mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-09 19:10:38 +00:00
600 lines
20 KiB
C++
600 lines
20 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file signs_gui.cpp The GUI for signs. */
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#include "stdafx.h"
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#include "company_gui.h"
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#include "company_func.h"
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#include "signs_base.h"
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#include "signs_func.h"
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#include "debug.h"
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#include "command_func.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "map_func.h"
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#include "viewport_func.h"
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#include "querystring_gui.h"
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#include "sortlist_type.h"
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#include "stringfilter_type.h"
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#include "string_func.h"
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#include "core/geometry_func.hpp"
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#include "hotkeys.h"
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#include "transparency.h"
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#include "gui.h"
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#include "signs_cmd.h"
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#include "timer/timer.h"
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#include "timer/timer_window.h"
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#include "widgets/sign_widget.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "safeguards.h"
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struct SignList {
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/**
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* A GUIList contains signs and uses a StringFilter for filtering.
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*/
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typedef GUIList<const Sign *, StringFilter &> GUISignList;
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GUISignList signs;
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StringFilter string_filter; ///< The match string to be used when the GUIList is (re)-sorted.
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static bool match_case; ///< Should case sensitive matching be used?
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static std::string default_name; ///< Default sign name, used if Sign::name is nullptr.
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/**
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* Creates a SignList with filtering disabled by default.
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*/
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SignList() : string_filter(&match_case)
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{
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}
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void BuildSignsList()
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{
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if (!this->signs.NeedRebuild()) return;
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Debug(misc, 3, "Building sign list");
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this->signs.clear();
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for (const Sign *si : Sign::Iterate()) this->signs.push_back(si);
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this->signs.SetFilterState(true);
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this->FilterSignList();
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this->signs.shrink_to_fit();
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this->signs.RebuildDone();
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}
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/** Sort signs by their name */
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static bool SignNameSorter(const Sign * const &a, const Sign * const &b)
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{
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/* Signs are very very rarely using the default text, but there can also be
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* a lot of them. Therefore a worthwhile performance gain can be made by
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* directly comparing Sign::name instead of going through the string
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* system for each comparison. */
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const std::string &a_name = a->name.empty() ? SignList::default_name : a->name;
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const std::string &b_name = b->name.empty() ? SignList::default_name : b->name;
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int r = StrNaturalCompare(a_name, b_name); // Sort by name (natural sorting).
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return r != 0 ? r < 0 : (a->index < b->index);
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}
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void SortSignsList()
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{
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if (!this->signs.Sort(&SignNameSorter)) return;
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}
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/** Filter sign list by sign name */
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static bool CDECL SignNameFilter(const Sign * const *a, StringFilter &filter)
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{
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/* Same performance benefit as above for sorting. */
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const std::string &a_name = (*a)->name.empty() ? SignList::default_name : (*a)->name;
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filter.ResetState();
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filter.AddLine(a_name);
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return filter.GetState();
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}
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/** Filter sign list excluding OWNER_DEITY */
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static bool CDECL OwnerDeityFilter(const Sign * const *a, StringFilter &)
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{
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/* You should never be able to edit signs of owner DEITY */
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return (*a)->owner != OWNER_DEITY;
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}
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/** Filter sign list by owner */
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static bool CDECL OwnerVisibilityFilter(const Sign * const *a, StringFilter &)
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{
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assert(!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS));
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/* Hide sign if non-own signs are hidden in the viewport */
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return (*a)->owner == _local_company || (*a)->owner == OWNER_DEITY;
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}
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/** Filter out signs from the sign list that does not match the name filter */
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void FilterSignList()
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{
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this->signs.Filter(&SignNameFilter, this->string_filter);
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if (_game_mode != GM_EDITOR) this->signs.Filter(&OwnerDeityFilter, this->string_filter);
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if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)) {
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this->signs.Filter(&OwnerVisibilityFilter, this->string_filter);
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}
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}
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};
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bool SignList::match_case = false;
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std::string SignList::default_name;
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/** Enum referring to the Hotkeys in the sign list window */
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enum SignListHotkeys {
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SLHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
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};
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struct SignListWindow : Window, SignList {
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QueryString filter_editbox; ///< Filter editbox;
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int text_offset; ///< Offset of the sign text relative to the left edge of the WID_SIL_LIST widget.
