mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
1742 lines
54 KiB
C++
1742 lines
54 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file gfx.cpp Handling of drawing text and other gfx related stuff. */
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#include "stdafx.h"
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#include "gfx_func.h"
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#include "variables.h"
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#include "fontcache.h"
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#include "genworld.h"
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#include "zoom_func.h"
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#include "blitter/factory.hpp"
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#include "video/video_driver.hpp"
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#include "strings_func.h"
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#include "settings_type.h"
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#include "landscape_type.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "thread/thread.h"
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#include "window_func.h"
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#include "newgrf_debug.h"
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#include "table/palettes.h"
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#include "table/sprites.h"
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#include "table/control_codes.h"
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byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
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bool _fullscreen;
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CursorVars _cursor;
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bool _ctrl_pressed; ///< Is Ctrl pressed?
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bool _shift_pressed; ///< Is Shift pressed?
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byte _fast_forward;
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bool _left_button_down; ///< Is left mouse button pressed?
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bool _left_button_clicked; ///< Is left mouse button clicked?
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bool _right_button_down; ///< Is right mouse button pressed?
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bool _right_button_clicked; ///< Is right mouse button clicked?
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DrawPixelInfo _screen;
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bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
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bool _exit_game;
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GameMode _game_mode;
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SwitchMode _switch_mode; ///< The next mainloop command.
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PauseModeByte _pause_mode;
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int _pal_first_dirty;
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int _pal_count_dirty;
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Colour _cur_palette[256];
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static int _max_char_height; ///< Cache of the height of the largest font
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static int _max_char_width; ///< Cache of the width of the largest font
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static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
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DrawPixelInfo *_cur_dpi;
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byte _colour_gradient[COLOUR_END][8];
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static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE);
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FontSize _cur_fontsize;
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static FontSize _last_fontsize;
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static ReusableBuffer<uint8> _cursor_backup;
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/**
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* The rect for repaint.
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*
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* This rectangle defines the area which should be repaint by the video driver.
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*
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* @ingroup dirty
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*/
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static Rect _invalid_rect;
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static const byte *_colour_remap_ptr;
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static byte _string_colourremap[3]; ///< Recoloursprite for stringdrawing. The grf loader ensures, that ST_FONT sprites only use colours 0 to 2.
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static const uint DIRTY_BLOCK_HEIGHT = 8;
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static const uint DIRTY_BLOCK_WIDTH = 64;
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static uint _dirty_bytes_per_line = 0;
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static byte *_dirty_blocks = NULL;
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void GfxScroll(int left, int top, int width, int height, int xo, int yo)
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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if (xo == 0 && yo == 0) return;
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if (_cursor.visible) UndrawMouseCursor();
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#ifdef ENABLE_NETWORK
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if (_networking) NetworkUndrawChatMessage();
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#endif /* ENABLE_NETWORK */
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blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
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/* This part of the screen is now dirty. */
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_video_driver->MakeDirty(left, top, width, height);
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}
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/**
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* Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
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*
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* @pre dpi->zoom == ZOOM_LVL_NORMAL, right >= left, bottom >= top
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* @param left Minimum X (inclusive)
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* @param top Minimum Y (inclusive)
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* @param right Maximum X (inclusive)
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* @param bottom Maximum Y (inclusive)
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* @param colour A 8 bit palette index (FILLRECT_OPAQUE and FILLRECT_CHECKER) or a recolour spritenumber (FILLRECT_RECOLOUR)
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* @param mode
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* FILLRECT_OPAQUE: Fill the rectangle with the specified colour
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* FILLRECT_CHECKER: Like FILLRECT_OPAQUE, but only draw every second pixel (used to grey out things)
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* FILLRECT_RECOLOUR: Apply a recolour sprite to every pixel in the rectangle currently on screen
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*/
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void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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const DrawPixelInfo *dpi = _cur_dpi;
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void *dst;
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const int otop = top;
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const int oleft = left;
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if (dpi->zoom != ZOOM_LVL_NORMAL) return;
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if (left > right || top > bottom) return;
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if (right < dpi->left || left >= dpi->left + dpi->width) return;
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if (bottom < dpi->top || top >= dpi->top + dpi->height) return;
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if ( (left -= dpi->left) < 0) left = 0;
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right = right - dpi->left + 1;
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if (right > dpi->width) right = dpi->width;
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right -= left;
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assert(right > 0);
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if ( (top -= dpi->top) < 0) top = 0;
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bottom = bottom - dpi->top + 1;
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if (bottom > dpi->height) bottom = dpi->height;
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bottom -= top;
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assert(bottom > 0);
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dst = blitter->MoveTo(dpi->dst_ptr, left, top);
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switch (mode) {
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default: // FILLRECT_OPAQUE
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blitter->DrawRect(dst, right, bottom, (uint8)colour);
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break;
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case FILLRECT_RECOLOUR:
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blitter->DrawColourMappingRect(dst, right, bottom, GB(colour, 0, PALETTE_WIDTH));
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break;
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case FILLRECT_CHECKER: {
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byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
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do {
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for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8)colour);
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dst = blitter->MoveTo(dst, 0, 1);
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} while (--bottom > 0);
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break;
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}
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}
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}
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void GfxDrawLine(int x, int y, int x2, int y2, int colour)
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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DrawPixelInfo *dpi = _cur_dpi;
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x -= dpi->left;
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x2 -= dpi->left;
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y -= dpi->top;
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y2 -= dpi->top;
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/* Check clipping */
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if (x < 0 && x2 < 0) return;
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if (y < 0 && y2 < 0) return;
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if (x > dpi->width && x2 > dpi->width) return;
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if (y > dpi->height && y2 > dpi->height) return;
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blitter->DrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, colour);
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}
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void GfxDrawLineUnscaled(int x, int y, int x2, int y2, int colour)
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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DrawPixelInfo *dpi = _cur_dpi;
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x -= dpi->left;
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x2 -= dpi->left;
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y -= dpi->top;
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y2 -= dpi->top;
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/* Check clipping */
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if (x < 0 && x2 < 0) return;
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if (y < 0 && y2 < 0) return;
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if (x > dpi->width && x2 > dpi->width) return;
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if (y > dpi->height && y2 > dpi->height) return;
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blitter->DrawLine(dpi->dst_ptr, UnScaleByZoom(x, dpi->zoom), UnScaleByZoom(y, dpi->zoom),
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UnScaleByZoom(x2, dpi->zoom), UnScaleByZoom(y2, dpi->zoom),
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UnScaleByZoom(dpi->width, dpi->zoom), UnScaleByZoom(dpi->height, dpi->zoom), colour);
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}
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/**
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* Draws the projection of a parallelepiped.
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* This can be used to draw boxes in world coordinates.
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*
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* @param x Screen X-coordinate of top front corner.
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* @param y Screen Y-coordinate of top front corner.
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* @param dx1 Screen X-length of first edge.
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* @param dy1 Screen Y-length of first edge.
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* @param dx2 Screen X-length of second edge.
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* @param dy2 Screen Y-length of second edge.
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* @param dx3 Screen X-length of third edge.
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* @param dy3 Screen Y-length of third edge.
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*/
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void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
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{
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/* ....
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* .. ....
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* .. ....
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* .. ^
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* <--__(dx1,dy1) /(dx2,dy2)
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* : --__ / :
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* : --__ / :
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* : *(x,y) :
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* : | :
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* : | ..
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* .... |(dx3,dy3)
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* .... | ..
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* ....V.
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*/
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static const byte colour = 255;
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GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
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GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
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GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, colour);
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GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, colour);
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GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, colour);
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GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, colour);
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GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, colour);
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GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, colour);
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GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, colour);
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}
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/**
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* Set the colour remap to be for the given colour.
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* @param colour the new colour of the remap.
