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eaae0bb5e7
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
234 lines
7.3 KiB
C++
234 lines
7.3 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file airport.cpp Functions related to airports. */
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#include "stdafx.h"
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#include "station_base.h"
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#include "table/strings.h"
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#include "table/airport_movement.h"
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#include "table/airporttile_ids.h"
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#include "safeguards.h"
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/**
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* Define a generic airport.
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* @param name Suffix of the names of the airport data.
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* @param terminals The terminals.
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* @param num_helipads Number of heli pads.
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* @param flags Information about the class of FTA.
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* @param delta_z Height of the airport above the land.
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*/
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#define AIRPORT_GENERIC(name, terminals, num_helipads, flags, delta_z) \
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static const AirportFTAClass _airportfta_ ## name(_airport_moving_data_ ## name, terminals, \
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num_helipads, _airport_entries_ ## name, flags, _airport_fta_ ## name, delta_z);
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/**
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* Define an airport.
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* @param name Suffix of the names of the airport data.
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* @param num_helipads Number of heli pads.
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* @param short_strip Airport has a short land/take-off strip.
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*/
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#define AIRPORT(name, num_helipads, short_strip) \
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AIRPORT_GENERIC(name, _airport_terminal_ ## name, num_helipads, AirportFTAClass::ALL | (short_strip ? AirportFTAClass::SHORT_STRIP : (AirportFTAClass::Flags)0), 0)
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/**
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* Define a heliport.
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* @param name Suffix of the names of the helipad data.
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* @param num_helipads Number of heli pads.
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* @param delta_z Height of the airport above the land.
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*/
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#define HELIPORT(name, num_helipads, delta_z) \
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AIRPORT_GENERIC(name, nullptr, num_helipads, AirportFTAClass::HELICOPTERS, delta_z)
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AIRPORT(country, 0, true)
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AIRPORT(city, 0, false)
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HELIPORT(heliport, 1, 60)
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AIRPORT(metropolitan, 0, false)
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AIRPORT(international, 2, false)
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AIRPORT(commuter, 2, true)
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HELIPORT(helidepot, 1, 0)
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AIRPORT(intercontinental, 2, false)
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HELIPORT(helistation, 3, 0)
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HELIPORT(oilrig, 1, 54)
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AIRPORT_GENERIC(dummy, nullptr, 0, AirportFTAClass::ALL, 0)
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#undef HELIPORT
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#undef AIRPORT
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#undef AIRPORT_GENERIC
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#include "table/airport_defaults.h"
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static uint16_t AirportGetNofElements(const AirportFTAbuildup *apFA);
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static AirportFTA *AirportBuildAutomata(uint nofelements, const AirportFTAbuildup *apFA);
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/**
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* Rotate the airport moving data to another rotation.
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* @param orig Pointer to the moving data to rotate.
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* @param rotation How to rotate the moving data.
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* @param num_tiles_x Number of tiles in x direction.
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* @param num_tiles_y Number of tiles in y direction.
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* @return The rotated moving data.
