closed.
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* @param str the new value of the string or NULL if the window
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* was cancelled.
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*/
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virtual void OnQueryTextFinished(char *str) {}
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/**
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* Some data on this window has become invalid.
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* @param data information about the changed data.
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*/
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virtual void OnInvalidateData(int data = 0) {}
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/**
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* The user clicked some place on the map when a tile highlight mode
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* has been set.
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* @param pt the exact point on the map that has been clicked.
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* @param tile the tile on the map that has been clicked.
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*/
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virtual void OnPlaceObject(Point pt, TileIndex tile) {}
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/**
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* The user cancelled a tile highlight mode that has been set.
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*/
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virtual void OnPlaceObjectAbort() {}
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/**
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* The user is dragging over the map when the tile highlight mode
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* has been set.
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* @param select_method the method of selection (allowed directions)
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* @param select_proc what will be created when the drag is over.
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* @param pt the exact point on the map where the mouse is.
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*/
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virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) {}
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/**
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* The user has dragged over the map when the tile highlight mode
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* has been set.
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* @param select_method the method of selection (allowed directions)
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* @param select_proc what should be created.
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* @param pt the exact point on the map where the mouse was released.
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* @param start_tile the begin tile of the drag.
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* @param end_tile the end tile of the drag.
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*/
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virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) {}
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/**
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* The user moves over the map when a tile highlight mode has been set
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* when the special mouse mode has been set to 'PRESIZE' mode. An
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* example of this is the tile highlight for dock building.
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* @param pt the exact point on the map where the mouse is.
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* @param tile the tile on the map where the mouse is.
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*/
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virtual void OnPlacePresize(Point pt, TileIndex tile) {}
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/*** End of the event handling ***/
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};
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/**
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* Data structure for a window opened from a toolbar
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*/
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class PickerWindowBase : public Window {
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public:
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PickerWindowBase(const WindowDesc *desc, Window *parent) : Window(desc)
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{
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this->parent = parent;
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};
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virtual ~PickerWindowBase();
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};
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/****************** THESE ARE NOT WIDGET TYPES!!!!! *******************/
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enum WindowWidgetBehaviours {
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WWB_PUSHBUTTON = 1 << 5,
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WWB_MASK = 0xE0,
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};
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/**
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* Window widget types
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*/
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enum WindowWidgetTypes {
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WWT_EMPTY, ///< Empty widget, place holder to reserve space in widget array
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WWT_PANEL, ///< Simple depressed panel
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WWT_INSET, ///< Pressed (inset) panel, most commonly used as combo box _text_ area
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WWT_IMGBTN, ///< Button with image
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WWT_IMGBTN_2, ///< Button with diff image when clicked
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WWT_TEXTBTN, ///< Button with text
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WWT_TEXTBTN_2, ///< Button with diff text when clicked
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WWT_LABEL, ///< Centered label
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WWT_TEXT, ///< Pure simple text
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WWT_MATRIX, ///< List of items underneath each other
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WWT_SCROLLBAR, ///< Vertical scrollbar
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WWT_FRAME, ///< Frame
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WWT_CAPTION, ///< Window caption (window title between closebox and stickybox)
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WWT_HSCROLLBAR, ///< Horizontal scrollbar
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WWT_STICKYBOX, ///< Sticky box (normally at top-right of a window)
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WWT_SCROLL2BAR, ///< 2nd vertical scrollbar
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WWT_RESIZEBOX, ///< Resize box (normally at bottom-right of a window)
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WWT_CLOSEBOX, ///< Close box (at top-left of a window)
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WWT_DROPDOWN, ///< Raised drop down list (regular)
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WWT_DROPDOWNIN, ///< Inset drop down list (used on game options only)
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WWT_EDITBOX, ///< a textbox for typing
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WWT_LAST, ///< Last Item. use WIDGETS_END to fill up padding!!
