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afterload.cpp
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
ai_sl.cpp
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(svn r24033) -Fix: reset "is random" status of temporary variable during saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI.
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2012-03-17 11:14:25 +00:00 |
airport_sl.cpp
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(svn r20450) -Fix: same the airport tile ID mapping as well
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2010-08-11 19:09:26 +00:00 |
animated_tile_sl.cpp
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(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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2010-11-21 12:47:04 +00:00 |
autoreplace_sl.cpp
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(svn r24136) -Feature [FS#4465]: Autoreplace vehicles only when they get old. (Vikthor)
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2012-04-17 19:44:02 +00:00 |
cargomonitor_sl.cpp
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(svn r24405) -Add: Save and load of active cargo monitors.
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2012-07-15 17:07:06 +00:00 |
cargopacket_sl.cpp
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(svn r25012) -Codechange: persistently keep 'reserved' cargo (for full-load improved loading) instead of calculating if for every cycle
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2013-02-17 14:54:50 +00:00 |
cheat_sl.cpp
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(svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message
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2011-08-12 18:36:47 +00:00 |
company_sl.cpp
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(svn r24619) -Change: Check for bankruptcy on a monthly basis (ZxBioHazardZx)
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2012-10-20 22:05:26 +00:00 |
depot_sl.cpp
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(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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2010-11-21 12:47:04 +00:00 |
economy_sl.cpp
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(svn r25011) -Codechange: allow vehicle transfer and profit text effects to be shown at the same time (fonsinchen)
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2013-02-17 14:50:54 +00:00 |
engine_sl.cpp
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(svn r24810) -Fix: Make engine preview offers more robust wrt. changes in the company ranking.
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2012-12-09 16:55:03 +00:00 |
game_sl.cpp
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(svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed.
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2012-01-21 13:21:33 +00:00 |
gamelog_sl.cpp
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(svn r23065) -Add: -q option to read a savegame, write some general info and exit
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2011-10-30 13:47:45 +00:00 |
goal_sl.cpp
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
group_sl.cpp
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(svn r24878) -Update: the obligatory first of January commit
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2013-01-01 11:08:22 +00:00 |
industry_sl.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
labelmaps_sl.cpp
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(svn r20860) -Cleanup: remove some unused functions and variables
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2010-10-01 16:42:28 +00:00 |
map_sl.cpp
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(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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2010-11-21 12:47:04 +00:00 |
misc_sl.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
newgrf_sl.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
newgrf_sl.h
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(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
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2011-01-22 09:53:15 +00:00 |
object_sl.cpp
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(svn r21453) -Codechange: add the view of an object to the savegame
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2010-12-10 21:32:04 +00:00 |
oldloader_sl.cpp
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
oldloader.cpp
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
oldloader.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
order_sl.cpp
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(svn r25041) -Remove [FS#3764-ish]: ordered refit with subtypes, since the cases where it worked were corner cases rather than the general case.
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2013-02-24 16:41:51 +00:00 |
saveload_filter.h
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(svn r21395) -Codechange: move the save and load filter's interface to a header
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2010-12-05 14:41:34 +00:00 |
saveload_internal.h
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(svn r23411) -Add: Company infrastructure counts for rail.
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2011-12-03 23:40:13 +00:00 |
saveload.cpp
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(svn r25012) -Codechange: persistently keep 'reserved' cargo (for full-load improved loading) instead of calculating if for every cycle
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2013-02-17 14:54:50 +00:00 |
saveload.h
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(svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium)
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2011-12-19 20:50:44 +00:00 |
signs_sl.cpp
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(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable.
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2012-01-22 13:54:02 +00:00 |
station_sl.cpp
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(svn r25012) -Codechange: persistently keep 'reserved' cargo (for full-load improved loading) instead of calculating if for every cycle
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2013-02-17 14:54:50 +00:00 |
storage_sl.cpp
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(svn r23853) -Fix: several incorrect @files
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2012-01-25 22:10:14 +00:00 |
strings_sl.cpp
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(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
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2011-09-23 19:27:15 +00:00 |
subsidy_sl.cpp
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town_sl.cpp
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
vehicle_sl.cpp
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(svn r25041) -Remove [FS#3764-ish]: ordered refit with subtypes, since the cases where it worked were corner cases rather than the general case.
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2013-02-24 16:41:51 +00:00 |
waypoint_sl.cpp
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(svn r24166) -Codechange: Turn NewGRFClass::Get(Tid, uint) and GetCount(Tid) into non-static members GetSpec(uint) and GetSpecCount().
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2012-04-22 16:28:14 +00:00 |