mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-10-31 15:20:10 +00:00
1642 lines
48 KiB
C++
1642 lines
48 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file strings.cpp Handling of translated strings. */
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#include "stdafx.h"
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#include "currency.h"
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#include "station_base.h"
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#include "town.h"
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#include "screenshot.h"
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#include "waypoint_base.h"
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#include "industry.h"
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#include "newgrf_text.h"
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#include "fileio_func.h"
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#include "group.h"
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#include "signs_base.h"
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#include "cargotype.h"
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#include "fontcache.h"
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#include "gui.h"
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#include "strings_func.h"
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#include "rev.h"
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#include "core/endian_func.hpp"
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#include "date_func.h"
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#include "vehicle_base.h"
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#include "engine_base.h"
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#include "strgen/strgen.h"
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#include "townname_func.h"
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#include "string_func.h"
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#include "company_base.h"
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#include "table/strings.h"
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#include "table/control_codes.h"
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DynamicLanguages _dynlang; ///< Language information of the program.
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uint64 _decode_parameters[20]; ///< Global array of string parameters. To access, use #SetDParam.
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static char *StationGetSpecialString(char *buff, int x, const char *last);
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static char *GetSpecialTownNameString(char *buff, int ind, uint32 seed, const char *last);
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static char *GetSpecialNameString(char *buff, int ind, int64 *argv, const char *last);
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static char *FormatString(char *buff, const char *str, int64 *argv, uint casei, const char *last);
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struct LanguagePack : public LanguagePackHeader {
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char data[]; // list of strings
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};
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static char **_langpack_offs;
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static LanguagePack *_langpack;
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static uint _langtab_num[32]; // Offset into langpack offs
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static uint _langtab_start[32]; // Offset into langpack offs
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static bool _keep_gender_data = false; ///< Should we retain the gender data in the current string?
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/** Read an int64 from the argv array. */
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static inline int64 GetInt64(int64 **argv)
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{
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assert(argv);
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return *(*argv)++;
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}
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/** Read an int32 from the argv array. */
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static inline int32 GetInt32(int64 **argv)
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{
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return (int32)GetInt64(argv);
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}
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/** Read an array from the argv array. */
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static inline int64 *GetArgvPtr(int64 **argv, int n)
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{
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int64 *result;
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assert(*argv);
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result = *argv;
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(*argv) += n;
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return result;
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}
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const char *GetStringPtr(StringID string)
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{
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switch (GB(string, 11, 5)) {
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case 28: return GetGRFStringPtr(GB(string, 0, 11));
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case 29: return GetGRFStringPtr(GB(string, 0, 11) + 0x0800);
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case 30: return GetGRFStringPtr(GB(string, 0, 11) + 0x1000);
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default: return _langpack_offs[_langtab_start[string >> 11] + (string & 0x7FF)];
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}
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}
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/** The highest 8 bits of string contain the "case index".
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* These 8 bits will only be set when FormatString wants to print
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* the string in a different case. No one else except FormatString
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* should set those bits, therefore string CANNOT be StringID, but uint32.
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* @param buffr
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* @param string
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* @param argv
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* @param last
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* @return a formatted string of char
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*/
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char *GetStringWithArgs(char *buffr, uint string, int64 *argv, const char *last)
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{
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if (GB(string, 0, 16) == 0) return GetStringWithArgs(buffr, STR_UNDEFINED, argv, last);
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uint index = GB(string, 0, 11);
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uint tab = GB(string, 11, 5);
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switch (tab) {
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case 4:
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if (index >= 0xC0)
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return GetSpecialTownNameString(buffr, index - 0xC0, GetInt32(&argv), last);
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break;
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case 14:
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if (index >= 0xE4)
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return GetSpecialNameString(buffr, index - 0xE4, argv, last);
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break;
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case 15:
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/* Old table for custom names. This is no longer used */
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error("Incorrect conversion of custom name string.");
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case 26:
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/* Include string within newgrf text (format code 81) */
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if (HasBit(index, 10)) {
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StringID string = GetGRFStringID(0, 0xD000 + GB(index, 0, 10));
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return GetStringWithArgs(buffr, string, argv, last);
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}
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break;
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case 28:
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return FormatString(buffr, GetGRFStringPtr(index), argv, 0, last);
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case 29:
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return FormatString(buffr, GetGRFStringPtr(index + 0x0800), argv, 0, last);
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case 30:
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return FormatString(buffr, GetGRFStringPtr(index + 0x1000), argv, 0, last);
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case 31:
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NOT_REACHED();
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}
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if (index >= _langtab_num[tab]) {
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error("String 0x%X is invalid. You are probably using an old version of the .lng file.\n", string);
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}
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return FormatString(buffr, GetStringPtr(GB(string, 0, 16)), argv, GB(string, 24, 8), last);
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}
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char *GetString(char *buffr, StringID string, const char *last)
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{
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return GetStringWithArgs(buffr, string, (int64*)_decode_parameters, last);
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}
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char *InlineString(char *buf, StringID string)
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{
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buf += Utf8Encode(buf, SCC_STRING_ID);
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buf += Utf8Encode(buf, string);
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return buf;
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}
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/** This function is used to "bind" a C string to a OpenTTD dparam slot.
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* @param n slot of the string
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* @param str string to bind
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*/
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void SetDParamStr(uint n, const char *str)
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{
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SetDParam(n, (uint64)(size_t)str);
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}
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/**
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* Shift the string parameters in the global string parameter array by \a amount positions, making room at the beginning.
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* @param amount Number of positions to shift.
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*/
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void InjectDParam(uint amount)
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{
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assert((uint)amount < lengthof(_decode_parameters));
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memmove(_decode_parameters + amount, _decode_parameters, sizeof(_decode_parameters) - amount * sizeof(uint64));
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}
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static char *FormatNumber(char *buff, int64 number, const char *last, const char *separator, int zerofill_from = 19)
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{
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uint64 divisor = 10000000000000000000ULL;
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if (number < 0) {
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buff += seprintf(buff, last, "-");
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number = -number;
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}
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uint64 num = number;
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uint64 tot = 0;
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for (int i = 0; i < 20; i++) {
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uint64 quot = 0;
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if (num >= divisor) {
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quot = num / divisor;
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num = num % divisor;
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}
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if (tot |= quot || i >= zerofill_from) {
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buff += seprintf(buff, last, "%i", (int)quot);
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if ((i % 3) == 1 && i != 19) buff = strecpy(buff, separator, last);
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}
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divisor /= 10;
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}
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*buff = '\0';
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return buff;
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}
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static char *FormatCommaNumber(char *buff, int64 number, const char *last)
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{
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const char *separator = _settings_game.locale.digit_group_separator;
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if (separator == NULL) separator = _langpack->digit_group_separator;
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return FormatNumber(buff, number, last, separator);
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}
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static char *FormatNoCommaNumber(char *buff, int64 number, const char *last)
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{
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return FormatNumber(buff, number, last, "");
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}
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static char *FormatZerofillNumber(char *buff, int64 number, int64 count, const char *last)
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{
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return FormatNumber(buff, number, last, "", 20 - count);
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}
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static char *FormatHexNumber(char *buff, int64 number, const char *last)
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{
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return buff + seprintf(buff, last, "0x%x", (uint32)number);
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}
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/**
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* Format a given number as a number of bytes with the SI prefix.