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Scrollbar *vscroll;
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SignListWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), filter_editbox(MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_SIGN_NAME_CHARS)
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{
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this->CreateNestedTree();
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this->vscroll = this->GetScrollbar(WID_SIL_SCROLLBAR);
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this->FinishInitNested(window_number);
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this->SetWidgetLoweredState(WID_SIL_FILTER_MATCH_CASE_BTN, SignList::match_case);
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/* Initialize the text edit widget */
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this->querystrings[WID_SIL_FILTER_TEXT] = &this->filter_editbox;
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this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
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/* Initialize the filtering variables */
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this->SetFilterString("");
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/* Create initial list. */
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this->signs.ForceRebuild();
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this->signs.ForceResort();
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this->BuildSortSignList();
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}
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void OnInit() override
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{
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/* Default sign name, used if Sign::name is nullptr. */
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SignList::default_name = GetString(STR_DEFAULT_SIGN_NAME);
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this->signs.ForceResort();
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this->SortSignsList();
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this->SetDirty();
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}
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/**
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* This function sets the filter string of the sign list. The contents of
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* the edit widget is not updated by this function. Depending on if the
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* new string is zero-length or not the clear button is made
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* disabled/enabled. The sign list is updated according to the new filter.
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*/
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void SetFilterString(const char *new_filter_string)
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{
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/* check if there is a new filter string */
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this->string_filter.SetFilterTerm(new_filter_string);
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/* Rebuild the list of signs */
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this->InvalidateData();
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}
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void OnPaint() override
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{
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if (!this->IsShaded() && this->signs.NeedRebuild()) this->BuildSortSignList();
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this->DrawWidgets();
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}
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void DrawWidget(const Rect &r, int widget) const override
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{
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switch (widget) {
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case WID_SIL_LIST: {
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Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
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uint text_offset_y = (this->resize.step_height - FONT_HEIGHT_NORMAL + 1) / 2;
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/* No signs? */
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if (this->vscroll->GetCount() == 0) {
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DrawString(tr.left, tr.right, tr.top + text_offset_y, STR_STATION_LIST_NONE);
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return;
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}
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Dimension d = GetSpriteSize(SPR_COMPANY_ICON);
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bool rtl = _current_text_dir == TD_RTL;
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int sprite_offset_y = (this->resize.step_height - d.height + 1) / 2;
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uint icon_left = rtl ? tr.right - this->text_offset : tr.left;
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tr = tr.Indent(this->text_offset, rtl);
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/* At least one sign available. */
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for (uint16_t i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < this->vscroll->GetCount(); i++)
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{
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const Sign *si = this->signs[i];
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if (si->owner != OWNER_NONE) DrawCompanyIcon(si->owner, icon_left, tr.top + sprite_offset_y);
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SetDParam(0, si->index);
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DrawString(tr.left, tr.right, tr.top + text_offset_y, STR_SIGN_NAME, TC_YELLOW);
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tr.top += this->resize.step_height;
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}
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break;
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}
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}
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}
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void SetStringParameters(int widget) const override
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{
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if (widget == WID_SIL_CAPTION) SetDParam(0, this->vscroll->GetCount());
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}
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void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
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{
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switch (widget) {
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case WID_SIL_LIST: {
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auto it = this->vscroll->GetScrolledItemFromWidget(this->signs, pt.y, this, WID_SIL_LIST, WidgetDimensions::scaled.framerect.top);
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if (it == this->signs.end()) return;
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const Sign *si = *it;
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ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
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break;
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}
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case WID_SIL_FILTER_ENTER_BTN:
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if (this->signs.size() >= 1) {
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const Sign *si = this->signs[0];
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ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
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}
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break;
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case WID_SIL_FILTER_MATCH_CASE_BTN:
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SignList::match_case = !SignList::match_case; // Toggle match case
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this->SetWidgetLoweredState(WID_SIL_FILTER_MATCH_CASE_BTN, SignList::match_case); // Toggle button pushed state
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this->InvalidateData(); // Rebuild the list of signs
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break;
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}
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}
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void OnResize() override
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{
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this->vscroll->SetCapacityFromWidget(this, WID_SIL_LIST, WidgetDimensions::scaled.framerect.Vertical());
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}
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void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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{
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switch (widget) {
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case WID_SIL_LIST: {
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Dimension spr_dim = GetSpriteSize(SPR_COMPANY_ICON);
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this->text_offset = WidgetDimensions::scaled.frametext.left + spr_dim.width + 2; // 2 pixels space between icon and the sign text.
