OpenTTD-patches/station_cmd.c
darkvater c79e8ad626 (svn r244) -Fix: Stations were not sorted for non-player-0 players
-Fix: Correctly resorting vehicle list of player when the list of another player is open.
2004-09-14 14:19:53 +00:00

2610 lines
65 KiB
C

#include "stdafx.h"
#include "ttd.h"
#include "station.h"
#include "gfx.h"
#include "window.h"
#include "viewport.h"
#include "command.h"
#include "town.h"
#include "vehicle.h"
#include "news.h"
#include "saveload.h"
#include "economy.h"
#include "player.h"
#include "airport.h"
#include "table/directions.h"
// FIXME -- need to be embedded into Airport variable. Is dynamically
// deducteable from graphics-tile array, so will not be needed
const byte _airport_size_x[5] = {4, 6, 1, 6, 7 };
const byte _airport_size_y[5] = {3, 6, 1, 6, 7 };
void ShowAircraftDepotWindow(uint tile);
extern void UpdateAirplanesOnNewStation(Station *st);
static void MarkStationDirty(Station *st)
{
if (st->sign.width_1 != 0) {
InvalidateWindowWidget(WC_STATION_VIEW, st->index, 1);
MarkAllViewportsDirty(
st->sign.left - 6,
st->sign.top,
st->sign.left + (st->sign.width_1 << 2) + 12,
st->sign.top + 48);
}
}
#define CHECK_STATIONS_ERR ((Station*)-1)
static Station *GetStationAround(uint tile, int w, int h, int closest_station)
{
// check around to see if there's any stations there
BEGIN_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TILE_XY(1,1))
if (IS_TILETYPE(tile_cur, MP_STATION)) {
int t;
t = _map2[tile_cur];
{
Station *st = DEREF_STATION(t);
// you cannot take control of an oilrig!!
if (st->airport_type == AT_OILRIG && st->facilities == (FACIL_AIRPORT|FACIL_DOCK))
continue;
}
if (closest_station == -1) {
closest_station = t;
} else if (closest_station != t) {
_error_message = STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING;
return CHECK_STATIONS_ERR;
}
}
END_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TILE_XY(1,1))
return (closest_station == -1) ? NULL : DEREF_STATION(closest_station);
}
TileIndex GetStationTileForVehicle(Vehicle *v, Station *st)
{
switch (v->type) {
case VEH_Train: return st->train_tile;
case VEH_Aircraft: return st->airport_tile;
case VEH_Ship: return st->dock_tile;
case VEH_Road: return (v->cargo_type == CT_PASSENGERS) ? st->bus_tile : st->lorry_tile;
default:
assert(false);
return 0;
}
}
static bool CheckStationSpreadOut(Station *st, uint tile, int w, int h)
{
byte station_index = st->index;
uint i;
uint x1 = GET_TILE_X(tile);
uint y1 = GET_TILE_Y(tile);
uint x2 = x1 + w - 1;
uint y2 = y1 + h - 1;
uint t;
for(i=0; i!=TILES_X*TILES_Y; i++) {
if (IS_TILETYPE(i, MP_STATION) && _map2[i] == station_index) {
t = GET_TILE_X(i);
if (t < x1) x1 = t;
if (t > x2) x2 = t;
t = GET_TILE_Y(i);
if (t < y1) y1 = t;
if (t > y2) y2 = t;
}
}
if (y2-y1 >= _patches.station_spread || x2-x1 >= _patches.station_spread) {
_error_message = STR_306C_STATION_TOO_SPREAD_OUT;
return false;
}
return true;
}
static Station *AllocateStation()
{
Station *st, *a_free = NULL;
int count;
int num_free = 0;
int i;
for(st = _stations, count = lengthof(_stations); count != 0; count--, st++) {
if (st->xy == 0) {
num_free++;
if (a_free==NULL)
a_free = st;
}
}
if (a_free == NULL ||
(num_free < 30 && IS_HUMAN_PLAYER(_current_player))) {
_error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
return NULL;
}
i = a_free->index;
memset(a_free, 0, sizeof(Station));
a_free->index = i;
return a_free;
}
static int CountMapSquareAround(uint tile, byte type, byte min, byte max) {
static const TileIndexDiff _count_square_table[7*7+1] = {
TILE_XY(-3,-3), 1, 1, 1, 1, 1, 1,
TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
0,
};
int j;
const TileIndexDiff *p = _count_square_table;
int num = 0;
while ( (j=*p++) != 0 ) {
tile = TILE_MASK(tile + j);
if (IS_TILETYPE(tile, type) && _map5[tile] >= min && _map5[tile] <= max)
num++;
}
return num;
}
#define M(x) ((x) - STR_SV_STNAME)
static bool GenerateStationName(Station *st, uint tile, int flag)
{
static const uint32 _gen_station_name_bits[] = {
0, /* 0 */
1 << M(STR_SV_STNAME_AIRPORT), /* 1 */
1 << M(STR_SV_STNAME_OILFIELD), /* 2 */
1 << M(STR_SV_STNAME_DOCKS), /* 3 */
0x1FF << M(STR_SV_STNAME_BUOY_1), /* 4 */
1 << M(STR_SV_STNAME_HELIPORT), /* 5 */
};
Town *t = st->town;
uint32 free_names = (uint32)-1;
int found;
uint z,z2;
unsigned long tmp;
{
Station *s;
FOR_ALL_STATIONS(s) {
if (s != st && s->xy != 0 && s->town==t) {
uint str = M(s->string_id);
if (str <= 0x20) {
if (str == M(STR_SV_STNAME_FOREST))
str = M(STR_SV_STNAME_WOODS);
CLRBIT(free_names, str);
}
}
}
}
/* check default names */
tmp = free_names & _gen_station_name_bits[flag];
if (tmp != 0) {
found = FindFirstBit(tmp);
goto done;
}
/* check mine? */
if (HASBIT(free_names, M(STR_SV_STNAME_MINES))) {
if (CountMapSquareAround(tile, MP_INDUSTRY, 0, 6) >= 2 ||
CountMapSquareAround(tile, MP_INDUSTRY, 0x64, 0x73) >= 2 ||
CountMapSquareAround(tile, MP_INDUSTRY, 0x2F, 0x33) >= 2 ||
CountMapSquareAround(tile, MP_INDUSTRY, 0x48, 0x58) >= 2 ||
CountMapSquareAround(tile, MP_INDUSTRY, 0x5B, 0x63) >= 2) {
found = M(STR_SV_STNAME_MINES);
goto done;
}
}
/* check close enough to town to get central as name? */
if (GetTileDist1D(tile,t->xy) < 8) {
found = M(STR_SV_STNAME);
if (HASBIT(free_names, M(STR_SV_STNAME))) goto done;
found = M(STR_SV_STNAME_CENTRAL);
if (HASBIT(free_names, M(STR_SV_STNAME_CENTRAL))) goto done;
}
/* Check lakeside */
if (HASBIT(free_names, M(STR_SV_STNAME_LAKESIDE)) &&
!CheckDistanceFromEdge(tile, 20) &&
CountMapSquareAround(tile, MP_WATER, 0, 0) >= 5) {
found = M(STR_SV_STNAME_LAKESIDE);
goto done;
}
/* Check woods */
if (HASBIT(free_names, M(STR_SV_STNAME_WOODS)) && (
CountMapSquareAround(tile, MP_TREES, 0, 255) >= 8 ||
CountMapSquareAround(tile, MP_INDUSTRY, 0x10, 0x11) >= 2 )) {
found = (_opt.landscape==LT_DESERT) ? M(STR_SV_STNAME_FOREST) : M(STR_SV_STNAME_WOODS);
goto done;
}
/* check elevation compared to town */
z = GetTileZ(tile);
z2 = GetTileZ(t->xy);
if (z < z2) {
found = M(STR_SV_STNAME_VALLEY);
if (HASBIT(free_names, M(STR_SV_STNAME_VALLEY))) goto done;
} else if (z > z2) {
found = M(STR_SV_STNAME_HEIGHTS);
if (HASBIT(free_names, M(STR_SV_STNAME_HEIGHTS))) goto done;
}
/* check direction compared to town */
{
static const int8 _direction_and_table[] = {
~( (1<<M(STR_SV_STNAME_WEST)) | (1<<M(STR_SV_STNAME_EAST)) | (1<<M(STR_SV_STNAME_NORTH)) ),
~( (1<<M(STR_SV_STNAME_SOUTH)) | (1<<M(STR_SV_STNAME_WEST)) | (1<<M(STR_SV_STNAME_NORTH)) ),
~( (1<<M(STR_SV_STNAME_SOUTH)) | (1<<M(STR_SV_STNAME_EAST)) | (1<<M(STR_SV_STNAME_NORTH)) ),
~( (1<<M(STR_SV_STNAME_SOUTH)) | (1<<M(STR_SV_STNAME_WEST)) | (1<<M(STR_SV_STNAME_EAST)) ),
};
free_names &= _direction_and_table[
(GET_TILE_X(tile) < GET_TILE_X(t->xy)) +
(GET_TILE_Y(tile) < GET_TILE_Y(t->xy))*2];
}
tmp = free_names & ((1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<6)|(1<<7)|(1<<12)|(1<<26)|(1<<27)|(1<<28)|(1<<29)|(1<<30));
if (tmp == 0) {
_error_message = STR_3007_TOO_MANY_STATIONS_LOADING;
return false;
}
found = FindFirstBit(tmp);
done:
st->string_id = found + STR_SV_STNAME;
return true;
}
#undef M
static Station *GetClosestStationFromTile(uint tile, uint threshold, byte owner)
{
Station *st, *best_station = NULL;
uint cur_dist;
FOR_ALL_STATIONS(st) {
cur_dist = GetTileDist(tile, st->xy);
if (cur_dist < threshold && (owner == 0xFF || st->owner == owner)) {
threshold = cur_dist;
best_station = st;
}
}
return best_station;
}
static void StationInitialize(Station *st, TileIndex tile)
{
int i;
GoodsEntry *ge;
st->xy = tile;
st->bus_tile = st->lorry_tile = st->airport_tile = st->dock_tile = st->train_tile = 0;
st->had_vehicle_of_type = 0;
st->time_since_load = 255;
st->time_since_unload = 255;
st->delete_ctr = 0;
st->facilities = 0;
st->last_vehicle = INVALID_VEHICLE;
for(i=0,ge=st->goods; i!=NUM_CARGO; i++, ge++) {
ge->waiting_acceptance = 0;
ge->days_since_pickup = 0;
ge->enroute_from = 0xFF;
ge->rating = 175;
ge->last_speed = 0;
ge->last_age = 0xFF;
}
_global_station_sort_dirty = true; // build a new station
}
// Update the virtual coords needed to draw the station sign.
