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OpenTTD-patches/table
pasky 08e16d966a (svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron. 20 years ago
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ai_rail.h
animcursors.h
bridge_land.h (svn r827) Dye bridge ramps in the matching colours compared to the rest of the bridge 20 years ago
build_industry.h
clear_land.h
directions.h
engines.h
genland.h
industry_land.h
landscape_const.h
landscape_sprite.h
palettes.h (svn r822) Use a struct instead of pairs of bytes for the string colormap. 20 years ago
road_land.h
roadveh.h
sprites.h (svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron. 20 years ago
station_land.h
town_land.h (svn r800) Check if the data tables for houses have the correct number of elements via compile time asserts 20 years ago
track_land.h
train_cmd.h
tree_land.h
tunnel_land.h (svn r826) Seperate all bridge related tables from tunnel_land.h into their own file 20 years ago
unmovable_land.h
water_land.h