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* @param buff the buffer to write to
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* @param number the number of bytes to write down
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* @param last the last element in the buffer
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* @return till where we wrote
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*/
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static char *FormatBytes(char *buff, int64 number, const char *last)
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{
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assert(number >= 0);
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/* 1 2^10 2^20 2^30 2^40 2^50 2^60 */
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const char * const iec_prefixes[] = { "", "Ki", "Mi", "Gi", "Ti", "Pi", "Ei" };
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uint id = 1;
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while (number >= 1024 * 1024) {
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number /= 1024;
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id++;
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}
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const char *decimal_separator = _settings_game.locale.digit_decimal_separator;
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if (decimal_separator == NULL) decimal_separator = _langpack->digit_decimal_separator;
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if (number < 1024) {
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id = 0;
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buff += seprintf(buff, last, "%i", (int)number);
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} else if (number < 1024 * 10) {
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buff += seprintf(buff, last, "%i%s%02i", (int)number / 1024, decimal_separator, (int)(number % 1024) * 100 / 1024);
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} else if (number < 1024 * 100) {
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buff += seprintf(buff, last, "%i%s%01i", (int)number / 1024, decimal_separator, (int)(number % 1024) * 10 / 1024);
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} else {
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assert(number < 1024 * 1024);
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buff += seprintf(buff, last, "%i", (int)number / 1024);
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}
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assert(id < lengthof(iec_prefixes));
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buff += seprintf(buff, last, " %sB", iec_prefixes[id]);
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return buff;
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}
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static char *FormatYmdString(char *buff, Date date, const char *last)
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{
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YearMonthDay ymd;
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ConvertDateToYMD(date, &ymd);
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int64 args[3] = { ymd.day + STR_ORDINAL_NUMBER_1ST - 1, STR_MONTH_ABBREV_JAN + ymd.month, ymd.year };
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return FormatString(buff, GetStringPtr(STR_FORMAT_DATE_LONG), args, 0, last);
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}
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static char *FormatMonthAndYear(char *buff, Date date, const char *last)
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{
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YearMonthDay ymd;
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ConvertDateToYMD(date, &ymd);
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int64 args[2] = { STR_MONTH_JAN + ymd.month, ymd.year };
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return FormatString(buff, GetStringPtr(STR_FORMAT_DATE_SHORT), args, 0, last);
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}
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static char *FormatTinyOrISODate(char *buff, Date date, StringID str, const char *last)
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{
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YearMonthDay ymd;
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ConvertDateToYMD(date, &ymd);
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char day[3];
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char month[3];
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/* We want to zero-pad the days and months */
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snprintf(day, lengthof(day), "%02i", ymd.day);
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snprintf(month, lengthof(month), "%02i", ymd.month + 1);
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int64 args[3] = { (int64)(size_t)day, (int64)(size_t)month, ymd.year };
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return FormatString(buff, GetStringPtr(str), args, 0, last);
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}
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static char *FormatGenericCurrency(char *buff, const CurrencySpec *spec, Money number, bool compact, const char *last)
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{
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/* We are going to make number absolute for printing, so
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* keep this piece of data as we need it later on */
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bool negative = number < 0;
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const char *multiplier = "";
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number *= spec->rate;
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/* convert from negative */
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if (number < 0) {
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if (buff + Utf8CharLen(SCC_RED) > last) return buff;
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buff += Utf8Encode(buff, SCC_RED);
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buff = strecpy(buff, "-", last);
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number = -number;
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}
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/* Add prefix part, folowing symbol_pos specification.
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* Here, it can can be either 0 (prefix) or 2 (both prefix anf suffix).
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* The only remaining value is 1 (suffix), so everything that is not 1 */
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if (spec->symbol_pos != 1) buff = strecpy(buff, spec->prefix, last);
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/* for huge numbers, compact the number into k or M */
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if (compact) {
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if (number >= 1000000000) {
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number = (number + 500000) / 1000000;
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multiplier = "M";
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} else if (number >= 1000000) {
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number = (number + 500) / 1000;
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multiplier = "k";
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}
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}
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const char *separator = _settings_game.locale.digit_group_separator_currency;
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if (separator == NULL && !StrEmpty(_currency->separator)) separator = _currency->separator;
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if (separator == NULL) separator = _langpack->digit_group_separator_currency;
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buff = FormatNumber(buff, number, last, separator);
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buff = strecpy(buff, multiplier, last);
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/* Add suffix part, folowing symbol_pos specification.
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* Here, it can can be either 1 (suffix) or 2 (both prefix anf suffix).
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* The only remaining value is 1 (prefix), so everything that is not 0 */
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if (spec->symbol_pos != 0) buff = strecpy(buff, spec->suffix, last);
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if (negative) {
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if (buff + Utf8CharLen(SCC_PREVIOUS_COLOUR) > last) return buff;
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buff += Utf8Encode(buff, SCC_PREVIOUS_COLOUR);
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*buff = '\0';
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}
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return buff;
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}
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static int DeterminePluralForm(int64 count)
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{
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/* The absolute value determines plurality */
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uint64 n = abs(count);
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switch (_langpack->plural_form) {
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default:
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NOT_REACHED();
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/* Two forms, singular used for one only
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* Used in:
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* Danish, Dutch, English, German, Norwegian, Swedish, Estonian, Finnish,
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* Greek, Hebrew, Italian, Portuguese, Spanish, Esperanto */
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case 0:
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return n != 1;
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/* Only one form
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* Used in:
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* Hungarian, Japanese, Korean, Turkish */
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case 1:
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return 0;
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/* Two forms, singular used for zero and one
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* Used in:
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* French, Brazilian Portuguese */
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case 2:
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return n > 1;
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/* Three forms, special case for zero
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* Used in:
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* Latvian */
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case 3:
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return n % 10 == 1 && n % 100 != 11 ? 0 : n != 0 ? 1 : 2;
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/* Three forms, special case for one and two
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* Used in:
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* Gaelige (Irish) */
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case 4:
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return n == 1 ? 0 : n == 2 ? 1 : 2;
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/* Three forms, special case for numbers ending in 1[2-9]
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* Used in:
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* Lithuanian */
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case 5:
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return n % 10 == 1 && n % 100 != 11 ? 0 : n % 10 >= 2 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2;
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/* Three forms, special cases for numbers ending in 1 and 2, 3, 4, except those ending in 1[1-4]
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* Used in:
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* Croatian, Russian, Ukrainian */
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case 6:
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return n % 10 == 1 && n % 100 != 11 ? 0 : n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2;
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/* Three forms, special case for one and some numbers ending in 2, 3, or 4
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* Used in:
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* Polish */
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case 7:
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return n == 1 ? 0 : n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2;
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/* Four forms, special case for one and all numbers ending in 02, 03, or 04
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* Used in:
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* Slovenian */
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case 8:
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return n % 100 == 1 ? 0 : n % 100 == 2 ? 1 : n % 100 == 3 || n % 100 == 4 ? 2 : 3;
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/* Two forms; singular used for everything ending in 1 but not in 11.
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* Used in:
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* Icelandic */
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case 9:
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return n % 10 == 1 && n % 100 != 11 ? 0 : 1;
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/* Three forms, special cases for one and 2, 3, or 4
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* Used in:
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* Czech, Slovak */
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case 10:
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return n == 1 ? 0 : n >= 2 && n <= 4 ? 1 : 2;
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/* Two forms, special 'hack' for Korean; singular for numbers ending
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* in a consonant and plural for numbers ending in a vowel.
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* Korean doesn't have the concept of plural, but depending on how a
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* number is pronounced it needs another version of a particle.
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* As such the plural system is misused to give this distinction.
