mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
8e6a911700
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
125 lines
5.6 KiB
C
125 lines
5.6 KiB
C
/* $Id$ */
|
|
|
|
#ifndef NPF_H
|
|
#define NPF_H
|
|
|
|
#include "openttd.h"
|
|
#include "aystar.h"
|
|
#include "vehicle.h"
|
|
#include "pbs.h"
|
|
#include "tile.h"
|
|
#include "rail.h"
|
|
#include "variables.h"
|
|
|
|
//mowing grass
|
|
enum {
|
|
NPF_HASH_BITS = 12, /* The size of the hash used in pathfinding. Just changing this value should be sufficient to change the hash size. Should be an even value. */
|
|
/* Do no change below values */
|
|
NPF_HASH_SIZE = 1 << NPF_HASH_BITS,
|
|
NPF_HASH_HALFBITS = NPF_HASH_BITS / 2,
|
|
NPF_HASH_HALFMASK = (1 << NPF_HASH_HALFBITS) - 1
|
|
};
|
|
|
|
enum {
|
|
/** This penalty is the equivalent of "inifite", which means that paths that
|
|
* get this penalty will be chosen, but only if there is no other route
|
|
* without it. Be careful with not applying this penalty to often, or the
|
|
* total path cost might overflow..
|
|
* For now, this is just a Very Big Penalty, we might actually implement
|
|
* this in a nicer way :-)
|
|
*/
|
|
NPF_INFINITE_PENALTY = 1000 * NPF_TILE_LENGTH
|
|
};
|
|
|
|
typedef struct NPFFindStationOrTileData { /* Meant to be stored in AyStar.targetdata */
|
|
TileIndex dest_coords; /* An indication of where the station is, for heuristic purposes, or the target tile */
|
|
int station_index; /* station index we're heading for, or -1 when we're heading for a tile */
|
|
} NPFFindStationOrTileData;
|
|
|
|
enum { /* Indices into AyStar.userdata[] */
|
|
NPF_TYPE = 0, /* Contains a TransportTypes value */
|
|
NPF_OWNER, /* Contains an Owner value */
|
|
NPF_RAILTYPE, /* Contains the RailType value of the engine when NPF_TYPE == TRANSPORT_RAIL. Unused otherwise. */
|
|
NPF_PBS_MODE, /* Contains the pbs mode, see pbs.h */
|
|
};
|
|
|
|
enum { /* Indices into AyStarNode.userdata[] */
|
|
NPF_TRACKDIR_CHOICE = 0, /* The trackdir chosen to get here */
|
|
NPF_NODE_FLAGS,
|
|
};
|
|
|
|
typedef enum { /* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFGetBit() and NPFGetBit() to use them. */
|
|
NPF_FLAG_SEEN_SIGNAL, /* Used to mark that a signal was seen on the way, for rail only */
|
|
NPF_FLAG_REVERSE, /* Used to mark that this node was reached from the second start node, if applicable */
|
|
NPF_FLAG_LAST_SIGNAL_RED, /* Used to mark that the last signal on this path was red */
|
|
NPF_FLAG_PBS_EXIT, /* Used to mark tracks inside a pbs block, for rail only, for the end node, this is set when the path found goes through a pbs block */
|
|
NPF_FLAG_PBS_BLOCKED, /* Used to mark that this path crosses another pbs path */
|
|
NPF_FLAG_PBS_RED, /* Used to mark that this path goes through a red exit-pbs signal */
|
|
NPF_FLAG_PBS_CHOICE, /* Used to mark that the train has had a choice on this path */
|
|
NPF_FLAG_PBS_TARGET_SEEN, /* Used to mark that a target tile has been passed on this path */
|
|
} NPFNodeFlag;
|
|
|
|
typedef struct NPFFoundTargetData { /* Meant to be stored in AyStar.userpath */
|
|
uint best_bird_dist; /* The best heuristic found. Is 0 if the target was found */
|
|
uint best_path_dist; /* The shortest path. Is (uint)-1 if no path is found */
|
|
Trackdir best_trackdir; /* The trackdir that leads to the shortest path/closest birds dist */
|
|
AyStarNode node; /* The node within the target the search led us to */
|
|
PathNode path;
|
|
} NPFFoundTargetData;
|
|
|
|
/* These functions below are _not_ re-entrant, in favor of speed! */
|
|
|
|
/* Will search from the given tile and direction, for a route to the given
|
|
* station for the given transport type. See the declaration of
|
|
* NPFFoundTargetData above for the meaning of the result. */
|
|
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype, byte pbs_mode);
|
|
|
|
/* Will search as above, but with two start nodes, the second being the
|
|
* reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which
|
|
* direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */
|
|
NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype, byte pbs_mode);
|
|
|
|
/* Will search a route to the closest depot. */
|
|
|
|
/* Search using breadth first. Good for little track choice and inaccurate
|
|
* heuristic, such as railway/road.*/
|
|
NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailType railtype);
|
|
/* Same as above but with two start nodes, the second being the reverse. Call
|
|
* NPFGetBit(result.node, NPF_FLAG_REVERSE) to see from which node the path
|
|
* orginated. All pathfs from the second node will have the given
|
|
* reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full
|
|
* tile).
|
|
*/
|
|
NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, RailType railtype, uint reverse_penalty);
|
|
/* Search by trying each depot in order of Manhattan Distance. Good for lots
|
|
* of choices and accurate heuristics, such as water. */
|
|
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailType railtype);
|
|
|
|
void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v);
|
|
|
|
|
|
/*
|
|
* Functions to manipulate the various NPF related flags on an AyStarNode.
|
|
*/
|
|
|
|
/**
|
|
* Returns the current value of the given flag on the given AyStarNode.
|
|
*/
|
|
static inline bool NPFGetFlag(const AyStarNode* node, NPFNodeFlag flag)
|
|
{
|
|
return HASBIT(node->user_data[NPF_NODE_FLAGS], flag);
|
|
}
|
|
|
|
/**
|
|
* Sets the given flag on the given AyStarNode to the given value.
|
|
*/
|
|
static inline void NPFSetFlag(AyStarNode* node, NPFNodeFlag flag, bool value)
|
|
{
|
|
if (value)
|
|
SETBIT(node->user_data[NPF_NODE_FLAGS], flag);
|
|
else
|
|
CLRBIT(node->user_data[NPF_NODE_FLAGS], flag);
|
|
}
|
|
|
|
#endif /* NPF_H */
|