mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
376 lines
10 KiB
C
376 lines
10 KiB
C
#include "stdafx.h"
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#include "ttd.h"
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#include "window.h"
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#include "gfx.h"
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#include "viewport.h"
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static Point HandleScrollbarHittest(Scrollbar *sb, int top, int bottom)
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{
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Point pt;
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int height, count, pos, cap;
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top += 10;
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bottom -= 9;
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height = (bottom - top);
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pos = sb->pos;
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count = sb->count;
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cap = sb->cap;
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if (count != 0) top += height * pos / count;
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if (cap > count) cap = count;
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if (count != 0)
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bottom -= (count - pos - cap) * height / count;
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pt.x = top;
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pt.y = bottom - 1;
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return pt;
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}
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/*****************************************************
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* Special handling for the scrollbar widget type.
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* Handles the special scrolling buttons and other
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* scrolling.
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* Parameters:
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* w - Window.
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* wi - Pointer to the scrollbar widget.
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* x - The X coordinate of the mouse click.
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* y - The Y coordinate of the mouse click.
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*/
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void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y)
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{
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int mi, ma, pos;
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Scrollbar *sb;
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if (wi->type == WWT_SCROLLBAR) {
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// vertical scroller
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w->flags4 &= ~WF_HSCROLL;
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mi = wi->top;
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ma = wi->bottom;
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pos = y;
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sb = &w->vscroll;
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} else {
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// horizontal scroller
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assert(wi->type == WWT_HSCROLLBAR);
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w->flags4 |= WF_HSCROLL;
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mi = wi->left;
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ma = wi->right;
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pos = x;
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sb = &w->hscroll;
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}
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if (pos <= mi+9) {
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// Pressing the upper button?
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if (!_demo_mode) {
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w->flags4 |= WF_SCROLL_UP;
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if (_scroller_click_timeout == 0) {
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_scroller_click_timeout = 6;
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if (sb->pos != 0) sb->pos--;
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}
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_left_button_clicked = false;
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}
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} else if (pos >= ma-10) {
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// Pressing the lower button?
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if (!_demo_mode) {
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w->flags4 |= WF_SCROLL_DOWN;
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if (_scroller_click_timeout == 0) {
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_scroller_click_timeout = 6;
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if ((byte)(sb->pos + sb->cap) < sb->count)
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sb->pos++;
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}
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_left_button_clicked = false;
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}
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} else {
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//
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Point pt = HandleScrollbarHittest(sb, mi, ma);
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if (pos < pt.x) {
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sb->pos = max(sb->pos - sb->cap, 0);
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} else if (pos > pt.y) {
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sb->pos = min(
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sb->pos + sb->cap,
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max(sb->count - sb->cap, 0)
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);
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} else {
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_scrollbar_start_pos = pt.x - mi - 9;
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_scrollbar_size = ma - mi - 23;
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w->flags4 |= WF_SCROLL_MIDDLE;
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_scrolling_scrollbar = true;
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_cursorpos_drag_start = _cursor.pos;
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}
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}
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SetWindowDirty(w);
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}
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/*****************************************************
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* Returns the index for the widget located at the given
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* position relative to the window.
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* Parameters:
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* w - Window
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* x/y - Window client coordinates
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* Returns:
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* A widget index, or -1 if no widget was found.
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*/
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int GetWidgetFromPos(Window *w, int x, int y)
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{
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const Widget *wi;
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int index, found_index = -1;
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// Go through the widgets and check if we find the widget that the coordinate is
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// inside.