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*/
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case 11:
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switch (n % 10) {
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case 0: // yeong
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case 1: // il
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case 3: // sam
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case 6: // yuk
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case 7: // chil
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case 8: // pal
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return 0;
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case 2: // i
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case 4: // sa
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case 5: // o
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case 9: // gu
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return 1;
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default:
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NOT_REACHED();
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}
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}
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}
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static const char *ParseStringChoice(const char *b, uint form, char **dst, const char *last)
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{
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/* <NUM> {Length of each string} {each string} */
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uint n = (byte)*b++;
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uint pos, i, mypos = 0;
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for (i = pos = 0; i != n; i++) {
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uint len = (byte)*b++;
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if (i == form) mypos = pos;
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pos += len;
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}
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*dst += seprintf(*dst, last, "%s", b + mypos);
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return b + pos;
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}
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struct Units {
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int s_m; ///< Multiplier for velocity
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int s_s; ///< Shift for velocity
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StringID velocity; ///< String for velocity
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int p_m; ///< Multiplier for power
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int p_s; ///< Shift for power
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StringID power; ///< String for velocity
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int w_m; ///< Multiplier for weight
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int w_s; ///< Shift for weight
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StringID s_weight; ///< Short string for weight
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StringID l_weight; ///< Long string for weight
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int v_m; ///< Multiplier for volume
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int v_s; ///< Shift for volume
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StringID s_volume; ///< Short string for volume
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StringID l_volume; ///< Long string for volume
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|
int f_m; ///< Multiplier for force
|
|
int f_s; ///< Shift for force
|
|
StringID force; ///< String for force
|
|
};
|
|
|
|
/* Unit conversions */
|
|
static const Units units[] = {
|
|
{ // Imperial (Original, mph, hp, metric ton, litre, kN)
|
|
1, 0, STR_UNITS_VELOCITY_IMPERIAL,
|
|
1, 0, STR_UNITS_POWER_IMPERIAL,
|
|
1, 0, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC,
|
|
1000, 0, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC,
|
|
1, 0, STR_UNITS_FORCE_SI,
|
|
},
|
|
{ // Metric (km/h, hp, metric ton, litre, kN)
|
|
103, 6, STR_UNITS_VELOCITY_METRIC,
|
|
1, 0, STR_UNITS_POWER_METRIC,
|
|
1, 0, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC,
|
|
1000, 0, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC,
|
|
1, 0, STR_UNITS_FORCE_SI,
|
|
},
|
|
{ // SI (m/s, kilowatt, kilogram, cubic metres, kilonewton)
|
|
1831, 12, STR_UNITS_VELOCITY_SI,
|
|
764, 10, STR_UNITS_POWER_SI,
|
|
1000, 0, STR_UNITS_WEIGHT_SHORT_SI, STR_UNITS_WEIGHT_LONG_SI,
|
|
1, 0, STR_UNITS_VOLUME_SHORT_SI, STR_UNITS_VOLUME_LONG_SI,
|
|
1, 0, STR_UNITS_FORCE_SI,
|
|
},
|
|
};
|
|
|
|
/**
|
|
* Convert the given (internal) speed to the display speed.
|
|
* @param speed the speed to convert
|
|
* @return the converted speed.
|
|
*/
|
|
uint ConvertSpeedToDisplaySpeed(uint speed)
|
|
{
|
|
return (speed * units[_settings_game.locale.units].s_m) >> units[_settings_game.locale.units].s_s;
|
|
}
|
|
|
|
/**
|
|
* Convert the given display speed to the (internal) speed.
|
|
* @param speed the speed to convert
|
|
* @return the converted speed.
|
|
*/
|
|
uint ConvertDisplaySpeedToSpeed(uint speed)
|
|
{
|
|
return ((speed << units[_settings_game.locale.units].s_s) + units[_settings_game.locale.units].s_m / 2) / units[_settings_game.locale.units].s_m;
|
|
}
|
|
|
|
static char *FormatString(char *buff, const char *str, int64 *argv, uint casei, const char *last)
|
|
{
|
|
WChar b;
|
|
int64 *argv_orig = argv;
|
|
uint modifier = 0;
|
|
|
|
while ((b = Utf8Consume(&str)) != '\0') {
|
|
if (SCC_NEWGRF_FIRST <= b && b <= SCC_NEWGRF_LAST) {
|
|
/* We need to pass some stuff as it might be modified; oh boy. */
|
|
b = RemapNewGRFStringControlCode(b, &buff, &str, argv);
|
|
if (b == 0) continue;
|
|
}
|
|
|
|
switch (b) {
|
|
case SCC_SETX: // {SETX}
|
|
if (buff + Utf8CharLen(SCC_SETX) + 1 < last) {
|
|
buff += Utf8Encode(buff, SCC_SETX);
|
|
*buff++ = *str++;
|
|
}
|
|
break;
|
|
|
|
case SCC_SETXY: // {SETXY}
|
|
if (buff + Utf8CharLen(SCC_SETXY) + 2 < last) {
|
|
buff += Utf8Encode(buff, SCC_SETXY);
|
|
*buff++ = *str++;
|
|
*buff++ = *str++;
|
|
}
|
|
break;
|
|
|
|
case SCC_STRING_ID: // {STRINL}
|
|
buff = GetStringWithArgs(buff, Utf8Consume(&str), argv, last);
|
|
break;
|
|
|
|
case SCC_RAW_STRING_POINTER: { // {RAW_STRING}
|
|
const char *str = (const char*)(size_t)GetInt64(&argv);
|
|
buff = FormatString(buff, str, argv, casei, last);
|
|
break;
|
|
}
|
|
|
|
case SCC_DATE_LONG: // {DATE_LONG}
|
|
buff = FormatYmdString(buff, GetInt32(&argv), last);
|
|
break;
|
|
|
|
case SCC_DATE_SHORT: // {DATE_SHORT}
|
|
buff = FormatMonthAndYear(buff, GetInt32(&argv), last);
|
|
break;
|
|
|
|
case SCC_VELOCITY: {// {VELOCITY}
|
|
int64 args[1];
|
|
assert(_settings_game.locale.units < lengthof(units));
|
|
args[0] = ConvertSpeedToDisplaySpeed(GetInt32(&argv) * 10 / 16);
|
|
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].velocity), args, modifier >> 24, last);
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
case SCC_CURRENCY_COMPACT: // {CURRCOMPACT}
|
|
buff = FormatGenericCurrency(buff, _currency, GetInt64(&argv), true, last);
|
|
break;
|
|
|
|
case SCC_REVISION: // {REV}
|
|
buff = strecpy(buff, _openttd_revision, last);
|
|
break;
|
|
|
|
case SCC_CARGO_SHORT: { // {SHORTCARGO}
|