// st = Station to update for.
static void UpdateStationVirtCoord(Station *st)
{
Point pt = RemapCoords2(GET_TILE_X(st->xy) * 16, GET_TILE_Y(st->xy) * 16);
pt.y -= 32;
if (st->facilities&FACIL_AIRPORT && st->airport_type==AT_OILRIG) pt.y -= 16;
SET_DPARAM16(0, st->index);
SET_DPARAM8(1, st->facilities);
UpdateViewportSignPos(&st->sign, pt.x, pt.y, STR_305C_0);
}
// Update the virtual coords needed to draw the station sign for all stations.
void UpdateAllStationVirtCoord()
{
Station *st;
FOR_ALL_STATIONS(st) {
if (st->xy != 0)
UpdateStationVirtCoord(st);
}
}
// Update the station virt coords while making the modified parts dirty.
static void UpdateStationVirtCoordDirty(Station *st)
{
MarkStationDirty(st);
UpdateStationVirtCoord(st);
MarkStationDirty(st);
}
// Get a mask of the cargo types that the station accepts.
static uint GetAcceptanceMask(Station *st)
{
uint mask = 0;
uint cur_mask = 1;
int i;
for(i=0; i!=NUM_CARGO; i++,cur_mask*=2) {
if (st->goods[i].waiting_acceptance & 0x8000)
mask |= cur_mask;
}
return mask;
}
// Items contains the two cargo names that are to be accepted or rejected.
// msg is the string id of the message to display.
static void ShowRejectOrAcceptNews(Station *st, uint32 items, StringID msg)
{
if (items) {
SET_DPARAM32(2, items >> 16);
SET_DPARAM32(1, items & 0xFFFF);
SET_DPARAM16(0, st->index);
AddNewsItem(msg + ((items >> 16)?1:0), NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_TILE, NT_ACCEPTANCE, 0), st->xy, 0);
}
}
// Get a list of the cargo types being produced around the tile.
void GetProductionAroundTiles(uint *produced, uint tile, int w, int h)
{
int x,y;
int x1,y1,x2,y2;
int xc,yc;
byte cargos[2];
memset(produced, 0, NUM_CARGO * sizeof(uint));
x = GET_TILE_X(tile);
y = GET_TILE_Y(tile);
// expand the region by 4 tiles on each side
// while making sure that we remain inside the board.
x2 = min(x + w+4, TILE_X_MAX+1);
x1 = max(x-4, 0);
y2 = min(y + h+4, TILE_Y_MAX+1);
y1 = max(y-4, 0);
assert(x1 < x2);
assert(y1 < y2);
assert(w > 0);
assert(h > 0);
yc = y1;
do {
xc = x1;
do {
if (!(IS_INSIDE_1D(xc, x, w) && IS_INSIDE_1D(yc, y, h))) {
GetProducedCargoProc *gpc;
uint tile = TILE_XY(xc, yc);
gpc = _tile_type_procs[GET_TILETYPE(tile)]->get_produced_cargo_proc;
if (gpc != NULL) {
cargos[0] = cargos[1] = 0xFF;
gpc(tile, cargos);
if (cargos[0] != 0xFF) {
produced[cargos[0]]++;
if (cargos[1] != 0xFF) {
produced[cargos[1]]++;
}
}
}
}
} while (++xc != x2);
} while (++yc != y2);
}
// Get a list of the cargo types that are accepted around the tile.
void GetAcceptanceAroundTiles(uint *accepts, uint tile, int w, int h)
{
int x,y;
int x1,y1,x2,y2;
int xc,yc;
AcceptedCargo ac;
memset(accepts, 0, NUM_CARGO * sizeof(uint));
x = GET_TILE_X(tile);
y = GET_TILE_Y(tile);
// expand the region by 4 tiles on each side
// while making sure that we remain inside the board.
x2 = min(x + w + 4, TILE_X_MAX+1);
y2 = min(y + h + 4, TILE_Y_MAX+1);
x1 = max(x-4, 0);
y1 = max(y-4, 0);
assert(x1 < x2);
assert(y1 < y2);
assert(w > 0);
assert(h > 0);
yc = y1;
do {
xc = x1;
do {
uint tile = TILE_XY(xc, yc);
if (!IS_TILETYPE(tile, MP_STATION)) {
GetAcceptedCargo(tile, &ac);
accepts[ac.type_1] += ac.amount_1;
accepts[ac.type_2] += ac.amount_2;
accepts[ac.type_3] += ac.amount_3;
}
} while (++xc != x2);
} while (++yc != y2);
}
// Update the acceptance for a station.
// show_msg controls whether to display a message that acceptance was changed.
static void UpdateStationAcceptance(Station *st, bool show_msg)
{
uint old_acc, new_acc;
TileIndex span[1+1+2+2+1];
int i;
int min_x, min_y, max_x, max_y;
uint accepts[NUM_CARGO];
// Don't update acceptance for a buoy
if (st->had_vehicle_of_type & HVOT_BUOY)
return;
/* old accepted goods types */
old_acc = GetAcceptanceMask(st);
// Put all the tiles that span an area in the table.
span[3] = span[5] = 0;
span[0] = st->bus_tile;
span[1] = st->lorry_tile;
span[2] = st->train_tile;
if (st->train_tile != 0) {
span[3] = st->train_tile + TILE_XY(st->trainst_w-1, st->trainst_h-1);
}
span[4] = st->airport_tile;
if (st->airport_tile != 0) {
span[5] = st->airport_tile + TILE_XY(_airport_size_x[st->airport_type]-1, _airport_size_y[st->airport_type]-1);
}
span[6] = st->dock_tile;
// Construct a rectangle from those points
min_x = min_y = 0x7FFFFFFF;
max_x = max_y = 0;
for(i=0; i!=7; i++) {
uint tile = span[i];
if (tile) {
min_x = min(min_x,GET_TILE_X(tile));
max_x = max(max_x,GET_TILE_X(tile));
min_y = min(min_y,GET_TILE_Y(tile));
max_y = max(max_y,GET_TILE_Y(tile));
}
}
// And retrieve the acceptance.
if (max_x != 0) {
GetAcceptanceAroundTiles(accepts, TILE_XY(min_x, min_y), max_x - min_x + 1, max_y-min_y+1);
} else {
memset(accepts, 0, sizeof(accepts));
}
// Adjust in case our station only accepts fewer kinds of goods
for(i=0; i!=NUM_CARGO; i++) {
uint amt = min(accepts[i], 15);
// Make sure the station can accept the goods type.
if ((i != CT_PASSENGERS && !(st->facilities & (byte)~FACIL_BUS_STOP)) ||
(i == CT_PASSENGERS && !(st->facilities & (byte)~FACIL_TRUCK_STOP)))
amt = 0;
st->goods[i].waiting_acceptance = (st->goods[i].waiting_acceptance & ~0xF000) + (amt << 12);
}
// Only show a message in case the acceptance was actually changed.
new_acc = GetAcceptanceMask(st);
if (old_acc == new_acc)
return;
// show a message to report that the acceptance was changed?
if (show_msg && st->owner == _local_player && st->facilities) {
uint32 accept=0, reject=0; /* these contain two string ids each */
const StringID *str = _cargoc.names_s;
do {
if (new_acc & 1) {
if (!(old_acc & 1)) accept = (accept << 16) | *str;
} else {
if (old_acc & 1) reject = (reject << 16) | *str;
}
} while (str++,(new_acc>>=1) != (old_acc>>=1));
ShowRejectOrAcceptNews(st, accept, STR_3040_NOW_ACCEPTS);
ShowRejectOrAcceptNews(st, reject, STR_303E_NO_LONGER_ACCEPTS);
}
// redraw the station view since acceptance changed
InvalidateWindowWidget(WC_STATION_VIEW, st->index, 4);
}
// This is called right after a station was deleted.
// It checks if the whole station is free of substations, and if so, the station will be
// deleted after a little while.
static void DeleteStationIfEmpty(Station *st) {
if (st->facilities == 0) {
st->delete_ctr = 0;
InvalidateWindow(WC_STATION_LIST, st->owner);
}
}
// Tries to clear the given area. Returns the cost in case of success.