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*/
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static void SetColourRemap(TextColour colour)
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{
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if (colour == TC_INVALID) return;
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if (colour & IS_PALETTE_COLOUR) {
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_string_colourremap[1] = colour & ~IS_PALETTE_COLOUR;
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_string_colourremap[2] = (_use_palette == PAL_DOS) ? 1 : 215;
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} else {
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_string_colourremap[1] = _string_colourmap[_use_palette][colour].text;
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_string_colourremap[2] = _string_colourmap[_use_palette][colour].shadow;
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}
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_colour_remap_ptr = _string_colourremap;
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}
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#if !defined(WITH_ICU)
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typedef WChar UChar;
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static UChar *HandleBiDiAndArabicShapes(UChar *text) { return text; }
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#else
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#include <unicode/ubidi.h>
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#include <unicode/ushape.h>
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/**
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* Function to be able to handle right-to-left text and Arabic chars properly.
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*
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* First: right-to-left (RTL) is stored 'logically' in almost all applications
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* and so do we. This means that their text is stored from right to the
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* left in memory and any non-RTL text (like numbers or English) are
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* then stored from left-to-right. When we want to actually draw the
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* text we need to reverse the RTL text in memory, which is what
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* happens in ubidi_writeReordered.
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* Second: Arabic characters "differ" based on their context. To draw the
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* correct variant we pass it through u_shapeArabic. This function can
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* add or remove some characters. This is the reason for the lastof
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* so we know till where we can fill the output.
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*
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* Sadly enough these functions work with a custom character format, UChar,
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* which isn't the same size as WChar. Because of that we need to transform
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* our text first to UChars and then back to something we can use.
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*
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* To be able to truncate strings properly you must truncate before passing to
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* this function. This way the logical begin of the string remains and the end
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* gets chopped of instead of the other way around.
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*
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* The reshaping of Arabic characters might increase or decrease the width of
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* the characters/string. So it might still overflow after truncation, though
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* the chance is fairly slim as most characters get shorter instead of longer.
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* @param buffer the buffer to read from/to
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* @param lastof the end of the buffer
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* @return the buffer to draw from
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*/
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static UChar *HandleBiDiAndArabicShapes(UChar *buffer)
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{
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static UChar input_output[DRAW_STRING_BUFFER];
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UChar intermediate[DRAW_STRING_BUFFER];
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UChar *t = buffer;
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size_t length = 0;
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while (*t != '\0' && length < lengthof(input_output) - 1) {
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input_output[length++] = *t++;
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}
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input_output[length] = 0;
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UErrorCode err = U_ZERO_ERROR;
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UBiDi *para = ubidi_openSized((int32_t)length, 0, &err);
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if (para == NULL) return buffer;
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ubidi_setPara(para, input_output, (int32_t)length, _dynlang.text_dir == TD_RTL ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR, NULL, &err);
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ubidi_writeReordered(para, intermediate, (int32_t)length, UBIDI_REMOVE_BIDI_CONTROLS, &err);
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length = u_shapeArabic(intermediate, (int32_t)length, input_output, lengthof(input_output), U_SHAPE_TEXT_DIRECTION_VISUAL_LTR | U_SHAPE_LETTERS_SHAPE, &err);
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ubidi_close(para);
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if (U_FAILURE(err)) return buffer;
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input_output[length] = '\0';
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return input_output;
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}
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#endif /* WITH_ICU */
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/** Truncate a given string to a maximum width if neccessary.
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* If the string is truncated, add three dots ('...') to show this.
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* @param *str string that is checked and possibly truncated
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* @param maxw maximum width in pixels of the string
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* @param ignore_setxy whether to ignore SETX(Y) or not
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* @return new width of (truncated) string
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*/
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static int TruncateString(char *str, int maxw, bool ignore_setxy)
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{
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int w = 0;
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FontSize size = _cur_fontsize;
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int ddd, ddd_w;
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WChar c;
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char *ddd_pos;
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ddd_w = ddd = GetCharacterWidth(size, '.') * 3;
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for (ddd_pos = str; (c = Utf8Consume(const_cast<const char **>(&str))) != '\0'; ) {
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if (IsPrintable(c)) {
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w += GetCharacterWidth(size, c);
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if (w > maxw) {
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/* string got too big... insert dotdotdot, but make sure we do not
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* print anything beyond the string termination character. */
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for (int i = 0; *ddd_pos != '\0' && i < 3; i++, ddd_pos++) *ddd_pos = '.';
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*ddd_pos = '\0';
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return ddd_w;
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}
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} else {
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if (c == SCC_SETX) {
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if (!ignore_setxy) w = *str;
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str++;
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} else if (c == SCC_SETXY) {
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if (!ignore_setxy) w = *str;
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str += 2;
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} else if (c == SCC_TINYFONT) {
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size = FS_SMALL;
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ddd = GetCharacterWidth(size, '.') * 3;
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} else if (c == SCC_BIGFONT) {
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size = FS_LARGE;
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ddd = GetCharacterWidth(size, '.') * 3;
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} else if (c == '\n') {
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DEBUG(misc, 0, "Drawing string using newlines with DrawString instead of DrawStringMultiLine. Please notify the developers of this: [%s]", str);
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}
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}
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/* Remember the last position where three dots fit. */
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if (w + ddd < maxw) {
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ddd_w = w + ddd;
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ddd_pos = str;
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}
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}
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return w;
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}
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static int ReallyDoDrawString(const UChar *string, int x, int y, TextColour &colour, bool parse_string_also_when_clipped = false);
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/**
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* Get the real width of the string.
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* @param str the string to draw
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* @return the width.
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*/
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static int GetStringWidth(const UChar *str)
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{
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FontSize size = _cur_fontsize;
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int max_width;
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int width;
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WChar c;
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width = max_width = 0;
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for (;;) {
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c = *str++;
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if (c == 0) break;
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if (IsPrintable(c)) {
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width += GetCharacterWidth(size, c);
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} else {
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switch (c) {
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case SCC_SETX:
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case SCC_SETXY:
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/* At this point there is no SCC_SETX(Y) anymore */
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NOT_REACHED();
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break;
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case SCC_TINYFONT: size = FS_SMALL; break;
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case SCC_BIGFONT: size = FS_LARGE; break;
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case '\n':
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max_width = max(max_width, width);
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break;
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}
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}
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}
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return max(max_width, width);
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}
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/**
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* Draw string, possibly truncated to make it fit in its allocated space
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*
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* @param left The left most position to draw on.
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* @param right The right most position to draw on.
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* @param top The top most position to draw on.
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* @param str String to draw.
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* @param last The end of the string buffer to draw.
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* @param colour Colour used for drawing the string, see DoDrawString() for details
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* @param align The alignment of the string when drawing left-to-right. In the
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* case a right-to-left language is chosen this is inverted so it
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* will be drawn in the right direction.
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* @param underline Whether to underline what has been drawn or not.
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* @param truncate Whether to truncate the string or not.
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*
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* @return In case of left or center alignment the right most pixel we have drawn to.
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* In case of right alignment the left most pixel we have drawn to.