|
/* Short description of cargotypes. Layout:
|
|
* 8-bit = cargo type
|
|
* 16-bit = cargo count */
|
|
StringID cargo_str = CargoSpec::Get(GetInt32(&argv))->units_volume;
|
|
switch (cargo_str) {
|
|
case STR_TONS: {
|
|
int64 args[1];
|
|
assert(_settings_game.locale.units < lengthof(units));
|
|
args[0] = GetInt32(&argv) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s;
|
|
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_weight), args, modifier >> 24, last);
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
case STR_LITERS: {
|
|
int64 args[1];
|
|
assert(_settings_game.locale.units < lengthof(units));
|
|
args[0] = GetInt32(&argv) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s;
|
|
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_volume), args, modifier >> 24, last);
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
default:
|
|
if (cargo_str >= 0xE000 && cargo_str < 0xF800) {
|
|
/* NewGRF strings from Action 4 use a different format here,
|
|
* of e.g. "x tonnes of coal", so process accordingly. */
|
|
buff = GetStringWithArgs(buff, cargo_str, argv++, last);
|
|
} else {
|
|
buff = FormatCommaNumber(buff, GetInt32(&argv), last);
|
|
buff = strecpy(buff, " ", last);
|
|
buff = strecpy(buff, GetStringPtr(cargo_str), last);
|
|
}
|
|
break;
|
|
}
|
|
} break;
|
|
|
|
case SCC_STRING1: { // {STRING1}
|
|
/* String that consumes ONE argument */
|
|
uint str = modifier + GetInt32(&argv);
|
|
buff = GetStringWithArgs(buff, str, GetArgvPtr(&argv, 1), last);
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
case SCC_STRING2: { // {STRING2}
|
|
/* String that consumes TWO arguments */
|
|
uint str = modifier + GetInt32(&argv);
|
|
buff = GetStringWithArgs(buff, str, GetArgvPtr(&argv, 2), last);
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
case SCC_STRING3: { // {STRING3}
|
|
/* String that consumes THREE arguments */
|
|
uint str = modifier + GetInt32(&argv);
|
|
buff = GetStringWithArgs(buff, str, GetArgvPtr(&argv, 3), last);
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
case SCC_STRING4: { // {STRING4}
|
|
/* String that consumes FOUR arguments */
|
|
uint str = modifier + GetInt32(&argv);
|
|
buff = GetStringWithArgs(buff, str, GetArgvPtr(&argv, 4), last);
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
case SCC_STRING5: { // {STRING5}
|
|
/* String that consumes FIVE arguments */
|
|
uint str = modifier + GetInt32(&argv);
|
|
buff = GetStringWithArgs(buff, str, GetArgvPtr(&argv, 5), last);
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
case SCC_STATION_FEATURES: { // {STATIONFEATURES}
|
|
buff = StationGetSpecialString(buff, GetInt32(&argv), last);
|
|
break;
|
|
}
|
|
|
|
case SCC_INDUSTRY_NAME: { // {INDUSTRY}
|
|
const Industry *i = Industry::Get(GetInt32(&argv));
|
|
int64 args[2];
|
|
|
|
/* industry not valid anymore? */
|
|
assert(i != NULL);
|
|
|
|
/* First print the town name and the industry type name. */
|
|
args[0] = i->town->index;
|
|
args[1] = GetIndustrySpec(i->type)->name;
|
|
buff = FormatString(buff, GetStringPtr(STR_FORMAT_INDUSTRY_NAME), args, modifier >> 24, last);
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
case SCC_VOLUME: { // {VOLUME}
|
|
int64 args[1];
|
|
assert(_settings_game.locale.units < lengthof(units));
|
|
args[0] = GetInt32(&argv) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s;
|
|
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_volume), args, modifier >> 24, last);
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
case SCC_GENDER_LIST: { // {G 0 Der Die Das}
|
|
/* First read the meta data from the language file. */
|
|
WChar fmt = SCC_CONTROL_START + (byte)*str++;
|
|
byte offset = (byte)*str++;
|
|
|
|
/* Now we need to figure out what text to resolve, i.e.
|
|
* what do we need to draw? So get the actual raw string
|
|
* first using the control code to get said string. */
|
|
char input[4 + 1];
|
|
char *p = input + Utf8Encode(input, fmt);
|
|
*p = '\0';
|
|
|
|
/* Now do the string formatting. */
|
|
char buf[256];
|
|
bool old_kgd = _keep_gender_data;
|
|
_keep_gender_data = true;
|
|
p = FormatString(buf, input, argv_orig + offset, 0, lastof(buf));
|
|
_keep_gender_data = old_kgd;
|
|
*p = '\0';
|
|
|
|
/* And determine the string. */
|
|
int gender = 0;
|
|
const char *s = buf;
|
|
WChar c = Utf8Consume(&s);
|
|
/* Does this string have a gender, if so, set it */
|
|
if (c == SCC_GENDER_INDEX) gender = (byte)s[0];
|
|
str = ParseStringChoice(str, gender, &buff, last);
|
|
break;
|
|
}
|
|
|
|
case SCC_DATE_TINY: { // {DATE_TINY}
|
|
buff = FormatTinyOrISODate(buff, GetInt32(&argv), STR_FORMAT_DATE_TINY, last);
|
|
break;
|
|
}
|
|
|
|
case SCC_DATE_ISO: { // {DATE_ISO}
|
|
buff = FormatTinyOrISODate(buff, GetInt32(&argv), STR_FORMAT_DATE_ISO, last);
|
|
break;
|
|
}
|
|
|
|
case SCC_CARGO: { // {CARGO}
|
|
/* First parameter is cargo type, second parameter is cargo count */
|
|
CargoID cargo = GetInt32(&argv);
|
|
StringID cargo_str = (cargo == CT_INVALID) ? STR_QUANTITY_N_A : CargoSpec::Get(cargo)->quantifier;
|
|
buff = GetStringWithArgs(buff, cargo_str, argv++, last);
|
|
break;
|
|
}
|
|
|
|
case SCC_POWER: { // {POWER}
|
|
int64 args[1];
|
|
assert(_settings_game.locale.units < lengthof(units));
|
|
args[0] = GetInt32(&argv) * units[_settings_game.locale.units].p_m >> units[_settings_game.locale.units].p_s;
|
|
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].power), args, modifier >> 24, last);
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
case SCC_VOLUME_SHORT: { // {VOLUME_S}
|
|
int64 args[1];
|
|
assert(_settings_game.locale.units < lengthof(units));
|
|
args[0] = GetInt32(&argv) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s;
|
|
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].s_volume), args, modifier >> 24, last);
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
case SCC_WEIGHT: { // {WEIGHT}
|
|
int64 args[1];
|
|
assert(_settings_game.locale.units < lengthof(units));
|
|
args[0] = GetInt32(&argv) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s;
|
|
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_weight), args, modifier >> 24, last);
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
case SCC_WEIGHT_SHORT: { // {WEIGHT_S}
|
|
int64 args[1];
|
|
assert(_settings_game.locale.units < lengthof(units));
|
|
args[0] = GetInt32(&argv) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s;
|
|
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].s_weight), args, modifier >> 24, last);
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
case SCC_FORCE: { // {FORCE}
|
|
int64 args[1];
|
|
assert(_settings_game.locale.units < lengthof(units));
|
|
args[0] = GetInt32(&argv) * units[_settings_game.locale.units].f_m >> units[_settings_game.locale.units].f_s;
|
|
buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].force), args, modifier >> 24, last);
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
/* This sets up the gender for the string.
|
|
* We just ignore this one. It's used in {G 0 Der Die Das} to determine the case. */
|
|
case SCC_GENDER_INDEX: // {GENDER 0}
|
|
if (_keep_gender_data) {
|
|
buff += Utf8Encode(buff, SCC_GENDER_INDEX);
|
|
*buff++ = *str++;
|
|
} else {
|
|
str++;
|
|
}
|
|
break;
|
|
|
|
case SCC_STRING: {// {STRING}
|
|
uint str = modifier + GetInt32(&argv);
|
|
/* WARNING. It's prohibited for the included string to consume any arguments.
|
|
* For included strings that consume argument, you should use STRING1, STRING2 etc.