// Or an error code if it failed.
int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *station)
{
int32 cost = 0, ret;
uint tileh;
int z, allowed_z = -1, flat_z;
BEGIN_TILE_LOOP(tile_cur, w, h, tile)
if (!EnsureNoVehicle(tile_cur))
return CMD_ERROR;
tileh = GetTileSlope(tile_cur, &z);
// steep slopes are completely prohibited
if (tileh & 0x10 || (((!_patches.ainew_active && _is_ai_player) || !_patches.build_on_slopes) && tileh != 0)) {
_error_message = STR_0007_FLAT_LAND_REQUIRED;
return CMD_ERROR;
}
flat_z = z;
if (tileh) {
// need to check so the entrance to the station is not pointing at a slope.
if ((invalid_dirs&1 && !(tileh & 0xC) && (uint)w_cur == w) ||
(invalid_dirs&2 && !(tileh & 6) && h_cur == 1) ||
(invalid_dirs&4 && !(tileh & 3) && w_cur == 1) ||
(invalid_dirs&8 && !(tileh & 9) && (uint)h_cur == h)) {
_error_message = STR_0007_FLAT_LAND_REQUIRED;
return CMD_ERROR;
}
cost += _price.terraform;
flat_z += 8;
}
// get corresponding flat level and make sure that all parts of the station have the same level.
if (allowed_z == -1) {
// first tile
allowed_z = flat_z;
} else if (allowed_z != flat_z) {
_error_message = STR_0007_FLAT_LAND_REQUIRED;
return CMD_ERROR;
}
// if station is set, then we have special handling to allow building on top of already existing stations.
// so station points to -1 if we can build on any station. or it points to a station if we're only allowed to build
// on exactly that station.
if (station && IS_TILETYPE(tile_cur, MP_STATION)) {
if (_map5[tile] >= 8) {
_error_message = STR_0007_FLAT_LAND_REQUIRED;
return CMD_ERROR;
} else {
int st = _map2[tile_cur];
if (*station == -1)
*station = st;
else if (*station != st) {
_error_message = STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING;
return CMD_ERROR;
}
}
} else {
ret = DoCommandByTile(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret == CMD_ERROR) return CMD_ERROR;
cost += ret;
}
END_TILE_LOOP(tile_cur, w, h, tile)
return cost;
}
static bool CanExpandRailroadStation(Station *st, uint *fin, int direction)
{
uint curw = st->trainst_w, curh = st->trainst_h;
uint tile = fin[0];
uint w = fin[1];
uint h = fin[2];
if (_patches.nonuniform_stations) {
// determine new size of train station region..
int x = min(GET_TILE_X(st->train_tile), GET_TILE_X(tile));
int y = min(GET_TILE_Y(st->train_tile), GET_TILE_Y(tile));
curw = max(GET_TILE_X(st->train_tile) + curw, GET_TILE_X(tile) + w) - x;
curh = max(GET_TILE_Y(st->train_tile) + curh, GET_TILE_Y(tile) + h) - y;
tile = TILE_XY(x,y);
} else {
// check so the direction is the same
if ((_map5[st->train_tile] & 1) != direction) return false;
// check if the new station adjoins the old station in either direction
if (curw == w && st->train_tile == tile + TILE_XY(0, h)) {
// above
curh += h;
} else if (curw == w && st->train_tile == tile - TILE_XY(0, curh)) {
// below
tile -= TILE_XY(0, curh);
curh += h;
} else if (curh == h && st->train_tile == tile + TILE_XY(w, 0)) {
// to the left
curw += w;
} else if (curh == h && st->train_tile == tile - TILE_XY(curw, 0)) {
// to the right
tile -= TILE_XY(curw, 0);
curw += w;
} else
return false;
}
// make sure the final size is not too big.
if (curw > _patches.station_spread || curh > _patches.station_spread) return false;
// now tile contains the new value for st->train_tile
// curw, curh contain the new value for width and height
fin[0] = tile;
fin[1] = curw;
fin[2] = curh;
return true;
}
static byte FORCEINLINE *CreateSingle(byte *layout, int n)
{
int i = n;
do *layout++ = 0; while (--i);
layout[((n-1) >> 1)-n] = 2;
return layout;
}
static byte FORCEINLINE *CreateMulti(byte *layout, int n, byte b)
{
int i = n;
do *layout++ = b; while (--i);
if (n > 4) {
layout[0-n] = 0;
layout[n-1-n] = 0;
}
return layout;
}
// stolen from TTDPatch
static void GetStationLayout(byte *layout, int numtracks, int plat_len)
{
if (plat_len == 1) {
CreateSingle(layout, numtracks);
} else {
if (numtracks & 1)
layout = CreateSingle(layout, plat_len);
numtracks>>=1;
while (--numtracks >= 0) {
layout = CreateMulti(layout, plat_len, 4);
layout = CreateMulti(layout, plat_len, 6);
}
}
}
/* build railroad station
* p1 & 1 - orientation
* (p1 >> 8) & 0xFF - numtracks
* (p1 >> 16) & 0xFF - platform length
* p2 - railtype
*/
int32 CmdBuildRailroadStation(int x_org, int y_org, uint32 flags, uint32 p1, uint32 p2)
{
/* unpack params */
int w_org,h_org;
uint tile_org;
int32 cost, ret;
Station *st;
int est;
int plat_len, numtracks;
int direction;
uint finalvalues[3];
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
tile_org = TILE_FROM_XY(x_org,y_org);
/* Does the authority allow this? */
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile_org))
return CMD_ERROR;
{
/* unpack parameters */
direction = p1 & 1;
plat_len = (p1 >> 16) & 0xFF;
numtracks = (p1 >> 8) & 0xFF;
/* w = length, h = num_tracks */
if (direction) {
h_org = plat_len;
w_org = numtracks;
} else {
w_org = plat_len;
h_org = numtracks;
}
}
// these values are those that will be stored in train_tile and station_platforms
finalvalues[0] = tile_org;
finalvalues[1] = w_org;
finalvalues[2] = h_org;
// Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station)
est = -1;
if ((ret=CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << direction, _patches.nonuniform_stations ? &est : NULL)) == CMD_ERROR) return CMD_ERROR;
cost = ret + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len;
// Make sure there are no similar stations around us.
st = GetStationAround(tile_org, w_org, h_org, est);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
// See if there is a deleted station close to us.
if (st == NULL) {
st = GetClosestStationFromTile(tile_org, 8, _current_player);
if (st != NULL && st->facilities) st = NULL;
}
if (st != NULL) {
// Reuse an existing station.
if (st->owner != OWNER_NONE && st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (st->train_tile != 0) {
// check if we want to expanding an already existing station?
if ((!_patches.ainew_active && _is_ai_player) || !_patches.join_stations || !CanExpandRailroadStation(st, finalvalues, direction))
return_cmd_error(STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD);
}
if (!CheckStationSpreadOut(st, tile_org, w_org, h_org))
return CMD_ERROR;
} else {
// Create a new station
st = AllocateStation();
if (st == NULL)
return CMD_ERROR;
st->town = ClosestTownFromTile(tile_org, (uint)-1);
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
SETBIT(st->town->have_ratings, _current_player);
if (!GenerateStationName(st, tile_org, 0))
return CMD_ERROR;
if (flags & DC_EXEC)
StationInitialize(st, tile_org);
}
if (flags & DC_EXEC) {
int tile_delta;
byte *layout_ptr;
uint station_index = st->index;
st->train_tile = finalvalues[0];
if (!st->facilities) st->xy = finalvalues[0];
st->facilities |= FACIL_TRAIN;
st->owner = _current_player;
st->trainst_w = finalvalues[1];
st->trainst_h = finalvalues[2];
st->build_date = _date;
tile_delta = direction ? TILE_XY(0,1) : TILE_XY(1,0);
layout_ptr = alloca(numtracks * plat_len);
GetStationLayout(layout_ptr, numtracks, plat_len);
do {
int tile = tile_org;
int w = plat_len;
do {
ModifyTile(tile,
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP5 | MP_MAP3LO | MP_MAP3HI_CLEAR,
station_index, /* map2 parameter */
p2, /* map3lo parameter */
(*layout_ptr++) + direction /* map5 parameter */
);
tile += tile_delta;
} while (--w);
tile_org += tile_delta ^ TILE_XY(1,1);
} while (--numtracks);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindow(WC_STATION_LIST, st->owner);
}
return cost;
}
static bool TileBelongsToRailStation(Station *st, uint tile)
{
return IS_TILETYPE(tile, MP_STATION) && _map2[tile] == st->index && _map5[tile] < 8;
}
static void MakeRailwayStationAreaSmaller(Station *st)
{
uint w = st->trainst_w;
uint h = st->trainst_h;
uint tile = st->train_tile;
uint i;
restart:
// too small?
if (w != 0 && h != 0) {
// check the left side, x = constant, y changes
for(i=0; !TileBelongsToRailStation(st, tile + TILE_XY(0,i)) ;)
// the left side is unused?
if (++i==h) { tile += TILE_XY(1, 0); w--; goto restart; }
// check the right side, x = constant, y changes
for(i=0; !TileBelongsToRailStation(st, tile + TILE_XY(w-1,i)) ;)
// the right side is unused?
if (++i==h) { w--; goto restart; }
// check the upper side, y = constant, x changes
for(i=0; !TileBelongsToRailStation(st, tile + TILE_XY(i,0)) ;)
// the left side is unused?
if (++i==w) { tile += TILE_XY(0, 1); h--; goto restart; }
// check the lower side, y = constant, x changes
for(i=0; !TileBelongsToRailStation(st, tile + TILE_XY(i,h-1)) ;)
// the left side is unused?
if (++i==w) { h--; goto restart; }
} else {
tile = 0;
}
st->trainst_w = w;
st->trainst_h = h;
st->train_tile = tile;
}
// remove a single tile from a railroad station
int32 CmdRemoveFromRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile = TILE_FROM_XY(x, y);
Station *st;
// make sure the specified tile belongs to the current player, and that it is a railroad station.
if (!IS_TILETYPE(tile, MP_STATION) || _map5[tile] >= 8 || !_patches.nonuniform_stations) return CMD_ERROR;
st = DEREF_STATION(_map2[tile]);
if (_current_player != OWNER_WATER && (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile))) return CMD_ERROR;
// if we reached here, it means we can actually delete it. do that.
if (flags & DC_EXEC) {
DoClearSquare(tile);
// now we need to make the "spanned" area of the railway station smaller if we deleted something at the edges.