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*/
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static int DrawString(int left, int right, int top, char *str, const char *last, TextColour colour, StringAlignment align, bool underline = false, bool truncate = true)
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{
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/* We need the outer limits of both left/right */
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int min_left = INT32_MAX;
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int max_right = INT32_MIN;
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|
int initial_left = left;
|
|
int initial_right = right;
|
|
int initial_top = top;
|
|
|
|
if (truncate) TruncateString(str, right - left + 1, (align & SA_STRIP) == SA_STRIP);
|
|
|
|
/*
|
|
* To support SETX and SETXY properly with RTL languages we have to
|
|
* calculate the offsets from the right. To do this we need to split
|
|
* the string and draw the parts separated by SETX(Y).
|
|
* So here we split
|
|
*/
|
|
static SmallVector<UChar *, 4> setx_offsets;
|
|
setx_offsets.Clear();
|
|
|
|
UChar draw_buffer[DRAW_STRING_BUFFER];
|
|
UChar *p = draw_buffer;
|
|
|
|
*setx_offsets.Append() = p;
|
|
|
|
char *loc = str;
|
|
for (;;) {
|
|
WChar c;
|
|
/* We cannot use Utf8Consume as we need the location of the SETX(Y) */
|
|
size_t len = Utf8Decode(&c, loc);
|
|
*p++ = c;
|
|
|
|
if (c == '\0') break;
|
|
if (p >= lastof(draw_buffer) - 3) {
|
|
/* Make sure we never overflow (even if copying SCC_SETX(Y)). */
|
|
*p = '\0';
|
|
break;
|
|
}
|
|
if (c != SCC_SETX && c != SCC_SETXY) {
|
|
loc += len;
|
|
continue;
|
|
}
|
|
|
|
if (align & SA_STRIP) {
|
|
/* We do not want to keep the SETX(Y)!. It was already copied, so
|
|
* remove it and undo the incrementing of the pointer! */
|
|
*p-- = '\0';
|
|
loc += len + (c == SCC_SETXY ? 2 : 1);
|
|
continue;
|
|
}
|
|
|
|
if ((align & SA_MASK) != SA_LEFT) {
|
|
DEBUG(grf, 1, "Using SETX and/or SETXY when not aligned to the left. Fixing alignment...");
|
|
|
|
/* For left alignment and change the left so it will roughly be in the
|
|
* middle. This will never cause the string to be completely centered,
|
|
* but once SETX is used you cannot be sure the actual content of the
|
|
* string is centered, so it doesn't really matter. */
|
|
align = SA_LEFT | SA_FORCE;
|
|
initial_left = left = max(left, (left + right - (int)GetStringBoundingBox(str).width) / 2);
|
|
}
|
|
|
|
/* We add the begin of the string, but don't add it twice */
|
|
if (p != draw_buffer) {
|
|
*setx_offsets.Append() = p;
|
|
p[-1] = '\0';
|
|
*p++ = c;
|
|
}
|
|
|
|
/* Skip the SCC_SETX(Y) ... */
|
|
loc += len;
|
|
/* ... copy the x coordinate ... */
|
|
*p++ = *loc++;
|
|
/* ... and finally copy the y coordinate if it exists */
|
|
if (c == SCC_SETXY) *p++ = *loc++;
|
|
}
|
|
|
|
/* In case we have a RTL language we swap the alignment. */
|
|
if (!(align & SA_FORCE) && _dynlang.text_dir == TD_RTL && align != SA_CENTER) align ^= SA_RIGHT;
|
|
|
|
for (UChar **iter = setx_offsets.Begin(); iter != setx_offsets.End(); iter++) {
|
|
UChar *to_draw = *iter;
|
|
int offset = 0;
|
|
|
|
/* Skip the SETX(Y) and set the appropriate offsets. */
|
|
if (*to_draw == SCC_SETX || *to_draw == SCC_SETXY) {
|
|
to_draw++;
|
|
offset = *to_draw++;
|
|
if (*to_draw == SCC_SETXY) top = initial_top + *to_draw++;
|
|
|
|
_cur_fontsize = _last_fontsize;
|
|
}
|
|
|
|
to_draw = HandleBiDiAndArabicShapes(to_draw);
|
|
int w = GetStringWidth(to_draw);
|
|
|
|
/* right is the right most position to draw on. In this case we want to do
|
|
* calculations with the width of the string. In comparison right can be
|
|
* seen as lastof(todraw) and width as lengthof(todraw). They differ by 1.
|
|
* So most +1/-1 additions are to move from lengthof to 'indices'.
|
|
*/
|
|
switch (align & SA_MASK) {
|
|
case SA_LEFT:
|
|
/* right + 1 = left + w */
|
|
left = initial_left + offset;
|
|
right = left + w - 1;
|
|
break;
|
|
|
|
case SA_CENTER:
|
|
left = RoundDivSU(initial_right + 1 + initial_left - w, 2);
|
|
/* right + 1 = left + w */
|
|
right = left + w - 1;
|
|
break;
|
|
|
|
case SA_RIGHT:
|
|
left = initial_right + 1 - w - offset;
|
|
break;
|
|
|
|
default:
|
|
NOT_REACHED();
|
|
}
|
|
|
|
min_left = min(left, min_left);
|
|
max_right = max(right, max_right);
|
|
|
|
ReallyDoDrawString(to_draw, left, top, colour, !truncate);
|
|
if (underline) {
|
|
GfxFillRect(left, top + FONT_HEIGHT_NORMAL, right, top + FONT_HEIGHT_NORMAL, _string_colourremap[1]);
|
|
}
|
|
}
|
|
|
|
_cur_fontsize = FS_NORMAL;
|
|
|
|
return align == SA_RIGHT ? min_left : max_right;
|
|
}
|
|
|
|
/**
|
|
* Draw string, possibly truncated to make it fit in its allocated space
|
|
*
|
|
* @param left The left most position to draw on.
|
|
* @param right The right most position to draw on.
|
|
* @param top The top most position to draw on.
|
|
* @param str String to draw.
|
|
* @param colour Colour used for drawing the string, see DoDrawString() for details
|
|
* @param align The alignment of the string when drawing left-to-right. In the
|
|
* case a right-to-left language is chosen this is inverted so it
|
|
* will be drawn in the right direction.
|
|
* @param underline Whether to underline what has been drawn or not.
|
|
*/
|
|
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
strecpy(buffer, str, lastof(buffer));
|
|
return DrawString(left, right, top, buffer, lastof(buffer), colour, align, underline);
|
|
}
|
|
|
|
/**
|
|
* Draw string, possibly truncated to make it fit in its allocated space
|
|
*
|
|
* @param left The left most position to draw on.
|
|
* @param right The right most position to draw on.
|
|
* @param top The top most position to draw on.
|
|
* @param str String to draw.
|
|
* @param colour Colour used for drawing the string, see DoDrawString() for details
|
|
* @param align The alignment of the string when drawing left-to-right. In the
|
|
* case a right-to-left language is chosen this is inverted so it
|
|
* will be drawn in the right direction.
|
|
* @param underline Whether to underline what has been drawn or not.
|
|
*/
|
|
int DrawString(int left, int right, int top, StringID str, TextColour colour, StringAlignment align, bool underline)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
GetString(buffer, str, lastof(buffer));
|
|
return DrawString(left, right, top, buffer, lastof(buffer), colour, align, underline);
|
|
}
|
|
|
|
/**
|
|
* 'Correct' a string to a maximum length. Longer strings will be cut into
|
|
* additional lines at whitespace characters if possible. The string parameter
|
|
* is modified with terminating characters mid-string which are the
|
|
* placeholders for the newlines.
|
|
* The string WILL be truncated if there was no whitespace for the current
|
|
* line's maximum width.
|
|
*
|
|
* @note To know if the terminating '\0' is the string end or just a
|
|
* newline, the returned 'num' value should be consulted. The num'th '\0',
|
|
* starting with index 0 is the real string end.
