mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-19 15:25:39 +00:00
130 lines
2.8 KiB
C++
130 lines
2.8 KiB
C++
/* $Id$ */
|
|
|
|
/** @file thread_win32.cpp Win32 thread implementation of Threads. */
|
|
|
|
#include "stdafx.h"
|
|
#include "thread.h"
|
|
#include "debug.h"
|
|
#include "core/alloc_func.hpp"
|
|
#include <stdlib.h>
|
|
#include <windows.h>
|
|
#include <process.h>
|
|
|
|
/**
|
|
* Win32 thread version for ThreadObject.
|
|
*/
|
|
class ThreadObject_Win32 : public ThreadObject {
|
|
private:
|
|
HANDLE thread; ///< System thread identifier.
|
|
uint id; ///< Thread identifier.
|
|
OTTDThreadFunc proc; ///< External thread procedure.
|
|
void *param; ///< Parameter for the external thread procedure.
|
|
bool self_destruct; ///< Free ourselves when done?
|
|
|
|
public:
|
|
/**
|
|
* Create a win32 thread and start it, calling proc(param).
|
|
*/
|
|
ThreadObject_Win32(OTTDThreadFunc proc, void *param, bool self_destruct) :
|
|
thread(NULL),
|
|
id(0),
|
|
proc(proc),
|
|
param(param),
|
|
self_destruct(self_destruct)
|
|
{
|
|
this->thread = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &this->id);
|
|
if (this->thread == NULL) return;
|
|
ResumeThread(this->thread);
|
|
}
|
|
|
|
/* virtual */ ~ThreadObject_Win32()
|
|
{
|
|
if (this->thread != NULL) {
|
|
CloseHandle(this->thread);
|
|
this->thread = NULL;
|
|
}
|
|
}
|
|
|
|
/* virtual */ bool Exit()
|
|
{
|
|
assert(GetCurrentThreadId() == this->id);
|
|
/* For now we terminate by throwing an error, gives much cleaner cleanup */
|
|
throw OTTDThreadExitSignal();
|
|
}
|
|
|
|
/* virtual */ void Join()
|
|
{
|
|
/* You cannot join yourself */
|
|
assert(GetCurrentThreadId() != this->id);
|
|
WaitForSingleObject(this->thread, INFINITE);
|
|
}
|
|
|
|
private:
|
|
/**
|
|
* On thread creation, this function is called, which calls the real startup
|
|
* function. This to get back into the correct instance again.
|
|
*/
|
|
static uint CALLBACK stThreadProc(void *thr)
|
|
{
|
|
((ThreadObject_Win32 *)thr)->ThreadProc();
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* A new thread is created, and this function is called. Call the custom
|
|
* function of the creator of the thread.
|
|
*/
|
|
void ThreadProc()
|
|
{
|
|
try {
|
|
this->proc(this->param);
|
|
} catch (OTTDThreadExitSignal) {
|
|
} catch (...) {
|
|
NOT_REACHED();
|
|
}
|
|
|
|
if (self_destruct) delete this;
|
|
}
|
|
};
|
|
|
|
/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
|
|
{
|
|
ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL);
|
|
if (thread != NULL) *thread = to;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Win32 thread version of ThreadMutex.
|
|
*/
|
|
class ThreadMutex_Win32 : public ThreadMutex {
|
|
private:
|
|
CRITICAL_SECTION critical_section;
|
|
|
|
public:
|
|
ThreadMutex_Win32()
|
|
{
|
|
InitializeCriticalSection(&this->critical_section);
|
|
}
|
|
|
|
/* virtual */ ~ThreadMutex_Win32()
|
|
{
|
|
DeleteCriticalSection(&this->critical_section);
|
|
}
|
|
|
|
/* virtual */ void BeginCritical()
|
|
{
|
|
EnterCriticalSection(&this->critical_section);
|
|
}
|
|
|
|
/* virtual */ void EndCritical()
|
|
{
|
|
LeaveCriticalSection(&this->critical_section);
|
|
}
|
|
};
|
|
|
|
/* static */ ThreadMutex *ThreadMutex::New()
|
|
{
|
|
return new ThreadMutex_Win32();
|
|
}
|