mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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130 lines
2.8 KiB
C++
130 lines
2.8 KiB
C++
/* $Id$ */
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/** @file thread_win32.cpp Win32 thread implementation of Threads. */
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#include "stdafx.h"
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#include "thread.h"
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#include "debug.h"
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#include "core/alloc_func.hpp"
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#include <stdlib.h>
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#include <windows.h>
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#include <process.h>
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/**
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* Win32 thread version for ThreadObject.
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*/
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class ThreadObject_Win32 : public ThreadObject {
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private:
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HANDLE thread; ///< System thread identifier.
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uint id; ///< Thread identifier.
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OTTDThreadFunc proc; ///< External thread procedure.
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void *param; ///< Parameter for the external thread procedure.
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bool self_destruct; ///< Free ourselves when done?
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public:
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/**
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* Create a win32 thread and start it, calling proc(param).
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*/
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ThreadObject_Win32(OTTDThreadFunc proc, void *param, bool self_destruct) :
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thread(NULL),
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id(0),
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proc(proc),
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param(param),
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self_destruct(self_destruct)
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{
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this->thread = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &this->id);
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if (this->thread == NULL) return;
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ResumeThread(this->thread);
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}
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/* virtual */ ~ThreadObject_Win32()
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{
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if (this->thread != NULL) {
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CloseHandle(this->thread);
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this->thread = NULL;
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}
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}
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/* virtual */ bool Exit()
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{
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assert(GetCurrentThreadId() == this->id);
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/* For now we terminate by throwing an error, gives much cleaner cleanup */
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throw OTTDThreadExitSignal();
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}
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/* virtual */ void Join()
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{
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/* You cannot join yourself */
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assert(GetCurrentThreadId() != this->id);
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WaitForSingleObject(this->thread, INFINITE);
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}
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private:
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/**
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* On thread creation, this function is called, which calls the real startup
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* function. This to get back into the correct instance again.
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*/
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static uint CALLBACK stThreadProc(void *thr)
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{
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((ThreadObject_Win32 *)thr)->ThreadProc();
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return 0;
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}
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/**
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* A new thread is created, and this function is called. Call the custom
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* function of the creator of the thread.
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*/
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void ThreadProc()
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{
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try {
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this->proc(this->param);
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} catch (OTTDThreadExitSignal) {
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} catch (...) {
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NOT_REACHED();
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}
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if (self_destruct) delete this;
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}
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};
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/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
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{
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ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL);
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if (thread != NULL) *thread = to;
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return true;
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}
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/**
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* Win32 thread version of ThreadMutex.
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*/
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class ThreadMutex_Win32 : public ThreadMutex {
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private:
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CRITICAL_SECTION critical_section;
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public:
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ThreadMutex_Win32()
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{
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InitializeCriticalSection(&this->critical_section);
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}
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/* virtual */ ~ThreadMutex_Win32()
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{
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DeleteCriticalSection(&this->critical_section);
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}
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/* virtual */ void BeginCritical()
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{
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EnterCriticalSection(&this->critical_section);
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}
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/* virtual */ void EndCritical()
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{
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LeaveCriticalSection(&this->critical_section);
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}
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};
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/* static */ ThreadMutex *ThreadMutex::New()
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{
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return new ThreadMutex_Win32();
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}
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