mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
146bd74077
Currently they had a name that the rest of our system cannot deal with correctly. "cert.pfx" is also not very descriptive from a system as a whole. As such, we now name it like any other file, so it can be published safely to the CDN.
193 lines
5.4 KiB
YAML
193 lines
5.4 KiB
YAML
name: Release (Windows Store)
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on:
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workflow_call:
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inputs:
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version:
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required: true
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type: string
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jobs:
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windows-store:
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name: Windows Store
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runs-on: windows-latest
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steps:
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- name: Download source
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uses: actions/download-artifact@v3
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with:
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name: internal-source
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- name: Unpack source
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shell: bash
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run: |
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tar -xf source.tar.gz --strip-components=1
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- name: Download x86 build
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uses: actions/download-artifact@v3
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with:
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name: openttd-windows-x86
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- name: Download x64 build
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uses: actions/download-artifact@v3
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with:
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name: openttd-windows-x64
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- name: Download arm64 build
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uses: actions/download-artifact@v3
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with:
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name: openttd-windows-arm64
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- name: Unpack builds
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shell: bash
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run: |
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mkdir builds
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cd builds
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function extract {
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mkdir $1
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# Extract the zip version of the release
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unzip ../openttd-*-windows-$2.zip -d $1
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# Remove the extraneous directory
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mv $1/openttd-*-windows-$2/* $1/
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rmdir $1/openttd-*-windows-$2
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# Move the openttd.exe to the '{arch}-binaries' folder
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mkdir $1-binaries
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mv $1/openttd.exe $1-binaries/
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}
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extract x86 win32
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extract x64 win64
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extract arm64 arm64
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# Use the "x86" folder as the source of the common binaries (lang files, etc) and remove the others
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mv x86 common-binaries
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rm -rf x64 arm64
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- name: Install OpenGFX
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shell: bash
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run: |
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mkdir -p builds/common-binaries/baseset
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cd builds/common-binaries/baseset
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echo "::group::Download OpenGFX"
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curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip
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echo "::endgroup::"
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echo "::group::Unpack OpenGFX"
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unzip opengfx-all.zip
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tar xf opengfx-*.tar
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echo "::endgroup::"
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rm -f opengfx-all.zip opengfx-*.tar
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- name: Install OpenMSX
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shell: bash
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run: |
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mkdir -p builds/common-binaries/baseset
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cd builds/common-binaries/baseset
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echo "::group::Download OpenMSX"
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curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip
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echo "::endgroup::"
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echo "::group::Unpack OpenGFX"
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unzip openmsx-all.zip
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tar xf openmsx-*.tar
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echo "::endgroup::"
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rm -f openmsx-all.zip openmsx-*.tar
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- name: Install OpenSFX
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shell: bash
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run: |
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mkdir -p builds/common-binaries/baseset/opensfx
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cd builds/common-binaries/baseset/opensfx
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echo "::group::Download OpenSFX"
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curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip
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echo "::endgroup::"
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echo "::group::Unpack OpenSFX"
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unzip opensfx-all.zip
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tar xf opensfx-*.tar
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echo "::endgroup::"
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rm -f opensfx-all.zip opensfx-*.tar
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- name: Generate signing certificate
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shell: cmd
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run: |
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cd builds
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REM We need to provide a signed .appx to the Windows Store, so generate a certificate with password 'password'
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call ..\os\windows\winstore\generate-key.bat "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" password cert.pfx
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- name: Generate assets
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shell: cmd
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run: |
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cd os\windows\winstore
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call generate-assets.bat
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- name: Prepare manifests
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shell: cmd
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run: |
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cd builds
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mkdir manifests
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REM Set the version environment variable
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call ..\os\windows\winstore\set-version.bat x86-binaries\openttd.exe
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call ..\os\windows\winstore\prepare-manifests.bat manifests "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" "57420OpenTTDDevelopers.OpenTTDofficial"
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- name: Prepare binaries
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shell: bash
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run: |
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cd builds
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# Copy the Windows Store assets
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mkdir common-binaries/Assets
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cp -R ../os/windows/winstore/assets-common/* common-binaries/Assets/
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mkdir Assets
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cp -R ../os/windows/winstore/assets/* Assets/
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cp manifests/*.xml .
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- name: Build
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shell: cmd
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run: |
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REM Add the Windows SDK tools to the PATH
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echo|set /p="SET VS_INSTALLDIR=" > _vspath.bat
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vswhere -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath >> _vspath.bat
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call _vspath.bat
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call "%VS_INSTALLDIR%\Common7\Tools\VsDevCmd.bat"
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REM Set the version environment variable
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call os\windows\winstore\set-version.bat builds\x86-binaries\openttd.exe
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cd builds
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mkdir output
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REM Build and sign the package
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makeappx build /v /f PackagingLayout.xml /op output\ /bv %OTTD_VERSION% /pv %OTTD_VERSION% /ca
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SignTool sign /fd sha256 /a /f cert.pfx /p password "output\OpenTTD.appxbundle"
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REM Move resulting files to bundles folder
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mkdir bundles
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mkdir bundles\internal
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move cert.pfx bundles\internal\openttd-${{ inputs.version }}-windows-store.pfx
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move output\OpenTTD.appxbundle bundles\internal\openttd-${{ inputs.version }}-windows-store.appxbundle
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- name: Store bundles
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uses: actions/upload-artifact@v3
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with:
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name: openttd-windows-store
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path: builds/bundles
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retention-days: 5
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