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OpenTTD-patches/table
peter1138 ee9f64ecf4 (svn r3602) - Move _railveh_score data to _rail_vehicle_info->ai_rank and remove global variable to return data as we can now access this directly. 19 years ago
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ai_rail.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 19 years ago
animcursors.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 19 years ago
autorail.h (svn r3297) Staticise 19 years ago
bridge_land.h (svn r3118) Name 3 palette modifiers properly (belugas) 19 years ago
build_industry.h (svn r3135) Use symbolic names in the tables, which hold the information about accepted goods of industry tiles, instead of magic numbers 19 years ago
clear_land.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 19 years ago
engines.h (svn r3602) - Move _railveh_score data to _rail_vehicle_info->ai_rank and remove global variable to return data as we can now access this directly. 19 years ago
files.h (svn r3314) Add 2 times static 19 years ago
genland.h (svn r2701) Insert Id tags into all source files 19 years ago
industry_land.h (svn r3195) Use bitfields instead of explicit shifting/masking 19 years ago
landscape_const.h (svn r2701) Insert Id tags into all source files 19 years ago
landscape_sprite.h (svn r3125) Symbolic names for skiping sprites and the end of the sprite list 19 years ago
namegen.h (svn r2957) - Feature: [ 1263280 ] Danish town names (fey_dk) 19 years ago
palettes.h (svn r2701) Insert Id tags into all source files 19 years ago
road_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 19 years ago
roadveh.h (svn r2701) Insert Id tags into all source files 19 years ago
sprites.h (svn r3510) Fiddle with whitespace and parentheses 19 years ago
station_land.h (svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas) 19 years ago
town_land.h (svn r3118) Name 3 palette modifiers properly (belugas) 19 years ago
track_land.h (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums 19 years ago
train_cmd.h (svn r2701) Insert Id tags into all source files 19 years ago
tree_land.h (svn r3564) Several smaller changes: 19 years ago
unmovable_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 19 years ago
water_land.h (svn r2781) Fix some of the issues with variables in .h files. 19 years ago