|
|
* To debug stuff you can set argv to NULL and it will tell you */
|
|
buff = GetStringWithArgs(buff, str, argv, last);
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
case SCC_COMMA: // {COMMA}
|
|
buff = FormatCommaNumber(buff, GetInt64(&argv), last);
|
|
break;
|
|
|
|
case SCC_ARG_INDEX: // Move argument pointer
|
|
argv = argv_orig + (byte)*str++;
|
|
break;
|
|
|
|
case SCC_PLURAL_LIST: { // {P}
|
|
int64 v = argv_orig[(byte)*str++]; // contains the number that determines plural
|
|
str = ParseStringChoice(str, DeterminePluralForm(v), &buff, last);
|
|
break;
|
|
}
|
|
|
|
case SCC_NUM: // {NUM}
|
|
buff = FormatNoCommaNumber(buff, GetInt64(&argv), last);
|
|
break;
|
|
|
|
case SCC_ZEROFILL_NUM: { // {ZEROFILL_NUM}
|
|
int64 num = GetInt64(&argv);
|
|
buff = FormatZerofillNumber(buff, num, GetInt64(&argv), last);
|
|
} break;
|
|
|
|
case SCC_HEX: // {HEX}
|
|
buff = FormatHexNumber(buff, GetInt64(&argv), last);
|
|
break;
|
|
|
|
case SCC_BYTES: // {BYTES}
|
|
buff = FormatBytes(buff, GetInt64(&argv), last);
|
|
break;
|
|
|
|
case SCC_CURRENCY: // {CURRENCY}
|
|
buff = FormatGenericCurrency(buff, _currency, GetInt64(&argv), false, last);
|
|
break;
|
|
|
|
case SCC_WAYPOINT_NAME: { // {WAYPOINT}
|
|
Waypoint *wp = Waypoint::Get(GetInt32(&argv));
|
|
|
|
assert(wp != NULL);
|
|
|
|
if (wp->name != NULL) {
|
|
buff = strecpy(buff, wp->name, last);
|
|
} else {
|
|
int64 temp[2];
|
|
temp[0] = wp->town->index;
|
|
temp[1] = wp->town_cn + 1;
|
|
StringID str = ((wp->string_id == STR_SV_STNAME_BUOY) ? STR_FORMAT_BUOY_NAME : STR_FORMAT_WAYPOINT_NAME);
|
|
if (wp->town_cn != 0) str++;
|
|
buff = GetStringWithArgs(buff, str, temp, last);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCC_STATION_NAME: { // {STATION}
|
|
StationID sid = GetInt32(&argv);
|
|
const Station *st = Station::GetIfValid(sid);
|
|
|
|
if (st == NULL) {
|
|
/* The station doesn't exist anymore. The only place where we might
|
|
* be "drawing" an invalid station is in the case of cargo that is
|
|
* in transit. */
|
|
buff = GetStringWithArgs(buff, STR_UNKNOWN_STATION, NULL, last);
|
|
break;
|
|
}
|
|
|
|
if (st->name != NULL) {
|
|
buff = strecpy(buff, st->name, last);
|
|
} else {
|
|
StringID str = st->string_id;
|
|
if (st->indtype != IT_INVALID) {
|
|
/* Special case where the industry provides the name for the station */
|
|
const IndustrySpec *indsp = GetIndustrySpec(st->indtype);
|
|
|
|
/* Industry GRFs can change which might remove the station name and
|
|
* thus cause very strange things. Here we check for that before we
|
|
* actually set the station name. */
|
|
if (indsp->station_name != STR_NULL && indsp->station_name != STR_UNDEFINED) {
|
|
str = indsp->station_name;
|
|
}
|
|
}
|
|
|
|
int64 temp[3];
|
|
temp[0] = STR_TOWN_NAME;
|
|
temp[1] = st->town->index;
|
|
temp[2] = st->index;
|
|
buff = GetStringWithArgs(buff, str, temp, last);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCC_TOWN_NAME: { // {TOWN}
|
|
const Town *t = Town::Get(GetInt32(&argv));
|
|
|
|
assert(t != NULL);
|
|
|
|
if (t->name != NULL) {
|
|
buff = strecpy(buff, t->name, last);
|
|
} else {
|
|
buff = GetTownName(buff, t, last);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCC_GROUP_NAME: { // {GROUP}
|
|
const Group *g = Group::Get(GetInt32(&argv));
|
|
|
|
assert(g != NULL);
|
|
|
|
if (g->name != NULL) {
|
|
buff = strecpy(buff, g->name, last);
|
|
} else {
|
|
int64 args[1];
|
|
|
|
args[0] = g->index;
|
|
buff = GetStringWithArgs(buff, STR_FORMAT_GROUP_NAME, args, last);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCC_ENGINE_NAME: { // {ENGINE}
|
|
EngineID engine = (EngineID)GetInt32(&argv);
|
|
const Engine *e = Engine::Get(engine);
|
|
|
|
assert(e != NULL);
|
|
|
|
if (e->name != NULL) {
|
|
buff = strecpy(buff, e->name, last);
|
|
} else {
|
|
buff = GetStringWithArgs(buff, e->info.string_id, NULL, last);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCC_VEHICLE_NAME: { // {VEHICLE}
|
|
const Vehicle *v = Vehicle::Get(GetInt32(&argv));
|
|
|
|
assert(v != NULL);
|
|
|
|
if (v->name != NULL) {
|
|
buff = strecpy(buff, v->name, last);
|
|
} else {
|
|
int64 args[1];
|
|
args[0] = v->unitnumber;
|
|
|
|
StringID str;
|
|
switch (v->type) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN: str = STR_SV_TRAIN_NAME; break;
|
|
case VEH_ROAD: str = STR_SV_ROAD_VEHICLE_NAME; break;
|
|
case VEH_SHIP: str = STR_SV_SHIP_NAME; break;
|
|
case VEH_AIRCRAFT: str = STR_SV_AIRCRAFT_NAME; break;
|
|
}
|
|
|
|
buff = GetStringWithArgs(buff, str, args, last);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCC_SIGN_NAME: { // {SIGN}
|
|
const Sign *si = Sign::Get(GetInt32(&argv));
|
|
if (si->name != NULL) {
|
|
buff = strecpy(buff, si->name, last);
|
|
} else {
|
|
buff = GetStringWithArgs(buff, STR_DEFAULT_SIGN_NAME, NULL, last);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCC_COMPANY_NAME: { // {COMPANY}
|
|
const Company *c = Company::Get((CompanyID)GetInt32(&argv));
|
|
|
|
if (c->name != NULL) {
|
|
buff = strecpy(buff, c->name, last);
|
|
} else {
|
|
int64 args[1];
|
|
args[0] = c->name_2;
|
|
buff = GetStringWithArgs(buff, c->name_1, args, last);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCC_COMPANY_NUM: { // {COMPANYNUM}
|
|
CompanyID company = (CompanyID)GetInt32(&argv);
|
|
|
|
/* Nothing is added for AI or inactive companies */
|
|
if (Company::IsValidHumanID(company)) {
|
|
int64 args[1];
|
|
args[0] = company + 1;
|
|
buff = GetStringWithArgs(buff, STR_FORMAT_COMPANY_NUM, args, last);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCC_PRESIDENT_NAME: { // {PRESIDENTNAME}
|
|
const Company *c = Company::Get((CompanyID)GetInt32(&argv));
|
|
|
|
if (c->president_name != NULL) {
|
|
buff = strecpy(buff, c->president_name, last);
|
|
} else {
|
|
int64 args[1];
|
|
args[0] = c->president_name_2;
|
|
buff = GetStringWithArgs(buff, c->president_name_1, args, last);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCC_SETCASE: { // {SETCASE}
|
|
/* This is a pseudo command, it's outputted when someone does {STRING.ack}
|
|
* The modifier is added to all subsequent GetStringWithArgs that accept the modifier. */
|
|
modifier = (byte)*str++ << 24;
|
|
break;
|
|
}
|
|
|
|
case SCC_SWITCH_CASE: { // {Used to implement case switching}
|
|
/* <0x9E> <NUM CASES> <CASE1> <LEN1> <STRING1> <CASE2> <LEN2> <STRING2> <CASE3> <LEN3> <STRING3> <STRINGDEFAULT>
|
|
* Each LEN is printed using 2 bytes in big endian order. */
|
|
uint num = (byte)*str++;
|
|
while (num) {
|
|
if ((byte)str[0] == casei) {
|
|
/* Found the case, adjust str pointer and continue */
|
|
str += 3;
|
|
break;
|
|
}
|
|
/* Otherwise skip to the next case */
|
|
str += 3 + (str[1] << 8) + str[2];
|
|
num--;
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
if (buff + Utf8CharLen(b) < last) buff += Utf8Encode(buff, b);
|
|
break;
|
|
}
|
|
}
|
|
*buff = '\0';
|
|
return buff;
|
|
}
|
|
|
|
|
|
static char *StationGetSpecialString(char *buff, int x, const char *last)
|
|
{
|
|
if ((x & FACIL_TRAIN) && (buff + Utf8CharLen(SCC_TRAIN) < last)) buff += Utf8Encode(buff, SCC_TRAIN);
|
|
if ((x & FACIL_TRUCK_STOP) && (buff + Utf8CharLen(SCC_LORRY) < last)) buff += Utf8Encode(buff, SCC_LORRY);
|
|
if ((x & FACIL_BUS_STOP) && (buff + Utf8CharLen(SCC_BUS) < last)) buff += Utf8Encode(buff, SCC_BUS);
|
|
if ((x & FACIL_AIRPORT) && (buff + Utf8CharLen(SCC_PLANE) < last)) buff += Utf8Encode(buff, SCC_PLANE);
|
|
if ((x & FACIL_DOCK) && (buff + Utf8CharLen(SCC_SHIP) < last)) buff += Utf8Encode(buff, SCC_SHIP);
|
|
*buff = '\0';
|
|
return buff;
|
|
}
|
|
|
|
static char *GetSpecialTownNameString(char *buff, int ind, uint32 seed, const char *last)
|
|
{
|
|
return GenerateTownNameString(buff, last, ind, seed);
|
|
}
|
|
|
|
static const char * const _silly_company_names[] = {
|
|
"Bloggs Brothers",
|
|
"Tiny Transport Ltd.",
|
|
"Express Travel",
|
|
"Comfy-Coach & Co.",
|
|
"Crush & Bump Ltd.",
|
|
"Broken & Late Ltd.",
|
|
"Sam Speedy & Son",
|
|
"Supersonic Travel",
|
|
"Mike's Motors",
|
|
"Lightning International",
|
|
"Pannik & Loozit Ltd.",
|
|
"Inter-City Transport",
|
|
"Getout & Pushit Ltd."