|
|
|
|
WWT_MASK = 0x1F,
|
|
|
|
WWT_PUSHBTN = WWT_PANEL | WWB_PUSHBUTTON,
|
|
WWT_PUSHTXTBTN = WWT_TEXTBTN | WWB_PUSHBUTTON,
|
|
WWT_PUSHIMGBTN = WWT_IMGBTN | WWB_PUSHBUTTON,
|
|
};
|
|
|
|
/** Marker for the "end of widgets" in a Window(Desc) widget table. */
|
|
#define WIDGETS_END WWT_LAST, RESIZE_NONE, 0, 0, 0, 0, 0, 0, STR_NULL
|
|
|
|
/**
|
|
* Window flags
|
|
*/
|
|
enum WindowFlags {
|
|
WF_TIMEOUT_TRIGGER = 1, ///< When the timeout should start triggering
|
|
WF_TIMEOUT_BEGIN = 7, ///< The initial value for the timeout
|
|
WF_TIMEOUT_MASK = 7, ///< Window timeout counter bit mask (3 bits)
|
|
WF_DRAGGING = 1 << 3, ///< Window is being dragged
|
|
WF_SCROLL_UP = 1 << 4, ///< Upper scroll button has been pressed, @see ScrollbarClickHandler()
|
|
WF_SCROLL_DOWN = 1 << 5, ///< Lower scroll button has been pressed, @see ScrollbarClickHandler()
|
|
WF_SCROLL_MIDDLE = 1 << 6, ///< Scrollbar scrolling, @see ScrollbarClickHandler()
|
|
WF_HSCROLL = 1 << 7,
|
|
WF_SIZING = 1 << 8,
|
|
WF_STICKY = 1 << 9, ///< Window is made sticky by user
|
|
|
|
WF_DISABLE_VP_SCROLL = 1 << 10, ///< Window does not do autoscroll, @see HandleAutoscroll()
|
|
|
|
WF_WHITE_BORDER_ONE = 1 << 11,
|
|
WF_WHITE_BORDER_MASK = 1 << 12 | WF_WHITE_BORDER_ONE,
|
|
WF_SCROLL2 = 1 << 13,
|
|
};
|
|
|
|
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number);
|
|
Window *FindWindowFromPt(int x, int y);
|
|
|
|
/**
|
|
* Open a new window.
|
|
* @param desc The pointer to the WindowDesc to be created
|
|
* @param window_number the window number of the new window
|
|
* @return see Window pointer of the newly created window
|
|
*/
|
|
template <typename Wcls>
|
|
Wcls *AllocateWindowDescFront(const WindowDesc *desc, int window_number)
|
|
{
|
|
if (BringWindowToFrontById(desc->cls, window_number)) return NULL;
|
|
return new Wcls(desc, window_number);
|
|
}
|
|
|
|
void RelocateAllWindows(int neww, int newh);
|
|
|
|
/* misc_gui.cpp */
|
|
void GuiShowTooltips(StringID str, uint paramcount = 0, const uint64 params[] = NULL, bool use_left_mouse_button = false);
|
|
|
|
/* widget.cpp */
|
|
int GetWidgetFromPos(const Window *w, int x, int y);
|
|
|
|
/* window.cpp */
|
|
extern Window *_z_front_window;
|
|
extern Window *_z_back_window;
|
|
|
|
/** Iterate over all windows */
|
|
#define FOR_ALL_WINDOWS_FROM_BACK_FROM(w, start) for (w = start; w != NULL; w = w->z_front) if (w->window_class != WC_INVALID)
|
|
#define FOR_ALL_WINDOWS_FROM_FRONT_FROM(w, start) for (w = start; w != NULL; w = w->z_back) if (w->window_class != WC_INVALID)
|
|
#define FOR_ALL_WINDOWS_FROM_BACK(w) FOR_ALL_WINDOWS_FROM_BACK_FROM(w, _z_back_window)
|
|
#define FOR_ALL_WINDOWS_FROM_FRONT(w) FOR_ALL_WINDOWS_FROM_FRONT_FROM(w, _z_front_window)
|
|
|
|
/**
|
|
* Disable scrolling of the main viewport when an input-window is active.