// we also need to adjust train_tile.
MakeRailwayStationAreaSmaller(st);
// if we deleted the whole station, delete the train facility.
if (st->train_tile == 0) {
st->facilities &= ~FACIL_TRAIN;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
}
return _price.remove_rail_station;
}
// determine the number of platforms for the station
uint GetStationPlatforms(Station *st, uint tile)
{
uint t;
int dir,delta;
int len;
assert(TileBelongsToRailStation(st, tile));
len = 0;
dir = _map5[tile]&1;
delta = dir ? TILE_XY(0,1) : TILE_XY(1,0);
// find starting tile..
t = tile;
do { t -= delta; len++; } while (TileBelongsToRailStation(st, t) && (_map5[t]&1) == dir);
// find ending tile
t = tile;
do { t += delta; len++; }while (TileBelongsToRailStation(st, t) && (_map5[t]&1) == dir);
return len - 1;
}
static int32 RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags)
{
int w,h;
int32 cost;
/* if there is flooding and non-uniform stations are enabled, remove platforms tile by tile */
if (_current_player == OWNER_WATER && _patches.nonuniform_stations)
return DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAILROAD_STATION);
/* Current player owns the station? */
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
return CMD_ERROR;
/* determine width and height of platforms */
tile = st->train_tile;
w = st->trainst_w;
h = st->trainst_h;
assert(w != 0 && h != 0);
/* cost is area * constant */
cost = w*h*_price.remove_rail_station;
/* clear all areas of the station */
do {
int w_bak = w;
do {
// for nonuniform stations, only remove tiles that are actually train station tiles
if (TileBelongsToRailStation(st, tile)) {
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (flags & DC_EXEC)
DoClearSquare(tile);
}
tile += TILE_XY(1, 0);
} while (--w);
w = w_bak;
tile = tile + TILE_XY(-w, 1);
} while (--h);
if (flags & DC_EXEC) {
st->train_tile = 0;
st->facilities &= ~FACIL_TRAIN;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return cost;
}
int32 DoConvertStationRail(uint tile, uint totype, bool exec)
{
Station *st;
st = DEREF_STATION(_map2[tile]);
if (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile)) return CMD_ERROR;
// tile is not a railroad station?
if (_map5[tile] >= 8) return CMD_ERROR;
// tile is already of requested type?
if ( (uint)(_map3_lo[tile] & 0xF) == totype) return CMD_ERROR;
if (exec) {
// change type.
_map3_lo[tile] = (_map3_lo[tile] & 0xF0) + totype;
MarkTileDirtyByTile(tile);
}
return _price.build_rail >> 1;
}
/* Build a bus station
* p1 - direction
* p2 - unused
*/
int32 CmdBuildBusStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile;
int32 cost;
Station *st;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
tile = TILE_FROM_XY(x,y);
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
return CMD_ERROR;
if ((cost=CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL)) == CMD_ERROR)
return CMD_ERROR;
st = GetStationAround(tile, 1, 1, -1);
if (st == CHECK_STATIONS_ERR)
return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) {
st = GetClosestStationFromTile(tile, 8, _current_player);
if (st!=NULL && st->facilities) st = NULL;
}
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (!CheckStationSpreadOut(st, tile, 1, 1))
return CMD_ERROR;
if (st->bus_tile != 0)
return_cmd_error(STR_3044_TOO_CLOSE_TO_ANOTHER_BUS);
} else {
Town *t;
st = AllocateStation();
if (st == NULL)
return CMD_ERROR;
st->town = t = ClosestTownFromTile(tile, (uint)-1);
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
SETBIT(t->have_ratings, _current_player);
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, 0))
return CMD_ERROR;
if (flags & DC_EXEC)
StationInitialize(st, tile);
}
cost += _price.build_bus_station;
if (flags & DC_EXEC) {
st->bus_tile = tile;
if (!st->facilities) st->xy = tile;
st->facilities |= FACIL_BUS_STOP;
st->bus_stop_status = 3;
st->owner = _current_player;
st->build_date = _date;
ModifyTile(tile,
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP5 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
st->index, /* map2 parameter */
p1 + 0x47 /* map5 parameter */
);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindow(WC_STATION_LIST, st->owner);
}
return cost;
}
// Remove a bus station
static int32 RemoveBusStation(Station *st, uint32 flags)
{
uint tile;
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
return CMD_ERROR;
tile = st->bus_tile;
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(tile);
st->bus_tile = 0;
st->facilities &= ~FACIL_BUS_STOP;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return _price.remove_bus_station;
}
/* Build a truck station
* p1 - direction
* p2 - unused
*/
int32 CmdBuildTruckStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile;
int32 cost = 0;
Station *st;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
tile = TILE_FROM_XY(x,y);
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
return CMD_ERROR;
if ((cost=CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL)) == CMD_ERROR)
return CMD_ERROR;
st = GetStationAround(tile, 1, 1, -1);
if (st == CHECK_STATIONS_ERR)
return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) {
st = GetClosestStationFromTile(tile, 8, _current_player);
if (st!=NULL && st->facilities) st = NULL;
}
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (!CheckStationSpreadOut(st, tile, 1, 1))
return CMD_ERROR;
if (st->lorry_tile != 0)
return_cmd_error(STR_3045_TOO_CLOSE_TO_ANOTHER_TRUCK);
} else {
Town *t;
st = AllocateStation();
if (st == NULL)
return CMD_ERROR;
st->town = t = ClosestTownFromTile(tile, (uint)-1);
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
SETBIT(t->have_ratings, _current_player);
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, 0))
return CMD_ERROR;
if (flags & DC_EXEC)
StationInitialize(st, tile);
}
cost += _price.build_truck_station;
if (flags & DC_EXEC) {
st->lorry_tile = tile;
if (!st->facilities) st->xy = tile;
st->facilities |= FACIL_TRUCK_STOP;
st->truck_stop_status = 3;
st->owner = _current_player;
st->build_date = _date;
ModifyTile(tile,
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAP5,
st->index, /* map2 parameter */
p1 + 0x43 /* map5 parameter */
);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindow(WC_STATION_LIST, st->owner);
}
return cost;
}
// Remove a truck station
static int32 RemoveTruckStation(Station *st, uint32 flags)
{
uint tile;
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
return CMD_ERROR;
tile = st->lorry_tile;
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(tile);
st->lorry_tile = 0;
st->facilities &= ~FACIL_TRUCK_STOP;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return _price.remove_truck_station;
}
// FIXME -- need to move to its corresponding Airport variable
// Country Airfield (small)
static const byte _airport_map5_tiles_country[] = {
54, 53, 52, 65,
58, 57, 56, 55,
64, 63, 63, 62
};
// City Airport (large)
static const byte _airport_map5_tiles_town[] = {
31, 9, 33, 9, 9, 32,
27, 36, 29, 34, 8, 10,
30, 11, 35, 13, 20, 21,
51, 12, 14, 17, 19, 28,
38, 13, 15, 16, 18, 39,
26, 22, 23, 24, 25, 26
};
// Metropolitain Airport (large) - 2 runways
static const byte _airport_map5_tiles_metropolitan[] = {
31, 9, 33, 9, 9, 32,
27, 36, 29, 34, 8, 10,
30, 11, 35, 13, 20, 21,
102, 8, 8, 8, 8, 28,
83, 84, 84, 84, 84, 83,
26, 23, 23, 23, 23, 26
};
// International Airport (large) - 2 runways
static const byte _airport_map5_tiles_international[] = {
88, 89, 89, 89, 89, 89, 88,
51, 8, 8, 8, 8, 8, 32,
30, 8, 11, 27, 11, 8, 10,
32, 8, 11, 27, 11, 8, 114,
87, 8, 11, 85, 11, 8, 114,
87, 8, 8, 8, 8, 8, 90,
26, 23, 23, 23, 23, 23, 26
};
// Heliport
static const byte _airport_map5_tiles_heliport[] = {
66,
};
static const byte * const _airport_map5_tiles[] = {
_airport_map5_tiles_country, // Country Airfield (small)
_airport_map5_tiles_town, // City Airport (large)
_airport_map5_tiles_heliport, // Heliport
_airport_map5_tiles_metropolitan, // Metropolitain Airport (large)
_airport_map5_tiles_international, // International Airport (xlarge)
};
/* Place an Airport
* p1 - airport type
* p2 - unused
*/
int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile;
Town *t;
Station *st;
int32 cost;
int w,h;