|
|
};
|
|
|
|
static const char * const _surname_list[] = {
|
|
"Adams",
|
|
"Allan",
|
|
"Baker",
|
|
"Bigwig",
|
|
"Black",
|
|
"Bloggs",
|
|
"Brown",
|
|
"Campbell",
|
|
"Gordon",
|
|
"Hamilton",
|
|
"Hawthorn",
|
|
"Higgins",
|
|
"Green",
|
|
"Gribble",
|
|
"Jones",
|
|
"McAlpine",
|
|
"MacDonald",
|
|
"McIntosh",
|
|
"Muir",
|
|
"Murphy",
|
|
"Nelson",
|
|
"O'Donnell",
|
|
"Parker",
|
|
"Phillips",
|
|
"Pilkington",
|
|
"Quigley",
|
|
"Sharkey",
|
|
"Thomson",
|
|
"Watkins"
|
|
};
|
|
|
|
static const char * const _silly_surname_list[] = {
|
|
"Grumpy",
|
|
"Dozy",
|
|
"Speedy",
|
|
"Nosey",
|
|
"Dribble",
|
|
"Mushroom",
|
|
"Cabbage",
|
|
"Sniffle",
|
|
"Fishy",
|
|
"Swindle",
|
|
"Sneaky",
|
|
"Nutkins"
|
|
};
|
|
|
|
static const char _initial_name_letters[] = {
|
|
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J',
|
|
'K', 'L', 'M', 'N', 'P', 'R', 'S', 'T', 'W',
|
|
};
|
|
|
|
static char *GenAndCoName(char *buff, uint32 arg, const char *last)
|
|
{
|
|
const char * const *base;
|
|
uint num;
|
|
|
|
if (_settings_game.game_creation.landscape == LT_TOYLAND) {
|
|
base = _silly_surname_list;
|
|
num = lengthof(_silly_surname_list);
|
|
} else {
|
|
base = _surname_list;
|
|
num = lengthof(_surname_list);
|
|
}
|
|
|
|
buff = strecpy(buff, base[num * GB(arg, 16, 8) >> 8], last);
|
|
buff = strecpy(buff, " & Co.", last);
|
|
|
|
return buff;
|
|
}
|
|
|
|
static char *GenPresidentName(char *buff, uint32 x, const char *last)
|
|
{
|
|
char initial[] = "?. ";
|
|
const char * const *base;
|
|
uint num;
|
|
uint i;
|
|
|
|
initial[0] = _initial_name_letters[sizeof(_initial_name_letters) * GB(x, 0, 8) >> 8];
|
|
buff = strecpy(buff, initial, last);
|
|
|
|
i = (sizeof(_initial_name_letters) + 35) * GB(x, 8, 8) >> 8;
|
|
if (i < sizeof(_initial_name_letters)) {
|
|
initial[0] = _initial_name_letters[i];
|
|
buff = strecpy(buff, initial, last);
|
|
}
|
|
|
|
if (_settings_game.game_creation.landscape == LT_TOYLAND) {
|
|
base = _silly_surname_list;
|
|
num = lengthof(_silly_surname_list);
|
|
} else {
|
|
base = _surname_list;
|
|
num = lengthof(_surname_list);
|
|
}
|
|
|
|
buff = strecpy(buff, base[num * GB(x, 16, 8) >> 8], last);
|
|
|
|
return buff;
|
|
}
|
|
|
|
static char *GetSpecialNameString(char *buff, int ind, int64 *argv, const char *last)
|
|
{
|
|
switch (ind) {
|
|
case 1: // not used
|
|
return strecpy(buff, _silly_company_names[GetInt32(&argv) & 0xFFFF], last);
|
|
|
|
case 2: // used for Foobar & Co company names
|
|
return GenAndCoName(buff, GetInt32(&argv), last);
|
|
|
|
case 3: // President name
|
|
return GenPresidentName(buff, GetInt32(&argv), last);
|
|
}
|
|
|
|
/* town name? */
|
|
if (IsInsideMM(ind - 6, 0, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1)) {
|
|
buff = GetSpecialTownNameString(buff, ind - 6, GetInt32(&argv), last);
|
|
return strecpy(buff, " Transport", last);
|
|
}
|
|
|
|
/* language name? */
|
|
if (IsInsideMM(ind, (SPECSTR_LANGUAGE_START - 0x70E4), (SPECSTR_LANGUAGE_END - 0x70E4) + 1)) {
|
|
int i = ind - (SPECSTR_LANGUAGE_START - 0x70E4);
|
|
return strecpy(buff,
|
|
i == _dynlang.curr ? _langpack->own_name : _dynlang.ent[i].name, last);
|
|
}
|
|
|
|
/* resolution size? */
|
|
if (IsInsideMM(ind, (SPECSTR_RESOLUTION_START - 0x70E4), (SPECSTR_RESOLUTION_END - 0x70E4) + 1)) {
|
|
int i = ind - (SPECSTR_RESOLUTION_START - 0x70E4);
|
|
buff += seprintf(
|
|
buff, last, "%ux%u", _resolutions[i].width, _resolutions[i].height
|
|
);
|
|
return buff;
|
|
}
|
|
|
|
/* screenshot format name? */
|
|
if (IsInsideMM(ind, (SPECSTR_SCREENSHOT_START - 0x70E4), (SPECSTR_SCREENSHOT_END - 0x70E4) + 1)) {
|
|
int i = ind - (SPECSTR_SCREENSHOT_START - 0x70E4);
|
|
return strecpy(buff, GetScreenshotFormatDesc(i), last);
|
|
}
|
|
|
|
NOT_REACHED();
|
|
}
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
extern void SortNetworkLanguages();
|
|
#else /* ENABLE_NETWORK */
|
|
static inline void SortNetworkLanguages() {}
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
bool ReadLanguagePack(int lang_index)
|
|
{
|
|
/* Current language pack */
|
|
size_t len;
|
|
LanguagePack *lang_pack = (LanguagePack *)ReadFileToMem(_dynlang.ent[lang_index].file, &len, 200000);
|
|
if (lang_pack == NULL) return false;
|
|
|
|
/* End of read data (+ terminating zero added in ReadFileToMem()) */
|
|
const char *end = (char *)lang_pack + len + 1;
|
|
|
|
/* We need at least one byte of lang_pack->data */
|
|
if (end <= lang_pack->data ||
|
|
lang_pack->ident != TO_LE32(LANGUAGE_PACK_IDENT) ||
|
|
lang_pack->version != TO_LE32(LANGUAGE_PACK_VERSION)) {
|
|
free(lang_pack);
|
|
return false;
|
|
}
|
|
|
|
#if TTD_ENDIAN == TTD_BIG_ENDIAN
|
|
for (uint i = 0; i < 32; i++) {
|
|
lang_pack->offsets[i] = ReadLE16Aligned(&lang_pack->offsets[i]);
|
|
}
|
|
#endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
|
|
|
|
uint count = 0;
|
|
for (uint i = 0; i < 32; i++) {
|
|
uint num = lang_pack->offsets[i];
|
|
_langtab_start[i] = count;
|
|
_langtab_num[i] = num;
|
|
count += num;
|
|
}
|
|
|
|