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resize->height = std::max<uint>(FONT_HEIGHT_NORMAL, spr_dim.height + 2);
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Dimension d = {(uint)(this->text_offset + WidgetDimensions::scaled.frametext.right), padding.height + 5 * resize->height};
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*size = maxdim(*size, d);
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break;
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}
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case WID_SIL_CAPTION:
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SetDParamMaxValue(0, Sign::GetPoolSize(), 3);
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*size = GetStringBoundingBox(STR_SIGN_LIST_CAPTION);
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size->height += padding.height;
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size->width += padding.width;
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break;
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}
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}
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EventState OnHotkey(int hotkey) override
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{
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switch (hotkey) {
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case SLHK_FOCUS_FILTER_BOX:
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this->SetFocusedWidget(WID_SIL_FILTER_TEXT);
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SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
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break;
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default:
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return ES_NOT_HANDLED;
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}
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return ES_HANDLED;
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}
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void OnEditboxChanged(int widget) override
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{
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if (widget == WID_SIL_FILTER_TEXT) this->SetFilterString(this->filter_editbox.text.buf);
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}
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void BuildSortSignList()
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{
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if (this->signs.NeedRebuild()) {
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this->BuildSignsList();
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this->vscroll->SetCount(this->signs.size());
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this->SetWidgetDirty(WID_SIL_CAPTION);
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}
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this->SortSignsList();
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}
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/** Resort the sign listing on a regular interval. */
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IntervalTimer<TimerWindow> rebuild_interval = {std::chrono::seconds(3), [this](auto) {
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this->BuildSortSignList();
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this->SetDirty();
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}};
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
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{
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/* When there is a filter string, we always need to rebuild the list even if
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* the amount of signs in total is unchanged, as the subset of signs that is
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* accepted by the filter might has changed. */
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if (data == 0 || data == -1 || !this->string_filter.IsEmpty()) { // New or deleted sign, changed visibility setting or there is a filter string
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/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
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this->signs.ForceRebuild();
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} else { // Change of sign contents while there is no filter string
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this->signs.ForceResort();
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}
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}
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/**
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* Handler for global hotkeys of the SignListWindow.
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* @param hotkey Hotkey
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* @return ES_HANDLED if hotkey was accepted.
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*/
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static EventState SignListGlobalHotkeys(int hotkey)
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{
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if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
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Window *w = ShowSignList();
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if (w == nullptr) return ES_NOT_HANDLED;
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return w->OnHotkey(hotkey);
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}
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static inline HotkeyList hotkeys{"signlist", {
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Hotkey('F', "focus_filter_box", SLHK_FOCUS_FILTER_BOX),
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}, SignListGlobalHotkeys};
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};
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static const NWidgetPart _nested_sign_list_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
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NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SIL_CAPTION), SetDataTip(STR_SIGN_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_SHADEBOX, COLOUR_BROWN),
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NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
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NWidget(WWT_STICKYBOX, COLOUR_BROWN),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_PANEL, COLOUR_BROWN, WID_SIL_LIST), SetMinimalSize(WidgetDimensions::unscaled.frametext.Horizontal() + 16 + 255, 0),
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SetResize(1, 1), SetFill(1, 0), SetScrollbar(WID_SIL_SCROLLBAR), EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 1),
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NWidget(WWT_EDITBOX, COLOUR_BROWN, WID_SIL_FILTER_TEXT), SetMinimalSize(80, 12), SetResize(1, 0), SetFill(1, 0), SetPadding(2, 2, 2, 2),
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SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
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EndContainer(),
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NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SIL_FILTER_MATCH_CASE_BTN), SetDataTip(STR_SIGN_LIST_MATCH_CASE, STR_SIGN_LIST_MATCH_CASE_TOOLTIP),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_VERTICAL),
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NWidget(NWID_VERTICAL), SetFill(0, 1),
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NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_SIL_SCROLLBAR),
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EndContainer(),
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NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
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EndContainer(),
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EndContainer(),
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};
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static WindowDesc _sign_list_desc(
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WDP_AUTO, "list_signs", 358, 138,
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WC_SIGN_LIST, WC_NONE,
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0,
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std::begin(_nested_sign_list_widgets), std::end(_nested_sign_list_widgets),
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&SignListWindow::hotkeys
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);
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/**
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* Open the sign list window
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*
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* @return newly opened sign list window, or nullptr if the window could not be opened.