|
|
*
|
|
* @param str string to check and correct for length restrictions
|
|
* @param last the last valid location (for '\0') in the buffer of str
|
|
* @param maxw the maximum width the string can have on one line
|
|
* @return return a 32bit wide number consisting of 2 packed values:
|
|
* 0 - 15 the number of lines ADDED to the string
|
|
* 16 - 31 the fontsize in which the length calculation was done at
|
|
*/
|
|
uint32 FormatStringLinebreaks(char *str, const char *last, int maxw)
|
|
{
|
|
FontSize size = _cur_fontsize;
|
|
int num = 0;
|
|
|
|
assert(maxw > 0);
|
|
|
|
for (;;) {
|
|
/* The character *after* the last space. */
|
|
char *last_space = NULL;
|
|
int w = 0;
|
|
|
|
for (;;) {
|
|
WChar c = Utf8Consume(const_cast<const char **>(&str));
|
|
/* whitespace is where we will insert the line-break */
|
|
if (IsWhitespace(c)) last_space = str;
|
|
|
|
if (IsPrintable(c)) {
|
|
int char_w = GetCharacterWidth(size, c);
|
|
w += char_w;
|
|
if (w > maxw) {
|
|
/* The string is longer than maximum width so we need to decide
|
|
* what to do with it. */
|
|
if (w == char_w) {
|
|
/* The character is wider than allowed width; don't know
|
|
* what to do with this case... bail out! */
|
|
return num + (size << 16);
|
|
}
|
|
if (last_space == NULL) {
|
|
/* No space has been found. Just terminate at our current
|
|
* location. This usually happens for languages that do not
|
|
* require spaces in strings, like Chinese, Japanese and
|
|
* Korean. For other languages terminating mid-word might
|
|
* not be the best, but terminating the whole string instead
|
|
* of continuing the word at the next line is worse. */
|
|
str = Utf8PrevChar(str);
|
|
size_t len = strlen(str);
|
|
char *terminator = str + len;
|
|
|
|
/* The string location + length of the string + 1 for '\0'
|
|
* always fits; otherwise there's no trailing '\0' and it
|
|
* it not a valid string. */
|
|
assert(terminator <= last);
|
|
assert(*terminator == '\0');
|
|
|
|
/* If the string is too long we have to terminate it earlier. */
|
|
if (terminator == last) {
|
|
/* Get the 'begin' of the previous character and make that
|
|
* the terminator of the string; we truncate it 'early'. */
|
|
*Utf8PrevChar(terminator) = '\0';
|
|
len = strlen(str);
|
|
}
|
|
/* Also move the terminator! */
|
|
memmove(str + 1, str, len + 1);
|
|
*str = '\0';
|
|
/* str needs to point to the character *after* the last space */
|
|
str++;
|
|
} else {
|
|
/* A space is found; perfect place to terminate */
|
|
str = last_space;
|
|
}
|
|
break;
|
|
}
|
|
} else {
|
|
switch (c) {
|
|
case '\0': return num + (size << 16);
|
|
case SCC_SETX: str++; break;
|
|
case SCC_SETXY: str += 2; break;
|
|
case SCC_TINYFONT: size = FS_SMALL; break;
|
|
case SCC_BIGFONT: size = FS_LARGE; break;
|
|
case '\n': goto end_of_inner_loop;
|
|
}
|
|
}
|
|
}
|
|
end_of_inner_loop:
|
|
/* String didn't fit on line (or a '\n' was encountered), so 'dummy' terminate
|
|
* and increase linecount. We use Utf8PrevChar() as also non 1 char long
|
|
* whitespace seperators are supported */
|
|
num++;
|
|
char *s = Utf8PrevChar(str);
|
|
*s++ = '\0';
|
|
|
|
/* In which case (see above) we will shift remainder to left and close the gap */
|
|
if (str - s >= 1) {
|
|
for (; str[-1] != '\0';) *s++ = *str++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/** Calculates height of string (in pixels). Accepts multiline string with '\0' as separators.
|
|
* @param src string to check
|
|
* @param num number of extra lines (output of FormatStringLinebreaks())
|
|
* @note assumes text won't be truncated. FormatStringLinebreaks() is a good way to ensure that.
|
|
* @return height of pixels of string when it is drawn
|
|
*/
|
|
static int GetMultilineStringHeight(const char *src, int num)
|
|
{
|
|
int maxy = 0;
|
|
int y = 0;
|
|
int fh = GetCharacterHeight(_cur_fontsize);
|
|
|
|
for (;;) {
|
|
WChar c = Utf8Consume(&src);
|
|
|
|
switch (c) {
|
|
case 0: y += fh; if (--num < 0) return maxy; break;
|
|
case '\n': y += fh; break;
|
|
case SCC_SETX: src++; break;
|
|
case SCC_SETXY: src++; y = (int)*src++; break;
|
|
case SCC_TINYFONT: fh = GetCharacterHeight(FS_SMALL); break;
|
|
case SCC_BIGFONT: fh = GetCharacterHeight(FS_LARGE); break;
|
|
default: maxy = max<int>(maxy, y + fh); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/** Calculates height of string (in pixels). The string is changed to a multiline string if needed.
|
|
* @param str string to check
|
|
* @param maxw maximum string width
|
|
* @return height of pixels of string when it is drawn
|
|
*/
|
|
int GetStringHeight(StringID str, int maxw)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
|
|
GetString(buffer, str, lastof(buffer));
|
|
|
|
uint32 tmp = FormatStringLinebreaks(buffer, lastof(buffer), maxw);
|
|
|
|
return GetMultilineStringHeight(buffer, GB(tmp, 0, 16));
|
|
}
|
|
|
|
/** Calculate string bounding box for multi-line strings.
|
|
* @param str String to check.
|
|
* @param suggestion Suggested bounding box.
|
|
* @return Bounding box for the multi-line string, may be bigger than \a suggestion.
|
|
*/
|
|
Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
|
|
{
|
|
Dimension box = {suggestion.width, GetStringHeight(str, suggestion.width)};
|
|
return box;
|
|
}
|
|
|
|
/**
|
|
* Draw string, possibly over multiple lines.
|
|
*
|
|
* @param left The left most position to draw on.
|
|
* @param right The right most position to draw on.
|
|
* @param top The top most position to draw on.
|
|
* @param bottom The bottom most position to draw on.
|
|
* @param str String to draw.
|
|
* @param colour Colour used for drawing the string, see DoDrawString() for details
|
|
* @param align The alignment of the string when drawing left-to-right. In the
|
|
* case a right-to-left language is chosen this is inverted so it
|
|
* will be drawn in the right direction.
|
|
* @param underline Whether to underline all strings
|
|
*
|
|
* @return The bottom to where we have written.
|
|
*/
|
|
int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour, StringAlignment align, bool underline)
|
|
{
|
|
int maxw = right - left + 1;
|
|
int maxh = bottom - top + 1;
|
|
|
|
/* It makes no sense to even try if it can't be drawn anyway, or
|
|
* do we really want to support fonts of 0 or less pixels high? */
|
|
if (maxh <= 0) return top;
|
|
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
GetString(buffer, str, lastof(buffer));
|
|
|
|
uint32 tmp = FormatStringLinebreaks(buffer, lastof(buffer), maxw);
|
|
int num = GB(tmp, 0, 16);
|
|
|
|
int mt = GetCharacterHeight((FontSize)GB(tmp, 16, 16));
|
|
int total_height = (num + 1) * mt;
|
|
|
|
if (total_height > maxh) {
|
|
/* Check there's room enough for at least one line. */
|
|
if (maxh < mt) return top;
|
|
|
|
num = maxh / mt - 1;
|
|
total_height = (num + 1) * mt;
|
|
}
|
|
|
|
int y = (align == SA_CENTER) ? RoundDivSU(bottom + top - total_height, 2) : top;
|
|
const char *src = buffer;
|
|
|
|
for (;;) {
|
|
char buf2[DRAW_STRING_BUFFER];
|
|
strecpy(buf2, src, lastof(buf2));
|
|
DrawString(left, right, y, buf2, lastof(buf2), colour, align, underline, false);
|
|
_cur_fontsize = _last_fontsize;
|
|
|
|
for (;;) {
|
|
WChar c = Utf8Consume(&src);
|
|
if (c == 0) {
|
|
y += mt;
|
|
if (--num < 0) {
|
|
_cur_fontsize = FS_NORMAL;
|
|
return y;
|
|
}
|
|
break;
|
|
} else if (c == SCC_SETX) {
|
|
src++;
|
|
} else if (c == SCC_SETXY) {
|
|
src += 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Return the string dimension in pixels. The height and width are returned
|
|
* in a single Dimension value. TINYFONT, BIGFONT modifiers are only
|
|
* supported as the first character of the string. The returned dimensions
|
|
* are therefore a rough estimation correct for all the current strings
|
|
* but not every possible combination
|
|
* @param str string to calculate pixel-width
|
|
* @return string width and height in pixels */
|
|
Dimension GetStringBoundingBox(const char *str)
|
|
{
|
|
FontSize size = _cur_fontsize;
|
|
Dimension br;
|
|
uint max_width;
|
|
WChar c;
|
|
|
|
br.width = br.height = max_width = 0;
|
|
for (;;) {
|
|
c = Utf8Consume(&str);
|
|
if (c == 0) break;
|
|
if (IsPrintable(c)) {
|
|
br.width += GetCharacterWidth(size, c);
|
|
} else {
|
|
switch (c) {
|
|
case SCC_SETX: br.width = max((uint)*str++, br.width); break;
|
|
case SCC_SETXY:
|
|
br.width = max((uint)*str++, br.width);
|
|
br.height = max((uint)*str++, br.height);
|
|
break;
|
|
case SCC_TINYFONT: size = FS_SMALL; break;
|
|
case SCC_BIGFONT: size = FS_LARGE; break;
|
|
case '\n':
|
|
br.height += GetCharacterHeight(size);
|
|
if (br.width > max_width) max_width = br.width;
|
|
br.width = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
br.height += GetCharacterHeight(size);
|
|
|
|
br.width = max(br.width, max_width);
|
|
return br;
|
|
}
|
|
|
|
/**
|
|
* Get bounding box of a string. Uses parameters set by #DParam if needed.
