mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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eaae0bb5e7
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
144 lines
5.9 KiB
C++
144 lines
5.9 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_animation_base.h Function implementations related to NewGRF animation. */
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/* No inclusion guards as this file must only be included from .cpp files. */
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#include "animated_tile_func.h"
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#include "core/random_func.hpp"
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#include "timer/timer_game_tick.h"
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#include "viewport_func.h"
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#include "newgrf_animation_type.h"
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#include "newgrf_callbacks.h"
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#include "tile_map.h"
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template <typename Tobj>
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struct TileAnimationFrameAnimationHelper {
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static byte Get(Tobj *obj, TileIndex tile) { return GetAnimationFrame(tile); }
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static void Set(Tobj *obj, TileIndex tile, byte frame) { SetAnimationFrame(tile, frame); }
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};
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/**
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* Helper class for a unified approach to NewGRF animation.
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* @tparam Tbase Instantiation of this class.
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* @tparam Tspec NewGRF specification related to the animated tile.
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* @tparam Tobj Object related to the animated tile.
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* @tparam Textra Custom extra callback data.
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* @tparam GetCallback The callback function pointer.
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* @tparam Tframehelper The animation frame get/set helper.
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*/
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template <typename Tbase, typename Tspec, typename Tobj, typename Textra, uint16_t (*GetCallback)(CallbackID callback, uint32_t param1, uint32_t param2, const Tspec *statspec, Tobj *st, TileIndex tile, Textra extra_data), typename Tframehelper>
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struct AnimationBase {
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/**
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* Animate a single tile.
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* @param spec Specification related to the tile.
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* @param obj Object related to the tile.
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* @param tile Tile to animate changes for.
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* @param random_animation Whether to pass random bits to the "next frame" callback.
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* @param extra_data Custom extra callback data.
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*/
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static void AnimateTile(const Tspec *spec, Tobj *obj, TileIndex tile, bool random_animation, Textra extra_data = 0)
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{
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assert(spec != nullptr);
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/* Acquire the animation speed from the NewGRF. */
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uint8_t animation_speed = spec->animation.speed;
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if (HasBit(spec->callback_mask, Tbase::cbm_animation_speed)) {
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uint16_t callback = GetCallback(Tbase::cb_animation_speed, 0, 0, spec, obj, tile, extra_data);
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if (callback != CALLBACK_FAILED) {
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if (callback >= 0x100 && spec->grf_prop.grffile->grf_version >= 8) ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, Tbase::cb_animation_speed, callback);
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animation_speed = Clamp(callback & 0xFF, 0, 16);
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}
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}
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/* An animation speed of 2 means the animation frame changes 4 ticks, and
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* increasing this value by one doubles the wait. 0 is the minimum value
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* allowed for animation_speed, which corresponds to 30ms, and 16 is the
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* maximum, corresponding to around 33 minutes. */
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if (TimerGameTick::counter % (1ULL << animation_speed) != 0) return;
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uint8_t frame = Tframehelper::Get(obj, tile);
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uint8_t num_frames = spec->animation.frames;
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bool frame_set_by_callback = false;
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if (HasBit(spec->callback_mask, Tbase::cbm_animation_next_frame)) {
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uint16_t callback = GetCallback(Tbase::cb_animation_next_frame, random_animation ? Random() : 0, 0, spec, obj, tile, extra_data);
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if (callback != CALLBACK_FAILED) {
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frame_set_by_callback = true;
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switch (callback & 0xFF) {
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case 0xFF:
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DeleteAnimatedTile(tile);
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break;
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case 0xFE:
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frame_set_by_callback = false;
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break;
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default:
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frame = callback & 0xFF;
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break;
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}
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/* If the lower 7 bits of the upper byte of the callback
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* result are not empty, it is a sound effect. */
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if (GB(callback, 8, 7) != 0 && _settings_client.sound.ambient) PlayTileSound(spec->grf_prop.grffile, GB(callback, 8, 7), tile);
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}
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}
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if (!frame_set_by_callback) {
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if (frame < num_frames) {
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frame++;
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} else if (frame == num_frames && spec->animation.status == ANIM_STATUS_LOOPING) {
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/* This animation loops, so start again from the beginning */
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frame = 0;
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} else {
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/* This animation doesn't loop, so stay here */
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DeleteAnimatedTile(tile);
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}
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}
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Tframehelper::Set(obj, tile, frame);
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MarkTileDirtyByTile(tile);
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}
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/**
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* Check a callback to determine what the next animation step is and
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* execute that step. This includes stopping and starting animations
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* as well as updating animation frames and playing sounds.
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* @param cb The callback to actually call.
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* @param spec Specification related to the tile.
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* @param obj Object related to the tile.
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* @param tile Tile to consider animation changes for.
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* @param random_bits Random bits for this update. To be passed as parameter to the NewGRF.
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* @param trigger What triggered this update? To be passed as parameter to the NewGRF.
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* @param extra_data Custom extra data for callback processing.
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*/
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static void ChangeAnimationFrame(CallbackID cb, const Tspec *spec, Tobj *obj, TileIndex tile, uint32_t random_bits, uint32_t trigger, Textra extra_data = 0)
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{
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uint16_t callback = GetCallback(cb, random_bits, trigger, spec, obj, tile, extra_data);
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if (callback == CALLBACK_FAILED) return;
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switch (callback & 0xFF) {
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case 0xFD: /* Do nothing. */ break;
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case 0xFE: AddAnimatedTile(tile); break;
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case 0xFF: DeleteAnimatedTile(tile); break;
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default:
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Tframehelper::Set(obj, tile, callback);
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AddAnimatedTile(tile);
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break;
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}
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/* If the lower 7 bits of the upper byte of the callback
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* result are not empty, it is a sound effect. */
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if (GB(callback, 8, 7) != 0 && _settings_client.sound.ambient) PlayTileSound(spec->grf_prop.grffile, GB(callback, 8, 7), tile);
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}
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};
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