bool airport_upgrade = true;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
tile = TILE_FROM_XY(x,y);
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
return CMD_ERROR;
t = ClosestTownFromTile(tile, (uint)-1);
/* Check if local auth refuses a new airport */
{
uint num = 0;
FOR_ALL_STATIONS(st) {
if (st->xy != 0 && st->town == t && st->facilities&FACIL_AIRPORT && st->airport_type != AT_OILRIG)
num++;
}
if (num >= 2) {
SET_DPARAM16(0, t->index);
return_cmd_error(STR_2035_LOCAL_AUTHORITY_REFUSES);
}
}
w = _airport_size_x[p1];
h = _airport_size_y[p1];
cost = CheckFlatLandBelow(tile, w, h, flags, 0, NULL);
if (cost == CMD_ERROR)
return CMD_ERROR;
st = GetStationAround(tile, w, h, -1);
if (st == CHECK_STATIONS_ERR)
return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) {
st = GetClosestStationFromTile(tile, 8, _current_player);
if (st!=NULL && st->facilities) st = NULL;
}
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (!CheckStationSpreadOut(st, tile, 1, 1))
return CMD_ERROR;
if (st->airport_tile != 0)
return_cmd_error(STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT);
} else {
Town *t;
airport_upgrade = false;
st = AllocateStation();
if (st == NULL)
return CMD_ERROR;
st->town = t = ClosestTownFromTile(tile, (uint)-1);
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
SETBIT(t->have_ratings, _current_player);
st->sign.width_1 = 0;
// if airport type equals Heliport then generate
// type 5 name, which is heliport, otherwise airport names (1)
if (!GenerateStationName(st, tile, p1 == AT_HELIPORT ? 5 : 1))
return CMD_ERROR;
if (flags & DC_EXEC)
StationInitialize(st, tile);
}
cost += _price.build_airport * w * h;
if (flags & DC_EXEC) {
st->owner = _current_player;
if (_current_player == _local_player && p1 <= AT_INTERNATIONAL) {
_last_built_aircraft_depot_tile = tile + GetAirport(p1)->airport_depots[0];
}
st->airport_tile = tile;
if (!st->facilities) st->xy = tile;
st->facilities |= FACIL_AIRPORT;
st->airport_type = (byte)p1;
st->airport_flags = 0;
st->build_date = _date;
/* if airport was demolished while planes were en-route to it, the positions can no longer
be the same (v->u.air.pos), since different airports have different indexes. So update
all planes en-route to this airport. Only update if
1. airport is upgraded
2. airport is added to existing station (unfortunately unavoideable)
*/
if (airport_upgrade) {UpdateAirplanesOnNewStation(st);}
{
const byte *b = _airport_map5_tiles[p1];
BEGIN_TILE_LOOP(tile_cur,w,h,tile)
ModifyTile(tile_cur,
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAP5,
st->index, *b++);
END_TILE_LOOP(tile_cur,w,h,tile)
}
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindow(WC_STATION_LIST, st->owner);
}
return cost;
}
static int32 RemoveAirport(Station *st, uint32 flags)
{
uint tile;
int w,h;
int32 cost;
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
return CMD_ERROR;
tile = st->airport_tile;
w = _airport_size_x[st->airport_type];
h = _airport_size_y[st->airport_type];
cost = w * h * _price.remove_airport;
{
BEGIN_TILE_LOOP(tile_cur,w,h,tile)
if (!EnsureNoVehicle(tile_cur))
return CMD_ERROR;
if (flags & DC_EXEC) {
DeleteAnimatedTile(tile_cur);
DoClearSquare(tile_cur);
}
END_TILE_LOOP(tile_cur, w,h,tile)
}
if (flags & DC_EXEC) {
if (st->airport_type <= AT_INTERNATIONAL)
DeleteWindowById(WC_VEHICLE_DEPOT, tile + GetAirport(st->airport_type)->airport_depots[0]);
st->airport_tile = 0;
st->facilities &= ~FACIL_AIRPORT;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return cost;
}
/* Build a buoy
* p1,p2 unused
*/
int32 CmdBuildBuoy(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
Station *st;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
FindLandscapeHeight(&ti, x, y);
if (ti.type != MP_WATER || ti.tileh != 0 || ti.map5 != 0 || ti.tile == 0)
return_cmd_error(STR_304B_SITE_UNSUITABLE);
st = AllocateStation();
if (st == NULL)
return CMD_ERROR;
st->town = ClosestTownFromTile(ti.tile, (uint)-1);
st->sign.width_1 = 0;
if (!GenerateStationName(st, ti.tile, 4))
return CMD_ERROR;
if (flags & DC_EXEC) {
StationInitialize(st, ti.tile);
st->dock_tile = ti.tile;
st->facilities |= FACIL_DOCK;
st->had_vehicle_of_type |= HVOT_BUOY;
st->owner = OWNER_NONE;
st->build_date = _date;
ModifyTile(ti.tile,
MP_SETTYPE(MP_STATION) |
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5,
st->index, /* map2 */
OWNER_NONE, /* map_owner */
0x52 /* map5 */
);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindow(WC_STATION_LIST, st->owner);
}
return _price.build_dock;
}
static int32 RemoveBuoy(Station *st, uint32 flags)
{
uint tile;
if (_current_player >= MAX_PLAYERS) {
/* XXX: strange stuff */
return_cmd_error(INVALID_STRING_ID);
}
tile = st->dock_tile;
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (flags & DC_EXEC) {
st->dock_tile = 0;
st->facilities &= ~FACIL_DOCK;
st->had_vehicle_of_type &= ~HVOT_BUOY;
ModifyTile(tile,
MP_SETTYPE(MP_WATER) |
MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR,
OWNER_WATER, /* map_owner */
0 /* map5 */
);
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return _price.remove_truck_station;
}
static const TileIndexDiff _dock_tileoffs_chkaround[4] = {
TILE_XY(-1,0),
0,0,
TILE_XY(0,-1),
};
static const byte _dock_w_chk[4] = { 2,1,2,1 };
static const byte _dock_h_chk[4] = { 1,2,1,2 };
int32 CmdBuildDock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
int direction;
int32 cost;
uint tile, tile_cur;
Station *st;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
FindLandscapeHeight(&ti, x, y);
if ((direction=0,ti.tileh) != 3 &&
(direction++,ti.tileh) != 9 &&
(direction++,ti.tileh) != 12 &&
(direction++,ti.tileh) != 6)
return_cmd_error(STR_304B_SITE_UNSUITABLE);
if (!EnsureNoVehicle(ti.tile))
return CMD_ERROR;
cost = DoCommandByTile(ti.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (cost == CMD_ERROR)
return CMD_ERROR;
tile_cur = (tile=ti.tile) + _tileoffs_by_dir[direction];
if (!EnsureNoVehicle(tile_cur))
return CMD_ERROR;
FindLandscapeHeightByTile(&ti, tile_cur);
if (ti.tileh != 0 || ti.type != MP_WATER)
return_cmd_error(STR_304B_SITE_UNSUITABLE);
cost = DoCommandByTile(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (cost == CMD_ERROR)
return CMD_ERROR;
tile_cur = tile_cur + _tileoffs_by_dir[direction];
FindLandscapeHeightByTile(&ti, tile_cur);
if (ti.tileh != 0 || ti.type != MP_WATER)
return_cmd_error(STR_304B_SITE_UNSUITABLE);
/* middle */
st = GetStationAround(tile + _dock_tileoffs_chkaround[direction],
_dock_w_chk[direction], _dock_h_chk[direction], -1);
if (st == CHECK_STATIONS_ERR)
return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) {
st = GetClosestStationFromTile(tile, 8, _current_player);
if (st!=NULL && st->facilities) st = NULL;
}
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (!CheckStationSpreadOut(st, tile, 1, 1))
return CMD_ERROR;
if (st->dock_tile != 0)
return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK);
} else {
Town *t;
st = AllocateStation();
if (st == NULL)
return CMD_ERROR;
st->town = t = ClosestTownFromTile(tile, (uint)-1);
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
SETBIT(t->have_ratings, _current_player);
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, 3))
return CMD_ERROR;
if (flags & DC_EXEC)
StationInitialize(st, tile);
}
if (flags & DC_EXEC) {
st->dock_tile = tile;
if (!st->facilities) st->xy = tile;
st->facilities |= FACIL_DOCK;
st->owner = _current_player;
st->build_date = _date;
ModifyTile(tile,
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR |
MP_MAP5,
st->index,
direction + 0x4C);
ModifyTile(tile + _tileoffs_by_dir[direction],
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR |
MP_MAP5,
st->index,
(direction&1) + 0x50);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindow(WC_STATION_LIST, st->owner);
}
return _price.build_dock;
}
static int32 RemoveDock(Station *st, uint32 flags)
{
uint tile1, tile2;
if (!CheckOwnership(st->owner))
return CMD_ERROR;
tile1 = st->dock_tile;
tile2 = tile1 + _tileoffs_by_dir[_map5[tile1] - 0x4C];
if (!EnsureNoVehicle(tile1))
return CMD_ERROR;
if (!EnsureNoVehicle(tile2))
return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(tile1);
// convert the water tile to water.
ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
st->dock_tile = 0;
st->facilities &= ~FACIL_DOCK;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return _price.remove_dock;
}
#include "table/station_land.h"
typedef struct DrawTileSeqStruct {
int8 delta_x;
int8 delta_y;
int8 delta_z;
byte width,height;
byte unk;
SpriteID image;
} DrawTileSeqStruct;
static void DrawTile_Station(TileInfo *ti)
{
uint32 image_or_modificator;
uint32 base_img, image;
const DrawTileSeqStruct *dtss;
const byte *t;
// station_land array has been increased from 82 elements to 114
// but this is something else. If AI builds station with 114 it looks all weird
base_img = (_map3_lo[ti->tile] & 0xF) * 82;
{
uint owner = _map_owner[ti->tile];
image_or_modificator = 0x315 << 16; /* NOTE: possible bug in ttd here? */
if (owner < MAX_PLAYERS)
image_or_modificator = PLAYER_SPRITE_COLOR(owner);
}
// don't show foundation for docks (docks are between 76 (0x4C) and 81 (0x51))
if (ti->tileh != 0 && (ti->map5 < 0x4C || ti->map5 > 0x51))
DrawFoundation(ti, ti->tileh);
t = _station_display_datas[ti->map5];
image = *(const uint32*)t;
t += sizeof(uint32);
if (image & 0x8000)
image |= image_or_modificator;
DrawGroundSprite(image + base_img);
for(dtss = (const DrawTileSeqStruct *)t; (byte)dtss->delta_x != 0x80; dtss++) {
if ((byte)dtss->delta_z != 0x80) {
image = dtss->image + base_img;
if (_display_opt & DO_TRANS_BUILDINGS) {
if (image&0x8000) image |= image_or_modificator;
} else {
image = (image & 0x3FFF) | 0x03224000;
}
AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z);
} else {
image = *(const uint32*)&dtss->height + base_img; /* endian ok */
if (_display_opt & DO_TRANS_BUILDINGS) {
if (image&0x8000) image |= image_or_modificator;
} else {
image = (image & 0x3FFF) | 0x03224000;
}
AddChildSpriteScreen(image, dtss->delta_x, dtss->delta_y);
}
}
}
void StationPickerDrawSprite(int x, int y, int railtype, int image)
{
uint32 ormod, img;
const DrawTileSeqStruct *dtss;
const byte *t;
/* baseimage */
railtype *= TRACKTYPE_SPRITE_PITCH;
ormod = PLAYER_SPRITE_COLOR(_local_player);
t = _station_display_datas[image];
img = *(const uint32*)t;
t += sizeof(uint32);
if (img & 0x8000)
img |= ormod;
DrawSprite(img, x, y);
for(dtss = (const DrawTileSeqStruct *)t; (byte)dtss->delta_x != 0x80; dtss++) {
Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
DrawSprite((dtss->image | ormod) + railtype, x + pt.x, y + pt.y);
}
}
static uint GetSlopeZ_Station(TileInfo *ti)
{
uint z = ti->z;
if (ti->tileh != 0)
z += 8;
return z;
}
static uint GetSlopeTileh_Station(TileInfo *ti)
{
return 0;
}
static void GetAcceptedCargo_Station(uint tile, AcceptedCargo *ac)
{
/* not used */
}
static void GetTileDesc_Station(uint tile, TileDesc *td)
{
byte m5;
StringID str;
td->owner = _map_owner[tile];
td->build_date = DEREF_STATION(_map2[tile])->build_date;
m5 = _map5[tile];
(str=STR_305E_RAILROAD_STATION, m5 < 8) ||
(str=STR_305F_AIRCRAFT_HANGAR, m5==32 || m5==45) || // hangars
(str=STR_3060_AIRPORT, m5 < 0x43 || (m5 >= 83 && m5 <= 114)) ||
(str=STR_3061_TRUCK_LOADING_AREA, m5 < 0x47) ||
(str=STR_3062_BUS_STATION, m5 < 0x4B) ||
(str=STR_4807_OIL_RIG, m5 == 0x4B) ||
(str=STR_3063_SHIP_DOCK, m5 != 0x52) ||
(str=STR_3069_BUOY, true);
td->str = str;
}
static const byte _tile_track_status_rail[8] = { 1,2,1,2,1,2,1,2 };
static uint32 GetTileTrackStatus_Station(uint tile, TransportType mode) {
uint i = _map5[tile];
uint j = 0;
if (mode == TRANSPORT_RAIL) {
if (i < 8)
j = _tile_track_status_rail[i];
j += (j << 8);
} else if (mode == TRANSPORT_ROAD) {
Station *st = DEREF_STATION(_map2[tile]);
if ( (IS_BYTE_INSIDE(i, 0x43, 0x47) && (_patches.roadveh_queue || st->truck_stop_status&3)) ||
(IS_BYTE_INSIDE(i, 0x47, 0x4B) && (_patches.roadveh_queue || st->bus_stop_status&3)) ) {
/* This is a bus/truck stop, and there is free space
* (or we allow queueing) */
/* We reverse the dir because it points out of the
* exit, and we want to get in. Maybe we should return
* both dirs here? */
byte dir = _reverse_dir[(i-0x43)&3];
j = 1 << _dir_to_straight_trackdir[dir];
}
} else if (mode == TRANSPORT_WATER) {
// buoy is coded as a station, it is always on open water
// (0x3F, all tracks available)
if (i == 0x52) j = 0x3F;
j += (j << 8);
}
return j;
}
static void TileLoop_Station(uint tile)
{
//FIXME -- GetTileTrackStatus_Station -> animated stationtiles
// hardcoded.....not good
// 0x27 - large big airport (39)
// 0x66 - radar metropolitan airport (102)
// 0x5A - radar international airport (90)
// 0x3A - flag small airport (58)
if (_map5[tile] == 39 || _map5[tile] == 58 || _map5[tile] == 90 || _map5[tile] == 102)
AddAnimatedTile(tile);
// treat a bouy tile as water.
else if (_map5[tile] == 0x52)
TileLoop_Water(tile);
// treat a oilrig (the station part) as water
else if (_map5[tile] == 0x4B)
TileLoop_Water(tile);
}
static void AnimateTile_Station(uint tile)
{
byte m5 = _map5[tile];
//FIXME -- AnimateTile_Station -> not nice code, lots of things double
// again hardcoded...was a quick hack
// turning radar / windsack on airport
if (m5 >= 39 && m5 <= 50) { // turning radar (39 - 50)
if (_tick_counter & 3)
return;
if (++m5 == 50+1)
m5 = 39;
_map5[tile] = m5;
MarkTileDirtyByTile(tile);
//added - begin
} else if (m5 >= 90 && m5 <= 113) { // turning radar with ground under it (different fences) (90 - 101 | 102 - 113)
if (_tick_counter & 3)
return;
m5++;
if (m5 == 101+1) {m5 = 90;} // radar with fences in south
else if (m5 == 113+1) {m5 = 102;} // radar with fences in north
_map5[tile] = m5;
MarkTileDirtyByTile(tile);
//added - end
} else if (m5 >= 0x3A && m5 <= 0x3D) { // windsack (58 - 61)
if (_tick_counter & 1)
return;
if (++m5 == 0x3D+1)
m5 = 0x3A;
_map5[tile] = m5;
MarkTileDirtyByTile(tile);
}
}
static void ClickTile_Station(uint tile)
{
// 0x20 - hangar large airport (32)
// 0x41 - hangar small airport (65)
if (_map5[tile] == 32 || _map5[tile] == 65) {
ShowAircraftDepotWindow(tile);
} else {
ShowStationViewWindow(_map2[tile]);
}
}
static INLINE bool IsTrainStationTile(uint tile) {
return IS_TILETYPE(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0, 8);
}
static const byte _enter_station_speedtable[12] = {
215, 195, 175, 155, 135, 115, 95, 75, 55, 35, 15, 0
};
static uint32 VehicleEnter_Station(Vehicle *v, uint tile, int x, int y)
{
byte station_id;
byte dir;
uint16 spd;
if (v->type == VEH_Train) {
if (IS_BYTE_INSIDE(_map5[tile], 0, 8) && v->subtype == 0 &&
!IsTrainStationTile(tile + _tileoffs_by_dir[v->direction >> 1])) {
station_id = _map2[tile];
if ((!(v->next_order & OF_NON_STOP) && !_patches.new_nonstop) ||
(((v->next_order & OT_MASK) == OT_GOTO_STATION && v->next_order_param == station_id))) {
if (!(_patches.new_nonstop && (v->next_order & OF_NON_STOP)) && v->next_order != OT_LEAVESTATION && v->last_station_visited != station_id) {
x &= 0xF;
y &= 0xF;
dir = v->direction & 6;
if (dir & 2) intswap(x,y);
if (y == 8) {
if (dir != 2 && dir != 4) {
x = (~x)&0xF;
}
if (x == 12) return 2 | (station_id << 8); /* enter station */
if (x < 12) {
v->vehstatus |= VS_TRAIN_SLOWING;
spd = _enter_station_speedtable[x];
if (spd < v->cur_speed)
v->cur_speed = spd;
}
}
}
}
}
} else if (v->type == VEH_Road) {
if (v->u.road.state < 16 && (v->u.road.state&4)==0 && v->u.road.frame==0) {
Station *st = DEREF_STATION(_map2[tile]);
byte m5 = _map5[tile];
byte *b, bb,state;
if (IS_BYTE_INSIDE(m5, 0x43, 0x4B)) {
b = (m5 >= 0x47) ? &st->bus_stop_status : &st->truck_stop_status;
bb = *b;
/* bb bits 1..0 describe current the two parking spots.