|
|
* This contains the count of windows with a textbox in them.
|
|
*/
|
|
extern byte _no_scroll;
|
|
|
|
extern Point _cursorpos_drag_start;
|
|
|
|
extern int _scrollbar_start_pos;
|
|
extern int _scrollbar_size;
|
|
extern byte _scroller_click_timeout;
|
|
|
|
extern bool _scrolling_scrollbar;
|
|
extern bool _scrolling_viewport;
|
|
|
|
extern byte _special_mouse_mode;
|
|
enum SpecialMouseMode {
|
|
WSM_NONE = 0,
|
|
WSM_DRAGDROP = 1,
|
|
WSM_SIZING = 2,
|
|
WSM_PRESIZE = 3,
|
|
};
|
|
|
|
Window *GetCallbackWnd();
|
|
|
|
void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y);
|
|
|
|
void ResizeButtons(Window *w, byte left, byte right);
|
|
|
|
void ResizeWindowForWidget(Window *w, uint widget, int delta_x, int delta_y);
|
|
|
|
void SetVScrollCount(Window *w, int num);
|
|
void SetVScroll2Count(Window *w, int num);
|
|
void SetHScrollCount(Window *w, int num);
|
|
|
|
|
|
/**
|
|
* Sets the enabled/disabled status of a widget.
|
|
* By default, widgets are enabled.
|
|
* On certain conditions, they have to be disabled.
|
|
* @param widget_index index of this widget in the window
|
|
* @param disab_stat status to use ie: disabled = true, enabled = false
|
|
*/
|
|
inline void Window::SetWidgetDisabledState(byte widget_index, bool disab_stat)
|
|
{
|
|
assert(widget_index < this->widget_count);
|
|
SB(this->widget[widget_index].display_flags, WIDG_DISABLED, 1, !!disab_stat);
|
|
}
|
|
|
|
/**
|
|
* Sets a widget to disabled.
|
|
* @param widget_index index of this widget in the window
|
|
*/
|
|
inline void Window::DisableWidget(byte widget_index)
|
|
{
|
|
SetWidgetDisabledState(widget_index, true);
|
|
}
|
|
|
|
/**
|
|
* Sets a widget to Enabled.
|
|
* @param widget_index index of this widget in the window
|
|
*/
|
|
inline void Window::EnableWidget(byte widget_index)
|
|
{
|
|
SetWidgetDisabledState(widget_index, false);
|
|
}
|
|
|
|
/**
|
|
* Gets the enabled/disabled status of a widget.
|
|
* @param widget_index index of this widget in the window
|
|
* @return status of the widget ie: disabled = true, enabled = false
|
|
*/
|
|
inline bool Window::IsWidgetDisabled(byte widget_index) const
|
|
{
|
|
assert(widget_index < this->widget_count);
|
|
return HasBit(this->widget[widget_index].display_flags, WIDG_DISABLED);
|
|
}
|
|
|
|
/**
|
|
* Sets the hidden/shown status of a widget.
|
|
* By default, widgets are visible.
|
|
* On certain conditions, they have to be hidden.
|
|
* @param widget_index index of this widget in the window
|
|
* @param hidden_stat status to use ie. hidden = true, visible = false
|
|
*/
|
|
inline void Window::SetWidgetHiddenState(byte widget_index, bool hidden_stat)
|
|
{
|
|
assert(widget_index < this->widget_count);
|
|
SB(this->widget[widget_index].display_flags, WIDG_HIDDEN, 1, !!hidden_stat);
|
|
}
|
|
|
|
/**
|
|
* Sets a widget hidden.