/* Allocate offsets */
|
|
char **langpack_offs = MallocT<char *>(count);
|
|
|
|
/* Fill offsets */
|
|
char *s = lang_pack->data;
|
|
len = (byte)*s++;
|
|
for (uint i = 0; i < count; i++) {
|
|
if (s + len >= end) {
|
|
free(lang_pack);
|
|
free(langpack_offs);
|
|
return false;
|
|
}
|
|
if (len >= 0xC0) {
|
|
len = ((len & 0x3F) << 8) + (byte)*s++;
|
|
if (s + len >= end) {
|
|
free(lang_pack);
|
|
free(langpack_offs);
|
|
return false;
|
|
}
|
|
}
|
|
langpack_offs[i] = s;
|
|
s += len;
|
|
len = (byte)*s;
|
|
*s++ = '\0'; // zero terminate the string
|
|
}
|
|
|
|
free(_langpack);
|
|
_langpack = lang_pack;
|
|
|
|
free(_langpack_offs);
|
|
_langpack_offs = langpack_offs;
|
|
|
|
const char *c_file = strrchr(_dynlang.ent[lang_index].file, PATHSEPCHAR) + 1;
|
|
strecpy(_dynlang.curr_file, c_file, lastof(_dynlang.curr_file));
|
|
|
|
_dynlang.curr = lang_index;
|
|
_dynlang.text_dir = (TextDirection)lang_pack->text_dir;
|
|
SetCurrentGrfLangID(_langpack->newgrflangid);
|
|
SortNetworkLanguages();
|
|
return true;
|
|
}
|
|
|
|
/* Win32 implementation in win32.cpp.
|
|
* OS X implementation in os/macosx/macos.mm. */
|
|
#if !(defined(WIN32) || defined(__APPLE__))
|
|
/** Determine the current charset based on the environment
|
|
* First check some default values, after this one we passed ourselves
|
|
* and if none exist return the value for $LANG
|
|
* @param param environment variable to check conditionally if default ones are not
|
|
* set. Pass NULL if you don't want additional checks.
|
|
* @return return string containing current charset, or NULL if not-determinable */
|
|
const char *GetCurrentLocale(const char *param)
|
|
{
|
|
const char *env;
|
|
|
|
env = getenv("LANGUAGE");
|
|
if (env != NULL) return env;
|
|
|
|
env = getenv("LC_ALL");
|
|
if (env != NULL) return env;
|
|
|
|
if (param != NULL) {
|
|
env = getenv(param);
|
|
if (env != NULL) return env;
|
|
}
|
|
|
|
return getenv("LANG");
|
|
}
|
|
#else
|
|
const char *GetCurrentLocale(const char *param);
|
|
#endif /* !(defined(WIN32) || defined(__APPLE__)) */
|
|
|
|
int CDECL StringIDSorter(const StringID *a, const StringID *b)
|
|
{
|
|
char stra[512];
|
|
char strb[512];
|
|
GetString(stra, *a, lastof(stra));
|
|
GetString(strb, *b, lastof(strb));
|
|
|
|
return strcmp(stra, strb);
|
|
}
|
|
|
|
/**
|
|
* Checks whether the given language is already found.
|
|
* @param langs languages we've found so fa
|
|
* @param max the length of the language list
|
|
* @param language name of the language to check
|
|
* @return true if and only if a language file with the same name has not been found
|
|
*/
|
|
static bool UniqueLanguageFile(const Language *langs, uint max, const char *language)
|
|
{
|
|
for (uint i = 0; i < max; i++) {
|
|
const char *f_name = strrchr(langs[i].file, PATHSEPCHAR) + 1;
|
|
if (strcmp(f_name, language) == 0) return false; // duplicates
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Reads the language file header and checks compatability.
|
|
* @param file the file to read
|
|
* @param hdr the place to write the header information to
|
|
* @return true if and only if the language file is of a compatible version
|
|
*/
|
|
static bool GetLanguageFileHeader(const char *file, LanguagePack *hdr)
|
|
{
|
|
FILE *f = fopen(file, "rb");
|
|
if (f == NULL) return false;
|
|
|
|
size_t read = fread(hdr, sizeof(*hdr), 1, f);
|
|
fclose(f);
|
|
|
|
bool ret = read == 1 &&
|
|
hdr->ident == TO_LE32(LANGUAGE_PACK_IDENT) &&
|
|
hdr->version == TO_LE32(LANGUAGE_PACK_VERSION);
|
|
|
|
/* Convert endianness for the windows language ID */
|
|
if (ret) hdr->winlangid = FROM_LE16(hdr->winlangid);
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Gets a list of languages from the given directory.
|
|
* @param langs the list to write to
|
|
* @param start the initial offset in the list
|
|
* @param max the length of the language list
|
|
* @param path the base directory to search in
|
|
* @return the number of added languages
|
|
*/
|
|
static int GetLanguageList(Language *langs, int start, int max, const char *path)
|
|
{
|
|
int i = start;
|
|
|
|
DIR *dir = ttd_opendir(path);
|
|
if (dir != NULL) {
|
|
struct dirent *dirent;
|
|
while ((dirent = readdir(dir)) != NULL && i < max) {
|
|
const char *d_name = FS2OTTD(dirent->d_name);
|
|
const char *extension = strrchr(d_name, '.');
|
|
|
|
/* Not a language file */
|
|
if (extension == NULL || strcmp(extension, ".lng") != 0) continue;
|
|
|
|
/* Filter any duplicate language-files, first-come first-serve */
|
|
if (!UniqueLanguageFile(langs, i, d_name)) continue;
|
|
|
|
langs[i].file = str_fmt("%s%s", path, d_name);
|
|
|
|
/* Check whether the file is of the correct version */
|
|
LanguagePack hdr;
|
|
if (!GetLanguageFileHeader(langs[i].file, &hdr)) {
|
|
free(langs[i].file);
|
|
continue;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
closedir(dir);
|
|
}
|
|
return i - start;
|
|
}
|
|
|
|
/**
|
|
* Make a list of the available language packs. put the data in
|
|
* _dynlang struct.