0 means occupied, 1 means free. */
// Station busy?
if (bb & 0x80 || (bb&3) == 0)
return 8;
state = v->u.road.state + 32;
if (bb & 1) {
bb &= ~1;
} else {
bb &= ~2;
state += 2;
}
*b = bb;
v->u.road.state = state;
}
}
}
return 0;
}
static void DeleteStation(Station *st)
{
int index;
st->xy = 0;
DeleteName(st->string_id);
MarkStationDirty(st);
_global_station_sort_dirty = true; // delete station, remove sign
InvalidateWindowClasses(WC_STATION_LIST);
index = st->index;
DeleteWindowById(WC_STATION_VIEW, index);
DeleteCommandFromVehicleSchedule((index << 8) + OT_GOTO_STATION);
DeleteSubsidyWithStation(index);
}
void DeleteAllPlayerStations()
{
Station *st;
FOR_ALL_STATIONS(st) {
if (st->xy && st->owner < MAX_PLAYERS)
DeleteStation(st);
}
}
/* this function is called for one station each tick */
static void StationHandleBigTick(Station *st)
{
UpdateStationAcceptance(st, true);
if (st->facilities == 0) {
if (++st->delete_ctr >= 8)
DeleteStation(st);
}
}
static INLINE void byte_inc_sat(byte *p) { byte b = *p + 1; if (b != 0) *p = b; }
static byte _rating_boost[3] = { 0, 31, 63};
static void UpdateStationRating(Station *st)
{
GoodsEntry *ge;
int rating, index;
int waiting;
bool waiting_changed = false;
byte_inc_sat(&st->time_since_load);
byte_inc_sat(&st->time_since_unload);
ge = st->goods;
do {
if (ge->enroute_from != 0xFF) {
byte_inc_sat(&ge->enroute_time);
byte_inc_sat(&ge->days_since_pickup);
rating = 0;
{
int b = ge->last_speed;
if ((b-=85) >= 0)
rating += b >> 2;
}
{
byte age = ge->last_age;
(age >= 3) ||
(rating += 10, age >= 2) ||
(rating += 10, age >= 1) ||
(rating += 13, true);
}
{
if (!IS_HUMAN_PLAYER(st->owner) && st->owner != OWNER_NONE)
rating += _rating_boost[_opt.diff.competitor_intelligence];
}
if (st->owner < 8 && HASBIT(st->town->statues, st->owner))
rating += 26;
{
byte days = ge->days_since_pickup;
if (st->last_vehicle != INVALID_VEHICLE &&
(&_vehicles[st->last_vehicle])->type == VEH_Ship)
days >>= 2;
(days > 21) ||
(rating += 25, days > 12) ||
(rating += 25, days > 6) ||
(rating += 45, days > 3) ||
(rating += 35, true);
}
{
waiting = ge->waiting_acceptance & 0xFFF;
(rating -= 90, waiting > 1500) ||
(rating += 55, waiting > 1000) ||
(rating += 35, waiting > 600) ||
(rating += 10, waiting > 300) ||
(rating += 20, waiting > 100) ||
(rating += 10, true);
}
{
int or = ge->rating; // old rating
// only modify rating in steps of -2, -1, 0, 1 or 2
ge->rating = rating = or + clamp(clamp(rating, 0, 255) - or, -2, 2);
// if rating is <= 64 and more than 200 items waiting, remove some random amount of goods from the station
if (rating <= 64 && waiting >= 200) {
int dec = Random() & 0x1F;
if (waiting < 400) dec &= 7;
waiting -= dec + 1;
waiting_changed = true;
}
// if rating is <= 127 and there are any items waiting, maybe remove some goods.
if (rating <= 127 && waiting != 0) {
uint32 r = Random();
if ( (uint)rating <= (r & 0x7F) ) {
waiting = max(waiting - ((r >> 8)&3) - 1, 0);
waiting_changed = true;
}
}
if (waiting_changed)
ge->waiting_acceptance = (ge->waiting_acceptance & ~0xFFF) + waiting;
}
}
} while (++ge != endof(st->goods));
index = st->index;
if (waiting_changed)
InvalidateWindow(WC_STATION_VIEW, index);
else
InvalidateWindowWidget(WC_STATION_VIEW, index, 5);
}
/* called for every station each tick */
static void StationHandleSmallTick(Station *st)
{
byte b;
if (st->facilities == 0)
return;
b = st->delete_ctr + 1;
if (b >= 185) b = 0;
st->delete_ctr = b;
if (b == 0)
UpdateStationRating(st);
}
void OnTick_Station()
{
int i;
Station *st;
if (_game_mode == GM_EDITOR)
return;
i = _station_tick_ctr;
if (++_station_tick_ctr == lengthof(_stations))
_station_tick_ctr = 0;
st = DEREF_STATION(i);
if (st->xy != 0)
StationHandleBigTick(st);
FOR_ALL_STATIONS(st) {
if (st->xy != 0)
StationHandleSmallTick(st);
}
}
void StationMonthlyLoop()
{
}
void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius)
{
Station *st;
GoodsEntry *ge;
int i;
FOR_ALL_STATIONS(st) {
if (st->xy != 0 && st->owner == owner && GetTileDist(tile, st->xy) <= radius) {
ge = st->goods;
for(i=0; i!=NUM_CARGO; i++,ge++) {
if (ge->enroute_from != 0xFF) {
ge->rating = clamp(ge->rating + amount, 0, 255);
}
}
}
}
}
static void UpdateStationWaiting(Station *st, int type, uint amount)
{
st->goods[type].waiting_acceptance =
(st->goods[type].waiting_acceptance & ~0xFFF) +
min(0xFFF, (st->goods[type].waiting_acceptance & 0xFFF) + amount);
st->goods[type].enroute_time = 0;
st->goods[type].enroute_from = st->index;
InvalidateWindow(WC_STATION_VIEW, st->index);
}
int32 CmdRenameStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
StringID str,old_str;
Station *st;
str = AllocateName((byte*)_decode_parameters, 6);
if (str == 0)
return CMD_ERROR;
if (flags & DC_EXEC) {
st = DEREF_STATION(p1);
old_str = st->string_id;
st->string_id = str;
UpdateStationVirtCoord(st);
DeleteName(old_str);
_station_sort_dirty[st->owner] = true; // rename a station
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
return 0;
}
uint MoveGoodsToStation(uint tile, int w, int h, int type, uint amount)
{
Station *around_ptr[8];
byte around[8], st_index;
int i;
Station *st;
uint moved;
uint best_rating, best_rating2;
Station *st1, *st2;
int t;
memset(around, 0xff, sizeof(around));
w += 8;
h += 8;
BEGIN_TILE_LOOP(cur_tile, w, h, tile - TILE_XY(4,4))
cur_tile = TILE_MASK(cur_tile);
if (IS_TILETYPE(cur_tile, MP_STATION)) {
st_index = _map2[cur_tile];
for(i=0; i!=8; i++) {
if (around[i] == 0xFF) {
st = DEREF_STATION(st_index);
if ((st->had_vehicle_of_type & HVOT_BUOY) == 0 &&
( !st->town->exclusive_counter || (st->town->exclusivity == st->owner) ) && // check exclusive transport rights
st->goods[type].rating != 0 &&
(!_patches.selectgoods || st->goods[type].last_speed) && // if last_speed is 0, no vehicle has been there.