|
|
* @param widget_index index of this widget in the window
|
|
*/
|
|
inline void Window::HideWidget(byte widget_index)
|
|
{
|
|
SetWidgetHiddenState(widget_index, true);
|
|
}
|
|
|
|
/**
|
|
* Sets a widget visible.
|
|
* @param widget_index index of this widget in the window
|
|
*/
|
|
inline void Window::ShowWidget(byte widget_index)
|
|
{
|
|
SetWidgetHiddenState(widget_index, false);
|
|
}
|
|
|
|
/**
|
|
* Gets the visibility of a widget.
|
|
* @param widget_index index of this widget in the window
|
|
* @return status of the widget ie: hidden = true, visible = false
|
|
*/
|
|
inline bool Window::IsWidgetHidden(byte widget_index) const
|
|
{
|
|
assert(widget_index < this->widget_count);
|
|
return HasBit(this->widget[widget_index].display_flags, WIDG_HIDDEN);
|
|
}
|
|
|
|
/**
|
|
* Sets the lowered/raised status of a widget.
|
|
* @param widget_index index of this widget in the window
|
|
* @param lowered_stat status to use ie: lowered = true, raised = false
|
|
*/
|
|
inline void Window::SetWidgetLoweredState(byte widget_index, bool lowered_stat)
|
|
{
|
|
assert(widget_index < this->widget_count);
|
|
SB(this->widget[widget_index].display_flags, WIDG_LOWERED, 1, !!lowered_stat);
|
|
}
|
|
|
|
/**
|
|
* Invert the lowered/raised status of a widget.
|
|
* @param widget_index index of this widget in the window
|
|
*/
|
|
inline void Window::ToggleWidgetLoweredState(byte widget_index)
|
|
{
|
|
assert(widget_index < this->widget_count);
|
|
ToggleBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
|
|
}
|
|
|
|
/**
|
|
* Marks a widget as lowered.
|
|
* @param widget_index index of this widget in the window
|
|
*/
|
|
inline void Window::LowerWidget(byte widget_index)
|
|
{
|
|
SetWidgetLoweredState(widget_index, true);
|
|
}
|
|
|
|
/**
|
|
* Marks a widget as raised.
|
|
* @param widget_index index of this widget in the window
|
|
*/
|
|
inline void Window::RaiseWidget(byte widget_index)
|
|
{
|
|
SetWidgetLoweredState(widget_index, false);
|
|
}
|
|
|
|
/**
|
|
* Gets the lowered state of a widget.
|
|
* @param widget_index index of this widget in the window
|
|
* @return status of the widget ie: lowered = true, raised= false
|
|
*/
|
|
inline bool Window::IsWidgetLowered(byte widget_index) const
|
|
{
|
|
assert(widget_index < this->widget_count);
|
|
return HasBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
|
|
}
|
|
|
|
/**
|
|
* Align widgets a and b next to each other.
|
|
* @param widget_index_a the left widget
|
|
* @param widget_index_b the right widget (fixed)
|
|
*/
|
|
inline void Window::AlignWidgetRight(byte widget_index_a, byte widget_index_b)
|
|
{
|
|
assert(widget_index_a < this->widget_count);
|
|
assert(widget_index_b < this->widget_count);
|
|
int w = this->widget[widget_index_a].right - this->widget[widget_index_a].left;
|
|
this->widget[widget_index_a].right = this->widget[widget_index_b].left - 1;
|
|
this->widget[widget_index_a].left = this->widget[widget_index_a].right - w;
|
|
}
|
|
|
|
/**
|
|
* Get the width of a widget.
|
|
* @param widget_index the widget
|
|
* @return width of the widget
|
|
*/
|
|
inline int Window::GetWidgetWidth(byte widget_index) const
|
|
{
|
|
assert(widget_index < this->widget_count);
|
|
return this->widget[widget_index].right - this->widget[widget_index].left + 1;
|
|
}
|
|
|
|
#endif /* WINDOW_GUI_H */
|