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https://github.com/JGRennison/OpenTTD-patches.git
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eaae0bb5e7
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
36 lines
1.7 KiB
C
36 lines
1.7 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file object_type.h Types related to object tiles. */
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#ifndef OBJECT_TYPE_H
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#define OBJECT_TYPE_H
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/** Types of objects. */
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typedef uint16_t ObjectType;
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static const ObjectType OBJECT_TRANSMITTER = 0; ///< The large antenna
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static const ObjectType OBJECT_LIGHTHOUSE = 1; ///< The nice lighthouse
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static const ObjectType OBJECT_STATUE = 2; ///< Statue in towns
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static const ObjectType OBJECT_OWNED_LAND = 3; ///< Owned land 'flag'
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static const ObjectType OBJECT_HQ = 4; ///< HeadQuarter of a player
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static const ObjectType NEW_OBJECT_OFFSET = 5; ///< Offset for new objects
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static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported objects overall
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static const ObjectType NUM_OBJECTS_PER_GRF = NUM_OBJECTS; ///< Number of supported objects per NewGRF
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static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object
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/** Unique identifier for an object. */
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typedef uint32_t ObjectID;
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struct Object;
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struct ObjectSpec;
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static const ObjectID INVALID_OBJECT = 0xFFFFFFFF; ///< An invalid object
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#endif /* OBJECT_TYPE_H */
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