mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
db3d226c52
FAT binaries now need to rely on COCOA drivers. SDL didn't work properly anyway
71 lines
3.1 KiB
Makefile
71 lines
3.1 KiB
Makefile
# $Id: Makefile 3214 2005-11-17 19:43:37Z bjarni $
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# This makefile is not a standalone makefile, but is called from the general one
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# it contains targets specific to MacOS X
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ifdef FAT_BINARY
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FAT_BINARY:=build_universal_binary
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endif
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ifdef UNIVERSAL_x86_PART
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# the bundle is build by the PPC compile when making universal binaries
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BUILD_OSX_BUNDLE:=
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else
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BUILD_OSX_BUNDLE:=build_OSX_bundle
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endif
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# building an universal binary
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# since we can only compile for PPC or x86 at any one time, we compile one and then
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# we make clean and compile the other one. In the end we use lipo to join them together
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# when this is done, we can continue with the targets from the first run, which is build_OSX_bundle
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$(FAT_BINARY): $(TTD)
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$(Q)mkdir -p temp_binary_dir
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$(Q)cp $(TTD) temp_binary_dir/$(TTD)_a
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$(Q)rm -rf $(TTD) $(OBJS) # delete all .o files so we can compile for a new endian
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$(Q)make UNIVERSAL_x86_PART:=1
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$(Q)cp $(TTD) temp_binary_dir/$(TTD)_b
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@echo '===> Joining the PPC and x86 binaries into one universal one'
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$(Q)lipo temp_binary_dir/$(TTD)_a temp_binary_dir/$(TTD)_b -create -output $(TTD)
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$(Q)rm -rf temp_binary_dir
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# build the bundle. OSX wants to keep apps in bundles, so we will give it one
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# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
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$(BUILD_OSX_BUNDLE): $(TTD) $(FAT_BINARY)
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@echo '===> Building application bundle'
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$(Q)rm -fr "$(OSXAPP)"
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$(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Data
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
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$(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
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$(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
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$(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
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$(Q)cp data/* "$(OSXAPP)"/Contents/Data/
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$(Q)cp os/macosx/splash.png "$(OSXAPP)"/Contents/Data/
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$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
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$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
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# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files
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release: all
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$(Q)mkdir -p "OpenTTD $(RELEASE)"
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$(Q)mkdir -p "OpenTTD $(RELEASE)"/docs
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$(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario
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$(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/
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$(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD $(RELEASE)"/Where\ did\ the\ package\ go.txt
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$(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/
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$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt
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$(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/
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$(Q)cp COPYING "OpenTTD $(RELEASE)"/docs/
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$(Q)cp changelog.txt "OpenTTD $(RELEASE)"/docs/
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$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/
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$(Q)cp os/macosx/*.webloc "OpenTTD $(RELEASE)"
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$(Q)cp known-bugs.txt "OpenTTD $(RELEASE)"/known-bugs.txt
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$(Q)cp scenario/* "OpenTTD $(RELEASE)"/scenario/
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$(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg
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$(Q)rm -fr "OpenTTD $(RELEASE)"
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$(OSX): $(TTD) $(BUILD_OSX_BUNDLE)
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.PHONY: release $(BUILD_OSX_BUNDLE) $(FAT_BINARY)
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