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*/
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Window *ShowSignList()
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{
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return AllocateWindowDescFront<SignListWindow>(&_sign_list_desc, 0);
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}
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/**
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* Actually rename the sign.
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* @param index the sign to rename.
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* @param text the new name.
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* @return true if the window will already be removed after returning.
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*/
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static bool RenameSign(SignID index, const char *text)
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{
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bool remove = StrEmpty(text);
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Command<CMD_RENAME_SIGN>::Post(StrEmpty(text) ? STR_ERROR_CAN_T_DELETE_SIGN : STR_ERROR_CAN_T_CHANGE_SIGN_NAME, index, text);
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return remove;
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}
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struct SignWindow : Window, SignList {
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QueryString name_editbox;
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SignID cur_sign;
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SignWindow(WindowDesc *desc, const Sign *si) : Window(desc), name_editbox(MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_SIGN_NAME_CHARS)
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{
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this->querystrings[WID_QES_TEXT] = &this->name_editbox;
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this->name_editbox.caption = STR_EDIT_SIGN_CAPTION;
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this->name_editbox.cancel_button = WID_QES_CANCEL;
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this->name_editbox.ok_button = WID_QES_OK;
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this->InitNested(WN_QUERY_STRING_SIGN);
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UpdateSignEditWindow(si);
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this->SetFocusedWidget(WID_QES_TEXT);
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}
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void UpdateSignEditWindow(const Sign *si)
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{
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/* Display an empty string when the sign hasn't been edited yet */
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if (!si->name.empty()) {
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SetDParam(0, si->index);
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this->name_editbox.text.Assign(STR_SIGN_NAME);
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} else {
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this->name_editbox.text.DeleteAll();
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}
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this->cur_sign = si->index;
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this->SetWidgetDirty(WID_QES_TEXT);
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this->SetFocusedWidget(WID_QES_TEXT);
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}
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/**
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* Returns a pointer to the (alphabetically) previous or next sign of the current sign.
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* @param next false if the previous sign is wanted, true if the next sign is wanted
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* @return pointer to the previous/next sign
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*/
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const Sign *PrevNextSign(bool next)
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{
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/* Rebuild the sign list */
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this->signs.ForceRebuild();
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this->signs.NeedResort();
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this->BuildSignsList();
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this->SortSignsList();
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/* Search through the list for the current sign, excluding