|
|
* Has the same restrictions as #GetStringBoundingBox(const char *str).
|
|
* @param strid String to examine.
|
|
* @return Width and height of the bounding box for the string in pixels.
|
|
*/
|
|
Dimension GetStringBoundingBox(StringID strid)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
|
|
GetString(buffer, strid, lastof(buffer));
|
|
return GetStringBoundingBox(buffer);
|
|
}
|
|
|
|
/**
|
|
* Draw single character horizontally centered around (x,y)
|
|
* @param c Character (glyph) to draw
|
|
* @param x X position to draw character
|
|
* @param y Y position to draw character
|
|
* @param colour Colour to use, see DoDrawString() for details
|
|
*/
|
|
void DrawCharCentered(WChar c, int x, int y, TextColour colour)
|
|
{
|
|
SetColourRemap(colour);
|
|
GfxMainBlitter(GetGlyph(FS_NORMAL, c), x - GetCharacterWidth(FS_NORMAL, c) / 2, y, BM_COLOUR_REMAP);
|
|
}
|
|
|
|
/** Draw a string at the given coordinates with the given colour.
|
|
* While drawing the string, parse it in case some formatting is specified,
|
|
* like new colour, new size or even positionning.
|
|
* @param string The string to draw. This is already bidi reordered.
|
|
* @param x Offset from left side of the screen
|
|
* @param y Offset from top side of the screen
|
|
* @param colour Colour of the string, see _string_colourmap in
|
|
* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
|
|
* @param parse_string_also_when_clipped
|
|
* By default, always test the available space where to draw the string.
|
|
* When in multipline drawing, it would already be done,
|
|
* so no need to re-perform the same kind (more or less) of verifications.
|
|
* It's not only an optimisation, it's also a way to ensures the string will be parsed
|
|
* (as there are certain side effects on global variables, which are important for the next line)
|
|
* @return the x-coordinates where the drawing has finished.
|
|
* If nothing is drawn, the originally passed x-coordinate is returned
|
|
*/
|
|
static int ReallyDoDrawString(const UChar *string, int x, int y, TextColour &colour, bool parse_string_also_when_clipped)
|
|
{
|
|
DrawPixelInfo *dpi = _cur_dpi;
|
|
FontSize size = _cur_fontsize;
|
|
UChar c;
|
|
int xo = x;
|
|
|
|
TextColour previous_colour = colour;
|
|
|
|
if (!parse_string_also_when_clipped) {
|
|
/* in "mode multiline", the available space have been verified. Not in regular one.
|
|
* So if the string cannot be drawn, return the original start to say so.*/
|
|
if (x >= dpi->left + dpi->width || y >= dpi->top + dpi->height) return x;
|
|
|
|
if (colour != TC_INVALID) { // the invalid colour flag test should not really occur. But better be safe
|
|
switch_colour:;
|
|
SetColourRemap(colour);
|
|
}
|
|
}
|
|
|
|
check_bounds:
|
|
if (y + _max_char_height <= dpi->top || dpi->top + dpi->height <= y) {
|
|
skip_char:;
|
|
for (;;) {
|
|
c = *string++;
|
|
if (!IsPrintable(c)) goto skip_cont;
|
|
}
|
|
}
|
|
|
|
for (;;) {
|
|
c = *string++;
|
|
skip_cont:;
|
|
if (c == 0) {
|
|
_last_fontsize = size;
|
|
return x; // Nothing more to draw, get out. And here is the new x position
|
|
}
|
|
if (IsPrintable(c)) {
|
|
if (x >= dpi->left + dpi->width) goto skip_char;
|
|
if (x + _max_char_width >= dpi->left) {
|
|
GfxMainBlitter(GetGlyph(size, c), x, y, BM_COLOUR_REMAP);
|
|
}
|
|
x += GetCharacterWidth(size, c);
|
|
} else if (c == '\n') { // newline = {}
|
|
x = xo; // We require a new line, so the x coordinate is reset
|
|
y += GetCharacterHeight(size);
|
|
goto check_bounds;
|
|
} else if (c >= SCC_BLUE && c <= SCC_BLACK) { // change colour?
|
|
previous_colour = colour;
|
|
colour = (TextColour)(c - SCC_BLUE);
|
|
goto switch_colour;
|
|
} else if (c == SCC_PREVIOUS_COLOUR) { // revert to the previous colour
|
|
Swap(colour, previous_colour);
|
|
goto switch_colour;
|
|
} else if (c == SCC_SETX || c == SCC_SETXY) { // {SETX}/{SETXY}
|
|
/* The characters are handled before calling this. */
|
|
NOT_REACHED();
|
|
} else if (c == SCC_TINYFONT) { // {TINYFONT}
|
|
size = FS_SMALL;
|
|
} else if (c == SCC_BIGFONT) { // {BIGFONT}
|
|
size = FS_LARGE;
|
|
} else {
|
|
DEBUG(misc, 0, "[utf8] unknown string command character %d", c);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the size of a sprite.
|
|
* @param sprid Sprite to examine.
|
|
* @return Sprite size in pixels.
|
|
* @note The size assumes (0, 0) as top-left coordinate and ignores any part of the sprite drawn at the left or above that position.
|
|
*/
|
|
Dimension GetSpriteSize(SpriteID sprid)
|
|
{
|
|
const Sprite *sprite = GetSprite(sprid, ST_NORMAL);
|
|
|
|
Dimension d;
|
|
d.width = max<int>(0, sprite->x_offs + sprite->width);
|
|
d.height = max<int>(0, sprite->y_offs + sprite->height);
|
|
return d;
|
|
}
|
|
|
|
/**
|
|
* Draw a sprite.
|
|
* @param img Image number to draw
|
|
* @param pal Palette to use.