|
|
*/
|
|
void InitializeLanguagePacks()
|
|
{
|
|
Searchpath sp;
|
|
Language files[MAX_LANG];
|
|
uint language_count = 0;
|
|
|
|
FOR_ALL_SEARCHPATHS(sp) {
|
|
char path[MAX_PATH];
|
|
FioAppendDirectory(path, lengthof(path), sp, LANG_DIR);
|
|
language_count += GetLanguageList(files, language_count, lengthof(files), path);
|
|
}
|
|
if (language_count == 0) usererror("No available language packs (invalid versions?)");
|
|
|
|
/* Acquire the locale of the current system */
|
|
const char *lang = GetCurrentLocale("LC_MESSAGES");
|
|
if (lang == NULL) lang = "en_GB";
|
|
|
|
int chosen_language = -1; ///< Matching the language in the configuartion file or the current locale
|
|
int language_fallback = -1; ///< Using pt_PT for pt_BR locale when pt_BR is not available
|
|
int en_GB_fallback = 0; ///< Fallback when no locale-matching language has been found
|
|
|
|
DynamicLanguages *dl = &_dynlang;
|
|
dl->num = 0;
|
|
/* Fill the dynamic languages structures */
|
|
for (uint i = 0; i < language_count; i++) {
|
|
/* File read the language header */
|
|
LanguagePack hdr;
|
|
if (!GetLanguageFileHeader(files[i].file, &hdr)) continue;
|
|
|
|
dl->ent[dl->num].file = files[i].file;
|
|
dl->ent[dl->num].name = strdup(hdr.name);
|
|
|
|
/* We are trying to find a default language. The priority is by
|
|
* configuration file, local environment and last, if nothing found,
|
|
* english. If def equals -1, we have not picked a default language */
|
|
const char *lang_file = strrchr(dl->ent[dl->num].file, PATHSEPCHAR) + 1;
|
|
if (strcmp(lang_file, dl->curr_file) == 0) chosen_language = dl->num;
|
|
|
|
if (chosen_language == -1) {
|
|
if (strcmp (hdr.isocode, "en_GB") == 0) en_GB_fallback = dl->num;
|
|
if (strncmp(hdr.isocode, lang, 5) == 0) chosen_language = dl->num;
|
|
if (strncmp(hdr.isocode, lang, 2) == 0) language_fallback = dl->num;
|
|
}
|
|
|
|
dl->num++;
|
|
}
|
|
|
|
if (dl->num == 0) usererror("Invalid version of language packs");
|
|
|
|
/* We haven't found the language in the config nor the one in the locale.
|
|
* Now we set it to one of the fallback languages */
|
|
if (chosen_language == -1) {
|
|
chosen_language = (language_fallback != -1) ? language_fallback : en_GB_fallback;
|
|
}
|
|
|
|
if (!ReadLanguagePack(chosen_language)) usererror("Can't read language pack '%s'", dl->ent[chosen_language].file);
|
|
}
|
|
|
|
/**
|
|
* Get the ISO language code of the currently loaded language.
|
|
* @return the ISO code.
|
|
*/
|
|
const char *GetCurrentLanguageIsoCode()
|
|
{
|
|
return _langpack->isocode;
|
|
}
|
|
|
|
/**
|
|
* Check whether the currently loaded language pack
|
|
* uses characters that the currently loaded font
|
|
* does not support. If this is the case an error
|
|
* message will be shown in English. The error
|
|
* message will not be localized because that would
|
|
* mean it might use characters that are not in the
|
|
* font, which is the whole reason this check has
|
|
* been added.
|
|
*/
|
|
void CheckForMissingGlyphsInLoadedLanguagePack()
|
|
{
|
|
#ifdef WITH_FREETYPE
|
|
/* Reset to the original state; switching languages might cause us to
|
|
* automatically choose another font. This resets that choice. */
|
|
UninitFreeType();
|
|
InitFreeType();
|
|
bool retry = false;
|
|
#endif
|
|
|
|
for (;;) {
|
|
const Sprite *question_mark = GetGlyph(FS_NORMAL, '?');
|
|
|
|
for (uint i = 0; i != 32; i++) {
|
|
for (uint j = 0; j < _langtab_num[i]; j++) {
|
|
const char *string = _langpack_offs[_langtab_start[i] + j];
|
|
WChar c;
|
|
while ((c = Utf8Consume(&string)) != '\0') {
|
|
if (c == SCC_SETX) {
|
|
/*
|
|
* SetX is, together with SetXY as special character that
|
|
* uses the next (two) characters as data points. We have
|
|
* to skip those, otherwise the UTF8 reading will go
|
|
* haywire.
|
|
*/
|
|
string++;
|
|
} else if (c == SCC_SETXY) {
|
|
string += 2;
|
|
} else if (IsPrintable(c) && c != '?' && GetGlyph(FS_NORMAL, c) == question_mark) {
|
|
#ifdef WITH_FREETYPE
|
|
if (!retry) {
|
|
/* We found an unprintable character... lets try whether we can
|
|
* find a fallback font that can print the characters in the
|
|
* current language. */
|
|
retry = true;
|
|
|
|
FreeTypeSettings backup;
|
|
memcpy(&backup, &_freetype, sizeof(backup));
|
|
|
|
bool success = SetFallbackFont(&_freetype, _langpack->isocode, _langpack->winlangid, string);
|
|
if (success) {
|
|
UninitFreeType();
|
|
InitFreeType();
|
|
}
|
|
|
|
memcpy(&_freetype, &backup, sizeof(backup));
|
|
|
|
if (success) continue;
|
|
} else {
|
|
/* Our fallback font does miss characters too, so keep the
|
|
* user chosen font as that is more likely to be any good than
|
|
* the wild guess we made */
|
|
UninitFreeType();
|
|
InitFreeType();
|
|
}
|
|
#endif
|
|
/*
|
|
* The character is printable, but not in the normal font.
|
|
* This is the case we were testing for. In this case we
|
|
* have to show the error. As we do not want the string to
|
|
* be translated by the translators, we 'force' it into the
|
|
* binary and 'load' it via a BindCString. To do this
|
|
* properly we have to set the colour of the string,
|
|
* otherwise we end up with a lot of artefacts. The colour
|
|
* 'character' might change in the future, so for safety
|
|
* we just Utf8 Encode it into the string, which takes
|
|
* exactly three characters, so it replaces the "XXX" with
|
|
* the colour marker.
|
|
*/
|
|
static char *err_str = strdup("XXXThe current font is missing some of the characters used in the texts for this language. Read the readme to see how to solve this.");
|
|
Utf8Encode(err_str, SCC_YELLOW);
|
|
SetDParamStr(0, err_str);
|
|
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_WARNING);
|
|
|
|
/* Reset the font width */
|
|
LoadStringWidthTable();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
/* Update the font with cache */
|
|
LoadStringWidthTable();
|
|
|
|
#if !defined(WITH_ICU)
|
|
/*
|
|
* For right-to-left languages we need the ICU library. If
|
|
* we do not have support for that library we warn the user
|
|
* about it with a message. As we do not want the string to
|
|
* be translated by the translators, we 'force' it into the
|
|
* binary and 'load' it via a BindCString. To do this
|
|
* properly we have to set the colour of the string,
|
|
* otherwise we end up with a lot of artefacts. The colour
|
|
* 'character' might change in the future, so for safety
|
|
* we just Utf8 Encode it into the string, which takes
|
|
* exactly three characters, so it replaces the "XXX" with
|
|
* the colour marker.
|
|
*/
|
|
if (_dynlang.text_dir != TD_LTR) {
|
|
static char *err_str = strdup("XXXThis version of OpenTTD does not support right-to-left languages. Recompile with icu enabled.");
|
|
Utf8Encode(err_str, SCC_YELLOW);
|
|
SetDParamStr(0, err_str);
|
|
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
|
|
}
|
|
#endif
|
|
}
|