mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
ac2f9a21e8
Leave afterload in src/saveload/
130 lines
4.6 KiB
C++
130 lines
4.6 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file engine_sl.cpp Code handling saving and loading of engines */
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#include "../stdafx.h"
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#include "saveload.h"
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#include "compat/engine_sl_compat.h"
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#include "../engine_base.h"
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#include "../string_func.h"
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#include <vector>
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#include "../safeguards.h"
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Engine *GetTempDataEngine(EngineID index);
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namespace upstream_sl {
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static const SaveLoad _engine_desc[] = {
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SLE_CONDVAR(Engine, intro_date, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
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SLE_CONDVAR(Engine, intro_date, SLE_INT32, SLV_31, SL_MAX_VERSION),
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SLE_CONDVAR(Engine, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
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SLE_CONDVAR(Engine, age, SLE_INT32, SLV_31, SL_MAX_VERSION),
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SLE_VAR(Engine, reliability, SLE_UINT16),
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SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16),
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SLE_VAR(Engine, reliability_start, SLE_UINT16),
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SLE_VAR(Engine, reliability_max, SLE_UINT16),
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SLE_VAR(Engine, reliability_final, SLE_UINT16),
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SLE_VAR(Engine, duration_phase_1, SLE_UINT16),
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SLE_VAR(Engine, duration_phase_2, SLE_UINT16),
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SLE_VAR(Engine, duration_phase_3, SLE_UINT16),
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SLE_VAR(Engine, flags, SLE_UINT8),
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SLE_CONDVAR(Engine, preview_asked, SLE_UINT16, SLV_179, SL_MAX_VERSION),
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SLE_CONDVAR(Engine, preview_company, SLE_UINT8, SLV_179, SL_MAX_VERSION),
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SLE_VAR(Engine, preview_wait, SLE_UINT8),
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SLE_CONDVAR(Engine, company_avail, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104),
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SLE_CONDVAR(Engine, company_avail, SLE_UINT16, SLV_104, SL_MAX_VERSION),
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SLE_CONDVAR(Engine, company_hidden, SLE_UINT16, SLV_193, SL_MAX_VERSION),
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SLE_CONDSTR(Engine, name, SLE_STR, 0, SLV_84, SL_MAX_VERSION),
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};
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struct ENGNChunkHandler : ChunkHandler {
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ENGNChunkHandler() : ChunkHandler('ENGN', CH_TABLE) {}
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void Save() const override
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{
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SlTableHeader(_engine_desc);
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for (Engine *e : Engine::Iterate()) {
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SlSetArrayIndex(e->index);
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SlObject(e, _engine_desc);
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}
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}
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_desc, _engine_sl_compat);
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/* As engine data is loaded before engines are initialized we need to load
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* this information into a temporary array. This is then copied into the
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* engine pool after processing NewGRFs by CopyTempEngineData(). */
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int index;
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while ((index = SlIterateArray()) != -1) {
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Engine *e = GetTempDataEngine(index);
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SlObject(e, slt);
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if (IsSavegameVersionBefore(SLV_179)) {
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/* preview_company_rank was replaced with preview_company and preview_asked.
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* Just cancel any previews. */
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e->flags &= ~4; // ENGINE_OFFER_WINDOW_OPEN
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e->preview_company = INVALID_COMPANY;
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e->preview_asked = MAX_UVALUE(CompanyMask);
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}
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}
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}
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};
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/** Save and load the mapping between the engine id in the pool, and the grf file it came from. */
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static const SaveLoad _engine_id_mapping_desc[] = {
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SLE_VAR(EngineIDMapping, grfid, SLE_UINT32),
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SLE_VAR(EngineIDMapping, internal_id, SLE_UINT16),
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SLE_VAR(EngineIDMapping, type, SLE_UINT8),
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SLE_VAR(EngineIDMapping, substitute_id, SLE_UINT8),
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};
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struct EIDSChunkHandler : ChunkHandler {
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EIDSChunkHandler() : ChunkHandler('EIDS', CH_TABLE) {}
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void Save() const override
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{
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SlTableHeader(_engine_id_mapping_desc);
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uint index = 0;
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for (EngineIDMapping &eid : _engine_mngr) {
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SlSetArrayIndex(index);
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SlObject(&eid, _engine_id_mapping_desc);
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index++;
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}
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}
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_id_mapping_desc, _engine_id_mapping_sl_compat);
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_engine_mngr.clear();
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while (SlIterateArray() != -1) {
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EngineIDMapping *eid = &_engine_mngr.emplace_back();
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SlObject(eid, slt);
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}
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}
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};
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static const EIDSChunkHandler EIDS;
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static const ENGNChunkHandler ENGN;
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static const ChunkHandlerRef engine_chunk_handlers[] = {
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EIDS,
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ENGN,
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};
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extern const ChunkHandlerTable _engine_chunk_handlers(engine_chunk_handlers);
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}
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