|
|
* @param x Left coordinate of image
|
|
* @param y Top coordinate of image
|
|
* @param sub If available, draw only specified part of the sprite
|
|
*/
|
|
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
|
|
{
|
|
SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
|
|
if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
|
|
_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
|
|
GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite);
|
|
} else if (pal != PAL_NONE) {
|
|
_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
|
|
GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite);
|
|
} else {
|
|
GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite);
|
|
}
|
|
}
|
|
|
|
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
|
|
{
|
|
const DrawPixelInfo *dpi = _cur_dpi;
|
|
Blitter::BlitterParams bp;
|
|
|
|
/* Amount of pixels to clip from the source sprite */
|
|
int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left ) : 0);
|
|
int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top ) : 0);
|
|
int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + sub->right + 1)) : 0);
|
|
int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + sub->bottom + 1)) : 0);
|
|
|
|
if (clip_left + clip_right >= sprite->width) return;
|
|
if (clip_top + clip_bottom >= sprite->height) return;
|
|
|
|
/* Move to the correct offset */
|
|
x += sprite->x_offs;
|
|
y += sprite->y_offs;
|
|
|
|
/* Copy the main data directly from the sprite */
|
|
bp.sprite = sprite->data;
|
|
bp.sprite_width = sprite->width;
|
|
bp.sprite_height = sprite->height;
|
|
bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, dpi->zoom);
|
|
bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, dpi->zoom);
|
|
bp.top = 0;
|
|
bp.left = 0;
|
|
bp.skip_left = UnScaleByZoomLower(clip_left, dpi->zoom);
|
|
bp.skip_top = UnScaleByZoomLower(clip_top, dpi->zoom);
|
|
|
|
x += ScaleByZoom(bp.skip_left, dpi->zoom);
|
|
y += ScaleByZoom(bp.skip_top, dpi->zoom);
|
|
|
|
bp.dst = dpi->dst_ptr;
|
|
bp.pitch = dpi->pitch;
|
|
bp.remap = _colour_remap_ptr;
|
|
|
|
assert(sprite->width > 0);
|
|
assert(sprite->height > 0);
|
|
|
|
if (bp.width <= 0) return;
|
|
if (bp.height <= 0) return;
|
|
|
|
y -= dpi->top;
|
|
/* Check for top overflow */
|
|
if (y < 0) {
|
|
bp.height -= -UnScaleByZoom(y, dpi->zoom);
|
|
if (bp.height <= 0) return;
|
|
bp.skip_top += -UnScaleByZoom(y, dpi->zoom);
|
|
y = 0;
|
|
} else {
|
|
bp.top = UnScaleByZoom(y, dpi->zoom);
|
|
}
|
|
|
|
/* Check for bottom overflow */
|
|
y += ScaleByZoom(bp.height, dpi->zoom) - dpi->height;
|
|
if (y > 0) {
|
|
bp.height -= UnScaleByZoom(y, dpi->zoom);
|
|
if (bp.height <= 0) return;
|
|
}
|
|
|
|
x -= dpi->left;
|
|
/* Check for left overflow */
|
|
if (x < 0) {
|
|
bp.width -= -UnScaleByZoom(x, dpi->zoom);
|
|
if (bp.width <= 0) return;
|
|
bp.skip_left += -UnScaleByZoom(x, dpi->zoom);
|
|
x = 0;
|
|
} else {
|
|
bp.left = UnScaleByZoom(x, dpi->zoom);
|
|
}
|
|
|
|
/* Check for right overflow */
|
|
x += ScaleByZoom(bp.width, dpi->zoom) - dpi->width;
|
|
if (x > 0) {
|
|
bp.width -= UnScaleByZoom(x, dpi->zoom);
|
|
if (bp.width <= 0) return;
|
|
}
|
|
|
|
assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, dpi->zoom));
|
|
assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, dpi->zoom));
|
|
|
|
/* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */
|
|
if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
|
|
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
|
void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
|
|
void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
|
|
|
|
void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;
|
|
|
|
if (topleft <= clicked && clicked <= bottomright) {
|
|
uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
|
|
if (offset < (uint)bp.width) {
|
|
_newgrf_debug_sprite_picker.sprites.Include(sprite_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
|
|
}
|
|
|
|
void DoPaletteAnimations();
|
|
|
|
void GfxInitPalettes()
|
|
{
|
|
memcpy(_cur_palette, _palettes[_use_palette], sizeof(_cur_palette));
|
|
|
|
DoPaletteAnimations();
|
|
_pal_first_dirty = 0;
|
|
_pal_count_dirty = 256;
|
|
}
|
|
|
|
#define EXTR(p, q) (((uint16)(_palette_animation_counter * (p)) * (q)) >> 16)
|
|
#define EXTR2(p, q) (((uint16)(~_palette_animation_counter * (p)) * (q)) >> 16)
|
|
|
|
void DoPaletteAnimations()
|
|
{
|
|
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
|
const Colour *s;
|
|
const ExtraPaletteValues *ev = &_extra_palette_values;
|
|
/* Amount of colours to be rotated.
|
|
* A few more for the DOS palette, because the water colours are
|
|
* 245-254 for DOS and 217-226 for Windows. */
|
|
const int colour_rotation_amount = (_use_palette == PAL_DOS) ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN;
|
|
Colour old_val[PALETTE_ANIM_SIZE_DOS];
|
|
const int oldval_size = colour_rotation_amount * sizeof(*old_val);
|
|
const uint old_tc = _palette_animation_counter;
|
|
uint i;
|
|
uint j;
|
|
|
|
if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
|
|
_palette_animation_counter = 0;
|
|
}
|
|
|
|
Colour *palette_pos = &_cur_palette[PALETTE_ANIM_SIZE_START]; // Points to where animations are taking place on the palette
|
|
/* Makes a copy of the current anmation palette in old_val,
|
|
* so the work on the current palette could be compared, see if there has been any changes */
|
|
memcpy(old_val, palette_pos, oldval_size);
|
|
|
|
/* Dark blue water */
|
|
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
|
|
j = EXTR(320, EPV_CYCLES_DARK_WATER);
|
|
for (i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == EPV_CYCLES_DARK_WATER) j = 0;
|
|
}
|
|
|
|
/* Glittery water; jumps over 3 colours each cycle! */
|
|
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
|
|
j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
|
|
for (i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
|
|
*palette_pos++ = s[j];
|
|
j += 3;
|
|
if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
|
|
}
|
|
|
|
/* Fizzy Drink bubbles animation */
|
|
s = ev->fizzy_drink;
|
|
j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
|
|
for (i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
|
|
}
|
|
|
|
/* Oil refinery fire animation */
|
|
s = ev->oil_refinery;
|
|
j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
|
|
for (i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
|
|
}
|
|
|
|
/* Radio tower blinking */
|
|
{
|
|
byte i = (_palette_animation_counter >> 1) & 0x7F;
|
|
byte v;
|
|
|
|
if (i < 0x3f) {
|
|
v = 255;
|
|
} else if (i < 0x4A || i >= 0x75) {
|
|
v = 128;
|
|
} else {
|
|
v = 20;
|
|
}
|
|
palette_pos->r = v;
|
|
palette_pos->g = 0;
|
|
palette_pos->b = 0;
|
|
palette_pos++;
|
|
|
|
i ^= 0x40;
|
|
if (i < 0x3f) {
|
|
v = 255;
|
|
} else if (i < 0x4A || i >= 0x75) {
|
|
v = 128;
|
|
} else {
|
|
v = 20;
|
|
}
|
|
palette_pos->r = v;
|
|
palette_pos->g = 0;
|
|
palette_pos->b = 0;
|
|
palette_pos++;
|
|
}
|
|
|
|
/* Handle lighthouse and stadium animation */
|
|
s = ev->lighthouse;
|
|
j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
|
|
for (i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
|
|
}
|
|
|
|
/* Animate water for old DOS graphics */
|
|
if (_use_palette == PAL_DOS) {
|
|
/* Dark blue water DOS */
|
|
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
|
|
j = EXTR(320, EPV_CYCLES_DARK_WATER);
|
|
for (i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == EPV_CYCLES_DARK_WATER) j = 0;
|
|
}
|
|
|
|
/* Glittery water DOS */
|
|
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
|
|
j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
|
|
for (i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
|
|
*palette_pos++ = s[j];
|
|
j += 3;
|
|
if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
|
|
}
|
|
}
|
|
|
|
if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
|
|
_palette_animation_counter = old_tc;
|
|
} else {
|
|
if (memcmp(old_val, &_cur_palette[PALETTE_ANIM_SIZE_START], oldval_size) != 0) {
|
|
/* Did we changed anything on the palette? Seems so. Mark it as dirty */
|
|
_pal_first_dirty = PALETTE_ANIM_SIZE_START;
|
|
_pal_count_dirty = colour_rotation_amount;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/** Initialize _stringwidth_table cache */
|
|
void LoadStringWidthTable()
|
|
{
|
|
_max_char_height = 0;
|
|
_max_char_width = 0;
|
|
|
|
for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
|
|
_max_char_height = max<int>(_max_char_height, GetCharacterHeight(fs));
|
|
for (uint i = 0; i != 224; i++) {
|
|
_stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32);
|
|
_max_char_width = max<int>(_max_char_width, _stringwidth_table[fs][i]);
|
|
}
|
|
}
|
|
|
|
/* Needed because they need to be 1 more than the widest. */
|
|
_max_char_height++;
|
|
_max_char_width++;
|
|
|
|
ReInitAllWindows();
|
|
}
|
|
|
|
/**
|
|
* Return width of character glyph.