((st->facilities & (byte)~FACIL_BUS_STOP)!=0 || type==CT_PASSENGERS) && // if we have other fac. than a bus stop, or the cargo is passengers
((st->facilities & (byte)~FACIL_TRUCK_STOP)!=0 || type!=CT_PASSENGERS)) { // if we have other fac. than a cargo bay or the cargo is not passengers
around[i] = st_index;
around_ptr[i] = st;
}
break;
} else if (around[i] == st_index)
break;
}
}
END_TILE_LOOP(cur_tile, w, h, tile - TILE_XY(4,4))
/* no stations around at all? */
if (around[0] == 0xFF)
return 0;
if (around[1] == 0xFF) {
/* only one station around */
moved = (amount * around_ptr[0]->goods[type].rating >> 8) + 1;
UpdateStationWaiting(around_ptr[0], type, moved);
return moved;
}
/* several stations around, find the two with the highest rating */
st2 = st1 = NULL;
best_rating = best_rating2 = 0;
for(i=0; i!=8 && around[i] != 0xFF; i++) {
if (around_ptr[i]->goods[type].rating >= best_rating) {
best_rating2 = best_rating;
st2 = st1;
best_rating = around_ptr[i]->goods[type].rating;
st1 = around_ptr[i];
} else if (around_ptr[i]->goods[type].rating >= best_rating2) {
best_rating2 = around_ptr[i]->goods[type].rating;
st2 = around_ptr[i];
}
}
assert(st1 != NULL);
assert(st2 != NULL);
assert(best_rating != 0 || best_rating2 != 0);
/* the 2nd highest one gets a penalty */
best_rating2 >>= 1;
/* amount given to station 1 */
t = (best_rating * (amount + 1)) / (best_rating + best_rating2);
moved = 0;
if (t != 0) {
moved = (t * best_rating >> 8) + 1;
amount -= t;
UpdateStationWaiting(st1, type, moved);
}
assert(amount >= 0);
if (amount != 0) {
moved += (amount = (amount * best_rating2 >> 8) + 1);
UpdateStationWaiting(st2, type, amount);
}
return moved;
}
void BuildOilRig(uint tile)
{
Station *st;
int j;
FOR_ALL_STATIONS(st) {
if (st->xy == 0) {
st->town = ClosestTownFromTile(tile, (uint)-1);
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, 2))
return;
_map_type_and_height[tile] &= 0xF;
_map_type_and_height[tile] |= MP_STATION << 4;
_map5[tile] = 0x4B;
_map_owner[tile] = OWNER_NONE;
_map3_lo[tile] = 0;
_map3_hi[tile] = 0;
_map2[tile] = st->index;
st->owner = OWNER_NONE;
st->airport_flags = 0;
st->airport_type = AT_OILRIG;
st->xy = tile;
st->bus_tile = 0;
st->lorry_tile = 0;
st->airport_tile = tile;
st->dock_tile = tile;
st->train_tile = 0;
st->had_vehicle_of_type = 0;
st->time_since_load = 255;
st->time_since_unload = 255;
st->delete_ctr = 0;
st->last_vehicle = INVALID_VEHICLE;
st->facilities = FACIL_AIRPORT | FACIL_DOCK;
st->build_date = _date;
for(j=0; j!=NUM_CARGO; j++) {
st->goods[j].waiting_acceptance = 0;
st->goods[j].days_since_pickup = 0;
st->goods[j].enroute_from = 0xFF;
st->goods[j].rating = 175;
st->goods[j].last_speed = 0;
st->goods[j].last_age = 255;
}
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
return;
}
}
}
void DeleteOilRig(uint tile)
{
Station *st = DEREF_STATION(_map2[tile]);
DoClearSquare(tile);
st->dock_tile = 0;
st->airport_tile = 0;
st->facilities &= ~(FACIL_AIRPORT | FACIL_DOCK);
st->airport_flags = 0;
UpdateStationVirtCoordDirty(st);
DeleteStation(st);
}
static void ChangeTileOwner_Station(uint tile, byte old_player, byte new_player)
{
if (_map_owner[tile] != old_player)
return;
if (new_player != 255) {
Station *st = DEREF_STATION(_map2[tile]);
_map_owner[tile] = new_player;
st->owner = new_player;
_global_station_sort_dirty = true; // transfer ownership of station to another player
InvalidateWindowClasses(WC_STATION_LIST);
} else {
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}
}
static int32 ClearTile_Station(uint tile, byte flags) {
byte m5 = _map5[tile];
Station *st;
if (flags & DC_AUTO) {
if (m5 < 8) return_cmd_error(STR_300B_MUST_DEMOLISH_RAILROAD);
if (m5 < 0x43 || (m5 >= 83 && m5 <= 114)) return_cmd_error(STR_300E_MUST_DEMOLISH_AIRPORT_FIRST);
if (m5 < 0x47) return_cmd_error(STR_3047_MUST_DEMOLISH_TRUCK_STATION);
if (m5 < 0x4B) return_cmd_error(STR_3046_MUST_DEMOLISH_BUS_STATION);
if (m5 == 0x52) return_cmd_error(STR_306A_BUOY_IN_THE_WAY);
if (m5 != 0x4B && m5 < 0x53) return_cmd_error(STR_304D_MUST_DEMOLISH_DOCK_FIRST);
SET_DPARAM16(0, STR_4807_OIL_RIG);
return_cmd_error(STR_4800_IN_THE_WAY);
}
st = DEREF_STATION(_map2[tile]);
if (m5 < 8)
return RemoveRailroadStation(st, tile, flags);
// original airports < 67, new airports between 83 - 114
if (m5 < 0x43 || ( m5 >= 83 && m5 <= 114) )
return RemoveAirport(st, flags);
if (m5 < 0x47)
return RemoveTruckStation(st, flags);
if (m5 < 0x4B)
return RemoveBusStation(st, flags);
if (m5 == 0x52)
return RemoveBuoy(st, flags);
if (m5 != 0x4B && m5 < 0x53)
return RemoveDock(st, flags);
return CMD_ERROR;
}
void InitializeStations()
{
int i;
memset(_stations, 0, sizeof(_stations));
for(i = 0; i != lengthof(_stations); i++)
_stations[i].index=i;
_station_tick_ctr = 0;
// set stations to be sorted on load of savegame
memset(_station_sort_dirty, true, sizeof(_station_sort_dirty));
_global_station_sort_dirty = true; // load of savegame
}
const TileTypeProcs _tile_type_station_procs = {
DrawTile_Station, /* draw_tile_proc */
GetSlopeZ_Station, /* get_slope_z_proc */
ClearTile_Station, /* clear_tile_proc */
GetAcceptedCargo_Station, /* get_accepted_cargo_proc */
GetTileDesc_Station, /* get_tile_desc_proc */
GetTileTrackStatus_Station, /* get_tile_track_status_proc */
ClickTile_Station, /* click_tile_proc */
AnimateTile_Station, /* animate_tile_proc */
TileLoop_Station, /* tile_loop_clear */
ChangeTileOwner_Station, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
VehicleEnter_Station, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Station, /* get_slope_tileh_proc */
};
static const byte _station_desc[] = {
SLE_VAR(Station,xy, SLE_UINT16),
SLE_VAR(Station,bus_tile, SLE_UINT16),
SLE_VAR(Station,lorry_tile, SLE_UINT16),
SLE_VAR(Station,train_tile, SLE_UINT16),
SLE_VAR(Station,airport_tile, SLE_UINT16),
SLE_VAR(Station,dock_tile, SLE_UINT16),
SLE_REF(Station,town, REF_TOWN),
SLE_VAR(Station,trainst_w, SLE_UINT8),
SLE_CONDVAR(Station,trainst_h, SLE_UINT8, 2, 255),
// alpha_order was stored here in savegame format 0 - 3
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 1, 0, 3),
SLE_VAR(Station,string_id, SLE_STRINGID),
SLE_VAR(Station,had_vehicle_of_type,SLE_UINT16),
SLE_VAR(Station,time_since_load, SLE_UINT8),
SLE_VAR(Station,time_since_unload, SLE_UINT8),
SLE_VAR(Station,delete_ctr, SLE_UINT8),
SLE_VAR(Station,owner, SLE_UINT8),
SLE_VAR(Station,facilities, SLE_UINT8),
SLE_VAR(Station,airport_type, SLE_UINT8),
SLE_VAR(Station,truck_stop_status, SLE_UINT8),
SLE_VAR(Station,bus_stop_status, SLE_UINT8),
// blocked_months was stored here in savegame format 0 - 4.0
SLE_CONDVAR(Station,blocked_months_obsolete, SLE_UINT8, 0, 4),
SLE_CONDVAR(Station,airport_flags, SLE_VAR_U32 | SLE_FILE_U16, 0, 2),
SLE_CONDVAR(Station,airport_flags, SLE_UINT32, 3, 255),
SLE_VAR(Station,last_vehicle, SLE_UINT16),
SLE_CONDVAR(Station,class_id, SLE_UINT8, 3, 255),
SLE_CONDVAR(Station,stat_id, SLE_UINT8, 3, 255),
SLE_CONDVAR(Station,build_date, SLE_UINT16, 3, 255),
// reserve extra space in savegame here. (currently 32 bytes)
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 32, 2, 255),
SLE_END()
};
static const byte _goods_desc[] = {
SLE_VAR(GoodsEntry,waiting_acceptance,SLE_UINT16),
SLE_VAR(GoodsEntry,days_since_pickup, SLE_UINT8),
SLE_VAR(GoodsEntry,rating, SLE_UINT8),
SLE_VAR(GoodsEntry,enroute_from, SLE_UINT8),
SLE_VAR(GoodsEntry,enroute_time, SLE_UINT8),
SLE_VAR(GoodsEntry,last_speed, SLE_UINT8),
SLE_VAR(GoodsEntry,last_age, SLE_UINT8),
SLE_END()
};
static void SaveLoad_STNS(Station *st)
{
int i;
SlObject(st, _station_desc);
for(i=0; i!=NUM_CARGO; i++)
SlObject(&st->goods[i], _goods_desc);
}
static void Save_STNS()
{
Station *st;
// Write the vehicles
FOR_ALL_STATIONS(st) {
if (st->xy != 0) {
SlSetArrayIndex(st->index);
SlAutolength((AutolengthProc*)SaveLoad_STNS, st);
}
}
}
static void Load_STNS()
{
int index;
while ((index = SlIterateArray()) != -1) {
Station *st = &_stations[index];
SaveLoad_STNS(st);
// this means it's an oldstyle savegame without support for nonuniform stations
if (st->train_tile && st->trainst_h == 0) {
int w = st->trainst_w >> 4;
int h = st->trainst_w & 0xF;
if (_map5[st->train_tile]&1) intswap(w,h);
st->trainst_w = w;
st->trainst_h = h;
}
}
}
const ChunkHandler _station_chunk_handlers[] = {
{ 'STNS', Save_STNS, Load_STNS, CH_ARRAY | CH_LAST},
};