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for(index=0,wi=w->widget; wi->type != WWT_LAST; index++, wi++) {
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if (wi->type == WWT_EMPTY || wi->type == WWT_FRAME)
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continue;
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if (x >= wi->left &&
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x < wi->right &&
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y >= wi->top &&
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y < wi->bottom && !HASBIT(w->hidden_state,index)) {
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found_index = index;
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}
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}
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// Return the index
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return found_index;
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}
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void DrawWindowWidgets(Window *w)
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{
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const Widget *wi;
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DrawPixelInfo *dpi = _cur_dpi;
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Rect r;
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uint32 dparam_backup[10];
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uint32 cur_click, cur_disabled, cur_hidden;
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if (w->desc_flags & WDF_RESTORE_DPARAM) COPY_OUT_DPARAM(dparam_backup, 0, lengthof(dparam_backup));
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wi = w->widget;
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cur_click = w->click_state;
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cur_disabled = w->disabled_state;
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cur_hidden = w->hidden_state;
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do {
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if (dpi->left > (r.right=/*w->left + */wi->right) ||
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dpi->left + dpi->width <= (r.left=wi->left/* + w->left*/) ||
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dpi->top > (r.bottom=/*w->top +*/ wi->bottom) ||
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dpi->top + dpi->height <= (r.top = /*w->top +*/ wi->top) ||
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(cur_hidden&1))
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continue;
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switch(wi->type&WWT_MASK) {
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case WWT_PANEL:
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case WWT_PANEL_2: {
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int img;
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DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color,
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(cur_click & 1) ? 0x20 : 0);
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if ((img=wi->unkA) != 0) {
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if ((wi->type&WWT_MASK) == WWT_PANEL_2 && (cur_click&1)) img++;
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DrawSprite(img, r.left+1, r.top+1);
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}
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goto draw_default;
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}
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case WWT_CLOSEBOX:
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case WWT_4: {
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DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color,
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(cur_click & 1) ? 0x20 : 0);
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}
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/* fall through */
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case WWT_5: {
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StringID str = wi->unkA;
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if ((wi->type&WWT_MASK) == WWT_4 && (cur_click&1)) str++;
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DrawStringCentered((r.left + r.right+1)>>1, ((r.top+r.bottom + 1)>>1) - 5, str, 0);
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goto restore_dparam;
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}
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case WWT_6: {
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StringID str;
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DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, 0x60);
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if ((str = wi->unkA) != 0) {
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DrawString(r.left+2, r.top+1, str, 0);
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goto restore_dparam;
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}
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goto draw_default;
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}
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case WWT_MATRIX: {
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int c, d, ctr;
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int x, amt1, amt2;
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int color;
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DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color,
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(cur_click & 1) ? 0x20 : 0);
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c = (wi->unkA&0xFF);
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amt1 = (wi->right - wi->left + 1) / c;
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d = (wi->unkA >> 8);
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amt2 = (wi->bottom - wi->top + 1) / d;
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color = _color_list[wi->color&0xF].window_color_bgb;
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x = r.left;
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for(ctr=c; --ctr; ) {
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x += amt1;
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GfxFillRect(x, r.top+1, x, r.bottom-1, color);
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}
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x = r.top;
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for(ctr=d; --ctr; ) {
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x += amt2;
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GfxFillRect(r.left+1, x, r.right-1, x, color);
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}
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color = _color_list[wi->color&0xF].window_color_1b;
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x = r.left-1;
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for(ctr=c; --ctr; ) {
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x += amt1;
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GfxFillRect(x, r.top+1, x, r.bottom-1, color);
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}
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x = r.top-1;
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for(ctr=d; --ctr; ) {
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x += amt2;
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GfxFillRect(r.left+1, x, r.right-1, x, color);
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}
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goto draw_default;
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}
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// vertical scrollbar
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case WWT_SCROLLBAR: {
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Point pt;
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int c1,c2;
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// draw up/down buttons
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DrawFrameRect(r.left, r.top, r.right, r.top+9, wi->color, (w->flags4 & (WF_SCROLL_UP | WF_HSCROLL)) == WF_SCROLL_UP ? 0x20 : 0);
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DrawFrameRect(r.left, r.bottom-9, r.right, r.bottom, wi->color, (w->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL)) == WF_SCROLL_DOWN ? 0x20 : 0);
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// draw icons in up/down buttons
