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OpenTTD-patches/src/game
Peter Nelson e8015e497d Codechange: Use begin/end of nwidget parts of begin/length.
This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.

And this removes 160~ instances of the lengthof() macro.
10 months ago
..
CMakeLists.txt Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2 years ago
game.hpp Codechange: use fmt::format_to to format the help message 1 year ago
game_config.cpp Codechange: use std::string for script info/library finding 1 year ago
game_config.hpp Codechange: use std::string for script info/library finding 1 year ago
game_core.cpp Codechange: use fmt::format_to to format the help message 1 year ago
game_gui.cpp Codechange: Use begin/end of nwidget parts of begin/length. 10 months ago
game_gui.hpp Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2 years ago
game_info.cpp Codechange: Move includes for common STL headers to stdafx. 1 year ago
game_info.hpp Codechange: use std::string for script library category 1 year ago
game_instance.cpp Codechange: replace 'const char *' script API parameters with std::string 1 year ago
game_instance.hpp Codechange: replace 'const char *' script API parameters with std::string 1 year ago
game_scanner.cpp Codechange: use std::string for script info/library finding 1 year ago
game_scanner.hpp Codechange: use std::string for script info/library finding 1 year ago
game_text.cpp Codechange: let ReadLine return a string instead of passing a buffer 1 year ago
game_text.hpp Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 11 months ago