|
|
* - the first sign if we want the previous sign or
|
|
* - the last sign if we want the next sign */
|
|
size_t end = this->signs.size() - (next ? 1 : 0);
|
|
for (uint i = next ? 0 : 1; i < end; i++) {
|
|
if (this->cur_sign == this->signs[i]->index) {
|
|
/* We've found the current sign, so return the sign before/after it */
|
|
return this->signs[i + (next ? 1 : -1)];
|
|
}
|
|
}
|
|
/* If we haven't found the current sign by now, return the last/first sign */
|
|
return next ? this->signs.front() : this->signs.back();
|
|
}
|
|
|
|
void SetStringParameters(int widget) const override
|
|
{
|
|
switch (widget) {
|
|
case WID_QES_CAPTION:
|
|
SetDParam(0, this->name_editbox.caption);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
|
|
{
|
|
switch (widget) {
|
|
case WID_QES_LOCATION: {
|
|
const Sign *si = Sign::Get(this->cur_sign);
|
|
TileIndex tile = TileVirtXY(si->x, si->y);
|
|
if (_ctrl_pressed) {
|
|
ShowExtraViewportWindow(tile);
|
|
} else {
|
|
ScrollMainWindowToTile(tile);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WID_QES_PREVIOUS:
|
|
case WID_QES_NEXT: {
|
|
const Sign *si = this->PrevNextSign(widget == WID_QES_NEXT);
|
|
|
|
/* Rebuild the sign list */
|
|
this->signs.ForceRebuild();
|
|
this->signs.NeedResort();
|
|
this->BuildSignsList();
|
|
this->SortSignsList();
|
|
|
|
/* Scroll to sign and reopen window */
|
|
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
|
|
UpdateSignEditWindow(si);
|
|
break;
|
|
}
|
|
|
|
case WID_QES_DELETE:
|
|
/* Only need to set the buffer to null, the rest is handled as the OK button */
|
|
RenameSign(this->cur_sign, "");
|
|
/* don't delete this, we are deleted in Sign::~Sign() -> DeleteRenameSignWindow() */
|
|
break;
|
|
|
|
case WID_QES_OK:
|
|
if (RenameSign(this->cur_sign, this->name_editbox.text.buf)) break;
|
|
FALLTHROUGH;
|
|
|
|
case WID_QES_CANCEL:
|
|
this->Close();
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
static const NWidgetPart _nested_query_sign_edit_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
|
NWidget(WWT_CAPTION, COLOUR_GREY, WID_QES_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), SetTextStyle(TC_WHITE),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_QES_LOCATION), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_EDIT_SIGN_LOCATION_TOOLTIP),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_GREY),
|
|
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_QES_TEXT), SetMinimalSize(256, 12), SetDataTip(STR_EDIT_SIGN_SIGN_OSKTITLE, STR_NULL), SetPadding(2, 2, 2, 2),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_OK), SetMinimalSize(61, 12), SetDataTip(STR_BUTTON_OK, STR_NULL),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_CANCEL), SetMinimalSize(60, 12), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_DELETE), SetMinimalSize(60, 12), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_NULL),
|
|
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(),
|
|
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_QES_PREVIOUS), SetMinimalSize(11, 12), SetDataTip(AWV_DECREASE, STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP),
|
|
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_QES_NEXT), SetMinimalSize(11, 12), SetDataTip(AWV_INCREASE, STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP),
|
|
EndContainer(),
|
|
};
|
|
|
|
static WindowDesc _query_sign_edit_desc(
|
|
WDP_CENTER, nullptr, 0, 0,
|
|
WC_QUERY_STRING, WC_NONE,
|
|
WDF_CONSTRUCTION,
|
|
std::begin(_nested_query_sign_edit_widgets), std::end(_nested_query_sign_edit_widgets)
|
|
);
|
|
|
|
/**
|
|
* Handle clicking on a sign.
|
|
* @param si The sign that was clicked on.
|
|
*/
|
|
void HandleClickOnSign(const Sign *si)
|
|
{
|
|
/* If we can't rename the sign, don't even open the rename GUI. */
|
|
if (!CompanyCanRenameSign(si)) return;
|
|
|
|
if (_ctrl_pressed && (si->owner == _local_company || (si->owner == OWNER_DEITY && _game_mode == GM_EDITOR))) {
|
|
RenameSign(si->index, "");
|
|
return;
|
|
}
|
|
|
|
ShowRenameSignWindow(si);
|
|
}
|
|
|
|
/**
|
|
* Show the window to change the text of a sign.
|
|
* @param si The sign to show the window for.
|
|
*/
|
|
void ShowRenameSignWindow(const Sign *si)
|
|
{
|
|
/* Delete all other edit windows */
|
|
CloseWindowByClass(WC_QUERY_STRING);
|
|
|
|
new SignWindow(&_query_sign_edit_desc, si);
|
|
}
|
|
|
|
/**
|
|
* Close the sign window associated with the given sign.
|
|
* @param sign The sign to close the window for.
|
|
*/
|
|
void DeleteRenameSignWindow(SignID sign)
|
|
{
|
|
SignWindow *w = dynamic_cast<SignWindow *>(FindWindowById(WC_QUERY_STRING, WN_QUERY_STRING_SIGN));
|
|
|
|
if (w != nullptr && w->cur_sign == sign) w->Close();
|
|
}
|