|
|
* @param size Font of the character
|
|
* @param key Character code glyph
|
|
* @return Width of the character glyph
|
|
*/
|
|
byte GetCharacterWidth(FontSize size, WChar key)
|
|
{
|
|
/* Use _stringwidth_table cache if possible */
|
|
if (key >= 32 && key < 256) return _stringwidth_table[size][key - 32];
|
|
|
|
return GetGlyphWidth(size, key);
|
|
}
|
|
|
|
/**
|
|
* Return the maximum width of single digit.
|
|
* @param size Font of the digit
|
|
* @return Width of the digit.
|
|
*/
|
|
byte GetDigitWidth(FontSize size)
|
|
{
|
|
byte width = 0;
|
|
for (char c = '0'; c <= '9'; c++) {
|
|
width = max(GetCharacterWidth(size, c), width);
|
|
}
|
|
return width;
|
|
}
|
|
|
|
|
|
void ScreenSizeChanged()
|
|
{
|
|
_dirty_bytes_per_line = CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
|
|
_dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line * CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT));
|
|
|
|
/* check the dirty rect */
|
|
if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
|
|
if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
|
|
|
|
/* screen size changed and the old bitmap is invalid now, so we don't want to undraw it */
|
|
_cursor.visible = false;
|
|
}
|
|
|
|
void UndrawMouseCursor()
|
|
{
|
|
/* Don't undraw the mouse cursor if the screen is not ready */
|
|
if (_screen.dst_ptr == NULL) return;
|
|
|
|
if (_cursor.visible) {
|
|
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
|
_cursor.visible = false;
|
|
blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y);
|
|
_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
|
}
|
|
}
|
|
|
|
void DrawMouseCursor()
|
|
{
|
|
#if defined(WINCE)
|
|
/* Don't ever draw the mouse for WinCE, as we work with a stylus */
|
|
return;
|
|
#endif
|
|
|
|
/* Don't draw the mouse cursor if the screen is not ready */
|
|
if (_screen.dst_ptr == NULL) return;
|
|
|
|
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
|
int x;
|
|
int y;
|
|
int w;
|
|
int h;
|
|
|
|
/* Redraw mouse cursor but only when it's inside the window */
|
|
if (!_cursor.in_window) return;
|
|
|
|
/* Don't draw the mouse cursor if it's already drawn */
|
|
if (_cursor.visible) {
|
|
if (!_cursor.dirty) return;
|
|
UndrawMouseCursor();
|
|
}
|
|
|
|
w = _cursor.size.x;
|
|
x = _cursor.pos.x + _cursor.offs.x + _cursor.short_vehicle_offset;
|
|
if (x < 0) {
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
if (w > _screen.width - x) w = _screen.width - x;
|
|
if (w <= 0) return;
|
|
_cursor.draw_pos.x = x;
|
|
_cursor.draw_size.x = w;
|
|
|
|
h = _cursor.size.y;
|
|
y = _cursor.pos.y + _cursor.offs.y;
|
|
if (y < 0) {
|
|
h += y;
|
|
y = 0;
|
|
}
|
|
if (h > _screen.height - y) h = _screen.height - y;
|
|
if (h <= 0) return;
|
|
_cursor.draw_pos.y = y;
|
|
_cursor.draw_size.y = h;
|
|
|
|
uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(w, h));
|
|
|
|
/* Make backup of stuff below cursor */
|
|
blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y);
|
|
|
|
/* Draw cursor on screen */
|
|
_cur_dpi = &_screen;
|
|
DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y);
|
|
|
|
_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
|
|
|
_cursor.visible = true;
|
|
_cursor.dirty = false;
|
|
}
|
|
|
|
void RedrawScreenRect(int left, int top, int right, int bottom)
|
|
{
|
|
assert(right <= _screen.width && bottom <= _screen.height);
|
|
if (_cursor.visible) {
|
|
if (right > _cursor.draw_pos.x &&
|
|
left < _cursor.draw_pos.x + _cursor.draw_size.x &&
|
|
bottom > _cursor.draw_pos.y &&
|
|
top < _cursor.draw_pos.y + _cursor.draw_size.y) {
|
|
UndrawMouseCursor();
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
if (_networking) NetworkUndrawChatMessage();
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
DrawOverlappedWindowForAll(left, top, right, bottom);
|
|
|
|
_video_driver->MakeDirty(left, top, right - left, bottom - top);
|
|
}
|
|
|
|
/*!
|
|
* Repaints the rectangle blocks which are marked as 'dirty'.
|
|
*
|
|
* @see SetDirtyBlocks
|
|
*/
|
|
void DrawDirtyBlocks()
|
|
{
|
|
byte *b = _dirty_blocks;
|
|
const int w = Align(_screen.width, DIRTY_BLOCK_WIDTH);
|
|
const int h = Align(_screen.height, DIRTY_BLOCK_HEIGHT);
|
|
int x;
|
|
int y;
|
|
|
|
if (IsGeneratingWorld()) {
|
|
/* We are generating the world, so release our rights to the map and
|
|
* painting while we are waiting a bit. */
|
|
_genworld_paint_mutex->EndCritical();
|
|
_genworld_mapgen_mutex->EndCritical();
|
|
|
|
/* Wait a while and update _realtime_tick so we are given the rights */
|
|
CSleep(GENWORLD_REDRAW_TIMEOUT);
|
|
_realtime_tick += GENWORLD_REDRAW_TIMEOUT;
|
|
_genworld_paint_mutex->BeginCritical();
|
|
_genworld_mapgen_mutex->BeginCritical();
|
|
}
|
|
|
|
y = 0;
|
|
do {
|
|
x = 0;
|
|
do {
|
|
if (*b != 0) {
|
|
int left;
|
|
int top;
|
|
int right = x + DIRTY_BLOCK_WIDTH;
|
|
int bottom = y;
|
|
byte *p = b;
|
|
int h2;
|
|
|
|
/* First try coalescing downwards */
|
|
do {
|
|
*p = 0;
|
|
p += _dirty_bytes_per_line;
|
|
bottom += DIRTY_BLOCK_HEIGHT;
|
|
} while (bottom != h && *p != 0);
|
|
|
|
/* Try coalescing to the right too. */
|
|
h2 = (bottom - y) / DIRTY_BLOCK_HEIGHT;
|
|
assert(h2 > 0);
|
|
p = b;
|
|
|
|
while (right != w) {
|
|
byte *p2 = ++p;
|
|
int h = h2;
|
|
/* Check if a full line of dirty flags is set. */
|
|
do {
|
|
if (!*p2) goto no_more_coalesc;
|
|
p2 += _dirty_bytes_per_line;
|
|
} while (--h != 0);
|
|
|
|
/* Wohoo, can combine it one step to the right!
