mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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155 lines
4.0 KiB
C
155 lines
4.0 KiB
C
typedef struct WaterDrawTileStruct {
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byte delta_x;
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byte delta_y;
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byte delta_z;
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byte width;
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byte height;
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byte unk;
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SpriteID image;
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} WaterDrawTileStruct;
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#define BEGIN(image) { 0, 0, 0, 0, 0, 0, image }
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#define END(y) { 0x80, y, 0, 0, 0, 0, 0 }
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static const WaterDrawTileStruct _shipdepot_display_seq_1[] = {
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BEGIN(0xFDD),
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{ 0, 15, 0, 16, 1, 0x14, 0x8FE8 },
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END(0)
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};
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static const WaterDrawTileStruct _shipdepot_display_seq_2[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 16, 1, 0x14, 0xFEA },
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{ 0, 15, 0, 16, 1, 0x14, 0x8FE6 },
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END(0)
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};
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static const WaterDrawTileStruct _shipdepot_display_seq_3[] = {
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BEGIN(0xFDD),
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{ 15, 0, 0, 1, 0x10, 0x14, 0x8FE9 },
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END(0)
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};
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static const WaterDrawTileStruct _shipdepot_display_seq_4[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 1, 16, 0x14, 0xFEB },
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{ 15, 0, 0, 1, 16, 0x14, 0x8FE7 },
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END(0)
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};
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static const WaterDrawTileStruct* const _shipdepot_display_seq[] = {
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_shipdepot_display_seq_1,
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_shipdepot_display_seq_2,
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_shipdepot_display_seq_3,
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_shipdepot_display_seq_4,
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};
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static const WaterDrawTileStruct _shiplift_display_seq_0[] = {
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BEGIN(SPR_CANALS_BASE + 6),
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{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 0 + 1 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 4 + 1 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_1[] = {
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BEGIN(SPR_CANALS_BASE + 5),
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{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 0 },
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{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 4 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_2[] = {
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BEGIN(SPR_CANALS_BASE + 7),
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{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 0 + 2 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 4 + 2 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_3[] = {
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BEGIN(SPR_CANALS_BASE + 8),
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{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 0 + 3 },
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{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 4 + 3 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_0b[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 8 + 1 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 12 + 1 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_1b[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 8 },
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{ 0xF, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 12 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_2b[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 8 + 2 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 12 + 2 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_3b[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 8 + 3 },
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{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 12 + 3 },
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END(0)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_0t[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 16 + 1 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 20 + 1 },
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END(8)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_1t[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 16 },
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{ 0xF, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 20 },
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END(8)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_2t[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 16 + 2 },
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{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 20 + 2 },
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END(8)
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};
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static const WaterDrawTileStruct _shiplift_display_seq_3t[] = {
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BEGIN(0xFDD),
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{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 16 + 3 },
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{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 20 + 3 },
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END(8)
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};
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static const WaterDrawTileStruct* const _shiplift_display_seq[] = {
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_shiplift_display_seq_0,
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_shiplift_display_seq_1,
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_shiplift_display_seq_2,
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_shiplift_display_seq_3,
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_shiplift_display_seq_0b,
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_shiplift_display_seq_1b,
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_shiplift_display_seq_2b,
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_shiplift_display_seq_3b,
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_shiplift_display_seq_0t,
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_shiplift_display_seq_1t,
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_shiplift_display_seq_2t,
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_shiplift_display_seq_3t,
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};
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#undef BEGIN
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#undef END
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static const SpriteID _water_shore_sprites[15] = {
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0, 0xFDF, 0xFE0, 0xFE4, 0xFDE, 0, 0xFE2, 0, 0xFE1, 0xFE5, 0, 0, 0xFE3, 0, 0
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};
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