mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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eaae0bb5e7
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
170 lines
7.4 KiB
C++
170 lines
7.4 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file news_type.h Types related to news. */
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#ifndef NEWS_TYPE_H
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#define NEWS_TYPE_H
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#include "core/enum_type.hpp"
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#include "timer/timer_game_calendar.h"
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#include "strings_type.h"
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#include "sound_type.h"
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/**
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* Type of news.
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*/
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enum NewsType : byte {
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NT_ARRIVAL_COMPANY, ///< First vehicle arrived for company
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NT_ARRIVAL_OTHER, ///< First vehicle arrived for competitor
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NT_ACCIDENT, ///< An accident or disaster has occurred
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NT_ACCIDENT_OTHER, ///< An accident or disaster has occurred
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NT_COMPANY_INFO, ///< Company info (new companies, bankruptcy messages)
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NT_INDUSTRY_OPEN, ///< Opening of industries
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NT_INDUSTRY_CLOSE, ///< Closing of industries
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NT_ECONOMY, ///< Economic changes (recession, industry up/dowm)
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NT_INDUSTRY_COMPANY,///< Production changes of industry serviced by local company
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NT_INDUSTRY_OTHER, ///< Production changes of industry serviced by competitor(s)
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NT_INDUSTRY_NOBODY, ///< Other industry production changes
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NT_ADVICE, ///< Bits of news about vehicles of the company
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NT_NEW_VEHICLES, ///< New vehicle has become available
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NT_ACCEPTANCE, ///< A type of cargo is (no longer) accepted
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NT_SUBSIDIES, ///< News about subsidies (announcements, expirations, acceptance)
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NT_GENERAL, ///< General news (from towns)
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NT_END, ///< end-of-array marker
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};
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/**
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* References to objects in news.
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*
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* @warning
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* Be careful!
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* Vehicles are a special case, as news are kept when vehicles are autoreplaced/renewed.
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* You have to make sure, #ChangeVehicleNews catches the DParams of your message.
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* This is NOT ensured by the references.
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*/
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enum NewsReferenceType : byte {
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NR_NONE, ///< Empty reference
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NR_TILE, ///< Reference tile. Scroll to tile when clicking on the news.
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NR_VEHICLE, ///< Reference vehicle. Scroll to vehicle when clicking on the news. Delete news when vehicle is deleted.
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NR_STATION, ///< Reference station. Scroll to station when clicking on the news. Delete news when station is deleted.
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NR_INDUSTRY, ///< Reference industry. Scroll to industry when clicking on the news. Delete news when industry is deleted.
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NR_TOWN, ///< Reference town. Scroll to town when clicking on the news.
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NR_ENGINE, ///< Reference engine.
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};
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/**
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* Various OR-able news-item flags.
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* @note #NF_INCOLOUR is set automatically if needed.
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*/
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enum NewsFlag {
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NFB_INCOLOUR = 0, ///< News item is shown in colour (otherwise it is shown in black & white).
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NFB_NO_TRANSPARENT = 1, ///< News item disables transparency in the viewport.
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NFB_SHADE = 2, ///< News item uses shaded colours.
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NFB_WINDOW_LAYOUT = 3, ///< First bit for window layout.
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NFB_WINDOW_LAYOUT_COUNT = 3, ///< Number of bits for window layout.
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NFB_VEHICLE_PARAM0 = 6, ///< String param 0 contains a vehicle ID. (special autoreplace behaviour)
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NF_INCOLOUR = 1 << NFB_INCOLOUR, ///< Bit value for coloured news.
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NF_NO_TRANSPARENT = 1 << NFB_NO_TRANSPARENT, ///< Bit value for disabling transparency.
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NF_SHADE = 1 << NFB_SHADE, ///< Bit value for enabling shading.
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NF_VEHICLE_PARAM0 = 1 << NFB_VEHICLE_PARAM0, ///< Bit value for specifying that string param 0 contains a vehicle ID. (special autoreplace behaviour)
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NF_THIN = 0 << NFB_WINDOW_LAYOUT, ///< Thin news item. (Newspaper with headline and viewport)
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NF_SMALL = 1 << NFB_WINDOW_LAYOUT, ///< Small news item. (Information window with text and viewport)
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NF_NORMAL = 2 << NFB_WINDOW_LAYOUT, ///< Normal news item. (Newspaper with text only)
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NF_VEHICLE = 3 << NFB_WINDOW_LAYOUT, ///< Vehicle news item. (new engine available)
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NF_COMPANY = 4 << NFB_WINDOW_LAYOUT, ///< Company news item. (Newspaper with face)
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};
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DECLARE_ENUM_AS_BIT_SET(NewsFlag)
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/**
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* News display options
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*/
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enum NewsDisplay {
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ND_OFF, ///< Only show a reminder in the status bar
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ND_SUMMARY, ///< Show ticker
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ND_FULL, ///< Show newspaper
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};
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/**
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* Per-NewsType data
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*/
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struct NewsTypeData {
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const char * const name; ///< Name
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const byte age; ///< Maximum age of news items (in days)
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const SoundFx sound; ///< Sound
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/**
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* Construct this entry.
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* @param name The name of the type.
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* @param age The maximum age for these messages.
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* @param sound The sound to play.
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*/
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NewsTypeData(const char *name, byte age, SoundFx sound) :
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name(name),
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age(age),
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sound(sound)
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{
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}
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NewsDisplay GetDisplay() const;
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};
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/** Container for any custom data that must be deleted after the news item has reached end-of-life. */
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struct NewsAllocatedData {
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virtual ~NewsAllocatedData() = default;
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};
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/** Information about a single item of news. */
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struct NewsItem {
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NewsItem *prev; ///< Previous news item
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NewsItem *next; ///< Next news item
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StringID string_id; ///< Message text
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TimerGameCalendar::Date date; ///< Date of the news
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NewsType type; ///< Type of the news
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NewsFlag flags; ///< NewsFlags bits @see NewsFlag
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NewsReferenceType reftype1; ///< Type of ref1
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NewsReferenceType reftype2; ///< Type of ref2
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uint32_t ref1; ///< Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleting the news when the object is deleted.
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uint32_t ref2; ///< Reference 2 to some object: Used for scrolling after clicking on the news, and for deleting the news when the object is deleted.
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std::unique_ptr<const NewsAllocatedData> data; ///< Custom data for the news item that will be deallocated (deleted) when the news item has reached its end.
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std::vector<StringParameterBackup> params; ///< Parameters for string resolving.
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NewsItem(StringID string_id, NewsType type, NewsFlag flags, NewsReferenceType reftype1, uint32_t ref1, NewsReferenceType reftype2, uint32_t ref2, const NewsAllocatedData *data);
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};
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/** Container for a single string to be passed as NewsAllocatedData. */
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struct NewsStringData : NewsAllocatedData {
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std::string string; ///< The string to retain.
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NewsStringData(const std::string &str) : string(str) {}
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};
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/**
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* Data that needs to be stored for company news messages.
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* The problem with company news messages are the custom name
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* of the companies and the fact that the company data is reset,
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* resulting in wrong names and such.
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*/
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struct CompanyNewsInformation : NewsAllocatedData {
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std::string company_name; ///< The name of the company
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std::string president_name; ///< The name of the president
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std::string other_company_name; ///< The name of the company taking over this one
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uint32_t face; ///< The face of the president
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byte colour; ///< The colour related to the company
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CompanyNewsInformation(const struct Company *c, const struct Company *other = nullptr);
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};
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#endif /* NEWS_TYPE_H */
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