|
|
* Do that, and clear the bits. */
|
|
right += DIRTY_BLOCK_WIDTH;
|
|
|
|
h = h2;
|
|
p2 = p;
|
|
do {
|
|
*p2 = 0;
|
|
p2 += _dirty_bytes_per_line;
|
|
} while (--h != 0);
|
|
}
|
|
no_more_coalesc:
|
|
|
|
left = x;
|
|
top = y;
|
|
|
|
if (left < _invalid_rect.left ) left = _invalid_rect.left;
|
|
if (top < _invalid_rect.top ) top = _invalid_rect.top;
|
|
if (right > _invalid_rect.right ) right = _invalid_rect.right;
|
|
if (bottom > _invalid_rect.bottom) bottom = _invalid_rect.bottom;
|
|
|
|
if (left < right && top < bottom) {
|
|
RedrawScreenRect(left, top, right, bottom);
|
|
}
|
|
|
|
}
|
|
} while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
|
|
} while (b += -(int)(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);
|
|
|
|
_invalid_rect.left = w;
|
|
_invalid_rect.top = h;
|
|
_invalid_rect.right = 0;
|
|
_invalid_rect.bottom = 0;
|
|
}
|
|
|
|
/*!
|
|
* This function extends the internal _invalid_rect rectangle as it
|
|
* now contains the rectangle defined by the given parameters. Note
|
|
* the point (0,0) is top left.
|
|
*
|
|
* @param left The left edge of the rectangle
|
|
* @param top The top edge of the rectangle
|
|
* @param right The right edge of the rectangle
|
|
* @param bottom The bottm edge of the rectangle
|
|
* @see DrawDirtyBlocks
|
|
*
|
|
* @todo The name of the function should be called like @c AddDirtyBlock as
|
|
* it neither set a dirty rect nor add several dirty rects although
|
|
* the function name is in plural. (Progman)
|
|
*/
|
|
void SetDirtyBlocks(int left, int top, int right, int bottom)
|
|
{
|
|
byte *b;
|
|
int width;
|
|
int height;
|
|
|
|
if (left < 0) left = 0;
|
|
if (top < 0) top = 0;
|
|
if (right > _screen.width) right = _screen.width;
|
|
if (bottom > _screen.height) bottom = _screen.height;
|
|
|
|
if (left >= right || top >= bottom) return;
|
|
|
|
if (left < _invalid_rect.left ) _invalid_rect.left = left;
|
|
if (top < _invalid_rect.top ) _invalid_rect.top = top;
|
|
if (right > _invalid_rect.right ) _invalid_rect.right = right;
|
|
if (bottom > _invalid_rect.bottom) _invalid_rect.bottom = bottom;
|
|
|
|
left /= DIRTY_BLOCK_WIDTH;
|
|
top /= DIRTY_BLOCK_HEIGHT;
|
|
|
|
b = _dirty_blocks + top * _dirty_bytes_per_line + left;
|
|
|
|
width = ((right - 1) / DIRTY_BLOCK_WIDTH) - left + 1;
|
|
height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top + 1;
|
|
|
|
assert(width > 0 && height > 0);
|
|
|
|
do {
|
|
int i = width;
|
|
|
|
do b[--i] = 0xFF; while (i);
|
|
|
|
b += _dirty_bytes_per_line;
|
|
} while (--height != 0);
|
|
}
|
|
|
|
/*!
|
|
* This function mark the whole screen as dirty. This results in repainting
|
|
* the whole screen. Use this with care as this function will break the
|
|
* idea about marking only parts of the screen as 'dirty'.
|
|
*/
|
|
void MarkWholeScreenDirty()
|
|
{
|
|
SetDirtyBlocks(0, 0, _screen.width, _screen.height);
|
|
}
|
|
|
|
/** Set up a clipping area for only drawing into a certain area. To do this,
|
|
* Fill a DrawPixelInfo object with the supplied relative rectangle, backup
|
|
* the original (calling) _cur_dpi and assign the just returned DrawPixelInfo
|
|
* _cur_dpi. When you are done, give restore _cur_dpi's original value
|
|
* @param *n the DrawPixelInfo that will be the clipping rectangle box allowed
|
|
* for drawing
|
|
* @param left,top,width,height the relative coordinates of the clipping
|
|
* rectangle relative to the current _cur_dpi. This will most likely be the
|
|
* offset from the calling window coordinates
|
|
* @return return false if the requested rectangle is not possible with the
|
|
* current dpi pointer. Only continue of the return value is true, or you'll
|
|
* get some nasty results */
|
|
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
|
|
{
|
|
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
|
|
const DrawPixelInfo *o = _cur_dpi;
|
|
|
|
n->zoom = ZOOM_LVL_NORMAL;
|
|
|
|
assert(width > 0);
|
|
assert(height > 0);
|
|
|
|
if ((left -= o->left) < 0) {
|
|
width += left;
|
|
if (width <= 0) return false;
|
|
n->left = -left;
|
|
left = 0;
|
|
} else {
|
|
n->left = 0;
|
|
}
|
|
|
|
if (width > o->width - left) {
|
|
width = o->width - left;
|
|
if (width <= 0) return false;
|
|
}
|
|
n->width = width;
|
|
|
|
if ((top -= o->top) < 0) {
|
|
height += top;
|
|
if (height <= 0) return false;
|
|
n->top = -top;
|
|
top = 0;
|
|
} else {
|
|
n->top = 0;
|
|
}
|
|
|
|
n->dst_ptr = blitter->MoveTo(o->dst_ptr, left, top);
|
|
n->pitch = o->pitch;
|
|
|
|
if (height > o->height - top) {
|
|
height = o->height - top;
|
|
if (height <= 0) return false;
|
|
}
|
|
n->height = height;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void SetCursorSprite(CursorID cursor, PaletteID pal)
|
|
{
|
|
CursorVars *cv = &_cursor;
|
|
const Sprite *p;
|
|
|
|
if (cv->sprite == cursor) return;
|
|
|
|
p = GetSprite(GB(cursor, 0, SPRITE_WIDTH), ST_NORMAL);
|
|
cv->sprite = cursor;
|
|
cv->pal = pal;
|
|
cv->size.y = p->height;
|
|
cv->size.x = p->width;
|
|
cv->offs.x = p->x_offs;
|
|
cv->offs.y = p->y_offs;
|
|
|
|
cv->dirty = true;
|
|
cv->short_vehicle_offset = 0;
|
|
}
|
|
|
|
static void SwitchAnimatedCursor()
|
|
{
|
|
const AnimCursor *cur = _cursor.animate_cur;
|
|
|
|
if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
|
|
|
|
SetCursorSprite(cur->sprite, _cursor.pal);
|
|
|
|
_cursor.animate_timeout = cur->display_time;
|
|
_cursor.animate_cur = cur + 1;
|
|
}
|
|
|
|
void CursorTick()
|
|
{
|
|
if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0)
|
|
SwitchAnimatedCursor();
|
|
}
|
|
|
|
void SetMouseCursor(CursorID sprite, PaletteID pal)
|
|
{
|
|
/* Turn off animation */
|
|
_cursor.animate_timeout = 0;
|
|
/* Set cursor */
|
|
SetCursorSprite(sprite, pal);
|
|
}
|
|
|
|
void SetAnimatedMouseCursor(const AnimCursor *table)
|
|
{
|
|
_cursor.animate_list = table;
|
|
_cursor.animate_cur = NULL;
|
|
_cursor.pal = PAL_NONE;
|
|
SwitchAnimatedCursor();
|
|
}
|
|
|
|
bool ChangeResInGame(int width, int height)
|
|
{
|
|
return (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
|
|
}
|
|
|
|
bool ToggleFullScreen(bool fs)
|
|
{
|
|
bool result = _video_driver->ToggleFullscreen(fs);
|
|
if (_fullscreen != fs && _num_resolutions == 0) {
|
|
DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static int CDECL compare_res(const Dimension *pa, const Dimension *pb)
|
|
{
|
|
int x = pa->width - pb->width;
|
|
if (x != 0) return x;
|
|
return pa->height - pb->height;
|
|
}
|
|
|
|
void SortResolutions(int count)
|
|
{
|
|
QSortT(_resolutions, count, &compare_res);
|
|
}
|