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DoDrawString("\xA0", r.left+2, r.top, 0x10);
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DoDrawString("\xAA", r.left+2, r.bottom-9, 0x10);
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c1 = _color_list[wi->color&0xF].window_color_1a;
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c2 = _color_list[wi->color&0xF].window_color_2;
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// draw "shaded" background
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GfxFillRect(r.left, r.top+10, r.right, r.bottom-10, c2);
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GfxFillRect(r.left, r.top+10, r.right, r.bottom-10, c1 | 0x8000);
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// draw shaded lines
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GfxFillRect(r.left+2, r.top+10, r.left+2, r.bottom-10, c1);
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GfxFillRect(r.left+3, r.top+10, r.left+3, r.bottom-10, c2);
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GfxFillRect(r.left+7, r.top+10, r.left+7, r.bottom-10, c1);
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GfxFillRect(r.left+8, r.top+10, r.left+8, r.bottom-10, c2);
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pt = HandleScrollbarHittest(&w->vscroll, r.top, r.bottom);
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DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->color, (w->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL)) == WF_SCROLL_MIDDLE ? 0x20 : 0);
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break;
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}
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// horizontal scrollbar
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case WWT_HSCROLLBAR: {
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Point pt;
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int c1,c2;
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DrawFrameRect(r.left, r.top, r.left + 9, r.bottom, wi->color, (w->flags4 & (WF_SCROLL_UP | WF_HSCROLL)) == (WF_SCROLL_UP | WF_HSCROLL) ? 0x20 : 0);
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DrawFrameRect(r.right-9, r.top, r.right, r.bottom, wi->color, (w->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL)) == (WF_SCROLL_DOWN | WF_HSCROLL) ? 0x20 : 0);
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// draw icons in up/down buttons
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DoDrawString("\xA0", r.left+1, r.top+1, 0x10);
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DoDrawString("\xAA", r.right-8, r.top+1, 0x10);
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c1 = _color_list[wi->color&0xF].window_color_1a;
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c2 = _color_list[wi->color&0xF].window_color_2;
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// draw "shaded" background
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GfxFillRect(r.left+10, r.top, r.right-10, r.bottom, c2);
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GfxFillRect(r.left+10, r.top, r.right-10, r.bottom, c1 | 0x8000);
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// draw shaded lines
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GfxFillRect(r.left+10, r.top+2, r.right-10, r.top+2, c1);
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GfxFillRect(r.left+10, r.top+3, r.right-10, r.top+3, c2);
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GfxFillRect(r.left+10, r.top+7, r.right-10, r.top+7, c1);
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GfxFillRect(r.left+10, r.top+8, r.right-10, r.top+8, c2);
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// draw actual scrollbar
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pt = HandleScrollbarHittest(&w->hscroll, r.left, r.right);
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DrawFrameRect(pt.x, r.top, pt.y, r.bottom, wi->color, (w->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL)) == (WF_SCROLL_MIDDLE | WF_HSCROLL) ? 0x20 : 0);
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break;
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}
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case WWT_FRAME: {
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int c1,c2;
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int x2 = 0;
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if (wi->unkA != 0) {
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x2 = DrawString(r.left+6, r.top, wi->unkA, 0);
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}
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c1 = _color_list[wi->color].window_color_1a;
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c2 = _color_list[wi->color].window_color_2;
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//Line from upper left corner to start of text
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GfxFillRect(r.left, r.top+4, r.left+4,r.top+4, c1);
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GfxFillRect(r.left+1, r.top+5, r.left+4,r.top+5, c2);
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// Line from end of text to upper right corner
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GfxFillRect(x2, r.top+4, r.right-1,r.top+4,c1);
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GfxFillRect(x2, r.top+5, r.right-2,r.top+5,c2);
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// Line from upper left corner to bottom left corner
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GfxFillRect(r.left, r.top+5, r.left, r.bottom-1, c1);
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GfxFillRect(r.left+1, r.top+6, r.left+1, r.bottom-2, c2);
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//Line from upper right corner to bottom right corner
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GfxFillRect(r.right-1, r.top+5, r.right-1, r.bottom-2, c1);
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GfxFillRect(r.right, r.top+4, r.right, r.bottom-1, c2);
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GfxFillRect(r.left+1, r.bottom-1, r.right-1, r.bottom-1, c1);
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GfxFillRect(r.left, r.bottom, r.right, r.bottom, c2);
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goto restore_dparam;
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}
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case WWT_CAPTION: {
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DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, 0x10);
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DrawFrameRect(r.left+1, r.top+1, r.right-1, r.bottom-1, wi->color, (w->caption_color == 0xFF) ? 0x60 : 0x70);
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if (w->caption_color != 0xFF) {
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GfxFillRect(r.left+2, r.top+2, r.right-2, r.bottom-2, _color_list[_player_colors[w->caption_color]].window_color_1b);
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}
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DrawStringCentered( (r.left+r.right+1)>>1, r.top+2, wi->unkA, 0x84);
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restore_dparam:;
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if (w->desc_flags & WDF_RESTORE_DPARAM) COPY_IN_DPARAM(0, dparam_backup, lengthof(dparam_backup));
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draw_default:;
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if (cur_disabled & 1) {
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GfxFillRect(r.left+1, r.top+1, r.right-1, r.bottom-1, _color_list[wi->color&0xF].unk2 | 0x8000);
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}
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}
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}
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} while (cur_click>>=1, cur_disabled>>=1, cur_hidden >>= 1, (++wi)->type != WWT_LAST);
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if (w->flags4 & WF_WHITE_BORDER_MASK) {
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//DrawFrameRect(w->left, w->top, w->left + w->width-1, w->top+w->height-1, 0xF, 0x10);
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DrawFrameRect(0, 0, w->width-1, w->height-1, 0xF, 0x10);
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}
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}
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