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*/
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AirportMovingData RotateAirportMovingData(const AirportMovingData *orig, Direction rotation, uint num_tiles_x, uint num_tiles_y)
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{
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AirportMovingData amd;
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amd.flag = orig->flag;
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amd.direction = ChangeDir(orig->direction, (DirDiff)rotation);
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switch (rotation) {
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case DIR_N:
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amd.x = orig->x;
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amd.y = orig->y;
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break;
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case DIR_E:
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amd.x = orig->y;
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amd.y = num_tiles_y * TILE_SIZE - orig->x - 1;
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break;
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case DIR_S:
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amd.x = num_tiles_x * TILE_SIZE - orig->x - 1;
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amd.y = num_tiles_y * TILE_SIZE - orig->y - 1;
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break;
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case DIR_W:
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amd.x = num_tiles_x * TILE_SIZE - orig->y - 1;
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amd.y = orig->x;
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break;
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default: NOT_REACHED();
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}
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return amd;
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}
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AirportFTAClass::AirportFTAClass(
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const AirportMovingData *moving_data_,
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const byte *terminals_,
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const byte num_helipads_,
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const byte *entry_points_,
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Flags flags_,
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const AirportFTAbuildup *apFA,
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byte delta_z_
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) :
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moving_data(moving_data_),
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terminals(terminals_),
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num_helipads(num_helipads_),
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flags(flags_),
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nofelements(AirportGetNofElements(apFA)),
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entry_points(entry_points_),
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delta_z(delta_z_)
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{
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/* Build the state machine itself */
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this->layout = AirportBuildAutomata(this->nofelements, apFA);
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}
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AirportFTAClass::~AirportFTAClass()
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{
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for (uint i = 0; i < nofelements; i++) {
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AirportFTA *current = layout[i].next;
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while (current != nullptr) {
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AirportFTA *next = current->next;
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free(current);
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current = next;
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}
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}
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free(layout);
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}
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/**
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* Get the number of elements of a source Airport state automata
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* Since it is actually just a big array of AirportFTA types, we only
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* know one element from the other by differing 'position' identifiers
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*/
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static uint16_t AirportGetNofElements(const AirportFTAbuildup *apFA)
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{
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uint16_t nofelements = 0;
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int temp = apFA[0].position;
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for (uint i = 0; i < MAX_ELEMENTS; i++) {
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if (temp != apFA[i].position) {
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nofelements++;
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temp = apFA[i].position;
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}
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if (apFA[i].position == MAX_ELEMENTS) break;
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}
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return nofelements;
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}
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/**
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* Construct the FTA given a description.
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* @param nofelements The number of elements in the FTA.
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* @param apFA The description of the FTA.
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* @return The FTA describing the airport.
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*/
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static AirportFTA *AirportBuildAutomata(uint nofelements, const AirportFTAbuildup *apFA)
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{
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AirportFTA *FAutomata = MallocT<AirportFTA>(nofelements);
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uint16_t internalcounter = 0;
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for (uint i = 0; i < nofelements; i++) {
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AirportFTA *current = &FAutomata[i];
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current->position = apFA[internalcounter].position;
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current->heading = apFA[internalcounter].heading;
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current->block = apFA[internalcounter].block;
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current->next_position = apFA[internalcounter].next;
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/* outgoing nodes from the same position, create linked list */
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while (current->position == apFA[internalcounter + 1].position) {
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AirportFTA *newNode = MallocT<AirportFTA>(1);
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newNode->position = apFA[internalcounter + 1].position;
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newNode->heading = apFA[internalcounter + 1].heading;
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newNode->block = apFA[internalcounter + 1].block;
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newNode->next_position = apFA[internalcounter + 1].next;
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/* create link */
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current->next = newNode;
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current = current->next;
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internalcounter++;
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}
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current->next = nullptr;
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internalcounter++;
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}
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return FAutomata;
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}
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/**
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* Get the finite state machine of an airport type.
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* @param airport_type %Airport type to query FTA from. @see AirportTypes
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* @return Finite state machine of the airport.
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*/
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const AirportFTAClass *GetAirport(const byte airport_type)
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{
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if (airport_type == AT_DUMMY) return &_airportfta_dummy;
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return AirportSpec::Get(airport_type)->fsm;
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}
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/**
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* Get the vehicle position when an aircraft is build at the given tile
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* @param hangar_tile The tile on which the vehicle is build
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* @return The position (index in airport node array) where the aircraft ends up
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*/
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byte GetVehiclePosOnBuild(TileIndex hangar_tile)
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{
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const Station *st = Station::GetByTile(hangar_tile);
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const AirportFTAClass *apc = st->airport.GetFTA();
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/* When we click on hangar we know the tile it is on. By that we know
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* its position in the array of depots the airport has.....we can search
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* layout for #th position of depot. Since layout must start with a listing
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* of all depots, it is simple */
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for (uint i = 0;; i++) {
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if (st->airport.GetHangarTile(i) == hangar_tile) {
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assert(apc->layout[i].heading == HANGAR);
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return apc->layout[i].position;
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}
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}
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NOT_REACHED();
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}
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